# Exploring the interface of ecology, mathematics, and digital making | Hello World #11

In Hello World issue 11, Pen Holland and Sarah Wyse discuss how educators and students can get closer to the natural world while honing maths and computing skills. Using a Raspberry Pi, you too can join this citizen science collaboration.

Connectedness to nature as measured by the Nature Connection Index is currently the lowest in young people aged 16-24, with everyone aged 8-34 reporting lower connectedness, compared to the 35+ age groups.

Although there is some positive correlation between individuals living in the same households, parents are now less likely to raise their children where they grew up themselves, and as such they may be less knowledgeable about local species. Connecting with nature does not have to mean a trip out into the wilds: urban ecology is increasingly popular in research, and even the most determined of city dwellers is likely to pass a municipal tree or two during their day.

The positive association between connectedness to nature and wellbeing should encourage us all to appreciate and explore our local environments. However, being at one with the natural world doesn’t preclude an abundance of enjoyable science and technology. For example, the authors’ overriding memory of GCSE maths involves triangles – a lot of triangles – combined with frequent musings over how this could possibly ever be useful in the real world. Fast forward 20 years, and we’ve spent more time than we’d like to count surrounded by triangles, chanting ‘SOH CAH TOA’ in the name of ecology.

## Calculating the terminal velocity of winged seeds

The Seed Eater project arose from research into how fast winged seeds (samaras) fall, in order to predict how far they might travel across a landscape, and hence understand how quickly populations of invasive trees might spread. In the past, ecologists have measured the terminal velocity of seeds using stopwatches and lasers, but stopwatches are inaccurate, and lasers are expensive.

Timestamped images in which the seed appears tell us the time taken for it to fall through the field of view (A). The distance at which the seed lands from the wall (B) and the viewing angle of the camera (C) are used to calculate distance travelled by the seed while in view. Finally, the speed at which the seed is travelling can be calculated as distance/time.

Enter stage left, Pieter the Seed Eater; a low-cost device fitted with a Raspberry Pi computer and camera that captures a sequence of images, assesses which timestamped images contain a falling seed, and then calculates how far the seed fell, and hence how fast it was travelling.

Pieter the Seed Eater was introduced in issue 10 of Hello World, and if you missed that, you can download a free PDF copy of the magazine from the website.

Pieter the Seed Eater was designed to measure the terminal velocity of pine (Pinus species) seeds from invasive trees in New Zealand, with a particular interest in the variation in falling speeds among seeds from the same cones, between different cones on the same tree, between trees in the same population, and between populations across the landscape. His diet is now expanding to take in a whole range of pine species, but there are many other species of tree around the world that also have winged seeds, in a variety of fascinating shapes.

## Introducing teaching resources

To help emphasise the connections between nature and STEM, and because Pieter doesn’t have time to eat all the seeds, we are making cross-curricular resources available to support teaching activities. These range from tree identification and seed collection, through seed dispersal experiments and Seed Eater engineering, to terminal velocity measurements and understanding population spread.

There are several ways to measure tree height, which can be a stimulating discussion and activity. Fire arrows attached to string over high branches, go exploring on Google street view, or use trigonometry, making measurements in a variety of simple or sophisticated ways. Are they all equally accurate? Would they all work on isolated trees and in a dense forest?

These draw on links from elsewhere (for example, the tree identification keys provided by the Natural History Museum, and helicopter seed templates hosted by STEM Learning UK), as well as new material designed specifically for Pieter the Seed Eater, and more general cross-curricular activities related to ecology. In addition, participants can contribute their data to an online database and explore questions about their data using visualisation tools for dispersal equations and population spread.

The teaching resources fall into four main categories:

• Neighbourhood trees
• Dispersal
• Terminal velocity
• Population spread

Each section contains background information, suggested activities for groups and individuals, data recording sheets, and stretch activities for students to carry out in class or at home. The resources are provided as Google slides under a Creative Commons license so that you can edit and adapt them for your own educational needs, with links to the National Curriculum highlighted throughout (thanks to Mary Howell, professional development leader at STEM Learning UK) and interactive graphics hosted online to help understand some of the concepts and equations more easily. Python code for the Seed Eater can be downloaded or written from scratch (or in Scratch!), so that you can set up the device or let students engineer it from first principles. It will need some calibration, but that is all part of the learning experience, and the resources come with some troubleshooting ideas to get started.

## How can you join in?

Relevant resources are available here. These are currently aimed at Key Stage 3 (age 11-14) and 4 (14-16), but will be developed and extended as time passes, feedback is incorporated, and new requests are made.

Ultimately, we would like to reach Key Stage 1 to sixth form and beyond, and develop the project into a citizen science collaboration in which people around the world share information about their local trees and seeds with the global community.

We welcome feedback and engagement with the project from anyone who is interested in taking part – get in touch via Twitter or email [email protected]

## Get your FREE copy of Hello World today

Hello World is available now as a FREE PDF download. UK-based educators can also subscribe to receive Hello World directly to their door in all its shiny printed goodness. Visit the Hello World website for more information.

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# Join us at the Education Summit at PyCon UK 2018

Post Syndicated from Ben Nuttall original https://www.raspberrypi.org/blog/pycon-uk-2018/

PyCon UK 2018 will take place on Saturday 15 September to Wednesday 19 September in the splendid Cardiff City Hall, just a few miles from the Sony Technology Centre where the vast majority of Raspberry Pis is made. We’re pleased to announce that we’re curating this year’s Education Summit at the conference, where we’ll offer opportunities for young people to learn programming skills, and for educators to undertake professional development!

PyCon UK 2018 is your chance to be welcomed into the wonderful Python community. At the Education Summit, we’ll put on a young coders’ day on the Saturday, and an educators’ day on the Sunday.

## Saturday — young coders’ day

On Saturday we’ll be running a CoderDojo full of workshops on Raspberry Pi and micro:bits for young people aged 7 to 17. If they wish, participants will get to make a project and present it to the conference on the main stage, and everyone will be given a free micro:bit to take home!

Kids’ tickets at just £6 will be available here soon.

Kids presenting their projects to the conference

## Sunday — educators’ day

PyCon UK has been bringing developers and educators together ever since it first started its education track in 2011. This year’s Sunday will be a day of professional development: we’ll give teachers, educators, parents, and coding club leaders the chance to learn from us and from each other to build their programming, computing, and digital making skills.

Professional development for educators

Educators get a special entrance rate for the conference, starting at £48 — get your tickets now. Financial assistance is also available.

## Call for proposals

We invite you to send in your proposal for a talk and workshop at the Education Summit! We’re looking for:

• 25-minute talks for the educators’ day
• 50-minute workshops for either the young coders’ or the educators’ day

If you have something you’d like to share, such as a professional development session for educators, advice on best practice for teaching programming, a workshop for up-skilling in Python, or a fun physical computing activity for the CoderDojo, then we’d love to hear about it! Please submit your proposal by 15 June.

After the Education Summit, the conference will continue for two days of talks and a final day of development sprints. Feel free to submit your education-related talk to the main conference too if you want to share it with a wider audience! Check out the PyCon UK 2018 website for more information.

We’re looking forward to seeing you in September!

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# Puerto Rico’s First Raspberry Pi Educator Workshop

Post Syndicated from Dana Augustin original https://www.raspberrypi.org/blog/puerto-rico-raspberry-pi-workshop/

Earlier this spring, an excited group of STEM educators came together to participate in the first ever Raspberry Pi and Arduino workshop in Puerto Rico.

Their three-day digital making adventure was led by MakerTechPR’s José Rullán and Raspberry Pi Certified Educator Alex Martínez. They ran the event as part of the Robot Makers challenge organized by Yees! and sponsored by Puerto Rico’s Department of Economic Development and Trade to promote entrepreneurial skills within Puerto Rico’s education system.

Over 30 educators attended the workshop, which covered the use of the Raspberry Pi 3 as a computer and digital making resource. The educators received a kit consisting of a Raspberry Pi 3 with an Explorer HAT Pro and an Arduino Uno. At the end of the workshop, the educators were able to keep the kit as a demonstration unit for their classrooms. They were enthusiastic to learn new concepts and immerse themselves in the world of physical computing.

In their first session, the educators were introduced to the Raspberry Pi as an affordable technology for robotic clubs. In their second session, they explored physical computing and the coding languages needed to control the Explorer HAT Pro. They started off coding with Scratch, with which some educators had experience, and ended with controlling the GPIO pins with Python. In the final session, they learned how to develop applications using the powerful combination of Arduino and Raspberry Pi for robotics projects. This gave them a better understanding of how they could engage their students in physical computing.

“The Raspberry Pi ecosystem is the perfect solution in the classroom because to us it is very resourceful and accessible.” – Alex Martínez

Computer science and robotics courses are important for many schools and teachers in Puerto Rico. The simple idea of programming a microcontroller from a \$35 computer increases the chances of more students having access to more technology to create things.

Puerto Rico’s education system has faced enormous challenges after Hurricane Maria, including economic collapse and the government’s closure of many schools due to the exodus of families from the island. By attending training like this workshop, educators in Puerto Rico are becoming more experienced in fields like robotics in particular, which are key for 21st-century skills and learning. This, in turn, can lead to more educational opportunities, and hopefully the reopening of more schools on the island.

“We find it imperative that our children be taught STEM disciplines and skills. Our goal is to continue this work of spreading digital making and computer science using the Raspberry Pi around Puerto Rico. We want our children to have the best education possible.” – Alex Martínez

After attending Picademy in 2016, Alex has integrated the Raspberry Pi Foundation’s online resources into his classroom. He has also taught small workshops around the island and in the local Puerto Rican makerspace community. José is an electrical engineer, entrepreneur, educator and hobbyist who enjoys learning to use technology and sharing his knowledge through projects and challenges.

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# Hello World Issue 5: Engineering

Post Syndicated from Russell Barnes original https://www.raspberrypi.org/blog/hello-world-issue-5/

Join us as we celebrate the Year of Engineering in the newest issue of Hello World, our magazine for computing and digital making educators.

## Inspiring future engineers

We’ve brought together a wide range of experts to share their ideas and advice on how to bring engineering to your classroom — read issue 5 to find out the best ways to inspire the next generation.

Plus we’ve got plenty on GP and Scratch, we answer your latest questions, and we bring you our usual collection of useful features, guides, and lesson plans.

Highlights of issue 5 include:

• The bluffers’ guide to putting together a tech-themed school trip
• Inclusion, and coding for the visually impaired
• Getting students interested in databases
• Why copying may not always be a bad thing

## How to get Hello World #5

Hello World is available as a free download under a Creative Commons license for everyone in world who is interested in computer science and digital making education. Get the latest issue as a PDF file straight from the Hello World website.

We’re currently offering free print copies of the magazine to serving educators in the UK. This offer is open to teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 20000 educators have already signed up to receive theirs!

## Get in touch!

You could write for us about your experiences as an educator, and share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!

Hello World magazine is a collaboration between the Raspberry Pi Foundation and Computing At School, which is part of the British Computing Society.

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# Announcing Coolest Projects North America

Post Syndicated from Courtney Lentz original https://www.raspberrypi.org/blog/coolest-projects-north-america/

The Raspberry Pi Foundation loves to celebrate people who use technology to solve problems and express themselves creatively, so we’re proud to expand the incredibly successful event Coolest Projects to North America. This free event will be held on Sunday 23 September 2018 at the Discovery Cube Orange County in Santa Ana, California.

## What is Coolest Projects?

Coolest Projects is a world-leading showcase that empowers and inspires the next generation of digital creators, innovators, changemakers, and entrepreneurs. The event is both a competition and an exhibition to give young digital makers aged 7 to 17 a platform to celebrate their successes, creativity, and ingenuity.

In 2012, Coolest Projects was conceived as an opportunity for CoderDojo Ninjas to showcase their work and for supporters to acknowledge these achievements. Week after week, Ninjas would meet up to work diligently on their projects, hacks, and code; however, it can be difficult for them to see their long-term progress on a project when they’re concentrating on its details on a weekly basis. Coolest Projects became a dedicated time each year for Ninjas and supporters to reflect, celebrate, and share both the achievements and challenges of the maker’s journey.

## Coolest Projects North America

Not only is Coolest Projects expanding to North America, it’s also expanding its participant pool! Members of our team have met so many amazing young people creating in all areas of the world, that it simply made sense to widen our outreach to include Code Clubs, students of Raspberry Pi Certified Educators, and members of the Raspberry Jam community at large as well as CoderDojo attendees.

## Exhibit and attend Coolest Projects

Coolest Projects is a free, family- and educator-friendly event. Young people can apply to exhibit their projects, and the general public can register to attend this one-day event. Be sure to register today, because you make Coolest Projects what it is: the coolest.

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# Community profile: Dave Akerman

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/community-profile-dave-akerman/

This column is from The MagPi issue 61. You can download a PDF of the full issue for free, or subscribe to receive the print edition through your letterbox or the digital edition on your tablet. All proceeds from the print and digital editions help the Raspberry Pi Foundation achieve our charitable goals.

The pinned tweet on Dave Akerman’s Twitter account shows a table displaying the various components needed for a high-altitude balloon (HAB) flight. Batteries, leads, a camera and Raspberry Pi, plus an unusually themed payload. The caption reads ‘The Queen, The Duke of York, and my TARDIS”, and sums up Dave’s maker career in a heartbeat.

#### David Akerman on Twitter

The Queen, The Duke of York, and my TARDIS 🙂 #UKHAS #RaspberryPi

Though writing software for industrial automation pays the bills, the majority of Dave’s time is spent in the world of high-altitude ballooning and the ever-growing community that encompasses it. And, while he makes some money sending business-themed balloons to near space for the likes of Aardman Animations, Confused.com, and the BBC, Dave is best known in the Raspberry Pi community for his use of the small computer in every payload, and his work as a tutor alongside the Foundation’s staff at Skycademy events.

Dave continues to help others while breaking records and having a good time exploring the atmosphere.

Dave has dedicated many hours and many, many more miles to assist with the Foundation’s Skycademy programme, helping to explore high-altitude ballooning with educators from across the UK. Using a Raspberry Pi and various other pieces of lightweight tech, Dave and Foundation staff member James Robinson explored the incorporation of high-altitude ballooning into education. Through Skycademy, educators were able to learn new skills and take them to the classroom, setting off their own balloons with their students, and recording the results on Raspberry Pis.

Dave’s most recent flight broke a new record. On 13 August 2017, his HAB payload was able to send back the highest images taken by any amateur flight.

But education isn’t the only reason for Dave’s involvement in the HAB community. As with anyone passionate about a specific hobby, Dave strives to break records. The most recent record-breaking flight took place on 13 August 2017, when Dave’s Raspberry Pi Zero HAB sent home the highest images taken by any amateur high-altitude balloon launch: at 43014 metres. No other HAB balloon has provided images from such an altitude, and the lightweight nature of the Pi Zero definitely helped, as Dave went on to mention on Twitter a few days later.

Dave is recognised as being the first person to incorporate a Raspberry Pi into a HAB payload, and continues to break records with the help of the little green board. More recently, he’s been able to lighten the load by using the Raspberry Pi Zero.

When the first Pi made its way to near space, Dave tore the computer apart in order to meet the weight restriction. The Pi in the Sky board was created to add the extra features needed for the flight. Since then, the HAT has experienced a few changes.

The Pi in the Sky board, created specifically for HAB flights.

Dave first fell in love with high-altitude ballooning after coming across the hobby in a video shared on a photographic forum. With a lifelong interest in space thanks to watching the Moon landings as a boy, plus a talent for electronics and photography, it seems a natural progression for him. Throw in his coding skills from learning to program on a Teletype and it’s no wonder he was ready and eager to take to the skies, so to speak, and capture the curvature of the Earth. What was so great about using the Raspberry Pi was the instant gratification he got from receiving images in real time as they were taken during the flight. While other devices could control a camera and store captured images for later retrieval, thanks to the Pi Dave was able to transmit the files back down to Earth and check the progress of his balloon while attempting to break records with a flight.

One of the many commercial flights Dave has organised featured the classic children’s TV character Morph, a creation of the Aardman Animations studio known for Wallace and Gromit. Morph took to the sky twice in his mission to reach near space, and finally succeeded in 2016.

High-altitude ballooning isn’t the only part of Dave’s life that incorporates a Raspberry Pi. Having “lost count” of how many Pis he has running tasks, Dave has also created radio receivers for APRS (ham radio data), ADS-B (aircraft tracking), and OGN (gliders), along with a time-lapse camera in his garden, and he has a few more Pi for tinkering purposes.

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# Our 2017 Annual Review

Post Syndicated from Oliver Quinlan original https://www.raspberrypi.org/blog/annual-review-2017/

Each year we take stock at the Raspberry Pi Foundation, looking back at what we’ve achieved over the previous twelve months. We’ve just published our Annual Review for 2017, reflecting on the progress we’ve made as a foundation and a community towards putting the power of digital making in the hands of people all over the world.

In the review, you can find out about all the different education programmes we run. Moreover, you can hear from people who have taken part, learned through making, and discovered they can do things with technology that they never thought they could.

## Growing our reach

Our reach grew hugely in 2017, and the numbers tell this story.

By the end of 2017, we’d sold over 17 million Raspberry Pi computers, bringing tools for learning programming and physical computing to people all over the world.

## Vibrant learning and making communities

Code Club grew by 2964 clubs in 2017, to over 10000 clubs across the world reaching over 150000 9- to 13-year-olds.

“The best moment is seeing a child discover something for the first time. It is amazing.”
– Code Club volunteer

In 2017 CoderDojo became part of the Raspberry Pi family. Over the year, it grew by 41% to 1556 active Dojos, involving nearly 40000 7- to 17-year-olds in creating with code and collaborating to learn about technology.

Raspberry Jams continued to grow, with 18700 people attending events organised by our amazing community members.

## Supporting teaching and learning

We reached 208 projects in our online resources in 2017, and 8.5 million people visited these to get making.

“I like coding because it’s like a whole other language that you have to learn, and it creates something very interesting in the end.”
– Betty, Year 10 student

2017 was also the year we began offering online training courses. 19000 people joined us to learn about programming, physical computing, and running a Code Club.

Over 6800 young people entered Mission Zero and Mission Space Lab, 2017’s two Astro Pi challenges. They created code that ran on board the International Space Station or will run soon.

More than 600 educators joined our face-to-face Picademy training last year. Our community of Raspberry Pi Certified Educators grew to 1500, all leading digital making across schools, libraries, and other settings where young people learn.

## Being social

Well over a million people follow us on social media, and in 2017 we’ve seen big increases in our YouTube and Instagram followings. We have been creating much more video content to share what we do with audiences on these and other social networks.

## The future

It’s been a big year, as we continue to reach even more people. This wouldn’t be possible without the amazing work of volunteers and community members who do so much to create opportunities for others to get involved. Behind each of these numbers is a person discovering digital making for the first time, learning new skills, or succeeding with a project that makes a difference to something they care about.

You can read our 2017 Annual Review in full over on our About Us page.

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# Join us at Raspberry Fields 2018!

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/raspberry-fields-2018/

This summer, the Raspberry Pi Foundation is bringing you an all-new community event taking place in Cambridge, UK!

## Raspberry Fields

On the weekend of Saturday 30 June and Sunday 1 July 2018, the Pi Towers team, with lots of help from our community of young people, educators, hobbyists, and tech enthusiasts, will be running Raspberry Fields, our brand-new annual festival of digital making!

It will be a chance for people of all ages and skill levels to have a go at getting creative with tech, and it will be a celebration of all that our digital makers have already learnt and achieved, whether through taking part in Code Clubs, CoderDojos, or Raspberry Jams, or through trying our resources at home.

## Dive into digital making

At Raspberry Fields, you will have the chance to inspire your inner inventor! Learn about amazing projects others in the community are working on, such as cool robots and wearable technology; have a go at a variety of hands-on activities, from home automation projects to remote-controlled vehicles and more; see fascinating science- and technology-related talks and musical performances. After your visit, you’ll be excited to go home and get making!

If you’re wondering about bringing along young children or less technologically minded family members or friends, there’ll be plenty for them to enjoy — with lots of festival-themed activities such as face painting, fun performances, free giveaways, and delicious food, Raspberry Fields will have something for everyone!

## Get your tickets

This two-day ticketed event will be taking place at Cambridge Junction, the city’s leading arts centre. Tickets are £5 if you are aged 16 or older, and free for everyone under 16. Get your tickets by clicking the button on the Raspberry Fields web page!

Where: Cambridge Junction, Clifton Way, Cambridge, CB1 7GX, UK
When: Saturday 30 June 2018, 10:30 – 18:00 and Sunday 1 July 2018, 10:00 – 17:30

## Get involved

We are currently looking for people who’d like to contribute activities, talks, or performances with digital themes to the festival. This could be something like live music, dance, or other show acts; talks; or drop-in making activities. In addition, we’re looking for artists who’d like to showcase interactive digital installations, for proud makers who are keen to exhibit their projects, and for vendors who’d like to join in. We particularly encourage young people to showcase projects they’ve created or deliver talks on their digital making journey!

Your contribution to Raspberry Fields should focus on digital making and be fun and engaging for an audience of various ages. However, it doesn’t need to be specific to Raspberry Pi. You might be keen to demonstrate a project you’ve built, do a short Q&A session on what you’ve learnt, or present something more in-depth in the auditorium; maybe you’re one of our approved resellers wanting to showcase in our market area. We’re also looking for digital makers to run drop-in activity sessions, as well as for people who’d like to be marshals with smiling faces who will ensure that everyone has a wonderful time!

If you’d like to take part in Raspberry Fields, let us know via this form, and we’ll be in touch with you soon.

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# New free online course about building makerspaces

Post Syndicated from Andrew Collins original https://www.raspberrypi.org/blog/futurelearn-course-makerspace/

Helping people to get into making is at the heart of what we do, and so we’ve created a brand-new, free online course to support educators to start their own makerspaces. If you’re interested in the maker movement, then this course is for you! Sign up now and start learning with Build a Makerspace for Young People on FutureLearn.

#### Building a makerspace – free online learning

Find out how to create and run a makerspace for young people. Look at the pedagogy and approaches behind digital making.

## Dive into the maker movement

From planning to execution, this course will cover everything you need to know to set up and lead your very own makerspace. You’ll learn about different approaches to designing makerspace environments, understand the pedagogy that underpins the maker movement, and create your own makerspace action plan. By the end of the course, you will be well versed in makerspace culture, and you’ll have the skills and knowledge to build a successful and thriving makerspace in your community.

## Let makerspace experts lead your journey

This new course features five fantastic case studies about real-life makerspace educators. They’ll share their stories of starting a makerspace: what worked, what didn’t, and what’s next on their journey. Hear from Jessica Simons as she describes her experience starting the MCHS Maker Lab, connect with Patrick Ferrell as he details his teaching at the Jocelyn H. Lee Innovation Lab, and learn from Nick Provenzano as he shares his top tips on how to ensure the legacy of your makerspace. These accomplished educators will give you their practical advice and expert insights, helping you learn the best practices of starting a makerspace environment.

## Connect with educators worldwide

By taking this course, you’ll also be connecting with talented and like-minded educators from across the globe. This is your opportunity to develop a community of practice while learning from fellow teachers, librarians, and community leaders who are also engaged in the maker movement.

“I like this course and how it progresses from introducing the concept of makerspaces and how they have come to education, all the way through to creating my own action plan to get started.”— Makerspace Educator in Hayward, California USA

## Sign up now

The first run of our Build a Makerspace for Young People course starts on 12 March 2018. You can sign up and access all content for four weeks. After that period, we’ll run the course again multiple times throughout the year. Enjoy, and happy making!

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# Transition from Scratch to Python with FutureLearn

Post Syndicated from Dan Fisher original https://www.raspberrypi.org/blog/futurelearn-scratch-to-python/

With the launch of our first new free online course of 2018 — Scratch to Python: Moving from Block- to Text-based Programming — two weeks away, I thought this would be a great opportunity to introduce you to the ins and outs of the course content so you know what to expect.

#### FutureLearn: Moving from Scratch to Python

Learn how to apply the thinking and programming skills you’ve learnt in Scratch to text-based programming languages like Python.

## Take the plunge into text-based programming

The idea for this course arose from our conversations with educators who had set up a Code Club in their schools. Most people start a club by teaching Scratch, a block-based programming language, because it allows learners to drag and drop blocks of pre-written code into a window to create a program. The blocks automatically snap together, making it easy to build fun and educational projects that don’t require much troubleshooting. You can do almost anything a beginner could wish for with Scratch, even physical computing to control LEDs, buzzers, buttons, motors, and more!

However, on our face-to-face training programme Picademy, educators told us that they were finding it hard to engage children who had outgrown Scratch and needed a new challenge. It was easy for me to imagine: a young learner, who once felt confident about programming using Scratch, is now confused by the alien, seemingly awkward interface of Python. What used to take them minutes in Scratch now takes them hours to code, and they start to lose interest — not a good result, I’m sure you’ll agree. I wanted to help educators to navigate this period in their learners’ development, and so I’ve written a course that shows you how to take the programming and thinking skills you and your learners have developed in Scratch, and apply them to Python.

## Who is the course for?

Educators from all backgrounds who are working with secondary school-aged learners. It will also be interesting to anyone who has spent time working with Scratch and wants to understand how programming concepts translate between different languages.

“It was great fun, and I thought that the ideas and resources would be great to use with Year 7 classes.”
Sue Grey, Classroom Teacher

## What is covered?

After showing you the similarities and differences of Scratch and Python, and how the skills learned using one can be applied to the other, we will look at turning more complex Scratch scripts into Python programs. Through creating a Mad Libs game and developing a username generator, you will see how programs can be simplified in a text-based language. We will give you our top tips for debugging Python code, and you’ll have the chance to share your ideas for introducing more complex programs to your students.

After that, we will look at different data types in Python and write a script to calculate how old you are in dog years. Finally, you’ll dive deeper into the possibilities of Python by installing and using external Python libraries to perform some amazing tasks.

By the end of the course, you’ll be able to:

• Transfer programming and thinking skills from Scratch to Python
• Use fundamental Python programming skills
• Identify errors in your Python code based on error messages, and debug your scripts
• Produce tools to support students’ transition from block-based to text-based programming
• Understand the power of text-based programming and what you can create with it

## Where can I sign up?

The free four-week course starts on 12 March 2018, and you can sign up now on FutureLearn. While you’re there, be sure to check out our other free courses, such as Prepare to Run a Code Club, Teaching Physical Computing with a Raspberry Pi and Python, and our second new course Build a Makerspace for Young People — more information on it will follow in tomorrow’s blog post.

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# Big Birthday Weekend 2018: find a Jam near you!

Post Syndicated from Ben Nuttall original https://www.raspberrypi.org/blog/big-birthday-weekend-2018-find-a-jam-near-you/

We’re just over three weeks away from the Raspberry Jam Big Birthday Weekend 2018, our community celebration of Raspberry Pi’s sixth birthday. Instead of an event in Cambridge, as we’ve held in the past, we’re coordinating Raspberry Jam events to take place around the world on 3–4 March, so that as many people as possible can join in. Well over 100 Jams have been confirmed so far.

## Find a Jam near you

There are Jams planned in Argentina, Australia, Bolivia, Brazil, Bulgaria, Cameroon, Canada, Colombia, Dominican Republic, France, Germany, Greece, Hungary, India, Iran, Ireland, Italy, Japan, Kenya, Malaysia, Malta, Mexico, Netherlands, Norway, Papua New Guinea, Peru, Philippines, Poland, South Africa, Spain, Taiwan, Turkey, United Kingdom, United States, and Zimbabwe.

Take a look at the events map and the full list (including those who haven’t added their event to the map quite yet).

We will have Raspberry Jams in 35 countries across six continents

## Birthday kits

We had some special swag made especially for the birthday, including these T-shirts, which we’ve sent to Jam organisers:

There is also a poster with a list of participating Jams, which you can download:

## Raspberry Jam photo booth

I created a Raspberry Jam photo booth that overlays photos with the Big Birthday Weekend logo and then tweets the picture from your Jam’s account — you’ll be seeing plenty of those if you follow the #PiParty hashtag on 3–4 March.

Check out the project on GitHub, and feel free to set up your own booth, or modify it to your own requirements. We’ve included text annotations in several languages, and more contributions are very welcome.

## There’s still time…

If you can’t find a Jam near you, there’s still time to organise one for the Big Birthday Weekend. All you need to do is find a venue — a room in a school or library will do — and think about what you’d like to do at the event. Some Jams have Raspberry Pis set up for workshops and practical activities, some arrange tech talks, some put on show-and-tell — it’s up to you. To help you along, there’s the Raspberry Jam Guidebook full of advice and tips from Jam organisers.

#### Raspberry Pi on Twitter

The packed. And they packed. And they packed some more. Who’s expecting one of these #rjam kits for the Raspberry Jam Big Birthday Weekend?

Download the Raspberry Jam branding pack, and the special birthday branding pack, where you’ll find logos, graphical assets, flyer templates, worksheets, and more. When you’re ready to announce your event, create a webpage for it — you can use a site like Eventbrite or Meetup — and submit your Jam to us so it will appear on the Jam map!

## We are six

We’re really looking forward to celebrating our birthday with thousands of people around the world. Over 48 hours, people of all ages will come together at more than 100 events to learn, share ideas, meet people, and make things during our Big Birthday Weekend.

Since we released the first Raspberry Pi in 2012, we’ve sold 17 million of them. We’re also reaching almost 200000 children in 130 countries around the world through Code Club and CoderDojo, we’ve trained over 1500 Raspberry Pi Certified Educators, and we’ve sent code written by more than 6800 children into space. Our magazines are read by a quarter of a million people, and millions more use our free online learning resources. There’s plenty to celebrate and even more still to do: we really hope you’ll join us from a Jam near you on 3–4 March.

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# Four days of STEAM at Bett 2018

Post Syndicated from Dan Fisher original https://www.raspberrypi.org/blog/bett-2018/

If you’re an educator from the UK, chances are you’ve heard of Bett. For everyone else: Bett stands for British Education Technology Tradeshow. It’s the El Dorado of edtech, where every street is adorned with interactive whiteboards, VR headsets, and new technologies for the classroom. Every year since 2014, the Raspberry Pi Foundation has been going to the event hosted in the ExCeL London to chat to thousands of lovely educators about our free programmes and resources.

## On a mission

Our setup this year consisted of four pods (imagine tables on steroids) in the STEAM village, and the mission of our highly trained team of education agents was to establish a new world record for Highest number of teachers talked to in a four-day period. I’m only half-joking.

Educators with a mission

## Meeting educators

The best thing about being at Bett is meeting the educators who use our free content and training materials. It’s easy to get wrapped up in the everyday tasks of the office without stopping to ask: “Hey, have we asked our users what they want recently?” Events like Bett help us to connect with our audience, creating some lovely moments for both sides. We had plenty of Hello World authors visit us, including Gary Stager, co-author of Invent to Learn, a must-read for any computing educator. More than 700 people signed up for a digital subscription, we had numerous lovely conversations about our content and about ideas for new articles, and we met many new authors expressing an interest in writing for us in the future.

We also talked to lots of Raspberry Pi Certified Educators who we’d trained in our free Picademy programme — new dates in Belfast and Dublin now! — and who are now doing exciting and innovative things in their local areas. For example, Chris Snowden came to tell us about the great digital making outreach work he has been doing with the Eureka! museum in Yorkshire.

Raspberry Pi Certified Educator Chris Snowden

## Digital making for kids

The other best thing about being at Bett is running workshops for young learners and seeing the delight on their faces when they accomplish something they believed to be impossible only five minutes ago. On the Saturday, we ran a massive Raspberry Jam/Code Club where over 250 children, parents, and curious onlookers got stuck into some of our computing activities. We were super happy to find out that we’d won the Bett Kids’ Choice Award for Best Hands-on Experience — a fantastic end to a busy four days. With Bett over for another year, our tired and happy ‘rebel alliance’ from across the Foundation still had the energy to pose for a group photo.

Celebrating our ‘Best Hands-on Experience’ award

## More events

You can find out more about starting a Code Club here, and if you’re running a Jam, why not get involved with our global Raspberry Jam Big Birthday Weekend celebrations in March?

We’ll be at quite a few events in 2018, including the Big Bang Fair in March — do come and say hi.

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# 2018 Picademy dates in the United States

Post Syndicated from Andrew Collins original https://www.raspberrypi.org/blog/new-picademy-2018-dates-in-united-states/

Cue the lights! Cue the music! Picademy is back for another year stateside. We’re excited to bring our free computer science and digital making professional development program for educators to four new cities this summer — you can apply right now.

We’re thrilled to kick off our 2018 season! Before we get started, let’s take a look back at our community’s accomplishments in the 2017 Picademy North America season.

### Picademy 2017 highlights

Last year, we partnered with four awesome venues to host eight Picademy events in the United States. At every event across the country, we met incredibly talented educators passionate about bringing digital making to their learners. Whether it was at Ann Arbor District Library’s makerspace, UC Irvine’s College of Engineering, or a creative community center in Boise, Idaho, we were truly inspired by all our Picademy attendees and were thrilled to welcome them to the Raspberry Pi Certified Educator community.

#### JWU Hosts Picademy

JWU Providence’s College of Engineering & Design recently partnered with the Raspberry Pi Foundation to host Picademy, a free training session designed to give educators the tools to teach computer skills with confidence and creativity. | http://www.jwu.edu

The 2017 Picademy cohorts were a diverse bunch with a lot of experience in their field. We welcomed more than 300 educators from 32 U.S. states and 10 countries. They were a mix of high school, middle school, and elementary classroom teachers, librarians, museum staff, university lecturers, and teacher trainers. More than half of our attendees were teaching computer science or technology already, and over 90% were specifically interested in incorporating physical computing into their work.

Picademy has a strong and lasting impact on educators. Over 80% of graduates said they felt confident using Raspberry Pi after attending, and 88% said they were now interested in leading a digital making event in their community. To showcase two wonderful examples of this success: Chantel Mason led a Raspberry Pi workshop for families and educators in her community in St. Louis, Missouri this fall, and Dean Palmer led a digital making station at the Computer Science for Rhode Island Summit in December.

### Picademy 2018 dates

This year, we’re partnering with four new venues to host our Picademy season.

We’ll be at mindSpark Learning in Denver the first week in June, at Liberty Science Center in Jersey City later that month, at Georgia Tech University in Atlanta in mid-July, and finally at the Living Computer Museum in Seattle the first week in August.

A big thank you to each of these venues for hosting us and supporting our free educator professional development program!

Ready to join us for Picademy 2018? Learn more and apply now: rpf.io/picademy2018.

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# Raspberry Crusoe: how a Pi got lost at sea

Post Syndicated from James Robinson original https://www.raspberrypi.org/blog/lost-high-altitude-balloon/

The tale of the little HAB that could and its three-month journey from Portslade Aldridge Community Academy in the UK to the coast of Denmark.

#### PACA Computing on Twitter

Where did it land ???? #skypaca #skycademy @pacauk #RaspberryPi

## High-altitude ballooning

Some of you may be familiar with Raspberry Pi being used as the flight computer, or tracker, of high-altitude balloon (HAB) payloads. For those who aren’t, high-altitude ballooning is a relatively simple activity (at least in principle) where a tracker is attached to a large weather balloon which is then released into the atmosphere. While the HAB ascends, the tracker takes pictures and data readings the whole time. Eventually (around 30km up) the balloon bursts, leaving the payload free to descend and be recovered. For a better explanation, I’m handing over to the students of UTC Oxfordshire:

#### Pi in the Sky | UTC Oxfordshire

On Tuesday 2nd May, students launched a Raspberry Pi computer 35,000 metres into the stratosphere as part of an Employer-Led project at UTC Oxfordshire, set by the Raspberry Pi Foundation. The project involved engineering, scientific and communication/publicity skills being developed to create the payload and code to interpret experiments set by the science team.

## Skycademy

Over the past few years, we’ve seen schools and their students explore the possibilities that high-altitude ballooning offers, and back in 2015 and 2016 we ran Skycademy. The programme was simple enough: get a bunch of educators together in the same space, show them how to launch a balloon flight, and then send them back to their students to try and repeat what they’ve learned. Since the first Skycademy event, a number of participants have carried out launches, and we are extremely proud of each and every one of them.

## The case of the vanishing PACA HAB

Not every launch has been a 100% success though. There are many things that can and do go wrong during HAB flights, and watching each launch from the comfort of our office can be a nerve-wracking experience. We had such an experience back in July 2017, during the launch performed by Skycademy graduate and Raspberry Pi Certified Educator Dave Hartley and his students from Portslade Aldridge Community Academy (PACA).

Dave and his team had been working on their payload for some time, and were awaiting suitable weather conditions. Early one Wednesday in July, everything aligned: they had a narrow window of good weather and so set their launch plan in motion. Soon they had assembled the payload in the school grounds and all was ready for the launch.

#### Dave Hartley on Twitter

Launch day! @pacauk #skycademy #skypaca #raspberrypi

Just before 11:00, they’d completed their final checks and released their payload into the atmosphere. Over the course of 64 minutes, the HAB steadily rose to an altitude of 25647m, where it captured some amazing pictures before the balloon burst and a rapid descent began.

Soon after the payload began to descend, the team noticed something worrying: their predicted descent path took the payload dangerously far south — it was threatening to land in the sea. As the payload continued to lose altitude, their calculated results kept shifting, alternately predicting a landing on the ground or out to sea. Eventually it became clear that the payload would narrowly overshoot the land, and it finally landed about 2 km out to sea.

The path of the balloon

It’s not uncommon for a HAB payload to get lost. There are many ways this can happen, particularly in a narrow country with a prevailing easterly wind like the UK. Payloads can get lost at sea, land somewhere inaccessible, or simply run out of power before they are located and retrieved. So normally, this would be the end of the story for the PACA students — even if the team had had a speedboat to hand, their payload was surely lost for good.

## A message from Denmark

However, this is not the end of our story! A couple of months later, I arrived at work and saw this tweet from a colleague:

#### Raspberry Pi on Twitter

Anyone lost a Raspberry Pi HAB? Someone found this one on a beach in south western Denmark yesterday #UKHAS https://t.co/7lBzFiemgr

Good Samaritan Henning Hansen had found a Raspberry Pi washed up on a remote beach in Denmark! While walking a stretch of coast to collect plastic debris for an environmental monitoring project, he came across something unusual near the shore at 55°04’53.0″N and 8°38’46.9″E.

This of course piqued my interest, and we began to investigate the image he had shared on Facebook.

Inspecting the photo closely, we noticed a small asset label — the kind of label that, over a year earlier, we’d stuck to each and every bit of Skycademy field kit. We excitedly claimed the kit on behalf of Dave and his students, and contacted Henning to arrange the recovery of the payload. He told us it must have been carried ashore with the tide some time between 21 and 27 September, and probably on 21 September, since that day had the highest tide over the period. This meant the payload must have spent over two months at sea!

From the photo we could tell that the Raspberry Pi had suffered significant corrosion, having been exposed to salt water for so long, and so we felt pessimistic about the chances that there would be any recoverable data on it. However, Henning said that he’d been able to read some files from the FAT partition of the SD card, so all hope was not lost.

After a few weeks and a number of complications around dispatch and delivery (thank you, Henning, for your infinite patience!), Helen collected the HAB from a local Post Office.

SUCCESS!

We set about trying to read the data from the SD card, and eventually became disheartened: despite several attempts, we were unable to read its contents.

In a last-ditch effort, we gave the SD card to Jonathan, one of our engineers, who initially laughed at the prospect of recovering any data from it. But ten minutes later, he returned with news of success!

Since then, we’ve been able to reunite the payload with the PACA launch team, and the students sent us the perfect message to end this story:

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# Hello World Issue 4: Professional Development

Post Syndicated from Carrie Anne Philbin original https://www.raspberrypi.org/blog/hello-world-issue-4/

Another new year brings with it thoughts of setting goals and targets. Thankfully, there is a new issue of Hello World packed with practical advise to set you on the road to success.

Hello World is our magazine about computing and digital making for educators, and it’s a collaboration between the Raspberry Pi Foundation and Computing at School, which is part of the British Computing Society.

In issue 4, our international panel of educators and experts recommends approaches to continuing professional development in computer science education.

## Approaches to professional development, and much more

With recommendations for more professional development in the Royal Society’s report, and government funding to support this, our cover feature explores some successful approaches. In addition, the issue is packed with other great resources, guides, features, and lesson plans to support educators.

Highlights include:

• The Royal Society: After the Reboot — learn about the latest report and its findings about computing education
• The Cyber Games — a new programme looking for the next generation of security experts
• Engaging Students with Drones
• Digital Literacy: Lost in Translation?
• Object-oriented Coding with Python

## Get your copy of Hello World 4

Hello World is available as a free Creative Commons download for anyone around the world who is interested in computer science and digital making education. You can get the latest issue as a PDF file straight from the Hello World website.

Thanks to the very generous sponsorship of BT, we are able to offer free print copies of the magazine to serving educators in the UK. It’s for teachers, Code Club volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. So remember to subscribe to have your free print magazine posted directly to your home — 6000 educators have already signed up to receive theirs!

## Could you write for Hello World?

By sharing your knowledge and experience of working with young people to learn about computing, computer science, and digital making in Hello World, you will help inspire others to get involved. You will also help bring the power of digital making to more and more educators and learners.

The computing education community is full of people who lend their experience to help colleagues. Contributing to Hello World is a great way to take an active part in this supportive community, and you’ll be adding to a body of free, open-source learning resources that are available for anyone to use, adapt, and share. It’s also a tremendous platform to broadcast your work: Hello World digital versions alone have been downloaded more than 50000 times!

Wherever you are in the world, get in touch with us by emailing our editorial team about your article idea.

The post Hello World Issue 4: Professional Development appeared first on Raspberry Pi.

# The Raspberry Pi PiServer tool

Post Syndicated from Gordon Hollingworth original https://www.raspberrypi.org/blog/piserver/

As Simon mentioned in his recent blog post about Raspbian Stretch, we have developed a new piece of software called PiServer. Use this tool to easily set up a network of client Raspberry Pis connected to a single x86-based server via Ethernet. With PiServer, you don’t need SD cards, you can control all clients via the server, and you can add and configure user accounts — it’s ideal for the classroom, your home, or an industrial setting.

## Client? Server?

Before I go into more detail, let me quickly explain some terms.

• Server — the server is the computer that provides the file system, boot files, and password authentication to the client(s)
• Client — a client is a computer that retrieves boot files from the server over the network, and then uses a file system the server has shared. More than one client can connect to a server, but all clients use the same file system.
• User – a user is a user name/password combination that allows someone to log into a client to access the file system on the server. Any user can log into any client with their credentials, and will always see the same server and share the same file system. Users do not have sudo capability on a client, meaning they cannot make significant changes to the file system and software.

## I see no SD cards

Last year we described how the Raspberry Pi 3 Model B can be booted without an SD card over an Ethernet network from another computer (the server). This is called network booting or PXE (pronounced ‘pixie’) booting.

Why would you want to do this?

• A client computer (the Raspberry Pi) doesn’t need any permanent storage (an SD card) to boot.
• You can network a large number of clients to one server, and all clients are exactly the same. If you log into one of the clients, you will see the same file system as if you logged into any other client.
• The server can be run on an x86 system, which means you get to take advantage of the performance, network, and disk speed on the server.

Sounds great, right? Of course, for the less technical, creating such a network is very difficult. For example, there’s setting up all the required DHCP and TFTP servers, and making sure they behave nicely with the rest of the network. If you get this wrong, you can break your entire network.

## PiServer to the rescue

To make network booting easy, I thought it would be nice to develop an application which did everything for you. Let me introduce: PiServer!

PiServer has the following functionalities:

• It automatically detects Raspberry Pis trying to network boot, so you don’t have to work out their Ethernet addresses.
• It sets up a DHCP server — the thing inside the router that gives all network devices an IP address — either in proxy mode or in full IP mode. No matter the mode, the DHCP server will only reply to the Raspberry Pis you have specified, which is important for network safety.
• It creates user names and passwords for the server. This is great for a classroom full of Pis: just set up all the users beforehand, and everyone gets to log in with their passwords and keep all their work in a central place. Moreover, users cannot change the software, so educators have control over which programs their learners can use.
• It uses a slightly altered Raspbian build which allows separation of temporary spaces, doesn’t have the default ‘pi’ user, and has LDAP enabled for log-in.

## What can I do with PiServer?

#### Serve a whole classroom of Pis

In a classroom, PiServer allows all files for lessons or projects to be stored on a central x86-based computer. Each user can have their own account, and any files they create are also stored on the server. Moreover, the networked Pis doesn’t need to be connected to the internet. The teacher has centralised control over all Pis, and all Pis are user-agnostic, meaning there’s no need to match a person with a computer or an SD card.

#### Build a home server

PiServer could be used in the home to serve file systems for all Raspberry Pis around the house — either a single common Raspbian file system for all Pis or a different operating system for each. Hopefully, our extensive OS suppliers will provide suitable build files in future.

#### Use it as a controller for networked Pis

In an industrial scenario, it is possible to use PiServer to develop a network of Raspberry Pis (maybe even using Power over Ethernet (PoE)) such that the control software for each Pi is stored remotely on a server. This enables easy remote control and provisioning of the Pis from a central repository.

## How to use PiServer

#### The client machines

So that you can use a Pi as a client, you need to enable network booting on it. Power it up using an SD card with a Raspbian Lite image, and open a terminal window. Type in

``echo program_usb_boot_mode=1 | sudo tee -a /boot/config.txt``

and press Return. This adds the line `program_usb_boot_mode=1` to the end of the `config.txt` file in `/boot`. Now power the Pi down and remove the SD card. The next time you connect the Pi to a power source, you will be able to network boot it.

#### The server machine

As a server, you will need an x86 computer on which you can install x86 Debian Stretch. Refer to Simon’s blog post for additional information on this. It is possible to use a Raspberry Pi to serve to the client Pis, but the file system will be slower, especially at boot time.

Make sure your server has a good amount of disk space available for the file system — in general, we recommend at least 16Gb SD cards for Raspberry Pis. The whole client file system is stored locally on the server, so the disk space requirement is fairly significant.

Next, start PiServer by clicking on the start icon and then clicking Preferences > PiServer. This will open a graphical user interface — the wizard — that will walk you through setting up your network. Skip the introduction screen, and you should see a screen looking like this:

If you’ve enabled network booting on the client Pis and they are connected to a power source, their MAC addresses will automatically appear in the table shown above. When you have added all your Pis, click Next.

On the Add users screen, you can set up users on your server. These are pairs of user names and passwords that will be valid for logging into the client Raspberry Pis. Don’t worry, you can add more users at any point. Click Next again when you’re done.

The Add software screen allows you to select the operating system you want to run on the attached Pis. (You’ll have the option to assign an operating system to each client individually in the setting after the wizard has finished its job.) There are some automatically populated operating systems, such as Raspbian and Raspbian Lite. Hopefully, we’ll add more in due course. You can also provide your own operating system from a local file, or install it from a URL. For further information about how these operating system images are created, have a look at the scripts in `/var/lib/piserver/scripts`.

Once you’re done, click Next again. The wizard will then install the necessary components and the operating systems you’ve chosen. This will take a little time, so grab a coffee (or decaffeinated drink of your choice).

When the installation process is finished, PiServer is up and running — all you need to do is reboot the Pis to get them to run from the server.

## Shooting troubles

If you have trouble getting clients connected to your network, there are a fewthings you can do to debug:

1. If some clients are connecting but others are not, check whether you’ve enabled the network booting mode on the Pis that give you issues. To do that, plug an Ethernet cable into the Pi (with the SD card removed) — the LEDs on the Pi and connector should turn on. If that doesn’t happen, you’ll need to follow the instructions above to boot the Pi and edit its `/boot/config.txt` file.
2. If you can’t connect to any clients, check whether your network is suitable: format an SD card, and copy `bootcode.bin` from `/boot` on a standard Raspbian image onto it. Plug the card into a client Pi, and check whether it appears as a new MAC address in the PiServer GUI. If it does, then the problem is a known issue, and you can head to our forums to ask for advice about it (the network booting code has a couple of problems which we’re already aware of). For a temporary fix, you can clone the SD card on which `bootcode.bin` is stored for all your clients.

If neither of these things fix your problem, our forums are the place to find help — there’s a host of people there who’ve got PiServer working. If you’re sure you have identified a problem that hasn’t been addressed on the forums, or if you have a request for a functionality, then please add it to the GitHub issues.

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# Could you write for Hello World magazine?

Post Syndicated from Dan Fisher original https://www.raspberrypi.org/blog/could-you-write-for-hello-world-magazine/

Thinking about New Year’s resolutions? Ditch the gym and tone up your author muscles instead, by writing an article for Hello World magazine. We’ll help you, you’ll expand your knowledge of a topic you care about, and you’ll be contributing something of real value to the computing education community.

Join our pool of Hello World writers in 2018

### The computing and digital making magazine for educators

Hello World is our free computing magazine for educators, published in partnership with Computing At School and kindly supported by BT. We launched at the Bett Show in January 2017, and over the past twelve months, we’ve grown to a readership of 15000 subscribers. You can get your own free copy here.

Our work is sustained by wonderful educational content from around the world in every issue. We’re hugely grateful to our current pool of authors – keep it up, veterans of 2017! – and we want to provide opportunities for new voices in the community to join them. You might be a classroom teacher sharing your scheme of work, a volunteer reflecting on running an after-school club, an industry professional sharing your STEM expertise, or an academic providing insights into new research – we’d love contributions from all kinds of people in all sorts of roles.

Your article doesn’t have to be finished and complete: if you send us an outline, we will work with you to develop it into a full piece.

Like my desk, but tidier

### Five reasons to write for Hello World

Here are five reasons why writing for Hello World is a great way to start 2018:

1. You’ll learn something new

Researching an article is one of the best ways to broaden your knowledge about something that interests you.

2. You’ll think more clearly

Notes in hand, you sit at your desk and wonder how to craft all this information into a coherent piece of writing. It’s a situation we’re all familiar with. Writing an article makes you examine and clarify what you really think about a subject.

Share your expertise and make more interesting projects along the way

3. You’ll make cool projects

Testing a project for a Hello World resource is a perfect opportunity to build something amazing that’s hitherto been locked away inside your brain.

4. You’ll be doing something that matters

Sharing your knowledge and experience in Hello World helps others to teach and learn computing. It helps bring the power of digital making to more and more educators and learners.

5. You’ll share with an open and supportive community

The computing education community is full of people who lend their experience to help colleagues. Contributing to Hello World is a great way to take an active part in this supportive community, and you’ll be adding to a body of free, open source learning resources that are available for everyone to use, adapt, and share. It’s also a tremendous platform to broadcast your work: the digital version alone of Hello World has been downloaded over 50000 times.

### Yes! What do I do next?

Feeling inspired? Email our editorial team with your idea.

Issue 4 of Hello World is out this month! Subscribe for free today to have it delivered to your inbox or your home.

The post Could you write for Hello World magazine? appeared first on Raspberry Pi.

# What do you want your button to do?

Post Syndicated from Carrie Anne Philbin original https://www.raspberrypi.org/blog/button/

Here at Raspberry Pi, we know that getting physical with computing is often a catalyst for creativity. Building a simple circuit can open up a world of making possibilities! This ethos of tinkering and invention is also being used in the classroom to inspire a whole new generation of makers too, and here is why.

## The all-important question

Physical computing provides a great opportunity for creative expression: the button press! By explaining how a button works, how to build one with a breadboard attached to computer, and how to program the button to work when it’s pressed, you can give learners young and old all the conceptual skills they need to build a thing that does something. But what do they want their button to do? Have you ever asked your students or children at home? I promise it will be one of the most mindblowing experiences you’ll have if you do.

Looks harmless now, but put it into the hands of a child and see what happens!

Amy will want her button to take a photo, Charlie will want his button to play a sound, Tumi will want her button to explode TNT in Minecraft, Jack will want their button to fire confetti out of a cannon, and James Robinson will want his to trigger silly noises (doesn’t he always?)! Idea generation is the inherent gift that every child has in abundance. As educators and parents, we’re always looking to deeply engage our young people in the subject matter we’re teaching, and they are never more engaged than when they have an idea and want to implement it. Way back in 2012, I wanted my button to print geeky sayings:

#### Geek Gurl Diaries Raspberry Pi Thermal Printer Project Sneak Peek!

A sneak peek at the finished Geek Gurl Diaries ‘Box of Geek’. I’ve been busy making this for a few weeks with some help from friends. Tutorial to make your own box coming soon, so keep checking the Geek Gurl Diaries Twitter, facebook page and channel.

## What are the challenges for this approach in education?

Allowing this kind of free-form creativity and tinkering in the classroom obviously has its challenges for teachers, especially those confined to rigid lesson structures, timings, and small classrooms. The most common worry I hear from teachers is “what if they ask a question I can’t answer?” Encouraging this sort of creative thinking makes that almost an inevitability. How can you facilitate roughly 30 different projects simultaneously? The answer is by using those other computational and transferable thinking skills:

• Problem-solving
• Iteration
• Collaboration
• Evaluation

Clearly specifying a problem, surveying the tools available to solve it (including online references and external advice), and then applying them to solve the problem is a hugely important skill, and this is a great opportunity to teach it.

Press ALL the buttons!

## Hands-off guidance

When we train teachers at Picademy, we group attendees around themes that have come out of the idea generation session. Together they collaborate on an achievable shared goal. One will often sketch something on a whiteboard, decomposing the problem into smaller parts; then the group will divide up the tasks. Each will look online or in books for tutorials to help them with their step. I’ve seen this behaviour in student groups too, and it’s very easy to facilitate. You don’t need to be the resident expert on every project that students want to work on.

The key is knowing where to guide students to find the answers they need. Curating online videos, blogs, tutorials, and articles in advance gives you the freedom and confidence to concentrate on what matters: the learning. We have a number of physical computing projects that use buttons, linked to our curriculum for learners to combine inputs and outputs to solve a problem. The WhooPi cushion and GPIO music box are two of my favourites.

Outside of formal education, events such as Raspberry Jams, CoderDojos, CAS Hubs, and hackathons are ideal venues for seeking and receiving support and advice.

## Cross-curricular participation

The rise of the global maker movement, I think, is in response to abstract concepts and disciplines. Children are taught lots of concepts in isolation that aren’t always relevant to their lives or immediate environment. Digital making provides a unique and exciting way of bridging different subject areas, allowing for cross-curricular participation. I’m not suggesting that educators should throw away all their schemes of work and leave the full direction of the computing curriculum to students. However, there’s huge value in exposing learners to the possibilities for creativity in computing. Creative freedom and expression guide learning, better preparing young people for the workplace of tomorrow.

So…what do you want your button to do?

## Hello World

Learn more about today’s subject, and read further articles regarding computer science in education, in Hello World magazine issue 1.

Read Hello World issue 1 for more…

UK-based educators can subscribe to Hello World to receive a hard copy delivered for free to their doorstep, while the PDF is available for free to everyone via the Hello World website.

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# Prepare to run a Code Club on FutureLearn

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/code-club-futurelearn/

Prepare to run a Code Club with our newest free online course, available now on FutureLearn!

#### FutureLearn: Prepare to Run a Code Club

Ready to launch! Our free FutureLearn course ‘Prepare to Run a Code Club’ starts next week and you can sign up now: https://www.futurelearn.com/courses/code-club

## Code Club

As of today, more than 10000 Code Clubs run in 130 countries, delivering free coding opportunities to approximately 150000 children across the globe.

As an organisation, Code Club provides free learning resources and training materials to supports the ever-growing and truly inspiring community of volunteers and educators who set up and run Code Clubs.

## FutureLearn

Today we’re launching our latest free online course on FutureLearn, dedicated to training and supporting new Code Club volunteers. It will give you practical guidance on all things Code Club, as well as a taste of beginner programming!

Split over three weeks and running for 3–4 hours in total, the course provides hands-on advice and tips on everything you need to know to run a successful, fun, and educational club.

“Week 1 kicks off with advice on how to prepare to start a Code Club, for example which hardware and software are needed. Week 2 focusses on how to deliver Code Club sessions, with practical tips on helping young people learn and an easy taster coding project to try out. In the final week, the course looks at interesting ideas to enrich and extend club sessions.”
— Sarah Sherman-Chase, Code Club Participation Manager

The course is available wherever you live, and it is completely free — sign up now!

If you’re already a volunteer, the course will be a great refresher, and a chance to share your insights with newcomers. Moreover, it is also useful for parents and guardians who wish to learn more about Code Club.

## Your next step

Interested in learning more? You can start the course today by visiting FutureLearn. And to find out more about Code Clubs in your country, visit Code Club UK or Code Club International.

Code Club partners from across the globe gathered together for a group photo at the International Meetup

We love hearing your Code Club stories! If you’re a volunteer, are in the process of setting up a club, or are inspired to learn more, share your story in the comments below or via social media, making sure to tag @CodeClub and @CodeClubWorld.

You might also be interested in our other free courses on the FutureLearn platform, including Teaching Physical Computing with Raspberry Pi and Python and Teaching Programming in Primary Schools.

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# Computing in schools: the report card

Post Syndicated from Philip Colligan original https://www.raspberrypi.org/blog/after-the-reboot/

Today the Royal Society published After the Reboot, a report card on the state of computing education in UK schools. It’s a serious piece of work, published with lots of accompanying research and data, and well worth a read if you care about these issues (which, if you’re reading this blog, I guess you do).

The headline message is that, while a lot has been achieved, there’s a long way to go before we can say that young people are consistently getting the computing education they need and deserve in UK schools.

If this were a school report card, it would probably say: “good progress when he applies himself, but would benefit from more focus and effort in class” (which is eerily reminiscent of my own school reports).

## Good progress

After the Reboot comes five and a half years after the Royal Society’s first review of computing education, Shut down or restart, a report that was published just a few days before the Education Secretary announced in January 2012 that he was scrapping the widely discredited ICT programme of study.

There’s no doubt that a lot has been achieved since 2012, and the Royal Society has done a good job of documenting those successes in this latest report. Computing is now part of the curriculum for all schools. There’s a Computer Science GCSE that is studied by thousands of young people. Organisations like Computing At School have built a grassroots movement of educators who are leading fantastic work in schools up and down the country. Those are big wins.

The Raspberry Pi Foundation has been playing its part. With the support of partners like Google, we’ve trained over a thousand UK educators through our Picademy programme. Those educators have gone on to work with hundreds of thousands of students, and many have become leaders in the field. Many thousands more have taken our free online training courses, and through our partnership with BT, CAS and the BCS on the Barefoot programme, we’re supporting thousands of primary school teachers to deliver the computing curriculum. Earlier this year we launched a free magazine for computing educators, Hello World, which has over 14,000 subscribers after just three editions.

## More to do

Despite all the progress, the Royal Society study has confirmed what many of us have been saying for some time: we need to do much more to support teachers to develop the skills and confidence to deliver the computing curriculum. More than anything, we need to give them the time to invest in their own professional development. The UK led the way on putting computing in the curriculum. Now we need to follow through on that promise by investing in a huge effort to support professional development across the school system.

This isn’t a problem that any one organisation or sector can solve on its own. It will require a grand coalition of government, industry, non-profits, and educators if we are going to make change at the pace that our young people need and deserve. Over the coming weeks and months, we’ll be working with our partners to figure out how we make that happen.

## The other 75%

While the Royal Society report rightly focuses on what happens in classrooms during the school day, we need to remember that children spend only 25% of their waking hours there. What about the other 75%?

Ask any computer scientist, engineer, or maker, and they’ll tell stories about how much they learned in those precious discretionary hours.

Ask an engineer of a certain age (ahem), and they will tell you about the local computing club where they got hands-on with new technologies, picked up new ideas, and were given help by peers and mentors. They might also tell you how they would spend dozens of hours typing in hundreds of line of code from a magazine to create their own game, and dozens more debugging when it didn’t work.

One of our goals at the Raspberry Pi Foundation is to lead the revival in that culture of informal learning.

## The revival of computing clubs

There are now more than 6,000 active Code Clubs in the UK, engaging over 90,000 young people each week. 41% of the kids at Code Club are girls. More than 150 UK CoderDojos take place in universities, science centres, and corporate offices, providing a safe space for over 4,000 young people to learn programming and digital making.

So far this year, there have been 164 Raspberry Jams in the UK, volunteer-led meetups attended by over 10,000 people, who come to learn from volunteers and share their digital making projects.

It’s a movement, and it’s growing fast. One of the most striking facts is that whenever a new Code Club, CoderDojo, or Raspberry Jam is set up, it is immediately oversubscribed.

So while we work on fixing the education system, there’s a tangible way that we can all make a huge difference right now. You can help set up a Code Club, get involved with CoderDojo, or join the Raspberry Jam movement.

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