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	<title>Game design &#8211; Noise</title>
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		<title>How pillars and triangles can focus your game design</title>
		<link>https://noise.getoto.net/2021/07/15/how-pillars-and-triangles-can-focus-your-game-design/</link>
		
		<dc:creator><![CDATA[Ian Dransfield]]></dc:creator>
		<pubDate>Thu, 15 Jul 2021 08:34:27 +0000</pubDate>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[wireframe]]></category>
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					<description><![CDATA[<p>In game design, freedom can lead to paralysis. But in the latest issue of Wireframe magazine, Stuart Maine explains how game pillars and the iron triangle will help you focus on what’s important. This article will cover two game development tools that are designed to help decide what’s important in the game you’re making. The…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/how-pillars-and-triangles-can-focus-your-game-design/">How pillars and triangles can focus your game design</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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