Tag Archives: guns

3D Printer Surveillance

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2026/02/3d-printer-surveillance.html

New York is contemplating a bill that adds surveillance to 3D printers:

New York’s 2026­2027 executive budget bill (S.9005 / A.10005) includes language that should alarm every maker, educator, and small manufacturer in the state. Buried in Part C is a provision requiring all 3D printers sold or delivered in New York to include “blocking technology.” This is defined as software or firmware that scans every print file through a “firearms blueprint detection algorithm” and refuses to print anything it flags as a potential firearm or firearm component.

I get the policy goals here, but the solution just won’t work. It’s the same problem as DRM: trying to prevent general-purpose computers from doing specific things. Cory Doctorow wrote about it in 2018 and—more generally—spoke about it in 2011.

On Alec Baldwin’s Shooting

Post Syndicated from Bruce Schneier original https://www.schneier.com/blog/archives/2023/01/on-alec-baldwins-shooting.html

We recently learned that Alec Baldwin is being charged with involuntary manslaughter for his accidental shooting on a movie set. I don’t know the details of the case, nor the intricacies of the law, but I have a question about movie props.

Why was an actual gun used on the set? And why were actual bullets used on the set? Why wasn’t it a fake gun: plastic, or metal without a working barrel? Why does it have to fire blanks? Why can’t everyone just pretend, and let someone add the bang and the muzzle flash in post-production?

Movies are filled with fakery. The light sabers in Star Wars weren’t real; the lighting effects and “wooj-wooj” noises were add afterwards. The phasers in Star Trek weren’t real either. Jar Jar Binks was 100% computer generated. So were a gazillion “props” from the Harry Potter movies. Even regular, non-SF non-magical movies have special effects. They’re easy.

Why are guns different?