Tag Archives: eyes

Cabinet of Secret Documents from Australia

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2018/02/cabinet_of_secr.html

This story of leaked Australian government secrets is unlike any other I’ve heard:

It begins at a second-hand shop in Canberra, where ex-government furniture is sold off cheaply.

The deals can be even cheaper when the items in question are two heavy filing cabinets to which no-one can find the keys.

They were purchased for small change and sat unopened for some months until the locks were attacked with a drill.

Inside was the trove of documents now known as The Cabinet Files.

The thousands of pages reveal the inner workings of five separate governments and span nearly a decade.

Nearly all the files are classified, some as “top secret” or “AUSTEO”, which means they are to be seen by Australian eyes only.

Yes, that really happened. The person who bought and opened the file cabinets contacted the Australian Broadcasting Corp, who is now publishing a bunch of it.

There’s lots of interesting (and embarassing) stuff in the documents, although most of it is local politics. I am more interested in the government’s reaction to the incident: they’re pushing for a law making it illegal for the press to publish government secrets it received through unofficial channels.

“The one thing I would point out about the legislation that does concern me particularly is that classified information is an element of the offence,” he said.

“That is to say, if you’ve got a filing cabinet that is full of classified information … that means all the Crown has to prove if they’re prosecuting you is that it is classified ­ nothing else.

“They don’t have to prove that you knew it was classified, so knowledge is beside the point.”

[…]

Many groups have raised concerns, including media organisations who say they unfairly target journalists trying to do their job.

But really anyone could be prosecuted just for possessing classified information, regardless of whether they know about it.

That might include, for instance, if you stumbled across a folder of secret files in a regular skip bin while walking home and handed it over to a journalist.

This illustrates a fundamental misunderstanding of the threat. The Australian Broadcasting Corp gets their funding from the government, and was very restrained in what they published. They waited months before publishing as they coordinated with the Australian government. They allowed the government to secure the files, and then returned them. From the government’s perspective, they were the best possible media outlet to receive this information. If the government makes it illegal for the Australian press to publish this sort of material, the next time it will be sent to the BBC, the Guardian, the New York Times, or Wikileaks. And since people no longer read their news from newspapers sold in stores but on the Internet, the result will be just as many people reading the stories with far fewer redactions.

The proposed law is older than this leak, but the leak is giving it new life. The Australian opposition party is being cagey on whether they will support the law. They don’t want to appear weak on national security, so I’m not optimistic.

EDITED TO ADD (2/8): The Australian government backed down on that new security law.

EDITED TO ADD (2/13): Excellent political cartoon.

Hollywood Says Only Site-Blocking Left to Beat Piracy in New Zealand

Post Syndicated from Andy original https://torrentfreak.com/hollywood-says-only-site-blocking-left-to-beat-piracy-in-new-zealand-180123/

The Motion Picture Distributors’ Association (MPDA) is a non-profit organisation which represents major international film studios in New Zealand.

With companies including Fox, Sony, Paramount, Roadshow, Disney, and Universal on the books, the MPDA sings from the same sheet as the MPAA and MPA. It also hopes to achieve in New Zealand what its counterparts have achieved in Europe and Australia but cannot on home soil – mass pirate site blocking.

In a release heralding the New Zealand screen industry’s annual contribution of around NZ$1.05 billion to GDP and NZ$706 million to exports, MPDA Managing Director Matthew Cheetham says that despite the successes, serious challenges lie ahead.

“When we have the illegal file sharing site the Pirate Bay as New Zealand’s 19th most popular site in New Zealand, it is clear that legitimate movie and TV distribution channels face challenges,” Cheetham says.

MPDA members in New Zealand

In common with movie bosses in many regions, Cheetham is hoping that the legal system will rise to the challenge and assist distributors to tackle the piracy problem. In New Zealand, that might yet require a change in the law but given recent changes in Australia, that doesn’t seem like a distant proposition.

Last December, the New Zealand government announced an overhaul of the country’s copyright laws. A review of the Copyright Act 1994 was announced by the previous government and is now scheduled to go ahead this year. The government has already indicated a willingness to consider amendments to the Act in order to meet the objectives of New Zealand’s copyright regime.

“In New Zealand, piracy is almost an accepted thing, because no one’s really doing anything about it, because no one actually can do anything about it,” Cheetham said last month.

It’s quite unusual for Hollywood’s representatives to say nothing can be done about piracy. However, there was a small ray of hope this morning when Cheetham said that there is actually one option left.

“There’s nothing we can do in New Zealand apart from site blocking,” Cheetham said.

So, as the MPDA appears to pin its hopes on legislative change, other players in the entertainment industry are testing the legal system as it stands today.

Last September, Sky TV began a pioneering ‘pirate’ site-blocking challenge in the New Zealand High Court, applying for an injunction against several local ISPs to prevent their subscribers from accessing several pirate sites.

The boss of Vocus, one of the ISP groups targeted, responded angrily, describing Sky’s efforts as “dinosaur behavior” and something one would expect in North Korea, not in New Zealand.

“It isn’t our job to police the Internet and it sure as hell isn’t SKY’s either, all sites should be equal and open,” General Manager Taryn Hamilton said.

The response from ISPs suggests that even when the matter of site-blocking is discussed as part of the Copyright Act review, introducing specific legislation may not be smooth sailing. In that respect, all eyes will turn to the Sky process, to see if some precedent can be set there.

Finally, another familiar problem continues to raise its head down under. So-called “Kodi boxes” – the now generic phrase often used to describe set-top devices configured for piracy – are also on the content industries’ radar.

There are a couple of cases still pending against sellers, including one in which a budding entrepreneur sent out marketing letters claiming that his service was better than Sky’s offering. For seller Krish Reddy, this didn’t turn out well as the company responded with a NZ$1m lawsuit.

Generally, however, both content industries and consumers are having a good time in New Zealand but the MPDA’s Cheetham says that taking on pirates is never easy.

“It’s been called the golden age of television and a lot of premium movies have been released in the last 12 or 18 months. Content providers and distributors have really upped their game in the last five or 10 years to meet what people want but it’s very difficult to compete with free,” Cheetham concludes.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

Game night 2: Detention, Viatoree, Paletta

Post Syndicated from Eevee original https://eev.ee/blog/2018/01/16/game-night-2-detention-viatoree-paletta/

Game night continues with:

  • Detention
  • Viatoree
  • Paletta

These are impressions, not reviews. I try to avoid major/ending spoilers, but big plot points do tend to leave impressions.

Detention

longish · inventory horror · jan 2017 · lin/mac/win · $12 on steam · website

Inventory horror” is a hell of a genre.

I think this one came from a Twitter thread where glip asked for indie horror recommendations. It’s apparently well-known enough to have a Wikipedia article, but I hadn’t heard of it before.

I love love love the aesthetic here. It’s obviously 2Dish from a side view (though there’s plenty of parallax in a lot of places), and it’s all done with… papercraft? I think of it as papercraft. Everything is built out of painted chunks that look like they were cut out of paper. It’s most obvious when watching the protagonist move around; her legs and skirt swivel as she walks.

Less obvious are the occasional places where tiny details repeat in the background because a paper cutout was reused. I don’t bring that up as a dig on the art; on the contrary, I really liked noticing that once or twice. It made the world feel like it was made with a tileset (albeit with very large chunky tiles), like it’s slightly artificial. I’m used to seeing sidescrollers made from tiles, of course, but the tiles are usually colorful and cartoony pixel art; big gritty full-color tiles are unusual and eerie.

And that’s a good thing in a horror game! Detention’s setting is already slightly unreal, and it’s made all the moreso by my Western perspective: it takes place in a Taiwanese school in the 60’s, a time when Taiwan was apparently under martial law. The Steam page tells you this, but I didn’t even know that much when we started playing, so I’d effectively been dropped somewhere on the globe and left to collect the details myself. Even figuring out we were in Taiwan (rather than mainland China) felt like an insight.

Thinking back, it was kind of a breath of fresh air. Games can be pretty heavy-handed about explaining the setting, but I never got that feeling from Detention. There’s more than enough context to get what’s going on, but there are no “stop and look at the camera while monologuing some exposition” moments. The developers are based in Taiwan, so it’s possible the setting is plenty familiar to them, and my perception of it is a complete accident. Either way, it certainly made an impact. Death of the author and whatnot, I suppose.

One thing in particular that stood out: none of the Chinese text in the environment is directly translated. The protagonist’s thoughts still give away what it says — “this is the nurse’s office” and the like — but that struck me as pretty different from simply repeating the text in English as though I were reading a sign in an RPG. The text is there, perfectly legible, but I can’t read it; I can only ask the protagonist to read it and offer her thoughts. It drives home that I’m experiencing the world through the eyes of the protagonist, who is their own person with their own impression of everything. Again, this is largely an emergent property of the game’s being designed in a culture that is not mine, but I’m left wondering how much thought went into this style of localization.

The game itself sees you wandering through a dark and twisted version of the protagonist’s school, collecting items and solving puzzles with them. There’s no direct combat, though some places feature a couple varieties of spirits called lingered which you have to carefully avoid. As the game progresses, the world starts to break down, alternating between increasingly abstract and increasingly concrete as we find out who the protagonist is and why she’s here.

The payoff is very personal and left a lasting impression… though as I look at the Wikipedia page now, it looks like the ending we got was the non-canon bad ending?! Well, hell. The bad ending is still great, then.

The whole game has a huge Silent Hill vibe, only without the combat and fog. Frankly, the genre might work better without combat; personal demons are more intimidating and meaningful when you can’t literally shoot them with a gun until they’re dead.

FINAL SCORE: 拾

Viatoree

short · platformer · sep 2013 · win · free on itch

I found this because @itchio tweeted about it, and the phrase “atmospheric platform exploration game” is the second most beautiful sequence of words in the English language.

The first paragraph on the itch.io page tells you the setup. That paragraph also contains more text than the entire game. In short: there are five things, and you need to find them. You can walk, jump, and extend your arms straight up to lift yourself to the ceiling. That’s it. No enemies, no shooting, no NPCs (more or less).

The result is, indeed, an atmospheric platform exploration game. The foreground is entirely 1-bit pixel art, save for the occasional white pixel to indicate someone’s eyes, and the background is only a few shades of the same purple hue. The game becomes less about playing and more about just looking at the environmental detail, appreciating how much texture the game manages to squeeze out of chunky colorless pixels. The world is still alive, too, much moreso than most platformers; tiny critters appear here and there, doing some wandering of their own, completely oblivious to you.

The game is really short, but it… just… makes me happy. I’m happy that this can exist, that not only is it okay for someone to make a very compact and short game, but that the result can still resonate with me. Not everything needs to be a sprawling epic or ask me to dedicate hours of time. It takes a few tiny ideas, runs with them, does what it came to do, and ends there. I love games like this.

That sounds silly to write out, but it’s been hard to get into my head! I do like experimenting, but I also feel compelled to reach for the grandiose, and grandiose experiment sounds more like mad science than creative exploration. For whatever reason, Viatoree convinced me that it’s okay to do a small thing, in a way that no other jam game has. It was probably the catalyst that led me to make Roguelike Simulator, and I thank it for that.

Unfortunately, we collected four of the five macguffins before hitting upon on a puzzle we couldn’t make heads or tails of. After about ten minutes of fruitless searching, I decided to abandon this one unfinished, rather than bore my couch partner to tears. Maybe I’ll go take another stab at it after I post this.

FINAL SCORE: ●●●●○

Paletta

medium · puzzle story · nov 2017 · win · free on itch

Paletta, another RPG Maker work, won second place in the month-long Indie Game Maker Contest 2017. Nice! Apparently MOOP came in fourth in the same jam; also nice! I guess that’s why both of them ended up on the itch front page.

The game is set in a world drained of color, and you have to go restore it. Each land contains one lost color, and each color gives you a corresponding spell, which is generally used for some light puzzle-solving in further lands. It’s a very cute and light-hearted game, and it actually does an impressive job of obscuring its RPG Maker roots.

The world feels a little small to me, despite having fairly spacious maps. The progression is pretty linear: you enter one land, talk to a small handful of NPCs, solve the one puzzle, get the color, and move on. I think all the areas were continuously connected, too, which may have thrown me off a bit — these areas are described as though they were vast regions, but they’re all a hundred feet wide and nestled right next to each other.

I love playing with color as a concept, and I wish the game had run further with it somehow. Rescuing a color does add some color back to the world, but at times it seemed like the color that reappeared was somewhat arbitrary? It’s not like you rescue green and now all the green is back. Thinking back on it now, I wonder if each rescued color actually changed a fixed set of sprites from gray to colorized? But it’s been a month (oops) and now I’m not sure.

I’m not trying to pick on the authors for the brevity of their jam game and also first game they’ve ever finished. I enjoyed playing it and found it plenty charming! It just happens that this time, what left the biggest impression on me was a nebulous feeling that something was missing. I think that’s still plenty important to ponder.

FINAL SCORE: ❤️💛💚💙💜

Our ‘Kodi Box’ Is Legal & Our Users Don’t Break the Law, TickBox Tells Hollywood

Post Syndicated from Andy original https://torrentfreak.com/our-kodi-box-is-legal-our-users-dont-break-the-law-tickbox-tells-hollywood-171229/

Georgia-based TickBox TV is a provider of set-top boxes that allow users to stream all kinds of popular content. Like other similar devices, Tickboxes use the popular Kodi media player alongside instructions how to find and use third-party addons.

Of course, these types of add-ons are considered a thorn in the side of the entertainment industries and as a result, Tickbox found itself on the receiving end of a lawsuit in the United States.

Filed in a California federal court in October, Universal, Columbia Pictures, Disney, 20th Century Fox, Paramount Pictures, Warner Bros, Amazon, and Netflix accused Tickbox of inducing and contributing to copyright infringement.

“TickBox sells ‘TickBox TV,’ a computer hardware device that TickBox urges its customers to use as a tool for the mass infringement of Plaintiffs’ copyrighted motion pictures and television shows,” the complaint reads.

“TickBox promotes the use of TickBox TV for overwhelmingly, if not exclusively, infringing purposes, and that is how its customers use TickBox TV. TickBox advertises TickBox TV as a substitute for authorized and legitimate distribution channels such as cable television or video-on-demand services like Amazon Prime and Netflix.”

The copyright holders reference a TickBox TV video which informs customers how to install ‘themes’, more commonly known as ‘builds’. These ‘builds’ are custom Kodi-setups which contain many popular add-ons that specialize in supplying pirate content. Is that illegal? TickBox TV believes not.

In a response filed yesterday, TickBox underlined its position that its device is not sold with any unauthorized or illegal content and complains that just because users may choose to download and install third-party programs through which they can search for and view unauthorized content, that’s not its fault. It goes on to attack the lawsuit on several fronts.

TickBox argues that plaintiffs’ claims, that TickBox can be held secondarily liable under the theory of contributory infringement or inducement liability as described in the famous Grokster and isoHunt cases, is unlikely to succeed. TickBox says the studios need to show four elements – distribution of a device or product, acts of infringement by users of Tickbox, an object of promoting its use to infringe copyright, and causation.

“Plaintiffs have failed to establish any of these four elements,” TickBox’s lawyers write.

Firstly, TickBox says that while its device can be programmed to infringe, it’s the third party software (the builds/themes containing addons) that do all the dirty work, and TickBox has nothing to do with them.

“The Motion spends a great deal of time describing these third-party ‘Themes’ and how they operate to search for and stream videos. But the ‘Themes’ on which Plaintiffs so heavily focus are not the [TickBox], and they have absolutely nothing to do with Defendant. Rather, they are third-party modifications of the open-source media player software [Kodi] which the Box utilizes,” the response reads.

TickBox says its device is merely a small computer, not unlike a smartphone or tablet. Indeed, when it comes to running the ‘pirate’ builds listed in the lawsuit, a device supplied by one of the plaintiffs can accomplish the same task.

“Plaintiffs have identified certain of these thirdparty ‘builds’ or ‘Themes’ which are available on the internet and which can be downloaded by users to view content streamed by third-party websites; however, this same software can be installed on many different types of devices, even one distributed by affiliates of Plaintiff Amazon Content Services, LLC,” the company adds.

Referencing the Grokster case, TickBox states that particular company was held liable for distributing a device (the Grokster software) “with the object of promoting its use to infringe copyright.” In the isoHunt case, it argues that the provision of torrent files satisfied the first element of inducement liability.

“In contrast, Defendant’s product – the Box – is not software through which users can access unauthorized content, as in Grokster, or even a necessary component of accessing unauthorized content, as in Fung [isoHunt],” TickBox writes.

“Defendant offers a computer, onto which users can voluntarily install legitimate or illegitimate software. The product about which Plaintiffs complain is third-party software which can be downloaded onto a myriad of devices, and which Defendant neither created nor supplies.”

From defending itself, TickBox switches track to highlight weaknesses in the studios’ case against users of its TickBox device. The company states that the plaintiffs have not presented any evidence that buyers of the TickBox streaming unit have actually accessed any copyrighted material.

Interestingly, however, the company also notes that even if people had streamed ‘pirate’ content, that might not constitute infringement.

First up, the company notes that there are no allegations that anyone – from TickBox itself to TickBox device owners – ever violated the plaintiffs’ exclusive right to perform its copyrighted works.

TickBox then further argues that copyright law does not impose liability for viewing streaming content, stating that an infringer is one who violates any of the exclusive rights of the copyright holder, in this case, the right to “perform the copyrighted work publicly.”

“Plaintiffs do not allege that Defendant, Defendant’s product, or the users of Defendant’s product ‘transmit or otherwise communicate a performance’ to the public; instead, Plaintiffs allege that users view streaming material on the Box.

“It is clear precedent [Perfect 10 v Google] in this Circuit that merely viewing copyrighted material online, without downloading, copying, or retransmitting such material, is not actionable.”

Taking this argument to its logical conclusion, TickBox insists that if its users aren’t infringing copyright, it’s impossible to argue that TickBox induced its customers to violate the plaintiffs’ rights. In that respect, plaintiffs’ complaints that TickBox failed to develop “filtering tools” to diminish its customers’ infringing activity are moot, since in TickBox’s eyes no infringement took place.

TickBox also argues that unlike in Grokster, where the defendant profited when users’ accessed infringing content, it does not. And, just to underline the earlier point, it claims that its place in the market is not to compete with entertainment companies, it’s actually to compete with devices such as Amazon’s Firestick – another similar Android-powered device.

Finally, TickBox notes that it has zero connection with any third-party sites that transmit copyrighted works in violation of the plaintiffs’ rights.

“Plaintiff has not alleged any element of contributory infringement vis-à-vis these unknown third-parties. Plaintiff has not alleged that Defendant has distributed any product to those third parties, that Defendant has committed any act which encourages those third parties’ infringement, or that any act of Defendant has, in fact, caused those third parties to infringe,” its response adds.

But even given the above defenses, TickBox says that it “voluntarily took steps” to remove links to the allegedly infringing Kodi builds from its device, following the plaintiffs’ lawsuit. It also claims to have modified its advertising and webpage “to attempt to appease Plaintiffs and resolve their complaint amicably.”

Given the above, TickBox says that the plaintiffs’ application for injunction is both vague and overly broad and would impose “imperssible hardship” on the company by effectively shutting it down while requiring it to “hack into and delete content” which TickBox users may have downloaded to their boxes.

TickBox raises some very interesting points around some obvious weaknesses so it will be intriguing to see how the Court handles its claims and what effect that has on the market for these devices in the US. In particular, the thorny issue of how they are advertised and promoted, which is nearly always the final stumbling block.

A copy of Tickbox’s response is available here (pdf), via Variety

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

Eevee mugshot set for Doom

Post Syndicated from Eevee original https://eev.ee/release/2017/11/23/eevee-mugshot-set-for-doom/

Screenshot of Industrial Zone from Doom II, with an Eevee face replacing the usual Doom marine in the status bar

A full replacement of Doomguy’s vast array of 42 expressions.

You can get it yourself if you want to play Doom as me, for some reason? It does nothing but replace a few sprites, so it works with any Doom flavor (including vanilla) on 1, 2, or Final. Just run Doom with -file eeveemug.wad. With GZDoom, you can load it automatically.


I don’t entirely know why I did this. I drew the first one on a whim, then realized there was nothing really stopping me from making a full set, so I spent a day doing that.

The funny thing is that I usually play Doom with ZDoom’s “alternate” HUD. It’s a full-screen overlay rather than a huge bar, and — crucially — it does not show the mugshot. It can’t even be configured to show the mugshot. As far as I’m aware, it can’t even be modded to show the mugshot. So I have to play with the OG status bar if I want to actually use the thing I made.

Preview of the Eevee mugshot sprites arranged in a grid, where the Eevee becomes more beaten up in each subsequent column

I’m pretty happy with the results overall! I think I did a decent job emulating the Doom “surreal grit” style. I did the shading with Aseprite‘s shading mode — instead of laying down a solid color, it shifts pixels along a ramp of colors you select every time you draw over them. Doom’s palette has a lot of browns, so I made a ramp out of all of them and kept going over furry areas, nudging pixels into being lighter or darker, until I liked the texture. It was a lot like making a texture in a sketch with a lot of scratchy pencil strokes.

I also gleaned some interesting things about smoothness and how the eye interprets contours? I tried to explain this on Twitter and had a hell of a time putting it into words, but the short version is that it’s amazing to see the difference a single misplaced pixel can make, especially as you slide that pixel between dark and light.


Doom's palette of 256 colors, many of which are very long gradients of reds and browns

Speaking of which, Doom’s palette is incredibly weird to work with. Thank goodness Eevees are brown! The game does have to draw arbitrary levels of darkness all with the same palette, which partly explains the number of dark colors and gradients — but I believe a number of the colors are exact duplicates, so close they might as well be duplicates, or completely unused in stock Doom assets. I guess they had no reason to optimize for people trying to add arbitrary art to the game 25 years later, though. (And nowadays, GZDoom includes a truecolor software renderer, so the palette is becoming less and less important.)

I originally wanted the god mode sprite to be a Sylveon, but Sylveon is made of pink and azure and blurple, and I don’t think I could’ve pulled it off with this set of colors. I even struggled with the color of the mane a bit — I usually color it with pretty pale colors, but Doom only has a couple of those, and they’re very saturated. I ended up using a lot more dark yellows than I would normally, and thankfully it worked out pretty well.

The most significant change I made between the original sprite and the final set was the eye color:

A comparison between an original Doom mugshot sprite, the first sprite I drew, and how it ended up

(This is STFST20, a frame from the default three-frame “glacing around” animation that plays when the player has between 40 and 59 health. Doom Wiki has a whole article on the mugshot if you’re interested.)

The blue eyes in my original just do not work at all. The Doom palette doesn’t have a lot of subtle colors, and its blues in particular are incredibly bad. In the end, I made the eyes basically black, though with a couple pixels of very dark blue in them.

After I decided to make the full set, I started by making a neutral and completely healthy front pose, then derived the others from that (with a very complicated system of layers). You can see some of the side effects of that here: the face doesn’t actually turn when glancing around, because hoo boy that would’ve been a lot of work, and so the cheek fluff is visible on both sides.

I also notice that there are two columns of identical pixels in each eye! I fixed that in the glance to the right, but must’ve forgotten about it here. Oh, well; I didn’t even notice until I zoomed in just now.

A general comparison between the Doom mugshots and my Eevee ones, showing each pose in its healthy state plus the neutral pose in every state of deterioration

The original sprites might not be quite aligned correctly in the above image. The available space in the status bar is 35×31, of which a couple pixels go to an inset border, leaving 33×30. I drew all of my sprites at that size, but the originals are all cropped and have varying offsets (part of the Doom sprite format). I extremely can’t be assed to check all of those offsets for over a dozen sprites, so I just told ImageMagick to center them. (I only notice right now that some of the original sprites are even a full 31 pixels tall and draw over the top border that I was so careful to stay out of!)

Anyway, this is a representative sample of the Doom mugshot poses.

The top row shows all eight frames at full health. The first three are the “idle” state, drawn when nothing else is going on; the sprite usually faces forwards, but glances around every so often at random. The forward-facing sprite is the one I finalized first.

I tried to take a lot of cues from the original sprite, seeing as I wanted to match the style. I’d never tried drawing a sprite with a large palette and a small resolution before, and the first thing that struck me was Doomguy’s lips — the upper lip, lips themselves, and shadow under the lower lip are all created with only one row of pixels each. I thought that was amazing. Now I even kinda wish I’d exaggerated that effect a bit more, but I was wary of going too dark when there’s a shadow only a couple pixels away. I suppose Doomguy has the advantage of having, ah, a chin.

I did much the same for the eyebrows, which was especially necessary because Doomguy has more of a forehead than my Eevee does. I probably could’ve exaggerated those a bit more, as well! Still, I love how they came out — especially in the simple looking-around frames, where even a two-pixel eyebrow raise is almost comically smug.

The fourth frame is a wild-ass grin (even named STFEVL0), which shows for a short time after picking up a new weapon. Come to think of it, that’s a pretty rare occurrence when playing straight through one of the Doom games; you keep your weapons between levels.

The fifth through seventh are also a set. If the player takes damage, the status bar will briefly show one of these frames to indicate where the damage is coming from. You may notice that where Doomguy bravely faces the source of the pain, I drew myself wincing and recoiling away from it.

The middle frame of that set also appears while the player is firing continuously (regardless of damage), so I couldn’t really make it match the left and right ones. I like the result anyway. It was also great fun figuring out the expressions with the mouth — that’s another place where individual pixels make a huge difference.

Finally, the eighth column is the legendary “ouch” face, which appears when the player takes more than 20 damage at once. It may look completely alien to you, because vanilla Doom has a bug that only shows this face when the player gains 20 or more health while taking damage. This is vanishingly rare (though possible!), so the frame virtually never appears in vanilla Doom. Lots of source ports have fixed this bug, making the ouch face it a bit better known, but I usually play without the mugshot visible so it still looks super weird to me. I think my own spin on it is a bit less, ah, body horror?

The second row shows deterioration. It is pretty weird drawing yourself getting beaten up.

A lot of Doomguy’s deterioration is in the form of blood dripping from under his hair, which I didn’t think would translate terribly well to a character without hair. Instead, I went a little cartoony with it, adding bandages here and there. I had a little bit of a hard time with the bloodshot eyes at this resolution, which I realize as I type it is a very poor excuse when I had eyes three times bigger than Doomguy’s. I do love the drooping ears, with the possible exception of the fifth state, which I’m not sure is how that would actually look…? Oh well. I also like the bow becoming gradually unravelled, eventually falling off entirely when you die.

Oh, yes, the sixth frame there (before the gap) is actually for a dead player. Doomguy’s bleeding becomes markedly more extreme here, but again that didn’t really work for me, so I went a little sillier with it. A little. It’s still pretty weird drawing yourself dead.

That leaves only god mode, which is incredible. I love that glow. I love the faux whisker shapes it makes. I love how it fades into the background. I love that 100% pure “oh this is pretty good” smile. It all makes me want to just play Doom in god mode forever.

Now that I’ve looked closely at these sprites again, I spy a good half dozen little inconsistencies and nitpicks, which I’m going to refrain from spelling out. I did do this in only a day, and I think it came out pretty dang well considering.

Maybe I’ll try something else like this in the future. Not quite sure what, though; there aren’t many small and self-contained sets of sprites like this in Doom. Monsters are several times bigger and have a zillion different angles. Maybe some pickups, which only have one frame?


Hmm. Parting thought: I’m not quite sure where I should host this sort of one-off thing. It arguably belongs on Itch, but seems really out of place alongside entire released games. It also arguably belongs on the idgames archive, but I’m hesitant to put it there because it’s such an obscure thing of little interest to a general audience. At the moment it’s just a file I’ve uploaded to wherever on my own space, but I now have three little Doom experiments with no real permanent home.

[$] Using eBPF and XDP in Suricata

Post Syndicated from jake original https://lwn.net/Articles/737771/rss

Much software that uses the Linux kernel does so at comparative
arms-length: when it needs the kernel, perhaps for a read or write, it
performs a system call, then (at least from its point of view) continues
operation later, with whatever the kernel chooses to give it in reply. Some
software, however, gets pretty intimately involved with the kernel as part
of its normal operation, for example by using eBPF for low-level packet
processing. Suricata is such a program; Eric Leblond
spoke about it at Kernel Recipes 2017 in a talk entitled “eBPF and XDP
seen from the
eyes of a meerkat”.

A Raspberry Pi Halloween projects spectacular

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/halloween-projects-2017/

Come with us on a journey to discover the 2017 Raspberry Pi Halloween projects that caught our eye, raised our hair, or sent us screaming into the night.

A clip of someone being pulled towards a trap door by hands reaching up from it - Raspberry Pi Halloween projects

Happy Halloween

Whether you’re easily scared or practically unshakeable, you can celebrate Halloween with Pi projects of any level of creepiness.

Even makers of a delicate constitution will enjoy making this Code Club Ghostbusters game, or building an interactive board game using Halloween lights with this MagPi tutorial by Mike Cook. And how about a wearable, cheerily LED-enhanced pumpkin created with the help of this CoderDojo resource? Cute, no?

Felt pumpkin with blinking LED smiley face - Raspberry Pi Halloween projects

Speaking of wearables, Derek Woodroffe’s be-tentacled hat may writhe disconcertingly, but at least it won’t reach out for you. Although, you could make it do that, if you were a terrible person.

Slightly queasy Halloween

Your decorations don’t have to be terrifying: this carved Pumpkin Pi and the Poplawskis’ Halloween decorations are controlled remotely via the web, but they’re more likely to give you happy goosebumps than cold sweats.

A clip of blinking Halloween decorations covering a house - Raspberry Pi Halloween projects

The Snake Eyes Bonnet pumpkin and the monster-face projection controlled by Pis that we showed you in our Halloween Twitter round-up look fairly friendly. Even the 3D-printed jack-o’-lantern by wermy, creator of mintyPi, is kind of adorable, if you ignore the teeth. And who knows, that AlexaPi-powered talking skull that’s staring at you could be an affable fellow who just fancies a chat, right? Right?

Horror-struck Halloween

OK, fine. You’re after something properly frightening. How about the haunted magic mirror by Kapitein Haak, or this one, with added Philips Hue effects, by Ben Eagan. As if your face first thing in the morning wasn’t shocking enough.

Haunted magic mirror demonstration - Raspberry Pi Halloween projects

If you find those rigid-faced, bow-lipped, plastic dolls more sinister than sweet – and you’re right to do so: they’re horrible – you won’t like this evil toy. Possessed by an unquiet shade, it’s straight out of my nightmares.

Earlier this month we covered Adafruit’s haunted portrait how-to. This build by Dominick Marino takes that concept to new, terrifying, heights.

Haunted portrait project demo - Raspberry Pi Halloween projects

Why not add some motion-triggered ghost projections to your Halloween setup? They’ll go nicely with the face-tracking, self-winding, hair-raising jack-in-the-box you can make thanks to Sean Hodgins’ YouTube tutorial.

And then, last of all, there’s this.

The Saw franchise's Billy the puppet on a tricycle - Raspberry Pi Halloween projects

NO.

This recreation of Billy the Puppet from the Saw franchise is Pi-powered, it’s mobile, and it talks. You can remotely control it, and I am not even remotely OK with it. That being said, if you’re keen to have one of your own, be my guest. Just follow the guide on Instructables. It’s your funeral.

Make your Halloween

It’s been a great year for scary Raspberry Pi makes, and we hope you have a blast using your Pi to get into the Halloween spirit.

And speaking of spirits, Matt Reed of RedPepper has created a Pi-based ghost detector! It uses Google’s Speech Neural Network AI to listen for voices in the ether, and it’s live-streaming tonight. Perfect for watching while you’re waiting for the trick-or-treaters to show up.

The post A Raspberry Pi Halloween projects spectacular appeared first on Raspberry Pi.

Twitter makers love Halloween

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/twitter-love-halloween/

Halloween is almost upon us! In honour of one of the maker community’s favourite howlidays, here are some posts from enthusiastic makers on Twitter to get you inspired and prepared for the big event.

Lorraine’s VR Puppet

Lorraine Underwood on Twitter

Using a @Raspberry_Pi with @pimoroni tilt hat to make a cool puppet for #Halloween https://t.co/pOeTFZ0r29

Made with a Pimoroni Pan-Tilt HAT, a Raspberry Pi, and some VR software on her phone, Lorraine Underwood‘s puppet is going to be a rather fitting doorman to interact with this year’s trick-or-treaters. Follow her project’s progress as she posts it on her blog.

Firr’s Monster-Mashing House

Firr on Twitter

Making my house super spooky for Halloween! https://t.co/w553l40BT0

Harnessing the one song guaranteed to earworm its way into my mind this October, Firr has upgraded his house to sing for all those daring enough to approach it this coming All Hallows’ Eve.

Firr used resources from Adafruit, along with three projectors, two Raspberry Pis, and some speakers, to create this semi-interactive display.

While the eyes can move on their own, a joystick can be added for direct control. Firr created a switch that goes between autonomous animation and direct control.

Find out more on the htxt.africa website.

Justin’s Snake Eyes Pumpkin

Justin Smith on Twitter

First #pumpkin of the season for Friday the 13th! @PaintYourDragon’s snake eyes bonnet for the #RaspberryPi to handle the eye animation. https://t.co/TSlUUxYP5Q

The Animated Snake Eyes Bonnet is definitely one of the freakiest products to come from the Adafruit lab, and it’s the perfect upgrade for any carved pumpkin this Halloween. Attach the bonnet to a Raspberry Pi 3, or the smaller Zero or Zero W, and thus add animated eyes to your scary orange masterpiece, as Justin Smith demonstrates in his video. The effect will terrify even the bravest of trick-or-treaters! Just make sure you don’t light a candle in there too…we’re not sure how fire-proof the tech is.

And then there’s this…

EmmArarrghhhhhh on Twitter

Squishy eye keyboard? Anyone? Made with @Raspberry_Pi @pimoroni’s Explorer HAT Pro and a pile of stuff from @Poundland 😂👀‼️ https://t.co/qLfpLLiXqZ

Yeah…the line between frightening and funny is never thinner than on Halloween.

Make and share this Halloween!

For more Halloween project ideas, check out our free resources including Scary ‘Spot the difference’ and the new Pioneers-inspired Pride and Prejudice‘ for zombies.

Halloween Pride and Prejudice Zombies Raspberry Pi

It is a truth universally acknowledged that a single man in possession of the zombie virus must be in want of braaaaaaains.

No matter whether you share your Halloween builds on Twitter, Facebook, G+, Instagram, or YouTube, we want to see them — make sure to tag us in your posts. We also have a comment section below this post, so go ahead and fill it with your ideas, links to completed projects, and general chat about the world of RasBOOrry Pi!

…sorry, that’s a hideous play on words. I apologise.

The post Twitter makers love Halloween appeared first on Raspberry Pi.

IoT Cybersecurity: What’s Plan B?

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/10/iot_cybersecuri.html

In August, four US Senators introduced a bill designed to improve Internet of Things (IoT) security. The IoT Cybersecurity Improvement Act of 2017 is a modest piece of legislation. It doesn’t regulate the IoT market. It doesn’t single out any industries for particular attention, or force any companies to do anything. It doesn’t even modify the liability laws for embedded software. Companies can continue to sell IoT devices with whatever lousy security they want.

What the bill does do is leverage the government’s buying power to nudge the market: any IoT product that the government buys must meet minimum security standards. It requires vendors to ensure that devices can not only be patched, but are patched in an authenticated and timely manner; don’t have unchangeable default passwords; and are free from known vulnerabilities. It’s about as low a security bar as you can set, and that it will considerably improve security speaks volumes about the current state of IoT security. (Full disclosure: I helped draft some of the bill’s security requirements.)

The bill would also modify the Computer Fraud and Abuse and the Digital Millennium Copyright Acts to allow security researchers to study the security of IoT devices purchased by the government. It’s a far narrower exemption than our industry needs. But it’s a good first step, which is probably the best thing you can say about this legislation.

However, it’s unlikely this first step will even be taken. I am writing this column in August, and have no doubt that the bill will have gone nowhere by the time you read it in October or later. If hearings are held, they won’t matter. The bill won’t have been voted on by any committee, and it won’t be on any legislative calendar. The odds of this bill becoming law are zero. And that’s not just because of current politics — I’d be equally pessimistic under the Obama administration.

But the situation is critical. The Internet is dangerous — and the IoT gives it not just eyes and ears, but also hands and feet. Security vulnerabilities, exploits, and attacks that once affected only bits and bytes now affect flesh and blood.

Markets, as we’ve repeatedly learned over the past century, are terrible mechanisms for improving the safety of products and services. It was true for automobile, food, restaurant, airplane, fire, and financial-instrument safety. The reasons are complicated, but basically, sellers don’t compete on safety features because buyers can’t efficiently differentiate products based on safety considerations. The race-to-the-bottom mechanism that markets use to minimize prices also minimizes quality. Without government intervention, the IoT remains dangerously insecure.

The US government has no appetite for intervention, so we won’t see serious safety and security regulations, a new federal agency, or better liability laws. We might have a better chance in the EU. Depending on how the General Data Protection Regulation on data privacy pans out, the EU might pass a similar security law in 5 years. No other country has a large enough market share to make a difference.

Sometimes we can opt out of the IoT, but that option is becoming increasingly rare. Last year, I tried and failed to purchase a new car without an Internet connection. In a few years, it’s going to be nearly impossible to not be multiply connected to the IoT. And our biggest IoT security risks will stem not from devices we have a market relationship with, but from everyone else’s cars, cameras, routers, drones, and so on.

We can try to shop our ideals and demand more security, but companies don’t compete on IoT safety — and we security experts aren’t a large enough market force to make a difference.

We need a Plan B, although I’m not sure what that is. E-mail me if you have any ideas.

This essay previously appeared in the September/October issue of IEEE Security & Privacy.

PureVPN Explains How it Helped the FBI Catch a Cyberstalker

Post Syndicated from Andy original https://torrentfreak.com/purevpn-explains-how-it-helped-the-fbi-catch-a-cyberstalker-171016/

Early October, Ryan S. Lin, 24, of Newton, Massachusetts, was arrested on suspicion of conducting “an extensive cyberstalking campaign” against a 24-year-old Massachusetts woman, as well as her family members and friends.

The Department of Justice described Lin’s offenses as a “multi-faceted” computer hacking and cyberstalking campaign. Launched in April 2016 when he began hacking into the victim’s online accounts, Lin allegedly obtained personal photographs and sensitive information about her medical and sexual histories and distributed that information to hundreds of other people.

Details of what information the FBI compiled on Lin can be found in our earlier report but aside from his alleged crimes (which are both significant and repugnant), it was PureVPN’s involvement in the case that caused the most controversy.

In a report compiled by an FBI special agent, it was revealed that the Hong Kong-based company’s logs helped the authorities net the alleged criminal.

“Significantly, PureVPN was able to determine that their service was accessed by the same customer from two originating IP addresses: the RCN IP address from the home Lin was living in at the time, and the software company where Lin was employed at the time,” the agent’s affidavit reads.

Among many in the privacy community, this revelation was met with disappointment. On the PureVPN website the company claims to carry no logs and on a general basis, it’s expected that so-called “no-logging” VPN providers should provide people with some anonymity, at least as far as their service goes. Now, several days after the furor, the company has responded to its critics.

In a fairly lengthy statement, the company begins by confirming that it definitely doesn’t log what websites a user views or what content he or she downloads.

“PureVPN did not breach its Privacy Policy and certainly did not breach your trust. NO browsing logs, browsing habits or anything else was, or ever will be shared,” the company writes.

However, that’s only half the problem. While it doesn’t log user activity (what sites people visit or content they download), it does log the IP addresses that customers use to access the PureVPN service. These, given the right circumstances, can be matched to external activities thanks to logs carried by other web companies.

PureVPN talks about logs held by Google’s Gmail service to illustrate its point.

“A network log is automatically generated every time a user visits a website. For the sake of this example, let’s say a user logged into their Gmail account. Every time they accessed Gmail, the email provider created a network log,” the company explains.

“If you are using a VPN, Gmail’s network log would contain the IP provided by PureVPN. This is one half of the picture. Now, if someone asks Google who accessed the user’s account, Google would state that whoever was using this IP, accessed the account.

“If the user was connected to PureVPN, it would be a PureVPN IP. The inquirer [in the Lin case, the FBI] would then share timestamps and network logs acquired from Google and ask them to be compared with the network logs maintained by the VPN provider.”

Now, if PureVPN carried no logs – literally no logs – it would not be able to help with this kind of inquiry. That was the case last year when the FBI approached Private Internet Access for information and the company was unable to assist.

However, as is made pretty clear by PureVPN’s explanation, the company does log user IP addresses and timestamps which reveal when a user was logged on to the service. It doesn’t matter that PureVPN doesn’t log what the user allegedly did online, since the third-party service already knows that information to the precise second.

Following the example, GMail knows that a user sent an email at 10:22am on Monday October 16 from a PureVPN IP address. So, if PureVPN is approached by the FBI, the company can confirm that User X was using the same IP address at exactly the same time, and his home IP address was XXX.XX.XXX.XX. Effectively, the combined logs link one IP address to the other and the user is revealed. It’s that simple.

It is for this reason that in TorrentFreak’s annual summary of no-logging VPN providers, the very first question we ask every single company reads as follows:

Do you keep ANY logs which would allow you to match an IP-address and a time stamp to a user/users of your service? If so, what information do you hold and for how long?

Clearly, if a company says “yes we log incoming IP addresses and associated timestamps”, any claim to total user anonymity is ended right there and then.

While not completely useless (a logging service will still stop the prying eyes of ISPs and similar surveillance, while also defeating throttling and site-blocking), if you’re a whistle-blower with a job or even your life to protect, this level of protection is entirely inadequate.

The take-home points from this controversy are numerous, but perhaps the most important is for people to read and understand VPN provider logging policies.

Secondly, and just as importantly, VPN providers need to be extremely clear about the information they log. Not tracking browsing or downloading activities is all well and good, but if home IP addresses and timestamps are stored, this needs to be made clear to the customer.

Finally, VPN users should not be evil. There are plenty of good reasons to stay anonymous online but cyberstalking, death threats and ruining people’s lives are not included. Fortunately, the FBI have offline methods for catching this type of offender, and long may that continue.

PureVPN’s blog post is available here.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Sean Hodgins’ Haunted Jack in the Box

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/sean-hodgins-haunted-jack-box/

After making a delightful Bitcoin lottery using a Raspberry Pi, Sean Hodgins brings us more Pi-powered goodness in time for every maker’s favourite holiday: Easter! Just kidding, it’s Halloween. Check out his hair-raising new build, the Haunted Jack in the Box.

Haunted Jack in the Box – DIY Raspberry Pi Project

This project uses a raspberry pi and face detection using the pi camera to determine when someone is looking at it. Plenty of opportunities to scare people with it. You can make your own!

Haunted jack-in-the-box?

Imagine yourself wandering around a dimly lit house. Your eyes idly scan a shelf. Suddenly, out of nowhere, a twangy melody! What was that? You take a closer look…there seems to be a box in jolly colours…with a handle that’s spinning by itself?!

Sidling up to Sean Hodgins' Haunted Jack in the Box

What’s…going on?

You freeze, unable to peel your eyes away, and BAM!, out pops a maniacally grinning clown. You promptly pee yourself. Happy Halloween, courtesy of Sean Hodgins.

Clip of Sean Hodgins' Haunted Jack in the Box

Eerie disembodied voice: You’re welco-o-o-ome!

How has Sean built this?

Sean purchased a jack-in-the-box toy and replaced its bottom side with one that would hold the necessary electronic components. He 3D-printed this part, but says you could also just build it by hand.

The bottom of the box houses a Raspberry Pi 3 Model B and a servomotor which can turn the windup handle. There’s also a magnetic reed switch which helps the Pi decide when to trigger the Jack. Sean hooked up the components to the Pi’s GPIO pins, and used an elastic band as a drive belt to connect the pulleys on the motor and the handle.

Film clip showing the inside of Sean Hodgin's Haunted Jack in the Box

Sean explains that he has used a lot of double-sided tape and superglue in this build. The bottom and top are held together with two screws, because, as he describes it, “the Jack coming out is a little violent.”

In addition to his video walk-through, he provides build instructions on Instructables, Hackaday, Hackster, and Imgur — pick your poison. And be sure to subscribe to Sean’s YouTube channel to see what he comes up with next.

Wait, how does the haunted part work?

But if I explain it, it won’t be scary anymore! OK, fiiiine.

With the help of a a Camera Module and OpenCV, Sean implemented facial recognition: Jack knows when someone is looking at his box, and responds by winding up and popping out.

View of command line output of the Python script for Sean Hodgins' Haunted Jack in the Box

Testing the haunting script

Sean’s Python script is available here, but as he points out, there are many ways in which you could adapt this code, and the build itself, to be even more frightening.

So very haunted

What would you do with this build? Add creepy laughter? Soundbites from It? Lighting effects? Maybe even infrared light and a NoIR Camera Module, so that you can scare people in total darkness? There are so many possibilities for this project — tell us your idea in the comments.

The post Sean Hodgins’ Haunted Jack in the Box appeared first on Raspberry Pi.

The Evil Within 2 Used Denuvo, Then Dumped it Before Launch

Post Syndicated from Andy original https://torrentfreak.com/the-evil-within-2-used-denuvo-then-dumped-it-before-launch-171013/

At the end of September we reported on a nightmare scenario for videogame anti-tamper technology Denuvo.

With cracking groups chipping away at the system for the past few months, progressing in leaps and bounds, the race to the bottom was almost complete. After aiming to hold off pirates for the first few lucrative weeks and months after launch, the Denuvo-protected Total War: Warhammer 2 fell to pirates in a matter of hours.

In the less than two weeks that have passed since, things haven’t improved much. By most measurements, in fact, the situation appears to have gotten worse.

On Wednesday, action role-playing game Middle Earth: Shadow of War was cracked a day after launch. While this didn’t beat the record set by Warhammer 2, the scene was given an unexpected gift.

Instead of the crack appearing courtesy of scene groups STEAMPUNKS or CPY, which has largely been the tradition thus far this year, old favorite CODEX stepped up to the mark with their own efforts. This means there are now close to half a dozen entities with the ability to defeat Denuvo, which isn’t a good look for the anti-piracy outfit.

A CODEX crack for Denuvo, from nowhere

Needless to say, this development was met with absolute glee by pirates, who forgave the additional day taken to crack the game in order to welcome CODEX into the anti-Denuvo club. But while this is bad news for the anti-tamper technology, there could be a worse enemy crossing the horizon – no confidence.

This Tuesday, DSO Gaming reported that it had received a review copy of Bethesda’s then-upcoming survival horror game, The Evil Within 2. The site, which is often a reliable source for Denuvo-related news, confirmed that the code was indeed protected by Denuvo.

“Another upcoming title that will be using Denuvo is The Evil Within 2,” the site reported. “Bethesda has provided us with a review code for The Evil Within 2. As such, we can confirm that Denuvo is present in it.”

As you read this, October 13, 2017, The Evil Within 2 is enjoying its official worldwide launch. Early yesterday afternoon, however, the title leaked early onto the Internet, courtesy of cracking group CODEX.

At first view, it looked like CODEX had cracked Denuvo before the game’s official launch but the reality was somewhat different after the dust had settled. For reasons best known to developer Bethesda, Denuvo was completely absent from the title. As shown by the title’s NFO (information) file, the only protection present was that provided by Steam.

Denuvo? What Denuvo?

This raises a number of scenarios, none of them good for Denuvo.

One possibility is that all along Bethesda never intended to use Denuvo on the final release. Exactly why we’ll likely never know, but the theory doesn’t really gel with them including it in the review code reviewed by DSO Gaming earlier this week.

The other proposition is that Bethesda witnessed the fiasco around Denuvo’s ‘protection’ in recent days and decided not to invest in something that wasn’t going to provide value for money.

Of course, these theories are going to be pretty difficult to confirm. Denuvo are a pretty confident bunch when things are going their way but they go suspiciously quiet when the tide is turning. Equally, developers tend to keep quiet about their anti-piracy strategies too.

The bottom line though is that if the protection really works and turns in valuable cash, why wouldn’t Bethesda use it as they have done on previous titles including Doom and Prey?

With that question apparently answering itself at the moment, all eyes now turn to Denuvo. Although it has a history of being one of the most successful anti-piracy systems overall, it has taken a massive battering in recent times. Will it recover? Only time will tell but at the moment things couldn’t get much worse.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Spooktacular Halloween Haunted Portrait

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/spooktacular-halloween-haunted-portrait/

October has come at last, and with it, the joy of Halloween is now upon us. So while I spend the next 30 days quoting Hocus Pocus at every opportunity, here’s Adafruit’s latest spooky build … the spooktacular Haunted Portrait.

Adafruit Raspberry Pi Haunted Portrait

Haunted Portraits

If you’ve visited a haunted house such as Disney’s Haunted Mansion, or walked the halls of Hogwarts at Universal Studios, you will have seen a ‘moving portrait’. Whether it’s the classic ‘did that painting just blink?’ approach, or occupants moving in and out of frame, they’re an effective piece of spooky decoration – and now you can make your own!

Adafruit’s AdaBox

John Park, maker extraordinaire, recently posted a live make video where he used the contents of the Raspberry Pi-themed AdaBox 005 to create a blinking portrait.

AdaBox 005 Raspberry Pi Haunted Portrait

The Adabox is Adafruit’s own maker subscription service where plucky makers receive a mystery parcel containing exciting tech and inspirational builds. Their more recent delivery, the AdaBox 005, contains a Raspberry Pi Zero, their own Joy Bonnet, a case, and peripherals, including Pimoroni’s no-solder Hammer Headers.

AdaBox 005 Raspberry Pi Haunted Portrait

While you can purchase the AdaBoxes as one-off buys, subscribers get extra goodies. With AdaBox 005, they received bonus content including Raspberry Pi swag in the form of stickers, and a copy of The MagPi Magazine.

AdaBox 005 Raspberry Pi Haunted Portrait

The contents of AdaBox 005 allows makers to build their own Raspberry Pi Zero tiny gaming machine. But the ever-working minds of the Adafruit team didn’t want to settle there, so they decided to create more tutorials based on the box’s contents, such as John Park’s Haunted Portrait.

Bringing a portrait to life

Alongside the AdaBox 005 content, all of which can be purchased from Adafruit directly, you’ll need a flat-screen monitor and a fancy frame. The former could be an old TV or computer screen while the latter, unless you happen to have an ornate frame that perfectly fits your monitor, can be made from cardboard, CNC-cut wood or gold-painted macaroni and tape … probably.

Adafruit Raspberry Pi Haunted Portrait

You’ll need to attach headers to your Raspberry Pi Zero. For those of you who fear the soldering iron, the Hammer Headers can be hammered into place without the need for melty hot metal. If you’d like to give soldering a go, you can follow Laura’s Getting Started With Soldering tutorial video.

Adafruit Raspberry Pi Haunted Portrait Hammer Header

In his tutorial, John goes on to explain how to set up the Joy Bonnet (if you wish to use it as an added controller), set your Raspberry Pi to display in portrait mode, and manipulate an image in Photoshop or GIMP to create the blinking effect.

Adafruit Raspberry Pi Haunted Portrait

Blinking eyes are just the start of the possibilities for this project. This is your moment to show off your image manipulation skills! Why not have the entire head flash to show the skull within? Or have an ethereal image appear in the background of an otherwise unexceptional painting of a bowl of fruit?

In the final stages of the tutorial, John explains how to set an image slideshow running on the Pi, and how to complete the look with the aforementioned ornate frame. He also goes into detail about the importance of using a matte effect screen or transparent gels to give a more realistic ‘painted’ feel.

You’ll find everything you need to make your own haunted portrait here, including a link to John’s entire live stream.

Get spooky!

We’re going to make this for Pi Towers. In fact, I’m wondering whether I could create an entire gallery of portraits specifically for our reception area and see how long it takes people to notice …

… though I possibly shouldn’t have given my idea away on this rather public blog post.

If you make the Haunted Portrait, or any other Halloween-themed Pi build, make sure you share it with us via social media, or in the comments below.

The post Spooktacular Halloween Haunted Portrait appeared first on Raspberry Pi.

RaspiReader: build your own fingerprint reader

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/raspireader-fingerprint-scanner/

Three researchers from Michigan State University have developed a low-cost, open-source fingerprint reader which can detect fake prints. They call it RaspiReader, and they’ve built it using a Raspberry Pi 3 and two Camera Modules. Joshua and his colleagues have just uploaded all the info you need to build your own version — let’s go!

GIF of fingerprint match points being aligned on fingerprint, not real output of RaspiReader software

Sadly not the real output of the RaspiReader

Falsified fingerprints

We’ve probably all seen a movie in which a burglar crosses a room full of laser tripwires and then enters the safe full of loot by tricking the fingerprint-secured lock with a fake print. Turns out, the second part is not that unrealistic: you can fake fingerprints using a range of materials, such as glue or latex.

Examples of live and fake fingerprints collected by the RaspiReader team

The RaspiReader team collected live and fake fingerprints to test the device

If the spoof print layer capping the spoofer’s finger is thin enough, it can even fool readers that detect blood flow, pulse, or temperature. This is becoming a significant security risk, not least for anyone who unlocks their smartphone using a fingerprint.

The RaspiReader

This is where Anil K. Jain comes in: Professor Jain leads a biometrics research group. Under his guidance, Joshua J. Engelsma and Kai Cao set out to develop a fingerprint reader with improved spoof-print detection. Ultimately, they aim to help the development of more secure commercial technologies. With their project, the team has also created an amazing resource for anyone who wants to build their own fingerprint reader.

So that replicating their device would be easy, they wanted to make it using inexpensive, readily available components, which is why they turned to Raspberry Pi technology.

RaspiReader fingerprint scanner by PRIP lab

The Raspireader and its output

Inside the RaspiReader’s 3D-printed housing, LEDs shine light through an acrylic prism, on top of which the user rests their finger. The prism refracts the light so that the two Camera Modules can take images from different angles. The Pi receives these images via a Multi Camera Adapter Module feeding into the CSI port. Collecting two images means the researchers’ spoof detection algorithm has more information to work with.

Comparison of live and spoof fingerprints

Real on the left, fake on the right

RaspiReader software

The Camera Adaptor uses the RPi.GPIO Python package. The RaspiReader performs image processing, and its spoof detection takes image colour and 3D friction ridge patterns into account. The detection algorithm extracts colour local binary patterns … please don’t ask me to explain! You can have a look at the researchers’ manuscript if you want to get stuck into the fine details of their project.

Build your own fingerprint reader

I’ve had my eyes glued to my inbox waiting for Josh to send me links to instructions and files for this build, and here they are (thanks, Josh)! Check out the video tutorial, which walks you through how to assemble the RaspiReader:

RaspiReader: Cost-Effective Open-Source Fingerprint Reader

Building a cost-effective, open-source, and spoof-resilient fingerprint reader for $160* in under an hour. Code: https://github.com/engelsjo/RaspiReader Links to parts: 1. PRISM – https://www.amazon.com/gp/product/B00WL3OBK4/ref=oh_aui_detailpage_o05_s00?ie=UTF8&psc=1 (Better fit) https://www.thorlabs.com/thorproduct.cfm?partnumber=PS611 2. RaspiCams – https://www.amazon.com/gp/product/B012V1HEP4/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1 3. Camera Multiplexer https://www.amazon.com/gp/product/B012UQWOOQ/ref=oh_aui_detailpage_o04_s01?ie=UTF8&psc=1 4. Raspberry Pi Kit: https://www.amazon.com/CanaKit-Raspberry-Clear-Power-Supply/dp/B01C6EQNNK/ref=sr_1_6?ie=UTF8&qid=1507058509&sr=8-6&keywords=raspberry+pi+3b Whitepaper: https://arxiv.org/abs/1708.07887 * Prices can vary based on Amazon’s pricing. P.s.

You can find a parts list with links to suppliers in the video description — the whole build costs around $160. All the STL files for the housing and the Python scripts you need to run on the Pi are available on Josh’s GitHub.

Enhance your home security

The RaspiReader is a great resource for researchers, and it would also be a terrific project to build at home! Is there a more impressive way to protect a treasured possession, or secure access to your computer, than with a DIY fingerprint scanner?

Check out this James-Bond-themed blog post for Raspberry Pi resources to help you build a high-security lair. If you want even more inspiration, watch this video about a laser-secured cookie jar which Estefannie made for us. And be sure to share your successful fingerprint scanner builds with us via social media!

The post RaspiReader: build your own fingerprint reader appeared first on Raspberry Pi.

Adafruit’s read-only Raspberry Pi

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/adafruits-read-only/

For passive projects such as point-of-sale displays, video loopers, and your upcoming Halloween builds, Adafruit have come up with a read-only solution for powering down your Raspberry Pi without endangering your SD card.

Adafruit read-only raspberry pi

Pulling the plug

At home, at a coding club, or at a Jam, you rarely need to pull the plug on your Raspberry Pi without going through the correct shutdown procedure. To ensure a long life for your SD card and its contents, you should always turn off you Pi by selecting the shutdown option from the menu. This way the Pi saves any temporary files to the card before relinquishing power.

Dramatic reconstruction

By pulling the plug while your OS is still running, you might corrupt these files, which could result in the Pi failing to boot up again. The only fix? Wipe the SD card clean and start over, waving goodbye to all files you didn’t back up.

Passive projects

But what if it’s not as easy as selecting shutdown, because your Raspberry Pi is embedded deep inside the belly of a project? Maybe you’ve hot-glued your Zero W into a pumpkin which is now screwed to the roof of your porch, or your store has a bank of Pi-powered monitors playing ads and the power is set to shut off every evening. Without the ability to shut down your Pi via the menu, you risk the SD card’s contents every time you power down your project.

Read-only

Just in time of the plethora of Halloween projects we’re looking forward to this month, the clever folk at Adafruit have designed a solution for this issue. They’ve shared a script which forces the Raspberry Pi to run in read-only mode, so that powering it down via a plug pull will not corrupt the SD card.

But how?

The script makes the Pi save temporary files to the RAM instead of the SD card. Of course, this means that no files or new software can be written to the card. However, if that’s not necessary for your Pi project, you might be happy to make the trade-off. Note that you can only use Adafruit’s script on Raspbian Lite.

Find more about the read-only Raspberry Pi solution, including the script and optional GPIO-halt utility, on the Adafruit Learn page. And be aware that making your Pi read-only is irreversible, so be sure to back up the contents of your SD card before you implement the script.

Halloween!

It’s October, and we’re now allowed to get excited about Halloween and all of the wonderful projects you plan on making for the big night.

Adafruit read-only raspberry pi

Adafruit’s animated snake eyes

We’ll be covering some of our favourite spooky build on social media throughout the month — make sure to share yours with us, either in the comments below or on Facebook, Twitter, Instagram, or G+.

The post Adafruit’s read-only Raspberry Pi appeared first on Raspberry Pi.

Football Coach Retweets, Gets Sued for Copyright Infringement

Post Syndicated from Andy original https://torrentfreak.com/football-coach-retweets-gets-sued-for-copyright-infringement-170928/

When copyright infringement lawsuits hit the US courts, there’s often a serious case at hand. Whether that’s the sharing of a leaked movie online or indeed the mass infringement that allegedly took place on Megaupload, there’s usually something quite meaty to discuss.

A lawsuit filed this week in a Pennsylvania federal court certainly provides the later, but without managing to be much more than a fairly trivial matter in the first instance.

The case was filed by sports psychologist and author Dr. Keith Bell. It begins by describing Bell as an “internationally recognized performance consultant” who has worked with 500 teams, including the Olympic and national teams for the United States, Canada, Australia, New Zealand, Hong Kong, Fiji, and the Cayman Islands.

Bell is further described as a successful speaker, athlete and coach; “A four-time
collegiate All-American swimmer, a holder of numerous world and national masters swim records, and has coached several collegiate, high school, and private swim teams to competitive success.”

At the heart of the lawsuit is a book that Bell published in 1982, entitled Winning Isn’t Normal.

“The book has enjoyed substantial acclaim, distribution and publicity. Dr. Bell is the sole author of this work, and continues to own all rights in the work,” the lawsuit (pdf) reads.

Bell claims that on or about November 6, 2015, King’s College head football coach Jeffery Knarr retweeted a tweet that was initially posted from @NSUBaseball32, a Twitter account operated by Northeastern State University’s RiverHawks baseball team. The retweet, as shown in the lawsuit, can be seen below.

The retweet that sparked the lawsuit

“The post was made without authorization from Dr. Bell and without attribution
to Dr. Bell,” the lawsuit reads.

“Neither Defendant King’s College nor Defendant Jeffery Knarr contacted Dr.
Bell to request permission to use Dr. Bell’s copyrighted work. As of November 14, 2015, the post had received 206 ‘Retweets’ and 189 ‘Likes.’ Due to the globally accessible nature of Twitter, the post was accessible by Internet users across the world.”

Bell says he sent a cease and desist letter to NSU in September 2016 and shortly thereafter NSU removed the post, which removed the retweets. However, this meant that Knarr’s retweet had been online for “at least” 10 months and 21 days.

To put the icing on the cake, Bell also holds the trademark to the phrase “Winning Isn’t Normal”, so he’s suing Knarr and his King’s College employer for trademark infringement too.

“The Defendants included Plaintiff’s trademark twice in the Twitter post. The first instance was as the title of the post, with the mark shown in letters which
were emphasized by being capitalized, bold, and underlined,” the lawsuit notes.

“The second instance was at the end of the post, with the mark shown in letters which were emphasized by being capitalized, bold, underlined, and followed by three
exclamation points.”

Describing what appears to be a casual retweet as “willful, intentional and purposeful” infringement carried out “in disregard of and with indifference to Plaintiff’s rights,” Bell demands damages and attorneys fees from Knarr and his employer.

“As a direct and proximate result of said infringement by Defendants, Plaintiff is
entitled to damages in an amount to be proven at trial,” the lawsuit concludes.

Since the page from the book retweeted by Knarr is a small portion of the overall work, there may be a fair use defense. Nevertheless, defending this kind of suit is never cheap, so it’s probably fair to say there will already be a considerable amount of regret among the defendants at ever having set eyes on Bell’s 35-year-old book.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

The Data Tinder Collects, Saves, and Uses

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/09/the_data_tinder.html

Under European law, service providers like Tinder are required to show users what information they have on them when requested. This author requested, and this is what she received:

Some 800 pages came back containing information such as my Facebook “likes,” my photos from Instagram (even after I deleted the associated account), my education, the age-rank of men I was interested in, how many times I connected, when and where every online conversation with every single one of my matches happened…the list goes on.

“I am horrified but absolutely not surprised by this amount of data,” said Olivier Keyes, a data scientist at the University of Washington. “Every app you use regularly on your phone owns the same [kinds of information]. Facebook has thousands of pages about you!”

As I flicked through page after page of my data I felt guilty. I was amazed by how much information I was voluntarily disclosing: from locations, interests and jobs, to pictures, music tastes and what I liked to eat. But I quickly realised I wasn’t the only one. A July 2017 study revealed Tinder users are excessively willing to disclose information without realising it.

“You are lured into giving away all this information,” says Luke Stark, a digital technology sociologist at Dartmouth University. “Apps such as Tinder are taking advantage of a simple emotional phenomenon; we can’t feel data. This is why seeing everything printed strikes you. We are physical creatures. We need materiality.”

Reading through the 1,700 Tinder messages I’ve sent since 2013, I took a trip into my hopes, fears, sexual preferences and deepest secrets. Tinder knows me so well. It knows the real, inglorious version of me who copy-pasted the same joke to match 567, 568, and 569; who exchanged compulsively with 16 different people simultaneously one New Year’s Day, and then ghosted 16 of them.

“What you are describing is called secondary implicit disclosed information,” explains Alessandro Acquisti, professor of information technology at Carnegie Mellon University. “Tinder knows much more about you when studying your behaviour on the app. It knows how often you connect and at which times; the percentage of white men, black men, Asian men you have matched; which kinds of people are interested in you; which words you use the most; how much time people spend on your picture before swiping you, and so on. Personal data is the fuel of the economy. Consumers’ data is being traded and transacted for the purpose of advertising.”

Tinder’s privacy policy clearly states your data may be used to deliver “targeted advertising.”

It’s not Tinder. Surveillance is the business model of the Internet. Everyone does this.

Boston Red Sox Caught Using Technology to Steal Signs

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/09/boston_red_sox_.html

The Boston Red Sox admitted to eavesdropping on the communications channel between catcher and pitcher.

Stealing signs is believed to be particularly effective when there is a runner on second base who can both watch what hand signals the catcher is using to communicate with the pitcher and can easily relay to the batter any clues about what type of pitch may be coming. Such tactics are allowed as long as teams do not use any methods beyond their eyes. Binoculars and electronic devices are both prohibited.

In recent years, as cameras have proliferated in major league ballparks, teams have begun using the abundance of video to help them discern opponents’ signs, including the catcher’s signals to the pitcher. Some clubs have had clubhouse attendants quickly relay information to the dugout from the personnel monitoring video feeds.

But such information has to be rushed to the dugout on foot so it can be relayed to players on the field — a runner on second, the batter at the plate — while the information is still relevant. The Red Sox admitted to league investigators that they were able to significantly shorten this communications chain by using electronics. In what mimicked the rhythm of a double play, the information would rapidly go from video personnel to a trainer to the players.

This is ridiculous. The rules about what sorts of sign stealing are allowed and what sorts are not are arbitrary and unenforceable. My guess is that the only reason there aren’t more complaints is because everyone does it.

The Red Sox responded in kind on Tuesday, filing a complaint against the Yankees claiming that the team uses a camera from its YES television network exclusively to steal signs during games, an assertion the Yankees denied.

Boston’s mistake here was using a very conspicuous Apple Watch as a communications device. They need to learn to be more subtle, like everyone else.

Windstream Gives Up Preemptive Fight Over ISP’s Piracy Liability

Post Syndicated from Ernesto original https://torrentfreak.com/windstream-gives-up-preemptive-fight-over-isps-piracy-liability-170920/

Can an Internet provider be held liable for subscribers who share pirated files? Yes, a Virginia federal jury ruled two years ago.

This verdict caused great uncertainty in the ISP industry, as several companies suddenly realized that they could become the next target.

Internet provider Windstream is among the companies that are worried about the fallout. With 1.1 million subscribers nationwide, it is one of the larger Internet providers in the United States. As such, it receives takedown notices on a regular basis.

Many of these notices come from music rights group BMG, which accused Windstream and its subscribers of various copyright infringements. These notices are issued by the monitoring outfit Rightscorp and often come with a settlement demand for the account holders.

When Windstream refused to forward these notices, as it’s not required to do so by law, BMG and Rightscorp increased the pressure. They threatened that the ISP could be liable for millions of dollars in piracy damages for failing to disconnect repeat infringers.

Faced with this threat, Windstream filed a request for declaratory judgment at a New York District Court last year, requesting a legal ruling on the matter. This preemptive lawsuit didn’t turn out as planned for the ISP.

In April the court ruled that there is no ‘actual controversy’ and that it can’t issue a hypothetical and advisory opinion without concrete facts. As such, the case was dismissed for lack of jurisdiction.

Windstream didn’t throw in the towel right away though and appealed the verdict. The ISP argued that the $150,000 in damages per infringement BMG claimed caused a real controversy.

“BMG’s accusations were not idle threats in light of the undisputed fact that BMG had recently obtained a $25,000,000 recovery against another conduit ISP based on similar claims,” the ISP wrote in a brief last month.

“Thus, the undisputed facts conclusively establish that an actual controversy exists to support Windstream’s request for a declaration that it is not liable for any alleged infringement of BMG’s copyrights.”

Despite Windstream’s initial persistence, something changed in recent weeks. Without any prior signs in the court docket, the company has now asked the Judge to dismiss the case entirely, with both parties paying their own costs.

“Windstream respectfully requests that this Court dismiss in full Windstream’s present appeal with prejudice against BMG and Rightscorp, with each party bearing its own costs in this appeal.”

While there is no mention of a settlement of any kind, BMG and Rightscorp do not oppose the request. This effectively means that the case is over. The same previously happened in a similar lawsuit, where Internet provider RCN demanded a declaratory judgment.

This means that all eyes are once again on the case between BMG and Cox Communications, which got this all started and is currently under appeal.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.