Match Cutting at Netflix: Finding Cuts with Smooth Visual Transitions

Post Syndicated from Netflix Technology Blog original https://netflixtechblog.com/match-cutting-at-netflix-finding-cuts-with-smooth-visual-transitions-31c3fc14ae59

By Boris Chen, Kelli Griggs, Amir Ziai, Yuchen Xie, Becky Tucker, Vi Iyengar, Ritwik Kumar

Creating Media with Machine Learning episode 1

Introduction

At Netflix, part of what we do is build tools to help our creatives make exciting videos to share with the world. Today, we’d like to share some of the work we’ve been doing on match cuts.

In film, a match cut is a transition between two shots that uses similar visual framing, composition, or action to fluidly bring the viewer from one scene to the next. It is a powerful visual storytelling tool used to create a connection between two scenes.

[Spoiler alert] consider this scene from Squid Game:

The players voted to leave the game after red-light green-light, and are back in the real world. After a rough night, Gi Hung finds another calling card and considers returning to the game. As he waits for the van, a series of powerful match cuts begins, showing the other characters doing the exact same thing. We never see their stories, but because of the way it was edited, we instinctively understand that they made the same decision. This creates an emotional bond between these characters and ties them together.

A more common example is a cut from an older person to a younger person (or vice versa), usually used to signify a flashback (or flashforward). This is sometimes used to develop the story of a character. This could be done with words verbalized by a narrator or a character, but that could ruin the flow of a film, and it is not nearly as elegant as a single well executed match cut.

An example from Oldboy. A child wipes their eyes on a train, which cuts to a flashback of a younger child also wiping their eyes. We as the viewer understand that the next scene must be from this child’s upbringing.
A flashforward from a young Indian Jones to an older Indian Jones conveys to the viewer that what we just saw about his childhood makes him the person he is today.

Here is one of the most famous examples from Stanley Kubrik’s 2001: A Space Odyssey. A bone is thrown into the air. As it spins, a single instantaneous cut brings the viewer from the prehistoric first act of the film into the futuristic second act. This highly artistic cut suggests that mankind’s evolution from primates to space technology is natural and inevitable.

Match cutting is also widely used outside of film. They can be found in trailers, like this sequence of shots from the trailer for Firefly Lane.

Match cutting is considered one of the most difficult video editing techniques, because finding a pair of shots that match can take days, if not weeks. An editor typically watches one or more long-form videos and relies on memory or manual tagging to identify shots that would match to a reference shot observed earlier.

A typical two hour movie might have around 2,000 shots, which means there are roughly 2 million pairs of shots to compare. It quickly becomes impossible to do this many comparisons manually, especially when trying to find match cuts across a 10 episode series, or multiple seasons of a show, or across multiple different shows.

What’s needed in the art of match cutting is tools to help editors find shots that match well together, which is what we’ve started building.

Our Initial Approach

Collecting training data is much more difficult compared to more common computer vision tasks. While some types of match cuts are more obvious, others are more subtle and subjective.

For instance, consider this match cut from Lawrence of Arabia. A man blows a match out, which cuts into a long, silent shot of a sunrise. It’s difficult to explain why this works, but many creatives recognize this as one of the greatest match cuts in film.

To avoid such complexities, we started with a more well-defined flavor of match cuts: ones where the visual framing of a person is aligned, aka frame matching. This came from the intuition of our video editors, who said that a large percentage of match cuts are centered around matching the silhouettes of people.

Frame matches from Stranger Things.

We tried several approaches, but ultimately what worked well for frame matching was instance segmentation. The output of segmentation models gives us a pixel mask of which pixels belong to which objects. We take the segmentation output of two different frames, and compute intersection over union (IoU) between the two. We then rank pairs using IoU and surface high-scoring pairs as candidates.

A few other details were added along the way. To deal with not having to brute force every single pair of frames, we only took the middle frame of each shot, since many frames look visually similar within a single shot. To deal with similar frames from different shots, we performed image deduplication upfront. In our early research, we simply discarded any mask that wasn’t a person to keep things simple. Later on, we added non-person masks back to be able to find frame match cuts of animals and objects.

A series of frame match cuts of animals from Our planet.
Object frame match from Paddington 2.

Action and Motion

At this point, we decided to move onto a second flavor of match cutting: action matching. This type of match cut involves the continuation of motion of object or person A’s motion to the object or person B’s motion in another shot (A and B can be the same so long as the background, clothing, time of day, or some other attribute changes between the two shots).

An action match cut from Resident Evil.
A series of action mat cuts from Extraction, Red Notice, Sandman, Glow, Arcane, Sea Beast, and Royalteen.

To capture this type of information, we had to move beyond image level and extend into video understanding, action recognition, and motion. Optical flow is a common technique used to capture motion, so that’s what we tried first.

Consider the following shots and the corresponding optical flow representations:

Shots from The Umbrella Academy.

A red pixel means the pixel is moving to the right. A blue pixel means the pixel is moving to the left. The intensity of the color represents the magnitude of the motion. The optical flow representations on the right show a temporal average of all the frames. While averaging can be a simple way to match the dimensionality of the data for clips of different duration, the downside is that some valuable information is lost.

When we substituted optical flow in as the shot representations (replacing instance segmentation masks) and used cosine similarity in place of IoU, we found some interesting results.

Shots from The Umbrella Academy.

We saw that a large percentage of the top matches were actually matching based on similar camera movement. In the example above, purple in the optical flow diagram means the pixel is moving up. This wasn’t what we were expecting, but it made sense after we saw the results. For most shots, the number of background pixels outnumbers the number of foreground pixels. Therefore, it’s not hard to see why a generic similarity metric giving equal weight to each pixel would surface many shots with similar camera movement.

Here are a couple of matches found using this method:

Camera movement match cut from Bridgerton.
Camera movement match cut from Blood & Water.

While this wasn’t what we were initially looking for, our video editors were delighted by this output, so we decided to ship this feature as is.

Our research into true action matching still remains as future work, where we hope to leverage action recognition and foreground-background segmentation.

Match cutting system

The two flavors of match cutting we explored share a number of common components. We realized that we can break the process of finding matching pairs into five steps.

System diagram for match cutting. The input is a video file (film or series episode) and the output is K match cut candidates of the desired flavor. Each colored square represents a different shot. The original input video is broken into a sequence of shots in step 1. In Step 2, duplicate shots are removed (in this example the fourth shot is removed). In step 3, we compute a representation of each shot depending on the flavor of match cutting that we’re interested in. In step 4 we enumerate all pairs and compute a score for each pair. Finally, in step 5, we sort pairs and extract the top K (e.g. K=3 in this illustration).

1- Shot segmentation

Movies, or episodes in a series, consist of a number of scenes. Scenes typically transpire in a single location and continuous time. Each scene can be one or many shots- where a shot is defined as a sequence of frames between two cuts. Shots are a very natural unit for match cutting, and our first task was to segment a movie into shots.

Stranger Things season 1 episode 1 broken down into scenes and shots.

Shots are typically a few seconds long, but can be much shorter (less than a second) or minutes long in rare cases. Detecting shot boundaries is largely a visual task and very accurate computer vision algorithms have been designed and are available. We used an in-house shot segmentation algorithm, but similar results can be achieved with open source solutions such as PySceneDetect and TransNet v2.

2- Shot deduplication

Our early attempts surfaced many near-duplicate shots. Imagine two people having a conversation in a scene. It’s common to cut back and forth as each character delivers a line.

A dialogue sequence from Stranger Things Season 1.

These near-duplicate shots are not very interesting for match cutting and we quickly realized that we need to filter them out. Given a sequence of shots, we identified groups of near-duplicate shots and only retained the earliest shot from each group.

Identifying near-duplicate shots

Given the following pair of shots, how do you determine if the two are near-duplicates?

Near-duplicate shots from Stranger Things.

You would probably inspect the two visually and look for differences in colors, presence of characters and objects, poses, and so on. We can use computer vision algorithms to mimic this approach. Given a shot, we can use an algorithm that’s been trained on a large dataset of videos (or images) and can describe it using a vector of numbers.

An encoder represents a shot from Stranger Things using a vector of numbers.

Given this algorithm (typically called an encoder in this context), we can extract a vector (aka embedding) for a pair of shots, and compute how similar they are. The vectors that such encoders produce tend to be high dimensional (hundreds or thousands of dimensions).

To build some intuition for this process, let’s look at a contrived example with 2 dimensional vectors.

Three shots from Stranger Things and the corresponding vector representations.

The following is a depiction of these vectors:

Shots 1 and 3 are near-duplicates. The vectors representing these shots are close to each other. All shots are from Stranger Things.

Shots 1 and 3 are near-duplicates and we see that vectors 1 and 3 are close to each other. We can quantify closeness between a pair of vectors using cosine similarity, which is a value between -1 and 1. Vectors with cosine similarity close to 1 are considered similar.

The following table shows the cosine similarity between pairs of shots:

Shots 1 and 3 have high cosine similarity (0.96) and are considered near-duplicates while shots 1 and 2 have a smaller cosine similarity value (0.42) and are not considered near-duplicates. Note that the cosine similarity of a vector with itself is 1 (i.e. it’s perfectly similar to itself) and that cosine similarity is commutative. All shots are from Stranger Things.

This approach helps us to formalize a concrete algorithmic notion of similarity.

3- Compute representations

Steps 1 and 2 are agnostic to the flavor of match cutting that we’re interested in finding. This step is meant for capturing the matching semantics that we are interested in. As we discussed earlier, for frame match cutting, this can be instance segmentation, and for camera movement, we can use optical flow.

However, there are many other possible options to represent each shot that can help us do the matching. These can be heuristically defined ahead of time based on our knowledge of the flavors, or can be learned from labeled data.

4- Compute pair scores

In this step, we compute a similarity score for all pairs. The similarity score function takes a pair of representations and produces a number. The higher this number, the more similar the pairs are deemed to be.

Steps 3 and 4 for a pair of shots from Stranger Things. In this example the representation is the person instance segmentation mask and the metric is IoU.

5- Extract top-K results

Similar to the first two steps, this step is also agnostic to the flavor. We simply rank pairs by the computed score in step 4, and take the top K (a parameter) pairs to be surfaced to our video editors.

Using this flexible abstraction, we have been able to explore many different options by picking different concrete implementations for steps 3 and 4.

Dataset

How well does this system work? To answer this question, we decided to collect a labeled dataset of approximately 20k labeled pairs. Each pair was annotated by 3 video editors. For frame match cutting, the three video editors were in perfect agreement (i.e. all three selected the same label) 84% of the time. For motion match cutting, which is a more nuanced and subjective task, perfect agreement was 75%.

We then took the majority label for each pair and used it to evaluate our model.

We started with 100 movies, which produced 128k shots and 8.2 billion unique pairs. This diagram depicts the process of reducing this set down to the final set of 19,305 pairs that were annotated.

Evaluation

Binary classification with frozen embeddings

With the above dataset with binary labels, we are armed to train our first model. We extracted fixed embeddings from a variety of image, video, and audio encoders (a model or algorithm that extracts a representation given a video clip) for each pair and then aggregated the results into a single feature vector to learn a classifier on top of.

We extracted fixed embeddings using the same encoder for each shot. Then we aggregated the embeddings and passed the aggregation results to a classification model.

We surface top ranking pairs to video editors. A high quality match cutting system places match cuts at the top of the list by producing higher scores. We used Average Precision (AP) as our evaluation metric. AP is an information retrieval metric that is suitable for ranking scenarios such as ours. AP ranges between 0 and 1, where higher values reflect a higher quality model.

The following table summarizes our results:

Reporting AP on the test set. Baseline is a random ranking of the pairs, which for AP is equivalent to the positive prevalence of each task in expectation.

EfficientNet7 and R(2+1)D perform best for frame and motion respectively.

Metric learning

A second approach we considered was metric learning. This approach gives us transformed embeddings which can be indexed and retrieved using Approximate Nearest Neighbor (ANN) methods.

Reporting AP on the test set. Baseline is a random ranking of the pairs similar to the previous section.

Leveraging ANN, we have been able to find matches across hundreds of shows (on the order of tens of millions of shots) in seconds.

If you’re interested in more technical details make sure you take a look at our preprint paper here.

Conclusion

There are many more ideas that have yet to be tried: other types of match cuts such as action, light, color, and sound, better representations, and end-to-end model training, just to name a few.

Match cuts from Partner Track.
An action match cut from Lost In Space and Cowboy Bebop.
A series of match cuts from 1899.

We’ve only scratched the surface of this work and will continue to build tools like this to empower our creatives. If this type of work interests you, we are always looking for collaboration opportunities and hiring great machine learning engineers, researchers, and interns to help build exciting tools.

We’ll leave you with this teaser for Firefly Lane, edited by Aly Parmelee, which was the first piece made with the help of the match cutting tool:


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