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Managing AWS Lambda Function Concurrency

Post Syndicated from Chris Munns original https://aws.amazon.com/blogs/compute/managing-aws-lambda-function-concurrency/

One of the key benefits of serverless applications is the ease in which they can scale to meet traffic demands or requests, with little to no need for capacity planning. In AWS Lambda, which is the core of the serverless platform at AWS, the unit of scale is a concurrent execution. This refers to the number of executions of your function code that are happening at any given time.

Thinking about concurrent executions as a unit of scale is a fairly unique concept. In this post, I dive deeper into this and talk about how you can make use of per function concurrency limits in Lambda.

Understanding concurrency in Lambda

Instead of diving right into the guts of how Lambda works, here’s an appetizing analogy: a magical pizza.
Yes, a magical pizza!

This magical pizza has some unique properties:

  • It has a fixed maximum number of slices, such as 8.
  • Slices automatically re-appear after they are consumed.
  • When you take a slice from the pizza, it does not re-appear until it has been completely consumed.
  • One person can take multiple slices at a time.
  • You can easily ask to have the number of slices increased, but they remain fixed at any point in time otherwise.

Now that the magical pizza’s properties are defined, here’s a hypothetical situation of some friends sharing this pizza.

Shawn, Kate, Daniela, Chuck, Ian and Avleen get together every Friday to share a pizza and catch up on their week. As there is just six of them, they can easily all enjoy a slice of pizza at a time. As they finish each slice, it re-appears in the pizza pan and they can take another slice again. Given the magical properties of their pizza, they can continue to eat all they want, but with two very important constraints:

  • If any of them take too many slices at once, the others may not get as much as they want.
  • If they take too many slices, they might also eat too much and get sick.

One particular week, some of the friends are hungrier than the rest, taking two slices at a time instead of just one. If more than two of them try to take two pieces at a time, this can cause contention for pizza slices. Some of them would wait hungry for the slices to re-appear. They could ask for a pizza with more slices, but then run the same risk again later if more hungry friends join than planned for.

What can they do?

If the friends agreed to accept a limit for the maximum number of slices they each eat concurrently, both of these issues are avoided. Some could have a maximum of 2 of the 8 slices, or other concurrency limits that were more or less. Just so long as they kept it at or under eight total slices to be eaten at one time. This would keep any from going hungry or eating too much. The six friends can happily enjoy their magical pizza without worry!

Concurrency in Lambda

Concurrency in Lambda actually works similarly to the magical pizza model. Each AWS Account has an overall AccountLimit value that is fixed at any point in time, but can be easily increased as needed, just like the count of slices in the pizza. As of May 2017, the default limit is 1000 “slices” of concurrency per AWS Region.

Also like the magical pizza, each concurrency “slice” can only be consumed individually one at a time. After consumption, it becomes available to be consumed again. Services invoking Lambda functions can consume multiple slices of concurrency at the same time, just like the group of friends can take multiple slices of the pizza.

Let’s take our example of the six friends and bring it back to AWS services that commonly invoke Lambda:

  • Amazon S3
  • Amazon Kinesis
  • Amazon DynamoDB
  • Amazon Cognito

In a single account with the default concurrency limit of 1000 concurrent executions, any of these four services could invoke enough functions to consume the entire limit or some part of it. Just like with the pizza example, there is the possibility for two issues to pop up:

  • One or more of these services could invoke enough functions to consume a majority of the available concurrency capacity. This could cause others to be starved for it, causing failed invocations.
  • A service could consume too much concurrent capacity and cause a downstream service or database to be overwhelmed, which could cause failed executions.

For Lambda functions that are launched in a VPC, you have the potential to consume the available IP addresses in a subnet or the maximum number of elastic network interfaces to which your account has access. For more information, see Configuring a Lambda Function to Access Resources in an Amazon VPC. For information about elastic network interface limits, see Network Interfaces section in the Amazon VPC Limits topic.

One way to solve both of these problems is applying a concurrency limit to the Lambda functions in an account.

Configuring per function concurrency limits

You can now set a concurrency limit on individual Lambda functions in an account. The concurrency limit that you set reserves a portion of your account level concurrency for a given function. All of your functions’ concurrent executions count against this account-level limit by default.

If you set a concurrency limit for a specific function, then that function’s concurrency limit allocation is deducted from the shared pool and assigned to that specific function. AWS also reserves 100 units of concurrency for all functions that don’t have a specified concurrency limit set. This helps to make sure that future functions have capacity to be consumed.

Going back to the example of the consuming services, you could set throttles for the functions as follows:

Amazon S3 function = 350
Amazon Kinesis function = 200
Amazon DynamoDB function = 200
Amazon Cognito function = 150
Total = 900

With the 100 reserved for all non-concurrency reserved functions, this totals the account limit of 1000.

Here’s how this works. To start, create a basic Lambda function that is invoked via Amazon API Gateway. This Lambda function returns a single “Hello World” statement with an added sleep time between 2 and 5 seconds. The sleep time simulates an API providing some sort of capability that can take a varied amount of time. The goal here is to show how an API that is underloaded can reach its concurrency limit, and what happens when it does.
To create the example function

  1. Open the Lambda console.
  2. Choose Create Function.
  3. For Author from scratch, enter the following values:
    1. For Name, enter a value (such as concurrencyBlog01).
    2. For Runtime, choose Python 3.6.
    3. For Role, choose Create new role from template and enter a name aligned with this function, such as concurrencyBlogRole.
  4. Choose Create function.
  5. The function is created with some basic example code. Replace that code with the following:

import time
from random import randint
seconds = randint(2, 5)

def lambda_handler(event, context):
time.sleep(seconds)
return {"statusCode": 200,
"body": ("Hello world, slept " + str(seconds) + " seconds"),
"headers":
{
"Access-Control-Allow-Headers": "Content-Type,X-Amz-Date,Authorization,X-Api-Key,X-Amz-Security-Token",
"Access-Control-Allow-Methods": "GET,OPTIONS",
}}

  1. Under Basic settings, set Timeout to 10 seconds. While this function should only ever take up to 5-6 seconds (with the 5-second max sleep), this gives you a little bit of room if it takes longer.

  1. Choose Save at the top right.

At this point, your function is configured for this example. Test it and confirm this in the console:

  1. Choose Test.
  2. Enter a name (it doesn’t matter for this example).
  3. Choose Create.
  4. In the console, choose Test again.
  5. You should see output similar to the following:

Now configure API Gateway so that you have an HTTPS endpoint to test against.

  1. In the Lambda console, choose Configuration.
  2. Under Triggers, choose API Gateway.
  3. Open the API Gateway icon now shown as attached to your Lambda function:

  1. Under Configure triggers, leave the default values for API Name and Deployment stage. For Security, choose Open.
  2. Choose Add, Save.

API Gateway is now configured to invoke Lambda at the Invoke URL shown under its configuration. You can take this URL and test it in any browser or command line, using tools such as “curl”:


$ curl https://ofixul557l.execute-api.us-east-1.amazonaws.com/prod/concurrencyBlog01
Hello world, slept 2 seconds

Throwing load at the function

Now start throwing some load against your API Gateway + Lambda function combo. Right now, your function is only limited by the total amount of concurrency available in an account. For this example account, you might have 850 unreserved concurrency out of a full account limit of 1000 due to having configured a few concurrency limits already (also the 100 concurrency saved for all functions without configured limits). You can find all of this information on the main Dashboard page of the Lambda console:

For generating load in this example, use an open source tool called “hey” (https://github.com/rakyll/hey), which works similarly to ApacheBench (ab). You test from an Amazon EC2 instance running the default Amazon Linux AMI from the EC2 console. For more help with configuring an EC2 instance, follow the steps in the Launch Instance Wizard.

After the EC2 instance is running, SSH into the host and run the following:


sudo yum install go
go get -u github.com/rakyll/hey

“hey” is easy to use. For these tests, specify a total number of tests (5,000) and a concurrency of 50 against the API Gateway URL as follows(replace the URL here with your own):


$ ./go/bin/hey -n 5000 -c 50 https://ofixul557l.execute-api.us-east-1.amazonaws.com/prod/concurrencyBlog01

The output from “hey” tells you interesting bits of information:


$ ./go/bin/hey -n 5000 -c 50 https://ofixul557l.execute-api.us-east-1.amazonaws.com/prod/concurrencyBlog01

Summary:
Total: 381.9978 secs
Slowest: 9.4765 secs
Fastest: 0.0438 secs
Average: 3.2153 secs
Requests/sec: 13.0891
Total data: 140024 bytes
Size/request: 28 bytes

Response time histogram:
0.044 [1] |
0.987 [2] |
1.930 [0] |
2.874 [1803] |∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎
3.817 [1518] |∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎
4.760 [719] |∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎
5.703 [917] |∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎
6.647 [13] |
7.590 [14] |
8.533 [9] |
9.477 [4] |

Latency distribution:
10% in 2.0224 secs
25% in 2.0267 secs
50% in 3.0251 secs
75% in 4.0269 secs
90% in 5.0279 secs
95% in 5.0414 secs
99% in 5.1871 secs

Details (average, fastest, slowest):
DNS+dialup: 0.0003 secs, 0.0000 secs, 0.0332 secs
DNS-lookup: 0.0000 secs, 0.0000 secs, 0.0046 secs
req write: 0.0000 secs, 0.0000 secs, 0.0005 secs
resp wait: 3.2149 secs, 0.0438 secs, 9.4472 secs
resp read: 0.0000 secs, 0.0000 secs, 0.0004 secs

Status code distribution:
[200] 4997 responses
[502] 3 responses

You can see a helpful histogram and latency distribution. Remember that this Lambda function has a random sleep period in it and so isn’t entirely representational of a real-life workload. Those three 502s warrant digging deeper, but could be due to Lambda cold-start timing and the “second” variable being the maximum of 5, causing the Lambda functions to time out. AWS X-Ray and the Amazon CloudWatch logs generated by both API Gateway and Lambda could help you troubleshoot this.

Configuring a concurrency reservation

Now that you’ve established that you can generate this load against the function, I show you how to limit it and protect a backend resource from being overloaded by all of these requests.

  1. In the console, choose Configure.
  2. Under Concurrency, for Reserve concurrency, enter 25.

  1. Click on Save in the top right corner.

You could also set this with the AWS CLI using the Lambda put-function-concurrency command or see your current concurrency configuration via Lambda get-function. Here’s an example command:


$ aws lambda get-function --function-name concurrencyBlog01 --output json --query Concurrency
{
"ReservedConcurrentExecutions": 25
}

Either way, you’ve set the Concurrency Reservation to 25 for this function. This acts as both a limit and a reservation in terms of making sure that you can execute 25 concurrent functions at all times. Going above this results in the throttling of the Lambda function. Depending on the invoking service, throttling can result in a number of different outcomes, as shown in the documentation on Throttling Behavior. This change has also reduced your unreserved account concurrency for other functions by 25.

Rerun the same load generation as before and see what happens. Previously, you tested at 50 concurrency, which worked just fine. By limiting the Lambda functions to 25 concurrency, you should see rate limiting kick in. Run the same test again:


$ ./go/bin/hey -n 5000 -c 50 https://ofixul557l.execute-api.us-east-1.amazonaws.com/prod/concurrencyBlog01

While this test runs, refresh the Monitoring tab on your function detail page. You see the following warning message:

This is great! It means that your throttle is working as configured and you are now protecting your downstream resources from too much load from your Lambda function.

Here is the output from a new “hey” command:


$ ./go/bin/hey -n 5000 -c 50 https://ofixul557l.execute-api.us-east-1.amazonaws.com/prod/concurrencyBlog01
Summary:
Total: 379.9922 secs
Slowest: 7.1486 secs
Fastest: 0.0102 secs
Average: 1.1897 secs
Requests/sec: 13.1582
Total data: 164608 bytes
Size/request: 32 bytes

Response time histogram:
0.010 [1] |
0.724 [3075] |∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎
1.438 [0] |
2.152 [811] |∎∎∎∎∎∎∎∎∎∎∎
2.866 [11] |
3.579 [566] |∎∎∎∎∎∎∎
4.293 [214] |∎∎∎
5.007 [1] |
5.721 [315] |∎∎∎∎
6.435 [4] |
7.149 [2] |

Latency distribution:
10% in 0.0130 secs
25% in 0.0147 secs
50% in 0.0205 secs
75% in 2.0344 secs
90% in 4.0229 secs
95% in 5.0248 secs
99% in 5.0629 secs

Details (average, fastest, slowest):
DNS+dialup: 0.0004 secs, 0.0000 secs, 0.0537 secs
DNS-lookup: 0.0002 secs, 0.0000 secs, 0.0184 secs
req write: 0.0000 secs, 0.0000 secs, 0.0016 secs
resp wait: 1.1892 secs, 0.0101 secs, 7.1038 secs
resp read: 0.0000 secs, 0.0000 secs, 0.0005 secs

Status code distribution:
[502] 3076 responses
[200] 1924 responses

This looks fairly different from the last load test run. A large percentage of these requests failed fast due to the concurrency throttle failing them (those with the 0.724 seconds line). The timing shown here in the histogram represents the entire time it took to get a response between the EC2 instance and API Gateway calling Lambda and being rejected. It’s also important to note that this example was configured with an edge-optimized endpoint in API Gateway. You see under Status code distribution that 3076 of the 5000 requests failed with a 502, showing that the backend service from API Gateway and Lambda failed the request.

Other uses

Managing function concurrency can be useful in a few other ways beyond just limiting the impact on downstream services and providing a reservation of concurrency capacity. Here are two other uses:

  • Emergency kill switch
  • Cost controls

Emergency kill switch

On occasion, due to issues with applications I’ve managed in the past, I’ve had a need to disable a certain function or capability of an application. By setting the concurrency reservation and limit of a Lambda function to zero, you can do just that.

With the reservation set to zero every invocation of a Lambda function results in being throttled. You could then work on the related parts of the infrastructure or application that aren’t working, and then reconfigure the concurrency limit to allow invocations again.

Cost controls

While I mentioned how you might want to use concurrency limits to control the downstream impact to services or databases that your Lambda function might call, another resource that you might be cautious about is money. Setting the concurrency throttle is another way to help control costs during development and testing of your application.

You might want to prevent against a function performing a recursive action too quickly or a development workload generating too high of a concurrency. You might also want to protect development resources connected to this function from generating too much cost, such as APIs that your Lambda function calls.

Conclusion

Concurrent executions as a unit of scale are a fairly unique characteristic about Lambda functions. Placing limits on how many concurrency “slices” that your function can consume can prevent a single function from consuming all of the available concurrency in an account. Limits can also prevent a function from overwhelming a backend resource that isn’t as scalable.

Unlike monolithic applications or even microservices where there are mixed capabilities in a single service, Lambda functions encourage a sort of “nano-service” of small business logic directly related to the integration model connected to the function. I hope you’ve enjoyed this post and configure your concurrency limits today!

ETTV: How an Upload Bot Became a Pirate Hero

Post Syndicated from Ernesto original https://torrentfreak.com/ettv-how-an-upload-bot-became-a-pirate-hero-171210/

Earlier this year, the torrent community was hit hard when another major torrent site suddenly shut its doors.

Just a few months after celebrating its tenth anniversary, ExtraTorrent’s operator threw in the towel. While an official explanation was never provided, it’s likely that he was pressed to make this decision.

The ExtraTorrent site was a safe harbor for millions of regular users, who became homeless overnight. But it was more than that. It was also the birth ground of several popular releasers and distribution groups.

ETTV and ETHD turned into well-known brands themselves. While the ET is derived from ExtraTorrent, the groups have shared TV and movie torrents on several other large torrent sites, and they still do. They even have their own site now.

With millions of people sharing their uploads every week, they’ve become icons and heroes to many. But how did this all come to be? We sat down with the team, virtually, to find out more.

“The idea for ettv/ethd was brought up by ExtraTorrent users,” the ETTV team says.

There was demand for a new group that would upload scene releases faster than the original EZTV, which was the dominant TV-torrent distribution group around 2011, when it all started.

“At the time the real EZTV was still active. They released stuff hours after it was released from the scene, leaving sites to wait very long for shows to arrive in public. In no way was ettv intended for competitive purposes. We had a lot of respect for Nova and the original EZTV operators.”

While ETTV is regularly referred to as a “group,” it was a one-person operation initially. Just a guy with a seedbox, grabbing scene releases and posting them on torrent sites.

It didn’t take long before people got wind of the new distribution ‘group,’ and interest for the torrents quickly exploded. This meant that a single seedbox was no longer sufficient, but help was not far away.

“It started off with one operator and a seedbox, but it became popular too fast. That’s when former ExtraTorrent owners stepped in to give ETTV the support and funding it needed to keep the story going.”

One of the earliest ETTV uploads on ExtraTorrent

In addition to the available disk space and bandwidth, the team itself expanded as well. At its height, a handful of people were working on the group. However, when things became more and more automated this number reduced again.

What many people don’t realize is that ETTV and ETHD are mostly run by lines of code. The entire distribution process is automated and requires minimal intervention from the people behind it.

“Ettv/Ethd is a bot, it doesn’t require human attention. It grabs what you tell the script to,” the team tells us.

The bot is set up to grab the latest copies of predefined shows from private servers where the latest scene release are posted. These are transferred to the seedbox and the torrents are then pushed out to the public – on ETTV.tv, but also on The Pirate Bay and elsewhere. Everything is automated.

Even most of the maintenance is taken care of by the ‘bot’ itself. When disk space is running out older content is purged, allowing fresh releases to come through.

“The only persons involve with the bots are the bill payers of our new home ettv.tv. All they do check bot logs to see if it has any errors and correct them,” the team explains.

One problem that couldn’t be easily solved with some code was the shutdown of ExtraTorrent. While the bills for the seedboxes were paid in advance until the end of 2017, the groups had to find a new home.

“The shutdown of ExtraTorrent didn’t affect the bots from running, it just left ettv/ethd homeless and caused fans to lose their way trying to find us. Not many knew where else we uploaded or didn’t like the other sites we uploaded to.”

After a few months had passed it became clear that they were not going anywhere. Quite the contrary, they started their very own site, ETTV.tv, where all the latest releases are published.

ETTV.tv

In the near future, the team will focus on turning the site into a new home for its followers. Just a few weeks ago it launched a new release “tag,” ETMovies, which specializes in lower resolution films with a smaller file size, for example.

“We recently introduced ETMovies which is basically for SD Movies, other than that the only plan ettv/ethd has is to give a home to the members that suffered from the sudden shut down of ExtraTorrent.”

Just this week, the site also expanded its reach by adding new categories such as music, games, software, and Books, where approved uploaders will publish content.

While they are doing their best to keep the site up and running, it’s not a given that ETTV will be around forever. As long as there are plenty of funds and no concrete legal pressure they might. But if recent history has shown us anything, it’s that there are no guarantees.

“No one is here seeking to be a millionaire, if the traffic pays the bills we keep going, if not then all we can say is (sorry we tried) we will not be the heroes that saved the day.

“Again and again, the troublesome history of torrent sites is clear. It’s a war no site owner can win. If we are ever in danger, we will choose freedom. It’s not like followers can bail you out if the worst were to happen,” the ETTV team concludes.

For now, however, the bot keeps on running.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

Колективно управление на права: иск на ЕК срещу България

Post Syndicated from nellyo original https://nellyo.wordpress.com/2017/12/10/2014-26-ip/

На  7 декември 2017 r. стана известно решението на ЕК да предяви иск пред Съда на ЕС срещу България, Испания, Люксембург и Румъния поради липса на уведомление за цялостно транспониране в националното законодателство  на разпоредбите на ЕС в областта на колективното управление на авторското право и сродните му права и на многотериториалното лицензиране на правата върху музикални произведения за използване онлайн, т. е. транспониране на Директивата относно колективното управление на правата (Директива 2014/26/ЕС), което  е предвидено да се извърши до 10 април 2016 г. Процедурите за нарушение са открити през май 2016 г. , но Комисията все още не е получила уведомление, че са предприети необходимите мерки за транспониране на директивата.

Комисията реагира при липса на уведомление, при частично или неправилно транспониране.  По-нататък в съобщението се казва, че

Комисията призовава Съда да наложи финансови санкции на тези четири държави (България — 19 121,60 EUR на ден, Испания — 123 928,64 EUR на ден, Люксембург — 12 920,00 EUR на ден и Румъния — 42 377,60 EUR на ден).

Относно процедурата

Макар че по-известната реакция е Комисията да предложи финансова санкция (едва) в случай на неизпълнение на решение на Съда,  с нововъведение от Договора от Лисабон (чл.260, нов параграф 3 ДФЕС)  се предвижда следното: „Когато Комисията сезира Съда на Европейския съюз с иск по силата на член 258, тъй като счита, че тази държава  не е изпълнила задължението си да съобщи за мерките за транспониране на директива, приета съгласно определена законодателна процедура, тя може, ако счете за уместно, да определи размера на еднократно платимата сума или периодичната имуществена санкция, която тази държава трябва да заплати, и която според нея е съобразена с обстоятелствата.

Ако Съдът на Европейския съюз установи, че има неизпълнение на горепосоченото задължение, той може да наложи на тази държава  да заплати еднократно платимата сума или периодичната имуществена санкция, в рамките на размера, определен от Комисията. Задължението за плащане влиза в сила на датата, определена в решението на Съда на Европейския съюз.“

Както се посочва и в SEC(2010) 1371 окончателен, този параграф създава изцяло нов инструмент. Комисията може да предложи на Съда на Европейския съюз  още от момента на подаване на иска си за установяване на неизпълнение на задължение по силата на член 258 ДФЕС  да наложи заплащането на еднократно платимата сума или на периодичната имуществена санкция със същото решение, с което се установява неизпълнението от страна на държава-членка на задължението ѝ да съобщи за мерки за транспонирането на директива, приета съгласно законодателната процедура.

Комисията може да използва новата възможност  „ако счете  за уместно“ – какъвто очевидно е нашият случай.

Комисията вече е прилагала чл.260, параграф 3 ДФЕС по отношение на България – по дело С-203/13 искането на ЕК е Съдът освен отстраняване на допуснатите нарушения в законодателство, да наложи на Република България в съответствие c член 260, параграф 3 от ДФЕС и имуществена санкция в размер на 8448 евро на ден за всяка частично транспонирана директива  в областта на енергетиката.  Комисията  впоследствие е оттеглила иска си в резултат на поведението на Република България, която е предприела необходимите за изпълнение на задълженията си мерки едва след предявяването на иска.

По същество

Очаква въвеждане  Директива относно колективното управление на правата (Директива 2014/26/ЕС)

Директивата  има за цел да подобри начина, по който се управляват всички организации за колективно управление чрез създаване на общи стандарти за управление, прозрачност и финансова дисциплина. С нея също така се определят общи стандарти за многотериториалното лицензиране на правата върху музикални произведения за използване онлайн на вътрешния пазар. Директивата относно колективното управление на правата е важна част от законодателството за авторското право в Европа. Всички организации за колективно управление трябва да подобрят своите стандарти за управление и за прозрачност.

В Румъния според ЕК има неправилно прилагане – законодателството на ЕС предвижда, че авторите могат да разрешават или забраняват разгласяването пред публика на своите произведения, но в Румъния авторите нямат друг избор, освен да оставят управлението на своето право на публично разгласяване на музикални произведения на организация за колективно управление. Това води до лишаване от изключителното авторско право на публично разгласяване, което, по мнението на Комисията, не е оправдано по смисъла на правото на ЕС.  Другите три държави, вкл. България,  не са уведомили ЕК за транспониране.

Рискът от санкция и необходимостта от експедитивност не намалява изискванията към националния законодателен процес за обоснованост, балансираност, съобразяване на различните интереси. Става дума за стандарти за прозрачност на организациите за колективно управление – и това прави националната мярка особено важна.

Събщение за медиите

Filed under: Uncategorized Tagged: съд на ес

Roguelike Simulator

Post Syndicated from Eevee original https://eev.ee/release/2017/12/09/roguelike-simulator/

Screenshot of a monochromatic pixel-art game designed to look mostly like ASCII text

On a recent game night, glip and I stumbled upon bitsy — a tiny game maker for “games where you can walk around and talk to people and be somewhere.” It’s enough of a genre to have become a top tag on itch, so we flicked through a couple games.

What we found were tiny windows into numerous little worlds, ill-defined yet crisply rendered in chunky two-colored pixels. Indeed, all you can do is walk around and talk to people and be somewhere, but the somewheres are strangely captivating. My favorite was the last days of our castle, with a day on the town in a close second (though it cheated and extended the engine a bit), but there are several hundred of these tiny windows available. Just single, short, minimal, interactive glimpses of an idea.

I’ve been wanting to do more of that, so I gave it a shot today. The result is Roguelike Simulator, a game that condenses the NetHack experience into about ninety seconds.


Constraints breed creativity, and bitsy is practically made of constraints — the only place you can even make any decisions at all is within dialogue trees. There are only three ways to alter the world: the player can step on an ending tile to end the game, step on an exit tile to instantly teleport to a tile on another map (or not), or pick up an item. That’s it. You can’t even implement keys; the best you can do is make an annoying maze of identical rooms, then have an NPC tell you the solution.

In retrospect, a roguelike — a genre practically defined by its randomness — may have been a poor choice.

I had a lot of fun faking it, though, and it worked well enough to fool at least one person for a few minutes! Some choice hacks follow. Probably play the game a couple times before reading them?

  • Each floor reveals itself, of course, by teleporting you between maps with different chunks of the floor visible. I originally intended for this to be much more elaborate, but it turns out to be a huge pain to juggle multiple copies of the same floor layout.

  • Endings can’t be changed or randomized; even the text is static. I still managed to implement multiple variants on the “ascend” ending! See if you can guess how. (It’s not that hard.)

  • There are no Boolean operators, but there are arithmetic operators, so in one place I check whether you have both of two items by multiplying together how many of each you have.

  • Monsters you “defeat” are actually just items you pick up. They’re both drawn in the same color, and you can’t see your inventory, so you can’t tell the difference.

Probably the best part was writing the text, which is all completely ridiculous. I really enjoy writing a lot of quips — which I guess is why I like Twitter — and I’m happy to see they’ve made people laugh!


I think this has been a success! It’s definitely made me more confident about making smaller things — and about taking the first idea I have and just running with it. I’m going to keep an eye out for other micro game engines to play with, too.

CrimeStoppers Campaign Targets Pirate Set-Top Boxes & Their Users

Post Syndicated from Andy original https://torrentfreak.com/crimestoppers-campaign-targets-pirate-set-top-boxes-their-users-171209/

While many people might believe CrimeStoppers to be an official extension of the police in the UK, the truth is a little more subtle.

CrimeStoppers is a charity that operates a service through which members of the public can report crime anonymously, either using a dedicated phone line or via a website. Callers are not required to give their name, meaning that for those concerned about reprisals or becoming involved in a case for other sensitive reasons, it’s the perfect buffer between them and the authorities.

The people at CrimeStoppers deal with all kinds of crime but perhaps a little surprisingly, they’ve just got involved in the set-top box controversy in the UK.

“Advances in technology have allowed us to enjoy on-screen entertainment in more ways than ever before, with ever increasing amounts of exciting and original content,” the CrimeStoppers campaign begins.

“However, some people are avoiding paying for this content by using modified streaming hardware devices, like a set-top box or stick, in conjunction with software such as illegal apps or add-ons, or illegal mobile apps which allow them to watch new movie releases, TV that hasn’t yet aired, and subscription sports channels for free.”

The campaign has been launched in partnership with the Intellectual Property Office and unnamed “industry partners”. Who these companies are isn’t revealed but given the standard messages being portrayed by the likes of ACE, Premier League and Federation Against Copyright Theft lately, it wouldn’t be a surprise if some or all of them were involved.

Those messages are revealed in a series of four video ads, each taking a different approach towards discouraging the public from using devices loaded with pirate software.

The first video clearly targets the consumer, dispelling the myth that watching pirate video isn’t against the law. It is, that’s not in any doubt, but from the constant tone of the video, one could be forgiven that it’s an extremely serious crime rather than something which is likely to be a civil matter, if anything at all.

It also warns people who are configuring and selling pirate devices that they are breaking the law. Again, this is absolutely true but this activity is clearly several magnitudes more serious than simply viewing. The video blurs the boundaries for what appears to be dramatic effect, however.

Selling and watching is illegal

The second video is all about demonizing the people and groups who may offer set-top boxes to the public.

Instead of portraying the hundreds of “cottage industry” suppliers behind many set-top box sales in the UK, the CrimeStoppers video paints a picture of dark organized crime being the main driver. By buying from these people, the charity warns, criminals are being welcomed in.

“It is illegal. You could also be helping to fund organized crime and bringing it into your community,” the video warns.

Are you funding organized crime?

The third video takes another approach, warning that set-top boxes have few if any parental controls. This could lead to children being exposed to inappropriate content, the charity warns.

“What are your children watching. Does it worry you?” the video asks.

Of course, the same can be said about the Internet, period. Web browsers don’t filter what content children have access to unless parents take pro-active steps to configure special services or software for the purpose.

There’s always the option to supervise children, of course, but Netflix is probably a safer option for those with a preference to stand off. It’s also considerably more expensive, a fact that won’t have escaped users of these devices.

Got kids? Take care….

Finally, video four picks up a theme that’s becoming increasingly common in anti-piracy campaigns – malware and identity theft.

“Why risk having your identity stolen or your bank account or home network hacked. If you access entertainment or sports using dodgy streaming devices or apps, or illegal addons for Kodi, you are increasing the risks,” the ad warns.

Danger….Danger….

Perhaps of most interest is that this entire campaign, which almost certainly has Big Media behind the scenes in advisory and financial capacities, barely mentions the entertainment industries at all.

Indeed, the success of the whole campaign hinges on people worrying about the supposed ill effects of illicit streaming on them personally and then feeling persuaded to inform on suppliers and others involved in the chain.

“Know of someone supplying or promoting these dodgy devices or software? It is illegal. Call us now and help stop crime in your community,” the videos warn.

That CrimeStoppers has taken on this campaign at all is a bit of a head-scratcher, given the bigger crime picture. Struggling with severe budget cuts, police in the UK are already de-prioritizing a number of crimes, leading to something called “screening out”, a process through which victims are given a crime number but no investigation is carried out.

This means that in 2016, 45% of all reported crimes in Greater Manchester weren’t investigated and a staggering 57% of all recorded domestic burglaries weren’t followed up by the police. But it gets worse.

“More than 62pc of criminal damage and arson offenses were not investigated, along with one in three reported shoplifting incidents,” MEN reports.

Given this backdrop, how will police suddenly find the resources to follow up lots of leads from the public and then subsequently prosecute people who sell pirate boxes? Even if they do, will that be at the expense of yet more “screening out” of other public-focused offenses?

No one is saying that selling pirate devices isn’t a crime or at least worthy of being followed up, but is this niche likely to be important to the public when they’re being told that nothing will be done when their homes are emptied by intruders? “NO” says a comment on one of the CrimeStoppers videos on YouTube.

“This crime affects multi-million dollar corporations, I’d rather see tax payers money invested on videos raising awareness of crimes committed against the people rather than the 0.001%,” it concludes.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

Security Vulnerabilities in Certificate Pinning

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/12/security_vulner_10.html

New research found that many banks offer certificate pinning as a security feature, but fail to authenticate the hostname. This leaves the systems open to man-in-the-middle attacks.

From the paper:

Abstract: Certificate verification is a crucial stage in the establishment of a TLS connection. A common security flaw in TLS implementations is the lack of certificate hostname verification but, in general, this is easy to detect. In security-sensitive applications, the usage of certificate pinning is on the rise. This paper shows that certificate pinning can (and often does) hide the lack of proper hostname verification, enabling MITM attacks. Dynamic (black-box) detection of this vulnerability would typically require the tester to own a high security certificate from the same issuer (and often same intermediate CA) as the one used by the app. We present Spinner, a new tool for black-box testing for this vulnerability at scale that does not require purchasing any certificates. By redirecting traffic to websites which use the relevant certificates and then analysing the (encrypted) network traffic we are able to determine whether the hostname check is correctly done, even in the presence of certificate pinning. We use Spinner to analyse 400 security-sensitive Android and iPhone apps. We found that 9 apps had this flaw, including two of the largest banks in the world: Bank of America and HSBC. We also found that TunnelBear, one of the most popular VPN apps was also vulnerable. These apps have a joint user base of tens of millions of users.

News article.

Dutch Film Distributor Wins Right To Chase Pirates, Store Data For 5 Years

Post Syndicated from Andy original https://torrentfreak.com/dutch-film-distributor-wins-right-to-chase-pirates-store-data-for-5-years-171208/

For many years, Dutch Internet users were allowed to download copyrighted content without reprisals, provided it was for their own personal use.

In 2014, however, the European Court of Justice ruled that the country’s “piracy levy” to compensate rightsholders was unlawful. Almost immediately, the government announced a downloading ban.

In March 2016, anti-piracy outfit BREIN followed up by obtaining permission from the Dutch Data Protection Authority to track and store the personal data of alleged BitTorrent pirates. This year, movie distributor Dutch FilmWorks (DFW) made a similar application.

The company said that it would be pursuing alleged pirates to deter future infringement but many suspected that securing cash settlements was its main aim. That was confirmed in August.

“[The letter to alleged pirates] will propose a fee. If someone does not agree [to pay], the organization can start a lawsuit,” said DFW CEO Willem Pruijsserts

“In Germany, this costs between €800 and €1,000, although we find this a bit excessive. But of course it has to be a deterrent, so it will be more than a tenner or two,” he added.

But despite the grand plans, nothing would be possible without first obtaining the necessary permission from the Data Protection Authority. This Wednesday, however, that arrived.

“DFW has given sufficient guarantees for the proper and careful processing of personal data. This means that DFW has been given a green light from the Data Protection Authority to collect personal data, such as IP addresses, from people downloading from illegal sources,” the Authority announced.

Noting that it received feedback from four entities during the six-week consultation process following the publication of its draft decision during the summer, the Data Protection Authority said that further investigations were duly carried out. All input was considered before handing down the final decision.

The Authority said it was satisfied that personal data would be handled correctly and that the information collected and stored would be encrypted and hashed to ensure integrity. Furthermore, data will not be retained for longer than is necessary.

“DFW has stated…that data from users with Dutch IP addresses who were involved in the exchange of a title owned by DFW, but in respect of which there is no intention to follow up on that within three months after receipt, will be destroyed,” the decision reads.

For any cases that are active and haven’t been discarded in the initial three-month period, DFW will be allowed to hold alleged pirates’ data for a maximum of five years, a period that matches the time a company has to file a claim under the Dutch Civil Code.

“When DFW does follow up on a file, DFW carries out further research into the identity of the users of the IP addresses. For this, it is necessary to contact the Internet service providers of the subscribers who used the IP addresses found in the BitTorrent network,” the Authority notes.

According to the decision, once DFW has a person’s details it can take any of several actions, starting with a simple warning or moving up to an amicable cash settlement. Failing that, it might choose to file a full-on court case in which the distributor seeks an injunction against the alleged pirate plus compensation and costs.

Only time will tell what strategy DFW will deploy against alleged pirates but since these schemes aren’t cheap to run, it’s likely that simple warning letters will be seriously outnumbered by demands for cash settlement.

While it seems unlikely that the Data Protection Authority will change its mind at this late stage, it’s decision remains open to appeal. Interested parties have just under six weeks to make their voices heard. Failing that, copyright trolling will hit the Netherlands in the weeks and months to come.

The full decision can be found here (Dutch, pdf) via Tweakers

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

timeShift(GrafanaBuzz, 1w) Issue 25

Post Syndicated from Blogs on Grafana Labs Blog original https://grafana.com/blog/2017/12/08/timeshiftgrafanabuzz-1w-issue-25/

Welcome to TimeShift

This week, a few of us from Grafana Labs, along with 4,000 of our closest friends, headed down to chilly Austin, TX for KubeCon + CloudNativeCon North America 2017. We got to see a number of great talks and were thrilled to see Grafana make appearances in some of the presentations. We were also a sponsor of the conference and handed out a ton of swag (we overnighted some of our custom Grafana scarves, which came in handy for Thursday’s snow).

We also announced Grafana Labs has joined the Cloud Native Computing Foundation as a Silver member! We’re excited to share our expertise in time series data visualization and open source software with the CNCF community.


Latest Release

Grafana 4.6.2 is available and includes some bug fixes:

  • Prometheus: Fixes bug with new Prometheus alerts in Grafana. Make sure to download this version if you’re using Prometheus for alerting. More details in the issue. #9777
  • Color picker: Bug after using textbox input field to change/paste color string #9769
  • Cloudwatch: build using golang 1.9.2 #9667, thanks @mtanda
  • Heatmap: Fixed tooltip for “time series buckets” mode #9332
  • InfluxDB: Fixed query editor issue when using > or < operators in WHERE clause #9871

Download Grafana 4.6.2 Now


From the Blogosphere

Grafana Labs Joins the CNCF: Grafana Labs has officially joined the Cloud Native Computing Foundation (CNCF). We look forward to working with the CNCF community to democratize metrics and help unify traditionally disparate information.

Automating Web Performance Regression Alerts: Peter and his team needed a faster and easier way to find web performance regressions at the Wikimedia Foundation. Grafana 4’s alerting features were exactly what they needed. This post covers their journey on setting up alerts for both RUM and synthetic testing and shares the alerts they’ve set up on their dashboards.

How To Install Grafana on Ubuntu 17.10: As you probably guessed from the title, this article walks you through installing and configuring Grafana in the latest version of Ubuntu (or earlier releases). It also covers installing plugins using the Grafana CLI tool.

Prometheus: Starting the Server with Alertmanager, cAdvisor and Grafana: Learn how to monitor Docker from scratch using cAdvisor, Prometheus and Grafana in this detailed, step-by-step walkthrough.

Monitoring Java EE Servers with Prometheus and Payara: In this screencast, Adam uses firehose; a Java EE 7+ metrics gateway for Prometheus, to convert the JSON output into Prometheus statistics and visualizes the data in Grafana.

Monitoring Spark Streaming with InfluxDB and Grafana: This article focuses on how to monitor Apache Spark Streaming applications with InfluxDB and Grafana at scale.


GrafanaCon EU, March 1-2, 2018

We are currently reaching out to everyone who submitted a talk to GrafanaCon and will soon publish the final schedule at grafanacon.org.

Join us March 1-2, 2018 in Amsterdam for 2 days of talks centered around Grafana and the surrounding monitoring ecosystem including Graphite, Prometheus, InfluxData, Elasticsearch, Kubernetes, and more.

Get Your Ticket Now


Grafana Plugins

Lots of plugin updates and a new OpenNMS Helm App plugin to announce! To install or update any plugin in an on-prem Grafana instance, use the Grafana-cli tool, or install and update with 1 click on Hosted Grafana.

NEW PLUGIN

OpenNMS Helm App – The new OpenNMS Helm App plugin replaces the old OpenNMS data source. Helm allows users to create flexible dashboards using both fault management (FM) and performance management (PM) data from OpenNMS® Horizon™ and/or OpenNMS® Meridian™. The old data source is now deprecated.


Install Now

UPDATED PLUGIN

PNP Data Source – This data source plugin (that uses PNP4Nagios to access RRD files) received a small, but important update that fixes template query parsing.


Update

UPDATED PLUGIN

Vonage Status Panel – The latest version of the Status Panel comes with a number of small fixes and changes. Below are a few of the enhancements:

  • Threshold settings – removed Show Always option, and replaced it with 2 options:
    • Display Alias – Select when to show the metric alias.
    • Display Value – Select when to show the metric value.
  • Text format configuration (bold / italic) for warning / critical / disabled states.
  • Option to change the corner radius of the panel. Now you can change the panel’s shape to have rounded corners.

Update

UPDATED PLUGIN

Google Calendar Plugin – This plugin received a small update, so be sure to install version 1.0.4.


Update

UPDATED PLUGIN

Carpet Plot Panel – The Carpet Plot Panel received a fix for IE 11, and also added the ability to choose custom colors.


Update


Upcoming Events:

In between code pushes we like to speak at, sponsor and attend all kinds of conferences and meetups. We also like to make sure we mention other Grafana-related events happening all over the world. If you’re putting on just such an event, let us know and we’ll list it here.

Docker Meetup @ Tuenti | Madrid, Spain – Dec 12, 2017: Javier Provecho: Intro to Metrics with Swarm, Prometheus and Grafana

Learn how to gain visibility in real time for your micro services. We’ll cover how to deploy a Prometheus server with persistence and Grafana, how to enable metrics endpoints for various service types (docker daemon, traefik proxy and postgres) and how to scrape, visualize and set up alarms based on those metrics.

RSVP

Grafana Lyon Meetup n ° 2 | Lyon, France – Dec 14, 2017: This meetup will cover some of the latest innovations in Grafana and discussion about automation. Also, free beer and chips, so – of course you’re going!

RSVP

FOSDEM | Brussels, Belgium – Feb 3-4, 2018: FOSDEM is a free developer conference where thousands of developers of free and open source software gather to share ideas and technology. Carl Bergquist is managing the Cloud and Monitoring Devroom, and we’ve heard there were some great talks submitted. There is no need to register; all are welcome.


Tweet of the Week

We scour Twitter each week to find an interesting/beautiful dashboard and show it off! #monitoringLove

We were thrilled to see our dashboards bigger than life at KubeCon + CloudNativeCon this week. Thanks for snapping a photo and sharing!


Grafana Labs is Hiring!

We are passionate about open source software and thrive on tackling complex challenges to build the future. We ship code from every corner of the globe and love working with the community. If this sounds exciting, you’re in luck – WE’RE HIRING!

Check out our Open Positions


How are we doing?

Hard to believe this is the 25th issue of Timeshift! I have a blast writing these roundups, but Let me know what you think. Submit a comment on this article below, or post something at our community forum. Find an article I haven’t included? Send it my way. Help us make timeShift better!

Follow us on Twitter, like us on Facebook, and join the Grafana Labs community.

The Raspberry Pi Christmas shopping list 2017

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/christmas-shopping-list-2017/

Looking for the perfect Christmas gift for a beloved maker in your life? Maybe you’d like to give a relative or friend a taste of the world of coding and Raspberry Pi? Whatever you’re looking for, the Raspberry Pi Christmas shopping list will point you in the right direction.

An ice-skating Raspberry Pi - The Raspberry Pi Christmas Shopping List 2017

For those getting started

Thinking about introducing someone special to the wonders of Raspberry Pi during the holidays? Although you can set up your Pi with peripherals from around your home, such as a mobile phone charger, your PC’s keyboard, and the old mouse dwelling in an office drawer, a starter kit is a nice all-in-one package for the budding coder.



Check out the starter kits from Raspberry Pi Approved Resellers such as Pimoroni, The Pi Hut, ModMyPi, Adafruit, CanaKit…the list is pretty long. Our products page will direct you to your closest reseller, or you can head to element14 to pick up the official Raspberry Pi Starter Kit.



You can also buy the Raspberry Pi Press’s brand-new Raspberry Pi Beginners Book, which includes a Raspberry Pi Zero W, a case, a ready-made SD card, and adapter cables.

Once you’ve presented a lucky person with their first Raspberry Pi, it’s time for them to spread their maker wings and learn some new skills.

MagPi Essentials books - The Raspberry Pi Christmas Shopping List 2017

To help them along, you could pick your favourite from among the Official Projects Book volume 3, The MagPi Essentials guides, and the brand-new third edition of Carrie Anne Philbin’s Adventures in Raspberry Pi. (She is super excited about this new edition!)

And you can always add a link to our free resources on the gift tag.

For the maker in your life

If you’re looking for something for a confident digital maker, you can’t go wrong with adding to their arsenal of electric and electronic bits and bobs that are no doubt cluttering drawers and boxes throughout their house.



Components such as servomotors, displays, and sensors are staples of the maker world. And when it comes to jumper wires, buttons, and LEDs, one can never have enough.



You could also consider getting your person a soldering iron, some helpings hands, or small tools such as a Dremel or screwdriver set.

And to make their life a little less messy, pop it all inside a Really Useful Box…because they’re really useful.



For kit makers

While some people like to dive into making head-first and to build whatever comes to mind, others enjoy working with kits.



The Naturebytes kit allows you to record the animal visitors of your garden with the help of a camera and a motion sensor. Footage of your local badgers, birds, deer, and more will be saved to an SD card, or tweeted or emailed to you if it’s in range of WiFi.

Cortec Tiny 4WD - The Raspberry Pi Christmas Shopping List 2017

Coretec’s Tiny 4WD is a kit for assembling a Pi Zero–powered remote-controlled robot at home. Not only is the robot adorable, building it also a great introduction to motors and wireless control.



Bare Conductive’s Touch Board Pro Kit offers everything you need to create interactive electronics projects using conductive paint.

Pi Hut Arcade Kit - The Raspberry Pi Christmas Shopping List 2017

Finally, why not help your favourite maker create their own gaming arcade using the Arcade Building Kit from The Pi Hut?

For the reader

For those who like to curl up with a good read, or spend too much of their day on public transport, a book or magazine subscription is the perfect treat.

For makers, hackers, and those interested in new technologies, our brand-new HackSpace magazine and the ever popular community magazine The MagPi are ideal. Both are available via a physical or digital subscription, and new subscribers to The MagPi also receive a free Raspberry Pi Zero W plus case.

Cover of CoderDojo Nano Make your own game

Marc Scott Beginner's Guide to Coding Book

You can also check out other publications from the Raspberry Pi family, including CoderDojo’s new CoderDojo Nano: Make Your Own Game, Eben Upton and Gareth Halfacree’s Raspberry Pi User Guide, and Marc Scott’s A Beginner’s Guide to Coding. And have I mentioned Carrie Anne’s Adventures in Raspberry Pi yet?

Stocking fillers for everyone

Looking for something small to keep your loved ones occupied on Christmas morning? Or do you have to buy a Secret Santa gift for the office tech? Here are some wonderful stocking fillers to fill your boots with this season.

Pi Hut 3D Christmas Tree - The Raspberry Pi Christmas Shopping List 2017

The Pi Hut 3D Xmas Tree: available as both a pre-soldered and a DIY version, this gadget will work with any 40-pin Raspberry Pi and allows you to create your own mini light show.



Google AIY Voice kit: build your own home assistant using a Raspberry Pi, the MagPi Essentials guide, and this brand-new kit. “Google, play Mariah Carey again…”



Pimoroni’s Raspberry Pi Zero W Project Kits offer everything you need, including the Pi, to make your own time-lapse cameras, music players, and more.



The official Raspberry Pi Sense HAT, Camera Module, and cases for the Pi 3 and Pi Zero will complete the collection of any Raspberry Pi owner, while also opening up exciting project opportunities.

STEAM gifts that everyone will love

Awesome Astronauts | Building LEGO’s Women of NASA!

LEGO Idea’s bought out this amazing ‘Women of NASA’ set, and I thought it would be fun to build, play and learn from these inspiring women! First up, let’s discover a little more about Sally Ride and Mae Jemison, two AWESOME ASTRONAUTS!

Treat the kids, and big kids, in your life to the newest LEGO Ideas set, the Women of NASA — starring Nancy Grace Roman, Margaret Hamilton, Sally Ride, and Mae Jemison!



Explore the world of wearables with Pimoroni’s sewable, hackable, wearable, adorable Bearables kits.



Add lights and motors to paper creations with the Activating Origami Kit, available from The Pi Hut.




We all loved Hidden Figures, and the STEAM enthusiast you know will do too. The film’s available on DVD, and you can also buy the original book, along with other fascinating non-fiction such as Rebecca Skloot’s The Immortal Life of Henrietta Lacks, Rachel Ignotofsky’s Women in Science, and Sydney Padua’s (mostly true) The Thrilling Adventures of Lovelace and Babbage.

Have we missed anything?

With so many amazing kits, HATs, and books available from members of the Raspberry Pi community, it’s hard to only pick a few. Have you found something splendid for the maker in your life? Maybe you’ve created your own kit that uses the Raspberry Pi? Share your favourites with us in the comments below or via our social media accounts.

The post The Raspberry Pi Christmas shopping list 2017 appeared first on Raspberry Pi.

Marvellous retrofitted home assistants

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/retrofitted-home-assistants/

As more and more digital home assistants are appearing on the consumer market, it’s not uncommon to see the towering Amazon Echo or sleek Google Home when visiting friends or family. But we, the maker community, are rarely happy unless our tech stands out from the rest. So without further ado, here’s a roundup of some fantastic retrofitted home assistant projects you can recreate and give pride of place in your kitchen, on your bookshelf, or wherever else you’d like to talk to your virtual, disembodied PA.

Google AIY Robot Conversion

Turned an 80s Tomy Mr Money into a little Google AIY / Raspberry Pi based assistant.

Matt ‘Circuitbeard’ Brailsford’s Tomy Mr Money Google AIY Assistant is just one of many home-brew home assistants makers have built since the release of APIs for Amazon Alexa and Google Home. Here are some more…

Teddy Ruxpin

Oh Teddy, how exciting and mysterious you were when I unwrapped you back in the mideighties. With your awkwardly moving lips and twitching eyelids, you were the cream of the crop of robotic toys! How was I to know that during my thirties, you would become augmented with home assistant software and suddenly instil within me a fear unlike any I’d felt before? (Save for my lifelong horror of ET…)

Alexa Ruxpin – Raspberry Pi & Alexa Powered Teddy Bear

Please watch: “DIY Fidget LED Display – Part 1” https://www.youtube.com/watch?v=FAZIc82Duzk -~-~~-~~~-~~-~- There are tons of virtual assistants out on the market: Siri, Ok Google, Alexa, etc. I had this crazy idea…what if I made the virtual assistant real…kinda. I decided to take an old animatronic teddy bear and hack it so that it ran Amazon Alexa.

Several makers around the world have performed surgery on Teddy to install a Raspberry Pi within his stomach and integrate him with Amazon Alexa Voice or Google’s AIY Projects Voice kit. And because these makers are talented, they’ve also managed to hijack Teddy’s wiring to make his lips move in time with his responses to your commands. Freaky…

Speaking of freaky: check out Zack’s Furlexa — an Amazon Alexa Furby that will haunt your nightmares.

Give old tech new life

Devices that were the height of technology when you purchased them may now be languishing in your attic collecting dust. With new and improved versions of gadgets and gizmos being released almost constantly, it is likely that your household harbours a spare whosit or whatsit which you can dismantle and give a new Raspberry Pi heart and purpose.

Take, for example, Martin Mander’s Google Pi intercom. By gutting and thoroughly cleaning a vintage intercom, Martin fashioned a suitable housing the Google AIY Projects Voice kit to create a new home assistant for his house:

1986 Google Pi Intercom

This is a 1986 Radio Shack Intercom that I’ve converted into a Google Home style device using a Raspberry Pi and the Google AIY (Artificial Intelligence Yourself) kit that came free with the MagPi magazine (issue 57). It uses the Google Assistant to answer questions and perform actions, using IFTTT to integrate with smart home accessories and other web services.

Not only does this build look fantastic, it’s also a great conversation starter for any visitors who had a similar device during the eighties.

Also take a look at Martin’s 1970s Amazon Alexa phone for more nostalgic splendour.

Put it in a box

…and then I’ll put that box inside of another box, and then I’ll mail that box to myself, and when it arrives…

A GIF from the emperors new groove - Raspberry Pi Home Assistant

A GIF. A harmless, little GIF…and proof of the comms team’s obsession with The Emperor’s New Groove.

You don’t have to be fancy when it comes to housing your home assistant. And often, especially if you’re working with the smaller people in your household, the results of a simple homespun approach are just as delightful.

Here are Hannah and her dad Tom, explaining how they built a home assistant together and fit it inside an old cigar box:

Raspberry Pi 3 Amazon Echo – The Alexa Kids Build!

My 7 year old daughter and I decided to play around with the Raspberry Pi and build ourselves an Amazon Echo (Alexa). The video tells you about what we did and the links below will take you to all the sites we used to get this up and running.

Also see the Google AIY Projects Voice kit — the cardboard box-est of home assistant boxes.

Make your own home assistant

And now it’s your turn! I challenge you all (and also myself) to create a home assistant using the Raspberry Pi. Whether you decide to fit Amazon Alexa inside an old shoebox or Google Home inside your sister’s Barbie, I’d love to see what you create using the free home assistant software available online.

Check out these other home assistants for Raspberry Pi, and keep an eye on our blog to see what I manage to create as part of the challenge.

Ten virtual house points for everyone who shares their build with us online, either in the comments below or by tagging us on your social media account.

The post Marvellous retrofitted home assistants appeared first on Raspberry Pi.

Game night 1: Lisa, Lisa, MOOP

Post Syndicated from Eevee original https://eev.ee/blog/2017/12/05/game-night-1-lisa-lisa-moop/

For the last few weeks, glip (my partner) and I have spent a couple hours most nights playing indie games together. We started out intending to play a short list of games that had been recommended to glip, but this turns out to be a nice way to wind down, so we’ve been keeping it up and clicking on whatever looks interesting in the itch app.

Most of the games are small and made by one or two people, so they tend to be pretty tightly scoped and focus on a few particular kinds of details. I’ve found myself having brain thoughts about all that, so I thought I’d write some of them down.

I also know that some people (cough) tend not to play games they’ve never heard of, even if they want something new to play. If that’s you, feel free to play some of these, now that you’ve heard of them!

Also, I’m still figuring the format out here, so let me know if this is interesting or if you hope I never do it again!

First up:

  • Lisa: The Painful
  • Lisa: The Joyful
  • MOOP

These are impressions, not reviews. I try to avoid major/ending spoilers, but big plot points do tend to leave impressions.

Lisa: The Painful

long · classic rpg · dec 2014 · lin/mac/win · $10 on itch or steam · website

(cw: basically everything??)

Lisa: The Painful is true to its name. I hesitate to describe it as fun, exactly, but I’m glad we played it.

Everything about the game is dark. It’s a (somewhat loose) sequel to another game called Lisa, whose titular character ultimately commits suicide; her body hanging from a noose is the title screen for this game.

Ah, but don’t worry, it gets worse. This game takes place in a post-apocalyptic wasteland, where every female human — women, children, babies — is dead. You play as Brad (Lisa’s brother), who has discovered the lone exception: a baby girl he names Buddy and raises like a daughter. Now, Buddy has been kidnapped, and you have to go rescue her, presumably from being raped.

Ah, but don’t worry, it gets worse.


I’ve had a hard time putting my thoughts in order here, because so much of what stuck with me is the way the game entangles the plot with the mechanics.

I love that kind of thing, but it’s so hard to do well. I can’t really explain why, but I feel like most attempts to do it fall flat — they have a glimmer of an idea, but they don’t integrate it well enough, or they don’t run nearly as far as they could have. I often get the same feeling as, say, a hyped-up big moral choice that turns out to be picking “yes” or “no” from a menu. The idea is there, but the execution is so flimsy that it leaves no impact on me at all.

An obvious recent success here is Undertale, where the entire story is about violence and whether you choose to engage or avoid it (and whether you can do that). If you choose to eschew violence, not only does the game become more difficult, it arguably becomes a different game entirely. Granted, the contrast is lost if you (like me) tried to play as a pacifist from the very beginning. I do feel that you could go further with the idea than Undertale, but Undertale itself doesn’t feel incomplete.

Christ, I’m not even talking about the right game any more.

Okay, so: this game is a “classic” RPG, by which I mean, it was made with RPG Maker. (It’s kinda funny that RPG Maker was designed to emulate a very popular battle style, and now the only games that use that style are… made with RPG Maker.) The main loop, on the surface, is standard RPG fare: you walk around various places, talk to people, solve puzzles, recruit party members, and get into turn-based fights.

Now, Brad is addicted to a drug called Joy. He will regularly go into withdrawal, which manifests in the game as a status effect that cuts his stats (even his max HP!) dramatically.

It is really, really, incredibly inconvenient. And therein lies the genius here. The game could have simply told me that Brad is an addict, and I don’t think I would’ve cared too much. An addiction to a fantasy drug in a wasteland doesn’t mean anything to me, especially about this tiny sprite man I just met, so I would’ve filed this away as a sterile fact and forgotten about it. By making his addiction affect me, I’m now invested in it. I wish Brad weren’t addicted, even if only because it’s annoying. I found a party member once who turned out to have the same addiction, and I felt dread just from seeing the icon for the status effect. I’ve been looped into the events of this story through the medium I use to interact with it: the game.

It’s a really good use of games as a medium. Even before I’m invested in the characters, I’m invested in what’s happening to them, because it impacts the game!

Incidentally, you can get Joy as an item, which will temporarily cure your withdrawal… but you mostly find it by looting the corpses of grotesque mutant flesh horrors you encounter. I don’t think the game would have the player abruptly mutate out of nowhere, but I wasn’t about to find out, either. We never took any.


Virtually every staple of the RPG genre has been played with in some way to tie it into the theme/setting. I love it, and I think it works so well precisely because it plays with expectations of how RPGs usually work.

Most obviously, the game is a sidescroller, not top-down. You can’t jump freely, but you can hop onto one-tile-high boxes and climb ropes. You can also drop off off ledges… but your entire party will take fall damage, which gets rapidly more severe the further you fall.

This wouldn’t be too much of a problem, except that healing is hard to come by for most of the game. Several hub areas have campfires you can sleep next to to restore all your health and MP, but when you wake up, something will have happened to you. Maybe just a weird cutscene, or maybe one of your party members has decided to leave permanently.

Okay, so use healing items instead? Good luck; money is also hard to come by, and honestly so are shops, and many of the healing items are woefully underpowered.

Grind for money? Good luck there, too! While the game has plenty of battles, virtually every enemy is a unique overworld human who only appears once, and then is dead, because you killed him. Only a handful of places have unlimited random encounters, and grinding is not especially pleasant.

The “best” way to get a reliable heal is to savescum — save the game, sleep by the campfire, and reload if you don’t like what you wake up to.

In a similar vein, there’s a part of the game where you’re forced to play Russian Roulette. You choose a party member; he and an opponent will take turns shooting themselves in the head until someone finds a loaded chamber. If your party member loses, he is dead. And you have to keep playing until you win three times, so there’s no upper limit on how many people you might lose. I couldn’t find any way to influence who won, so I just had to savescum for a good half hour until I made it through with minimal losses.

It was maddening, but also a really good idea. Games don’t often incorporate the existence of saves into the gameplay, and when they do, they usually break the fourth wall and get all meta about it. Saves are never acknowledged in-universe here (aside from the existence of save points), but surely these parts of the game were designed knowing that the best way through them is by reloading. It’s rarely done, it can easily feel unfair, and it drove me up the wall — but it was certainly painful, as intended, and I kinda love that.

(Naturally, I’m told there’s a hard mode, where you can only use each save point once.)

The game also drives home the finality of death much better than most. It’s not hard to overlook the death of a redshirt, a character with a bit part who simply doesn’t appear any more. This game permanently kills your party members. Russian Roulette isn’t even the only way you can lose them! Multiple cutscenes force you to choose between losing a life or some other drastic consequence. (Even better, you can try to fight the person forcing this choice on you, and he will decimate you.) As the game progresses, you start to encounter enemies who can simply one-shot murder your party members.

It’s such a great angle. Just like with Brad’s withdrawal, you don’t want to avoid their deaths because it’d be emotional — there are dozens of party members you can recruit (though we only found a fraction of them), and most of them you only know a paragraph about — but because it would inconvenience you personally. Chances are, you have your strongest dudes in your party at any given time, so losing one of them sucks. And with few random encounters, you can’t just grind someone else up to an appropriate level; it feels like there’s a finite amount of XP in the game, and if someone high-level dies, you’ve lost all the XP that went into them.


The battles themselves are fairly straightforward. You can attack normally or use a special move that costs MP. SP? Some kind of points.

Two things in particular stand out. One I mentioned above: the vast majority of the encounters are one-time affairs against distinct named NPCs, who you then never see again, because they are dead, because you killed them.

The other is the somewhat unusual set of status effects. The staples like poison and sleep are here, but don’t show up all that often; more frequent are statuses like weird, drunk, stink, or cool. If you do take Joy (which also cures depression), you become joyed for a short time.

The game plays with these in a few neat ways, besides just Brad’s withdrawal. Some party members have a status like stink or cool permanently. Some battles are against people who don’t want to fight at all — and so they’ll spend most of the battle crying, purely for flavor impact. Seeing that for the first time hit me pretty hard; until then we’d only seen crying as a mechanical side effect of having sand kicked in one’s face.


The game does drag on a bit. I think we poured 10 in-game hours into it, which doesn’t count time spent reloading. It doesn’t help that you walk not super fast.

My biggest problem was with getting my bearings; I’m sure we spent a lot of that time wandering around accomplishing nothing. Most of the world is focused around one of a few hub areas, and once you’ve completed one hub, you can move onto the next one. That’s fine. Trouble is, you can go any of a dozen different directions from each hub, and most of those directions will lead you to very similar-looking hills built out of the same tiny handful of tiles. The connections between places are mostly cave entrances, which also largely look the same. Combine that with needing to backtrack for puzzle or progression reasons, and it’s incredibly difficult to keep track of where you’ve been, what you’ve done, and where you need to go next.

I don’t know that the game is wrong here; the aesthetic and world layout are fantastic at conveying a desolate wasteland. I wouldn’t even be surprised if the navigation were deliberately designed this way. (On the other hand, assuming every annoyance in a despair-ridden game is deliberate might be giving it too much credit.) But damn it’s still frustrating.

I felt a little lost in the battle system, too. Towards the end of the game, Brad in particular had over a dozen skills he could use, but I still couldn’t confidently tell you which were the strongest. New skills sometimes appear in the middle of the list or cost less than previous skills, and the game doesn’t outright tell you how much damage any of them do. I know this is the “classic RPG” style, and I don’t think it was hugely inconvenient, but it feels weird to barely know how my own skills work. I think this puts me off getting into new RPGs, just generally; there’s a whole new set of things I have to learn about, and games in this style often won’t just tell me anything, so there’s this whole separate meta-puzzle to figure out before I can play the actual game effectively.

Also, the sound could use a little bit of… mastering? Some music and sound effects are significantly louder and screechier than others. Painful, you could say.


The world is full of side characters with their own stuff going on, which is also something I love seeing in games; too often, the whole world feels like an obstacle course specifically designed for you.

Also, many of those characters are, well, not great people. Really, most of the game is kinda fucked up. Consider: the weird status effect is most commonly inflicted by the “Grope” skill. It makes you feel weird, you see. Oh, and the currency is porn magazines.

And then there are the gangs, the various spins on sex clubs, the forceful drug kingpins, and the overall violence that permeates everything (you stumble upon an alarming number of corpses). The game neither condones nor condemns any of this; it simply offers some ideas of how people might behave at the end of the world. It’s certainly the grittiest interpretation I’ve seen.

I don’t usually like post-apocalypses, because they try to have these very hopeful stories, but then at the end the world is still a blighted hellscape so what was the point of any of that? I like this game much better for being a blighted hellscape throughout. The story is worth following to see where it goes, not just because you expect everything wrapped up neatly at the end.

…I realize I’ve made this game sound monumentally depressing throughout, but it manages to pack in a lot of funny moments as well, from the subtle to the overt. In retrospect, it’s actually really good at balancing the mood so it doesn’t get too depressing. If nothing else, it’s hilarious to watch this gruff, solemn, battle-scarred, middle-aged man pedal around on a kid’s bike he found.


An obvious theme of the game is despair, but the more I think about it, the more I wonder if ambiguity is a theme as well. It certainly fits the confusing geography.

Even the premise is a little ambiguous. Is/was Olathe a city, a country, a whole planet? Did the apocalypse affect only Olathe, or the whole world? Does it matter in an RPG, where the only world that exists is the one mapped out within the game?

Towards the end of the game, you catch up with Buddy, but she rejects you, apparently resentful that you kept her hidden away for her entire life. Brad presses on anyway, insisting on protecting her.

At that point I wasn’t sure I was still on Brad’s side. But he’s not wrong, either. Is he? Maybe it depends on how old Buddy is — but the game never tells us. Her sprite is a bit smaller than the men’s, but it’s hard to gauge much from small exaggerated sprites, and she might just be shorter. In the beginning of the game, she was doing kid-like drawings, but we don’t know how much time passed after that. Everyone seems to take for granted that she’s capable of bearing children, and she talks like an adult. So is she old enough to be making this decision, or young enough for parent figure Brad to overrule her? What is the appropriate age of agency, anyway, when you’re the last girl/woman left more than a decade after the end of the world?

Can you repopulate a species with only one woman, anyway?


Well, that went on a bit longer than I intended. This game has a lot of small touches that stood out to me, and they all wove together very well.

Should you play it? I have absolutely no idea.

FINAL SCORE: 1 out of 6 chambers

Lisa: The Joyful

fairly short · classic rpg · aug 2015 · lin/mac/win · $5 on itch or steam

Surprise! There’s a third game to round out this trilogy.

Lisa: The Joyful is much shorter, maybe three hours long — enough to be played in a night rather than over the better part of a week.

This one picks up immediately after the end of Painful, with you now playing as Buddy. It takes a drastic turn early on: Buddy decides that, rather than hide from the world, she must conquer it. She sets out to murder all the big bosses and become queen.

The battle system has been inherited from the previous game, but battles are much more straightforward this time around. You can’t recruit any party members; for much of the game, it’s just you and a sword.

There is a catch! Of course.

The catch is that you do not have enough health to survive most boss battles without healing. With no party members, you cannot heal via skills. I don’t think you could buy healing items anywhere, either. You have a few when the game begins, but once you run out, that’s it.

Except… you also have… some Joy. Which restores you to full health and also makes you crit with every hit. And drops off of several enemies.

We didn’t even recognize Joy as a healing item at first, since we never used it in Painful; it’s description simply says that it makes you feel nothing, and we’d assumed the whole point of it was to stave off withdrawal, which Buddy doesn’t experience. Luckily, the game provided a hint in the form of an NPC who offers to switch on easy mode:

What’s that? Bad guys too tough? Not enough jerky? You don’t want to take Joy!? Say no more, you’ve come to the right place!

So the game is aware that it’s unfairly difficult, and it’s deliberately forcing you to take Joy, and it is in fact entirely constructed around this concept. I guess the title is a pretty good hint, too.

I don’t feel quite as strongly about Joyful as I do about Painful. (Admittedly, I was really tired and starting to doze off towards the end of Joyful.) Once you get that the gimmick is to force you to use Joy, the game basically reduces to a moderate-difficulty boss rush. Other than that, the only thing that stood out to me mechanically was that Buddy learns a skill where she lifts her shirt to inflict flustered as a status effect — kind of a lingering echo of how outrageous the previous game could be.

You do get a healthy serving of plot, which is nice and ties a few things together. I wouldn’t say it exactly wraps up the story, but it doesn’t feel like it’s missing anything either; it’s exactly as murky as you’d expect.

I think it’s worth playing Joyful if you’ve played Painful. It just didn’t have the same impact on me. It probably doesn’t help that I don’t like Buddy as a person. She seems cold, violent, and cruel. Appropriate for the world and a product of her environment, I suppose.

FINAL SCORE: 300 Mags

MOOP

fairly short · inventory game · nov 2017 · win · free on itch

Finally, as something of a palate cleanser, we have MOOP: a delightful and charming little inventory game.

I don’t think “inventory game” is a real genre, but I mean the kind of game where you go around collecting items and using them in the right place. Puzzle-driven, but with “puzzles” that can largely be solved by simply trying everything everywhere. I’d put a lot of point and click adventures in the same category, despite having a radically different interface. Is that fair? Yes, because it’s my blog.

MOOP was almost certainly also made in RPG Maker, but it breaks the mold in a very different way by not being an RPG. There are no battles whatsoever, only interactions on the overworld; you progress solely via dialogue and puzzle-solving. Examining something gives you a short menu of verbs — use, talk, get — reminiscent of interactive fiction, or perhaps the graphical “adventure” games that took inspiration from interactive fiction. (God, “adventure game” is the worst phrase. Every game is an adventure! It doesn’t mean anything!)

Everything about the game is extremely chill. I love the monochrome aesthetic combined with a large screen resolution; it feels like I’m peeking into an alternate universe where the Game Boy got bigger but never gained color. I played halfway through the game before realizing that the protagonist (Moop) doesn’t have a walk animation; they simply slide around. Somehow, it works.

The puzzles are a little clever, yet low-pressure; the world is small enough that you can examine everything again if you get stuck, and there’s no way to lose or be set back. The music is lovely, too. It just feels good to wander around in a world that manages to make sepia look very pretty.

The story manages to pack a lot into a very short time. It’s… gosh, I don’t know. It has a very distinct texture to it that I’m not sure I’ve seen before. The plot weaves through several major events that each have very different moods, and it moves very quickly — but it’s well-written and doesn’t feel rushed or disjoint. It’s lighthearted, but takes itself seriously enough for me to get invested. It’s fucking witchcraft.

I think there was even a non-binary character! Just kinda nonchalantly in there. Awesome.

What a happy, charming game. Play if you would like to be happy and charmed.

FINAL SCORE: 1 waxing moon

The Pi Towers Secret Santa Babbage

Post Syndicated from Mark Calleja original https://www.raspberrypi.org/blog/secret-santa-babbage/

Tired of pulling names out of a hat for office Secret Santa? Upgrade your festive tradition with a Raspberry Pi, thermal printer, and everybody’s favourite microcomputer mascot, Babbage Bear.

Raspberry Pi Babbage Bear Secret Santa

The name’s Santa. Secret Santa.

It’s that time of year again, when the cosiness gets turned up to 11 and everyone starts thinking about jolly fat men, reindeer, toys, and benevolent home invasion. At Raspberry Pi, we’re running a Secret Santa pool: everyone buys a gift for someone else in the office. Obviously, the person you buy for has to be picked in secret and at random, or the whole thing wouldn’t work. With that in mind, I created Secret Santa Babbage to do the somewhat mundane task of choosing gift recipients. This could’ve just been done with some names in a hat, but we’re Raspberry Pi! If we don’t make a Python-based Babbage robot wearing a jaunty hat and programmed to spread Christmas cheer, who will?

Secret Santa Babbage

Ho ho ho!

Mecha-Babbage Xmas shenanigans

The script the robot runs is pretty basic: a list of names entered as comma-separated strings is shuffled at the press of a GPIO button, then a name is popped off the end and stored as a variable. The name is matched to a photo of the person stored on the Raspberry Pi, and a thermal printer pinched from Alex’s super awesome PastyCam (blog post forthcoming, maybe) prints out the picture and name of the person you will need to shower with gifts at the Christmas party. (Well, OK — with one gift. No more than five quid’s worth. Nothing untoward.) There’s also a redo function, just in case you pick yourself: press another button and the last picked name — still stored as a variable — is appended to the list again, which is shuffled once more, and a new name is popped off the end.

Secret Santa Babbage prototyping

Prototyping!

As the build was a bit of a rush job undertaken at the request of our ‘Director of Vibe’ Emily, there are a few things I’d like to improve about this functionality that I didn’t get around to — more on that later. To add some extra holiday spirit to the project at the last minute, I used Pygame to play a WAV file of Santa’s jolly laugh while Babbage chooses a name for you. The file is included in the GitHub repo along with everything else, because ‘tis the season, etc., etc.

Secret Santa Babbage prototyping

Editor’s note: Considering these desk adornments, Mark’s Secret Santa gift-giver has a lot to go on.

Writing the code for Xmas Mecha-Babbage was fairly straightforward, though it uses some tricky bits for managing the thermal printer. You’ll need to install the drivers to make it go, as well as the CUPS package for managing the print hosting. You can find instructions for these things here, thanks to the wonderful Adafruit crew. Also, for reasons I couldn’t fathom, this will all only work on a Pi 2 and not a Pi 3, as there are some compatibility issues with the thermal printer otherwise. (I also tested the script on a Pi Zero W…no dice.)

Building a Christmassy throne

The hardest (well, fiddliest) parts of making the whole build were constructing the throne and wiring the bear. Using MakerCase, Inkscape, a bit of ingenuity, and a laser cutter, I was able to rig up a Christmassy plywood throne which has a hole through the seat so I could run the wires down from Babbage and to the Pi inside. I finished the throne by rubbing a couple of fingers of beeswax into it; as well as making the wood shine just a little bit and protecting it against getting wet, this had the added bonus of making it smell awesome.

Secret Santa Babbage inside

Next year’s iteration will be mulled wine–scented.

I next soldered two LEDs to some lengths of wire, and then ran the wires through holes at the top of the throne and down the back along a small channel I had carved with a narrow chisel to connect them to the Pi’s GPIO pins. The green LED will remain on as long as Babbage is running his program, and the red one will light up while he is processing your request. Once the red LED goes off again, the next person can have a go. I also laser-cut a final piece of wood to overlay the back of Babbage’s Xmas throne and cover the wiring a bit.

Creating a Xmas cyborg bear

Taking two 6 mm tactile buttons, I clipped the spiky metal legs off one side of each (the buttons were going into a stuffed christmas toy, after all) and soldered a length of wire to each of the remaining legs. Next, I made a small incision into Babbage with my trusty Swiss army knife (in a place that actually made me cringe a little) and fed the buttons up into his paws. At some point in this process I was standing in the office wrestling with the bear and muttering to myself, which elicited some very strange looks from my colleagues.

Secret Santa Babbage throne

Poor Babbage…

One thing to note here is to make sure the wires remain attached at the solder points while you push them up into Babbage’s paws. The first time I tried it, I snapped one of my connections and had to start again. It helped to remove some stuffing like a tunnel and then replace it afterward. Moreover, you can use your fingertip to support the joints as you poke the wire in. Finally, a couple of squirts of hot glue to keep Babbage’s furry cheeks firmly on the seat, and done!

Secret Santa Babbage

Next year: Game of Thrones–inspired candy cane throne

The Secret Santa Babbage masterpiece

The whole build process was the perfect holiday mix of cheerful and macabre, and while getting the thermal printer to work was a little time-consuming, the finished product definitely raised some smiles around the office and added a bit of interesting digital flavour to a staid office tradition. And it also helped people who are new to the office or from other branches of the Foundation to know for whom they will be buying a gift.

Secret Santa Babbage

Ready to dispense Christmas cheer!

There are a few ways in which I’ll polish this project before next year, such as having the script write the names to external text files to create a record that will persist in case of a reboot, and maybe having Secret Santa Babbage play you a random Christmas carol when you squeeze his paw instead of just laughing merrily every time. (I also thought about adding electric shocks for those people who are on the naughty list, but HR said no. Bah, humbug!)

Make your own

The code and laser cut plans for the whole build are available here. If you plan to make your own, let us know which stuffed toy you will be turning into a Secret Santa cyborg! And if you’ve been working on any other Christmas-themed Raspberry Pi projects, we’d like to see those too, so tag us on social media to share the festive maker cheer.

The post The Pi Towers Secret Santa Babbage appeared first on Raspberry Pi.

AWS Contributes to Milestone 1.0 Release and Adds Model Serving Capability for Apache MXNet

Post Syndicated from Ana Visneski original https://aws.amazon.com/blogs/aws/aws-contributes-to-milestone-1-0-release-and-adds-model-serving-capability-for-apache-mxnet/

Post by Dr. Matt Wood

Today AWS announced contributions to the milestone 1.0 release of the Apache MXNet deep learning engine including the introduction of a new model-serving capability for MXNet. The new capabilities in MXNet provide the following benefits to users:

1) MXNet is easier to use: The model server for MXNet is a new capability introduced by AWS, and it packages, runs, and serves deep learning models in seconds with just a few lines of code, making them accessible over the internet via an API endpoint and thus easy to integrate into applications. The 1.0 release also includes an advanced indexing capability that enables users to perform matrix operations in a more intuitive manner.

  • Model Serving enables set up of an API endpoint for prediction: It saves developers time and effort by condensing the task of setting up an API endpoint for running and integrating prediction functionality into an application to just a few lines of code. It bridges the barrier between Python-based deep learning frameworks and production systems through a Docker container-based deployment model.
  • Advanced indexing for array operations in MXNet: It is now more intuitive for developers to leverage the powerful array operations in MXNet. They can use the advanced indexing capability by leveraging existing knowledge of NumPy/SciPy arrays. For example, it supports MXNet NDArray and Numpy ndarray as index, e.g. (a[mx.nd.array([1,2], dtype = ‘int32’]).

2) MXNet is faster: The 1.0 release includes implementation of cutting-edge features that optimize the performance of training and inference. Gradient compression enables users to train models up to five times faster by reducing communication bandwidth between compute nodes without loss in convergence rate or accuracy. For speech recognition acoustic modeling like the Alexa voice, this feature can reduce network bandwidth by up to three orders of magnitude during training. With the support of NVIDIA Collective Communication Library (NCCL), users can train a model 20% faster on multi-GPU systems.

  • Optimize network bandwidth with gradient compression: In distributed training, each machine must communicate frequently with others to update the weight-vectors and thereby collectively build a single model, leading to high network traffic. Gradient compression algorithm enables users to train models up to five times faster by compressing the model changes communicated by each instance.
  • Optimize the training performance by taking advantage of NCCL: NCCL implements multi-GPU and multi-node collective communication primitives that are performance optimized for NVIDIA GPUs. NCCL provides communication routines that are optimized to achieve high bandwidth over interconnection between multi-GPUs. MXNet supports NCCL to train models about 20% faster on multi-GPU systems.

3) MXNet provides easy interoperability: MXNet now includes a tool for converting neural network code written with the Caffe framework to MXNet code, making it easier for users to take advantage of MXNet’s scalability and performance.

  • Migrate Caffe models to MXNet: It is now possible to easily migrate Caffe code to MXNet, using the new source code translation tool for converting Caffe code to MXNet code.

MXNet has helped developers and researchers make progress with everything from language translation to autonomous vehicles and behavioral biometric security. We are excited to see the broad base of users that are building production artificial intelligence applications powered by neural network models developed and trained with MXNet. For example, the autonomous driving company TuSimple recently piloted a self-driving truck on a 200-mile journey from Yuma, Arizona to San Diego, California using MXNet. This release also includes a full-featured and performance optimized version of the Gluon programming interface. The ease-of-use associated with it combined with the extensive set of tutorials has led significant adoption among developers new to deep learning. The flexibility of the interface has driven interest within the research community, especially in the natural language processing domain.

Getting started with MXNet
Getting started with MXNet is simple. To learn more about the Gluon interface and deep learning, you can reference this comprehensive set of tutorials, which covers everything from an introduction to deep learning to how to implement cutting-edge neural network models. If you’re a contributor to a machine learning framework, check out the interface specs on GitHub.

To get started with the Model Server for Apache MXNet, install the library with the following command:

$ pip install mxnet-model-server

The Model Server library has a Model Zoo with 10 pre-trained deep learning models, including the SqueezeNet 1.1 object classification model. You can start serving the SqueezeNet model with just the following command:

$ mxnet-model-server \
  --models squeezenet=https://s3.amazonaws.com/model-server/models/squeezenet_v1.1/squeezenet_v1.1.model \
  --service dms/model_service/mxnet_vision_service.py

Learn more about the Model Server and view the source code, reference examples, and tutorials here: https://github.com/awslabs/mxnet-model-server/

-Dr. Matt Wood

GPIO expander: access a Pi’s GPIO pins on your PC/Mac

Post Syndicated from Gordon Hollingworth original https://www.raspberrypi.org/blog/gpio-expander/

Use the GPIO pins of a Raspberry Pi Zero while running Debian Stretch on a PC or Mac with our new GPIO expander software! With this tool, you can easily access a Pi Zero’s GPIO pins from your x86 laptop without using SSH, and you can also take advantage of your x86 computer’s processing power in your physical computing projects.

A Raspberry Pi zero connected to a laptop - GPIO expander

What is this magic?

Running our x86 Stretch distribution on a PC or Mac, whether installed on the hard drive or as a live image, is a great way of taking advantage of a well controlled and simple Linux distribution without the need for a Raspberry Pi.

The downside of not using a Pi, however, is that there aren’t any GPIO pins with which your Scratch or Python programs could communicate. This is a shame, because it means you are limited in your physical computing projects.

I was thinking about this while playing around with the Pi Zero’s USB booting capabilities, having seen people employ the Linux gadget USB mode to use the Pi Zero as an Ethernet device. It struck me that, using the udev subsystem, we could create a simple GUI application that automatically pops up when you plug a Pi Zero into your computer’s USB port. Then the Pi Zero could be programmed to turn into an Ethernet-connected computer running pigpio to provide you with remote GPIO pins.

So we went ahead and built this GPIO expander application, and your PC or Mac can now have GPIO pins which are accessible through Scratch or the GPIO Zero Python library. Note that you can only use this tool to access the Pi Zero.

You can also install the application on the Raspberry Pi. Theoretically, you could connect a number of Pi Zeros to a single Pi and (without a USB hub) use a maximum of 140 pins! But I’ve not tested this — one for you, I think…

Making the GPIO expander work

If you’re using a PC or Mac and you haven’t set up x86 Debian Stretch yet, you’ll need to do that first. An easy way to do it is to download a copy of the Stretch release from this page and image it onto a USB stick. Boot from the USB stick (on most computers, you just need to press F10 during booting and select the stick when asked), and then run Stretch directly from the USB key. You can also install it to the hard drive, but be aware that installing it will overwrite anything that was on your hard drive before.

Whether on a Mac, PC, or Pi, boot through to the Stretch desktop, open a terminal window, and install the GPIO expander application:

sudo apt install usbbootgui

Next, plug in your Raspberry Pi Zero (don’t insert an SD card), and after a few seconds the GUI will appear.

A screenshot of the GPIO expander GUI

The Raspberry Pi USB programming GUI

Select GPIO expansion board and click OK. The Pi Zero will now be programmed as a locally connected Ethernet port (if you run ifconfig, you’ll see the new interface usb0 coming up).

What’s really cool about this is that your plugged-in Pi Zero is now running pigpio, which allows you to control its GPIOs through the network interface.

With Scratch 2

To utilise the pins with Scratch 2, just click on the start bar and select Programming > Scratch 2.

In Scratch, click on More Blocks, select Add an Extension, and then click Pi GPIO.

Two new blocks will be added: the first is used to set the output pin, the second is used to get the pin value (it is true if the pin is read high).

This a simple application using a Pibrella I had hanging around:

A screenshot of a Scratch 2 program - GPIO expander

With Python

This is a Python example using the GPIO Zero library to flash an LED:

[email protected]:~ $ export GPIOZERO_PIN_FACTORY=pigpio
[email protected]:~ $ export PIGPIO_ADDR=fe80::1%usb0
[email protected]:~ $ python3
>>> from gpiozero import LED
>>> led = LED(17)
>>> led.blink()
A Raspberry Pi zero connected to a laptop - GPIO expander

The pinout command line tool is your friend

Note that in the code above the IP address of the Pi Zero is an IPv6 address and is shortened to fe80::1%usb0, where usb0 is the network interface created by the first Pi Zero.

With pigs directly

Another option you have is to use the pigpio library and the pigs application and redirect the output to the Pi Zero network port running IPv6. To do this, you’ll first need to set some environment variable for the redirection:

[email protected]:~ $ export PIGPIO_ADDR=fe80::1%usb0
[email protected]:~ $ pigs bc2 0x8000
[email protected]:~ $ pigs bs2 0x8000

With the commands above, you should be able to flash the LED on the Pi Zero.

The secret sauce

I know there’ll be some people out there who would be interested in how we put this together. And I’m sure many people are interested in the ‘buildroot’ we created to run on the Pi Zero — after all, there are lots of things you can create if you’ve got a Pi Zero on the end of a piece of IPv6 string! For a closer look, find the build scripts for the GPIO expander here and the source code for the USB boot GUI here.

And be sure to share your projects built with the GPIO expander by tagging us on social media or posting links in the comments!

The post GPIO expander: access a Pi’s GPIO pins on your PC/Mac appeared first on Raspberry Pi.

ЕСПЧ: Видеокамери и видеозаписи в лекционни зали нарушават правото на личен живот на преподавателите

Post Syndicated from nellyo original https://nellyo.wordpress.com/2017/12/03/echr-art8-21/

 На 28 ноември 2017 г. ЕСПЧ оповести решението си по делото  Antović и Mirković v. Черна гора ( № 70838/13). С  четири гласа за  и три особени мнения Съдът реши, че има  нарушение на член 8 ЕКПЧ (право на зачитане на личния и семейния живот), като присъди съответно обезщетение.

Двама професори в университета на Черна гора, Невенка Антович и Йован Миркович, са жалбоподатели  по делото.  В университета са монтирали видеокамери.  Професорите са обжалвали решението, но националните съдилища приемат, че аудиториите, в които  Антович и Миркович  преподават, са публични пространства и няма неправомерна намеса в личния живот на преподавателите.

Съдът в Страсбург отхвърля доводите на правителството, че делото е недопустимо, тъй като аудиторията е публично пространство. Съдът преди всичко намира, че  – както вече е установил в други дела – личният живот може да включва професионални дейности. Следователно член 8 ЕКПЧ е приложим:

43.  Съдът  провери дали жалбоподателите имат оправдано очакване за неприкосновеност  на личния живот. […]

44. Що се отнася до настоящия случай, Съдът отбелязва, че университетските аудитории са работните места на преподавателите. Тайно видеонаблюдение на   работното място трябва да се разглежда като  значителна намеса в личния живот […] Това води до   възпроизводима документация  за поведението на човека в неговото работно място [...] Няма причина Съдът да се отклони от тази констатация, дори ако се отнася до случаите на явно видеонаблюдение на служител на  работното място […]   Правото на личен живот съществува, дори и да е ограничено, доколкото е необходимо (вж. Bărbulescu, § 80).

По същество:

59. според националния закон оборудването за видеонаблюдение  може да се инсталира в официални или търговски помещения, но само ако целите –  по-специално безопасността на хора или имущество или за защита на поверителни данни –  не могат да бъдат постигнати в по друг начин. Съдът отбелязва, че в настоящия случай е въведено видеонаблюдение, за да се гарантира безопасността на имуществото и хората, включително студентите, и за наблюдение на преподаването. Една от тези цели, а именно надзорът върху преподаването, изобщо не е предвидена от закона като основание за видеонаблюдение. Освен това  изрично е постановено, че няма доказателства, че  имущество или хората са били в опасност […]. От своя страна   правителството не предоставя никакво доказателство за противното в това отношение, нито пък показва, че  преди това е разглеждало други мерки като алтернатива.

Професорите смятат също, че  нямат ефективен контрол над събраната информация, поради което наблюдението е незаконно.

ЕСПЧ потвърди : наблюдението е неправомерна намеса в правото на личен живот, нарушение на чл.8 ЕКПЧ.

 В едното особено мнение се приема, че преподаването не е част от личния живот:

За  мнозинството е достатъчно, че  видеонаблюдението или мониторингът се провежда на  работното място – залата, където  професорите преподават и общуват   със студенти. Според нас това е много широко  разбиране на понятието “личен живот”.

В другите две особени мнения се приема, че чл. 8 е приложим и има нарушение, но с различна аргументация:

Настоящият случай не се отнася до камери за сигурност, поставени например на входовете и изходите на университетските сгради. Тя се отнася до видео наблюдението на аудиториите. Гарантиране на  безопасността на хората и имуществото  е  една от целите на мярката , другата цел е мониторингът на учебните дейности  –  фактът, че деканът е имал достъп до записите, изглежда потвърждава, че това наистина е преследвана цел.
Университетските аудитории не са нито частно, нито обществено място. Те са места, където преподавателите срещат своите студенти и взаимодействат с тях.  Струва ни се, че в такова взаимодействие преподавателят може да има очаквания за неприкосновеност на личния живот –  в смисъл, че   обикновено се очаква, че това, което се случва в класната стая,  може да се наблюдава само от тези, които са оправомощени да присъстват в клас  и действително   присъстват.  […]

Filed under: Media Law, Uncategorized Tagged: еспч, чл.8

Digital Rights Groups Warn Against Copyright “Parking Tickets” Bill

Post Syndicated from Ernesto original https://torrentfreak.com/digital-rights-groups-warn-against-copyright-parking-tickets-bill-171203/

Nearly five years ago, US lawmakers agreed to carry out a comprehensive review of United States copyright law.

In the following years, the House Judiciary Committee held dozens of hearings on various topics, from DMCA reform and fair use exemptions to the possibility of a small claims court for copyright offenses.

While many of the topics never got far beyond the discussion stage, there’s now a new bill on the table that introduces a small claims process for copyright offenses.

The CASE Act, short for Copyright Alternative in Small-Claims Enforcement, proposes to establish a small claims court to resolve copyright disputes outside the federal courts. This means that legal costs will be significantly reduced.

The idea behind the bill is to lower the barrier for smaller copyright holders with limited resources, who usually refrain from going to court. Starting a federal case with proper representation is quite costly, while the outcome is rather uncertain.

While this may sound noble, digital rights groups, including the Electronic Frontier Foundation (EFF) and Public Knowledge, warn that the bill could do more harm than good.

One of the problems they signal is that the proposed “Copyright Claims Board” would be connected to the US Copyright Office. Given this connection, the groups fear that the three judges might be somewhat biased towards copyright holders.

“Unfortunately, the Copyright Office has a history of putting copyright holders’ interests ahead of other important legal rights and policy concerns. We fear that any small claims process the Copyright Office conducts will tend to follow that pattern,” EFF’s Mitch Stoltz warns.

The copyright claims board will have three judges who can hear cases from all over the country. They can award damages awards of up to $15,000 per infringement, or $30,000 per case.

Participation is voluntary and potential defendants can opt-out. However, if they fail to do so, any order against them can still be binding and enforceable through a federal court.

An opt-in system would be much better, according to EFF, as that would prevent abuse by copyright holders who are looking for cheap default judgments.

“[A]n opt-in approach would help ensure that both participants affirmatively choose to litigate their dispute in this new court, and help prevent copyright holders from abusing the system to obtain inexpensive default judgments that will be hard to appeal.”

While smart defendants would opt-out in certain situations, those who are less familiar with the law might become the target of what are essentially copyright parking tickets.

“Knowledgeable defendants will opt out of such proceedings, while legally unsophisticated targets, including ordinary Internet users, could find themselves committed to an unfair, accelerated process handing out largely unappealable $5,000 copyright parking tickets,” EFF adds.

In its current form, the small claims court may prove to be an ideal tool for copyright trolls, including those who made a business out of filing federal cases against alleged BitTorrent pirates.

This copyright troll issue angle highlighted by both EFF and Public Knowlege, who urge lawmakers to revise the bill.

“[I]t’s not hard to see how trolls and default judgments could come to dominate the system,” Public Knowledge says.

“Instead of creating a reliable, fair mechanism for independent artists to pursue scaled infringement claims online, it would establish an opaque, unaccountable legislation mill that will likely get bogged down by copyright trolls and questionable claimants looking for a payout,” they conclude.

Various copyright holder groups are more positive about the bill. The Copyright Alliance, for example, says that it will empower creators with smaller budgets to protect their rights.

“The next generation of creators deserves copyright protection that is as pioneering and forward-thinking as they are. They deserve practical solutions to the real-life problems they face as creators. This bill is the first step.”

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

[$] A thorough introduction to eBPF

Post Syndicated from corbet original https://lwn.net/Articles/740157/rss

In his linux.conf.au
2017 talk [YouTube]
on the eBPF in-kernel virtual machine, Brendan Gregg
proclaimed that “super powers have finally come to Linux”. Getting
eBPF to that point has been a long road of evolution and design. While
eBPF was originally used for network packet filtering, it turns out
that running user-space code inside a sanity-checking virtual machine
is a powerful tool for kernel developers and production engineers.

Over time, new eBPF users have appeared to take advantage of its
performance and convenience. This article explains how eBPF evolved
how it works, and how it is used in the kernel.

Мария Габриел в София: #AVMSD

Post Syndicated from nellyo original https://nellyo.wordpress.com/2017/12/02/avmsd-16/

Мария Габриел, член на Европейската комисия с ресор Цифрова икономика и цифрово общество, участва в кръгла маса на тема: “Предизвикателства пред медийния сектор в Европа“,  организирана от Представителството на Европейската комисия в България и Съветът за електронни медии. Бяха представени две теми:

  • актуалните въпроси по Директивата за аудиовизуалните медийни услуги и 
  • обявената обществена консултация по въпросите на фалшивите новини и дезинформацията.

I

Първата тема – ход на ревизията на Директивата за аудиовизуални медийни услуги.

Първоначалният проект и развитията по 2016/0151(COD) могат да се следят тук.

Според Стратегическата 18-месечна програма на Съвета (председателство Естония, България, Австрия) трите председателства ще приключат работата по ключови инициативи, свързани с цифровия единен пазар, включително

улесняване на свързаността и постигане на напредък в развитието на конкурентоспособен и справедлив цифров единен пазар чрез насърчаване на трансграничната електронна търговия (онлайн продажба на стоки, предоставяне на цифрово съдържание, реформа на авторското право, аудиовизуални медийни услуги, доставяне на колетни пратки) и чрез преход към интелигентна икономика (свободно движение на данни, преглед на регулаторната рамка в областта на далекосъобщенията, инициативи в областта на дружественото право) и укрепване на доверието и сигурността в сферата на цифровите услуги (нов пакет за защита на данните)

Работата по  медийната директива (впрочем и по директивата за авторското право) продължават по време на Българското председателство – в този дух е съобщението на посланика на Естония в ЕС:

https://platform.twitter.com/widgets.js

 

От изложението на г-жа Габриел стана ясно, че е тази седмица е проведен  пети триалог, в който тя участва лично. Работата продължава (“финализиране се очаква”) по време на Българското председателство. Като открити бяха посочени три тематични области:

(1) разширяване на обхвата на директивата, включване на стрийминга в услугите,  нови адресати – социалните медии и платформите за видеосподеляне;

(2) квотата на произведенията, създадени от европейски продуценти – и празмерът на квотата (предложения: 20 на сто –  ЕК, 30 на сто –  ЕП), и дефинициите са дискусионни;

(3) търговските съобщения – и правилата (почасова продължителност и продължителност за денонощие), и разполагането (предложение: двоен лимит за светло и тъмно време), и прекъсването (предложение: 20-минутно правило) са още предмет на обсъждане.

По повод откритите въпроси:

  • Директивата разширява обхвата си с всяка ревизия. Все пак, когато се обсъжда отговорност на платформите, да бъде в контекста на Директивата за електронната търговия – защото има риск да се стигне  до мълчаливо преуреждане или отмяна на нейните принципи.  В допълнение практиката на ЕСПЧ (решението Делфи за отговорността за съобщения във форумите) илюстрира проблемите, възникващи при нееднозначно разбиране на отговорността в правото на ЕС и в международното право.  По подобни съображения е важна обсъжданата Директива за авторското право, в частност чл.13 – който (споделям позицията на EDRI) трябва да бъде заличен, а нови права не следва да бъдат създавани (чл.11 проекта).
  • Квотата на европейските произведения съществува реално на по-високи нива от предвиденото в директивата. В тази област проблем  е отношението европейска – национална  квота, защото местните индустрии  настояват именно за национална квота – а това би било мярка със съвсем различни цели от   европейската квота (единен пазар).
  • Уредбата на електронните търговски съобщения се либерализира (в България  – и дерегулира) непрекъснато. Все някъде е добре този процес да спре, за да не се превърне телевизията в поредица търговски съобщения, прекъсвани с основно съдържание. Слушаме уверенията на доставчиците, че потребителите  са най-голямата им ценност и телевизиите не биха програмирали против интересите на зрителите, но все пак нека останат и правни гаранции срещу океаните от търговски съобщения.

Ключови за регулацията остават балансите:

  • индустрии / аудитории – както обикновено, натискът на индустриите е мощен и организиран, докато аудиториите са слабо организирани и слабо представени в диалога – дано ЕП  защити интересите на гражданите;
  • гъвкавост / недопускане на фрагментиране – съвсем точно наблюдение: неслучайно при предната ревизия ЕК обърна внимание, че гъвкавост и свобода е добре, но не и свобода при  дефинициите – защото различните дефиниции в националните мерки компрометират ефективното прилагане;
  • регулиране / саморегулиране – никой не е против саморегулирането, но самата ЕК преди време беше заявила, че има области като интелектуалната собственост и конкурентното право, които не могат по естеството си да бъдат оставени само на саморегулиране.

II

По втората тема – фалшивите новини –   г-жа Габриел поясни, че ЕК работи по следната логика:  дефиниция – обзор на добри практики – мерки, като на този етап не се мисли за законодателство. Още за тази част от срещата –  в медиите.

През 2018 г. се очаква:

  • създаване на работна група на високо равнище и доклад в тримесечен срок;
  • Евробарометър по въпроси, свързани с фалшивите новини;
  • Съобщение на ЕК към средата на 2018 г.

Съвсем наскоро (9 ноември 2017 ) Асоциацията на европейските журналисти проведе международна конференция с последващо обучение по въпросите на дезинформацията и фалшивите новини. Имах възможност да участвам (вж последната част от  записа на конференцията):

  • Смятам, че трябва да се започне с  дефиниране, но на следващо място да се продължи с категоризиране на фалшивите новини.
  • Реакцията към различните категории фалшиви новини  трябва да е различна. Правото вече предвижда санкции за някои категории лъжа – напр. клеветата или подвеждащата реклама. Не съм   сигурна, че правото няма да се намеси с нови мерки в най-сериозните случаи, когато става дума за дезинформационни кампании, които могат да заплашат националната сигурност.
  • Няма единно мнение по въпроса кой идентифицира фалшивите новини или – с други думи: кой владее истината.  Италия предлага това да са нов тип конкурентни регулатори (аналогия с регулирането на подвеждащата реклама), Чехия – звено в МВР (при риск за националната сигурност). ЕК казва, че няма нужда от Министерство на истината – но по-добре ли е това да е частна компания? Виждали сме как Facebook различава морално/неморално – предстои ли да се заеме и с преценката вярно/невярно?  Не всички са съгласни. Но точно това се случва, неслучайно се обсъжда – научаваме – контранотификация срещу свръхпремахване на съдържание.

 

Filed under: EU Law, Media Law Tagged: давму, fake

Stretch for PCs and Macs, and a Raspbian update

Post Syndicated from Simon Long original https://www.raspberrypi.org/blog/stretch-pcs-macs-raspbian-update/

Today, we are launching the first Debian Stretch release of the Raspberry Pi Desktop for PCs and Macs, and we’re also releasing the latest version of Raspbian Stretch for your Pi.

Raspberry Pi Desktop Stretch splash screen

For PCs and Macs

When we released our custom desktop environment on Debian for PCs and Macs last year, we were slightly taken aback by how popular it turned out to be. We really only created it as a result of one of those “Wouldn’t it be cool if…” conversations we sometimes have in the office, so we were delighted by the Pi community’s reaction.

Seeing how keen people were on the x86 version, we decided that we were going to try to keep releasing it alongside Raspbian, with the ultimate aim being to make simultaneous releases of both. This proved to be tricky, particularly with the move from the Jessie version of Debian to the Stretch version this year. However, we have now finished the job of porting all the custom code in Raspbian Stretch to Debian, and so the first Debian Stretch release of the Raspberry Pi Desktop for your PC or Mac is available from today.

The new Stretch releases

As with the Jessie release, you can either run this as a live image from a DVD, USB stick, or SD card or install it as the native operating system on the hard drive of an old laptop or desktop computer. Please note that installing this software will erase anything else on the hard drive — do not install this over a machine running Windows or macOS that you still need to use for its original purpose! It is, however, safe to boot a live image on such a machine, since your hard drive will not be touched by this.

We’re also pleased to announce that we are releasing the latest version of Raspbian Stretch for your Pi today. The Pi and PC versions are largely identical: as before, there are a few applications (such as Mathematica) which are exclusive to the Pi, but the user interface, desktop, and most applications will be exactly the same.

For Raspbian, this new release is mostly bug fixes and tweaks over the previous Stretch release, but there are one or two changes you might notice.

File manager

The file manager included as part of the LXDE desktop (on which our desktop is based) is a program called PCManFM, and it’s very feature-rich; there’s not much you can’t do in it. However, having used it for a few years, we felt that it was perhaps more complex than it needed to be — the sheer number of menu options and choices made some common operations more awkward than they needed to be. So to try to make file management easier, we have implemented a cut-down mode for the file manager.

Raspberry Pi Desktop Stretch - file manager

Most of the changes are to do with the menus. We’ve removed a lot of options that most people are unlikely to change, and moved some other options into the Preferences screen rather than the menus. The two most common settings people tend to change — how icons are displayed and sorted — are now options on the toolbar and in a top-level menu rather than hidden away in submenus.

The sidebar now only shows a single hierarchical view of the file system, and we’ve tidied the toolbar and updated the icons to make them match our house style. We’ve removed the option for a tabbed interface, and we’ve stomped a few bugs as well.

One final change was to make it possible to rename a file just by clicking on its icon to highlight it, and then clicking on its name. This is the way renaming works on both Windows and macOS, and it’s always seemed slightly awkward that Unix desktop environments tend not to support it.

As with most of the other changes we’ve made to the desktop over the last few years, the intention is to make it simpler to use, and to ease the transition from non-Unix environments. But if you really don’t like what we’ve done and long for the old file manager, just untick the box for Display simplified user interface and menus in the Layout page of Preferences, and everything will be back the way it was!

Raspberry Pi Desktop Stretch - preferences GUI

Battery indicator for laptops

One important feature missing from the previous release was an indication of the amount of battery life. Eben runs our desktop on his Mac, and he was becoming slightly irritated by having to keep rebooting into macOS just to check whether his battery was about to die — so fixing this was a priority!

We’ve added a battery status icon to the taskbar; this shows current percentage charge, along with whether the battery is charging, discharging, or connected to the mains. When you hover over the icon with the mouse pointer, a tooltip with more details appears, including the time remaining if the battery can provide this information.

Raspberry Pi Desktop Stretch - battery indicator

While this battery monitor is mainly intended for the PC version, it also supports the first-generation pi-top — to see it, you’ll only need to make sure that I2C is enabled in Configuration. A future release will support the new second-generation pi-top.

New PC applications

We have included a couple of new applications in the PC version. One is called PiServer — this allows you to set up an operating system, such as Raspbian, on the PC which can then be shared by a number of Pi clients networked to it. It is intended to make it easy for classrooms to have multiple Pis all running exactly the same software, and for the teacher to have control over how the software is installed and used. PiServer is quite a clever piece of software, and it’ll be covered in more detail in another blog post in December.

We’ve also added an application which allows you to easily use the GPIO pins of a Pi Zero connected via USB to a PC in applications using Scratch or Python. This makes it possible to run the same physical computing projects on the PC as you do on a Pi! Again, we’ll tell you more in a separate blog post this month.

Both of these applications are included as standard on the PC image, but not on the Raspbian image. You can run them on a Pi if you want — both can be installed from apt.

How to get the new versions

New images for both Raspbian and Debian versions are available from the Downloads page.

It is possible to update existing installations of both Raspbian and Debian versions. For Raspbian, this is easy: just open a terminal window and enter

sudo apt-get update
sudo apt-get dist-upgrade

Updating Raspbian on your Raspberry Pi

How to update to the latest version of Raspbian on your Raspberry Pi. Download Raspbian here: More information on the latest version of Raspbian: Buy a Raspberry Pi:

It is slightly more complex for the PC version, as the previous release was based around Debian Jessie. You will need to edit the files /etc/apt/sources.list and /etc/apt/sources.list.d/raspi.list, using sudo to do so. In both files, change every occurrence of the word “jessie” to “stretch”. When that’s done, do the following:

sudo apt-get update 
sudo dpkg --force-depends -r libwebkitgtk-3.0-common
sudo apt-get -f install
sudo apt-get dist-upgrade
sudo apt-get install python3-thonny
sudo apt-get install sonic-pi=2.10.0~repack-rpt1+2
sudo apt-get install piserver
sudo apt-get install usbbootgui

At several points during the upgrade process, you will be asked if you want to keep the current version of a configuration file or to install the package maintainer’s version. In every case, keep the existing version, which is the default option. The update may take an hour or so, depending on your network connection.

As with all software updates, there is the possibility that something may go wrong during the process, which could lead to your operating system becoming corrupted. Therefore, we always recommend making a backup first.

Enjoy the new versions, and do let us know any feedback you have in the comments or on the forums!

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