All posts by Ben Hardwidge

Remembering Intel 740 | Custom PC #218

Post Syndicated from Ben Hardwidge original https://www.raspberrypi.org/blog/remembering-intel-740-custom-pc-218/

With Intel attempting to get into 3D gaming graphics again, Custom PC’s Ben Hardwidge looks at the time it failed to take on 3dfx in the late 1990s.

Back in the late 1990s, I worked at a computer shop in Derby, where we sold components over the counter, while pointing to a sign that said ‘components are sold on the basis that the customer is competent to fit it themselves’. There were often compatibility issues between components, but there were two cards I’d always try to steer customers away from, as they nearly always came back to the shop, accompanied by a tired, angry face and colourful vocabulary.

One was a PCI soft modem that required an MMX CPU and refused to cooperate with Freeserve, Dixons’ free ISP that was taking the UK by storm. The other was Express 3D graphics card, based on Intel’s 740 gaming chip.

This was before Nvidia had coined the term ‘GPU’ for its first GeForce cards, which could take the burden of transform and lighting calculations away from the CPU. The CPU was still expected to do a fair bit of work in the 3D pipeline, but you bought a 3D card to speed up the process and make games look much smoother than software rendering. 

However, unlike the 3dfx Voodoo and VideoLogic PowerVR cards at the time, which required a 2D card to output to a monitor, the i740 wasn’t a sole 3D card – it could function as a 2D and a 3D card in one unit, and at £30 it was also cheap. You can see why people were drawn to it.

Another factor in its popularity was being made by Intel; thanks to the company’s relentless marketing campaigns, this meant people assumed it would just work without problems. It also used the brand-new Accelerated Graphics Port (AGP) interface, which people often assumed meant it would be faster than the PCI-based 3D accelerator cards.

The problem for us was that people who wanted cheap graphics cards usually also wanted cheap CPUs and motherboards, which meant going for an AMD K6 or Cyrix 6×86 CPU and a non-Intel motherboard chipset. The i740 didn’t like the AGP implementation on non-Intel chipsets very much, and it particularly didn’t like the ALi Aladdin chipset on which our most popular Super Socket 7 motherboards were based. 

If you wanted the i740 to run properly, you really needed a Pentium II CPU and Intel 440LX or 440BX motherboard, and they were expensive. Then, once you’d paired your cheap graphics card with your expensive foundation gear, the i740 wasn’t actually that great, with comparably poor performance and still a load of compatibility issues. However, it had some interesting tech and history behind it that’s worth revisiting.

Aerospace beginnings

Intel didn’t have much in the way of graphics tech in the 1990s, but it had spotted a big market for 3D acceleration. The ATX motherboards for its latest Pentium II CPUs also came with an AGP slot, and a 3D AGP graphics card could potentially encourage people to upgrade (more on this later).

With little 3D accelerator expertise in house, Intel teamed up with US aerospace company Lockheed Martin to develop a consumer graphics card. That might seem a bit left field, but Lockheed Martin had acquired a variety of assets through various mergers and takeovers. In 1993, GE Aerospace was sold to Martin Marietta, and in 1995, Martin Marietta merged with Lockheed to form Lockheed Martin. 

GE Aerospace was a division of General Electric, and its main business was providing systems and electronic gear to the aerospace and military industries, including simulators. In 1994, it started to branch out, working with Sega to produce the hardware for its Model 2 arcade machines, including 3D graphics tech for texture-mapped polygons and texture filtering. It was used for titles such as Daytona USA and Virtua Fighter 2. 

In 1995, Lockheed Martin created a spin-off dedicated to consumer 3D graphics tech called Real3D, mostly using employees from GE Aerospace. Real3D worked with Sega on the 3D graphics hardware in its Model 3 cabinet, which was released in 1996, and then later began working with Intel to produce a consumer 3D graphics card, codenamed ‘Auburn’, which would become the 740.

An AGP showcase?

Intel had clear aims for the i740 when it was released in 1998 – it needed to be cheap and it needed to showcase the new AGP interface featured on the latest Pentium II motherboards. AGP had huge potential. 

Although AGP was mainly based on the existing PCI interface, it had a direct connection to the CPU, as opposed to sharing the PCI bus with other cards. This not only freed up bandwidth, but also meant the AGP bus could run at a higher clock speed than the PCI bus.

Real3D’s PCI i740 card was often faster than the AGP equivalent, as it didn’t rely on system memory. Photo credit: vgamuseum.ru

Another one of its benefits was sideband addressing via a dedicated bus, meaning that all the usual address/data lines could be used solely for data throughput rather than both addressing and data functions, with the sideband bus handling address requests. 

This massively increased the speed at which an AGP card could read from system memory compared with a PCI card, and meant an AGP card could practically use system memory as well as its on-board memory. You may remember the ‘AGP aperture’ setting in old motherboard BIOS screens – that was the amount of system memory you could allocate to your graphics card.

Most 3D cards didn’t rely on this feature, instead being piled with fast on-board memory to maximise performance, but Intel decided to go all out on it with the i740. The result was a card that only used its on-board memory as a frame buffer, with textures being stored in system memory. 

This meant Intel could save money on memory (the cheapest i740 cards only came with 2MB compared to 8MB on the cheapest Voodoo2 cards), while also ensuring the cards required the new AGP interface.

The first problem, of course, was that using system memory and its interface wasn’t anywhere near as fast as using on-board graphics memory. The other problem was that the need for the graphics card to constantly access system memory ended up starving the CPU of memory bandwidth. 

That was a big problem at a time when the CPU was still doing a fair bit of the work in the 3D pipeline. The growing use of larger textures in 3D games to improve detail made the situation even worse. What’s more, as I mentioned earlier, the AGP implementations on most Super Socket 7 motherboards just weren’t designed with a card such as the i740 in mind.

It also didn’t help that some board makers (including Real3D under the Starfighter brand) started making PCI versions of the i740 with a bridge chip and more on-board memory, and these cards were usually faster than the AGP equivalents, as they didn’t rely on system memory for texture storage. 

Curtains for the i740

What seems bizarre now is that, at the time, I remember a lot of discussion before the launch about how Intel’s work with Real3D was going to result in Intel having a monopoly on 3D graphics, and putting the likes of ATi, 3dfx and VideoLogic out of business. 

Intel had access to huge silicon manufacturing facilities, it had a massive research and development budget, and it had the proven expertise of Real3D at its disposal. In reality, the i740 was soon cancelled and almost completely forgotten by the end of 1999.

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PiStorm – Keeping the Amiga alive

Post Syndicated from Ben Hardwidge original https://www.raspberrypi.org/blog/pistorm-keeping-the-amiga-alive/

Officially, the Commodore Amiga died in 1996, 11 years after Commodore brought the innovative machines to market with the Amiga 1000. In reality, there are people out there from whom you will never take their Amigas – even if the legal rights surrounding the trademarks, technology, hardware, software and so on are increasingly muddied in the face of competing legal claims.

The PiStorm is a remarkable Amiga accessory at an incredible price
The PiStorm is a remarkable Amiga accessory at an incredible price

It’s this band of enthusiasts that’s keeping the Amiga alive with new hardware, typically designed to bridge the gap between classic and modern computing. The most popular of these are accelerators, designed to increase a stock Amiga 1000 or 500 from its aging 7MHz Motorola 68000 to a system that’s a little faster.

PiStorm stands out from the crowd

The PiStorm, designed by Amiga fan Claude Schwarz, is just one of them, but one that stands out from the crowd for a variety of reasons. The first is its open hardware; Schwarz doesn’t sell the PiStorm, but instead publishes the source code and design files for anyone to submit to a PCB fabricator. If you don’t fancy fighting with minimum order quantities, the community around the PiStorm organises semi-regular group buys, in which an assembled board, requiring only the headers to be soldered in place, can cost as little as $13 US (around £9 ex VAT).

In a market where your average Amiga accelerator costs 5-15 times as much money, an accelerator for that little would be remarkable, but the PiStorm is far from a simple accelerator. The board itself is simple, driven by an Intel Altera MAX II complex programmable logic device (CPLD) – akin to a field-programmable gate array (FPGA), but simpler and cheaper.

The PiStorm nestles in an Amiga’s CPU socket, with the stock processor removed
The PiStorm nestles in an Amiga’s CPU socket, with the stock processor removed

The CPLD acts as ‘glue logic’ between the host Amiga and a Raspberry Pi single-board computer in an unusual fashion. Connected via the Raspberry Pi’s 40-pin general-purpose input/output (GPIO) header, the PiStorm allows the Amiga to treat the Raspberry Pi as a replacement processor and more.

Simple installation

Installation is simple – remove the processor from your Amiga 1000, 500 or 500 Plus, and push the PiStorm into its place. Add the Raspberry Pi on top, with a micro-SD card loaded with the lightweight Linux distribution of your choice, and you’re done.

The software side is a little trickier. PiStorm is a constantly evolving project, and there’s no ready-to-run software image. The documentation walks you through downloading and compiling the software, updating the CPLD and finally loading the Muhashi emulator. It’s here that the PiStorm cuts its costs – rather than having a real processor or an FPGA loaded with a soft core, the PiStorm connects the Amiga to a software emulator.

A Raspberry Pi 3 Model A+ connects to the PiStorm via its GPIO header
A Raspberry Pi 3 Model A+ connects to the PiStorm via its GPIO header

This unusual blend of real and emulated hardware unlocks additional features too. By default, the PiStorm is configured to act as a Motorola 68020 and a 128MB chip memory expansion. Tweak the configuration and you can increase that to a Motorola 68040 – albeit with a few compatibility issues that are still being worked on – with 8MB of additional Zorro II memory – just about the most you could ever fit in a classic Amiga.

Just the beginning…

Handling the CPU and RAM is just the beginning though. The PiStorm’s keyboard and mouse pass-through also allow you to connect USB peripherals to the Raspberry Pi and have them control the Amiga. Meanwhile, a network pass-through, which will allow the Amiga to use the Raspberry Pi’s Wi-Fi connection, is on the road map.

The PiStorm can also turn hard drive images, or physical block devices, into SCSI Amiga drives, making it easy to expand your Amiga’s storage. The board acts as a real-time clock as well, setting the Amiga’s clock to the Raspberry Pi’s clock – which is, in turn, set automatically over the network via NTP.

The board isn’t finished there either. The PiStorm can also emulate a retargetable graphics (RTG) card, a common form of add-in card that gives an Amiga high-resolution and high-colour-depth capabilities. Better still, when configured as an RTG – a task that requires adjusting the configuration on both the Raspberry Pi and the Amiga itself – the video is output from the Raspberry Pi’s HDMI port, making it easy to connect your Amiga to modern monitors and TVs.

In short, the PiStorm is remarkable. It’s not perfect – the ability to boot from physical Kickstart ROMs didn’t work during testing, for example, with the PiStorm failing unless a ROM dump file was provided, and when the Amiga is powered off, the Raspberry Pi loses power without shutting down safely. Also, among other compatibility issues, it’s currently limited to the Raspberry Pi 3 Model A+, with Raspberry Pi 4 and Compute Module 4 support in progress, but for the money there’s still nothing else like it.

More information on the PiStorm is available from custompc.co.uk/PiStorm, where you’ll also find a readme file containing a link to the Discord channel where group buys are organised.

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