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	<title>Ian Dransfield &#8211; Noise</title>
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		<title>Who remembers E.T. for the Atari 2600?</title>
		<link>https://noise.getoto.net/2021/09/16/who-remembers-e-t-for-the-atari-2600/</link>
		
		<dc:creator><![CDATA[Ian Dransfield]]></dc:creator>
		<pubDate>Thu, 16 Sep 2021 07:16:00 +0000</pubDate>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[et]]></category>
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		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
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					<description><![CDATA[<p>In the latest issue of Wireframe magazine, video game pioneer Howard Scott Warshaw reflects on the calamitous E.T. for the Atari 2600. Could it serve as a useful metaphor for real life? When Julius Caesar ran into Brutus on the Ides of March so many years ago, it changed his life dramatically. I would say…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/who-remembers-e-t-for-the-atari-2600/">Who remembers E.T. for the Atari 2600?</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>How pillars and triangles can focus your game design</title>
		<link>https://noise.getoto.net/2021/07/15/how-pillars-and-triangles-can-focus-your-game-design/</link>
		
		<dc:creator><![CDATA[Ian Dransfield]]></dc:creator>
		<pubDate>Thu, 15 Jul 2021 08:34:27 +0000</pubDate>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=72620</guid>

					<description><![CDATA[<p>In game design, freedom can lead to paralysis. But in the latest issue of Wireframe magazine, Stuart Maine explains how game pillars and the iron triangle will help you focus on what’s important. This article will cover two game development tools that are designed to help decide what’s important in the game you’re making. The…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/how-pillars-and-triangles-can-focus-your-game-design/">How pillars and triangles can focus your game design</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Code your own  Artillery-style tank game &#124; Wireframe #44</title>
		<link>https://noise.getoto.net/2020/11/05/code-your-own-artillery-style-tank-game-wireframe-44/</link>
		
		<dc:creator><![CDATA[Ian Dransfield]]></dc:creator>
		<pubDate>Thu, 05 Nov 2020 09:38:31 +0000</pubDate>
				<category><![CDATA[How-to]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[wireframe]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=65077</guid>

					<description><![CDATA[<p>Fire artillery shells to blow up the enemy with Mark Vanstone&#8217;s take on a classic two-player artillery game To pick just one artillery game is difficult since it&#8217;s a genre in its own right. Artillery simulations and games have been around for almost as long as computers, and most commonly see two players take turns&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/code-your-own-artillery-style-tank-game-wireframe-44/">Code your own  Artillery-style tank game &#124; Wireframe #44</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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