Tag Archives: YTS

Artefacts in the classroom with Museum in a Box

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/museum-in-a-box/

Museum in a Box bridges the gap between museums and schools by creating a more hands-on approach to conservation education through 3D printing and digital making.

Artefacts in the classroom with Museum in a Box || Raspberry Pi Stories

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Fantastic collections and where to find them

Large, impressive statues are truly a sight to be seen. Take for example the 2.4m Hoa Hakananai’a at the British Museum. Its tall stature looms over you as you read its plaque to learn of the statue’s journey from Easter Island to the UK under the care of Captain Cook in 1774, and you can’t help but wonder at how it made it here in one piece.

Hoa Hakananai’a Captain Cook British Museum
Hoa Hakananai’a Captain Cook British Museum

But unless you live near a big city where museums are plentiful, you’re unlikely to see the likes of Hoa Hakananai’a in person. Instead, you have to content yourself with online photos or videos of world-famous artefacts.

And that only accounts for the objects that are on display: conservators estimate that only approximately 5 to 10% of museums’ overall collections are actually on show across the globe. The rest is boxed up in storage, inaccessible to the public due to risk of damage, or simply due to lack of space.

Museum in a Box

Museum in a Box aims to “put museum collections and expert knowledge into your hand, wherever you are in the world,” through modern maker practices such as 3D printing and digital making. With the help of the ‘Scan the World’ movement, an “ambitious initiative whose mission is to archive objects of cultural significance using 3D scanning technologies”, the Museum in a Box team has been able to print small, handheld replicas of some of the world’s most recognisable statues and sculptures.

Museum in a Box Raspberry Pi

Each 3D print gets NFC tags so it can initiate audio playback from a Raspberry Pi that sits snugly within the laser-cut housing of a ‘brain box’. Thus the print can talk directly to us through the magic of wireless technology, replacing the dense, dry text of a museum plaque with engaging speech.

Museum in a Box Raspberry Pi

The Museum in a Box team headed by CEO George Oates (featured in the video above) makes use of these 3D-printed figures alongside original artefacts, postcards, and more to bridge the gap between large, crowded, distant museums and local schools. Modeled after the museum handling collections that used to be sent to schools, Museum in a Box is a cheaper, more accessible alternative. Moreover, it not only allows for hands-on learning, but also encourages children to get directly involved by hacking its technology! With NFC technology readily available to the public, students can curate their own collections about their local area, record their own messages, and send their own box-sized museums on to schools in other towns or countries. In this way, Museum in a Box enables students to explore, and expand the reach of, their own histories.

Moving forward

With the technology perfected and interest in the project ever-growing, Museum in a Box has a busy year ahead. Supporting the new ‘Unstacked’ learning initiative, the team will soon be delivering ten boxes to the Smithsonian Libraries. The team has curated two collections specifically for this: an exploration into Asia-Pacific America experiences of migration to the USA throughout the 20th century, and a look into the history of science.

Smithsonian Library Museum in a Box Raspberry Pi

The team will also be making a box for the British Museum to support their Iraq Scheme initiative, and another box will be heading to the V&A to support their See Red programme. While primarily installed in the Lansbury Micro Museum, the box will also take to the road to visit the local Spotlight high school.

Museum in a Box at Raspberry Fields

Lastly, by far the most exciting thing the Museum in a Box team will be doing this year — in our opinion at least — is showcasing at Raspberry Fields! This is our brand-new festival of digital making that’s taking place on 30 June and 1 July 2018 here in Cambridge, UK. Find more information about it and get your ticket here.

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Backblaze Cuts B2 Download Price In Half

Post Syndicated from Ahin Thomas original https://www.backblaze.com/blog/backblaze-b2-drops-download-price-in-half/

Backblaze B2 downloads now cost 50% less
Backblaze is pleased to announce that, effective immediately, we are reducing the price of Backblaze B2 Cloud Storage downloads by 50%. This means that B2 download pricing drops from $0.02 to $0.01 per GB. As always, the first gigabyte of data downloaded each day remains free.

If some of this sounds familiar, that’s because a little under a year ago, we dropped our download price from $0.05 to $0.02. While that move solidified our position as the affordability leader in the high performance cloud storage space, we continue to innovate on our platform and are excited to provide this additional value to our customers.

This price reduction applies immediately to all existing and new customers. In keeping with Backblaze’s overall approach to providing services, there are no tiers or minimums. It’s automatic and it starts today.

Why Is Backblaze Lowering What Is Already The Industry’s Lowest Price?

Because it makes cloud storage more useful for more people.

When we decided to use Backblaze B2 as our cloud storage service, their download pricing at the time enabled us to offer our broadcasters unlimited audio uploads so they can upload past decades of preaching to our extensive library for streaming and downloading. With Backblaze cutting the bandwidth prices 50% to just one penny a gigabyte, we are excited about offering much higher quality video. — Ian Wagner, Senior Developer, Sermon Audio

Since our founding in 2007, Backblaze’s mission has been to make storing data astonishingly easy and affordable. We have a well documented, relentless pursuit of lowering storage costs — it starts with our storage pods and runs through everything we do. Today, we have over 500 petabytes of customer data stored. B2’s storage pricing already being 14 that of Amazon’s S3 has certainly helped us get there. Today’s pricing reduction puts our download pricing 15 that of S3. The “affordable” part of our story is well established.

I’d like to take a moment to discuss the “easy” part. Our industry has historically done a poor job of putting ourselves in our customers’ shoes. When customers are faced with the decision of where to put their data, price is certainly a factor. But it’s not just the price of storage that customers must consider. There’s a cost to download your data. The business need for providers to charge for this is reasonable — downloading data requires bandwidth, and bandwidth costs money. We discussed that in a prior post on the Cost of Cloud Storage.

But there’s a difference between the costs of bandwidth and what the industry is charging today. There’s a joke that some of the storage clouds are competing to become “Hotel California” — you can check out anytime you want, but your data can never leave.1 Services that make it expensive to restore data or place time lag impediments to data access are reducing the usefulness of your data. Customers should not have to wonder if they can afford to access their own data.

When replacing LTO with StarWind VTL and cloud storage, our customers had only one concern left: the possible cost of data retrieval. Backblaze just wiped this concern out of the way by lowering that cost to just one penny per gig. — Max Kolomyeytsev, Director of Product Management, StarWind

Many businesses have not yet been able to back up their data to the cloud because of the costs. Many of those companies are forced to continue backing up to tape. That tape is an inefficient means for data storage is clear. Solution providers like StarWind VTL specialize in helping businesses move off of antiquated tape libraries. However, as Max Kolomyeytsev, Director of Product Management at StarWind points out, “When replacing LTO with StarWind VTL and cloud storage our customers had only one concern left: the possible cost of data retrieval. Backblaze just wiped this concern out of the way by lowering that cost to just one penny per gig.”

Customers that have already adopted the cloud often are forced to make difficult tradeoffs between data they want to access and the cost associated with that access. Surrendering the use of your own data defeats many of the benefits that “the cloud” brings in the first place. Because of B2’s download price, Ian Wagner, a Senior Developer at Sermon Audio, is able to lower his costs and expand his product offering. “When we decided to use Backblaze B2 as our cloud storage service, their download pricing at the time enabled us to offer our broadcasters unlimited audio uploads so they can upload past decades of preaching to our extensive library for streaming and downloading. With Backblaze cutting the bandwidth prices 50% to just one penny a gigabyte, we are excited about offering much higher quality video.”

Better Download Pricing Also Helps Third Party Applications Deliver Customer Solutions

Many organizations use third party applications or devices to help manage their workflows. Those applications are the hub for customers getting their data to where it needs to go. Leaders in verticals like Media Asset Management, Server & NAS Backup, and Enterprise Storage have already chosen to integrate with B2.

With Backblaze lowering their download price to an amazing one penny a gigabyte, our CloudNAS is even a better fit for photographers, videographers and business owners who need to have their files at their fingertips, with an easy, reliable, low cost way to use Backblaze for unlimited primary storage and active archive. — Paul Tian, CEO, Morro Data

For Paul Tian, founder of Ready NAS and CEO of Morro Data, reasonable download pricing also helps his company better serve its customers. “With Backblaze lowering their download price to an amazing one penny a gigabyte, our CloudNAS is even a better fit for photographers, videographers and business owners who need to have their files at their fingertips, with an easy, reliable, low cost way to use Backblaze for unlimited primary storage and active archive.”

If you use an application that hasn’t yet integrated with B2, please ask your provider to add B2 Cloud Storage and mention the application in the comments below.

 

How Do the Major Cloud Storage Providers Compare on Pricing?

Not only is Backblaze B2 storage 14 the price of Amazon S3, Google Cloud, or Azure, but our download pricing is now 15 their price as well.

Pricing TierBackblaze B2Amazon S3Microsoft AzureGoogle Cloud
First 1 TB$0.01$0.09$0.09$0.12
Next 9 TB$0.01$0.09$0.09$0.11
Next 40 TB$0.01$0.085$0.09$0.08
Next 100 TB$0.01$0.07$0.07$0.08
Next 350 TB+$0.01$0.05$0.05$0.08

Using the chart above, let’s compute a few examples of download costs…

DataBackblaze B2Amazon S3Microsoft AzureGoogle Cloud
1 terabyte$10$90$90$120
10 terabytes$100$900$900$1,200
50 terabytes$500$4,300$4,500$4,310
500 terabytes$5,000$28,800$29,000$40,310
Not only is Backblaze B2 pricing dramatically lower cost, it’s also simple — one price for any amount of data downloaded to anywhere. In comparison, to compute the cost of downloading 500 TB of data with S3 you start with the following formula:
(($0.09 * 10) + ($0.085 * 40) + ($0.07 * 100) + ($0.05 * 350)) * 1,000
Want to see this comparison for the amount of data you manage?
Use our cloud storage calculator.

Customers Want to Avoid Vendor Lock In

Halving the price of downloads is a crazy move — the kind of crazy our customers will be excited about. When using our Transmit 5 app on the Mac to upload their data to B2 Cloud Storage, our users can sleep soundly knowing they’ll be getting a truly affordable price when they need to restore that data. Cool beans, Backblaze. — Cabel Sasser, Co-Founder, Panic

As the cloud storage industry grows, customers are increasingly concerned with getting locked in to one vendor. No business wants to be fully dependent on one vendor for anything. In addition, customers want multiple copies of their data to mitigate against a vendor outage or other issues.

Many vendors offer the ability for customers to replicate data across “regions.” This enables customers to store data in two physical locations of the customer’s choosing. Of course, customers pay for storing both copies of the data and for the data transfer between regions.

At 1¢ per GB, transferring data out of Backblaze is more affordable than transferring data between most other vendor regions. For example, if a customer is storing data in Amazon S3’s Northern California region (US West) and wants to replicate data to S3 in Northern Virginia (US East), she will pay 2¢ per GB to simply move the data.

However, if that same customer wanted to replicate data from Backblaze B2 to S3 in Northern Virginia, she would pay 1¢ per GB to move the data. She can achieve her replication strategy while also mitigating against vendor risk — all while cutting the bandwidth bill by 50%. Of course, this is also before factoring the savings on her storage bill as B2 storage is 14 of the price of S3.

How Is Backblaze Doing This?

Simple. We just changed our pricing table and updated our website.

The longer answer is that the cost of bandwidth is a function of a few factors, including how it’s being used and the volume of usage. With another year of data for B2, over a decade of experience in the cloud storage industry, and data growth exceeding 100 PB per quarter, we know we can sustainably offer this pricing to our customers; we also know how better download pricing can make our customers and partners more effective in their work. So it is an easy call to make.

Our pricing is simple. Storage is $0.005/GB/Month, Download costs are $0.01/GB. There are no tiers or minimums and you can get started any time you wish.

Our desire is to provide a great service at a fair price. We’re proud to be the affordability leader in the Cloud Storage space and hope you’ll give us the opportunity to show you what B2 Cloud Storage can enable for you.

Enjoy the service and I’d love to hear what this price reduction does for you in the comments below…or, if you are attending NAB this year, come by to visit and tell us in person!


1 For those readers who don’t get the Eagles reference there, please click here…I promise you won’t regret the next 7 minutes of your life.

The post Backblaze Cuts B2 Download Price In Half appeared first on Backblaze Blog | Cloud Storage & Cloud Backup.

Mission Space Lab flight status announced!

Post Syndicated from Erin Brindley original https://www.raspberrypi.org/blog/mission-space-lab-flight-status-announced/

In September of last year, we launched our 2017/2018 Astro Pi challenge with our partners at the European Space Agency (ESA). Students from ESA membership and associate countries had the chance to design science experiments and write code to be run on one of our two Raspberry Pis on the International Space Station (ISS).

Astro Pi Mission Space Lab logo

Submissions for the Mission Space Lab challenge have just closed, and the results are in! Students had the opportunity to design an experiment for one of the following two themes:

  • Life in space
    Making use of Astro Pi Vis (Ed) in the European Columbus module to learn about the conditions inside the ISS.
  • Life on Earth
    Making use of Astro Pi IR (Izzy), which will be aimed towards the Earth through a window to learn about Earth from space.

ESA astronaut Alexander Gerst, speaking from the replica of the Columbus module at the European Astronaut Center in Cologne, has a message for all Mission Space Lab participants:

ESA astronaut Alexander Gerst congratulates Astro Pi 2017-18 winners

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Flight status

We had a total of 212 Mission Space Lab entries from 22 countries. Of these, a 114 fantastic projects have been given flight status, and the teams’ project code will run in space!

But they’re not winners yet. In April, the code will be sent to the ISS, and then the teams will receive back their experimental data. Next, to get deeper insight into the process of scientific endeavour, they will need produce a final report analysing their findings. Winners will be chosen based on the merit of their final report, and the winning teams will get exclusive prizes. Check the list below to see if your team got flight status.

Belgium

Flight status achieved:

  • Team De Vesten, Campus De Vesten, Antwerpen
  • Ursa Major, CoderDojo Belgium, West-Vlaanderen
  • Special operations STEM, Sint-Claracollege, Antwerpen

Canada

Flight status achieved:

  • Let It Grow, Branksome Hall, Toronto
  • The Dark Side of Light, Branksome Hall, Toronto
  • Genie On The ISS, Branksome Hall, Toronto
  • Byte by PIthons, Youth Tech Education Society & Kid Code Jeunesse, Edmonton
  • The Broadviewnauts, Broadview, Ottawa

Czech Republic

Flight status achieved:

  • BLEK, Střední Odborná Škola Blatná, Strakonice

Denmark

Flight status achieved:

  • 2y Infotek, Nærum Gymnasium, Nærum
  • Equation Quotation, Allerød Gymnasium, Lillerød
  • Team Weather Watchers, Allerød Gymnasium, Allerød
  • Space Gardners, Nærum Gymnasium, Nærum

Finland

Flight status achieved:

  • Team Aurora, Hyvinkään yhteiskoulun lukio, Hyvinkää

France

Flight status achieved:

  • INC2, Lycée Raoul Follereau, Bourgogne
  • Space Project SP4, Lycée Saint-Paul IV, Reunion Island
  • Dresseurs2Python, clg Albert CAMUS, essonne
  • Lazos, Lycée Aux Lazaristes, Rhone
  • The space nerds, Lycée Saint André Colmar, Alsace
  • Les Spationautes Valériquais, lycée de la Côte d’Albâtre, Normandie
  • AstroMega, Institut de Genech, north
  • Al’Crew, Lycée Algoud-Laffemas, Auvergne-Rhône-Alpes
  • AstroPython, clg Albert CAMUS, essonne
  • Aruden Corp, Lycée Pablo Neruda, Normandie
  • HeroSpace, clg Albert CAMUS, essonne
  • GalaXess [R]evolution, Lycée Saint Cricq, Nouvelle-Aquitaine
  • AstroBerry, clg Albert CAMUS, essonne
  • Ambitious Girls, Lycée Adam de Craponne, PACA

Germany

Flight status achieved:

  • Uschis, St. Ursula Gymnasium Freiburg im Breisgau, Breisgau
  • Dosi-Pi, Max-Born-Gymnasium Germering, Bavaria

Greece

Flight status achieved:

  • Deep Space Pi, 1o Epal Grevenon, Grevena
  • Flox Team, 1st Lyceum of Kifissia, Attiki
  • Kalamaria Space Team, Second Lyceum of Kalamaria, Central Macedonia
  • The Earth Watchers, STEM Robotics Academy, Thessaly
  • Celestial_Distance, Gymnasium of Kanithos, Sterea Ellada – Evia
  • Pi Stars, Primary School of Rododaphne, Achaias
  • Flarions, 5th Primary School of Salamina, Attica

Ireland

Flight status achieved:

  • Plant Parade, Templeogue College, Leinster
  • For Peats Sake, Templeogue College, Leinster
  • CoderDojo Clonakilty, Co. Cork

Italy

Flight status achieved:

  • Trentini DOP, CoderDojo Trento, TN
  • Tarantino Space Lab, Liceo G. Tarantino, BA
  • Murgia Sky Lab, Liceo G. Tarantino, BA
  • Enrico Fermi, Liceo XXV Aprile, Veneto
  • Team Lampone, CoderDojoTrento, TN
  • GCC, Gali Code Club, Trentino Alto Adige/Südtirol
  • Another Earth, IISS “Laporta/Falcone-Borsellino”
  • Anti Pollution Team, IIS “L. Einaudi”, Sicily
  • e-HAND, Liceo Statale Scientifico e Classico ‘Ettore Majorana’, Lombardia
  • scossa team, ITTS Volterra, Venezia
  • Space Comet Sisters, Scuola don Bosco, Torino

Luxembourg

Flight status achieved:

  • Spaceballs, Atert Lycée Rédange, Diekirch
  • Aline in space, Lycée Aline Mayrisch Luxembourg (LAML)

Poland

Flight status achieved:

  • AstroLeszczynPi, I Liceum Ogolnoksztalcace im. Krola Stanislawa Leszczynskiego w Jasle, podkarpackie
  • Astrokompasy, High School nr XVII in Wrocław named after Agnieszka Osiecka, Lower Silesian
  • Cosmic Investigators, Publiczna Szkoła Podstawowa im. Św. Jadwigi Królowej w Rzezawie, Małopolska
  • ApplePi, III Liceum Ogólnokształcące im. prof. T. Kotarbińskiego w Zielonej Górze, Lubusz Voivodeship
  • ELE Society 2, Zespol Szkol Elektronicznych i Samochodowych, Lubuskie
  • ELE Society 1, Zespol Szkol Elektronicznych i Samochodowych, Lubuskie
  • SpaceOn, Szkola Podstawowa nr 12 w Jasle – Gimnazjum Nr 2, Podkarpackie
  • Dewnald Ducks, III Liceum Ogólnokształcące w Zielonej Górze, lubuskie
  • Nova Team, III Liceum Ogolnoksztalcace im. prof. T. Kotarbinskiego, lubuskie district
  • The Moons, Szkola Podstawowa nr 12 w Jasle – Gimnazjum Nr 2, Podkarpackie
  • Live, Szkoła Podstawowa nr 1 im. Tadeusza Kościuszki w Zawierciu, śląskie
  • Storm Hunters, I Liceum Ogolnoksztalcace im. Krola Stanislawa Leszczynskiego w Jasle, podkarpackie
  • DeepSky, Szkoła Podstawowa nr 1 im. Tadeusza Kościuszki w Zawierciu, śląskie
  • Small Explorers, ZPO Konina, Malopolska
  • AstroZSCL, Zespół Szkół w Czerwionce-Leszczynach, śląskie
  • Orchestra, Szkola Podstawowa nr 12 w Jasle, Podkarpackie
  • ApplePi, I Liceum Ogolnoksztalcace im. Krola Stanislawa Leszczynskiego w Jasle, podkarpackie
  • Green Crew, Szkoła Podstawowa nr 2 w Czeladzi, Silesia

Portugal

Flight status achieved:

  • Magnetics, Escola Secundária João de Deus, Faro
  • ECA_QUEIROS_PI, Secondary School Eça de Queirós, Lisboa
  • ESDMM Pi, Escola Secundária D. Manuel Martins, Setúbal
  • AstroPhysicists, EB 2,3 D. Afonso Henriques, Braga

Romania

Flight status achieved:

  • Caelus, “Tudor Vianu” National High School of Computer Science, District One
  • CodeWarriors, “Tudor Vianu” National High School of Computer Science, District One
  • Dark Phoenix, “Tudor Vianu” National High School of Computer Science, District One
  • ShootingStars, “Tudor Vianu” National High School of Computer Science, District One
  • Astro Pi Carmen Sylva 2, Liceul Teoretic “Carmen Sylva”, Constanta
  • Astro Meridian, Astro Club Meridian 0, Bihor

Slovenia

Flight status achieved:

  • astrOSRence, OS Rence
  • Jakopičevca, Osnovna šola Riharda Jakopiča, Ljubljana

Spain

Flight status achieved:

  • Exea in Orbit, IES Cinco Villas, Zaragoza
  • Valdespartans, IES Valdespartera, Zaragoza
  • Valdespartans2, IES Valdespartera, Zaragoza
  • Astropithecus, Institut de Bruguers, Barcelona
  • SkyPi-line, Colegio Corazón de María, Asturias
  • ClimSOLatic, Colegio Corazón de María, Asturias
  • Científicosdelsaz, IES Profesor Pablo del Saz, Málaga
  • Canarias 2, IES El Calero, Las Palmas
  • Dreamers, M. Peleteiro, A Coruña
  • Canarias 1, IES El Calero, Las Palmas

The Netherlands

Flight status achieved:

  • Team Kaki-FM, Rkbs De Reiger, Noord-Holland

United Kingdom

Flight status achieved:

  • Binco, Teignmouth Community School, Devon
  • 2200 (Saddleworth), Detached Flight Royal Air Force Air Cadets, Lanchashire
  • Whatevernext, Albyn School, Highlands
  • GraviTeam, Limehurst Academy, Leicestershire
  • LSA Digital Leaders, Lytham St Annes Technology and Performing Arts College, Lancashire
  • Mead Astronauts, Mead Community Primary School, Wiltshire
  • STEAMCademy, Castlewood Primary School, West Sussex
  • Lux Quest, CoderDojo Banbridge, Co. Down
  • Temparatus, Dyffryn Taf, Carmarthenshire
  • Discovery STEMers, Discovery STEM Education, South Yorkshire
  • Code Inverness, Code Club Inverness, Highland
  • JJB, Ashton Sixth Form College, Tameside
  • Astro Lab, East Kent College, Kent
  • The Life Savers, Scratch and Python, Middlesex
  • JAAPiT, Taylor Household, Nottingham
  • The Heat Guys, The Archer Academy, Greater London
  • Astro Wantenauts, Wantage C of E Primary School, Oxfordshire
  • Derby Radio Museum, Radio Communication Museum of Great Britain, Derbyshire
  • Bytesyze, King’s College School, Cambridgeshire

Other

Flight status achieved:

  • Intellectual Savage Stars, Lycée français de Luanda, Luanda

 

Congratulations to all successful teams! We are looking forward to reading your reports.

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Denuvo Has Been Sold to Global Anti-Piracy Outfit Irdeto

Post Syndicated from Andy original https://torrentfreak.com/denuvo-has-been-sold-to-global-anti-piracy-outfit-irdeto-180123/

It’s fair to say that of all video games anti-piracy technologies, Denuvo is perhaps the most hated of recent times. That hatred unsurprisingly stems from both its success and complexity.

Those with knowledge of the system say it’s fiendishly difficult to defeat but in recent times, cracks have been showing. In 2017, various iterations of the anti-tamper system were defeated by several cracking groups, much to the delight of the pirate masses.

Now, however, a new development has the potential to herald a new lease of life for the Austria-based anti-piracy company. A few moments ago it was revealed that the company has been bought by Irdeto, a global anti-piracy company with considerable heritage and resources.

“Irdeto has acquired Denuvo, the world leader in gaming security, to provide anti-piracy and anti-cheat solutions for games on desktop, mobile, console and VR devices,” Irdeto said in a statement.

“Denuvo provides technology and services for game publishers and platforms, independent software vendors, e-publishers and video publishers across the globe. Current Denuvo customers include Electronic Arts, UbiSoft, Warner Bros and Lionsgate Entertainment, with protection provided for games such as Star Wars Battlefront II, Football Manager, Injustice 2 and others.”

Irdeto says that Denuvo will “continue to operate as usual” with all of its staff retained – a total of 45 across Austria, Poland, the Czech Republic, and the US. Denuvo headquarters in Salzburg, Austria, will also remain intact along with its sales operations.

“The success of any game title is dependent upon the ability of the title to operate as the publisher intended,” says Irdeto CEO Doug Lowther.

“As a result, protection of both the game itself and the gaming experience for end users is critical. Our partnership brings together decades of security expertise under one roof to better address new and evolving security threats. We are looking forward to collaborating as a team on a number of initiatives to improve our core technology and services to better serve our customers.”

Denuvo was founded relatively recently in 2013 and employs less than 50 people. In contrast, Irdeto’s roots go all the way back to 1969 and currently has almost 1,000 staff. It’s a subsidiary of South Africa-based Internet and media group Naspers, a corporate giant with dozens of notable companies under its control.

While Denuvo is perhaps best known for its anti-piracy technology, Irdeto is also placing emphasis on the company’s ability to hinder cheating in online multi-player gaming environments. This has become a hot topic recently, with several lawsuits filed in the US by companies including Blizzard and Epic.

Denuvo CEO Reinhard Blaukovitsch

“Hackers and cybercriminals in the gaming space are savvy, and always have been. It is critical to implement robust security strategies to combat the latest gaming threats and protect the investment in games. Much like the movie industry, it’s the only way to ensure that great games continue to get made,” says Denuvo CEO Reinhard Blaukovitsch.

“In joining with Irdeto, we are bringing together a unique combination of security expertise, technology and enhanced piracy services to aggressively address security challenges that customers and gamers face from hackers.”

While it seems likely that the companies have been in negotiations for some, the timing of this announcement also coincides with negative news for Denuvo.

Yesterday it was revealed that the latest variant of its anti-tamper technology – Denuvo v4.8 – had been defeated by online cracking group CPY (Conspiracy). Version 4.8 had been protecting Sonic Forces since its release early November 2017 but the game was leaked out onto the Internet late Sunday with all protection neutralized.

Sonic Forces cracked by CPY

Irdeto has a long history of acquiring anti-piracy companies and technologies. They include Lockstream (DRM for content on mobile phones), Philips Cryptoworks (DVB conditional access system), Cloakware (various security), Entriq (media protection), BD+ (Blu-ray protection), and BayTSP (anti-piracy monitoring).

It’s also noteworthy that Irdeto supplied behind-the-scenes support in two of the largest IPTV provider raids of recent times, one focused on Spain in 2017 and more recently in Cyprus, Bulgaria, Greece and the Netherlands (1,2,3).

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons

Hollywood Studios Force ISPs to Block Popcorn Time & Subtitle Sites

Post Syndicated from Andy original https://torrentfreak.com/court-orders-isps-to-block-popcorn-time-subtitle-websites-171113/

Early 2014, a new craze was sweeping the piracy world. Instead of relatively cumbersome text-heavy torrent sites, people were turning to a brand new application called Popcorn Time.

Dubbed the Netflix for Pirates due to its beautiful interface, Popcorn Time was soon a smash hit all over the planet. But with that fame came trouble, with anti-piracy outfits all over the world seeking to shut it down or at least pour cold water on its popularity.

In the meantime, however, the popularity of Kodi skyrocketed, something which pushed Popcorn Time out of the spotlight for a while. Nevertheless, the application in several different forms never went away and it still enjoys an impressive following today. This means that despite earlier action in several jurisdictions, Hollywood still has it on the radar.

The latest development comes out of Norway, where Disney Entertainment, Paramount Pictures Corporation, Columbia Pictures, Twentieth Century Fox Film Corporation, Universal City Studios and Warner Bros. have just taken 14 local Internet service providers to court.

The studios claimed that the ISPs (including Telenor, Nextgentel, Get, Altibox, Telia, Homenet, Ice Norge, Eidsiva Bredbånd and Lynet Internet) should undertake broad blocking action to ensure that three of the most popular Popcorn Time forks (located at popcorn-time.to, popcorntime.sh and popcorn-time.is) can no longer function in the region.

Since site-blocking necessarily covers the blocking of websites, there appears to have been much discussion over whether a software application can be considered a website. However, the court ultimately found that wasn’t really an issue, since each application requires websites to operate.

“Each of the three [Popcorn Time variants] must be considered a ‘site’, even though users access Popcorn Time in a way that is technically different from the way other pirate sites provide users with access to content, and although different components of the Popcorn Time service are retrieved from different domains,” the Oslo District Court’s ruling reads.

In respect of all three releases of Popcorn Time, the Court weighed the pros and cons of blocking, including whether blocking was needed at all. However, it ultimately decided that alternative methods for dealing with the sites do not exist since the rightsholders tried and ultimately failed to get cooperation from the sites’ operators.

“All sites have as their main purpose the purpose of facilitating infringement of protected works by giving the public unauthorized access to movies and TV shows. This happens without regard to the rights of others and imposes major losses on the licensees and the cultural industry in general,” the Court writes.

The Court also supported compelling ISPs to introduce the blocks, noting that they are “an appropriate and proportionate measure” that does not interfere with the Internet service providers’ freedom to operate nor anyone’s else’s right to freedom of expression.

But while the websites in question are located in three places (popcorn-time.to, popcorntime.sh and popcorn-time.is) the Court’s blocking order goes much further. Not only does it cover these key domains but also other third-party sites that Popcorn Time utilizes, such as platforms offering subtitles.

Popcorn-time.to related domains to be blocked: popcorn-time.to, popcorn-time.xyz, popcorn-time.se, iosinstaller.com, video4time.info, thepopcorntime.net, timepopcorn.info, time-popcorn.com, the-pop-corn-time.net, timepopcorn.net, time4videostream.com, ukfrnlge.xyz, opensubtitles.org, onlinesubtitles.com, popcorntime-update.xyz, plus subdomains.

Popcorntime.sh related domains to be blocked: Popcorntime.sh, api-fetch.website, yts.ag, opensubtitles.org, plus subdomains.

Popcorn-time.is related domains to be blocked: popcorn-time.is, yts.ag, yify.is, yts.ph, api-fetch.website, eztvapi.ml and opensubtitles.org, plus subdomains.

Separately, the Court ordered the ISPs to block torrent site YTS.ag and onlinesubtitles.com, opensubtitles.org, plus their subdomains.

Since no one appeared to represent the sites and the ISPs can’t be held responsible if they cooperate, the Court found that the studios had succeeding in their action and are entitled to compensation.

“The Court’s conclusions mean that the plaintiffs have won the case and, in principle, are entitled to compensation for their legal costs from the operators of the sites,” the Court notes. “This means that the operators of sites are ordered to pay the plaintiffs’ costs.”

Those costs amount to 570,000 kr (around US$70,000), an amount which the Court chose to split equally between the three Popcorn Time forks ($23,359 each). It seems unlikely the amounts will ever be recovered although there is still an opportunity for the parties to appeal.

In the meantime the ISPs have just days left to block the sites listed above. Once they’ve been put in place, the blocks will remain in place for five years.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN discounts, offers and coupons