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	<title>Wireframe magazine &#8211; Noise</title>
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		<title>Who remembers E.T. for the Atari 2600?</title>
		<link>https://noise.getoto.net/2021/09/16/who-remembers-e-t-for-the-atari-2600/</link>
		
		<dc:creator><![CDATA[Ian Dransfield]]></dc:creator>
		<pubDate>Thu, 16 Sep 2021 07:16:00 +0000</pubDate>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[et]]></category>
		<category><![CDATA[Trading]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=74545</guid>

					<description><![CDATA[<p>In the latest issue of Wireframe magazine, video game pioneer Howard Scott Warshaw reflects on the calamitous E.T. for the Atari 2600. Could it serve as a useful metaphor for real life? When Julius Caesar ran into Brutus on the Ides of March so many years ago, it changed his life dramatically. I would say…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/who-remembers-e-t-for-the-atari-2600/">Who remembers E.T. for the Atari 2600?</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Code a Spectrum-style Crazy Golf game &#124; Wireframe #54</title>
		<link>https://noise.getoto.net/2021/09/02/code-a-spectrum-style-crazy-golf-game-wireframe-54/</link>
		
		<dc:creator><![CDATA[Ryan Lambie]]></dc:creator>
		<pubDate>Thu, 02 Sep 2021 11:27:38 +0000</pubDate>
				<category><![CDATA[How-to]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=74136</guid>

					<description><![CDATA[<p>Putt the ball around irrational obstacles in our retro take on golf. Mark Vanstone has the code First released by Mr. Micro in 1983 – then under the banner of Sinclair Research – Krazy Golf was, confusingly, also called Crazy Golf. The loading screen featured the Krazy spelling, but on the cover, it was plain…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/code-a-spectrum-style-crazy-golf-game-wireframe-54/">Code a Spectrum-style Crazy Golf game &#124; Wireframe #54</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Behind the scenes at Atari</title>
		<link>https://noise.getoto.net/2021/08/24/behind-the-scenes-at-atari/</link>
		
		<dc:creator><![CDATA[Ashley Whittaker]]></dc:creator>
		<pubDate>Tue, 24 Aug 2021 08:24:10 +0000</pubDate>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=73819</guid>

					<description><![CDATA[<p>We love Wireframe magazine’s regular feature ‘The principles of game design’. They’re written by video game pioneer Howard Scott Warshaw, who authored several of Atari’s most famous and infamous titles. In the latest issue of Wireframe, he provides a snapshot of the hell-raising that went on behind the scenes at Atari… Video game creation is…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/behind-the-scenes-at-atari/">Behind the scenes at Atari</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Code your own pinball game &#124; Wireframe #53</title>
		<link>https://noise.getoto.net/2021/08/06/code-your-own-pinball-game-wireframe-53/</link>
		
		<dc:creator><![CDATA[Ryan Lambie]]></dc:creator>
		<pubDate>Fri, 06 Aug 2021 08:33:39 +0000</pubDate>
				<category><![CDATA[How-to]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=73355</guid>

					<description><![CDATA[<p>Get flappers flapping and balls bouncing off bumpers. Mark Vanstone has the code in the new issue of Wireframe magazine, available now. There are so many pinball video games that it’s become a genre in its own right. For the few of you who haven’t encountered pinball for some reason, it originated as an analogue…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/code-your-own-pinball-game-wireframe-53/">Code your own pinball game &#124; Wireframe #53</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>How pillars and triangles can focus your game design</title>
		<link>https://noise.getoto.net/2021/07/15/how-pillars-and-triangles-can-focus-your-game-design/</link>
		
		<dc:creator><![CDATA[Ian Dransfield]]></dc:creator>
		<pubDate>Thu, 15 Jul 2021 08:34:27 +0000</pubDate>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=72620</guid>

					<description><![CDATA[<p>In game design, freedom can lead to paralysis. But in the latest issue of Wireframe magazine, Stuart Maine explains how game pillars and the iron triangle will help you focus on what’s important. This article will cover two game development tools that are designed to help decide what’s important in the game you’re making. The…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/how-pillars-and-triangles-can-focus-your-game-design/">How pillars and triangles can focus your game design</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Recreate Gradius’ rock-spewing volcanoes &#124; Wireframe #52</title>
		<link>https://noise.getoto.net/2021/07/01/recreate-gradius-rock-spewing-volcanoes-wireframe-52/</link>
		
		<dc:creator><![CDATA[Ryan Lambie]]></dc:creator>
		<pubDate>Thu, 01 Jul 2021 07:58:06 +0000</pubDate>
				<category><![CDATA[How-to]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=71937</guid>

					<description><![CDATA[<p>Code an homage to Konami’s classic shoot-’em-up, Gradius. Mark Vanstone has the code in the new edition of Wireframe magazine, available now. Released by Konami in 1985, Gradius – also known as Nemesis outside Japan – brought a new breed of power-up system to arcades. One of the keys to its success was the way…</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/recreate-gradius-volcanoes-wireframe-52/">Recreate Gradius’ rock-spewing volcanoes &#124; Wireframe #52</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Gifts that last all year round</title>
		<link>https://noise.getoto.net/2020/12/09/gifts-that-last-all-year-round/</link>
		
		<dc:creator><![CDATA[Ashley Whittaker]]></dc:creator>
		<pubDate>Wed, 09 Dec 2020 13:04:05 +0000</pubDate>
				<category><![CDATA[Custom PC]]></category>
		<category><![CDATA[HackSpace magazine]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[raspberry pi press]]></category>
		<category><![CDATA[The MagPi Magazine]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=66168</guid>

					<description><![CDATA[<p>What if you could give the joy of opening a Raspberry Pi&#8211;themed gift every single month for a whole year? But what if the thought of wrapping 12 individual things fills you with Scrooge-level dread? Snap up a magazine subscription for one of your nearest and/or dearest and we&#8217;ll take care of the packaging and&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/gifts-that-last-all-year-round/">Gifts that last all year round</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>Make your own virtual reality 3D Shooter</title>
		<link>https://noise.getoto.net/2020/11/23/make-your-own-virtual-reality-3d-shooter/</link>
		
		<dc:creator><![CDATA[Mark Vanstone]]></dc:creator>
		<pubDate>Mon, 23 Nov 2020 10:08:58 +0000</pubDate>
				<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[VR headset]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=65758</guid>

					<description><![CDATA[<p>In the latest issue of Wireframe magazine, Mark Vanstone shows you how to turn a 3D shooter into a VR game for a variety of viewers, from Google Cardboard to gaming headsets. Browser development has really matured of late, with a numberof exciting new features coming to the fore. Where WebGL was well supported, the&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/make-your-own-virtual-reality-3d-shooter/">Make your own virtual reality 3D Shooter</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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		<title>AI-Man: a handy guide to video game artificial intelligence</title>
		<link>https://noise.getoto.net/2020/10/12/ai-man-a-handy-guide-to-video-game-artificial-intelligence/</link>
		
		<dc:creator><![CDATA[Ryan Lambie]]></dc:creator>
		<pubDate>Mon, 12 Oct 2020 09:03:24 +0000</pubDate>
				<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Pacman]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Wireframe magazine]]></category>
		<guid isPermaLink="false">https://www.raspberrypi.org/?p=64199</guid>

					<description><![CDATA[<p>Discover how non-player characters make decisions by tinkering with this Unity-based Pac-Man homage. Paul Roberts wrote this for the latest issue of Wireframe magazine. From the first video game to the present, artificial intelligence has been a vital part of the medium. While most early games had enemies that simply walked left and right, like&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.raspberrypi.org/blog/ai-man-a-handy-guide-to-video-game-artificial-intelligence/">AI-Man: a handy guide to video game artificial intelligence</a> appeared first on <a rel="nofollow" href="https://www.raspberrypi.org/">Raspberry Pi</a>.</p>]]></description>
		
		
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