Tag Archives: Go plugin

2.3x faster using the Go plugin to replace Lua virtual machine

Post Syndicated from Grab Tech original https://engineering.grab.com/faster-using-the-go-plugin-to-replace-Lua-VM

Abstract

We’re excited to share with you the latest update on our open-source project Talaria. In our efforts to improve performance and overcome infrastructure limitations, we’ve made significant strides by implementing the Go plugin to replace Lua VM.

Our team has found that the Go plugin is roughly 2.3x faster and uses 2.3x less memory than the Lua VM. This significant performance boost has helped us improve overall functionality, scalability, and speed.

For those who aren’t familiar, Talaria is a distributed, highly available, and low-latency time-series database that’s designed for Big Data systems. Originally developed and implemented at Grab, Talaria is a critical component in processing millions and millions of transactions and connections every day, which demands scalable, data-driven decision-making.

Background

One of the methods we previously used for processing ingested data was Lua script. This method allowed users to customise the ingestion process, providing a high degree of flexibility.

The config below is an example of using Lua script to JSON encode the row as a data column:

computed:
  - name: data
    type: json
    func: |
      local json = require("json")
      function main(row)
        return json.encode(row)
      end     

Problem

We found that loading a Lua script required launching a Lua virtual machine (VM) to execute the script, which had a significant impact on performance, especially when ingesting large amounts of events.

This performance issue led us to reevaluate our approach to processing ingested data and make changes to improve Talaria’s performance.

As a result, this is the code we used on Lua VM to run the trim, remove keys “key1”, “key2”, “key3”, “key4”, “key5”, in the ingested data:

import "github.com/kelindar/lua"

func luaTrim() string {
    s, err := lua.FromString("test.lua", `
    local json = require("json")
    local keys = {
    "key1", "key2", "key3", "key4", "key5",
    }
    function main(input)
        local data = json.decode(input)
        for i, key in ipairs(keys) do
            data[key] = nil
        end
        return json.encode(data)
    end
`)
    if err != nil {
        panic(err)
    }
    result, err := s.Run(context.Background(), jsonstr)
    if err != nil {
        panic(err)
    }
    return result.String()
}

Here is the benchmark, using Lua VM is 1000 times slower and uses 1000 times more memory than Golang’s native function on a Trim function:

BenchmarkTrim-12 543541 2258 ns/op 848 B/op 12 allocs/op
BenchmarkLuaTrim-12 553 2105506 ns/op 5006319 B/op 10335 allocs/op

But, anything can be improved by adding a cache, what if we cache the Lua VM and reuse them? Here is the new improved benchmark:

BenchmarkTrim-8 232105 4995 ns/op 2192 B/op 53 allocs/op
BenchmarkLuaTrim-8 97536 12108 ns/op 4573 B/op 121 allocs/op

So we can conclude that Lua VMs are roughly 2.3x faster and use 2.3x less memory than Golang’s native function.

Use the Go plugin as Lua VM to execute custom code

We came up with the idea of using a Linux shared library to execute the custom function instead of using Lua VM to run the custom script. Maybe you will be more familiar with the files with suffixes .so; they are shared libraries designed to package similar functionality in a single unit and shared with other developers so that they can call the function without writing it again.

In Golang, a similar idea is called Go plugin, which allows you to build Golang code as a shared library (Golang names it a plugin). Open this file and call the Go function inside this plugin.

How to use the Go plugin

Let’s say you have a function F that wants to be called via the plugin.

package main
import "fmt"
func F() { fmt.Printf("Hello, world") }

After writing the function F, you can compile it as a Go plugin file f_plugin.so via Go build -buildmode=plugin -o f_plugin.so. And you can open the file and use the function F like this:

p, err := plugin.Open("f_plugin.so")
if err != nil {
    panic(err)
}
f, err := p.Lookup("F")
if err != nil {
    panic(err)
}
f.(func())() // prints "Hello, world"

Go plugin benchmark

Here is the result that compares Golang native function, Golang plugin call.

Golang native function: 2.3x faster and 2.3x lesser memory than using the Lua VM.
Golang plugin call has almost the same performance as Golang native function.

BenchmarkNativeFunctionCall-12 2917465 401.7 ns/op 200 B/op 6 allocs/op
BenchmarkPluginCall-12 2778988 447.1 ns/op 200 B/op 6 allocs/op

Integrated into Talaria

This is the MR we integrated the Go plugin into Talaria: https://github.com/talariadb/talaria/pull/87, adding it as a loader like LuaLoader.

They both implemented the Handler interfaces.

type Handler interface {
    Load(uriOrCode string) (Handler, error)
    String() string
    Value(map[string]interface{}) (interface{}, error)
}

The implementation of this interface is listed here:

For Lua loader

Load: Load the Lua code or Lua script file path (local file path or s3 path) as the loader.

String: Return “lua” so that we can call it to get what the loader is.

Value: Run the Lua script, and take the arg as input.

For Go plugin loader

Load: Read the plugin file path (local file path or s3 path) as the plugin, lookup the function name defined by the user, save the function for later use.

String: Return “plugin” so that we can call it to get what the loader is.

Value: Run the saved function, take the arg as input.

Things you need to notice

The Go version you used to build the Golang plugin must be the same as the service used in that plugin. We use Docker to build the service, so that we can ensure the Go version is the same.

Reference (Benchmark plugin and LUA)

https://github.com/atlas-comstock/talaria_benchmark/tree/master/benchmark_plugin_and_lua

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