Tag Archives: USTR

Banning VPNs and Proxies is Dangerous, IT Experts Warn

Post Syndicated from Andy original https://torrentfreak.com/banning-vpns-and-proxies-is-dangerous-it-experts-warn-170623/

In April, draft legislation was developed to crack down on systems and software that allow Russian Internet users to bypass website blockades approved by telecoms watchdog Roskomnadzor.

Earlier this month the draft bill was submitted to the State Duma, the lower house of the Russian parliament. If passed, the law will make it illegal for services to circumvent web blockades by “routing traffic of Russian Internet users through foreign servers, anonymous proxy servers, virtual private networks and other means.”

As the plans currently stand, anonymization services that fail to restrict access to sites listed by telecoms watchdog Rozcomnadzor face being blocked themselves. Sites offering circumvention software for download also face potential blacklisting.

This week the State Duma discussed the proposals with experts from the local Internet industry. In addition to the head of Rozcomnadzor, representatives from service providers, search engines and even anonymization services were in attendance. Novaya Gazeta has published comments (Russian) from some of the key people at the meeting and it’s fair to say there’s not a lot of support.

VimpelCom, the sixth largest mobile network operator in the world with more than 240 million subscribers, sent along Director for Relations with Government, Sergey Malyanov. He wondered where all this blocking will end up.

“First we banned certain information. Then this information was blocked with the responsibility placed on both owners of resources and services. Now there are blocks on top of blocks – so we already have a triple effort,” he said.

“It is now possible that there will be a fourth iteration: the block on the block to block those that were not blocked. And with that, we have significantly complicated the law and the activities of all the people affected by it.”

Malyanov said that these kinds of actions have the potential to close down the entire Internet by ruining what was once an open network running standard protocols. But amid all of this, will it even be effective?

“The question is not even about the losses that will be incurred by network operators, the owners of the resources and the search engines. The question is whether this bill addresses the goal its creators have set for themselves. In my opinion, it will not.”

Group-IB, one of the world’s leading cyber-security and threat intelligence providers, was represented CEO Ilya Sachkov. He told parliament that “ordinary respectable people” who use the Internet should always use a VPN for security. Nevertheless, he also believes that such services should be forced to filter sites deemed illegal by the state.

But in a warning about blocks in general, he warned that people who want to circumvent them will always be one step ahead.

“We have to understand that by the time the law is adopted the perpetrators will already find it very easy to circumvent,” he said.

Mobile operator giant MTS, which turns over billions of dollars and employs 50,000+ people, had their Vice-President of Corporate and Legal Affairs in attendance. Ruslan Ibragimov said that in dealing with a problem, the government should be cautious of not causing more problems, including disruption of a growing VPN market.

“We have an understanding that evil must be fought, but it’s not necessary to create a new evil, even more so – for those who are involved in this struggle,” he said.

“Broad wording of this law may pose a threat to our network, which could be affected by the new restrictive measures, as well as the VPN market, which we are currently developing, and whose potential market is estimated at 50 billion rubles a year.”

In its goal to maintain control of the Internet, it’s clear that Russia is determined to press ahead with legislative change. Unfortunately, it’s far from clear that there’s a technical solution to the problem, but if one is pursued regardless, there could be serious fallout.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Court Suspends Ban on Roku Sales in Mexico

Post Syndicated from Ernesto original https://torrentfreak.com/court-suspends-ban-on-roku-sales-in-mexico-170623/

Last week, news broke that the Superior Court of Justice of the City of Mexico had issued a ban on Roku sales.

The order prohibited stores such as Amazon, Liverpool, El Palacio de Hierro, and Sears from importing and selling the devices. In addition, several banks were told stop processing payments from accounts that are linked to pirated services on Roku.

While Roku itself is not offering any pirated content, there is a market for third-party pirate channels outside the Roku Channel Store, which turn the boxes into pirate tools. Cablevision filed a complaint about this unauthorized use which eventually resulted in the ban.

The news generated headlines all over the world and was opposed immediately by several of the parties involved. Yesterday, a federal judge decided to suspend the import and sales ban, at least temporarily.

As a result, local vendors can resume their sales of the popular media player.

“Roku is pleased with today’s court decision, which paves the way for sales of Roku devices to resume in Mexico,” Roku’s General Counsel Steve Kay informed TorrentFreak after he heard the news.

Roku

TorrentFreak has not been able to get a copy of the suspension order, but it’s likely that the court wants to review the case in more detail before a final decision is made.

While streaming player piracy is seen as one of the greatest threats the entertainment industry faces today, the Roku ban went quite far. In a way, it would be similar to banning the Chrome browser because certain add-ons and sites allow users to stream pirated movies.

Roku, meanwhile, says it will continue to work with rightholders and other stakeholders to prevent piracy on its platform, to the best of their ability.

“Piracy is a problem the industry at large is facing,” Key tells TorrentFreak.

“We prohibit copyright infringement of any kind on the Roku platform. We actively work to prevent third-parties from using our platform to distribute copyright infringing content. Moreover, we have been actively working with other industry stakeholders on a wide range of anti-piracy initiatives.”

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Three Men Sentenced Following £2.5m Internet Piracy Case

Post Syndicated from Andy original https://torrentfreak.com/three-men-sentenced-following-2-5m-internet-piracy-case-170622/

While legal action against low-level individual file-sharers is extremely rare in the UK, the country continues to pose a risk for those engaged in larger-scale infringement.

That is largely due to the activities of the Police Intellectual Property Crime Unit and private anti-piracy outfits such as the Federation Against Copyright Theft (FACT). Investigations are often a joint effort which can take many years to complete, but the outcomes can often involve criminal sentences.

That was the profile of another Internet piracy case that concluded in London this week. It involved three men from the UK, Eric Brooks, 43, from Bolton, Mark Valentine, 44, from Manchester, and Craig Lloyd, 33, from Wolverhampton.

The case began when FACT became aware of potentially infringing activity back in February 2011. The anti-piracy group then investigated for more than a year before handing the case to police in March 2012.

On July 4, 2012, officers from City of London Police arrested Eric Brooks’ at his home in Bolton following a joint raid with FACT. Computer equipment was seized containing evidence that Brooks had been running a Netherlands-based server hosting more than £100,000 worth of pirated films, music, games, software and ebooks.

According to police, a spreadsheet on Brooks’ computer revealed he had hundreds of paying customers, all recruited from online forums. Using PayPal or utilizing bank transfers, each paid money to access the server. Police mentioned no group or site names in information released this week.

“Enquiries with PayPal later revealed that [Brooks] had made in excess of £500,000 in the last eight years from his criminal business and had in turn defrauded the film and TV industry alone of more than £2.5 million,” police said.

“As his criminal enterprise affected not only the film and TV but the wider entertainment industry including music, games, books and software it is thought that he cost the wider industry an amount much higher than £2.5 million.”

On the same day police arrested Brooks, Mark Valentine’s home in Manchester had a similar unwelcome visit. A day later, Craig Lloyd’s home in Wolverhampton become the third target for police.

Computer equipment was seized from both addresses which revealed that the pair had been paying for access to Brooks’ servers in order to service their own customers.

“They too had used PayPal as a means of taking payment and had earned thousands of pounds from their criminal actions; Valentine gaining £34,000 and Lloyd making over £70,000,” police revealed.

But after raiding the trio in 2012, it took more than four years to charge the men. In a feature common to many FACT cases, all three were charged with Conspiracy to Defraud rather than copyright infringement offenses. All three men pleaded guilty before trial.

On Monday, the men were sentenced at Inner London Crown Court. Brooks was sentenced to 24 months in prison, suspended for 12 months and ordered to complete 140 hours of unpaid work.

Valentine and Lloyd were each given 18 months in prison, suspended for 12 months. Each was ordered to complete 80 hours unpaid work.

Detective Constable Chris Glover, who led the investigation for the City of London Police, welcomed the sentencing.

“The success of this investigation is a result of co-ordinated joint working between the City of London Police and FACT. Brooks, Valentine and Lloyd all thought that they were operating under the radar and doing something which they thought was beyond the controls of law enforcement,” Glover said.

“Brooks, Valentine and Lloyd will now have time in prison to reflect on their actions and the result should act as deterrent for anyone else who is enticed by abusing the internet to the detriment of the entertainment industry.”

While even suspended sentences are a serious matter, none of the men will see the inside of a cell if they meet the conditions of their sentence for the next 12 months. For a case lasting four years involving such large sums of money, that is probably a disappointing result for FACT and the police.

Nevertheless, the men won’t be allowed to enjoy the financial proceeds of their piracy, if indeed any money is left. City of London Police say the trio will be subject to a future confiscation hearing to seize any proceeds of crime.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Is Continuing to Patch Windows XP a Mistake?

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/06/is_continuing_t.html

Last week, Microsoft issued a security patch for Windows XP, a 16-year-old operating system that Microsoft officially no longer supports. Last month, Microsoft issued a Windows XP patch for the vulnerability used in WannaCry.

Is this a good idea? This 2014 essay argues that it’s not:

The zero-day flaw and its exploitation is unfortunate, and Microsoft is likely smarting from government calls for people to stop using Internet Explorer. The company had three ways it could respond. It could have done nothing­ — stuck to its guns, maintained that the end of support means the end of support, and encouraged people to move to a different platform. It could also have relented entirely, extended Windows XP’s support life cycle for another few years and waited for attrition to shrink Windows XP’s userbase to irrelevant levels. Or it could have claimed that this case is somehow “special,” releasing a patch while still claiming that Windows XP isn’t supported.

None of these options is perfect. A hard-line approach to the end-of-life means that there are people being exploited that Microsoft refuses to help. A complete about-turn means that Windows XP will take even longer to flush out of the market, making it a continued headache for developers and administrators alike.

But the option Microsoft took is the worst of all worlds. It undermines efforts by IT staff to ditch the ancient operating system and undermines Microsoft’s assertion that Windows XP isn’t supported, while doing nothing to meaningfully improve the security of Windows XP users. The upside? It buys those users at best a few extra days of improved security. It’s hard to say how that was possibly worth it.

This is a hard trade-off, and it’s going to get much worse with the Internet of Things. Here’s me:

The security of our computers and phones also comes from the fact that we replace them regularly. We buy new laptops every few years. We get new phones even more frequently. This isn’t true for all of the embedded IoT systems. They last for years, even decades. We might buy a new DVR every five or ten years. We replace our refrigerator every 25 years. We replace our thermostat approximately never. Already the banking industry is dealing with the security problems of Windows 95 embedded in ATMs. This same problem is going to occur all over the Internet of Things.

At least Microsoft has security engineers on staff that can write a patch for Windows XP. There will be no one able to write patches for your 16-year-old thermostat and refrigerator, even assuming those devices can accept security patches.

MPAA & RIAA Demand Tough Copyright Standards in NAFTA Negotiations

Post Syndicated from Andy original https://torrentfreak.com/mpaa-riaa-demand-tough-copyright-standards-in-nafta-negotiations-170621/

The North American Free Trade Agreement (NAFTA) between the United States, Canada, and Mexico was negotiated more than 25 years ago. With a quarter of a decade of developments to contend with, the United States wants to modernize.

“While our economy and U.S. businesses have changed considerably over that period, NAFTA has not,” the government says.

With this in mind, the US requested comments from interested parties seeking direction for negotiation points. With those comments now in, groups like the MPAA and RIAA have been making their positions known. It’s no surprise that intellectual property enforcement is high on the agenda.

“Copyright is the lifeblood of the U.S. motion picture and television industry. As such, MPAA places high priority on securing strong protection and enforcement disciplines in the intellectual property chapters of trade agreements,” the MPAA writes in its submission.

“Strong IPR protection and enforcement are critical trade priorities for the music industry. With IPR, we can create good jobs, make significant contributions to U.S. economic growth and security, invest in artists and their creativity, and drive technological innovation,” the RIAA notes.

While both groups have numerous demands, it’s clear that each seeks an environment where not only infringers can be held liable, but also Internet platforms and services.

For the RIAA, there is a big focus on the so-called ‘Value Gap’, a phenomenon found on user-uploaded content sites like YouTube that are able to offer infringing content while avoiding liability due to Section 512 of the DMCA.

“Today, user-uploaded content services, which have developed sophisticated on-demand music platforms, use this as a shield to avoid licensing music on fair terms like other digital services, claiming they are not legally responsible for the music they distribute on their site,” the RIAA writes.

“Services such as Apple Music, TIDAL, Amazon, and Spotify are forced to compete with services that claim they are not liable for the music they distribute.”

But if sites like YouTube are exercising their rights while acting legally under current US law, how can partners Canada and Mexico do any better? For the RIAA, that can be achieved by holding them to standards envisioned by the group when the DMCA was passed, not how things have panned out since.

Demanding that negotiators “protect the original intent” of safe harbor, the RIAA asks that a “high-level and high-standard service provider liability provision” is pursued. This, the music group says, should only be available to “passive intermediaries without requisite knowledge of the infringement on their platforms, and inapplicable to services actively engaged in communicating to the public.”

In other words, make sure that YouTube and similar sites won’t enjoy the same level of safe harbor protection as they do today.

The RIAA also requires any negotiated safe harbor provisions in NAFTA to be flexible in the event that the DMCA is tightened up in response to the ongoing safe harbor rules study.

In any event, NAFTA should not “support interpretations that no longer reflect today’s digital economy and threaten the future of legitimate and sustainable digital trade,” the RIAA states.

For the MPAA, Section 512 is also perceived as a problem. While noting that the original intent was to foster a system of shared responsibility between copyright owners and service providers, the MPAA says courts have subsequently let copyright holders down. Like the RIAA, the MPAA also suggests that Canada and Mexico can be held to higher standards.

“We recommend a new approach to this important trade policy provision by moving to high-level language that establishes intermediary liability and appropriate limitations on liability. This would be fully consistent with U.S. law and avoid the same misinterpretations by policymakers and courts overseas,” the MPAA writes.

“In so doing, a modernized NAFTA would be consistent with Trade Promotion Authority’s negotiating objective of ‘ensuring that standards of protection and enforcement keep pace with technological developments’.”

The MPAA also has some specific problems with Mexico, including unauthorized camcording. The Hollywood group says that 85 illicit audio and video recordings of films were linked to Mexican theaters in 2016. However, recording is not currently a criminal offense in Mexico.

Another issue for the MPAA is that criminal sanctions for commercial scale infringement are only available if the infringement is for profit.

“This has hampered enforcement against the above-discussed camcording problem but also against online infringement, such as peer-to-peer piracy, that may be on a scale that is immensely harmful to U.S. rightsholders but nonetheless occur without profit by the infringer,” the MPAA writes.

“The modernized NAFTA like other U.S. bilateral free trade agreements must provide for criminal sanctions against commercial scale infringements without proof of profit motive.”

Also of interest are the MPAA’s complaints against Mexico’s telecoms laws. Unlike in the US and many countries in Europe, Mexico’s ISPs are forbidden to hand out their customers’ personal details to rights holders looking to sue. This, the MPAA says, needs to change.

The submissions from the RIAA and MPAA can be found here and here (pdf)

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Is your product “Powered by Raspberry Pi”?

Post Syndicated from Mike Buffham original https://www.raspberrypi.org/blog/powered-by-raspberry-pi/

One of the most exciting things for us about the growth of the Raspberry Pi community has been the number of companies that have grown up around the platform, and who have chosen to embed our products into their own. While many of these design-ins have been “silent”, a number of people have asked us for a standardised way to indicate that a product contains a Raspberry Pi or a Raspberry Pi Compute Module.

Powered by Raspberry Pi Logo

At the end of last year, we introduced a “Powered by Raspberry Pi” logo to meet this need. It is now included in our trademark rules and brand guidelines, which you can find on our website. Below we’re showing an early example of a “Powered by Raspberry Pi”-branded device, the KUNBUS Revolution Pi industrial PC. It has already made it onto the market, and we think it will inspire you to include our logo on the packaging of your own product.

KUNBUS RevPi
Powered by Raspberry Pi logo on RevPi

Using the “Powered by Raspberry Pi” brand

Adding the “Powered by Raspberry Pi” logo to your packaging design is a great way to remind your customers that a portion of the sale price of your product goes to the Raspberry Pi Foundation and supports our educational work.

As with all things Raspberry Pi, our rules for using this brand are fairly straightforward: the only thing you need to do is to fill out this simple application form. Once you have submitted it, we will review your details and get back to you as soon as possible.

When we approve your application, we will require that you use one of the official “Powered by Raspberry Pi” logos and that you ensure it is at least 30 mm wide. We are more than happy to help you if you have any design queries related to this – just contact us at [email protected]

The post Is your product “Powered by Raspberry Pi”? appeared first on Raspberry Pi.

Building Loosely Coupled, Scalable, C# Applications with Amazon SQS and Amazon SNS

Post Syndicated from Tara Van Unen original https://aws.amazon.com/blogs/compute/building-loosely-coupled-scalable-c-applications-with-amazon-sqs-and-amazon-sns/

 
Stephen Liedig, Solutions Architect

 

One of the many challenges professional software architects and developers face is how to make cloud-native applications scalable, fault-tolerant, and highly available.

Fundamental to your project success is understanding the importance of making systems highly cohesive and loosely coupled. That means considering the multi-dimensional facets of system coupling to support the distributed nature of the applications that you are building for the cloud.

By that, I mean addressing not only the application-level coupling (managing incoming and outgoing dependencies), but also considering the impacts of of platform, spatial, and temporal coupling of your systems. Platform coupling relates to the interoperability, or lack thereof, of heterogeneous systems components. Spatial coupling deals with managing components at a network topology level or protocol level. Temporal, or runtime coupling, refers to the ability of a component within your system to do any kind of meaningful work while it is performing a synchronous, blocking operation.

The AWS messaging services, Amazon SQS and Amazon SNS, help you deal with these forms of coupling by providing mechanisms for:

  • Reliable, durable, and fault-tolerant delivery of messages between application components
  • Logical decomposition of systems and increased autonomy of components
  • Creating unidirectional, non-blocking operations, temporarily decoupling system components at runtime
  • Decreasing the dependencies that components have on each other through standard communication and network channels

Following on the recent topic, Building Scalable Applications and Microservices: Adding Messaging to Your Toolbox, in this post, I look at some of the ways you can introduce SQS and SNS into your architectures to decouple your components, and show how you can implement them using C#.

Walkthrough

To illustrate some of these concepts, consider a web application that processes customer orders. As good architects and developers, you have followed best practices and made your application scalable and highly available. Your solution included implementing load balancing, dynamic scaling across multiple Availability Zones, and persisting orders in a Multi-AZ Amazon RDS database instance, as in the following diagram.


In this example, the application is responsible for handling and persisting the order data, as well as dealing with increases in traffic for popular items.

One potential point of vulnerability in the order processing workflow is in saving the order in the database. The business expects that every order has been persisted into the database. However, any potential deadlock, race condition, or network issue could cause the persistence of the order to fail. Then, the order is lost with no recourse to restore the order.

With good logging capability, you may be able to identify when an error occurred and which customer’s order failed. This wouldn’t allow you to “restore” the transaction, and by that stage, your customer is no longer your customer.

As illustrated in the following diagram, introducing an SQS queue helps improve your ordering application. Using the queue isolates the processing logic into its own component and runs it in a separate process from the web application. This, in turn, allows the system to be more resilient to spikes in traffic, while allowing work to be performed only as fast as necessary in order to manage costs.


In addition, you now have a mechanism for persisting orders as messages (with the queue acting as a temporary database), and have moved the scope of your transaction with your database further down the stack. In the event of an application exception or transaction failure, this ensures that the order processing can be retired or redirected to the Amazon SQS Dead Letter Queue (DLQ), for re-processing at a later stage. (See the recent post, Using Amazon SQS Dead-Letter Queues to Control Message Failure, for more information on dead-letter queues.)

Scaling the order processing nodes

This change allows you now to scale the web application frontend independently from the processing nodes. The frontend application can continue to scale based on metrics such as CPU usage, or the number of requests hitting the load balancer. Processing nodes can scale based on the number of orders in the queue. Here is an example of scale-in and scale-out alarms that you would associate with the scaling policy.

Scale-out Alarm

aws cloudwatch put-metric-alarm --alarm-name AddCapacityToCustomerOrderQueue --metric-name ApproximateNumberOfMessagesVisible --namespace "AWS/SQS" 
--statistic Average --period 300 --threshold 3 --comparison-operator GreaterThanOrEqualToThreshold --dimensions Name=QueueName,Value=customer-orders
--evaluation-periods 2 --alarm-actions <arn of the scale-out autoscaling policy>

Scale-in Alarm

aws cloudwatch put-metric-alarm --alarm-name RemoveCapacityFromCustomerOrderQueue --metric-name ApproximateNumberOfMessagesVisible --namespace "AWS/SQS" 
 --statistic Average --period 300 --threshold 1 --comparison-operator LessThanOrEqualToThreshold --dimensions Name=QueueName,Value=customer-orders
 --evaluation-periods 2 --alarm-actions <arn of the scale-in autoscaling policy>

In the above example, use the ApproximateNumberOfMessagesVisible metric to discover the queue length and drive the scaling policy of the Auto Scaling group. Another useful metric is ApproximateAgeOfOldestMessage, when applications have time-sensitive messages and developers need to ensure that messages are processed within a specific time period.

Scaling the order processing implementation

On top of scaling at an infrastructure level using Auto Scaling, make sure to take advantage of the processing power of your Amazon EC2 instances by using as many of the available threads as possible. There are several ways to implement this. In this post, we build a Windows service that uses the BackgroundWorker class to process the messages from the queue.

Here’s a closer look at the implementation. In the first section of the consuming application, use a loop to continually poll the queue for new messages, and construct a ReceiveMessageRequest variable.

public static void PollQueue()
{
    while (_running)
    {
        Task<ReceiveMessageResponse> receiveMessageResponse;

        // Pull messages off the queue
        using (var sqs = new AmazonSQSClient())
        {
            const int maxMessages = 10;  // 1-10

            //Receiving a message
            var receiveMessageRequest = new ReceiveMessageRequest
            {
                // Get URL from Configuration
                QueueUrl = _queueUrl, 
                // The maximum number of messages to return. 
                // Fewer messages might be returned. 
                MaxNumberOfMessages = maxMessages, 
                // A list of attributes that need to be returned with message.
                AttributeNames = new List<string> { "All" },
                // Enable long polling. 
                // Time to wait for message to arrive on queue.
                WaitTimeSeconds = 5 
            };

            receiveMessageResponse = sqs.ReceiveMessageAsync(receiveMessageRequest);
        }

The WaitTimeSeconds property of the ReceiveMessageRequest specifies the duration (in seconds) that the call waits for a message to arrive in the queue before returning a response to the calling application. There are a few benefits to using long polling:

  • It reduces the number of empty responses by allowing SQS to wait until a message is available in the queue before sending a response.
  • It eliminates false empty responses by querying all (rather than a limited number) of the servers.
  • It returns messages as soon any message becomes available.

For more information, see Amazon SQS Long Polling.

After you have returned messages from the queue, you can start to process them by looping through each message in the response and invoking a new BackgroundWorker thread.

// Process messages
if (receiveMessageResponse.Result.Messages != null)
{
    foreach (var message in receiveMessageResponse.Result.Messages)
    {
        Console.WriteLine("Received SQS message, starting worker thread");

        // Create background worker to process message
        BackgroundWorker worker = new BackgroundWorker();
        worker.DoWork += (obj, e) => ProcessMessage(message);
        worker.RunWorkerAsync();
    }
}
else
{
    Console.WriteLine("No messages on queue");
}

The event handler, ProcessMessage, is where you implement business logic for processing orders. It is important to have a good understanding of how long a typical transaction takes so you can set a message VisibilityTimeout that is long enough to complete your operation. If order processing takes longer than the specified timeout period, the message becomes visible on the queue. Other nodes may pick it and process the same order twice, leading to unintended consequences.

Handling Duplicate Messages

In order to manage duplicate messages, seek to make your processing application idempotent. In mathematics, idempotent describes a function that produces the same result if it is applied to itself:

f(x) = f(f(x))

No matter how many times you process the same message, the end result is the same (definition from Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions, Hohpe and Wolf, 2004).

There are several strategies you could apply to achieve this:

  • Create messages that have inherent idempotent characteristics. That is, they are non-transactional in nature and are unique at a specified point in time. Rather than saying “place new order for Customer A,” which adds a duplicate order to the customer, use “place order <orderid> on <timestamp> for Customer A,” which creates a single order no matter how often it is persisted.
  • Deliver your messages via an Amazon SQS FIFO queue, which provides the benefits of message sequencing, but also mechanisms for content-based deduplication. You can deduplicate using the MessageDeduplicationId property on the SendMessage request or by enabling content-based deduplication on the queue, which generates a hash for MessageDeduplicationId, based on the content of the message, not the attributes.
var sendMessageRequest = new SendMessageRequest
{
    QueueUrl = _queueUrl,
    MessageBody = JsonConvert.SerializeObject(order),
    MessageGroupId = Guid.NewGuid().ToString("N"),
    MessageDeduplicationId = Guid.NewGuid().ToString("N")
};
  • If using SQS FIFO queues is not an option, keep a message log of all messages attributes processed for a specified period of time, as an alternative to message deduplication on the receiving end. Verifying the existence of the message in the log before processing the message adds additional computational overhead to your processing. This can be minimized through low latency persistence solutions such as Amazon DynamoDB. Bear in mind that this solution is dependent on the successful, distributed transaction of the message and the message log.

Handling exceptions

Because of the distributed nature of SQS queues, it does not automatically delete the message. Therefore, you must explicitly delete the message from the queue after processing it, using the message ReceiptHandle property (see the following code example).

However, if at any stage you have an exception, avoid handling it as you normally would. The intention is to make sure that the message ends back on the queue, so that you can gracefully deal with intermittent failures. Instead, log the exception to capture diagnostic information, and swallow it.

By not explicitly deleting the message from the queue, you can take advantage of the VisibilityTimeout behavior described earlier. Gracefully handle the message processing failure and make the unprocessed message available to other nodes to process.

In the event that subsequent retries fail, SQS automatically moves the message to the configured DLQ after the configured number of receives has been reached. You can further investigate why the order process failed. Most importantly, the order has not been lost, and your customer is still your customer.

private static void ProcessMessage(Message message)
{
    using (var sqs = new AmazonSQSClient())
    {
        try
        {
            Console.WriteLine("Processing message id: {0}", message.MessageId);

            // Implement messaging processing here
            // Ensure no downstream resource contention (parallel processing)
            // <your order processing logic in here…>
            Console.WriteLine("{0} Thread {1}: {2}", DateTime.Now.ToString("s"), Thread.CurrentThread.ManagedThreadId, message.MessageId);
            
            // Delete the message off the queue. 
            // Receipt handle is the identifier you must provide 
            // when deleting the message.
            var deleteRequest = new DeleteMessageRequest(_queueName, message.ReceiptHandle);
            sqs.DeleteMessageAsync(deleteRequest);
            Console.WriteLine("Processed message id: {0}", message.MessageId);

        }
        catch (Exception ex)
        {
            // Do nothing.
            // Swallow exception, message will return to the queue when 
            // visibility timeout has been exceeded.
            Console.WriteLine("Could not process message due to error. Exception: {0}", ex.Message);
        }
    }
}

Using SQS to adapt to changing business requirements

One of the benefits of introducing a message queue is that you can accommodate new business requirements without dramatically affecting your application.

If, for example, the business decided that all orders placed over $5000 are to be handled as a priority, you could introduce a new “priority order” queue. The way the orders are processed does not change. The only significant change to the processing application is to ensure that messages from the “priority order” queue are processed before the “standard order” queue.

The following diagram shows how this logic could be isolated in an “order dispatcher,” whose only purpose is to route order messages to the appropriate queue based on whether the order exceeds $5000. Nothing on the web application or the processing nodes changes other than the target queue to which the order is sent. The rates at which orders are processed can be achieved by modifying the poll rates and scalability settings that I have already discussed.

Extending the design pattern with Amazon SNS

Amazon SNS supports reliable publish-subscribe (pub-sub) scenarios and push notifications to known endpoints across a wide variety of protocols. It eliminates the need to periodically check or poll for new information and updates. SNS supports:

  • Reliable storage of messages for immediate or delayed processing
  • Publish / subscribe – direct, broadcast, targeted “push” messaging
  • Multiple subscriber protocols
  • Amazon SQS, HTTP, HTTPS, email, SMS, mobile push, AWS Lambda

With these capabilities, you can provide parallel asynchronous processing of orders in the system and extend it to support any number of different business use cases without affecting the production environment. This is commonly referred to as a “fanout” scenario.

Rather than your web application pushing orders to a queue for processing, send a notification via SNS. The SNS messages are sent to a topic and then replicated and pushed to multiple SQS queues and Lambda functions for processing.

As the diagram above shows, you have the development team consuming “live” data as they work on the next version of the processing application, or potentially using the messages to troubleshoot issues in production.

Marketing is consuming all order information, via a Lambda function that has subscribed to the SNS topic, inserting the records into an Amazon Redshift warehouse for analysis.

All of this, of course, is happening without affecting your order processing application.

Summary

While I haven’t dived deep into the specifics of each service, I have discussed how these services can be applied at an architectural level to build loosely coupled systems that facilitate multiple business use cases. I’ve also shown you how to use infrastructure and application-level scaling techniques, so you can get the most out of your EC2 instances.

One of the many benefits of using these managed services is how quickly and easily you can implement powerful messaging capabilities in your systems, and lower the capital and operational costs of managing your own messaging middleware.

Using Amazon SQS and Amazon SNS together can provide you with a powerful mechanism for decoupling application components. This should be part of design considerations as you architect for the cloud.

For more information, see the Amazon SQS Developer Guide and Amazon SNS Developer Guide. You’ll find tutorials on all the concepts covered in this post, and more. To can get started using the AWS console or SDK of your choice visit:

Happy messaging!

BPI Breaks Record After Sending 310 Million Google Takedowns

Post Syndicated from Andy original https://torrentfreak.com/bpi-breaks-record-after-sending-310-million-google-takedowns-170619/

A little over a year ago during March 2016, music industry group BPI reached an important milestone. After years of sending takedown notices to Google, the group burst through the 200 million URL barrier.

The fact that it took BPI several years to reach its 200 million milestone made the surpassing of the quarter billion milestone a few months later even more remarkable. In October 2016, the group sent its 250 millionth takedown to Google, a figure that nearly doubled when accounting for notices sent to Microsoft’s Bing.

But despite the volumes, the battle hadn’t been won, let alone the war. The BPI’s takedown machine continued to run at a remarkable rate, churning out millions more notices per week.

As a result, yet another new milestone was reached this month when the BPI smashed through the 300 million URL barrier. Then, days later, a further 10 million were added, with the latter couple of million added during the time it took to put this piece together.

BPI takedown notices, as reported by Google

While demanding that Google places greater emphasis on its de-ranking of ‘pirate’ sites, the BPI has called again and again for a “notice and stay down” regime, to ensure that content taken down by the search engine doesn’t simply reappear under a new URL. It’s a position BPI maintains today.

“The battle would be a whole lot easier if intermediaries played fair,” a BPI spokesperson informs TF.

“They need to take more proactive responsibility to reduce infringing content that appears on their platform, and, where we expressly notify infringing content to them, to ensure that they do not only take it down, but also keep it down.”

The long-standing suggestion is that the volume of takedown notices sent would reduce if a “take down, stay down” regime was implemented. The BPI says it’s difficult to present a precise figure but infringing content has a tendency to reappear, both in search engines and on hosting sites.

“Google rejects repeat notices for the same URL. But illegal content reappears as it is re-indexed by Google. As to the sites that actually host the content, the vast majority of notices sent to them could be avoided if they implemented take-down & stay-down,” BPI says.

The fact that the BPI has added 60 million more takedowns since the quarter billion milestone a few months ago is quite remarkable, particularly since there appears to be little slowdown from month to month. However, the numbers have grown so huge that 310 billion now feels a lot like 250 million, with just a few added on top for good measure.

That an extra 60 million takedowns can almost be dismissed as a handful is an indication of just how massive the issue is online. While pirates always welcome an abundance of links to juicy content, it’s no surprise that groups like the BPI are seeking more comprehensive and sustainable solutions.

Previously, it was hoped that the Digital Economy Bill would provide some relief, hopefully via government intervention and the imposition of a search engine Code of Practice. In the event, however, all pressure on search engines was removed from the legislation after a separate voluntary agreement was reached.

All parties agreed that the voluntary code should come into effect two weeks ago on June 1 so it seems likely that some effects should be noticeable in the near future. But the BPI says it’s still early days and there’s more work to be done.

“BPI has been working productively with search engines since the voluntary code was agreed to understand how search engines approach the problem, but also what changes can and have been made and how results can be improved,” the group explains.

“The first stage is to benchmark where we are and to assess the impact of the changes search engines have made so far. This will hopefully be completed soon, then we will have better information of the current picture and from that we hope to work together to continue to improve search for rights owners and consumers.”

With more takedown notices in the pipeline not yet publicly reported by Google, the BPI informs TF that it has now notified the search giant of 315 million links to illegal content.

“That’s an astonishing number. More than 1 in 10 of the entire world’s notices to Google come from BPI. This year alone, one in every three notices sent to Google from BPI is for independent record label repertoire,” BPI concludes.

While it’s clear that groups like BPI have developed systems to cope with the huge numbers of takedown notices required in today’s environment, it’s clear that few rightsholders are happy with the status quo. With that in mind, the fight will continue, until search engines are forced into compromise. Considering the implications, that could only appear on a very distant horizon.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

The Pirate Bay Isn’t Affected By Adverse Court Rulings – Everyone Else Is

Post Syndicated from Andy original https://torrentfreak.com/the-pirate-bay-isnt-affected-by-adverse-court-rulings-everyone-else-is-170618/

For more than a decade The Pirate Bay has been the world’s most controversial site. Delivering huge quantities of copyrighted content to the masses, the platform is revered and reviled across the copyright spectrum.

Its reputation is one of a defiant Internet swashbuckler, but due to changes in how the site has been run in more recent times, its current philosophy is more difficult to gauge. What has never been in doubt, however, is the site’s original intent to be as provocative as possible.

Through endless publicity stunts, some real, some just for the ‘lulz’, The Pirate Bay managed to attract a massive audience, all while incurring the wrath of every major copyright holder in the world.

Make no mistake, they all queued up to strike back, but every subsequent rightsholder action was met by a Pirate Bay middle finger, two fingers, or chin flick, depending on the mood of the day. This only served to further delight the masses, who happily spread the word while keeping their torrents flowing.

This vicious circle of being targeted by the entertainment industries, mocking them, and then reaping the traffic benefits, developed into the cheapest long-term marketing campaign the Internet had ever seen. But nothing is ever truly for free and there have been consequences.

After taunting Hollywood and the music industry with its refusals to capitulate, endless legal action that the site would have ordinarily been forced to participate in largely took place without The Pirate Bay being present. It doesn’t take a law degree to work out what happened in each and every one of those cases, whatever complex route they took through the legal system. No defense, no win.

For example, the web-blocking phenomenon across the UK, Europe, Asia and Australia was driven by the site’s absolute resilience and although there would clearly have been other scapegoats had The Pirate Bay disappeared, the site was the ideal bogeyman the copyright lobby required to move forward.

Filing blocking lawsuits while bringing hosts, advertisers, and ISPs on board for anti-piracy initiatives were also made easier with the ‘evil’ Pirate Bay still online. Immune from every anti-piracy technique under the sun, the existence of the platform in the face of all onslaughts only strengthened the cases of those arguing for even more drastic measures.

Over a decade, this has meant a significant tightening of the sharing and streaming climate. Without any big legislative changes but plenty of case law against The Pirate Bay, web-blocking is now a walk in the park, ad hoc domain seizures are a fairly regular occurrence, and few companies want to host sharing sites. Advertisers and brands are also hesitant over where they place their ads. It’s a very different world to the one of 10 years ago.

While it would be wrong to attribute every tightening of the noose to the actions of The Pirate Bay, there’s little doubt that the site and its chaotic image played a huge role in where copyright enforcement is today. The platform set out to provoke and succeeded in every way possible, gaining supporters in their millions. It could also be argued it kicked a hole in a hornets’ nest, releasing the hell inside.

But perhaps the site’s most amazing achievement is the way it has managed to stay online, despite all the turmoil.

This week yet another ruling, this time from the powerful European Court of Justice, found that by offering links in the manner it does, The Pirate Bay and other sites are liable for communicating copyright works to the public. Of course, this prompted the usual swathe of articles claiming that this could be the final nail in the site’s coffin.

Wrong.

In common with every ruling, legal defeat, and legislative restriction put in place due to the site’s activities, this week’s decision from the ECJ will have zero effect on the Pirate Bay’s availability. For right or wrong, the site was breaking the law long before this ruling and will continue to do so until it decides otherwise.

What we have instead is a further tightened legal landscape that will have a lasting effect on everything BUT the site, including weaker torrent sites, Internet users, and user-uploaded content sites such as YouTube.

With The Pirate Bay carrying on regardless, that is nothing short of remarkable.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Digital painter rundown

Post Syndicated from Eevee original https://eev.ee/blog/2017/06/17/digital-painter-rundown/

Another patron post! IndustrialRobot asks:

You should totally write about drawing/image manipulation programs! (Inspired by https://eev.ee/blog/2015/05/31/text-editor-rundown/)

This is a little trickier than a text editor comparison — while most text editors are cross-platform, quite a few digital art programs are not. So I’m effectively unable to even try a decent chunk of the offerings. I’m also still a relatively new artist, and image editors are much harder to briefly compare than text editors…

Right, now that your expectations have been suitably lowered:

Krita

I do all of my digital art in Krita. It’s pretty alright.

Okay so Krita grew out of Calligra, which used to be KOffice, which was an office suite designed for KDE (a Linux desktop environment). I bring this up because KDE has a certain… reputation. With KDE, there are at least three completely different ways to do anything, each of those ways has ludicrous amounts of customization and settings, and somehow it still can’t do what you want.

Krita inherits this aesthetic by attempting to do literally everything. It has 17 different brush engines, more than 70 layer blending modes, seven color picker dockers, and an ungodly number of colorspaces. It’s clearly intended primarily for drawing, but it also supports animation and vector layers and a pretty decent spread of raster editing tools. I just right now discovered that it has Photoshop-like “layer styles” (e.g. drop shadow), after a year and a half of using it.

In fairness, Krita manages all of this stuff well enough, and (apparently!) it manages to stay out of your way if you’re not using it. In less fairness, they managed to break erasing with a Wacom tablet pen for three months?

I don’t want to rag on it too hard; it’s an impressive piece of work, and I enjoy using it! The emotion it evokes isn’t so much frustration as… mystified bewilderment.

I once filed a ticket suggesting the addition of a brush size palette — a panel showing a grid of fixed brush sizes that makes it easy to switch between known sizes with a tablet pen (and increases the chances that you’ll be able to get a brush back to the right size again). It’s a prominent feature of Paint Tool SAI and Clip Studio Paint, and while I’ve never used either of those myself, I’ve seen a good few artists swear by it.

The developer response was that I could emulate the behavior by creating brush presets. But that’s flat-out wrong: getting the same effect would require creating a ton of brush presets for every brush I have, plus giving them all distinct icons so the size is obvious at a glance. Even then, it would be much more tedious to use and fill my presets with junk.

And that sort of response is what’s so mysterious to me. I’ve never even been able to use this feature myself, but a year of amateur painting with Krita has convinced me that it would be pretty useful. But a developer didn’t see the use and suggested an incredibly tedious alternative that only half-solves the problem and creates new ones. Meanwhile, of the 28 existing dockable panels, a quarter of them are different ways to choose colors.

What is Krita trying to be, then? What does Krita think it is? Who precisely is the target audience? I have no idea.


Anyway, I enjoy drawing in Krita well enough. It ships with a respectable set of brushes, and there are plenty more floating around. It has canvas rotation, canvas mirroring, perspective guide tools, and other art goodies. It doesn’t colordrop on right click by default, which is arguably a grave sin (it shows a customizable radial menu instead), but that’s easy to rebind. It understands having a background color beneath a bottom transparent layer, which is very nice. You can also toggle any brush between painting and erasing with the press of a button, and that turns out to be very useful.

It doesn’t support infinite canvases, though it does offer a one-click button to extend the canvas in a given direction. I’ve never used it (and didn’t even know what it did until just now), but would totally use an infinite canvas.

I haven’t used the animation support too much, but it’s pretty nice to have. Granted, the only other animation software I’ve used is Aseprite, so I don’t have many points of reference here. It’s a relatively new addition, too, so I assume it’ll improve over time.

The one annoyance I remember with animation was really an interaction with a larger annoyance, which is: working with selections kind of sucks. You can’t drag a selection around with the selection tool; you have to switch to the move tool. That would be fine if you could at least drag the selection ring around with the selection tool, but you can’t do that either; dragging just creates a new selection.

If you want to copy a selection, you have to explicitly copy it to the clipboard and paste it, which creates a new layer. Ctrl-drag with the move tool doesn’t work. So then you have to merge that layer down, which I think is where the problem with animation comes in: a new layer is non-animated by default, meaning it effectively appears in any frame, so simply merging it down with merge it onto every single frame of the layer below. And you won’t even notice until you switch frames or play back the animation. Not ideal.

This is another thing that makes me wonder about Krita’s sense of identity. It has a lot of fancy general-purpose raster editing features that even GIMP is still struggling to implement, like high color depth support and non-destructive filters, yet something as basic as working with selections is clumsy. (In fairness, GIMP is a bit clumsy here too, but it has a consistent notion of “floating selection” that’s easy enough to work with.)

I don’t know how well Krita would work as a general-purpose raster editor; I’ve never tried to use it that way. I can’t think of anything obvious that’s missing. The only real gotcha is that some things you might expect to be tools, like smudge or clone, are just types of brush in Krita.

GIMP

Ah, GIMP — open source’s answer to Photoshop.

It’s very obviously intended for raster editing, and I’m pretty familiar with it after half a lifetime of only using Linux. I even wrote a little Scheme script for it ages ago to automate some simple edits to a couple hundred files, back before I was aware of ImageMagick. I don’t know what to say about it, specifically; it’s fairly powerful and does a wide variety of things.

In fact I’d say it’s almost frustratingly intended for raster editing. I used GIMP in my first attempts at digital painting, before I’d heard of Krita. It was okay, but so much of it felt clunky and awkward. Painting is split between a pencil tool, a paintbrush tool, and an airbrush tool; I don’t really know why. The default brushes are largely uninteresting. Instead of brush presets, there are tool presets that can be saved for any tool; it’s a neat idea, but doesn’t feel like a real substitute for brush presets.

Much of the same functionality as Krita is there, but it’s all somehow more clunky. I’m sure it’s possible to fiddle with the interface to get something friendlier for painting, but I never really figured out how.

And then there’s the surprising stuff that’s missing. There’s no canvas rotation, for example. There’s only one type of brush, and it just stamps the same pattern along a path. I don’t think it’s possible to smear or blend or pick up color while painting. The only way to change the brush size is via the very sensitive slider on the tool options panel, which I remember being a little annoying with a tablet pen. Also, you have to specifically enable tablet support? It’s not difficult or anything, but I have no idea why the default is to ignore tablet pressure and treat it like a regular mouse cursor.

As I mentioned above, there’s also no support for high color depth or non-destructive editing, which is honestly a little embarrassing. Those are the major things Serious Professionals™ have been asking for for ages, and GIMP has been trying to provide them, but it’s taking a very long time. The first signs of GEGL, a new library intended to provide these features, appeared in GIMP 2.6… in 2008. The last major release was in 2012. GIMP has been working on this new plumbing for almost as long as Krita’s entire development history. (To be fair, Krita has also raised almost €90,000 from three Kickstarters to fund its development; I don’t know that GIMP is funded at all.)

I don’t know what’s up with GIMP nowadays. It’s still under active development, but the exact status and roadmap are a little unclear. I still use it for some general-purpose editing, but I don’t see any reason to use it to draw.

I do know that canvas rotation will be in the next release, and there was some experimentation with embedding MyPaint’s brush engine (though when I tried it it was basically unusable), so maybe GIMP is interested in wooing artists? I guess we’ll see.

MyPaint

Ah, MyPaint. I gave it a try once. Once.

It’s a shame, really. It sounds pretty great: specifically built for drawing, has very powerful brushes, supports an infinite canvas, supports canvas rotation, has a simple UI that gets out of your way. Perfect.

Or so it seems. But in MyPaint’s eagerness to shed unnecessary raster editing tools, it forgot a few of the more useful ones. Like selections.

MyPaint has no notion of a selection, nor of copy/paste. If you want to move a head to align better to a body, for example, the sanctioned approach is to duplicate the layer, erase the head from the old layer, erase everything but the head from the new layer, then move the new layer.

I can’t find anything that resembles HSL adjustment, either. I guess the workaround for that is to create H/S/L layers and floodfill them with different colors until you get what you want.

I can’t work seriously without these basic editing tools. I could see myself doodling in MyPaint, but Krita works just as well for doodling as for serious painting, so I’ve never gone back to it.

Drawpile

Drawpile is the modern equivalent to OpenCanvas, I suppose? It lets multiple people draw on the same canvas simultaneously. (I would not recommend it as a general-purpose raster editor.)

It’s a little clunky in places — I sometimes have bugs where keyboard focus gets stuck in the chat, or my tablet cursor becomes invisible — but the collaborative part works surprisingly well. It’s not a brush powerhouse or anything, and I don’t think it allows textured brushes, but it supports tablet pressure and canvas rotation and locked alpha and selections and whatnot.

I’ve used it a couple times, and it’s worked well enough that… well, other people made pretty decent drawings with it? I’m not sure I’ve managed yet. And I wouldn’t use it single-player. Still, it’s fun.

Aseprite

Aseprite is for pixel art so it doesn’t really belong here at all. But it’s very good at that and I like it a lot.

That’s all

I can’t name any other serious contender that exists for Linux.

I’m dimly aware of a thing called “Photo Shop” that’s more intended for photos but functions as a passable painter. More artists seem to swear by Paint Tool SAI and Clip Studio Paint. Also there’s Paint.NET, but I have no idea how well it’s actually suited for painting.

And that’s it! That’s all I’ve got. Krita for drawing, GIMP for editing, Drawpile for collaborative doodling.

Pirates Cost Australia’s Ten Network “Hundreds of Millions of Dollars”

Post Syndicated from Andy original https://torrentfreak.com/pirates-cost-australias-ten-network-hundreds-of-millions-of-dollars-170616/

In 2016, Australia’s Ten Network posted losses of AUS$157 million. This April, the broadcaster showed signs of continuing distress when it posted a half-year loss of AUS$232 million.

In a statement to the stock exchange, Ten said it was trying to secure new terms for a AUS$200 million debt financing guarantee. According to ABC, the company had lost more than 60% of its value in the preceding 12 months and almost 98% over the previous five years.

More bad news arrived this week when Ten’s board decided to put the company into voluntary administration after failing to secure a guarantee for a AUS$250 million loan that could’ve kept the ship afloat into the new year. As moves get underway to secure the company’s future, fingers of blame are being raised.

According to Village Roadshow co-chief executive Graham Burke, Internet pirates cost Ten “hundreds of millions of dollars” in advertising revenue due to their tendency to obtain movies and TV shows from the web rather than via legitimate means.

Burke told The Australian (paywall) that movies supplied to Ten by 21st Century Fox (including The Revenant and The Peanuts Movie which were both leaked) had received lower broadcast ratings due to people viewing them online in advance.

“Piracy is a much bigger channel and an illicit economy than the three main commercial networks combined,” Burke told the publication.

“Movies from Fox arrive with several million people having seen them through piracy. If it wasn’t for piracy, the ratings would be stronger and the product would not be arriving clapped out.”

But leaked or not, content doesn’t come cheap. As part of efforts to remain afloat, Ten Network recently tried to re-negotiate content supply deals with Fox and CBS. Together they reportedly cost the broadcaster more than AUS$900 million over the previous six years.

Despite this massive price tag and numerous other problems engulfing the troubled company, Burke suggests it is pirates that are to blame for Ten’s demise.

“A large part of Ten’s expenditure is on movies and they are being seen by millions of people ­illegitimately on websites supported by rogue ­advertising for drugs, prostitution and even legitimate advertising. The cumulative effect of all the ­pirated product out there has brought down Ten,” Burke said.

While piracy has certainly been blamed for a lot of things over the years, it is extremely rare for a senior industry figure to link it so closely with the potential demise of a major broadcaster.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

New – Auto Scaling for Amazon DynamoDB

Post Syndicated from Jeff Barr original https://aws.amazon.com/blogs/aws/new-auto-scaling-for-amazon-dynamodb/

Amazon DynamoDB has more than one hundred thousand customers, spanning a wide range of industries and use cases. These customers depend on DynamoDB’s consistent performance at any scale and presence in 16 geographic regions around the world. A recent trend we’ve been observing is customers using DynamoDB to power their serverless applications. This is a good match: with DynamoDB, you don’t have to think about things like provisioning servers, performing OS and database software patching, or configuring replication across availability zones to ensure high availability – you can simply create tables and start adding data, and let DynamoDB handle the rest.

DynamoDB provides a provisioned capacity model that lets you set the amount of read and write capacity required by your applications. While this frees you from thinking about servers and enables you to change provisioning for your table with a simple API call or button click in the AWS Management Console, customers have asked us how we can make managing capacity for DynamoDB even easier.

Today we are introducing Auto Scaling for DynamoDB to help automate capacity management for your tables and global secondary indexes. You simply specify the desired target utilization and provide upper and lower bounds for read and write capacity. DynamoDB will then monitor throughput consumption using Amazon CloudWatch alarms and then will adjust provisioned capacity up or down as needed. Auto Scaling will be on by default for all new tables and indexes, and you can also configure it for existing ones.

Even if you’re not around, DynamoDB Auto Scaling will be monitoring your tables and indexes to automatically adjust throughput in response to changes in application traffic. This can make it easier to administer your DynamoDB data, help you maximize availability for your applications, and help you reduce your DynamoDB costs.

Let’s see how it works…

Using Auto Scaling
The DynamoDB Console now proposes a comfortable set of default parameters when you create a new table. You can accept them as-is or you can uncheck Use default settings and enter your own parameters:

Here’s how you enter your own parameters:

Target utilization is expressed in terms of the ratio of consumed capacity to provisioned capacity. The parameters above would allow for sufficient headroom to allow consumed capacity to double due to a burst in read or write requests (read Capacity Unit Calculations to learn more about the relationship between DynamoDB read and write operations and provisioned capacity). Changes in provisioned capacity take place in the background.

Auto Scaling in Action
In order to see this important new feature in action, I followed the directions in the Getting Started Guide. I launched a fresh EC2 instance, installed (sudo pip install boto3) and configured (aws configure) the AWS SDK for Python. Then I used the code in the Python and DynamoDB section to create and populate a table with some data, and manually configured the table for 5 units each of read and write capacity.

I took a quick break in order to have clean, straight lines for the CloudWatch metrics so that I could show the effect of Auto Scaling. Here’s what the metrics look like before I started to apply a load:

I modified the code in Step 3 to continually issue queries for random years in the range of 1920 to 2007, ran a single copy of the code, and checked the read metrics a minute or two later:

The consumed capacity is higher than the provisioned capacity, resulting in a large number of throttled reads. Time for Auto Scaling!

I returned to the console and clicked on the Capacity tab for my table. Then I clicked on Read capacity, accepted the default values, and clicked on Save:

DynamoDB created a new IAM role (DynamoDBAutoscaleRole) and a pair of CloudWatch alarms to manage the Auto Scaling of read capacity:

DynamoDB Auto Scaling will manage the thresholds for the alarms, moving them up and down as part of the scaling process. The first alarm was triggered and the table state changed to Updating while additional read capacity was provisioned:

The change was visible in the read metrics within minutes:

I started a couple of additional copies of my modified query script and watched as additional capacity was provisioned, as indicated by the red line:

I killed all of the scripts and turned my attention to other things while waiting for the scale-down alarm to trigger. Here’s what I saw when I came back:

The next morning I checked my Scaling activities and saw that the alarm had triggered several more times overnight:

This was also visible in the metrics:

Until now, you would prepare for this situation by setting your read capacity well about your expected usage, and pay for the excess capacity (the space between the blue line and the red line). Or, you might set it too low, forget to monitor it, and run out of capacity when traffic picked up. With Auto Scaling you can get the best of both worlds: an automatic response when an increase in demand suggests that more capacity is needed, and another automated response when the capacity is no longer needed.

Things to Know
DynamoDB Auto Scaling is designed to accommodate request rates that vary in a somewhat predictable, generally periodic fashion. If you need to accommodate unpredictable bursts of read activity, you should use Auto Scaling in combination with DAX (read Amazon DynamoDB Accelerator (DAX) – In-Memory Caching for Read-Intensive Workloads to learn more). Also, the AWS SDKs will detect throttled read and write requests and retry them after a suitable delay.

I mentioned the DynamoDBAutoscaleRole earlier. This role provides Auto Scaling with the privileges that it needs to have in order for it to be able to scale your tables and indexes up and down. To learn more about this role and the permissions that it uses, read Grant User Permissions for DynamoDB Auto Scaling.

Auto Scaling has complete CLI and API support, including the ability to enable and disable the Auto Scaling policies. If you have some predictable, time-bound spikes in traffic, you can programmatically disable an Auto Scaling policy, provision higher throughput for a set period of time, and then enable Auto Scaling again later.

As noted on the Limits in DynamoDB page, you can increase provisioned capacity as often as you would like and as high as you need (subject to per-account limits that we can increase on request). You can decrease capacity up to nine times per day for each table or global secondary index.

You pay for the capacity that you provision, at the regular DynamoDB prices. You can also purchase DynamoDB Reserved Capacity to further savings.

Available Now
This feature is available now in all regions and you can start using it today!

Jeff;

“Top ISPs” Are Discussing Fines & Browsing Hijacking For Pirates

Post Syndicated from Andy original https://torrentfreak.com/top-isps-are-discussing-fines-browsing-hijacking-for-pirates-170614/

For the past several years, anti-piracy outfit Rightscorp has been moderately successful in forcing smaller fringe ISPs in the United States to collaborate in a low-tier copyright trolling operation.

The way it works is relatively simple. Rightscorp monitors BitTorrent networks, captures the IP addresses of alleged infringers, and sends DMCA notices to their ISPs. Rightscorp expects ISPs to forward these to their customers along with an attached cash settlement demand.

These demands are usually for small amounts ($20 or $30) but most of the larger ISPs don’t forward them to their customers. This deprives Rightscorp (and clients such as BMG) of the opportunity to generate revenue, a situation that the anti-piracy outfit is desperate to remedy.

One of the problems is that when people who receive Rightscorp ‘fines’ refuse to pay them, the company does nothing, leading to a lack of respect for the company. With this in mind, Rightscorp has been trying to get ISPs involved in forcing people to pay up.

In 2014, Rightscorp said that its goal was to have ISPs place a redirect page in front of ‘pirate’ subscribers until they pay a cash fine.

“[What] we really want to do is move away from termination and move to what’s called a hard redirect, like, when you go into a hotel and you have to put your room number in order to get past the browser and get on to browsing the web,” the company said.

In the three years since that statement, the company has raised the issue again but nothing concrete has come to fruition. However, there are now signs of fresh movement which could be significant, if Rightscorp is to be believed.

“An ISP Good Corporate Citizenship Program is what we feel will drive revenue associated with our primary revenue model. This program is an attempt to garner the attention and ultimately inspire a behavior shift in any ISP that elects to embrace our suggestions to be DMCA-compliant,” the company told shareholders yesterday.

“In this program, we ask for the ISPs to forward our notices referencing the infringement and the settlement offer. We ask that ISPs take action against repeat infringers through suspensions or a redirect screen. A redirect screen will guide the infringer to our payment screen while limiting all but essential internet access.”

At first view, this sounds like a straightforward replay of Rightscorp’s wishlist of three years ago, but it’s worth noting that the legal landscape has shifted fairly significantly since then.

Perhaps the most important development is the BMG v Cox Communications case, in which the ISP was sued for not doing enough to tackle repeat infringers. In that case (for which Rightscorp provided the evidence), Cox was held liable for third-party infringement and ordered to pay damages of $25 million alongside $8 million in legal fees.

All along, the suggestion has been that if Cox had taken action against infringing subscribers (primarily by passing on Rightscorp ‘fines’ and/or disconnecting repeat infringers) the ISP wouldn’t have ended up in court. Instead, it chose to sweat it out to a highly unfavorable decision.

The BMG decision is a potentially powerful ruling for Rightscorp, particularly when it comes to seeking ‘cooperation’ from other ISPs who might not want a similar legal battle on their hands. But are other ISPs interested in getting involved?

According to the Rightscorp, preliminary negotiations are already underway with some big players.

“We are now beginning to have some initial and very thorough discussions with a handful of the top ISPs to create and implement such a program that others can follow. We have every reason to believe that the litigations referred to above are directly responsible for the beginning of a change in thinking of ISPs,” the company says.

Rightscorp didn’t identify these “top ISPs” but by implication, these could include companies such as Comcast, AT&T, Time Warner Cable, CenturyLink, Charter, Verizon, and/or even Cox Communications.

With cooperation from these companies, Rightscorp predicts that a “cultural shift” could be brought about which would significantly increase the numbers of subscribers paying cash demands. It’s also clear that while it may be seeking cooperation from ISPs, a gun is being held under the table too, in case any feel hesitant about putting up a redirect screen.

“This is the preferred approach that we advocate for any willing ISP as an alternative to becoming a defendant in a litigation and facing potential liability and significantly larger statutory damages,” Rightscorp says.

A recent development suggests the company may not be bluffing. Back in April the RIAA sued ISP Grande Communcations for failing to disconnect persistent pirates. Yet again, Rightscorp is deeply involved in the case, having provided the infringement data to the labels for a considerable sum.

Whether the “top ISPs” in the United States will cave into the pressure and implied threats remains to be seen but there’s no doubting the rising confidence at Rightscorp.

“We have demonstrated the tenacity to support two major litigation efforts initiated by two of our clients, which we feel will set a precedent for the entire anti-piracy industry led by Rightscorp. If you can predict the law, you can set the competition,” the company concludes.

Meanwhile, Rightscorp appears to continue its use of disingenuous tactics to extract money from alleged file-sharers.

In the wake of several similar reports, this week a Reddit user reported that Rightscorp asked him to pay a single $20 fine for pirating a song. After paying up, the next day the company allegedly called the user back and demanded payment for a further 200 notices.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Pirate Bay Facilitates Piracy and Can be Blocked, Top EU Court Rules

Post Syndicated from Ernesto original https://torrentfreak.com/pirate-bay-facilitates-piracy-and-can-be-blocked-top-eu-court-rules-170614/

pirate bayIn 2014, The Court of The Hague handed down its decision in a long running case which had previously forced two Dutch ISPs, Ziggo and XS4ALL, to block The Pirate Bay.

The Court ruled against local anti-piracy outfit BREIN, concluding that the blockade was ineffective and restricted the ISPs’ entrepreneurial freedoms.

The Pirate Bay was unblocked by all local ISPs while BREIN took the matter to the Supreme Court, which subsequently referred the case to the EU Court of Justice, seeking further clarification.

After a careful review of the case, the Court of Justice today ruled that The Pirate Bay can indeed be blocked.

While the operators don’t share anything themselves, they knowingly provide users with a platform to share copyright-infringing links. This can be seen as “an act of communication” under the EU Copyright Directive, the Court concludes.

“Whilst it accepts that the works in question are placed online by the users, the Court highlights the fact that the operators of the platform play an essential role in making those works available,” the Court explains in a press release (pdf).

According to the ruling, The Pirate Bay indexes torrents in a way that makes it easy for users to find infringing content while the site makes a profit. The Pirate Bay is aware of the infringements, and although moderators sometimes remove “faulty” torrents, infringing links remain online.

“In addition, the same operators expressly display, on blogs and forums accessible on that platform, their intention of making protected works available to users, and encourage the latter to make copies of those works,” the Court writes.

The ruling means that there are no major obstacles for the Dutch Supreme Court to issue an ISP blockade, but a final decision in the underlying case will likely take a few more months.

A decision at the European level is important, as it may also affect court orders in other countries where The Pirate Bay and other torrent sites are already blocked, including Austria, Belgium, Finland, Italy, and its home turf Sweden.

Despite the negative outcome, the Pirate Bay team is not overly worried.

“Copyright holders will remain stubborn and fight to hold onto a dying model. Clueless and corrupt law makers will put corporate interests before the public’s. Their combined jackassery is what keeps TPB alive,” TPB’s plc365 tells TorrentFreak.

“The reality is that regardless of the ruling, nothing substantial will change. Maybe more ISPs will block TPB. More people will use one of the hundreds of existing proxies, and even more new ones will be created as a result.”

Pirate Bay moderator “Xe” notes that while it’s an extra barrier to access the site, blockades will eventually help people to get around censorship efforts, which are not restricted to TPB.

“They’re an issue for everyone in the sense that they’re an obstacle which has to be overcome. But learning how to work around them isn’t hard and knowing how to work around them is becoming a core skill for everyone who uses the Internet.

“Blockades are not a major issue for the site in the sense that they’re nothing new: we’ve long since adapted to them. We serve the needs of millions of people every day in spite of them,” Xe adds.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

UK Police Claim Success in Keeping Gambling Ads off Pirate Sites

Post Syndicated from Andy original https://torrentfreak.com/uk-police-claim-success-in-keeping-gambling-ads-off-pirate-sites-170614/

Over the past several years, there has been a major effort by entertainment industry groups to cut off revenue streams to ‘pirate’ sites. The theory is that if sites cannot generate funds, their operators will eventually lose interest.

Since advertising is a key money earner for any website, significant resources have been expended trying to keep ads off sites that directly or indirectly profit from infringement. It’s been a multi-pronged affair, with agencies being encouraged to do the right thing and brands warned that their ads appearing on pirate sites does nothing for their image.

One sector that has trailed behind most is the gambling industry. Up until fairly recently, ads for some of the UK’s largest bookmakers have been a regular feature on many large pirate sites, either embedded in pages or more often than not, appearing via popup or pop-under spreads. Now, however, a significant change is being reported.

According to the City of London Police’s Intellectual Property Crime Unit (PIPCU), over the past 12 months there has been an 87% drop in adverts for licensed gambling operators being displayed on infringing websites.

The research was carried out by whiteBULLET, a brand safety and advertising solutions company which helps advertisers to assess whether placing an advert on a particular URL will cause it to appear on a pirate site.

PIPCU says that licensed gambling operators have an obligation to “keep crime out of gambling” due to their commitments under the Gambling Act 2005. However, the Gambling Commission, the UK’s gambling regulatory body, has recently been taking additional steps to tackle the problem.

In September 2015, the Commission consulted on amendments (pdf) to licensing conditions that would compel licensees to ensure that advertisements “placed by themselves and others” do not appear on websites providing unauthorized access to copyrighted content.

After the consultation was published in May 2016 (pdf), all respondents agreed in principle that gambling operators should not advertise on pirate sites. A month later, the Commission said it would ban the placement of gambling ads on such platforms.

When the new rules came into play last October, 40 gambling companies (including Bet365, Coral and Sky Bet, who had previously been called out for displaying ads on pirate sites) were making use of PIPCU’s ‘Infringing Website List‘, a database of sites that police claim are actively involved in piracy.

Speaking yesterday, acting Detective Superintendent Peter Ratcliffe, Head of the Police Intellectual Property Crime Unit (PIPCU), welcomed the ensuing reduction in ad placement on ‘pirate’ domains.

“The success of a strong relationship built between PIPCU and The Gambling Commission can be seen by these figures. This is a fantastic example of a joint working initiative between police and an industry regulator,” Ratcliffe said.

“We commend the 40 gambling companies who are already using the Infringing Website List and encourage others to sign up. We will continue to encourage all UK advertisers to become a member of the Infringing Website List to ensure they’re not inadvertently funding criminal websites.”

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Introducing the Self-Service Business Associate Addendum

Post Syndicated from Chad Woolf original https://aws.amazon.com/blogs/security/introducing-the-self-service-business-associate-addendum/

HIPAA logo

Today, we made available a new feature in AWS Artifact (our auditing and compliance portal) that enables you to review, accept, and track the status of your Business Associate Addendum (BAA). With this new feature, you can accept the terms of a BAA online, and instantly designate an AWS account as a “HIPAA Account” for use with protected health information (PHI) under the U.S. Health Insurance Portability and Accountability Act (HIPAA). In addition, you can sign in to AWS Artifact to confirm that your account is designated as a HIPAA Account, and review the terms of the BAA for that account. If you are no longer using a designated HIPAA Account in connection with PHI, you can remove that designation using the AWS Artifact interface.

Today’s release addresses two key customer needs in particular: (1) the need to enter into a BAA quickly, and (2) the need to easily track and control whether an AWS account is designated as a HIPAA Account under a BAA.

The BAA is the first specialized industry agreement that AWS is making available online. We chose to launch with the BAA as a commitment to AWS customer organizations who are reinventing the way healthcare is researched and delivered with the cloud. Many AWS customers have great stories to tell as we work together to use technology to advance the healthcare industry.

If you already have a BAA with AWS, or if you are considering designing or migrating a new solution that will create, receive, maintain, or transmit PHI on AWS, you can use AWS Artifact to manage your HIPAA Accounts today. As with all AWS Artifact features, there are no additional fees for using AWS Artifact to review, accept, and manage BAAs online.

– Chad

AWS GovCloud (US) Heads East – New Region in the Works for 2018

Post Syndicated from Jeff Barr original https://aws.amazon.com/blogs/aws/aws-govcloud-us-heads-east-new-region-in-the-works-for-2018/

AWS GovCloud (US) gives AWS customers a place to host sensitive data and regulated workloads in the AWS Cloud. The first AWS GovCloud (US) Region was launched in 2011 and is located on the west coast of the US.

I’m happy to announce that we are working on a second Region that we expect to open in 2018. The upcoming AWS GovCloud (US-East) Region will provide customers with added redundancy, data durability, and resiliency, and will also provide additional options for disaster recovery.

Like the existing region, which we now call AWS GovCloud (US-West), the new region will be isolated and meet top US government compliance requirements including International Traffic in Arms Regulations (ITAR), NIST standards, Federal Risk and Authorization Management Program (FedRAMP) Moderate and High, Department of Defense Impact Levels 2-4, DFARs, IRS1075, and Criminal Justice Information Services (CJIS) requirements. Visit the GovCloud (US) page to learn more about the compliance regimes that we support.

Government agencies and the IT contactors that serve them were early adopters of AWS GovCloud (US), as were companies in regulated industries. These organizations are able to enjoy the flexibility and cost-effectiveness of public cloud while benefiting from the isolation and data protection offered by a region designed and built to meet their regulatory needs and to help them to meet their compliance requirements. Here’s a small sample from our customer base:

Federal (US) GovernmentDepartment of Veterans Affairs, General Services Administration 18F (Digital Services Delivery), NASA JPL, Defense Digital Service, United States Air Force, United States Department of Justice.

Regulated IndustriesCSRA, Talen Energy, Cobham Electronics.

SaaS and Solution ProvidersFIGmd, Blackboard, Splunk, GitHub, Motorola.

Federal, state, and local agencies that want to move their existing applications to the AWS Cloud can take advantage of the AWS Cloud Adoption Framework (CAF) offered by AWS Professional Services.

Jeff;

 

 

Healthcare Industry Cybersecurity Report

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2017/06/healthcare_indu.html

New US government report: “Report on Improving Cybersecurity in the Health Care Industry.” It’s pretty scathing, but nothing in it will surprise regular readers of this blog.

It’s worth reading the executive summary, and then skimming the recommendations. Recommendations are in six areas.

The Task Force identified six high-level imperatives by which to organize its recommendations and action items. The imperatives are:

  1. Define and streamline leadership, governance, and expectations for health care industry cybersecurity.
  2. Increase the security and resilience of medical devices and health IT.

  3. Develop the health care workforce capacity necessary to prioritize and ensure cybersecurity awareness and technical capabilities.

  4. Increase health care industry readiness through improved cybersecurity awareness and education.

  5. Identify mechanisms to protect research and development efforts and intellectual property from attacks or exposure.

  6. Improve information sharing of industry threats, weaknesses, and mitigations.

News article.

Slashdot thread.

Teaching tech

Post Syndicated from Eevee original https://eev.ee/blog/2017/06/10/teaching-tech/

A sponsored post from Manishearth:

I would kinda like to hear about any thoughts you have on technical teaching or technical writing. Pedagogy is something I care about. But I don’t know how much you do, so feel free to ignore this suggestion 🙂

Good news: I care enough that I’m trying to write a sorta-kinda-teaching book!

Ironically, one of the biggest problems I’ve had with writing the introduction to that book is that I keep accidentally rambling on for pages about problems and difficulties with teaching technical subjects. So maybe this is a good chance to get it out of my system.

Phaser

I recently tried out a new thing. It was Phaser, but this isn’t a dig on them in particular, just a convenient example fresh in my mind. If anything, they’re better than most.

As you can see from Phaser’s website, it appears to have tons of documentation. Two of the six headings are “LEARN” and “EXAMPLES”, which seems very promising. And indeed, Phaser offers:

  • Several getting-started walkthroughs
  • Possibly hundreds of examples
  • A news feed that regularly links to third-party tutorials
  • Thorough API docs

Perfect. Beautiful. Surely, a dream.

Well, almost.

The examples are all microscopic, usually focused around a single tiny feature — many of them could be explained just as well with one line of code. There are a few example games, but they’re short aimless demos. None of them are complete games, and there’s no showcase either. Games sometimes pop up in the news feed, but most of them don’t include source code, so they’re not useful for learning from.

Likewise, the API docs are just API docs, leading to the sorts of problems you might imagine. For example, in a few places there’s a mention of a preUpdate stage that (naturally) happens before update. You might rightfully wonder what kinds of things happen in preUpdate — and more importantly, what should you put there, and why?

Let’s check the API docs for Phaser.Group.preUpdate:

The core preUpdate – as called by World.

Okay, that didn’t help too much, but let’s check what Phaser.World has to say:

The core preUpdate – as called by World.

Ah. Hm. It turns out World is a subclass of Group and inherits this method — and thus its unaltered docstring — from Group.

I did eventually find some brief docs attached to Phaser.Stage (but only by grepping the source code). It mentions what the framework uses preUpdate for, but not why, and not when I might want to use it too.


The trouble here is that there’s no narrative documentation — nothing explaining how the library is put together and how I’m supposed to use it. I get handed some brief primers and a massive reference, but nothing in between. It’s like buying an O’Reilly book and finding out it only has one chapter followed by a 500-page glossary.

API docs are great if you know specifically what you’re looking for, but they don’t explain the best way to approach higher-level problems, and they don’t offer much guidance on how to mesh nicely with the design of a framework or big library. Phaser does a decent chunk of stuff for you, off in the background somewhere, so it gives the strong impression that it expects you to build around it in a particular way… but it never tells you what that way is.

Tutorials

Ah, but this is what tutorials are for, right?

I confess I recoil whenever I hear the word “tutorial”. It conjures an image of a uniquely useless sort of post, which goes something like this:

  1. Look at this cool thing I made! I’ll teach you how to do it too.

  2. Press all of these buttons in this order. Here’s a screenshot, which looks nothing like what you have, because I’ve customized the hell out of everything.

  3. You did it!

The author is often less than forthcoming about why they made any of the decisions they did, where you might want to try something else, or what might go wrong (and how to fix it).

And this is to be expected! Writing out any of that stuff requires far more extensive knowledge than you need just to do the thing in the first place, and you need to do a good bit of introspection to sort out something coherent to say.

In other words, teaching is hard. It’s a skill, and it takes practice, and most people blogging are not experts at it. Including me!


With Phaser, I noticed that several of the third-party tutorials I tried to look at were 404s — sometimes less than a year after they were linked on the site. Pretty major downside to relying on the community for teaching resources.

But I also notice that… um…

Okay, look. I really am not trying to rag on this author. I’m not. They tried to share their knowledge with the world, and that’s a good thing, something worthy of praise. I’m glad they did it! I hope it helps someone.

But for the sake of example, here is the most recent entry in Phaser’s list of community tutorials. I have to link it, because it’s such a perfect example. Consider:

  • The post itself is a bulleted list of explanation followed by a single contiguous 250 lines of source code. (Not that there’s anything wrong with bulleted lists, mind you.) That code contains zero comments and zero blank lines.

  • This is only part two in what I think is a series aimed at beginners, yet the title and much of the prose focus on object pooling, a performance hack that’s easy to add later and that’s almost certainly unnecessary for a game this simple. There is no explanation of why this is done; the prose only says you’ll understand why it’s critical once you add a lot more game objects.

  • It turns out I only have two things to say here so I don’t know why I made this a bulleted list.

In short, it’s not really a guided explanation; it’s “look what I did”.

And that’s fine, and it can still be interesting. I’m not sure English is even this person’s first language, so I’m hardly going to criticize them for not writing a novel about platforming.

The trouble is that I doubt a beginner would walk away from this feeling very enlightened. They might be closer to having the game they wanted, so there’s still value in it, but it feels closer to having someone else do it for them. And an awful lot of tutorials I’ve seen — particularly of the “post on some blog” form (which I’m aware is the genre of thing I’m writing right now) — look similar.

This isn’t some huge social problem; it’s just people writing on their blog and contributing to the corpus of written knowledge. It does become a bit stickier when a large project relies on these community tutorials as its main set of teaching aids.


Again, I’m not ragging on Phaser here. I had a slightly frustrating experience with it, coming in knowing what I wanted but unable to find a description of the semantics anywhere, but I do sympathize. Teaching is hard, writing documentation is hard, and programmers would usually rather program than do either of those things. For free projects that run on volunteer work, and in an industry where anything other than programming is a little undervalued, getting good docs written can be tricky.

(Then again, Phaser sells books and plugins, so maybe they could hire a documentation writer. Or maybe the whole point is for you to buy the books?)

Some pretty good docs

Python has pretty good documentation. It introduces the language with a tutorial, then documents everything else in both a library and language reference.

This sounds an awful lot like Phaser’s setup, but there’s some considerable depth in the Python docs. The tutorial is highly narrative and walks through quite a few corners of the language, stopping to mention common pitfalls and possible use cases. I clicked an arbitrary heading and found a pleasant, informative read that somehow avoids being bewilderingly dense.

The API docs also take on a narrative tone — even something as humble as the collections module offers numerous examples, use cases, patterns, recipes, and hints of interesting ways you might extend the existing types.

I’m being a little vague and hand-wavey here, but it’s hard to give specific examples without just quoting two pages of Python documentation. Hopefully you can see right away what I mean if you just take a look at them. They’re good docs, Bront.

I’ve likewise always enjoyed the SQLAlchemy documentation, which follows much the same structure as the main Python documentation. SQLAlchemy is a database abstraction layer plus ORM, so it can do a lot of subtly intertwined stuff, and the complexity of the docs reflects this. Figuring out how to do very advanced things correctly, in particular, can be challenging. But for the most part it does a very thorough job of introducing you to a large library with a particular philosophy and how to best work alongside it.

I softly contrast this with, say, the Perl documentation.

It’s gotten better since I first learned Perl, but Perl’s docs are still a bit of a strange beast. They exist as a flat collection of manpage-like documents with terse names like perlootut. The documentation is certainly thorough, but much of it has a strange… allocation of detail.

For example, perllol — the explanation of how to make a list of lists, which somehow merits its own separate documentation — offers no fewer than nine similar variations of the same code for reading a file into a nested lists of words on each line. Where Python offers examples for a variety of different problems, Perl shows you a lot of subtly different ways to do the same basic thing.

A similar problem is that Perl’s docs sometimes offer far too much context; consider the references tutorial, which starts by explaining that references are a powerful “new” feature in Perl 5 (first released in 1994). It then explains why you might want to nest data structures… from a Perl 4 perspective, thus explaining why Perl 5 is so much better.

Some stuff I’ve tried

I don’t claim to be a great teacher. I like to talk about stuff I find interesting, and I try to do it in ways that are accessible to people who aren’t lugging around the mountain of context I already have. This being just some blog, it’s hard to tell how well that works, but I do my best.

I also know that I learn best when I can understand what’s going on, rather than just seeing surface-level cause and effect. Of course, with complex subjects, it’s hard to develop an understanding before you’ve seen the cause and effect a few times, so there’s a balancing act between showing examples and trying to provide an explanation. Too many concrete examples feel like rote memorization; too much abstract theory feels disconnected from anything tangible.

The attempt I’m most pleased with is probably my post on Perlin noise. It covers a fairly specific subject, which made it much easier. It builds up one step at a time from scratch, with visualizations at every point. It offers some interpretations of what’s going on. It clearly explains some possible extensions to the idea, but distinguishes those from the core concept.

It is a little math-heavy, I grant you, but that was hard to avoid with a fundamentally mathematical topic. I had to be economical with the background information, so I let the math be a little dense in places.

But the best part about it by far is that I learned a lot about Perlin noise in the process of writing it. In several places I realized I couldn’t explain what was going on in a satisfying way, so I had to dig deeper into it before I could write about it. Perhaps there’s a good guideline hidden in there: don’t try to teach as much as you know?

I’m also fairly happy with my series on making Doom maps, though they meander into tangents a little more often. It’s hard to talk about something like Doom without meandering, since it’s a convoluted ecosystem that’s grown organically over the course of 24 years and has at least three ways of doing anything.


And finally there’s the book I’m trying to write, which is sort of about game development.

One of my biggest grievances with game development teaching in particular is how often it leaves out important touches. Very few guides will tell you how to make a title screen or menu, how to handle death, how to get a Mario-style variable jump height. They’ll show you how to build a clearly unfinished demo game, then leave you to your own devices.

I realized that the only reliable way to show how to build a game is to build a real game, then write about it. So the book is laid out as a narrative of how I wrote my first few games, complete with stumbling blocks and dead ends and tiny bits of polish.

I have no idea how well this will work, or whether recapping my own mistakes will be interesting or distracting for a beginner, but it ought to be an interesting experiment.

[$] A beta for PostgreSQL 10

Post Syndicated from jake original https://lwn.net/Articles/724871/rss

PostgreSQL version 10 had its first beta release on May
18, just in time for the annual PGCon developer
conference
. The latest annual release comes with a host of major
features, including new versions of replication and partitioning, and
enhanced parallel query. Version 10 includes 451 commits, nearly half a
million lines of code and documentation, and over 150 new or changed
features since version 9.6. The PostgreSQL
community will find a lot to get excited about in this
release, as the project has delivered a long list of enhancements to
existing functionality. There’s also a few features aimed at fulfilling
new use cases, particularly in the “big data” industry sector.