Tag Archives: controller

HackSpace magazine #1 is out now!

Post Syndicated from Andrew Gregory original https://www.raspberrypi.org/blog/hackspace-magazine-1/

HackSpace magazine is finally here! Grab your copy of the new magazine for makers today, and try your hand at some new, exciting skills.

HackSpace magazine issue 1 cover

What is HackSpace magazine?

HackSpace magazine is the newest publication from the team behind The MagPi. Chock-full of amazing projects, tutorials, features, and maker interviews, HackSpace magazine brings together the makers of the world every month, with you — the community — providing the content.

HackSpace magazine is out now!

The new magazine for the modern maker is out now! Learn more at https://hsmag.cc HackSpace magazine is the new monthly magazine for people who love to make things and those who want to learn. Grab some duct tape, fire up a microcontroller, ready a 3D printer and hack the world around you!

Inside issue 1

Fancy smoking bacon with your very own cold smoker? How about protecting your home with a mini trebuchet for your front lawn? Or maybe you’d like to learn from awesome creator Becky Stern how to get paid for making the things you love? No matter whether it’s handheld consoles, robot prosthetics, Christmas projects, or, er, duct tape — whatever your maker passion, issue 1 is guaranteed to tick your boxes!

HackSpace magazine is packed with content from every corner of the maker world: from welding to digital making, and from woodwork to wearables. And whatever you enjoy making, we want to see it! So as you read through this first issue, imagine your favourite homemade projects on our pages, then make that a reality by emailing us the details via [email protected].

Get your copy

You can grab issue 1 of HackSpace magazine right now from WHSmith, Tesco, Sainsbury’s, and independent newsagents. If you live in the US, check out your local Barnes & Noble, Fry’s, or Micro Center next week. We’re also shipping to stores in Australia, Hong Kong, Canada, Singapore, Belgium and Brazil — ask your local newsagent whether they’ll be getting HackSpace magazine. Alternatively, you can get the new issue online from our store, or digitally via our Android or iOS apps. And don’t forget, as with all our publications, a free PDF of HackSpace magazine is available from release day.

We’re also offering money-saving subscriptions — find details on the the magazine website. And if you’re a subscriber of The MagPi, your free copy of HackSpace magazine is on its way, with details of a super 50% discount on subscriptions! Could this be the Christmas gift you didn’t know you wanted?

Share your makes and thoughts

Make sure to follow HackSpace magazine on Facebook and Twitter, or email the team at [email protected] to tell us about your projects and share your thoughts about issue 1. We’ve loved creating this new magazine for the maker community, and we hope you enjoy it as much as we do.

The post HackSpace magazine #1 is out now! appeared first on Raspberry Pi.

How to Patch, Inspect, and Protect Microsoft Windows Workloads on AWS—Part 1

Post Syndicated from Koen van Blijderveen original https://aws.amazon.com/blogs/security/how-to-patch-inspect-and-protect-microsoft-windows-workloads-on-aws-part-1/

Most malware tries to compromise your systems by using a known vulnerability that the maker of the operating system has already patched. To help prevent malware from affecting your systems, two security best practices are to apply all operating system patches to your systems and actively monitor your systems for missing patches. In case you do need to recover from a malware attack, you should make regular backups of your data.

In today’s blog post (Part 1 of a two-part post), I show how to keep your Amazon EC2 instances that run Microsoft Windows up to date with the latest security patches by using Amazon EC2 Systems Manager. Tomorrow in Part 2, I show how to take regular snapshots of your data by using Amazon EBS Snapshot Scheduler and how to use Amazon Inspector to check if your EC2 instances running Microsoft Windows contain any common vulnerabilities and exposures (CVEs).

What you should know first

To follow along with the solution in this post, you need one or more EC2 instances. You may use existing instances or create new instances. For the blog post, I assume this is an EC2 for Microsoft Windows Server 2012 R2 instance installed from the Amazon Machine Images (AMIs). If you are not familiar with how to launch an EC2 instance, see Launching an Instance. I also assume you launched or will launch your instance in a private subnet. A private subnet is not directly accessible via the internet, and access to it requires either a VPN connection to your on-premises network or a jump host in a public subnet (a subnet with access to the internet). You must make sure that the EC2 instance can connect to the internet using a network address translation (NAT) instance or NAT gateway to communicate with Systems Manager and Amazon Inspector. The following diagram shows how you should structure your Amazon Virtual Private Cloud (VPC). You should also be familiar with Restoring an Amazon EBS Volume from a Snapshot and Attaching an Amazon EBS Volume to an Instance.

Later on, you will assign tasks to a maintenance window to patch your instances with Systems Manager. To do this, the AWS Identity and Access Management (IAM) user you are using for this post must have the iam:PassRole permission. This permission allows this IAM user to assign tasks to pass their own IAM permissions to the AWS service. In this example, when you assign a task to a maintenance window, IAM passes your credentials to Systems Manager. This safeguard ensures that the user cannot use the creation of tasks to elevate their IAM privileges because their own IAM privileges limit which tasks they can run against an EC2 instance. You should also authorize your IAM user to use EC2, Amazon Inspector, Amazon CloudWatch, and Systems Manager. You can achieve this by attaching the following AWS managed policies to the IAM user you are using for this example: AmazonInspectorFullAccess, AmazonEC2FullAccess, and AmazonSSMFullAccess.

Architectural overview

The following diagram illustrates the components of this solution’s architecture.

Diagram showing the components of this solution's architecture

For this blog post, Microsoft Windows EC2 is Amazon EC2 for Microsoft Windows Server 2012 R2 instances with attached Amazon Elastic Block Store (Amazon EBS) volumes, which are running in your VPC. These instances may be standalone Windows instances running your Windows workloads, or you may have joined them to an Active Directory domain controller. For instances joined to a domain, you can be using Active Directory running on an EC2 for Windows instance, or you can use AWS Directory Service for Microsoft Active Directory.

Amazon EC2 Systems Manager is a scalable tool for remote management of your EC2 instances. You will use the Systems Manager Run Command to install the Amazon Inspector agent. The agent enables EC2 instances to communicate with the Amazon Inspector service and run assessments, which I explain in detail later in this blog post. You also will create a Systems Manager association to keep your EC2 instances up to date with the latest security patches.

You can use the EBS Snapshot Scheduler to schedule automated snapshots at regular intervals. You will use it to set up regular snapshots of your Amazon EBS volumes. EBS Snapshot Scheduler is a prebuilt solution by AWS that you will deploy in your AWS account. With Amazon EBS snapshots, you pay only for the actual data you store. Snapshots save only the data that has changed since the previous snapshot, which minimizes your cost.

You will use Amazon Inspector to run security assessments on your EC2 for Windows Server instance. In this post, I show how to assess if your EC2 for Windows Server instance is vulnerable to any of the more than 50,000 CVEs registered with Amazon Inspector.

In today’s and tomorrow’s posts, I show you how to:

  1. Launch an EC2 instance with an IAM role, Amazon EBS volume, and tags that Systems Manager and Amazon Inspector will use.
  2. Configure Systems Manager to install the Amazon Inspector agent and patch your EC2 instances.
  3. Take EBS snapshots by using EBS Snapshot Scheduler to automate snapshots based on instance tags.
  4. Use Amazon Inspector to check if your EC2 instances running Microsoft Windows contain any common vulnerabilities and exposures (CVEs).

Step 1: Launch an EC2 instance

In this section, I show you how to launch your EC2 instances so that you can use Systems Manager with the instances and use instance tags with EBS Snapshot Scheduler to automate snapshots. This requires three things:

  • Create an IAM role for Systems Manager before launching your EC2 instance.
  • Launch your EC2 instance with Amazon EBS and the IAM role for Systems Manager.
  • Add tags to instances so that you can automate policies for which instances you take snapshots of and when.

Create an IAM role for Systems Manager

Before launching your EC2 instance, I recommend that you first create an IAM role for Systems Manager, which you will use to update the EC2 instance you will launch. AWS already provides a preconfigured policy that you can use for your new role, and it is called AmazonEC2RoleforSSM.

  1. Sign in to the IAM console and choose Roles in the navigation pane. Choose Create new role.
    Screenshot of choosing "Create role"
  2. In the role-creation workflow, choose AWS service > EC2 > EC2 to create a role for an EC2 instance.
    Screenshot of creating a role for an EC2 instance
  3. Choose the AmazonEC2RoleforSSM policy to attach it to the new role you are creating.
    Screenshot of attaching the AmazonEC2RoleforSSM policy to the new role you are creating
  4. Give the role a meaningful name (I chose EC2SSM) and description, and choose Create role.
    Screenshot of giving the role a name and description

Launch your EC2 instance

To follow along, you need an EC2 instance that is running Microsoft Windows Server 2012 R2 and that has an Amazon EBS volume attached. You can use any existing instance you may have or create a new instance.

When launching your new EC2 instance, be sure that:

  • The operating system is Microsoft Windows Server 2012 R2.
  • You attach at least one Amazon EBS volume to the EC2 instance.
  • You attach the newly created IAM role (EC2SSM).
  • The EC2 instance can connect to the internet through a network address translation (NAT) gateway or a NAT instance.
  • You create the tags shown in the following screenshot (you will use them later).

If you are using an already launched EC2 instance, you can attach the newly created role as described in Easily Replace or Attach an IAM Role to an Existing EC2 Instance by Using the EC2 Console.

Add tags

The final step of configuring your EC2 instances is to add tags. You will use these tags to configure Systems Manager in Step 2 of this blog post and to configure Amazon Inspector in Part 2. For this example, I add a tag key, Patch Group, and set the value to Windows Servers. I could have other groups of EC2 instances that I treat differently by having the same tag key but a different tag value. For example, I might have a collection of other servers with the Patch Group tag key with a value of IAS Servers.

Screenshot of adding tags

Note: You must wait a few minutes until the EC2 instance becomes available before you can proceed to the next section.

At this point, you now have at least one EC2 instance you can use to configure Systems Manager, use EBS Snapshot Scheduler, and use Amazon Inspector.

Note: If you have a large number of EC2 instances to tag, you may want to use the EC2 CreateTags API rather than manually apply tags to each instance.

Step 2: Configure Systems Manager

In this section, I show you how to use Systems Manager to apply operating system patches to your EC2 instances, and how to manage patch compliance.

To start, I will provide some background information about Systems Manager. Then, I will cover how to:

  • Create the Systems Manager IAM role so that Systems Manager is able to perform patch operations.
  • Associate a Systems Manager patch baseline with your instance to define which patches Systems Manager should apply.
  • Define a maintenance window to make sure Systems Manager patches your instance when you tell it to.
  • Monitor patch compliance to verify the patch state of your instances.

Systems Manager is a collection of capabilities that helps you automate management tasks for AWS-hosted instances on EC2 and your on-premises servers. In this post, I use Systems Manager for two purposes: to run remote commands and apply operating system patches. To learn about the full capabilities of Systems Manager, see What Is Amazon EC2 Systems Manager?

Patch management is an important measure to prevent malware from infecting your systems. Most malware attacks look for vulnerabilities that are publicly known and in most cases are already patched by the maker of the operating system. These publicly known vulnerabilities are well documented and therefore easier for an attacker to exploit than having to discover a new vulnerability.

Patches for these new vulnerabilities are available through Systems Manager within hours after Microsoft releases them. There are two prerequisites to use Systems Manager to apply operating system patches. First, you must attach the IAM role you created in the previous section, EC2SSM, to your EC2 instance. Second, you must install the Systems Manager agent on your EC2 instance. If you have used a recent Microsoft Windows Server 2012 R2 AMI published by AWS, Amazon has already installed the Systems Manager agent on your EC2 instance. You can confirm this by logging in to an EC2 instance and looking for Amazon SSM Agent under Programs and Features in Windows. To install the Systems Manager agent on an instance that does not have the agent preinstalled or if you want to use the Systems Manager agent on your on-premises servers, see the documentation about installing the Systems Manager agent. If you forgot to attach the newly created role when launching your EC2 instance or if you want to attach the role to already running EC2 instances, see Attach an AWS IAM Role to an Existing Amazon EC2 Instance by Using the AWS CLI or use the AWS Management Console.

To make sure your EC2 instance receives operating system patches from Systems Manager, you will use the default patch baseline provided and maintained by AWS, and you will define a maintenance window so that you control when your EC2 instances should receive patches. For the maintenance window to be able to run any tasks, you also must create a new role for Systems Manager. This role is a different kind of role than the one you created earlier: Systems Manager will use this role instead of EC2. Earlier we created the EC2SSM role with the AmazonEC2RoleforSSM policy, which allowed the Systems Manager agent on our instance to communicate with the Systems Manager service. Here we need a new role with the policy AmazonSSMMaintenanceWindowRole to make sure the Systems Manager service is able to execute commands on our instance.

Create the Systems Manager IAM role

To create the new IAM role for Systems Manager, follow the same procedure as in the previous section, but in Step 3, choose the AmazonSSMMaintenanceWindowRole policy instead of the previously selected AmazonEC2RoleforSSM policy.

Screenshot of creating the new IAM role for Systems Manager

Finish the wizard and give your new role a recognizable name. For example, I named my role MaintenanceWindowRole.

Screenshot of finishing the wizard and giving your new role a recognizable name

By default, only EC2 instances can assume this new role. You must update the trust policy to enable Systems Manager to assume this role.

To update the trust policy associated with this new role:

  1. Navigate to the IAM console and choose Roles in the navigation pane.
  2. Choose MaintenanceWindowRole and choose the Trust relationships tab. Then choose Edit trust relationship.
  3. Update the policy document by copying the following policy and pasting it in the Policy Document box. As you can see, I have added the ssm.amazonaws.com service to the list of allowed Principals that can assume this role. Choose Update Trust Policy.

Associate a Systems Manager patch baseline with your instance

Next, you are going to associate a Systems Manager patch baseline with your EC2 instance. A patch baseline defines which patches Systems Manager should apply. You will use the default patch baseline that AWS manages and maintains. Before you can associate the patch baseline with your instance, though, you must determine if Systems Manager recognizes your EC2 instance.

Navigate to the EC2 console, scroll down to Systems Manager Shared Resources in the navigation pane, and choose Managed Instances. Your new EC2 instance should be available there. If your instance is missing from the list, verify the following:

  1. Go to the EC2 console and verify your instance is running.
  2. Select your instance and confirm you attached the Systems Manager IAM role, EC2SSM.
  3. Make sure that you deployed a NAT gateway in your public subnet to ensure your VPC reflects the diagram at the start of this post so that the Systems Manager agent can connect to the Systems Manager internet endpoint.
  4. Check the Systems Manager Agent logs for any errors.

Now that you have confirmed that Systems Manager can manage your EC2 instance, it is time to associate the AWS maintained patch baseline with your EC2 instance:

  1. Choose Patch Baselines under Systems Manager Services in the navigation pane of the EC2 console.
  2. Choose the default patch baseline as highlighted in the following screenshot, and choose Modify Patch Groups in the Actions drop-down.
    Screenshot of choosing Modify Patch Groups in the Actions drop-down
  3. In the Patch group box, enter the same value you entered under the Patch Group tag of your EC2 instance in “Step 1: Configure your EC2 instance.” In this example, the value I enter is Windows Servers. Choose the check mark icon next to the patch group and choose Close.Screenshot of modifying the patch group

Define a maintenance window

Now that you have successfully set up a role and have associated a patch baseline with your EC2 instance, you will define a maintenance window so that you can control when your EC2 instances should receive patches. By creating multiple maintenance windows and assigning them to different patch groups, you can make sure your EC2 instances do not all reboot at the same time. The Patch Group resource tag you defined earlier will determine to which patch group an instance belongs.

To define a maintenance window:

  1. Navigate to the EC2 console, scroll down to Systems Manager Shared Resources in the navigation pane, and choose Maintenance Windows. Choose Create a Maintenance Window.
    Screenshot of starting to create a maintenance window in the Systems Manager console
  2. Select the Cron schedule builder to define the schedule for the maintenance window. In the example in the following screenshot, the maintenance window will start every Saturday at 10:00 P.M. UTC.
  3. To specify when your maintenance window will end, specify the duration. In this example, the four-hour maintenance window will end on the following Sunday morning at 2:00 A.M. UTC (in other words, four hours after it started).
  4. Systems manager completes all tasks that are in process, even if the maintenance window ends. In my example, I am choosing to prevent new tasks from starting within one hour of the end of my maintenance window because I estimated my patch operations might take longer than one hour to complete. Confirm the creation of the maintenance window by choosing Create maintenance window.
    Screenshot of completing all boxes in the maintenance window creation process
  5. After creating the maintenance window, you must register the EC2 instance to the maintenance window so that Systems Manager knows which EC2 instance it should patch in this maintenance window. To do so, choose Register new targets on the Targets tab of your newly created maintenance window. You can register your targets by using the same Patch Group tag you used before to associate the EC2 instance with the AWS-provided patch baseline.
    Screenshot of registering new targets
  6. Assign a task to the maintenance window that will install the operating system patches on your EC2 instance:
    1. Open Maintenance Windows in the EC2 console, select your previously created maintenance window, choose the Tasks tab, and choose Register run command task from the Register new task drop-down.
    2. Choose the AWS-RunPatchBaseline document from the list of available documents.
    3. For Parameters:
      1. For Role, choose the role you created previously (called MaintenanceWindowRole).
      2. For Execute on, specify how many EC2 instances Systems Manager should patch at the same time. If you have a large number of EC2 instances and want to patch all EC2 instances within the defined time, make sure this number is not too low. For example, if you have 1,000 EC2 instances, a maintenance window of 4 hours, and 2 hours’ time for patching, make this number at least 500.
      3. For Stop after, specify after how many errors Systems Manager should stop.
      4. For Operation, choose Install to make sure to install the patches.
        Screenshot of stipulating maintenance window parameters

Now, you must wait for the maintenance window to run at least once according to the schedule you defined earlier. Note that if you don’t want to wait, you can adjust the schedule to run sooner by choosing Edit maintenance window on the Maintenance Windows page of Systems Manager. If your maintenance window has expired, you can check the status of any maintenance tasks Systems Manager has performed on the Maintenance Windows page of Systems Manager and select your maintenance window.

Screenshot of the maintenance window successfully created

Monitor patch compliance

You also can see the overall patch compliance of all EC2 instances that are part of defined patch groups by choosing Patch Compliance under Systems Manager Services in the navigation pane of the EC2 console. You can filter by Patch Group to see how many EC2 instances within the selected patch group are up to date, how many EC2 instances are missing updates, and how many EC2 instances are in an error state.

Screenshot of monitoring patch compliance

In this section, you have set everything up for patch management on your instance. Now you know how to patch your EC2 instance in a controlled manner and how to check if your EC2 instance is compliant with the patch baseline you have defined. Of course, I recommend that you apply these steps to all EC2 instances you manage.


In Part 1 of this blog post, I have shown how to configure EC2 instances for use with Systems Manager, EBS Snapshot Scheduler, and Amazon Inspector. I also have shown how to use Systems Manager to keep your Microsoft Windows–based EC2 instances up to date. In Part 2 of this blog post tomorrow, I will show how to take regular snapshots of your data by using EBS Snapshot Scheduler and how to use Amazon Inspector to check if your EC2 instances running Microsoft Windows contain any CVEs.

If you have comments about this post, submit them in the “Comments” section below. If you have questions about or issues implementing this solution, start a new thread on the EC2 forum or the Amazon Inspector forum, or contact AWS Support.

– Koen

Pip: digital creation in your pocket from Curious Chip

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/pip-curious-chip/

Get your hands on Pip, the handheld Raspberry Pi–based device for aspiring young coders and hackers from Curious Chip.

A GIF of Pip - Curious Chip - Pip handheld device - Raspberry Pi

Pip is a handheld gaming console from Curios Chip which you can now back on Kickstarter. Using the Raspberry Pi Compute Module 3, Pip allows users to code, hack, and play wherever they are.

We created Pip so that anyone can tinker with technology. From beginners to those who know more — Pip makes it easy, simple, and fun!

For gaming

Pip’s smart design may well remind you of a certain handheld gaming console released earlier this year. With its central screen and detachable side controllers, Pip has a size and shape ideal for gaming.

A GIF of Pip - Curious Chip - Pip handheld device - Raspberry Pi

Those who have used a Raspberry Pi with the Raspbian OS might be familiar with Minecraft Pi, a variant of the popular Minecraft game created specifically for Pi users to play and hack for free. Users of Pip will be able to access Minecraft Pi from the portable device and take their block-shaped creations with them wherever they go.

And if that’s not enough, Pip’s Pi brain allows coders to create their own games using Scratch, in addition to giving access a growing library of games in Curious Chip’s online arcade.

Digital making

Pip’s GPIO pins are easily accessible, so that you can expand upon your digital making skills with physical computing projects. Grab your Pip and a handful of jumper leads, and you will be able to connect and control components such as lights, buttons, servomotors, and more!

A smiling girl with Pip and a laptop

You can also attach any of the range of HAT add-on boards available on the market, such as our own Sense HAT, or ones created by Pimoroni, Adafruit, and others. And if you’re looking to learn a new coding language, you’re in luck: Pip supports Python, HTML/CSS, JavaScript, Lua, and PHP.

Maker Pack and add-ons

Backers can also pledge their funds for additional hardware, such as the Maker Pack, an integrated camera, or a Pip Breadboard Kit.

PipHAT and Breadboard add-ons - Curious Chip - Pip handheld device - Raspberry Pi

The breadboard and the optional PipHAT are also compatible with any Raspberry Pi 2 and 3. Nice!

Curiosity from Curious Chip

Users of Pip can program their device via Curiosity, a tool designed specifically for this handheld device.

Pip’s programming tool is called Curiosity, and it’s hosted on Pip itself and accessed via WiFi from any modern web browser, so there’s no software to download and install. Curiosity allows Pip to be programmed using a number of popular programming languages, including JavaScript, Python, Lua, PHP, and HTML5. Scratch-inspired drag-and-drop block programming is also supported with our own Google Blockly–based editor, making it really easy to access all of Pip’s built-in functionality from a simple, visual programming language.

Back the project

If you’d like to back Curious Chip and bag your own Pip, you can check out their Kickstarter page here. And if you watch their promo video closely, you may see a familiar face from the Raspberry Pi community.

Are you planning on starting your own Raspberry Pi-inspired crowd-funded campaign? Then be sure to tag us on social media. We love to see what the community is creating for our little green (or sometimes blue) computer.

The post Pip: digital creation in your pocket from Curious Chip appeared first on Raspberry Pi.

I Still Prefer Eclipse Over IntelliJ IDEA

Post Syndicated from Bozho original https://techblog.bozho.net/still-prefer-eclipse-intellij-idea/

Over the years I’ve observed an inevitable shift from Eclipse to IntelliJ IDEA. Last year they were almost equal in usage, and I have the feeling things are swaying even more towards IDEA.

IDEA is like the iPhone of IDEs – its users tell you that “you will feel how much better it is once you get used to it”, “are you STILL using Eclipse??”, “IDEA is so much better, I thought everyone has switched”, etc.

I’ve been using mostly Eclipse for the past 12 years, but in some cases I did use IDEA – when I was writing Scala, when I was writing Android, and most recently – when Eclipse failed to be ready for the Java 9 release, so after half a day of trying to get it working, I just switched to IDEA until Eclipse finally gets a working Java 9 version (with Maven and the rest of the stuff).

But I will get back to Eclipse again, soon. And I still prefer it. Not just because of all the key combinations I’ve internalized (you can reuse those in IDEA), but because there are still things I find worse in IDEA. Of course, IDEA has so much more cool features like code improvement suggestions and actually working plugins for everything. But at least some of the problems I see have to do with the more basic development workflow and experience. And you can’t compensate for those with sugarcoating. So here they are:

  • Projects are not automatically built (by default), so you can end up with compilation errors that you don’t see until you open a non-compiling file or run a build. And turning the autobild on makes my machine crawl. I know I need an upgrade, but that’s not the point – not having “build on change” was a huge surprise to me the first time I tried IDEA. I recently complained about that on twitter and it turns out “it’s a feature”. The rationale seems to be that if you use refactoring, that shouldn’t happen. Well, there are dozens of cases when it does happen. Refactoring by adding a method parameter, by changing the type of a parameter, by removing a parameter (where the IDE can’t infer which parameter is removed based on the types), by changing return types. Also, a change in maven/gradle dependencies may introduces compilation issues that you don’t get to see. This is not a reasonable default at all, and I think the performance issues are the only reason it’s still the default. I think this makes the experience much worse.
  • You can have only one project per screen. Maybe there are those small companies with greenfield projects where you only need one. But I’ve never been in a situation, where you don’t at least occasionally need a separate project. Be it an “experiments” one, a “tools” one, or whatever. And no, multi-module maven projects (which IDEA handles well) are not sufficient. So each time you need to step out of your main project, you launch another screen. Apart from the bad usability, it’s double the memory, double the fun.
  • Speaking of memory, It seems to be taking more memory than Eclipse. I don’t have representative benchmarks of that, and I know that my 8 GB RAM home machine is way to small for development nowadays, but still.
  • It feels less responsive and clunky. There is some minor delay that I can’t define well, but “I feel it”. I read somewhere that they were excessively repainting the screen elements, so that might be the explanation. Eclipse feels smoother (I know that’s not a proper argument, but I can’t be more precise)
  • Due to some extra cleverness, I have “unused methods” and “never assigned fields” all around the project. It uses spring, so these methods and fields are controller methods and autowired fields. Maybe some spring plugin would take care of that, but spring is not the only framework that uses reflection. Even getters and setters on POJOs get the unused warnings. What’s the problem with those warnings? That warnings are devalued. They don’t mean anything now. There isn’t a “yellow” indicator on the class either, so you don’t actually see the amount of warnings you have. Eclipse displays warnings better, and the false positives are much less.
  • The call hierarchy is slightly worse. But since that’s the most important IDE feature for me (alongside refactoring), it matters. It doesn’t give you the call hierarchy of default constructors that are not explicitly defined. Also, from what I’ve seen IDEA users don’t often use the call hierarchy feature. “Find usage” I think predates the call hierarchy, and is also much more visible through the UI, so some of the IDEA users don’t even know what a call hierarchy is. And repeatedly do “find usage”. That’s only partly the IDE’s fault.
  • No search in the output console. Come one, why I do I have an IDE, where I have to copy the output and paste it in a text editor in order to search. Now, to clarify, the console does have search. But when I run my (spring-boot) application, it outputs stuff in a panel at the bottom that is not the console and doesn’t have search.
  • CTRL+arrows by default jumps over whole words, and not camel cased words. This is configurable, but is yet another odd default. You almost always want to be able to traverse your variables word by word (in camel case), rather than skipping over the whole variable (method/class) name.
  • A few years ago when I used it for Scala, the project never actually compiled. But I guess that’s more Scala’s fault than of the IDE

Apart from the first two, the rest are not major issues, I agree. But they add up. Ultimately, it’s a matter of personal choice whether you can turn a blind eye to these issues. But I’m getting back to Eclipse again. At some point I will propose improvements in the IntelliJ IDEA backlog and will check it again in a few years, I guess.

The post I Still Prefer Eclipse Over IntelliJ IDEA appeared first on Bozho's tech blog.

HackSpace: a new magazine for makers

Post Syndicated from Andrew Gregory original https://www.raspberrypi.org/blog/hackspace/

HackSpace is the new monthly magazine for people who love to make things and those who want to learn. Grab some duct tape, fire up a microcontroller, ready a 3D printer and hack the world around you!

This is HackSpace magazine!

HackSpace is the new monthly magazine for the modern maker. Learn more at http://hsmag.cc. Launching on the 23rd November the magazine will be packed with projects for fixers and tinkerers of all abilities. We’ll teach you new techniques and give you refreshers on familiar ones, from 3D printing, laser cutting, and woodworking to electronics and Internet of Things.

HackSpace magazine

Each month, HackSpace will feature tutorials and projects to help you build and learn. Whether you’re into 3D printing, woodworking, or weird and wonderful IoT projects, HackSpace will help you get more out of hardware hacking by giving you the ideas and skills to take your builds to the next level.

HackSpace is a community magazine written by makers for makers, and we want your input. So if there’s something you want to see in the magazine, tell us about it. And if you have a great project that you believe deserves a place within a future issue, then show it to us.

The front cover of HackSpace magazine issue 1

Get your free copy

Eager to get your hands on HackSpace? Sign up for a free copy of issue 1 by visiting the website! You have until 17 November to do so. Moreover, if you’re the manager of a hack- and makerspace, you can also sign up for a whole box of free copies for your members to enjoy by filling in the details of your venue here.

We want HackSpace magazine to be available to as many people as possible, so we’ll be releasing a free PDF of every monthly issue alongside the print version. You won’t have to wait for us to release articles online — everything will be available free of charge from day one!

The front cover of HackSpace magazine issue 1

Get your monthly copy

For those who’d rather have the hard copy of HackSpace for their home library, garden shed, or coffee table, subscriptions start at just £4.00 a month for a rolling subscription, and even less than that if you’re already a subscriber to The MagPi magazine.

You will also be able to purchase this new magazine from selected newsagents in the UK from 23 November onward, and in the USA and Australia a few weeks later.

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Introducing AWS Directory Service for Microsoft Active Directory (Standard Edition)

Post Syndicated from Peter Pereira original https://aws.amazon.com/blogs/security/introducing-aws-directory-service-for-microsoft-active-directory-standard-edition/

Today, AWS introduced AWS Directory Service for Microsoft Active Directory (Standard Edition), also known as AWS Microsoft AD (Standard Edition), which is managed Microsoft Active Directory (AD) that is performance optimized for small and midsize businesses. AWS Microsoft AD (Standard Edition) offers you a highly available and cost-effective primary directory in the AWS Cloud that you can use to manage users, groups, and computers. It enables you to join Amazon EC2 instances to your domain easily and supports many AWS and third-party applications and services. It also can support most of the common use cases of small and midsize businesses. When you use AWS Microsoft AD (Standard Edition) as your primary directory, you can manage access and provide single sign-on (SSO) to cloud applications such as Microsoft Office 365. If you have an existing Microsoft AD directory, you can also use AWS Microsoft AD (Standard Edition) as a resource forest that contains primarily computers and groups, allowing you to migrate your AD-aware applications to the AWS Cloud while using existing on-premises AD credentials.

In this blog post, I help you get started by answering three main questions about AWS Microsoft AD (Standard Edition):

  1. What do I get?
  2. How can I use it?
  3. What are the key features?

After answering these questions, I show how you can get started with creating and using your own AWS Microsoft AD (Standard Edition) directory.

1. What do I get?

When you create an AWS Microsoft AD (Standard Edition) directory, AWS deploys two Microsoft AD domain controllers powered by Microsoft Windows Server 2012 R2 in your Amazon Virtual Private Cloud (VPC). To help deliver high availability, the domain controllers run in different Availability Zones in the AWS Region of your choice.

As a managed service, AWS Microsoft AD (Standard Edition) configures directory replication, automates daily snapshots, and handles all patching and software updates. In addition, AWS Microsoft AD (Standard Edition) monitors and automatically recovers domain controllers in the event of a failure.

AWS Microsoft AD (Standard Edition) has been optimized as a primary directory for small and midsize businesses with the capacity to support approximately 5,000 employees. With 1 GB of directory object storage, AWS Microsoft AD (Standard Edition) has the capacity to store 30,000 or more total directory objects (users, groups, and computers). AWS Microsoft AD (Standard Edition) also gives you the option to add domain controllers to meet the specific performance demands of your applications. You also can use AWS Microsoft AD (Standard Edition) as a resource forest with a trust relationship to your on-premises directory.

2. How can I use it?

With AWS Microsoft AD (Standard Edition), you can share a single directory for multiple use cases. For example, you can share a directory to authenticate and authorize access for .NET applications, Amazon RDS for SQL Server with Windows Authentication enabled, and Amazon Chime for messaging and video conferencing.

The following diagram shows some of the use cases for your AWS Microsoft AD (Standard Edition) directory, including the ability to grant your users access to external cloud applications and allow your on-premises AD users to manage and have access to resources in the AWS Cloud. Click the diagram to see a larger version.

Diagram showing some ways you can use AWS Microsoft AD (Standard Edition)--click the diagram to see a larger version

Use case 1: Sign in to AWS applications and services with AD credentials

You can enable multiple AWS applications and services such as the AWS Management Console, Amazon WorkSpaces, and Amazon RDS for SQL Server to use your AWS Microsoft AD (Standard Edition) directory. When you enable an AWS application or service in your directory, your users can access the application or service with their AD credentials.

For example, you can enable your users to sign in to the AWS Management Console with their AD credentials. To do this, you enable the AWS Management Console as an application in your directory, and then assign your AD users and groups to IAM roles. When your users sign in to the AWS Management Console, they assume an IAM role to manage AWS resources. This makes it easy for you to grant your users access to the AWS Management Console without needing to configure and manage a separate SAML infrastructure.

Use case 2: Manage Amazon EC2 instances

Using familiar AD administration tools, you can apply AD Group Policy objects (GPOs) to centrally manage your Amazon EC2 for Windows or Linux instances by joining your instances to your AWS Microsoft AD (Standard Edition) domain.

In addition, your users can sign in to your instances with their AD credentials. This eliminates the need to use individual instance credentials or distribute private key (PEM) files. This makes it easier for you to instantly grant or revoke access to users by using AD user administration tools you already use.

Use case 3: Provide directory services to your AD-aware workloads

AWS Microsoft AD (Standard Edition) is an actual Microsoft AD that enables you to run traditional AD-aware workloads such as Remote Desktop Licensing Manager, Microsoft SharePoint, and Microsoft SQL Server Always On in the AWS Cloud. AWS Microsoft AD (Standard Edition) also helps you to simplify and improve the security of AD-integrated .NET applications by using group Managed Service Accounts (gMSAs) and Kerberos constrained delegation (KCD).

Use case 4: SSO to Office 365 and other cloud applications

You can use AWS Microsoft AD (Standard Edition) to provide SSO for cloud applications. You can use Azure AD Connect to synchronize your users into Azure AD, and then use Active Directory Federation Services (AD FS) so that your users can access Microsoft Office 365 and other SAML 2.0 cloud applications by using their AD credentials.

Use case 5: Extend your on-premises AD to the AWS Cloud

If you already have an AD infrastructure and want to use it when migrating AD-aware workloads to the AWS Cloud, AWS Microsoft AD (Standard Edition) can help. You can use AD trusts to connect AWS Microsoft AD (Standard Edition) to your existing AD. This means your users can access AD-aware and AWS applications with their on-premises AD credentials, without needing you to synchronize users, groups, or passwords.

For example, your users can sign in to the AWS Management Console and Amazon WorkSpaces by using their existing AD user names and passwords. Also, when you use AD-aware applications such as SharePoint with AWS Microsoft AD (Standard Edition), your logged-in Windows users can access these applications without needing to enter credentials again.

3. What are the key features?

AWS Microsoft AD (Standard Edition) includes the features detailed in this section.

Extend your AD schema

With AWS Microsoft AD, you can run customized AD-integrated applications that require changes to your directory schema, which defines the structures of your directory. The schema is composed of object classes such as user objects, which contain attributes such as user names. AWS Microsoft AD lets you extend the schema by adding new AD attributes or object classes that are not present in the core AD attributes and classes.

For example, if you have a human resources application that uses employee badge color to assign specific benefits, you can extend the schema to include a badge color attribute in the user object class of your directory. To learn more, see How to Move More Custom Applications to the AWS Cloud with AWS Directory Service.

Create user-specific password policies

With user-specific password policies, you can apply specific restrictions and account lockout policies to different types of users in your AWS Microsoft AD (Standard Edition) domain. For example, you can enforce strong passwords and frequent password change policies for administrators, and use less-restrictive policies with moderate account lockout policies for general users.

Add domain controllers

You can increase the performance and redundancy of your directory by adding domain controllers. This can help improve application performance by enabling directory clients to load-balance their requests across a larger number of domain controllers.

Encrypt directory traffic

You can use AWS Microsoft AD (Standard Edition) to encrypt Lightweight Directory Access Protocol (LDAP) communication between your applications and your directory. By enabling LDAP over Secure Sockets Layer (SSL)/Transport Layer Security (TLS), also called LDAPS, you encrypt your LDAP communications end to end. This helps you to protect sensitive information you keep in your directory when it is accessed over untrusted networks.

Improve the security of signing in to AWS services by using multi-factor authentication (MFA)

You can improve the security of signing in to AWS services, such as Amazon WorkSpaces and Amazon QuickSight, by enabling MFA in your AWS Microsoft AD (Standard Edition) directory. With MFA, your users must enter a one-time passcode (OTP) in addition to their AD user names and passwords to access AWS applications and services you enable in AWS Microsoft AD (Standard Edition).

Get started

To get started, use the Directory Service console to create your first directory with just a few clicks. If you have not used Directory Service before, you may be eligible for a 30-day limited free trial.


In this blog post, I explained what AWS Microsoft AD (Standard Edition) is and how you can use it. With a single directory, you can address many use cases for your business, making it easier to migrate and run your AD-aware workloads in the AWS Cloud, provide access to AWS applications and services, and connect to other cloud applications. To learn more about AWS Microsoft AD, see the Directory Service home page.

If you have comments about this post, submit them in the “Comments” section below. If you have questions about this blog post, start a new thread on the Directory Service forum.

– Peter

Enabling Two-Factor Authentication For Your Web Application

Post Syndicated from Bozho original https://techblog.bozho.net/enabling-two-factor-authentication-web-application/

It’s almost always a good idea to support two-factor authentication (2FA), especially for back-office systems. 2FA comes in many different forms, some of which include SMS, TOTP, or even hardware tokens.

Enabling them requires a similar flow:

  • The user goes to their profile page (skip this if you want to force 2fa upon registration)
  • Clicks “Enable two-factor authentication”
  • Enters some data to enable the particular 2FA method (phone number, TOTP verification code, etc.)
  • Next time they login, in addition to the username and password, the login form requests the 2nd factor (verification code) and sends that along with the credentials

I will focus on Google Authenticator, which uses a TOTP (Time-based one-time password) for generating a sequence of verification codes. The ideas is that the server and the client application share a secret key. Based on that key and on the current time, both come up with the same code. Of course, clocks are not perfectly synced, so there’s a window of a few codes that the server accepts as valid.

How to implement that with Java (on the server)? Using the GoogleAuth library. The flow is as follows:

  • The user goes to their profile page
  • Clicks “Enable two-factor authentication”
  • The server generates a secret key, stores it as part of the user profile and returns a URL to a QR code
  • The user scans the QR code with their Google Authenticator app thus creating a new profile in the app
  • The user enters the verification code shown the app in a field that has appeared together with the QR code and clicks “confirm”
  • The server marks the 2FA as enabled in the user profile
  • If the user doesn’t scan the code or doesn’t verify the process, the user profile will contain just a orphaned secret key, but won’t be marked as enabled
  • There should be an option to later disable the 2FA from their user profile page

The most important bit from theoretical point of view here is the sharing of the secret key. The crypto is symmetric, so both sides (the authenticator app and the server) have the same key. It is shared via a QR code that the user scans. If an attacker has control on the user’s machine at that point, the secret can be leaked and thus the 2FA – abused by the attacker as well. But that’s not in the threat model – in other words, if the attacker has access to the user’s machine, the damage is already done anyway.

Upon login, the flow is as follows:

  • The user enters username and password and clicks “Login”
  • Using an AJAX request the page asks the server whether this email has 2FA enabled
  • If 2FA is not enabled, just submit the username & password form
  • If 2FA is enabled, the login form is not submitted, but instead an additional field is shown to let the user input the verification code from the authenticator app
  • After the user enters the code and presses login, the form can be submitted. Either using the same login button, or a new “verify” button, or the verification input + button could be an entirely new screen (hiding the username/password inputs).
  • The server then checks again if the user has 2FA enabled and if yes, verifies the verification code. If it matches, login is successful. If not, login fails and the user is allowed to reenter the credentials and the verification code. Note here that you can have different responses depending on whether username/password are wrong or in case the code is wrong. You can also attempt to login prior to even showing the verification code input. That way is arguably better, because that way you don’t reveal to a potential attacker that the user uses 2FA.

While I’m speaking of username and password, that can apply to any other authentication method. After you get a success confirmation from an OAuth / OpenID Connect / SAML provider, or after you can a token from SecureLogin, you can request the second factor (code).

In code, the above processes look as follows (using Spring MVC; I’ve merged the controller and service layer for brevity. You can replace the @AuthenticatedPrincipal bit with your way of supplying the currently logged in user details to the controllers). Assuming the methods are in controller mapped to “/user/”:

@RequestMapping(value = "/init2fa", method = RequestMethod.POST)
public String initTwoFactorAuth(@AuthenticationPrincipal LoginAuthenticationToken token) {
    User user = getLoggedInUser(token);
    GoogleAuthenticatorKey googleAuthenticatorKey = googleAuthenticator.createCredentials();
    return GoogleAuthenticatorQRGenerator.getOtpAuthURL(GOOGLE_AUTH_ISSUER, email, googleAuthenticatorKey);

@RequestMapping(value = "/confirm2fa", method = RequestMethod.POST)
public boolean confirmTwoFactorAuth(@AuthenticationPrincipal LoginAuthenticationToken token, @RequestParam("code") int code) {
    User user = getLoggedInUser(token);
    boolean result = googleAuthenticator.authorize(user.getTwoFactorAuthKey(), code);
    return result;

@RequestMapping(value = "/disable2fa", method = RequestMethod.GET)
public void disableTwoFactorAuth(@AuthenticationPrincipal LoginAuthenticationToken token) {
    User user = getLoggedInUser(token);

@RequestMapping(value = "/requires2fa", method = RequestMethod.POST)
public boolean login(@RequestParam("email") String email) {
    // TODO consider verifying the password here in order not to reveal that a given user uses 2FA
    return userService.getUserDetailsByEmail(email).isTwoFactorAuthEnabled();

On the client side it’s simple AJAX requests to the above methods (sidenote: I kind of feel the term AJAX is no longer trendy, but I don’t know how to call them. Async? Background? Javascript?).

$("#two-fa-init").click(function() {
    $.post("/user/init2fa", function(qrImage) {

$("#two-fa-confirm").click(function() {
    var verificationCode = $("#verificationCode").val().replace(/ /g,'')
    $.post("/user/confirm2fa?code=" + verificationCode, function() {
       $.notify("Successfully enabled two-factor authentication", "success");
       $("#two-fa-message").html("Successfully enabled");

$("#two-fa-disable").click(function() {
    $.post("/user/disable2fa", function(qrImage) {

The login form code depends very much on the existing login form you are using, but the point is to call the /requires2fa with the email (and password) to check if 2FA is enabled and then show a verification code input.

Overall, the implementation if two-factor authentication is simple and I’d recommend it for most systems, where security is more important than simplicity of the user experience.

The post Enabling Two-Factor Authentication For Your Web Application appeared first on Bozho's tech blog.

Derek Woodroffe’s steampunk tentacle hat

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/steampunk-tentacle-hat/

Halloween: that glorious time of year when you’re officially allowed to make your friends jump out of their skin with your pranks. For those among us who enjoy dressing up, Halloween is also the occasion to go all out with costumes. And so, dear reader, we present to you: a steampunk tentacle hat, created by Derek Woodroffe.

Finished Tenticle hat

Finished Tenticle hat

Extreme Electronics

Derek is an engineer who loves all things electronics. He’s part of Extreme Kits, and he runs the website Extreme Electronics. Raspberry Pi Zero-controlled Tesla coils are Derek’s speciality — he’s even been on one of the Royal Institution’s Christmas Lectures with them! Skip ahead to 15:06 in this video to see Derek in action:

Let There Be Light! // 2016 CHRISTMAS LECTURES with Saiful Islam – Lecture 1

The first Lecture from Professor Saiful Islam’s 2016 series of CHRISTMAS LECTURES, ‘Supercharged: Fuelling the future’. Watch all three Lectures here: http://richannel.org/christmas-lectures 2016 marked the 80th anniversary since the BBC first broadcast the Christmas Lectures on TV. To celebrate, chemist Professor Saiful Islam explores a subject that the lectures’ founder – Michael Faraday – addressed in the very first Christmas Lectures – energy.


Wearables are electronically augmented items you can wear. They might take the form of spy eyeglasses, clothes with integrated sensors, or, in this case, headgear adorned with mechanised tentacles.

Why did Derek make this? We’re not entirely sure, but we suspect he’s a fan of the Cthulu mythos. In any case, we were a little astounded by his project. This is how we reacted when Derek tweeted us about it:

Raspberry Pi on Twitter

@ExtElec @extkits This is beyond incredible and completely unexpected.

In fact, we had to recover from a fit of laughter before we actually managed to type this answer.

Making a steampunk tentacle hat

Derek made the ‘skeleton’ of each tentacle out of a net curtain spring, acrylic rings, and four lengths of fishing line. Two servomotors connect to two ends of fishing line each, and pull them to move the tentacle.

net curtain spring and acrylic rings forming a mechanic tentacle skeleton - steampunk tentacle hat by Derek Woodroffe
Two servos connecting to lengths of fishing line - steampunk tentacle hat by Derek Woodroffe

Then he covered the tentacles with nylon stockings and liquid latex, glued suckers cut out of MDF onto them, and mounted them on an acrylic base. The eight motors connect to a Raspberry Pi via an I2C 8-port PWM controller board.

artificial tentacles - steampunk tentacle hat by Derek Woodroffe
8 servomotors connected to a controller board and a raspberry pi- steampunk tentacle hat by Derek Woodroffe

The Pi makes the servos pull the tentacles so that they move in sine waves in both the x and y directions, seemingly of their own accord. Derek cut open the top of a hat to insert the mounted tentacles, and he used more liquid latex to give the whole thing a slimy-looking finish.

steampunk tentacle hat by Derek Woodroffe

Iä! Iä! Cthulhu fhtagn!

You can read more about Derek’s steampunk tentacle hat here. He will be at the Beeston Raspberry Jam in November to show off his build, so if you’re in the Nottingham area, why not drop by?

Wearables for Halloween

This build is already pretty creepy, but just imagine it with a sensor- or camera-powered upgrade that makes the tentacles reach for people nearby. You’d have nightmare fodder for weeks.

With the help of the Raspberry Pi, any Halloween costume can be taken to the next level. How could Pi technology help you to win that coveted ‘Scariest costume’ prize this year? Tell us your ideas in the comments, and be sure to share pictures of you in your get-up with us on Twitter, Facebook, or Instagram.

The post Derek Woodroffe’s steampunk tentacle hat appeared first on Raspberry Pi.

Coaxing 2D platforming out of Unity

Post Syndicated from Eevee original https://eev.ee/blog/2017/10/13/coaxing-2d-platforming-out-of-unity/

An anonymous donor asked a question that I can’t even begin to figure out how to answer, but they also said anything else is fine, so here’s anything else.

I’ve been avoiding writing about game physics, since I want to save it for ✨ the book I’m writing ✨, but that book will almost certainly not touch on Unity. Here, then, is a brief run through some of the brick walls I ran into while trying to convince Unity to do 2D platforming.

This is fairly high-level — there are no blocks of code or helpful diagrams. I’m just getting this out of my head because it’s interesting. If you want more gritty details, I guess you’ll have to wait for ✨ the book ✨.

The setup

I hadn’t used Unity before. I hadn’t even used a “real” physics engine before. My games so far have mostly used LÖVE, a Lua-based engine. LÖVE includes box2d bindings, but for various reasons (not all of them good), I opted to avoid them and instead write my own physics completely from scratch. (How, you ask? ✨ Book ✨!)

I was invited to work on a Unity project, Chaos Composer, that someone else had already started. It had basic movement already implemented; I taught myself Unity’s physics system by hacking on it. It’s entirely possible that none of this is actually the best way to do anything, since I was really trying to reproduce my own homegrown stuff in Unity, but it’s the best I’ve managed to come up with.

Two recurring snags were that you can’t ask Unity to do multiple physics updates in a row, and sometimes getting the information I wanted was difficult. Working with my own code spoiled me a little, since I could invoke it at any time and ask it anything I wanted; Unity, on the other hand, is someone else’s black box with a rigid interface on top.

Also, wow, Googling for a lot of this was not quite as helpful as expected. A lot of what’s out there is just the first thing that works, and often that’s pretty hacky and imposes severe limits on the game design (e.g., “this won’t work with slopes”). Basic movement and collision are the first thing you do, which seems to me like the worst time to be locking yourself out of a lot of design options. I tried very (very, very, very) hard to minimize those kinds of constraints.

Problem 1: Movement

When I showed up, movement was already working. Problem solved!

Like any good programmer, I immediately set out to un-solve it. Given a “real” physics engine like Unity prominently features, you have two options: ⓐ treat the player as a physics object, or ⓑ don’t. The existing code went with option ⓑ, like I’d done myself with LÖVE, and like I’d seen countless people advise. Using a physics sim makes for bad platforming.

But… why? I believed it, but I couldn’t concretely defend it. I had to know for myself. So I started a blank project, drew some physics boxes, and wrote a dozen-line player controller.

Ah! Immediate enlightenment.

If the player was sliding down a wall, and I tried to move them into the wall, they would simply freeze in midair until I let go of the movement key. The trouble is that the physics sim works in terms of forces — moving the player involves giving them a nudge in some direction, like a giant invisible hand pushing them around the level. Surprise! If you press a real object against a real wall with your real hand, you’ll see the same effect — friction will cancel out gravity, and the object will stay in midair..

Platformer movement, as it turns out, doesn’t make any goddamn physical sense. What is air control? What are you pushing against? Nothing, really; we just have it because it’s nice to play with, because not having it is a nightmare.

I looked to see if there were any common solutions to this, and I only really found one: make all your walls frictionless.

Game development is full of hacks like this, and I… don’t like them. I can accept that minor hacks are necessary sometimes, but this one makes an early and widespread change to a fundamental system to “fix” something that was wrong in the first place. It also imposes an “invisible” requirement, something I try to avoid at all costs — if you forget to make a particular wall frictionless, you’ll never know unless you happen to try sliding down it.

And so, I swiftly returned to the existing code. It wasn’t too different from what I’d come up with for LÖVE: it applied gravity by hand, tracked the player’s velocity, computed the intended movement each frame, and moved by that amount. The interesting thing was that it used MovePosition, which schedules a movement for the next physics update and stops the movement if the player hits something solid.

It’s kind of a nice hybrid approach, actually; all the “physics” for conscious actors is done by hand, but the physics engine is still used for collision detection. It’s also used for collision rejection — if the player manages to wedge themselves several pixels into a solid object, for example, the physics engine will try to gently nudge them back out of it with no extra effort required on my part. I still haven’t figured out how to get that to work with my homegrown stuff, which is built to prevent overlap rather than to jiggle things out of it.

But wait, what about…

Our player is a dynamic body with rotation lock and no gravity. Why not just use a kinematic body?

I must be missing something, because I do not understand the point of kinematic bodies. I ran into this with Godot, too, which documented them the same way: as intended for use as players and other manually-moved objects. But by default, they don’t even collide with other kinematic bodies or static geometry. What? There’s a checkbox to turn this on, which I enabled, but then I found out that MovePosition doesn’t stop kinematic bodies when they hit something, so I would’ve had to cast along the intended path of movement to figure out when to stop, thus duplicating the same work the physics engine was about to do.

But that’s impossible anyway! Static geometry generally wants to be made of edge colliders, right? They don’t care about concave/convex. Imagine the player is standing on the ground near a wall and tries to move towards the wall. Both the ground and the wall are different edges from the same edge collider.

If you try to cast the player’s hitbox horizontally, parallel to the ground, you’ll only get one collision: the existing collision with the ground. Casting doesn’t distinguish between touching and hitting. And because Unity only reports one collision per collider, and because the ground will always show up first, you will never find out about the impending wall collision.

So you’re forced to either use raycasts for collision detection or decomposed polygons for world geometry, both of which are slightly worse tools for no real gain.

I ended up sticking with a dynamic body.

Oh, one other thing that doesn’t really fit anywhere else: keep track of units! If you’re adding something called “velocity” directly to something called “position”, something has gone very wrong. Acceleration is distance per time squared; velocity is distance per time; position is distance. You must multiply or divide by time to convert between them.

I never even, say, add a constant directly to position every frame; I always phrase it as velocity and multiply by Δt. It keeps the units consistent: time is always in seconds, not in tics.

Problem 2: Slopes

Ah, now we start to get off in the weeds.

A sort of pre-problem here was detecting whether we’re on a slope, which means detecting the ground. The codebase originally used a manual physics query of the area around the player’s feet to check for the ground, which seems to be somewhat common, but that can’t tell me the angle of the detected ground. (It’s also kind of error-prone, since “around the player’s feet” has to be specified by hand and may not stay correct through animations or changes in the hitbox.)

I replaced that with what I’d eventually settled on in LÖVE: detect the ground by detecting collisions, and looking at the normal of the collision. A normal is a vector that points straight out from a surface, so if you’re standing on the ground, the normal points straight up; if you’re on a 10° incline, the normal points 10° away from straight up.

Not all collisions are with the ground, of course, so I assumed something is ground if the normal pointed away from gravity. (I like this definition more than “points upwards”, because it avoids assuming anything about the direction of gravity, which leaves some interesting doors open for later on.) That’s easily detected by taking the dot product — if it’s negative, the collision was with the ground, and I now have the normal of the ground.

Actually doing this in practice was slightly tricky. With my LÖVE engine, I could cram this right into the middle of collision resolution. With Unity, not quite so much. I went through a couple iterations before I really grasped Unity’s execution order, which I guess I will have to briefly recap for this to make sense.

Unity essentially has two update cycles. It performs physics updates at fixed intervals for consistency, and updates everything else just before rendering. Within a single frame, Unity does as many fixed physics updates as it has spare time for (which might be zero, one, or more), then does a regular update, then renders. User code can implement either or both of Update, which runs during a regular update, and FixedUpdate, which runs just before Unity does a physics pass.

So my solution was:

  • At the very end of FixedUpdate, clear the actor’s “on ground” flag and ground normal.

  • During OnCollisionEnter2D and OnCollisionStay2D (which are called from within a physics pass), if there’s a collision that looks like it’s with the ground, set the “on ground” flag and ground normal. (If there are multiple ground collisions, well, good luck figuring out the best way to resolve that! At the moment I’m just taking the first and hoping for the best.)

That means there’s a brief window between the end of FixedUpdate and Unity’s physics pass during which a grounded actor might mistakenly believe it’s not on the ground, which is a bit of a shame, but there are very few good reasons for anything to be happening in that window.

Okay! Now we can do slopes.

Just kidding! First we have to do sliding.

When I first looked at this code, it didn’t apply gravity while the player was on the ground. I think I may have had some problems with detecting the ground as result, since the player was no longer pushing down against it? Either way, it seemed like a silly special case, so I made gravity always apply.

Lo! I was a fool. The player could no longer move.

Why? Because MovePosition does exactly what it promises. If the player collides with something, they’ll stop moving. Applying gravity means that the player is trying to move diagonally downwards into the ground, and so MovePosition stops them immediately.

Hence, sliding. I don’t want the player to actually try to move into the ground. I want them to move the unblocked part of that movement. For flat ground, that means the horizontal part, which is pretty much the same as discarding gravity. For sloped ground, it’s a bit more complicated!

Okay but actually it’s less complicated than you’d think. It can be done with some cross products fairly easily, but Unity makes it even easier with a couple casts. There’s a Vector3.ProjectOnPlane function that projects an arbitrary vector on a plane given by its normal — exactly the thing I want! So I apply that to the attempted movement before passing it along to MovePosition. I do the same thing with the current velocity, to prevent the player from accelerating infinitely downwards while standing on flat ground.

One other thing: I don’t actually use the detected ground normal for this. The player might be touching two ground surfaces at the same time, and I’d want to project on both of them. Instead, I use the player body’s GetContacts method, which returns contact points (and normals!) for everything the player is currently touching. I believe those contact points are tracked by the physics engine anyway, so asking for them doesn’t require any actual physics work.

(Looking at the code I have, I notice that I still only perform the slide for surfaces facing upwards — but I’d want to slide against sloped ceilings, too. Why did I do this? Maybe I should remove that.)

(Also, I’m pretty sure projecting a vector on a plane is non-commutative, which raises the question of which order the projections should happen in and what difference it makes. I don’t have a good answer.)

(I note that my LÖVE setup does something slightly different: it just tries whatever the movement ought to be, and if there’s a collision, then it projects — and tries again with the remaining movement. But I can’t ask Unity to do multiple moves in one physics update, alas.)

Okay! Now, slopes. But actually, with the above work done, slopes are most of the way there already.

One obvious problem is that the player tries to move horizontally even when on a slope, and the easy fix is to change their movement from speed * Vector2.right to speed * new Vector2(ground.y, -ground.x) while on the ground. That’s the ground normal rotated a quarter-turn clockwise, so for flat ground it still points to the right, and in general it points rightwards along the ground. (Note that it assumes the ground normal is a unit vector, but as far as I’m aware, that’s true for all the normals Unity gives you.)

Another issue is that if the player stands motionless on a slope, gravity will cause them to slowly slide down it — because the movement from gravity will be projected onto the slope, and unlike flat ground, the result is no longer zero. For conscious actors only, I counter this by adding the opposite factor to the player’s velocity as part of adding in their walking speed. This matches how the real world works, to some extent: when you’re standing on a hill, you’re exerting some small amount of effort just to stay in place.

(Note that slope resistance is not the same as friction. Okay, yes, in the real world, virtually all resistance to movement happens as a result of friction, but bracing yourself against the ground isn’t the same as being passively resisted.)

From here there are a lot of things you can do, depending on how you think slopes should be handled. You could make the player unable to walk up slopes that are too steep. You could make walking down a slope faster than walking up it. You could make jumping go along the ground normal, rather than straight up. You could raise the player’s max allowed speed while running downhill. Whatever you want, really. Armed with a normal and awareness of dot products, you can do whatever you want.

But first you might want to fix a few aggravating side effects.

Problem 3: Ground adherence

I don’t know if there’s a better name for this. I rarely even see anyone talk about it, which surprises me; it seems like it should be a very common problem.

The problem is: if the player runs up a slope which then abruptly changes to flat ground, their momentum will carry them into the air. For very fast players going off the top of very steep slopes, this makes sense, but it becomes visible even for relatively gentle slopes. It was a mild nightmare in the original release of our game Lunar Depot 38, which has very “rough” ground made up of lots of shallow slopes — so the player is very frequently slightly off the ground, which meant they couldn’t jump, for seemingly no reason. (I even had code to fix this, but I disabled it because of a silly visual side effect that I never got around to fixing.)

Anyway! The reason this is a problem is that game protagonists are generally not boxes sliding around — they have legs. We don’t go flying off the top of real-world hilltops because we put our foot down until it touches the ground.

Simulating this footfall is surprisingly fiddly to get right, especially with someone else’s physics engine. It’s made somewhat easier by Cast, which casts the entire hitbox — no matter what shape it is — in a particular direction, as if it had moved, and tells you all the hypothetical collisions in order.

So I cast the player in the direction of gravity by some distance. If the cast hits something solid with a ground-like collision normal, then the player must be close to the ground, and I move them down to touch it (and set that ground as the new ground normal).

There are some wrinkles.

Wrinkle 1: I only want to do this if the player is off the ground now, but was on the ground last frame, and is not deliberately moving upwards. That latter condition means I want to skip this logic if the player jumps, for example, but also if the player is thrust upwards by a spring or abducted by a UFO or whatever. As long as external code goes through some interface and doesn’t mess with the player’s velocity directly, that shouldn’t be too hard to track.

Wrinkle 2: When does this logic run? It needs to happen after the player moves, which means after a Unity physics pass… but there’s no callback for that point in time. I ended up running it at the beginning of FixedUpdate and the beginning of Update — since I definitely want to do it before rendering happens! That means it’ll sometimes happen twice between physics updates. (I could carefully juggle a flag to skip the second run, but I… didn’t do that. Yet?)

Wrinkle 3: I can’t move the player with MovePosition! Remember, MovePosition schedules a movement, it doesn’t actually perform one; that means if it’s called twice before the physics pass, the first call is effectively ignored. I can’t easily combine the drop with the player’s regular movement, for various fiddly reasons. I ended up doing it “by hand” using transform.Translate, which I think was the “old way” to do manual movement before MovePosition existed. I’m not totally sure if it activates triggers? For that matter, I’m not sure it even notices collisions — but since I did a full-body Cast, there shouldn’t be any anyway.

Wrinkle 4: What, exactly, is “some distance”? I’ve yet to find a satisfying answer for this. It seems like it ought to be based on the player’s current speed and the slope of the ground they’re moving along, but every time I’ve done that math, I’ve gotten totally ludicrous answers that sometimes exceed the size of a tile. But maybe that’s not wrong? Play around, I guess, and think about when the effect should “break” and the player should go flying off the top of a hill.

Wrinkle 5: It’s possible that the player will launch off a slope, hit something, and then be adhered to the ground where they wouldn’t have hit it. I don’t much like this edge case, but I don’t see a way around it either.

This problem is surprisingly awkward for how simple it sounds, and the solution isn’t entirely satisfying. Oh, well; the results are much nicer than the solution. As an added bonus, this also fixes occasional problems with running down a hill and becoming detached from the ground due to precision issues or whathaveyou.

Problem 4: One-way platforms

Ah, what a nightmare.

It took me ages just to figure out how to define one-way platforms. Only block when the player is moving downwards? Nope. Only block when the player is above the platform? Nuh-uh.

Well, okay, yes, those approaches might work for convex players and flat platforms. But what about… sloped, one-way platforms? There’s no reason you shouldn’t be able to have those. If Super Mario World can do it, surely Unity can do it almost 30 years later.

The trick is, again, to look at the collision normal. If it faces away from gravity, the player is hitting a ground-like surface, so the platform should block them. Otherwise (or if the player overlaps the platform), it shouldn’t.

Here’s the catch: Unity doesn’t have conditional collision. I can’t decide, on the fly, whether a collision should block or not. In fact, I think that by the time I get a callback like OnCollisionEnter2D, the physics pass is already over.

I could go the other way and use triggers (which are non-blocking), but then I have the opposite problem: I can’t stop the player on the fly. I could move them back to where they hit the trigger, but I envision all kinds of problems as a result. What if they were moving fast enough to activate something on the other side of the platform? What if something else moved to where I’m trying to shove them back to in the meantime? How does this interact with ground detection and listing contacts, which would rightly ignore a trigger as non-blocking?

I beat my head against this for a while, but the inability to respond to collision conditionally was a huge roadblock. It’s all the more infuriating a problem, because Unity ships with a one-way platform modifier thing. Unfortunately, it seems to have been implemented by someone who has never played a platformer. It’s literally one-way — the player is only allowed to move straight upwards through it, not in from the sides. It also tries to block the player if they’re moving downwards while inside the platform, which invokes clumsy rejection behavior. And this all seems to be built into the physics engine itself somehow, so I can’t simply copy whatever they did.

Eventually, I settled on the following. After calculating attempted movement (including sliding), just at the end of FixedUpdate, I do a Cast along the movement vector. I’m not thrilled about having to duplicate the physics engine’s own work, but I do filter to only things on a “one-way platform” physics layer, which should at least help. For each object the cast hits, I use Physics2D.IgnoreCollision to either ignore or un-ignore the collision between the player and the platform, depending on whether the collision was ground-like or not.

(A lot of people suggested turning off collision between layers, but that can’t possibly work — the player might be standing on one platform while inside another, and anyway, this should work for all actors!)

Again, wrinkles! But fewer this time. Actually, maybe just one: handling the case where the player already overlaps the platform. I can’t just check for that with e.g. OverlapCollider, because that doesn’t distinguish between overlapping and merely touching.

I came up with a fairly simple fix: if I was going to un-ignore the collision (i.e. make the platform block), and the cast distance is reported as zero (either already touching or overlapping), I simply do nothing instead. If I’m standing on the platform, I must have already set it blocking when I was approaching it from the top anyway; if I’m overlapping it, I must have already set it non-blocking to get here in the first place.

I can imagine a few cases where this might go wrong. Moving platforms, especially, are going to cause some interesting issues. But this is the best I can do with what I know, and it seems to work well enough so far.

Oh, and our player can deliberately drop down through platforms, which was easy enough to implement; I just decide the platform is always passable while some button is held down.

Problem 5: Pushers and carriers

I haven’t gotten to this yet! Oh boy, can’t wait. I implemented it in LÖVE, but my way was hilariously invasive; I’m hoping that having a physics engine that supports a handwaved “this pushes that” will help. Of course, you also have to worry about sticking to platforms, for which the recommended solution is apparently to parent the cargo to the platform, which sounds goofy to me? I guess I’ll find out when I throw myself at it later.

Overall result

I ended up with a fairly pleasant-feeling system that supports slopes and one-way platforms and whatnot, with all the same pieces as I came up with for LÖVE. The code somehow ended up as less of a mess, too, but it probably helps that I’ve been down this rabbit hole once before and kinda knew what I was aiming for this time.

Animation of a character running smoothly along the top of an irregular dinosaur skeleton

Sorry that I don’t have a big block of code for you to copy-paste into your project. I don’t think there are nearly enough narrative discussions of these fundamentals, though, so hopefully this is useful to someone. If not, well, look forward to ✨ my book, that I am writing ✨!

Impersonating iOS Password Prompts

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/10/impersonating_i.html

This is an interesting security vulnerability: because it is so easy to impersonate iOS password prompts, a malicious app can steal your password just by asking.

Why does this work?

iOS asks the user for their iTunes password for many reasons, the most common ones are recently installed iOS operating system updates, or iOS apps that are stuck during installation.

As a result, users are trained to just enter their Apple ID password whenever iOS prompts you to do so. However, those popups are not only shown on the lock screen, and the home screen, but also inside random apps, e.g. when they want to access iCloud, GameCenter or In-App-Purchases.

This could easily be abused by any app, just by showing an UIAlertController, that looks exactly like the system dialog.

Even users who know a lot about technology have a hard time detecting that those alerts are phishing attacks.

The essay proposes some solutions, but I’m not sure they’ll work. We’re all trained to trust our computers and the applications running on them.

Spooktacular Halloween Haunted Portrait

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/spooktacular-halloween-haunted-portrait/

October has come at last, and with it, the joy of Halloween is now upon us. So while I spend the next 30 days quoting Hocus Pocus at every opportunity, here’s Adafruit’s latest spooky build … the spooktacular Haunted Portrait.

Adafruit Raspberry Pi Haunted Portrait

Haunted Portraits

If you’ve visited a haunted house such as Disney’s Haunted Mansion, or walked the halls of Hogwarts at Universal Studios, you will have seen a ‘moving portrait’. Whether it’s the classic ‘did that painting just blink?’ approach, or occupants moving in and out of frame, they’re an effective piece of spooky decoration – and now you can make your own!

Adafruit’s AdaBox

John Park, maker extraordinaire, recently posted a live make video where he used the contents of the Raspberry Pi-themed AdaBox 005 to create a blinking portrait.

AdaBox 005 Raspberry Pi Haunted Portrait

The Adabox is Adafruit’s own maker subscription service where plucky makers receive a mystery parcel containing exciting tech and inspirational builds. Their more recent delivery, the AdaBox 005, contains a Raspberry Pi Zero, their own Joy Bonnet, a case, and peripherals, including Pimoroni’s no-solder Hammer Headers.

AdaBox 005 Raspberry Pi Haunted Portrait

While you can purchase the AdaBoxes as one-off buys, subscribers get extra goodies. With AdaBox 005, they received bonus content including Raspberry Pi swag in the form of stickers, and a copy of The MagPi Magazine.

AdaBox 005 Raspberry Pi Haunted Portrait

The contents of AdaBox 005 allows makers to build their own Raspberry Pi Zero tiny gaming machine. But the ever-working minds of the Adafruit team didn’t want to settle there, so they decided to create more tutorials based on the box’s contents, such as John Park’s Haunted Portrait.

Bringing a portrait to life

Alongside the AdaBox 005 content, all of which can be purchased from Adafruit directly, you’ll need a flat-screen monitor and a fancy frame. The former could be an old TV or computer screen while the latter, unless you happen to have an ornate frame that perfectly fits your monitor, can be made from cardboard, CNC-cut wood or gold-painted macaroni and tape … probably.

Adafruit Raspberry Pi Haunted Portrait

You’ll need to attach headers to your Raspberry Pi Zero. For those of you who fear the soldering iron, the Hammer Headers can be hammered into place without the need for melty hot metal. If you’d like to give soldering a go, you can follow Laura’s Getting Started With Soldering tutorial video.

Adafruit Raspberry Pi Haunted Portrait Hammer Header

In his tutorial, John goes on to explain how to set up the Joy Bonnet (if you wish to use it as an added controller), set your Raspberry Pi to display in portrait mode, and manipulate an image in Photoshop or GIMP to create the blinking effect.

Adafruit Raspberry Pi Haunted Portrait

Blinking eyes are just the start of the possibilities for this project. This is your moment to show off your image manipulation skills! Why not have the entire head flash to show the skull within? Or have an ethereal image appear in the background of an otherwise unexceptional painting of a bowl of fruit?

In the final stages of the tutorial, John explains how to set an image slideshow running on the Pi, and how to complete the look with the aforementioned ornate frame. He also goes into detail about the importance of using a matte effect screen or transparent gels to give a more realistic ‘painted’ feel.

You’ll find everything you need to make your own haunted portrait here, including a link to John’s entire live stream.

Get spooky!

We’re going to make this for Pi Towers. In fact, I’m wondering whether I could create an entire gallery of portraits specifically for our reception area and see how long it takes people to notice …

… though I possibly shouldn’t have given my idea away on this rather public blog post.

If you make the Haunted Portrait, or any other Halloween-themed Pi build, make sure you share it with us via social media, or in the comments below.

The post Spooktacular Halloween Haunted Portrait appeared first on Raspberry Pi.

How to Enable LDAPS for Your AWS Microsoft AD Directory

Post Syndicated from Vijay Sharma original https://aws.amazon.com/blogs/security/how-to-enable-ldaps-for-your-aws-microsoft-ad-directory/

Starting today, you can encrypt the Lightweight Directory Access Protocol (LDAP) communications between your applications and AWS Directory Service for Microsoft Active Directory, also known as AWS Microsoft AD. Many Windows and Linux applications use Active Directory’s (AD) LDAP service to read and write sensitive information about users and devices, including personally identifiable information (PII). Now, you can encrypt your AWS Microsoft AD LDAP communications end to end to protect this information by using LDAP Over Secure Sockets Layer (SSL)/Transport Layer Security (TLS), also called LDAPS. This helps you protect PII and other sensitive information exchanged with AWS Microsoft AD over untrusted networks.

To enable LDAPS, you need to add a Microsoft enterprise Certificate Authority (CA) server to your AWS Microsoft AD domain and configure certificate templates for your domain controllers. After you have enabled LDAPS, AWS Microsoft AD encrypts communications with LDAPS-enabled Windows applications, Linux computers that use Secure Shell (SSH) authentication, and applications such as Jira and Jenkins.

In this blog post, I show how to enable LDAPS for your AWS Microsoft AD directory in six steps: 1) Delegate permissions to CA administrators, 2) Add a Microsoft enterprise CA to your AWS Microsoft AD directory, 3) Create a certificate template, 4) Configure AWS security group rules, 5) AWS Microsoft AD enables LDAPS, and 6) Test LDAPS access using the LDP tool.


For this post, I assume you are familiar with following:

Solution overview

Before going into specific deployment steps, I will provide a high-level overview of deploying LDAPS. I cover how you enable LDAPS on AWS Microsoft AD. In addition, I provide some general background about CA deployment models and explain how to apply these models when deploying Microsoft CA to enable LDAPS on AWS Microsoft AD.

How you enable LDAPS on AWS Microsoft AD

LDAP-aware applications (LDAP clients) typically access LDAP servers using Transmission Control Protocol (TCP) on port 389. By default, LDAP communications on port 389 are unencrypted. However, many LDAP clients use one of two standards to encrypt LDAP communications: LDAP over SSL on port 636, and LDAP with StartTLS on port 389. If an LDAP client uses port 636, the LDAP server encrypts all traffic unconditionally with SSL. If an LDAP client issues a StartTLS command when setting up the LDAP session on port 389, the LDAP server encrypts all traffic to that client with TLS. AWS Microsoft AD now supports both encryption standards when you enable LDAPS on your AWS Microsoft AD domain controllers.

You enable LDAPS on your AWS Microsoft AD domain controllers by installing a digital certificate that a CA issued. Though Windows servers have different methods for installing certificates, LDAPS with AWS Microsoft AD requires you to add a Microsoft CA to your AWS Microsoft AD domain and deploy the certificate through autoenrollment from the Microsoft CA. The installed certificate enables the LDAP service running on domain controllers to listen for and negotiate LDAP encryption on port 636 (LDAP over SSL) and port 389 (LDAP with StartTLS).

Background of CA deployment models

You can deploy CAs as part of a single-level or multi-level CA hierarchy. In a single-level hierarchy, all certificates come from the root of the hierarchy. In a multi-level hierarchy, you organize a collection of CAs in a hierarchy and the certificates sent to computers and users come from subordinate CAs in the hierarchy (not the root).

Certificates issued by a CA identify the hierarchy to which the CA belongs. When a computer sends its certificate to another computer for verification, the receiving computer must have the public certificate from the CAs in the same hierarchy as the sender. If the CA that issued the certificate is part of a single-level hierarchy, the receiver must obtain the public certificate of the CA that issued the certificate. If the CA that issued the certificate is part of a multi-level hierarchy, the receiver can obtain a public certificate for all the CAs that are in the same hierarchy as the CA that issued the certificate. If the receiver can verify that the certificate came from a CA that is in the hierarchy of the receiver’s “trusted” public CA certificates, the receiver trusts the sender. Otherwise, the receiver rejects the sender.

Deploying Microsoft CA to enable LDAPS on AWS Microsoft AD

Microsoft offers a standalone CA and an enterprise CA. Though you can configure either as single-level or multi-level hierarchies, only the enterprise CA integrates with AD and offers autoenrollment for certificate deployment. Because you cannot sign in to run commands on your AWS Microsoft AD domain controllers, an automatic certificate enrollment model is required. Therefore, AWS Microsoft AD requires the certificate to come from a Microsoft enterprise CA that you configure to work in your AD domain. When you install the Microsoft enterprise CA, you can configure it to be part of a single-level hierarchy or a multi-level hierarchy. As a best practice, AWS recommends a multi-level Microsoft CA trust hierarchy consisting of a root CA and a subordinate CA. I cover only a multi-level hierarchy in this post.

In a multi-level hierarchy, you configure your subordinate CA by importing a certificate from the root CA. You must issue a certificate from the root CA such that the certificate gives your subordinate CA the right to issue certificates on behalf of the root. This makes your subordinate CA part of the root CA hierarchy. You also deploy the root CA’s public certificate on all of your computers, which tells all your computers to trust certificates that your root CA issues and to trust certificates from any authorized subordinate CA.

In such a hierarchy, you typically leave your root CA offline (inaccessible to other computers in the network) to protect the root of your hierarchy. You leave the subordinate CA online so that it can issue certificates on behalf of the root CA. This multi-level hierarchy increases security because if someone compromises your subordinate CA, you can revoke all certificates it issued and set up a new subordinate CA from your offline root CA. To learn more about setting up a secure CA hierarchy, see Securing PKI: Planning a CA Hierarchy.

When a Microsoft CA is part of your AD domain, you can configure certificate templates that you publish. These templates become visible to client computers through AD. If a client’s profile matches a template, the client requests a certificate from the Microsoft CA that matches the template. Microsoft calls this process autoenrollment, and it simplifies certificate deployment. To enable LDAPS on your AWS Microsoft AD domain controllers, you create a certificate template in the Microsoft CA that generates SSL and TLS-compatible certificates. The domain controllers see the template and automatically import a certificate of that type from the Microsoft CA. The imported certificate enables LDAP encryption.

Steps to enable LDAPS for your AWS Microsoft AD directory

The rest of this post is composed of the steps for enabling LDAPS for your AWS Microsoft AD directory. First, though, I explain which components you must have running to deploy this solution successfully. I also explain how this solution works and include an architecture diagram.


The instructions in this post assume that you already have the following components running:

  1. An active AWS Microsoft AD directory – To create a directory, follow the steps in Create an AWS Microsoft AD directory.
  2. An Amazon EC2 for Windows Server instance for managing users and groups in your directory – This instance needs to be joined to your AWS Microsoft AD domain and have Active Directory Administration Tools installed. Active Directory Administration Tools installs Active Directory Administrative Center and the LDP tool.
  3. An existing root Microsoft CA or a multi-level Microsoft CA hierarchy – You might already have a root CA or a multi-level CA hierarchy in your on-premises network. If you plan to use your on-premises CA hierarchy, you must have administrative permissions to issue certificates to subordinate CAs. If you do not have an existing Microsoft CA hierarchy, you can set up a new standalone Microsoft root CA by creating an Amazon EC2 for Windows Server instance and installing a standalone root certification authority. You also must create a local user account on this instance and add this user to the local administrator group so that the user has permissions to issue a certificate to a subordinate CA.

The solution setup

The following diagram illustrates the setup with the steps you need to follow to enable LDAPS for AWS Microsoft AD. You will learn how to set up a subordinate Microsoft enterprise CA (in this case, SubordinateCA) and join it to your AWS Microsoft AD domain (in this case, corp.example.com). You also will learn how to create a certificate template on SubordinateCA and configure AWS security group rules to enable LDAPS for your directory.

As a prerequisite, I already created a standalone Microsoft root CA (in this case RootCA) for creating SubordinateCA. RootCA also has a local user account called RootAdmin that has administrative permissions to issue certificates to SubordinateCA. Note that you may already have a root CA or a multi-level CA hierarchy in your on-premises network that you can use for creating SubordinateCA instead of creating a new root CA. If you choose to use your existing on-premises CA hierarchy, you must have administrative permissions on your on-premises CA to issue a certificate to SubordinateCA.

Lastly, I also already created an Amazon EC2 instance (in this case, Management) that I use to manage users, configure AWS security groups, and test the LDAPS connection. I join this instance to the AWS Microsoft AD directory domain.

Diagram showing the process discussed in this post

Here is how the process works:

  1. Delegate permissions to CA administrators (in this case, CAAdmin) so that they can join a Microsoft enterprise CA to your AWS Microsoft AD domain and configure it as a subordinate CA.
  2. Add a Microsoft enterprise CA to your AWS Microsoft AD domain (in this case, SubordinateCA) so that it can issue certificates to your directory domain controllers to enable LDAPS. This step includes joining SubordinateCA to your directory domain, installing the Microsoft enterprise CA, and obtaining a certificate from RootCA that grants SubordinateCA permissions to issue certificates.
  3. Create a certificate template (in this case, ServerAuthentication) with server authentication and autoenrollment enabled so that your AWS Microsoft AD directory domain controllers can obtain certificates through autoenrollment to enable LDAPS.
  4. Configure AWS security group rules so that AWS Microsoft AD directory domain controllers can connect to the subordinate CA to request certificates.
  5. AWS Microsoft AD enables LDAPS through the following process:
    1. AWS Microsoft AD domain controllers request a certificate from SubordinateCA.
    2. SubordinateCA issues a certificate to AWS Microsoft AD domain controllers.
    3. AWS Microsoft AD enables LDAPS for the directory by installing certificates on the directory domain controllers.
  6. Test LDAPS access by using the LDP tool.

I now will show you these steps in detail. I use the names of components—such as RootCA, SubordinateCA, and Management—and refer to users—such as Admin, RootAdmin, and CAAdmin—to illustrate who performs these steps. All component names and user names in this post are used for illustrative purposes only.

Deploy the solution

Step 1: Delegate permissions to CA administrators

In this step, you delegate permissions to your users who manage your CAs. Your users then can join a subordinate CA to your AWS Microsoft AD domain and create the certificate template in your CA.

To enable use with a Microsoft enterprise CA, AWS added a new built-in AD security group called AWS Delegated Enterprise Certificate Authority Administrators that has delegated permissions to install and administer a Microsoft enterprise CA. By default, your directory Admin is part of the new group and can add other users or groups in your AWS Microsoft AD directory to this security group. If you have trust with your on-premises AD directory, you can also delegate CA administrative permissions to your on-premises users by adding on-premises AD users or global groups to this new AD security group.

To create a new user (in this case CAAdmin) in your directory and add this user to the AWS Delegated Enterprise Certificate Authority Administrators security group, follow these steps:

  1. Sign in to the Management instance using RDP with the user name admin and the password that you set for the admin user when you created your directory.
  2. Launch the Microsoft Windows Server Manager on the Management instance and navigate to Tools > Active Directory Users and Computers.
    Screnshot of the menu including the "Active Directory Users and Computers" choice
  3. Switch to the tree view and navigate to corp.example.com > CORP > Users. Right-click Users and choose New > User.
    Screenshot of choosing New > User
  4. Add a new user with the First name CA, Last name Admin, and User logon name CAAdmin.
    Screenshot of completing the "New Object - User" boxes
  5. In the Active Directory Users and Computers tool, navigate to corp.example.com > AWS Delegated Groups. In the right pane, right-click AWS Delegated Enterprise Certificate Authority Administrators and choose Properties.
    Screenshot of navigating to AWS Delegated Enterprise Certificate Authority Administrators > Properties
  6. In the AWS Delegated Enterprise Certificate Authority Administrators window, switch to the Members tab and choose Add.
    Screenshot of the "Members" tab of the "AWS Delegate Enterprise Certificate Authority Administrators" window
  7. In the Enter the object names to select box, type CAAdmin and choose OK.
    Screenshot showing the "Enter the object names to select" box
  8. In the next window, choose OK to add CAAdmin to the AWS Delegated Enterprise Certificate Authority Administrators security group.
    Screenshot of adding "CA Admin" to the "AWS Delegated Enterprise Certificate Authority Administrators" security group
  9. Also add CAAdmin to the AWS Delegated Server Administrators security group so that CAAdmin can RDP in to the Microsoft enterprise CA machine.
    Screenshot of adding "CAAdmin" to the "AWS Delegated Server Administrators" security group also so that "CAAdmin" can RDP in to the Microsoft enterprise CA machine

 You have granted CAAdmin permissions to join a Microsoft enterprise CA to your AWS Microsoft AD directory domain.

Step 2: Add a Microsoft enterprise CA to your AWS Microsoft AD directory

In this step, you set up a subordinate Microsoft enterprise CA and join it to your AWS Microsoft AD directory domain. I will summarize the process first and then walk through the steps.

First, you create an Amazon EC2 for Windows Server instance called SubordinateCA and join it to the domain, corp.example.com. You then publish RootCA’s public certificate and certificate revocation list (CRL) to SubordinateCA’s local trusted store. You also publish RootCA’s public certificate to your directory domain. Doing so enables SubordinateCA and your directory domain controllers to trust RootCA. You then install the Microsoft enterprise CA service on SubordinateCA and request a certificate from RootCA to make SubordinateCA a subordinate Microsoft CA. After RootCA issues the certificate, SubordinateCA is ready to issue certificates to your directory domain controllers.

Note that you can use an Amazon S3 bucket to pass the certificates between RootCA and SubordinateCA.

In detail, here is how the process works, as illustrated in the preceding diagram:

  1. Set up an Amazon EC2 instance joined to your AWS Microsoft AD directory domain – Create an Amazon EC2 for Windows Server instance to use as a subordinate CA, and join it to your AWS Microsoft AD directory domain. For this example, the machine name is SubordinateCA and the domain is corp.example.com.
  2. Share RootCA’s public certificate with SubordinateCA – Log in to RootCA as RootAdmin and start Windows PowerShell with administrative privileges. Run the following commands to copy RootCA’s public certificate and CRL to the folder c:\rootcerts on RootCA.
    New-Item c:\rootcerts -type directory
    copy C:\Windows\system32\certsrv\certenroll\*.cr* c:\rootcerts

    Upload RootCA’s public certificate and CRL from c:\rootcerts to an S3 bucket by following the steps in How Do I Upload Files and Folders to an S3 Bucket.

The following screenshot shows RootCA’s public certificate and CRL uploaded to an S3 bucket.
Screenshot of RootCA’s public certificate and CRL uploaded to the S3 bucket

  1. Publish RootCA’s public certificate to your directory domain – Log in to SubordinateCA as the CAAdmin. Download RootCA’s public certificate and CRL from the S3 bucket by following the instructions in How Do I Download an Object from an S3 Bucket? Save the certificate and CRL to the C:\rootcerts folder on SubordinateCA. Add RootCA’s public certificate and the CRL to the local store of SubordinateCA and publish RootCA’s public certificate to your directory domain by running the following commands using Windows PowerShell with administrative privileges.
    certutil –addstore –f root <path to the RootCA public certificate file>
    certutil –addstore –f root <path to the RootCA CRL file>
    certutil –dspublish –f <path to the RootCA public certificate file> RootCA
  2. Install the subordinate Microsoft enterprise CA – Install the subordinate Microsoft enterprise CA on SubordinateCA by following the instructions in Install a Subordinate Certification Authority. Ensure that you choose Enterprise CA for Setup Type to install an enterprise CA.

For the CA Type, choose Subordinate CA.

  1. Request a certificate from RootCA – Next, copy the certificate request on SubordinateCA to a folder called c:\CARequest by running the following commands using Windows PowerShell with administrative privileges.
    New-Item c:\CARequest -type directory
    Copy c:\*.req C:\CARequest

    Upload the certificate request to the S3 bucket.
    Screenshot of uploading the certificate request to the S3 bucket

  1. Approve SubordinateCA’s certificate request – Log in to RootCA as RootAdmin and download the certificate request from the S3 bucket to a folder called CARequest. Submit the request by running the following command using Windows PowerShell with administrative privileges.
    certreq -submit <path to certificate request file>

    In the Certification Authority List window, choose OK.
    Screenshot of the Certification Authority List window

Navigate to Server Manager > Tools > Certification Authority on RootCA.
Screenshot of "Certification Authority" in the drop-down menu

In the Certification Authority window, expand the ROOTCA tree in the left pane and choose Pending Requests. In the right pane, note the value in the Request ID column. Right-click the request and choose All Tasks > Issue.
Screenshot of noting the value in the "Request ID" column

  1. Retrieve the SubordinateCA certificate – Retrieve the SubordinateCA certificate by running following command using Windows PowerShell with administrative privileges. The command includes the <RequestId> that you noted in the previous step.
    certreq –retrieve <RequestId> <drive>:\subordinateCA.crt

    Upload SubordinateCA.crt to the S3 bucket.

  1. Install the SubordinateCA certificate – Log in to SubordinateCA as the CAAdmin and download SubordinateCA.crt from the S3 bucket. Install the certificate by running following commands using Windows PowerShell with administrative privileges.
    certutil –installcert c:\subordinateCA.crt
    start-service certsvc
  2. Delete the content that you uploaded to S3  As a security best practice, delete all the certificates and CRLs that you uploaded to the S3 bucket in the previous steps because you already have installed them on SubordinateCA.

You have finished setting up the subordinate Microsoft enterprise CA that is joined to your AWS Microsoft AD directory domain. Now you can use your subordinate Microsoft enterprise CA to create a certificate template so that your directory domain controllers can request a certificate to enable LDAPS for your directory.

Step 3: Create a certificate template

In this step, you create a certificate template with server authentication and autoenrollment enabled on SubordinateCA. You create this new template (in this case, ServerAuthentication) by duplicating an existing certificate template (in this case, Domain Controller template) and adding server authentication and autoenrollment to the template.

Follow these steps to create a certificate template:

  1. Log in to SubordinateCA as CAAdmin.
  2. Launch Microsoft Windows Server Manager. Select Tools > Certification Authority.
  3. In the Certificate Authority window, expand the SubordinateCA tree in the left pane. Right-click Certificate Templates, and choose Manage.
    Screenshot of choosing "Manage" under "Certificate Template"
  4. In the Certificate Templates Console window, right-click Domain Controller and choose Duplicate Template.
    Screenshot of the Certificate Templates Console window
  5. In the Properties of New Template window, switch to the General tab and change the Template display name to ServerAuthentication.
    Screenshot of the "Properties of New Template" window
  6. Switch to the Security tab, and choose Domain Controllers in the Group or user names section. Select the Allow check box for Autoenroll in the Permissions for Domain Controllers section.
    Screenshot of the "Permissions for Domain Controllers" section of the "Properties of New Template" window
  7. Switch to the Extensions tab, choose Application Policies in the Extensions included in this template section, and choose Edit
    Screenshot of the "Extensions" tab of the "Properties of New Template" window
  8. In the Edit Application Policies Extension window, choose Client Authentication and choose Remove. Choose OK to create the ServerAuthentication certificate template. Close the Certificate Templates Console window.
    Screenshot of the "Edit Application Policies Extension" window
  9. In the Certificate Authority window, right-click Certificate Templates, and choose New > Certificate Template to Issue.
    Screenshot of choosing "New" > "Certificate Template to Issue"
  10. In the Enable Certificate Templates window, choose ServerAuthentication and choose OK.
    Screenshot of the "Enable Certificate Templates" window

You have finished creating a certificate template with server authentication and autoenrollment enabled on SubordinateCA. Your AWS Microsoft AD directory domain controllers can now obtain a certificate through autoenrollment to enable LDAPS.

Step 4: Configure AWS security group rules

In this step, you configure AWS security group rules so that your directory domain controllers can connect to the subordinate CA to request a certificate. To do this, you must add outbound rules to your directory’s AWS security group (in this case, sg-4ba7682d) to allow all outbound traffic to SubordinateCA’s AWS security group (in this case, sg-6fbe7109) so that your directory domain controllers can connect to SubordinateCA for requesting a certificate. You also must add inbound rules to SubordinateCA’s AWS security group to allow all incoming traffic from your directory’s AWS security group so that the subordinate CA can accept incoming traffic from your directory domain controllers.

Follow these steps to configure AWS security group rules:

  1. Log in to the Management instance as Admin.
  2. Navigate to the EC2 console.
  3. In the left pane, choose Network & Security > Security Groups.
  4. In the right pane, choose the AWS security group (in this case, sg-6fbe7109) of SubordinateCA.
  5. Switch to the Inbound tab and choose Edit.
  6. Choose Add Rule. Choose All traffic for Type and Custom for Source. Enter your directory’s AWS security group (in this case, sg-4ba7682d) in the Source box. Choose Save.
    Screenshot of adding an inbound rule
  7. Now choose the AWS security group (in this case, sg-4ba7682d) of your AWS Microsoft AD directory, switch to the Outbound tab, and choose Edit.
  8. Choose Add Rule. Choose All traffic for Type and Custom for Destination. Enter your directory’s AWS security group (in this case, sg-6fbe7109) in the Destination box. Choose Save.

You have completed the configuration of AWS security group rules to allow traffic between your directory domain controllers and SubordinateCA.

Step 5: AWS Microsoft AD enables LDAPS

The AWS Microsoft AD domain controllers perform this step automatically by recognizing the published template and requesting a certificate from the subordinate Microsoft enterprise CA. The subordinate CA can take up to 180 minutes to issue certificates to the directory domain controllers. The directory imports these certificates into the directory domain controllers and enables LDAPS for your directory automatically. This completes the setup of LDAPS for the AWS Microsoft AD directory. The LDAP service on the directory is now ready to accept LDAPS connections!

Step 6: Test LDAPS access by using the LDP tool

In this step, you test the LDAPS connection to the AWS Microsoft AD directory by using the LDP tool. The LDP tool is available on the Management machine where you installed Active Directory Administration Tools. Before you test the LDAPS connection, you must wait up to 180 minutes for the subordinate CA to issue a certificate to your directory domain controllers.

To test LDAPS, you connect to one of the domain controllers using port 636. Here are the steps to test the LDAPS connection:

  1. Log in to Management as Admin.
  2. Launch the Microsoft Windows Server Manager on Management and navigate to Tools > Active Directory Users and Computers.
  3. Switch to the tree view and navigate to corp.example.com > CORP > Domain Controllers. In the right pane, right-click on one of the domain controllers and choose Properties. Copy the DNS name of the domain controller.
    Screenshot of copying the DNS name of the domain controller
  4. Launch the LDP.exe tool by launching Windows PowerShell and running the LDP.exe command.
  5. In the LDP tool, choose Connection > Connect.
    Screenshot of choosing "Connnection" > "Connect" in the LDP tool
  6. In the Server box, paste the DNS name you copied in the previous step. Type 636 in the Port box. Choose OK to test the LDAPS connection to port 636 of your directory.
    Screenshot of completing the boxes in the "Connect" window
  7. You should see the following message to confirm that your LDAPS connection is now open.

You have completed the setup of LDAPS for your AWS Microsoft AD directory! You can now encrypt LDAP communications between your Windows and Linux applications and your AWS Microsoft AD directory using LDAPS.


In this blog post, I walked through the process of enabling LDAPS for your AWS Microsoft AD directory. Enabling LDAPS helps you protect PII and other sensitive information exchanged over untrusted networks between your Windows and Linux applications and your AWS Microsoft AD. To learn more about how to use AWS Microsoft AD, see the Directory Service documentation. For general information and pricing, see the Directory Service home page.

If you have comments about this blog post, submit a comment in the “Comments” section below. If you have implementation or troubleshooting questions, start a new thread on the Directory Service forum.

– Vijay

Samba 4.7.0 released

Post Syndicated from corbet original https://lwn.net/Articles/734639/rss

The Samba 4.7.0 release is out. New features include whole DB read locks
(a reliability improvement), active directory with Kerberos support,
detailed audit trails for authentication and authorization activities, a
multi-process LDAP server, better read-only domain controller support, and
more. See the release
for details.

FRED-209 Nerf gun tank

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/nerf-gun-tank-fred-209/

David Pride, known to many of you as an active member of our maker community, has done it again! His FRED-209 build combines a Nerf gun, 3D printing, a Raspberry Pi Zero, and robotics to make one neat remotely controlled Nerf tank.

FRED-209 – 3D printed Raspberry Pi Nerf Tank

Uploaded by David Pride on 2017-09-17.

A Nerf gun for FRED-209

David says he worked on FRED-209 over the summer in order to have some fun with Nerf guns, which weren’t around when he was a kid. He purchased an Elite Stryfe model at a car boot sale, and took it apart to see what made it tick. Then he set about figuring out how to power it with motors and a servo.

Nerf Elite Stryfe components for the FRED-209 Nerf tank of David Pride

To control the motors, David used a ZeroBorg add-on board for the Pi Zero, and he set up a PlayStation 3 controller to pilot his tank. These components were also part of a robot that David entered into the Pi Wars competition, so he had already written code for them.

3D printing for FRED-209

During prototyping for his Nerf tank, which David named after ED-209 from RoboCop, he used lots of eBay loot and several 3D-printed parts. He used the free OpenSCAD software package to design the parts he wanted to print. If you’re a novice at 3D printing, you might find the printing advice he shares in the write-up on his blog very useful.

3D-printed lid of FRED-209 nerf gun tank by David Pride

David found the 3D printing of the 24cm-long lid of FRED-209 tricky

On eBay, David found some cool-looking chunky wheels, but these turned out to be too heavy for the motors. In the end, he decided to use a Rover 5 chassis, which changed the look of FRED-209 from ‘monster truck’ to ‘tank’.

FRED-209 Nerf tank by David Pride

Next step: teach it to use stairs

The final result looks awesome, and David’s video demonstrates that it shoots very accurately as well. A make like this might be a great defensive project for our new apocalypse-themed Pioneers challenge!

Taking FRED-209 further

David will be uploading code and STL files for FRED-209 soon, so keep an eye on his blog or Twitter for updates. He’s also bringing the Nerf tank to the Cotswold Raspberry Jam this weekend. If you’re attending the event, make sure you catch him and try FRED-209 out yourself.

Never one to rest on his laurels, David is already working on taking his build to the next level. He wants to include a web interface controller and a camera, and is working on implementing OpenCV to give the Nerf tank the ability to autonomously detect targets.

Pi Wars 2018

I have a feeling we might get to see an advanced version of David’s project at next year’s Pi Wars!

The 2018 Pi Wars have just been announced. They will take place on 21-22 April at the Cambridge Computer Laboratory, and you have until 3 October to apply to enter the competition. What are you waiting for? Get making! And as always, do share your robot builds with us via social media.

The post FRED-209 Nerf gun tank appeared first on Raspberry Pi.

Pioneers: only you can save us

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/pioneers-third-challenge/

Pioneers, we just received this message through our network — have you seen it?

Can you see me? Only YOU can save us!

Uploaded by Raspberry Pi on 2017-09-14.

Only you can save us

We have no choice – we must help her! If things are as bad as she says they are, our only hope of survival is to work together.

We know you have the skills and imagination required to make something. We’ve seen that in previous Pioneers challenges. That’s why we’re coming directly to you with this: we know you won’t let her down.

What you need to do

We’ve watched back through the recording and pulled out as much information as we can:

  • To save us, you have ten weeks to create something using tech. This means you need to be done on 1 December, or it will be too late!
  • The build you will create needs to help her in the treacherous situation she’s in. What you decide to make is completely up to you.
  • Her call is for those of you aged between 11 and 16 who are based in the UK or Republic of Ireland. You need to work in groups of up to five, and you need to find someone aged 18 or over to act as a mentor and support your project.
  • Any tech will do. We work for the Raspberry Pi Foundation, but this doesn’t mean you need to use a Raspberry Pi. Use anything at all — from microcontrollers to repurposed devices such as laptops and cameras.

To keep in contact with you, it looks like she’s created a form for you to fill in and share your team name and details with her. In return she will trade some items with you — things that will help inspire you in your mission. We’ve managed to find the link to the form: you can fill it in here.

Only you can save us - Raspberry Pi Pioneers

In order to help her (and any others who might still be out there!) to recreate your project, you need to make sure you record your working process. Take photos and footage to document how you build your make, and put together a video to send to her when you’re done making.

If you manage to access social media, you could also share your progress as you go along! Make sure to use #MakeYourIdeas, so that other survivors can see your work.

We’ve assembled some more information on the Pioneers website to create a port of call for you. Check it out, and let us know if you have any questions. We will do whatever we can to help you protect the world.

Good luck, everybody! It’s up to you now.

Only you can save us.

The post Pioneers: only you can save us appeared first on Raspberry Pi.

Manage Kubernetes Clusters on AWS Using CoreOS Tectonic

Post Syndicated from Arun Gupta original https://aws.amazon.com/blogs/compute/kubernetes-clusters-aws-coreos-tectonic/

There are multiple ways to run a Kubernetes cluster on Amazon Web Services (AWS). The first post in this series explained how to manage a Kubernetes cluster on AWS using kops. This second post explains how to manage a Kubernetes cluster on AWS using CoreOS Tectonic.

Tectonic overview

Tectonic delivers the most current upstream version of Kubernetes with additional features. It is a commercial offering from CoreOS and adds the following features over the upstream:

  • Installer
    Comes with a graphical installer that installs a highly available Kubernetes cluster. Alternatively, the cluster can be installed using AWS CloudFormation templates or Terraform scripts.
  • Operators
    An operator is an application-specific controller that extends the Kubernetes API to create, configure, and manage instances of complex stateful applications on behalf of a Kubernetes user. This release includes an etcd operator for rolling upgrades and a Prometheus operator for monitoring capabilities.
  • Console
    A web console provides a full view of applications running in the cluster. It also allows you to deploy applications to the cluster and start the rolling upgrade of the cluster.
  • Monitoring
    Node CPU and memory metrics are powered by the Prometheus operator. The graphs are available in the console. A large set of preconfigured Prometheus alerts are also available.
  • Security
    Tectonic ensures that cluster is always up to date with the most recent patches/fixes. Tectonic clusters also enable role-based access control (RBAC). Different roles can be mapped to an LDAP service.
  • Support
    CoreOS provides commercial support for clusters created using Tectonic.

Tectonic can be installed on AWS using a GUI installer or Terraform scripts. The installer prompts you for the information needed to boot the Kubernetes cluster, such as AWS access and secret key, number of master and worker nodes, and instance size for the master and worker nodes. The cluster can be created after all the options are specified. Alternatively, Terraform assets can be downloaded and the cluster can be created later. This post shows using the installer.

CoreOS License and Pull Secret

Even though Tectonic is a commercial offering, a cluster for up to 10 nodes can be created by creating a free account at Get Tectonic for Kubernetes. After signup, a CoreOS License and Pull Secret files are provided on your CoreOS account page. Download these files as they are needed by the installer to boot the cluster.

IAM user permission

The IAM user to create the Kubernetes cluster must have access to the following services and features:

  • Amazon Route 53
  • Amazon EC2
  • Elastic Load Balancing
  • Amazon S3
  • Amazon VPC
  • Security groups

Use the aws-policy policy to grant the required permissions for the IAM user.

DNS configuration

A subdomain is required to create the cluster, and it must be registered as a public Route 53 hosted zone. The zone is used to host and expose the console web application. It is also used as the static namespace for the Kubernetes API server. This allows kubectl to be able to talk directly with the master.

The domain may be registered using Route 53. Alternatively, a domain may be registered at a third-party registrar. This post uses a kubernetes-aws.io domain registered at a third-party registrar and a tectonic subdomain within it.

Generate a Route 53 hosted zone using the AWS CLI. Download jq to run this command:

ID=$(uuidgen) && \
aws route53 create-hosted-zone \
--name tectonic.kubernetes-aws.io \
--caller-reference $ID \
| jq .DelegationSet.NameServers

The command shows an output such as the following:


Create NS records for the domain with your registrar. Make sure that the NS records can be resolved using a utility like dig web interface. A sample output would look like the following:

The bottom of the screenshot shows NS records configured for the subdomain.

Download and run the Tectonic installer

Download the Tectonic installer (version 1.7.1) and extract it. The latest installer can always be found at coreos.com/tectonic. Start the installer:


Replace $PLATFORM with either darwin or linux. The installer opens your default browser and prompts you to select the cloud provider. Choose Amazon Web Services as the platform. Choose Next Step.

Specify the Access Key ID and Secret Access Key for the IAM role that you created earlier. This allows the installer to create resources required for the Kubernetes cluster. This also gives the installer full access to your AWS account. Alternatively, to protect the integrity of your main AWS credentials, use a temporary session token to generate temporary credentials.

You also need to choose a region in which to install the cluster. For the purpose of this post, I chose a region close to where I live, Northern California. Choose Next Step.

Give your cluster a name. This name is part of the static namespace for the master and the address of the console.

To enable in-place update to the Kubernetes cluster, select the checkbox next to Automated Updates. It also enables update to the etcd and Prometheus operators. This feature may become a default in future releases.

Choose Upload “tectonic-license.txt” and upload the previously downloaded license file.

Choose Upload “config.json” and upload the previously downloaded pull secret file. Choose Next Step.

Let the installer generate a CA certificate and key. In this case, the browser may not recognize this certificate, which I discuss later in the post. Alternatively, you can provide a CA certificate and a key in PEM format issued by an authorized certificate authority. Choose Next Step.

Use the SSH key for the region specified earlier. You also have an option to generate a new key. This allows you to later connect using SSH into the Amazon EC2 instances provisioned by the cluster. Here is the command that can be used to log in:

ssh –i <key> [email protected]<ec2-instance-ip>

Choose Next Step.

Define the number and instance type of master and worker nodes. In this case, create a 6 nodes cluster. Make sure that the worker nodes have enough processing power and memory to run the containers.

An etcd cluster is used as persistent storage for all of Kubernetes API objects. This cluster is required for the Kubernetes cluster to operate. There are three ways to use the etcd cluster as part of the Tectonic installer:

  • (Default) Provision the cluster using EC2 instances. Additional EC2 instances are used in this case.
  • Use an alpha support for cluster provisioning using the etcd operator. The etcd operator is used for automated operations of the etcd master nodes for the cluster itself, in addition to for etcd instances that are created for application usage. The etcd cluster is provisioned within the Tectonic installer.
  • Bring your own pre-provisioned etcd cluster.

Use the first option in this case.

For more information about choosing the appropriate instance type, see the etcd hardware recommendation. Choose Next Step.

Specify the networking options. The installer can create a new public VPC or use a pre-existing public or private VPC. Make sure that the VPC requirements are met for an existing VPC.

Give a DNS name for the cluster. Choose the domain for which the Route 53 hosted zone was configured earlier, such as tectonic.kubernetes-aws.io. Multiple clusters may be created under a single domain. The cluster name and the DNS name would typically match each other.

To select the CIDR range, choose Show Advanced Settings. You can also choose the Availability Zones for the master and worker nodes. By default, the master and worker nodes are spread across multiple Availability Zones in the chosen region. This makes the cluster highly available.

Leave the other values as default. Choose Next Step.

Specify an email address and password to be used as credentials to log in to the console. Choose Next Step.

At any point during the installation, you can choose Save progress. This allows you to save configurations specified in the installer. This configuration file can then be used to restore progress in the installer at a later point.

To start the cluster installation, choose Submit. At another time, you can download the Terraform assets by choosing Manually boot. This allows you to boot the cluster later.

The logs from the Terraform scripts are shown in the installer. When the installation is complete, the console shows that the Terraform scripts were successfully applied, the domain name was resolved successfully, and that the console has started. The domain works successfully if the DNS resolution worked earlier, and it’s the address where the console is accessible.

Choose Download assets to download assets related to your cluster. It contains your generated CA, kubectl configuration file, and the Terraform state. This download is an important step as it allows you to delete the cluster later.

Choose Next Step for the final installation screen. It allows you to access the Tectonic console, gives you instructions about how to configure kubectl to manage this cluster, and finally deploys an application using kubectl.

Choose Go to my Tectonic Console. In our case, it is also accessible at http://cluster.tectonic.kubernetes-aws.io/.

As I mentioned earlier, the browser does not recognize the self-generated CA certificate. Choose Advanced and connect to the console. Enter the login credentials specified earlier in the installer and choose Login.

The Kubernetes upstream and console version are shown under Software Details. Cluster health shows All systems go and it means that the API server and the backend API can be reached.

To view different Kubernetes resources in the cluster choose, the resource in the left navigation bar. For example, all deployments can be seen by choosing Deployments.

By default, resources in the all namespace are shown. Other namespaces may be chosen by clicking on a menu item on the top of the screen. Different administration tasks such as managing the namespaces, getting list of the nodes and RBAC can be configured as well.

Download and run Kubectl

Kubectl is required to manage the Kubernetes cluster. The latest version of kubectl can be downloaded using the following command:

curl -LO https://storage.googleapis.com/kubernetes-release/release/$(curl -s https://storage.googleapis.com/kubernetes-release/release/stable.txt)/bin/darwin/amd64/kubectl

It can also be conveniently installed using the Homebrew package manager. To find and access a cluster, Kubectl needs a kubeconfig file. By default, this configuration file is at ~/.kube/config. This file is created when a Kubernetes cluster is created from your machine. However, in this case, download this file from the console.

In the console, choose admin, My Account, Download Configuration and follow the steps to download the kubectl configuration file. Move this file to ~/.kube/config. If kubectl has already been used on your machine before, then this file already exists. Make sure to take a backup of that file first.

Now you can run the commands to view the list of deployments:

~ $ kubectl get deployments --all-namespaces
NAMESPACE         NAME                                    DESIRED   CURRENT   UP-TO-DATE   AVAILABLE   AGE
kube-system       etcd-operator                           1         1         1            1           43m
kube-system       heapster                                1         1         1            1           40m
kube-system       kube-controller-manager                 3         3         3            3           43m
kube-system       kube-dns                                1         1         1            1           43m
kube-system       kube-scheduler                          3         3         3            3           43m
tectonic-system   container-linux-update-operator         1         1         1            1           40m
tectonic-system   default-http-backend                    1         1         1            1           40m
tectonic-system   kube-state-metrics                      1         1         1            1           40m
tectonic-system   kube-version-operator                   1         1         1            1           40m
tectonic-system   prometheus-operator                     1         1         1            1           40m
tectonic-system   tectonic-channel-operator               1         1         1            1           40m
tectonic-system   tectonic-console                        2         2         2            2           40m
tectonic-system   tectonic-identity                       2         2         2            2           40m
tectonic-system   tectonic-ingress-controller             1         1         1            1           40m
tectonic-system   tectonic-monitoring-auth-alertmanager   1         1         1            1           40m
tectonic-system   tectonic-monitoring-auth-prometheus     1         1         1            1           40m
tectonic-system   tectonic-prometheus-operator            1         1         1            1           40m
tectonic-system   tectonic-stats-emitter                  1         1         1            1           40m

This output is similar to the one shown in the console earlier. Now, this kubectl can be used to manage your resources.

Upgrade the Kubernetes cluster

Tectonic allows the in-place upgrade of the cluster. This is an experimental feature as of this release. The clusters can be updated either automatically, or with manual approval.

To perform the update, choose Administration, Cluster Settings. If an earlier Tectonic installer, version 1.6.2 in this case, is used to install the cluster, then this screen would look like the following:

Choose Check for Updates. If any updates are available, choose Start Upgrade. After the upgrade is completed, the screen is refreshed.

This is an experimental feature in this release and so should only be used on clusters that can be easily replaced. This feature may become a fully supported in a future release. For more information about the upgrade process, see Upgrading Tectonic & Kubernetes.

Delete the Kubernetes cluster

Typically, the Kubernetes cluster is a long-running cluster to serve your applications. After its purpose is served, you may delete it. It is important to delete the cluster as this ensures that all resources created by the cluster are appropriately cleaned up.

The easiest way to delete the cluster is using the assets downloaded in the last step of the installer. Extract the downloaded zip file. This creates a directory like <cluster-name>_TIMESTAMP. In that directory, give the following command to delete the cluster:

TERRAFORM_CONFIG=$(pwd)/.terraformrc terraform destroy --force

This destroys the cluster and all associated resources.

You may have forgotten to download the assets. There is a copy of the assets in the directory tectonic/tectonic-installer/darwin/clusters. In this directory, another directory with the name <cluster-name>_TIMESTAMP contains your assets.


This post explained how to manage Kubernetes clusters using the CoreOS Tectonic graphical installer.  For more details, see Graphical Installer with AWS. If the installation does not succeed, see the helpful Troubleshooting tips. After the cluster is created, see the Tectonic tutorials to learn how to deploy, scale, version, and delete an application.

Future posts in this series will explain other ways of creating and running a Kubernetes cluster on AWS.


[$] Mongoose OS for IoT prototyping

Post Syndicated from jake original https://lwn.net/Articles/733297/rss

Mongoose OS is an open-source
operating system for tiny embedded systems. It is designed to run on
devices such as microcontrollers, which are often constrained with memory on the
order of tens of kilobytes, while exposing a programming interface that
provides access to modern APIs normally found on more powerful devices. A
device running Mongoose OS has access to operating system functionality
such as filesystems and networking, plus higher-level software such as a
JavaScript engine and cloud access APIs.

Disabling Intel ME 11 via undocumented mode (Positive Technologies)

Post Syndicated from ris original https://lwn.net/Articles/732291/rss

A team of Positive Technologies researchers describe
the discovery
of a mechanism that can disable Intel Management Engine
(ME) 11 after hardware is initialized and the main processor starts.
Intel Management Engine is a proprietary technology that consists of a microcontroller integrated into the Platform Controller Hub (PCH) chip and a set of built-in peripherals. The PCH carries almost all communication between the processor and external devices; therefore Intel ME has access to almost all data on the computer. The ability to execute third-party code on Intel ME would allow for a complete compromise of the platform. We see increasing interest in Intel ME internals from researchers all over the world. One of the reasons is the transition of this subsystem to new hardware (x86) and software (modified MINIX as an operating system). The x86 platform allows researchers to make use of the full power of binary code analysis tools. Previously, firmware analysis was difficult because earlier versions of ME were based on an ARCompact microcontroller with an unfamiliar set of instructions.

Hacking a Phone Through a Replacement Touchscreen

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/08/hacking_a_phone.html

Researchers demonstrated a really clever hack: they hid malware in a replacement smart phone screen. The idea is that you would naively bring your smart phone in for repair, and the repair shop would install this malicious screen without your knowledge. The malware is hidden in touchscreen controller software, which is trusted by the phone.

The concern arises from research that shows how replacement screens — one put into a Huawei Nexus 6P and the other into an LG G Pad 7.0 — can be used to surreptitiously log keyboard input and patterns, install malicious apps, and take pictures and e-mail them to the attacker. The booby-trapped screens also exploited operating system vulnerabilities that bypassed key security protections built into the phones. The malicious parts cost less than $10 and could easily be mass-produced. Most chilling of all, to most people, the booby-trapped parts could be indistinguishable from legitimate ones, a trait that could leave many service technicians unaware of the maliciousness. There would be no sign of tampering unless someone with a background in hardware disassembled the repaired phone and inspected it.

Academic paper. BoingBoing post.