Debugging an odd inability to stream video

Post Syndicated from Matthew Garrett original https://mjg59.dreamwidth.org/69343.html

We have a cabin out in the forest, and when I say “out in the forest” I mean “in a national forest subject to regulation by the US Forest Service” which means there’s an extremely thick book describing the things we’re allowed to do and (somewhat longer) not allowed to do. It’s also down in the bottom of a valley surrounded by tall trees (the whole “forest” bit). There used to be AT&T copper but all that infrastructure burned down in a big fire back in 2021 and AT&T no longer supply new copper links, and Starlink isn’t viable because of the whole “bottom of a valley surrounded by tall trees” thing along with regulations that prohibit us from putting up a big pole with a dish on top. Thankfully there’s LTE towers nearby, so I’m simply using cellular data. Unfortunately my provider rate limits connections to video streaming services in order to push them down to roughly SD resolution. The easy workaround is just to VPN back to somewhere else, which in my case is just a Wireguard link back to San Francisco.

This worked perfectly for most things, but some streaming services simply wouldn’t work at all. Attempting to load the video would just spin forever. Running tcpdump at the local end of the VPN endpoint showed a connection being established, some packets being exchanged, and then… nothing. The remote service appeared to just stop sending packets. Tcpdumping the remote end of the VPN showed the same thing. It wasn’t until I looked at the traffic on the VPN endpoint’s external interface that things began to become clear.

This probably needs some background. Most network infrastructure has a maximum allowable packet size, which is referred to as the Maximum Transmission Unit or MTU. For ethernet this defaults to 1500 bytes, and these days most links are able to handle packets of at least this size, so it’s pretty typical to just assume that you’ll be able to send a 1500 byte packet. But what’s important to remember is that that doesn’t mean you have 1500 bytes of packet payload – that 1500 bytes includes whatever protocol level headers are on there. For TCP/IP you’re typically looking at spending around 40 bytes on the headers, leaving somewhere around 1460 bytes of usable payload. And if you’re using a VPN, things get annoying. In this case the original packet becomes the payload of a new packet, which means it needs another set of TCP (or UDP) and IP headers, and probably also some VPN header. This still all needs to fit inside the MTU of the link the VPN packet is being sent over, so if the MTU of that is 1500, the effective MTU of the VPN interface has to be lower. For Wireguard, this works out to an effective MTU of 1420 bytes. That means simply sending a 1500 byte packet over a Wireguard (or any other VPN) link won’t work – adding the additional headers gives you a total packet size of over 1500 bytes, and that won’t fit into the underlying link’s MTU of 1500.

And yet, things work. But how? Faced with a packet that’s too big to fit into a link, there are two choices – break the packet up into multiple smaller packets (“fragmentation”) or tell whoever’s sending the packet to send smaller packets. Fragmentation seems like the obvious answer, so I’d encourage you to read Valerie Aurora’s article on how fragmentation is more complicated than you think. tl;dr – if you can avoid fragmentation then you’re going to have a better life. You can explicitly indicate that you don’t want your packets to be fragmented by setting the Don’t Fragment bit in your IP header, and then when your packet hits a link where your packet exceeds the link MTU it’ll send back a packet telling the remote that it’s too big, what the actual MTU is, and the remote will resend a smaller packet. This avoids all the hassle of handling fragments in exchange for the cost of a retransmit the first time the MTU is exceeded. It also typically works these days, which wasn’t always the case – people had a nasty habit of dropping the ICMP packets telling the remote that the packet was too big, which broke everything.

What I saw when I tcpdumped on the remote VPN endpoint’s external interface was that the connection was getting established, and then a 1500 byte packet would arrive (this is kind of the behaviour you’d expect for video – the connection handshaking involves a bunch of relatively small packets, and then once you start sending the video stream itself you start sending packets that are as large as possible in order to minimise overhead). This 1500 byte packet wouldn’t fit down the Wireguard link, so the endpoint sent back an ICMP packet to the remote telling it to send smaller packets. The remote should then have sent a new, smaller packet – instead, about a second after sending the first 1500 byte packet, it sent that same 1500 byte packet. This is consistent with it ignoring the ICMP notification and just behaving as if the packet had been dropped.

All the services that were failing were failing in identical ways, and all were using Fastly as their CDN. I complained about this on social media and then somehow ended up in contact with the engineering team responsible for this sort of thing – I sent them a packet dump of the failure, they were able to reproduce it, and it got fixed. Hurray!

(Between me identifying the problem and it getting fixed I was able to work around it. The TCP header includes a Maximum Segment Size (MSS) field, which indicates the maximum size of the payload for this connection. iptables allows you to rewrite this, so on the VPN endpoint I simply rewrote the MSS to be small enough that the packets would fit inside the Wireguard MTU. This isn’t a complete fix since it’s done at the TCP level rather than the IP level – so any large UDP packets would still end up breaking)

I’ve no idea what the underlying issue was, and at the client end the failure was entirely opaque: the remote simply stopped sending me packets. The only reason I was able to debug this at all was because I controlled the other end of the VPN as well, and even then I wouldn’t have been able to do anything about it other than being in the fortuitous situation of someone able to do something about it seeing my post. How many people go through their lives dealing with things just being broken and having no idea why, and how do we fix that?

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