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	<title>Michael Hume &#8211; Noise</title>
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		<title>Serverless generative AI architectural patterns – Part 2</title>
		<link>https://noise.getoto.net/2025/09/05/serverless-generative-ai-architectural-patterns-part-2/</link>
		
		<dc:creator><![CDATA[Michael Hume]]></dc:creator>
		<pubDate>Thu, 04 Sep 2025 21:46:26 +0000</pubDate>
				<category><![CDATA[Advanced (300)]]></category>
		<category><![CDATA[generative AI]]></category>
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					<description><![CDATA[This post explores two complementary approaches for non-real-time scenarios: buffered asynchronous processing for time-intensive individual requests, and batch processing for scheduled or event-driven workflows.]]></description>
		
		
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		<title>Serverless generative AI architectural patterns – Part 1</title>
		<link>https://noise.getoto.net/2025/09/05/serverless-generative-ai-architectural-patterns-part-1/</link>
		
		<dc:creator><![CDATA[Michael Hume]]></dc:creator>
		<pubDate>Thu, 04 Sep 2025 21:45:47 +0000</pubDate>
				<category><![CDATA[Advanced (300)]]></category>
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					<description><![CDATA[This two-part series explores the different architectural patterns, best practices, code implementations, and design considerations essential for successfully integrating generative AI solutions into both new and existing applications. In this post, we focus on patterns applicable for architecting real-time generative AI applications.]]></description>
		
		
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