Tag Archives: nsfw

The NSFW Roomba that screams when it bumps into stuff

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/the-nsfw-roomba-that-screams-when-it-bumps-into-stuff/

Hide yo’ kids, hide yo’ wife — today’s project is NSF(some)W, or for your kids. LOTS OF SWEARS. You have been warned. We’re not embedding the video here so you can decide for yourself whether or not to watch it — click on the image below to watch a sweary robot on YouTube.

Sweary Roomba

Michael Reeves is best known for such… educational Raspberry Pi projects as:

He’s back, this time with yet another NSFW (depending on your W) project that triggers the sensors in a Roomba smart vacuum to scream in pain whenever it bumps into an object.

Because why not?

How it’s made

We have no clue. So very done with fans asking for the project to be made — “I hate every single one of you!” — Michael refuses to say how he did it. But we know this much is true: the build uses optical sensors, relays, a radio receiver, and a Raspberry Pi. How do I know this? Because he showed us:

Roomba innards

But as for the rest? We leave it up to you, our plucky community of tinkerers, to figure it out. Share your guesses in the comments.

More Michael Reeves

Michael is one of our Pi Towers guilty pleasures and if, like us, you want to watch more of his antics, you should subscribe to him on YouTube.

The post The NSFW Roomba that screams when it bumps into stuff appeared first on Raspberry Pi.

‘Anonymous’ Hackers Deface Russian Govt. Site to Protest Web-Blocking (NSFW)

Post Syndicated from Andy original https://torrentfreak.com/anonymous-hackers-deface-russian-govt-site-to-protest-web-blocking-nsfw-180512/

Last month, Russian authorities demonstrated that when an entity breaks local Internet rules, no stone will be left unturned to make them pay, whatever the cost.

The disaster waiting to happen began when encrypted messaging service Telegram refused to hand over its encryption keys to the state. In response, the Federal Security Service filed a lawsuit, which it won, compelling it Telegram do so. With no response, Roscomnadzor obtained a court order to have Telegram blocked.

In a massive response, Russian ISPs – at Roscomnadzor’s behest – began mass-blocking IP addresses on a massive scale. Millions of IP addresses belong to Amazon, Google and other innocent parties were rendered inaccessible in Russia, causing chaos online.

Even VPN providers were targeted for facilitating access to Telegram but while the service strained under the pressure, it never went down and continues to function today.

In the wake of the operation there has been some attempt at a cleanup job, with Roscomnadzor announcing this week that it had unblocked millions of IP addresses belonging to Google.

“As part of a package of the measures to enforce the court’s decision on Telegram, Roskomnadzor has removed six Google subnets (more than 3.7 million IP-addresses) from the blocklist,” the telecoms watchdog said in a statement.

“In this case, the IP addresses of Telegram, which are part of these subnets, are fully installed and blocked. Subnets are unblocked in order to ensure the correct operation of third-party Internet resources.”

But while Roscomnadzor attempts to calm the seas, those angered by Russia’s carpet-bombing of the Internet were determined to make their voices heard. Hackers attacked the website of the Federal Agency for International Cooperation this week, defacing it with scathing criticism combined with NSFW suggestions and imagery.

“Greetings, Roskomnadzor,” the message began.

“Your recent destructive actions towards the Russian internet sector have led us to believe that you are nothing but a bunch of incompetent mindless worms. You shall not be able to continue this pointless vandalism any further.”

Signing off with advice to consider the defacement as a “final warning”, the hackers disappeared into the night after leaving a simple signature.

“Yours, Anonymous,” they wrote.

But the hackers weren’t done yet. In a NSFW cartoon strip that probably explains itself, ‘Anonymous’ suggested that Roscomnadzor should perhaps consider blocking itself, with the implement depicted in the final frame.

“Anus, block yourself Roscomnadzor”

But while Russia’s attack on Telegram raises eyebrows worldwide, the actions of those in authority continue to baffle.

Last week, Prime Minister Dmitry Medvedev’s press secretary, Natalia Timakova, publicly advised a colleague to circumvent the Telegram blockade using a VPN, effectively undermining the massive efforts of the authorities. This week the head of Roscomnadzor only added to the confusion.

Effectively quashing rumors that he’d resigned due to the Telegram fiasco, Alexander Zharov had a conversation with the editor-in-chief of radio station ‘Says Moscow’.

During the liason, which took place during the Victory Parade in Red Square, Zharov was asked how he could be contacted. When Telegram was presented as a potential method, Zharov confirmed that he could be reached via the platform.

Finally, in a move that’s hoped could bring an end to the attack on the platform and others like it, Telegram filed an appeal this week challenging a decision by the Supreme Court of Russia which allows the Federal Security Service to demand access to encryption keys.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Weekly roundup: Re-emerging

Post Syndicated from Eevee original https://eev.ee/dev/2018/03/03/weekly-roundup-re-emerging/

Hi! It’s been three weeks again. But this time it’s because I was up to my eyeballs in making a video game, and I generally don’t have much to say during those spans beyond “I’m making a video game”.

  • alice: We made a video game! Or, at least, a demo. Note: extremely NSFW (although that link is fine; it’s just a release post).

    I hadn’t used Ren’Py a month ago, so there was a lot of scurrying around trying to figure out how to make it do what I want, and then there was a lot of fiction-writing which I have a tough time getting into, but I’m pretty happy with how it came out. Now we just need to make the other 80% of it.

  • idchoppers: Oh, yeah, I got the geometry thing I was doing basically working. Next I gotta adjust the algorithm to work with an arbitrary number of input shapes, which is slightly more complicated.

  • blog: Wrote about some tech wishes for 2018. Wrote a decent chunk of a post about my experience with idchoppers and Rust and porting weird C++ code, but it had to wait until I’d actually gotten the thing working, and then I just didn’t finish it yet haha.

Yep, that’s it, really busy, bye

Alice’s Day Off demo

Post Syndicated from Eevee original https://eev.ee/release/2018/03/02/alices-day-off-demo/

🔗 Alice’s Day Off demo on itch

🚨🔞 HEADS UP: This game is super duper NSFW. It contains explicit cartoon porn. You have been warned! 🔞🚨

This is the game glip and I (and a co-writer) made for my horny game jam, Strawberry Jam 2. It’s a goofy visual novel about, well… sex, mostly. A few folks with no interest in the subject matter have played it and still enjoyed it, which seems like a great sign.

(Oh, right, and the jam is over, and has 63 entries! Like last year, they run the gamut from “highly abstract and thoughtful” to “let’s put porn in a game”.)

Some lingering thoughts about the process itself:


Visual novels combine narrative prose with the interaction of games, but the two forces are somewhat at odds: the more interaction you add, the more prose you have to write, with the worst case being a combinatoric explosion (which won’t even be appreciated by players who run through only once). And there’s a subtle tension between the design of those decisions and replay value, which… I maybe ought to go on about some other time.

Anyway, this is all really a distilled form of the problem of offering narrative choice in games in general, which I find fascinating, so I really wanted to play around with it. I have a few ideas for experimenting with what player choice even looks like in a visual novel, and we have thoughts about narrative variety at all levels so there’s something to appreciate no matter how much or little you replay the game.

Alas! We had to drastically cut down what we wanted to do due to time constraints, hence calling this a “demo”; it’s a sample of ten (mostly linear) routes. It’s good stuff, I’m happy with how it came out, and there’s a pretty decent chunk of it — I think a straight read in one sitting takes about an hour — but I naturally compare it to everything I know isn’t there.


This was my first time using Ren’Py, and it defied my assumptions so utterly that I have to go write a separate post about it now. I think it came out pretty well, considering I’d never touched the engine before three weeks ago.

The touch I like the most is the custom title screen, seen above. I think it’s fairly important to hide obvious traces of the engine you’re using, when feasible; otherwise the end result is covered in someone else’s (generic) fingerprints, not yours. So we added a splash, added a title screen, and completely changed the in-game interface. (The in-game menu is basically the same, but it’s general-purpose enough that I’m not sure it’s really worth changing. Maybe?)


Part of the point of this exercise was to force me to actually sit down and write a story, an activity I often attempt to do and then awkwardly shy away from. It feels like pushing against a river of molasses: it takes me so long just to get started at all, and if I stumble even slightly, I lose my momentum completely and have to start all over. It’s my ADD final boss.

Suffice to say, I spent a good chunk of the month mostly not-writing, which was frustrating and didn’t get us very far. It wasn’t until the final week that I felt like I really hit my stride and started churning out big chunks of prose at a time. I don’t have any inspirational tale about how this happened; I just kept trying to do it and failing to do it until I finally did it. Hopefully it’ll be easier to get into from now on!

I did half the writing, and it’s endlessly hilarious to me that my co-writer and I both looked at each other’s prose and came away thinking “damn, I need to do it more like that!” Probably a good sign.

That’s all I’ve got; back to work!

Weekly roundup: Lost time

Post Syndicated from Eevee original https://eev.ee/dev/2018/02/13/weekly-roundup-lost-time/

I ran out of brain pills near the end of January due to some regulatory kerfuffle, and spent something like a week and a half basically in a daze. I have incredibly a lot of stuff to do right now, too, so not great timing… but, well, I guess no time would be especially good. Oh well. I got a forced vacation and played some Avernum.

Anyway, in the last three weeks, the longest span I’ve ever gone without writing one of these:

  • anise: I added a ✨ completely new menu feature ✨ that looks super cool and amazing and will vastly improve the game.

  • blog: I wrote SUPER game night 3, featuring a bunch of games from GAMES MADE QUICK??? 2.0! It’s only a third of them though, oh my god, there were just so many.

    I also backfilled some release posts, including one for Strawberry Jam 2 — more on that momentarily.

  • ???: Figured out a little roadmap and started on an ???.

  • idchoppers: Went down a whole rabbit hole trying to port some academic C++ to Rust, ultimately so I could intersect arbitrary shapes, all so I could try out this ridiculous idea to infer the progression through a Doom map. This was kind of painful, and is basically the only useful thing I did while unmedicated. I might write about it.

  • misc: I threw together a little PICO-8 prime sieve inspired by this video. It’s surprisingly satisfying.

    (Hmm, does this deserve a release post? Where should its permanent home be? Argh.)

  • art: I started to draw my Avernum party but only finished one of them. I did finish a comic celebrating the return of my brain pills.

  • neon vn: I contributed some UI and bugfixing to a visual novel that’ll be released on Floraverse tomorrow.

  • alice vn: For Strawberry Jam 2, glip and I are making a ludicrously ambitious horny visual novel in Ren’Py. Turns out Ren’Py is impressively powerful, and I’ve been having a blast messing with it. But also our idea requires me to write about sixty zillion words by the end of the month. I guess we’ll see how that goes.

    I have a (NSFW) progress thread going on my smut alt, but honestly, most of the progress for the next week will be “did more writing”.

I’m behind again! Sorry. I still owe a blog post for last month, and a small project for last month, and now blog posts for this month, and Anise game is kinda in limbo, and I don’t know how any of this will happen with this huge jam game taking priority over basically everything else. I’ll see if I can squeeze other stuff in here and there. I intended to draw more regularly this month, too, but wow I don’t think I can even spare an hour a day.

The jam game is forcing me to do a lot of writing that I’d usually dance around and avoid, though, so I think I’ll come out the other side of it much better and faster and more confident.

Welp. Back to writing!

Strawberry Jam 2 🍓

Post Syndicated from Eevee original https://eev.ee/release/2018/01/24/strawberry-jam-2/

🔗 Strawberry Jam 2 on itch

I’m running a game jam, and this announcement is before the jam starts! What a concept!

The idea is simple: you have all of February to make a horny game.

(This jam is, as you may have guessed, NSFW. 🔞)


I think there’s a lot of interesting potential at the intersection of sex and games, but we see very little exploration of it — in large part because mega-platforms like Steam (and its predecessor, Walmart) have historically been really squeamish about anything sexual. Unless it’s scantily-clad women draped over everything, that’s fine. But un-clad women are right out. Also gratuitous high-definition gore is cool. But no nipples!!

The result is a paltry cultural volume of games about sex, but as boundaries continue to be pushed without really being broken, we get more and more blockbuster games with sex awkwardly tacked on top as lazy titillation. “Ah, it’s a story-driven role-playing shooter, but in this one part you can have sex, which will affect nothing and never come up again, but you can see a butt!” Truly revolutionary.

The opposite end of the spectrum also exists, in the form of porn games where the game part is tacked on to make something interactive — you know, click really fast to make clothes fall off or whatever. It’s not especially engaging, but it’s more compelling than staring at a JPEG.

So my secret motive here is to encourage people to explore the vast gulf in the middle — to make games that are interesting as games and that feature sexuality as a fundamental part of the game. Something where both parts could stand alone, yet are so intertwined as to be inseparable.

The one genre that is seeing a lot of experimentation is the raunchy visual novel, which is a great example: they tend to tell stories where sexuality plays a heavy part, but they’re still compelling interactive stories and hold up on those grounds just as well. What, I wonder, would this same sort of harmony look like for other genres, other kinds of interaction? What does a horny racing game look like, or a horny inventory-horror game, or a horny brawler? Hell, why are there no horny co-op games to speak of? That seems obvious, right?

I haven’t said all this on the jam page because it would add half a dozen paragraphs to what is already a lengthy document. I also suspect that I’ll sound like I’m suggesting “a racing game but all the cars are dicks,” which isn’t quite right, and I’d need to blather even more to clarify. Anyway, it seems vaguely improper as the jam organizer to be telling people what kind of games not to make; last year I just tried to lead by example by making fox flux.


If exploring this design space seems interesting to you, please do join in! If you’ve never made a game before, this might be a great opportunity to give it a try — everything is going to be embarrassing and personal regardless. Maybe hop on Discord if you need help or want a teammate. Feel free to flip through last year’s entries, too, or my (super nsfw) thread where I played some and talked about them. Some of them are even open source, cough, cough.

Previously: