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	<title>Pacman &#8211; Noise</title>
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		<title>AI-Man: a handy guide to video game artificial intelligence</title>
		<link>https://noise.getoto.net/2020/10/12/ai-man-a-handy-guide-to-video-game-artificial-intelligence/</link>
		
		<dc:creator><![CDATA[Ryan Lambie]]></dc:creator>
		<pubDate>Mon, 12 Oct 2020 09:03:24 +0000</pubDate>
				<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Pacman]]></category>
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		<category><![CDATA[wireframe]]></category>
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					<description><![CDATA[<p>Discover how non-player characters make decisions by tinkering with this Unity-based Pac-Man homage. Paul Roberts wrote this for the latest issue of Wireframe magazine. From the first video game to the present, artificial intelligence has been a vital part of the medium. While most early games had enemies that simply walked left and right, like&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/ai-man-a-handy-guide-to-video-game-artificial-intelligence/">AI-Man: a handy guide to video game artificial intelligence</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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