Security updates have been issued by Debian (django-anymail, libtasn1-6, and postgresql-9.1), Fedora (w3m), Mageia (389-ds-base, gcc, libtasn1, and p7zip), openSUSE (flatpak, ImageMagick, libjpeg-turbo, libsndfile, mariadb, plasma5-workspace, pound, and spice-vdagent), Oracle (kernel), Red Hat (flash-plugin), SUSE (docker, docker-runc, containerd, golang-github-docker-libnetwork and kernel), and Ubuntu (libvirt, miniupnpc, and QEMU).
Post Syndicated from Chad Woolf original https://aws.amazon.com/blogs/security/aws-adds-16-more-services-to-its-pci-dss-compliance-program/
AWS has added 16 more AWS services to its Payment Card Industry Data Security Standard (PCI DSS) compliance program, giving you more options, flexibility, and functionality to process and store sensitive payment card data in the AWS Cloud. The services were audited by Coalfire to ensure that they meet strict PCI DSS standards.
The newly compliant AWS services are:
- Amazon Inspector
- Amazon Macie
- Amazon QuickSight
- Amazon S3 Transfer Acceleration
- Amazon SageMaker
- Amazon Simple Notification Service
- AWS Batch
- AWS CodeBuild
- AWS [email protected]
- AWS Shield
- AWS Snowball
- AWS Snowball Edge
- AWS Snowmobile
- AWS Systems Manager
- AWS X-Ray
AWS now offers 58 services that are officially PCI DSS compliant, giving administrators more service options for implementing a PCI-compliant cardholder environment.
– Chad Woolf
The Document Liberation Project has announced five new or improved
libraries to export EPUB3 and import AbiWord, MS Publisher, PageMaker and
QuarkXPress files. “The libraries have been originally
developed for the LibreOffice 6.0 major release, but can be used by any
other software thanks to the OSI (Open Source Initiative) compliant
Post Syndicated from Rosa Langhammer original https://www.raspberrypi.org/blog/coolest-projects-young-people-raspberry-pi-community/
Coolest Projects is a world-leading annual showcase that empowers and inspires the next generation of digital creators, innovators, changemakers, and entrepreneurs. Young people come to the event to exhibit the cool ideas they have been working on throughout the year. And from 2018, Coolest Projects is open to young people across the Raspberry Pi community.
Coolest Projects is a world leading showcase that empowers and inspires the next generation of digital creators, innovators, changemakers and entrepreneurs! Find out more at: http://coolestprojects.org/
A huge fair for digital making
When Raspberry Pi’s Philip and Ben first visited Coolest Projects, they were blown away by the scope of the event, the number of children and young people who had travelled to Dublin to share their work, and the commitment they demonstrated to work ranging from Scratch projects to home-made hovercraft.
Coolest Projects International 2018 will be held in Dublin, Ireland, on Saturday 26 May. Participants will travel from all over the world to take part in a festival of creativity and tech. We hope you’ll be among them!
Coolest Projects International and Coolest Projects UK
As well as the flagship international event in Dublin, Ireland, there are regional events in other countries. All these events are now open to makers and creators across the Raspberry Pi community, from Dojos, Code Clubs, and Raspberry Jams.
This year, for the first time, we are bringing Coolest Projects to the UK for a spectacular regional event! Coolest Projects UK will be held at Here East in London on Saturday 28 April. We’re looking forward to discovering over 100 projects that young people have designed and built, and seeing them share their ideas and their passion for technology, make new friends, and learn from one another.
Who can take part?
If you’re up to 18 years of age and you’re in primary, secondary, or further education, you can join in. You can work as an individual or as part of a team of up to five. All projects are welcome, whether you’re a beginner or a seasoned expert.
You must be able to attend the event that you’re entering, whether Coolest Projects International or a regional event. Getting together with other makers and their fantastic projects is a really important and exciting part of the event, so you can’t take part with an online-only or video-only entry. There are a few rules to make sure everything runs smoothly and fairly, and you can read them here.
How do I join in?
Your project should fit into one of six broad categories, covering everything from Scratch to hardware projects. If you’ve made something with tech, or you’ve got a project idea, it will probably fit into one of them! Once you’ve picked your project, you need to register it and apply for your space at the event. You can register for Coolest Projects International 2018 right now, and registration for Coolest Projects UK 2018 will open on Wednesday: join our email list to get an update when it does.
How will you choose who gets a place?
There are places available for 750 projects, and our goal is to have enough room for everyone who wants to come. If more makers want to bring their projects than there are places available, we’ll select entries to show a balance of projects from different regions and different parts of our communities, from groups and individuals, and from girls and boys, as well as a good mixture of projects across different categories.
I need help to get started, or help to get there
To help get your ideas flowing and guide you through your project, we’ve prepared a set of How to build a project worksheets. And if you’d like to attend Coolest Projects International, but the cost of travel is a problem, you can apply for a travel bursary by 31 January.
Coolest Projects is about rewarding creativity, and we know the Raspberry Pi community has that in spades. It’s about having an idea and making it a reality using the skills you have, whether this is your first project or your fifteenth. We can’t wait to see you at Coolest Projects UK or Coolest Projects International this year!
The post Coolest Projects: for young people across the Raspberry Pi community appeared first on Raspberry Pi.
Security updates have been issued by Debian (bind9, couchdb, lucene-solr, mysql-5.5, openocd, and php5), Mageia (gdk-pixbuf2.0, golang, and mariadb), openSUSE (curl, gd, ImageMagick, lxterminal, ncurses, newsbeuter, perl-XML-LibXML, and xmltooling), Oracle (kernel), and SUSE (xmltooling).
Security updates have been issued by Arch Linux (qtpass), Debian (libkohana2-php, libxml2, transmission, and xmltooling), Fedora (kernel and qpid-cpp), Gentoo (PolarSSL and xen), Mageia (flash-player-plugin, irssi, kernel, kernel-linus, kernel-tmb, libvorbis, microcode, nvidia-current, php & libgd, poppler, webkit2, and wireshark), openSUSE (gifsicle, glibc, GraphicsMagick, gwenhywfar, ImageMagick, libetpan, mariadb, pngcrush, postgresql94, rsync, tiff, and wireshark), and Oracle (kernel).
Post Syndicated from Jeff Barr original https://aws.amazon.com/blogs/aws/aws-iot-greengrass-and-machine-learning-for-connected-vehicles-at-ces/
Last week I attended a talk given by Bryan Mistele, president of Seattle-based INRIX. Bryan’s talk provided a glimpse into the future of transportation, centering around four principle attributes, often abbreviated as ACES:
Autonomous – Cars and trucks are gaining the ability to scan and to make sense of their environments and to navigate without human input.
Connected – Vehicles of all types have the ability to take advantage of bidirectional connections (either full-time or intermittent) to other cars and to cloud-based resources. They can upload road and performance data, communicate with each other to run in packs, and take advantage of traffic and weather data.
Electric – Continued development of battery and motor technology, will make electrics vehicles more convenient, cost-effective, and environmentally friendly.
Shared – Ride-sharing services will change usage from an ownership model to an as-a-service model (sound familiar?).
Individually and in combination, these emerging attributes mean that the cars and trucks we will see and use in the decade to come will be markedly different than those of the past.
On the Road with AWS
AWS customers are already using our AWS IoT, edge computing, Amazon Machine Learning, and Alexa products to bring this future to life – vehicle manufacturers, their tier 1 suppliers, and AutoTech startups all use AWS for their ACES initiatives. AWS Greengrass is playing an important role here, attracting design wins and helping our customers to add processing power and machine learning inferencing at the edge.
AWS customer Aptiv (formerly Delphi) talked about their Automated Mobility on Demand (AMoD) smart vehicle architecture in a AWS re:Invent session. Aptiv’s AMoD platform will use Greengrass and microservices to drive the onboard user experience, along with edge processing, monitoring, and control. Here’s an overview:
Another customer, Denso of Japan (one of the world’s largest suppliers of auto components and software) is using Greengrass and AWS IoT to support their vision of Mobility as a Service (MaaS). Here’s a video:
AWS at CES
The AWS team will be out in force at CES in Las Vegas and would love to talk to you. They’ll be running demos that show how AWS can help to bring innovation and personalization to connected and autonomous vehicles.
Personalized In-Vehicle Experience – This demo shows how AWS AI and Machine Learning can be used to create a highly personalized and branded in-vehicle experience. It makes use of Amazon Lex, Polly, and Amazon Rekognition, but the design is flexible and can be used with other services as well. The demo encompasses driver registration, login and startup (including facial recognition), voice assistance for contextual guidance, personalized e-commerce, and vehicle control. Here’s the architecture for the voice assistance:
Connected Vehicle Solution – This demo shows how a connected vehicle can combine local and cloud intelligence, using edge computing and machine learning at the edge. It handles intermittent connections and uses AWS DeepLens to train a model that responds to distracted drivers. Here’s the overall architecture, as described in our Connected Vehicle Solution:
Digital Content Delivery – This demo will show how a customer uses a web-based 3D configurator to build and personalize their vehicle. It will also show high resolution (4K) 3D image and an optional immersive AR/VR experience, both designed for use within a dealership.
Autonomous Driving – This demo will showcase the AWS services that can be used to build autonomous vehicles. There’s a 1/16th scale model vehicle powered and driven by Greengrass and an overview of a new AWS Autonomous Toolkit. As part of the demo, attendees drive the car, training a model via Amazon SageMaker for subsequent on-board inferencing, powered by Greengrass ML Inferencing.
To speak to one of my colleagues or to set up a time to see the demos, check out the Visit AWS at CES 2018 page.
If you are interested in this topic and want to learn more, the AWS for Automotive page is a great starting point, with discussions on connected vehicles & mobility, autonomous vehicle development, and digital customer engagement.
When you are ready to start building a connected vehicle, the AWS Connected Vehicle Solution contains a reference architecture that combines local computing, sophisticated event rules, and cloud-based data processing and storage. You can use this solution to accelerate your own connected vehicle projects.
Post Syndicated from Ana Visneski original https://aws.amazon.com/blogs/aws/aws-online-tech-talks-january-2018/
Happy New Year! Kick of 2018 right by expanding your AWS knowledge with a great batch of new Tech Talks. We’re covering some of the biggest launches from re:Invent including Amazon Neptune, Amazon Rekognition Video, AWS Fargate, AWS Cloud9, Amazon Kinesis Video Streams, AWS PrivateLink, AWS Single-Sign On and more!
January 2018– Schedule
Noted below are the upcoming scheduled live, online technical sessions being held during the month of January. Make sure to register ahead of time so you won’t miss out on these free talks conducted by AWS subject matter experts.
Webinars featured this month are:
Monday January 22
Analytics & Big Data
11:00 AM – 11:45 AM PT Analyze your Data Lake, Fast @ Any Scale Lvl 300
01:00 PM – 01:45 PM PT Deep Dive on Amazon Neptune Lvl 200
Tuesday, January 23
9:00 AM – 09:45 AM PT How to get the most out of Amazon Rekognition Video, a deep learning based video analysis service Lvl 300
11:00 AM – 11:45 AM Introducing AWS Fargate Lvl 200
01:00 PM – 02:00 PM PT Overview of Serverless Application Deployment Patterns Lvl 400
Wednesday, January 24
09:00 AM – 09:45 AM PT Introducing AWS Cloud9 Lvl 200
Analytics & Big Data
11:00 AM – 11:45 AM PT Deep Dive: Amazon Kinesis Video Streams
01:00 PM – 01:45 PM PT Introducing Amazon Aurora with PostgreSQL Compatibility Lvl 200
Thursday, January 25
09:00 AM – 09:45 AM PT Introducing Amazon SageMaker Lvl 200
11:00 AM – 11:45 AM PT Ionic and React Hybrid Web/Native Mobile Applications with Mobile Hub Lvl 200
01:00 PM – 01:45 PM PT Connected Product Development: Secure Cloud & Local Connectivity for Microcontroller-based Devices Lvl 200
Monday, January 29
11:00 AM – 11:45 AM PT Enterprise Solutions Best Practices 100 Achieving Business Value with AWS Lvl 100
01:00 PM – 01:45 PM PT Introduction to Amazon Lightsail Lvl 200
Tuesday, January 30
Security, Identity & Compliance
09:00 AM – 09:45 AM PT Introducing Managed Rules for AWS WAF Lvl 200
11:00 AM – 11:45 AM PT Improving Backup & DR – AWS Storage Gateway Lvl 300
01:00 PM – 01:45 PM PT Introducing the New Simplified Access Model for EC2 Spot Instances Lvl 200
Wednesday, January 31
09:00 AM – 09:45 AM PT Deep Dive on AWS PrivateLink Lvl 300
11:00 AM – 11:45 AM PT Preparing Your Team for a Cloud Transformation Lvl 200
01:00 PM – 01:45 PM PT The Nitro Project: Next-Generation EC2 Infrastructure Lvl 300
Thursday, February 1
Security, Identity & Compliance
09:00 AM – 09:45 AM PT Deep Dive on AWS Single Sign-On Lvl 300
11:00 AM – 11:45 AM PT How to Build a Data Lake in Amazon S3 & Amazon Glacier Lvl 300
Security updates have been issued by Arch Linux (linux-hardened, linux-lts, linux-zen, and mongodb), Debian (gdk-pixbuf, gifsicle, graphicsmagick, kernel, and poppler), Fedora (dracut, electron-cash, and firefox), Gentoo (backintime, binutils, chromium, emacs, libXcursor, miniupnpc, openssh, optipng, and webkit-gtk), Mageia (kernel, kernel-linus, kernel-tmb, openafs, and python-mistune), openSUSE (clamav-database, ImageMagick, kernel-firmware, nodejs4, and qemu), Red Hat (linux-firmware, ovirt-guest-agent-docker, qemu-kvm-rhev, redhat-virtualization-host, rhev-hypervisor7, rhvm-appliance, thunderbird, and vdsm), Scientific Linux (thunderbird), SUSE (kernel and qemu), and Ubuntu (firefox and poppler).
As might be guessed, a fair number of these updates are for the kernel and microcode changes to mitigate Meltdown and Spectre. More undoubtedly coming over the next weeks.
Security updates have been issued by CentOS (kernel, linux-firmware, and microcode_ctl), Debian (imagemagick), Fedora (kernel, libvirt, and python33), Mageia (curl, gdm, gnome-shell, libexif, libxml2, libxml2, perl-XML-LibXML, perl, swftools, and systemd), openSUSE (kernel-firmware), Oracle (kernel), Red Hat (kernel, kernel-rt, linux-firmware, and microcode_ctl), Scientific Linux (kernel, linux-firmware, and microcode_ctl), SUSE (ImageMagick, java-1_7_0-openjdk, kernel, kernel-firmware, microcode_ctl, qemu, and ucode-intel), and Ubuntu (apport, dnsmasq, and webkit2gtk).
Security updates have been issued by Debian (imagemagick, mercurial, and thunderbird), Fedora (asterisk, libexif, python-mistune, sensible-utils, shellinabox, and webkitgtk4), Mageia (glibc, kernel-firmware, and phpmyadmin), and openSUSE (global).
Security updates have been issued by Debian (enigmail, gimp, irssi, kernel, rsync, ruby1.8, and ruby1.9.1), Fedora (json-c and kernel), Mageia (libraw and transfig), openSUSE (enigmail, evince, ImageMagick, postgresql96, python-PyJWT, and thunderbird), Slackware (mozilla), and SUSE (evince).
We recently made some updates to AWS Training and Certification to make it easier for you to build your cloud skills and to learn about many of the new services that we launched at AWS re:Invent.
Free AWS Digital Training
You can now find over 100 new digital training classes at aws.training, all with unlimited access at no charge.
The courses were built by AWS experts and allow you to learn AWS at your own pace, helping you to build foundational knowledge for dozens of AWS services and solutions. You can also access some more advanced training on Machine Learning and Storage.
Here are some of the new digital training topics:
- Introduction to Machine Learning
- Introduction to Amazon GuardDuty
- Introduction to Amazon SageMaker
- Introduction to AWS IoT Device Management
- Introduction to AWS Fargate
- Introduction to AWS Greengrass
You can browse through the available topics, enroll in one that interests you, watch it, and track your progress by looking at your transcript:
AWS Certified Cloud Practitioner
Our newest certification exam, AWS Certified Cloud Practitioner, lets you validate your overall understanding of the AWS Cloud with an industry-recognized credential. It covers four domains: cloud concepts, security, technology, and billing and pricing. We recommend that you have at least six months of experience (or equivalent training) with the AWS Cloud in any role, including technical, managerial, sales, purchasing, or financial.
To help you prepare for this exam, take our new AWS Cloud Practitioner Essentials course , one of the new AWS digital training courses. This course will give you an overview of cloud concepts, AWS services, security, architecture, pricing, and support. In addition to helping you validate your overall understanding of the AWS Cloud, AWS Certified Cloud Practitioner also serves as a new prerequisite option for the Big Data Specialty and Advanced Networking Specialty certification exams.
Go For It!
I’d like to encourage you to check out aws.training and to enroll in our free digital training in order to learn more about AWS and our newest services. You can strengthen your skills, add to your knowledge base, and set a goal of earning your AWS Certified Cloud Practitioner certification in the new year.
AWS has updated its certifications against ISO 9001, ISO 27001, ISO 27017, and ISO 27018 standards, bringing the total to 67 services now under ISO compliance. We added the following 29 services this cycle:
For the complete list of services under ISO compliance, see AWS Services in Scope by Compliance Program.
AWS maintains certifications through extensive audits of its controls to ensure that information security risks that affect the confidentiality, integrity, and availability of company and customer information are appropriately managed.
You can download copies of the AWS ISO certificates that contain AWS’s in-scope services and Regions, and use these certificates to jump-start your own certification efforts:
- AWS ISO 9001 certificate
- AWS ISO 27001 certificate
- AWS ISO 27017 certificate
- AWS ISO 27018 certificate
AWS does not increase service costs in any AWS Region as a result of updating its certifications.
To learn more about compliance in the AWS Cloud, see AWS Cloud Compliance.
Post Syndicated from Eevee original https://eev.ee/release/2017/11/23/eevee-mugshot-set-for-doom/
A full replacement of Doomguy’s vast array of 42 expressions.
You can get it yourself if you want to play Doom as me, for some reason? It does nothing but replace a few sprites, so it works with any Doom flavor (including vanilla) on 1, 2, or Final. Just run Doom with
-file eeveemug.wad. With GZDoom, you can load it automatically.
I don’t entirely know why I did this. I drew the first one on a whim, then realized there was nothing really stopping me from making a full set, so I spent a day doing that.
The funny thing is that I usually play Doom with ZDoom’s “alternate” HUD. It’s a full-screen overlay rather than a huge bar, and — crucially — it does not show the mugshot. It can’t even be configured to show the mugshot. As far as I’m aware, it can’t even be modded to show the mugshot. So I have to play with the OG status bar if I want to actually use the thing I made.
I’m pretty happy with the results overall! I think I did a decent job emulating the Doom “surreal grit” style. I did the shading with Aseprite‘s shading mode — instead of laying down a solid color, it shifts pixels along a ramp of colors you select every time you draw over them. Doom’s palette has a lot of browns, so I made a ramp out of all of them and kept going over furry areas, nudging pixels into being lighter or darker, until I liked the texture. It was a lot like making a texture in a sketch with a lot of scratchy pencil strokes.
I also gleaned some interesting things about smoothness and how the eye interprets contours? I tried to explain this on Twitter and had a hell of a time putting it into words, but the short version is that it’s amazing to see the difference a single misplaced pixel can make, especially as you slide that pixel between dark and light.
Speaking of which, Doom’s palette is incredibly weird to work with. Thank goodness Eevees are brown! The game does have to draw arbitrary levels of darkness all with the same palette, which partly explains the number of dark colors and gradients — but I believe a number of the colors are exact duplicates, so close they might as well be duplicates, or completely unused in stock Doom assets. I guess they had no reason to optimize for people trying to add arbitrary art to the game 25 years later, though. (And nowadays, GZDoom includes a truecolor software renderer, so the palette is becoming less and less important.)
I originally wanted the god mode sprite to be a Sylveon, but Sylveon is made of pink and azure and blurple, and I don’t think I could’ve pulled it off with this set of colors. I even struggled with the color of the mane a bit — I usually color it with pretty pale colors, but Doom only has a couple of those, and they’re very saturated. I ended up using a lot more dark yellows than I would normally, and thankfully it worked out pretty well.
The most significant change I made between the original sprite and the final set was the eye color:
STFST20, a frame from the default three-frame “glacing around” animation that plays when the player has between 40 and 59 health. Doom Wiki has a whole article on the mugshot if you’re interested.)
The blue eyes in my original just do not work at all. The Doom palette doesn’t have a lot of subtle colors, and its blues in particular are incredibly bad. In the end, I made the eyes basically black, though with a couple pixels of very dark blue in them.
After I decided to make the full set, I started by making a neutral and completely healthy front pose, then derived the others from that (with a very complicated system of layers). You can see some of the side effects of that here: the face doesn’t actually turn when glancing around, because hoo boy that would’ve been a lot of work, and so the cheek fluff is visible on both sides.
I also notice that there are two columns of identical pixels in each eye! I fixed that in the glance to the right, but must’ve forgotten about it here. Oh, well; I didn’t even notice until I zoomed in just now.
The original sprites might not be quite aligned correctly in the above image. The available space in the status bar is 35×31, of which a couple pixels go to an inset border, leaving 33×30. I drew all of my sprites at that size, but the originals are all cropped and have varying offsets (part of the Doom sprite format). I extremely can’t be assed to check all of those offsets for over a dozen sprites, so I just told ImageMagick to center them. (I only notice right now that some of the original sprites are even a full 31 pixels tall and draw over the top border that I was so careful to stay out of!)
Anyway, this is a representative sample of the Doom mugshot poses.
The top row shows all eight frames at full health. The first three are the “idle” state, drawn when nothing else is going on; the sprite usually faces forwards, but glances around every so often at random. The forward-facing sprite is the one I finalized first.
I tried to take a lot of cues from the original sprite, seeing as I wanted to match the style. I’d never tried drawing a sprite with a large palette and a small resolution before, and the first thing that struck me was Doomguy’s lips — the upper lip, lips themselves, and shadow under the lower lip are all created with only one row of pixels each. I thought that was amazing. Now I even kinda wish I’d exaggerated that effect a bit more, but I was wary of going too dark when there’s a shadow only a couple pixels away. I suppose Doomguy has the advantage of having, ah, a chin.
I did much the same for the eyebrows, which was especially necessary because Doomguy has more of a forehead than my Eevee does. I probably could’ve exaggerated those a bit more, as well! Still, I love how they came out — especially in the simple looking-around frames, where even a two-pixel eyebrow raise is almost comically smug.
The fourth frame is a wild-ass grin (even named
STFEVL0), which shows for a short time after picking up a new weapon. Come to think of it, that’s a pretty rare occurrence when playing straight through one of the Doom games; you keep your weapons between levels.
The fifth through seventh are also a set. If the player takes damage, the status bar will briefly show one of these frames to indicate where the damage is coming from. You may notice that where Doomguy bravely faces the source of the pain, I drew myself wincing and recoiling away from it.
The middle frame of that set also appears while the player is firing continuously (regardless of damage), so I couldn’t really make it match the left and right ones. I like the result anyway. It was also great fun figuring out the expressions with the mouth — that’s another place where individual pixels make a huge difference.
Finally, the eighth column is the legendary “ouch” face, which appears when the player takes more than 20 damage at once. It may look completely alien to you, because vanilla Doom has a bug that only shows this face when the player gains 20 or more health while taking damage. This is vanishingly rare (though possible!), so the frame virtually never appears in vanilla Doom. Lots of source ports have fixed this bug, making the ouch face it a bit better known, but I usually play without the mugshot visible so it still looks super weird to me. I think my own spin on it is a bit less, ah, body horror?
The second row shows deterioration. It is pretty weird drawing yourself getting beaten up.
A lot of Doomguy’s deterioration is in the form of blood dripping from under his hair, which I didn’t think would translate terribly well to a character without hair. Instead, I went a little cartoony with it, adding bandages here and there. I had a little bit of a hard time with the bloodshot eyes at this resolution, which I realize as I type it is a very poor excuse when I had eyes three times bigger than Doomguy’s. I do love the drooping ears, with the possible exception of the fifth state, which I’m not sure is how that would actually look…? Oh well. I also like the bow becoming gradually unravelled, eventually falling off entirely when you die.
Oh, yes, the sixth frame there (before the gap) is actually for a dead player. Doomguy’s bleeding becomes markedly more extreme here, but again that didn’t really work for me, so I went a little sillier with it. A little. It’s still pretty weird drawing yourself dead.
That leaves only god mode, which is incredible. I love that glow. I love the faux whisker shapes it makes. I love how it fades into the background. I love that 100% pure “oh this is pretty good” smile. It all makes me want to just play Doom in god mode forever.
Now that I’ve looked closely at these sprites again, I spy a good half dozen little inconsistencies and nitpicks, which I’m going to refrain from spelling out. I did do this in only a day, and I think it came out pretty dang well considering.
Maybe I’ll try something else like this in the future. Not quite sure what, though; there aren’t many small and self-contained sets of sprites like this in Doom. Monsters are several times bigger and have a zillion different angles. Maybe some pickups, which only have one frame?
Hmm. Parting thought: I’m not quite sure where I should host this sort of one-off thing. It arguably belongs on Itch, but seems really out of place alongside entire released games. It also arguably belongs on the idgames archive, but I’m hesitant to put it there because it’s such an obscure thing of little interest to a general audience. At the moment it’s just a file I’ve uploaded to wherever on my own space, but I now have three little Doom experiments with no real permanent home.
Security updates have been issued by Arch Linux (icu and lib32-icu), CentOS (firefox), Debian (imagemagick, konversation, libspring-ldap-java, libxml-libxml-perl, lynx-cur, ming, opensaml2, poppler, procmail, shibboleth-sp2, and xen), Fedora (firefox, java-9-openjdk, jbig2dec, kernel, knot, knot-resolver, qt5-qtwebengine, and roundcubemail), Gentoo (adobe-flash, couchdb, icedtea-bin, and phpunit), Mageia (apr, bluez, firefox, jq, konversation, libextractor, and quagga), Oracle (firefox), Red Hat (firefox), and Scientific Linux (firefox).
Security updates have been issued by Arch Linux (firefox, flashplugin, lib32-flashplugin, and mediawiki), CentOS (kernel and php), Debian (firefox-esr, jackson-databind, and mediawiki), Fedora (apr, apr-util, chromium, compat-openssl10, firefox, ghostscript, hostapd, icu, ImageMagick, jackson-databind, krb5, lame, liblouis, nagios, nodejs, perl-Catalyst-Plugin-Static-Simple, php, php-PHPMailer, poppler, poppler-data, rubygem-ox, systemd, webkitgtk4, wget, wordpress, and xen), Mageia (flash-player-plugin, icu, jackson-databind, php, and roundcubemail), Oracle (kernel and php), Red Hat (openstack-aodh), SUSE (wget and xen), and Ubuntu (apport and webkit2gtk).
Security updates have been issued by Arch Linux (konversation), Debian (graphicsmagick and konversation), Fedora (git-annex, ImageMagick, kernel, and libgcrypt), Oracle (kernel), Red Hat (httpd), SUSE (firefox, nss), and Ubuntu (perl and postgresql-9.3, postgresql-9.5, postgresql-9.6).