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	<title>tech &#8211; Noise</title>
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	<link>https://noise.getoto.net</link>
	<description>The collective thoughts of the interwebz</description>
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		<title>Recommended GZDoom settings</title>
		<link>https://noise.getoto.net/2021/12/12/recommended-gzdoom-settings/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Sun, 12 Dec 2021 02:58:00 +0000</pubDate>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[tech]]></category>
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					<description><![CDATA[<p><a href="https://zdoom.org/index">GZDoom</a> is the fanciest way to play Doom.  Unfortunately, it has also historically been difficult to recommend to newcomers, because its default settings are…  <em>questionable</em>.</p>
<p>Conspicuously, for over a decade, it defaulted to traditional Doom movement keys (no <span class="caps">WASD</span>) and no mouselook.  I am <em>overjoyed</em> to discover that this is no longer the case, and it plays like a god damn <span class="caps">FPS</span> out of the box, but there are still a few twiddles that need twiddling.  Mostly the texture filtering.  Christ, the texture filtering.</p>
<p>Anyway GZDoom has a lot of options, so here is a handy list of the important ones.  There are fewer than I expected, which is good.</p>]]></description>
		
		
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			</item>
		<item>
		<title>Gamedev from scratch 1: Scaffolding</title>
		<link>https://noise.getoto.net/2021/01/27/gamedev-from-scratch-1-scaffolding/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Wed, 27 Jan 2021 02:27:00 +0000</pubDate>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=22c56c81994e196a97d4abfa111fb34a</guid>

					<description><![CDATA[<p>Welcome to part 1 of this narrative series about writing a complete video game from scratch, using the <span class="caps">PICO</span>-8.  This is actually the second part, because in this house (unlike Lua) we index from 0, so if you’re new here you may want to consult the introductory stuff and table of contents in <a href="https://eev.ee/blog/2020/11/30/gamedev-from-scratch-0-groundwork/">part zero</a>.</p>
<p>If you’ve been following along, welcome back, and let’s dive right in!</p>]]></description>
		
		
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		<item>
		<title>Cherry Kisses, on Steam</title>
		<link>https://noise.getoto.net/2020/12/01/cherry-kisses-on-steam/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Tue, 01 Dec 2020 00:44:00 +0000</pubDate>
				<category><![CDATA[Release]]></category>
		<category><![CDATA[tech]]></category>
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					<description><![CDATA[<div>
<img alt="Cherry Kisses title screen, showing Cerise at a counter" src="https://eev.ee/media/release/cherry-kisses.png">
</div>
<p>&#128279; <a href="https://store.steampowered.com/app/1259530/"><strong>Steam release</strong></a><br>
&#128279; <a href="https://eevee.itch.io/cherry-kisses"><strong>itch&#160;release</strong></a></p>
<p>Whoops!  I meant to write about this when it originally came out, <em>in April</em>, but never quite got around to collecting my thoughts.  Here is a very rushed subset of&#160;them.</p>
<p><strong>The game is extremely <span>NSFW</span></strong>, but the commentary below is&#160;not.</p>]]></description>
		
		
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			</item>
		<item>
		<title>Cherry Kisses, on Steam</title>
		<link>https://noise.getoto.net/2020/12/01/cherry-kisses-on-steam-2/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Tue, 01 Dec 2020 00:44:00 +0000</pubDate>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[updates]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=38195dafc47d9c70fb6519570eab4b36</guid>

					<description><![CDATA[<div class="prose-full-illustration">
<img alt="Cherry Kisses title screen, showing Cerise at a counter" src="https://eev.ee/media/updates/cherry-kisses.png">
</div>
<p>🔗 <a href="https://store.steampowered.com/app/1259530/"><strong>Steam release</strong></a><br>
🔗 <a href="https://eevee.itch.io/cherry-kisses"><strong>itch release</strong></a></p>
<p>Whoops!  I meant to write about this when it originally came out, <em>in April</em>, but never quite got around to collecting my thoughts.  Here is a very rushed subset of them.</p>
<p><strong>The game is extremely <span class="caps">NSFW</span></strong>, but the commentary below is not.</p>]]></description>
		
		
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		<item>
		<title>Gamedev from scratch 0: Groundwork</title>
		<link>https://noise.getoto.net/2020/12/01/gamedev-from-scratch-0-groundwork/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 22:58:00 +0000</pubDate>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=3813ea8a479e12720799c2bf9abb9f2f</guid>

					<description><![CDATA[<p>You may recall that I once had the ambitious idea to write a book on game development, walking the reader through making simple games <em>from scratch</em> in a variety of different environments, starting from simple level editors and culminating in some &#8220;real&#8221;&#160;engine.</p>
<p>That never quite materialized.  As it turns out, writing a book is a huge slog, publishers want almost all of the proceeds, and LaTeX is an endless rabbit hole of distractions that probably consumed more time than actually writing.  Also, a book about programming with no copy/paste or animations or hyperlinks kind of&#160;sucks.</p>
<p>I thus present to you Plan B: a series of blog posts.  This is a narrative reconstruction of a small game I made recently, <a href="https://eev.ee/content/release/2020-05-10-star-anise-chronicles-oh-no-wheres-twig.markdown">Star Anise Chronicles: Oh No Wheres Twig??</a>.  It took me less than two weeks and I kept quite a few snapshots of the game&#8217;s progress, so you&#8217;ll get to see a somewhat realistic jaunt through the process of creating a small game from very nearly&#160;nothing.</p>
<p>And unlike your typical programming tutorial, I can <em>guarantee</em> that this won&#8217;t get you as far as a half-assed Mario clone and then abruptly end.  The game has original art and sound, a title screen, an ending, cutscenes, dialogue, <span>UI</span>, and more &#8212; so this series will necessarily cover how all of that came about.  I will tell you why I made particular decisions, mention planned features I cut, show you the tradeoffs I made, and confess when I made life harder for myself.  You know, all the stuff you <em>actually go through</em> when doing game development (or, frankly, any kind of software&#160;development).</p>
<p>The target audience is (ideally) anyone who knows what a computer is, so hopefully you can follow along no matter what your experience level.&#160;Enjoy!</p>
<hr>
<p>This is <strong>part zero</strong>, and it&#8217;s mostly introductory stuff.  Please don&#8217;t skip it!  I promise there&#8217;s some meat in the latter&#160;half.</p>]]></description>
		
		
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		<item>
		<title>fox flux, three years later</title>
		<link>https://noise.getoto.net/2020/08/04/fox-flux-three-years-later/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Tue, 04 Aug 2020 20:50:00 +0000</pubDate>
				<category><![CDATA[dev]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=d4ad27ffd9f378d02e3d9c8e590c8ea6</guid>

					<description><![CDATA[I&#8217;m working on a video game!  Like, a serious&#160;one.
The&#160;past
I wrote the original game (very slightly NSFW) for my own &#8220;horny&#8221; game jam, Strawberry Jam (more likely to be NSFW), way back in February&#160;2017.
You play as Lex...]]></description>
		
		
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			</item>
		<item>
		<title>fox flux, three years later</title>
		<link>https://noise.getoto.net/2020/08/04/fox-flux-three-years-later-2/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Tue, 04 Aug 2020 20:50:00 +0000</pubDate>
				<category><![CDATA[dev]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=b08d4f71dc1063a0da813d62c7e72007</guid>

					<description><![CDATA[<p>I’m working on a video game!  Like, a serious one.</p>]]></description>
		
		
		<enclosure url="" length="0" type="" />

			</item>
		<item>
		<title>Old CSS, new CSS</title>
		<link>https://noise.getoto.net/2020/02/02/old-css-new-css/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Sun, 02 Feb 2020 07:21:00 +0000</pubDate>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=7e6224d4ac3414a3da03179ecef00428</guid>

					<description><![CDATA[<p>I first got into web design/development in the late 90s, and only as I type this sentence do I realize how long ago that was.</p>
<p>And boy, it was horrendous.  I mean, being able to make stuff and put it online where other people could see it was pretty slick, but we did not have very much to work with.</p>
<p>I’ve been taking for granted that <em>most</em> folks doing web stuff still remember those days, or at least the decade that followed, but I think that assumption might be a wee bit out of date.  Some time ago I encountered a <a href="https://twitter.com/keinegurke_/status/1162309192855822339">tweet</a> marvelling at what we had to do without <code>border-radius</code>.  I still remember waiting with bated breath for it to be unprefixed!</p>
<p>But then, I suspect I also know a number of folks who only tried web design in the old days, and assume nothing about it has changed since.</p>
<p>I’m here to tell <em>all</em> of you to get off my lawn.  Here’s a history of <span class="caps">CSS</span> and web design, as I remember it.</p>]]></description>
		
		
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		<item>
		<title>Advent calendar 2019</title>
		<link>https://noise.getoto.net/2019/12/02/advent-calendar-2019/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Mon, 02 Dec 2019 03:48:00 +0000</pubDate>
				<category><![CDATA[Release]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=a80a6e49fafa29dba58970e442c63fb9</guid>

					<description><![CDATA[<div class="prose-full-illustration">
<img alt="Calendar of things I made during December, with little screenshots" src="https://eev.ee/media/release/advent2019.png">
</div>
<p>🔗 <a href="https://c.eev.ee/advent-2019/"><strong>Advent calendar</strong>, with links to individual projects</a></p>
<p>Happy new year!</p>
<p>For December, I had the absolutely ludicrous idea to do an advent calendar, whereupon I would make and release a thing <em>every day</em> until Christmas.</p>
<p>It didn’t go quite as planned!  But some pretty good stuff still came out of it.</p>]]></description>
		
		
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		<item>
		<title>Advent calendar 2019</title>
		<link>https://noise.getoto.net/2019/12/02/advent-calendar-2019-2/</link>
		
		<dc:creator><![CDATA[Eevee]]></dc:creator>
		<pubDate>Mon, 02 Dec 2019 03:48:00 +0000</pubDate>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[updates]]></category>
		<guid isPermaLink="false">http://noise.getoto.net/?guid=1b00d51d62eb5e5bc3395d979339a23e</guid>

					<description><![CDATA[<div class="prose-full-illustration">
<img alt="Calendar of things I made during December, with little screenshots" src="https://eev.ee/media/updates/advent2019.png">
</div>
<p>🔗 <a href="https://c.eev.ee/advent-2019/"><strong>Advent calendar</strong>, with links to individual projects</a></p>
<p>Happy new year!</p>
<p>For December, I had the absolutely ludicrous idea to do an advent calendar, whereupon I would make and release a thing <em>every day</em> until Christmas.</p>
<p>It didn’t go quite as planned!  But some pretty good stuff still came out of it.</p>]]></description>
		
		
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