Tag Archives: paradigm

Updates to GPIO Zero, the physical computing API

Post Syndicated from Ben Nuttall original https://www.raspberrypi.org/blog/gpio-zero-update/

GPIO Zero v1.4 is out now! It comes with a set of new features, including a handy pinout command line tool. To start using this newest version of the API, update your Raspbian OS now:

sudo apt update && sudo apt upgrade

Some of the things we’ve added will make it easier for you try your hand on different programming styles. In doing so you’ll build your coding skills, and will improve as a programmer. As a consequence, you’ll learn to write more complex code, which will enable you to take on advanced electronics builds. And on top of that, you can use the skills you’ll acquire in other computing projects.

GPIO Zero pinout tool

The new pinout tool

Developing GPIO Zero

Nearly two years ago, I started the GPIO Zero project as a simple wrapper around the low-level RPi.GPIO library. I wanted to create a simpler way to control GPIO-connected devices in Python, based on three years’ experience of training teachers, running workshops, and building projects. The idea grew over time, and the more we built for our Python library, the more sophisticated and powerful it became.

One of the great things about Python is that it’s a multi-paradigm programming language. You can write code in a number of different styles, according to your needs. You don’t have to write classes, but you can if you need them. There are functional programming tools available, but beginners get by without them. Importantly, the more advanced features of the language are not a barrier to entry.

Become a more advanced programmer

As a beginner to programming, you usually start by writing procedural programs, in which the flow moves from top to bottom. Then you’ll probably add loops and create your own functions. Your next step might be to start using libraries which introduce new patterns that operate in a different manner to what you’ve written before, for example threaded callbacks (event-driven programming). You might move on to object-oriented programming, extending the functionality of classes provided by other libraries, and starting to write your own classes. Occasionally, you may make use of tools created with functional programming techniques.

Five buttons in different colours

Take control of the buttons in your life

It’s much the same with GPIO Zero: you can start using it very easily, and we’ve made it simple to progress along the learning curve towards more advanced programming techniques. For example, if you want to make a push button control an LED, the easiest way to do this is via procedural programming using a while loop:

from gpiozero import LED, Button

led = LED(17)
button = Button(2)

while True:
    if button.is_pressed:

But another way to achieve the same thing is to use events:

from gpiozero import LED, Button
from signal import pause

led = LED(17)
button = Button(2)

button.when_pressed = led.on
button.when_released = led.off


You could even use a declarative approach, and set the LED’s behaviour in a single line:

from gpiozero import LED, Button
from signal import pause

led = LED(17)
button = Button(2)

led.source = button.values


You will find that using the procedural approach is a great start, but at some point you’ll hit a limit, and will have to try a different approach. The example above can be approach in several programming styles. However, if you’d like to control a wider range of devices or a more complex system, you need to carefully consider which style works best for what you want to achieve. Being able to choose the right programming style for a task is a skill in itself.

Source/values properties

So how does the led.source = button.values thing actually work?

Every GPIO Zero device has a .value property. For example, you can read a button’s state (True or False), and read or set an LED’s state (so led.value = True is the same as led.on()). Since LEDs and buttons operate with the same value set (True and False), you could say led.value = button.value. However, this only sets the LED to match the button once. If you wanted it to always match the button’s state, you’d have to use a while loop. To make things easier, we came up with a way of telling devices they’re connected: we added a .values property to all devices, and a .source to output devices. Now, a loop is no longer necessary, because this will do the job:

led.source = button.values

This is a simple approach to connecting devices using a declarative style of programming. In one single line, we declare that the LED should get its values from the button, i.e. when the button is pressed, the LED should be on. You can even mix the procedural with the declarative style: at one stage of the program, the LED could be set to match the button, while in the next stage it could just be blinking, and finally it might return back to its original state.

These additions are useful for connecting other devices as well. For example, a PWMLED (LED with variable brightness) has a value between 0 and 1, and so does a potentiometer connected via an ADC (analogue-digital converter) such as the MCP3008. The new GPIO Zero update allows you to say led.source = pot.values, and then twist the potentiometer to control the brightness of the LED.

But what if you want to do something more complex, like connect two devices with different value sets or combine multiple inputs?

We provide a set of device source tools, which allow you to process values as they flow from one device to another. They also let you send in artificial values such as random data, and you can even write your own functions to generate values to pass to a device’s source. For example, to control a motor’s speed with a potentiometer, you could use this code:

from gpiozero import Motor, MCP3008
from signal import pause

motor = Motor(20, 21)
pot = MCP3008()

motor.source = pot.values


This works, but it will only drive the motor forwards. If you wanted the potentiometer to drive it forwards and backwards, you’d use the scaled tool to scale its values to a range of -1 to 1:

from gpiozero import Motor, MCP3008
from gpiozero.tools import scaled
from signal import pause

motor = Motor(20, 21)
pot = MCP3008()

motor.source = scaled(pot.values, -1, 1)


And to separately control a robot’s left and right motor speeds with two potentiometers, you could do this:

from gpiozero import Robot, MCP3008
from signal import pause

robot = Robot(left=(2, 3), right=(4, 5))
left = MCP3008(0)
right = MCP3008(1)

robot.source = zip(left.values, right.values)


GPIO Zero and Blue Dot

Martin O’Hanlon created a Python library called Blue Dot which allows you to use your Android device to remotely control things on their Raspberry Pi. The API is very similar to GPIO Zero, and it even incorporates the value/values properties, which means you can hook it up to GPIO devices easily:

from bluedot import BlueDot
from gpiozero import LED
from signal import pause

bd = BlueDot()
led = LED(17)

led.source = bd.values


We even included a couple of Blue Dot examples in our recipes.

Make a series of binary logic gates using source/values

Read more in this source/values tutorial from The MagPi, and on the source/values documentation page.

Remote GPIO control

GPIO Zero supports multiple low-level GPIO libraries. We use RPi.GPIO by default, but you can choose to use RPIO or pigpio instead. The pigpio library supports remote connections, so you can run GPIO Zero on one Raspberry Pi to control the GPIO pins of another, or run code on a PC (running Windows, Mac, or Linux) to remotely control the pins of a Pi on the same network. You can even control two or more Pis at once!

If you’re using Raspbian on a Raspberry Pi (or a PC running our x86 Raspbian OS), you have everything you need to remotely control GPIO. If you’re on a PC running Windows, Mac, or Linux, you just need to install gpiozero and pigpio using pip. See our guide on configuring remote GPIO.

I road-tested the new pin_factory syntax at the Raspberry Jam @ Pi Towers

There are a number of different ways to use remote pins:

  • Set the default pin factory and remote IP address with environment variables:
$ GPIOZERO_PIN_FACTORY=pigpio PIGPIO_ADDR= python3 blink.py
  • Set the default pin factory in your script:
import gpiozero
from gpiozero import LED
from gpiozero.pins.pigpio import PiGPIOFactory

gpiozero.Device.pin_factory = PiGPIOFactory(host='')

led = LED(17)
  • The pin_factory keyword argument allows you to use multiple Pis in the same script:
from gpiozero import LED
from gpiozero.pins.pigpio import PiGPIOFactory

factory2 = PiGPIOFactory(host='')
factory3 = PiGPIOFactory(host='')

local_hat = TrafficHat()
remote_hat2 = TrafficHat(pin_factory=factory2)
remote_hat3 = TrafficHat(pin_factory=factory3)

This is a really powerful feature! For more, read this remote GPIO tutorial in The MagPi, and check out the remote GPIO recipes in our documentation.

GPIO Zero on your PC

GPIO Zero doesn’t have any dependencies, so you can install it on your PC using pip. In addition to the API’s remote GPIO control, you can use its ‘mock’ pin factory on your PC. We originally created the mock pin feature for the GPIO Zero test suite, but we found that it’s really useful to be able to test GPIO Zero code works without running it on real hardware:

>>> from gpiozero import LED
>>> led = LED(22)
>>> led.blink()
>>> led.value
>>> led.value

You can even tell pins to change state (e.g. to simulate a button being pressed) by accessing an object’s pin property:

>>> from gpiozero import LED
>>> led = LED(22)
>>> button = Button(23)
>>> led.source = button.values
>>> led.value
>>> button.pin.drive_low()
>>> led.value

You can also use the pinout command line tool if you set your pin factory to ‘mock’. It gives you a Pi 3 diagram by default, but you can supply a revision code to see information about other Pi models. For example, to use the pinout tool for the original 256MB Model B, just type pinout -r 2.

GPIO Zero documentation and resources

On the API’s website, we provide beginner recipes and advanced recipes, and we have added remote GPIO configuration including PC/Mac/Linux and Pi Zero OTG, and a section of GPIO recipes. There are also new sections on source/values, command-line tools, FAQs, Pi information and library development.

You’ll find plenty of cool projects using GPIO Zero in our learning resources. For example, you could check out the one that introduces physical computing with Python and get stuck in! We even provide a GPIO Zero cheat sheet you can download and print.

There are great GPIO Zero tutorials and projects in The MagPi magazine every month. Moreover, they also publish Simple Electronics with GPIO Zero, a book which collects a series of tutorials useful for building your knowledge of physical computing. And the best thing is, you can download it, and all magazine issues, for free!

Check out the API documentation and read more about what’s new in GPIO Zero on my blog. We have lots planned for the next release. Watch this space.

Get building!

The world of physical computing is at your fingertips! Are you feeling inspired?

If you’ve never tried your hand on physical computing, our Build a robot buggy learning resource is the perfect place to start! It’s your step-by-step guide for building a simple robot controlled with the help of GPIO Zero.

If you have a gee-whizz idea for an electronics project, do share it with us below. And if you’re currently working on a cool build and would like to show us how it’s going, pop a link to it in the comments.

The post Updates to GPIO Zero, the physical computing API appeared first on Raspberry Pi.

Hollywood Wants Governments to Push Voluntary Anti-Piracy Deals

Post Syndicated from Ernesto original https://torrentfreak.com/hollywood-wants-governments-to-push-voluntary-anti-piracy-deals-170704/

The ever-present threat of online piracy remains a hot topic in Hollywood.

A lot has changed over the years. Piracy is arguably more mainstream now with easy to use streaming sites and tools, and site owners have become more skilled at evading various enforcement efforts.

Most sites have multiple domain names at their disposal, for example, as well as access to hosting facilities that are more responsive to complaints from rightsholders.

According to Hollywood’s MPAA, cross-border cooperation with various third-party intermediaries is required to curb piracy. The group has promoted this agenda for a while and is now reemphasizing the need for governments to facilitate these kinds of deals.

In a statement prepared for an upcoming meeting of WIPO’s Advisory Committee on Enforcement, MPAA’s Global Content Protection chief Dean Marks states that voluntary agreements are essential in their fight against piracy.

These agreements will help to adapt to the evolving piracy landscape, much quicker than copyright legislation can.

“Unlike laws and regulations, voluntary measures can quickly be adapted to address changing forms of online piracy. Such measures benefit not only rightsholders, but also internet intermediaries, service providers, governments and individual users of the internet,” Marks notes.

“Voluntary measures should therefore be encouraged by governments as an important means of addressing online copyright piracy,” he adds (pdf).

One of the problems, according to the Hollywood group, is that piracy sites are spreading their infrastructure all over the world. They may use a domain name in one country, hosting in a few others, and a CDN on top of all that.

This cross-border threat can often not be dealt with in a single country or by a single company. It requires cooperation from a wide variety of third-party intermediaries, including search engines and hosting providers.

“Clearly this new paradigm of infringement strains the foundational notion of territoriality of copyright law and increases the difficulty of effectively enforcing copyrights,” Marks writes.

“Hosting providers, domain name registries and registrars, CDNs, cloud storage services and even internet access providers and search engines all can serve a constructive role by adopting measures to prevent their platforms and services from being abused for copyright infringement.”

The MPAA has thus far struck two voluntary deals with the domain name registries Donuts and Radix. This allows the anti-piracy group to report infringing domain names, which may then be removed. Thus far this has resulted in 25 domain name suspensions, but the MPAA would like to broaden its scope and partner with more registries.

Hosting companies, CDNs such as Cloudflare, and search engines can also do more to curb copyright infringements. Ultimately this will be in their own interest, the MPAA says. These companies do not want to be associated with piracy or face tougher legislation when governments step in.

“…many companies do not wish to be associated with those engaged in illegal activities, including copyright pirates. Moreover, turning a blind eye to doing business with pirate websites can result in damaging repercussions.

“In the United States of America (USA), for example, intermediaries have been named as unindicted co-conspirators in criminal copyright prosecutions,” Marks notes.

MPAA’s Global Content Protection chief suggests a few ways governments can intervene. They could host hearings to facilitate cooperation, for example. Another option is to adopt laws or regulations that foster cooperation.

Finally, Marks notes that authorities can instruct law enforcement agencies to “work with” internet intermediaries and service providers to adopt voluntary anti-piracy measures, similar to the ones in place with City of London Police and its piracy watch list for advertisers.

Previously the MPAA has offered similar suggestions to the US Government. While this may have had some effect, many companies are still reluctant to jump on board.

Companies such as Google, CloudFlare and ICANN don’t believe they are required to proactively enforce against piracy on a broad scale, and it likely requires a massive push to change their perspective.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Indie Game Developer Shares Free Keys on The Pirate Bay

Post Syndicated from Ernesto original https://torrentfreak.com/indie-game-developer-shares-free-keys-on-the-pirate-bay-170626/

Online piracy is an issue that affects many industries, and indie game developers are certainly no exception.

How people respond can vary from person to person. What’s right and what’s wrong largely depends on one’s individual beliefs, and some do better with pirates than others.

Jacob Janerka, developer of the indie adventure game ‘Paradigm,’ was faced with this issue recently. A few days after his game was released he spotted a cracked copy on The Pirate Bay.

But, instead of being filled with anger and rage while running to the nearest anti-piracy outfit, Janerka decided to reach out to the pirates. Not to school or scold them, but to offer a few free keys.

“Hey everyone, I’m Jacob the creator of Paradigm. I know some of you legitimately can’t afford the game and I’m glad you get to still play it :D,” Janerka’s comment on TPB reads.

Having downloaded many pirated games himself in the past, Janerka knows that some people simply don’t have the means to buy all the games they want to play. So he’s certainly not going to condemn others for doing the same now, although it would be nice if some bought it later.

“If you like the game, please tell your friends and maybe even consider buying it later,” he added.

Janerka’s comment

The response has gone relatively unnoticed for a while but was posted on Reddit recently, where many people applauded the developer for his refreshing approach.

We reached out to Janerka to find out what motivated him to share the free keys on The Pirate Bay. He says that it was mostly a matter of understanding that many pirates are actually huge game fans who don’t have the money to buy every game they want to play.

Allowing them to do so for free, might lead to a few paying customers down the road, something he experienced first hand.

“I did it because I understand that in some cases, some people legitimately cannot afford the game and would like to play it. So maybe HOPEFULLY for a lucky few, they got the official keys and got to play it and enjoy it.

“I know for sure that when I was a young kid, I was unable to buy all the games I wanted and played pirated games. And when I actually got that disposable income, I ended up buying sequels/merch/extra copies,” Janerka adds.

The developer doesn’t think that piracy hurts him much, as many people who pirate his games don’t have the money to buy them anyway. In addition, having non-paying fans of the game is more valuable than having no fans at all.

“Maybe I lost a few sales or whatever, but people liking your game can be just as valuable. Realistically, most people who pirated it, wouldn’t have played it anyway, so its neat that more people get to experience it, when they wouldn’t have otherwise,” he says.

It’s a refreshing approach to see. While pirates should be under no illusion that any major developer will follow suit, they are probably happy that someone from the industry views piracy from a different perspective.

For Janerka, there’s probably something positive in this as well. He wins the sympathy of many game pirates, and as the news spreads, this could even generate some additional sales for the Paradigm game.

Paradigm trailer

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.