Scratch 3 introduces a brand-new look and feel. The most obvious change is that the stage is now on the right-hand side; there are new paint and sound editing tools; new types of code blocks; and the blocks are now larger and easier to read.
Perhaps the biggest news is that Scratch 3 also works on tablets, opening up coding to many children who don’t have access to a computer.
We want to make this a smooth transition for all of you who rely on our free project resources, whether that be at a Code Club, CoderDojo, Raspberry Jam, or at home, so we’ve been busy upgrading our resources to work with Scratch 3.
The upgrading process also was a chance for us to review our resources to make sure they are the best they can be; as part of this, we’ve introduced a number of improvements, such as simplified layouts, better hints, and better print-outs.
And we know that for many people, starting to use Scratch 3 is not simple, or not even possible yet, so we are committed to providing support for both Scratch 2 and 3 for the next 12 months.
We are really pleased with how our newly polished Scratch projects turned out, and we hope you are too!
What’s to come
Over the coming months, we’ll update the rest of our Scratch projects. Meanwhile, our amazing volunteer translators will begin the process of translating the upgraded projects.
Brand-new projects that take advantage of some of Scratch 3’s new features are also in the pipeline!
Scratch 3 on Pi
Another reason for ensuring we support both Scratch 2 and 3 is that, at the moment, there is no offline, installable version of Scratch 3 for Raspberry Pi. Rest assured that this is something we are working on!
The creation of Scratch 3 for Raspberry Pi will be a two-step process: first we’ll support MIT with their optimisation of Scratch 3 to make sure it delivers the best performance possible on a range of devices; once that work is complete, we’ll create an offline build of Scratch 3 for Raspberry Pi, including new extensions for the GPIO pins and the Sense HAT.
Make sure you’re following us on Twitter and Facebook, as we’ll be announcing more information on this in the coming months!
One of the most common enquiries I receive at Pi Towers is “How can I get my hands on a Raspberry Pi Oracle Weather Station?” Now the answer is: “Why not build your own version using our guide?”
Tadaaaa! The BYO weather station fully assembled.
Our Oracle Weather Station
In 2016 we sent out nearly 1000 Raspberry Pi Oracle Weather Station kits to schools from around the world who had applied to be part of our weather station programme. In the original kit was a special HAT that allows the Pi to collect weather data with a set of sensors.
The original Raspberry Pi Oracle Weather Station HAT
We only had a single batch of HATs made, and unfortunately we’ve given nearly* all the Weather Station kits away. Not only are the kits really popular, we also receive lots of questions about how to add extra sensors or how to take more precise measurements of a particular weather phenomenon. So today, to satisfy your demand for a hackable weather station, we’re launching our Build your own weather station guide!
Fun with meteorological experiments!
Our guide suggests the use of many of the sensors from the Oracle Weather Station kit, so can build a station that’s as close as possible to the original. As you know, the Raspberry Pi is incredibly versatile, and we’ve made it easy to hack the design in case you want to use different sensors.
Many other tutorials for Pi-powered weather stations don’t explain how the various sensors work or how to store your data. Ours goes into more detail. It shows you how to put together a breadboard prototype, it describes how to write Python code to take readings in different ways, and it guides you through recording these readings in a database.
There’s also a section on how to make your station weatherproof. And in case you want to move past the breadboard stage, we also help you with that. The guide shows you how to solder together all the components, similar to the original Oracle Weather Station HAT.
Who should try this build
We think this is a great project to tackle at home, at a STEM club, Scout group, or CoderDojo, and we’re sure that many of you will be chomping at the bit to get started. Before you do, please note that we’ve designed the build to be as straight-forward as possible, but it’s still fairly advanced both in terms of electronics and programming. You should read through the whole guide before purchasing any components.
The sensors and components we’re suggesting balance cost, accuracy, and easy of use. Depending on what you want to use your station for, you may wish to use different components. Similarly, the final soldered design in the guide may not be the most elegant, but we think it is achievable for someone with modest soldering experience and basic equipment.
You can build a functioning weather station without soldering with our guide, but the build will be more durable if you do solder it. If you’ve never tried soldering before, that’s OK: we have a Getting started with soldering resource plus video tutorial that will walk you through how it works step by step.
For those of you who are more experienced makers, there are plenty of different ways to put the final build together. We always like to hear about alternative builds, so please post your designs in the Weather Station forum.
Our plans for the guide
Our next step is publishing supplementary guides for adding extra functionality to your weather station. We’d love to hear which enhancements you would most like to see! Our current ideas under development include adding a webcam, making a tweeting weather station, adding a light/UV meter, and incorporating a lightning sensor. Let us know which of these is your favourite, or suggest your own amazing ideas in the comments!
*We do have a very small number of kits reserved for interesting projects or locations: a particularly cool experiment, a novel idea for how the Oracle Weather Station could be used, or places with specific weather phenomena. If have such a project in mind, please send a brief outline to [email protected], and we’ll consider how we might be able to help you.
First, let me tell you why this partnership matters to me. As a child growing up in North Wales in the 1980s, Scouting changed my life. My time with 2nd Rhyl provided me with countless opportunities to grow and develop new skills. It taught me about teamwork and community in ways that continue to shape my decisions today.
As my own kids (now seven and ten) have joined Scouting, I’ve seen the same opportunities opening up for them, and like so many parents, I’ve come back to the movement as a volunteer to support their local section. So this is deeply personal for me, and the same is true for many of my colleagues at the Raspberry Pi Foundation who in different ways have been part of the Scouting movement.
That shouldn’t come as a surprise. Scouting and Raspberry Pi share many of the same values. We are both community-led movements that aim to help young people develop the skills they need for life. We are both powered by an amazing army of volunteers who give their time to support that mission. We both care about inclusiveness, and pride ourselves on combining fun with learning by doing.
Raspberry Pi started life in 2008 as a response to the problem that too many young people were growing up without the skills to create with technology. Our goal is that everyone should be able to harness the power of computing and digital technologies, for work, to solve problems that matter to them, and to express themselves creatively.
In 2012 we launched our first product, the world’s first $35 computer. Just six years on, we have sold over 20 million Raspberry Pi computers and helped kickstart a global movement for digital skills.
The Raspberry Pi Foundation now runs the world’s largest network of volunteer-led computing clubs (Code Clubs and CoderDojos), and creates free educational resources that are used by millions of young people all over the world to learn how to create with digital technologies. And lots of what we are able to achieve is because of partnerships with fantastic organisations that share our goals. For example, through our partnership with the European Space Agency, thousands of young people have written code that has run on two Raspberry Pi computers that Tim Peake took to the International Space Station as part of his Mission Principia.
Today we’re launching the new Digital Maker Staged Activity Badge to help tens of thousands of young people learn how to create with technology through Scouting. Over the past few months, we’ve been working with the Scouts all over the UK to develop and test the new badge requirements, along with guidance, project ideas, and resources that really make them work for Scouting. We know that we need to get two things right: relevance and accessibility.
Relevance is all about making sure that the activities and resources we provide are a really good fit for Scouting and Scouting’s mission to equip young people with skills for life. From the digital compass to nature cameras and the reinvented wide game, we’ve had a lot of fun thinking about ways we can bring to life the crucial role that digital technologies can play in the outdoors and adventure.
We are beyond excited to be launching a new partnership with the Raspberry Pi Foundation, which will help tens of thousands of young people learn digital skills for life.
We also know that there are great opportunities for Scouts to use digital technologies to solve social problems in their communities, reflecting the movement’s commitment to social action. Today we’re launching the first set of project ideas and resources, with many more to follow over the coming weeks and months.
Accessibility is about providing every Scout leader with the confidence, support, and kit to enable them to offer the Digital Maker Staged Activity Badge to their young people. A lot of work and care has gone into designing activities that require very little equipment: for example, activities at Stages 1 and 2 can be completed with a laptop without access to the internet. For the activities that do require kit, we will be working with Scout Stores and districts to make low-cost kit available to buy or loan.
We’re producing accessible instructions, worksheets, and videos to help leaders run sessions with confidence, and we’ll also be planning training for leaders. We will work with our network of Code Clubs and CoderDojos to connect them with local sections to organise joint activities, bringing both kit and expertise along with them.
Today’s launch is just the start. We’ll be developing our partnership over the next few years, and we can’t wait for you to join us in getting more young people making things with technology.
Opensource.com looks at the availability of open educational resources (OERs), where to find them, and what the advantages of OERs are. Math and computer science professor David Usinski is a strong advocate for OERs and was interviewed for the article. “The ability to customize the curriculum is one of David’s favorite benefits of OER. ‘The intangible aspect is that OER has allowed me to reinvent my curriculum and take ownership of the content. With a textbook, I am locked into the chapter-by-chapter approach by one or two authors,’ he says. Because of OER ‘I am no longer hindered or confined by published materials and now have the flexibility to create the curriculum that truly addresses the course outcomes.’ By freely sharing the content he creates, other instructors can also benefit.”
TL;DR We’re an increasingly medium-sized design/manufacturing/e-commerce business with workshops in Sheffield, UK, and Essen, Germany, and we employ almost 40 people. We’re totally lovely. Thanks for supporting us!
We’ve come a long way, baby
I’m sitting looking out the window at Sheffield-on-Sea and feeling pretty lucky about how things are going. In the morning, I’ll be flying east for Maker Faire Tokyo with Niko (more on him later), and to say hi to some amazing people in Shenzhen (and to visit Huaqiangbei, of course). This is after I’ve already visited this year’s Maker Faires in New York, San Francisco, and Berlin.
Pimoroni started out small, but we’ve grown like weeds, and we’re steadily sauntering towards becoming a medium-sized business. That’s thanks to fantastic support from the people who buy our stuff and spread the word. In return, we try to be nice, friendly, and human in everything we do, and to make exciting things, ideally with our own hands here in Sheffield.
Handmade with love
We’ve made it onto a few ‘fastest-growing’ lists, and we’re in the top 500 of the Inc. 5000 Europe list. Adafruit did it first a few years back, and we’ve never gone wrong when we’ve followed in their footsteps.
The slightly weird nature of Pimoroni means we get listed as either a manufacturing or e-commerce business. In reality, we’re about four or five companies in one shell, which is very much against the conventions of “how business is done”. However, having seen what Adafruit, SparkFun, and Seeed do, we’re more than happy to design, manufacture, and sell our stuff in-house, as well as stocking the best stuff from across the maker community.
Product and process
The whole process of expansion has not been without its growing pains. We’re just under 40 people strong now, and have an outpost in Germany (also hilariously far from the sea for piratical activities). This means we’ve had to change things quickly to improve and automate processes, so that the wheels won’t fall off as things get bigger. Process optimization is incredibly interesting to a geek, especially the making sure that things are done well, that mistakes are easy to spot and to fix, and that nothing is missed.
At the end of 2015, we had a step change in how busy we were, and our post room and support started to suffer. As a consequence, we implemented measures to become more efficient, including small but important things like checking in parcels with a barcode scanner attached to a Raspberry Pi. That Pi has been happily running on the same SD card for a couple of years now without problems 😀
We also hired a full-time support ninja, Matt, to keep the experience of getting stuff from us light and breezy and to ensure that any problems are sorted. He’s had hugely positive impact already by making the emails and replies you see more friendly. Of course, he’s also started using the laser cutters for tinkering projects. It’d be a shame to work at Pimoroni and not get to use all the wonderful toys, right?
As Emma, Sandy, Lydia, and Tanya gel as a super creative team, we’re starting to create more formal educational resources, and to make kits that are suitable for a wider audience. Things like our Pi Zero W kits are products of their talents.
Emma is our new Head of Marketing. She’s really ‘The Only Marketing Person Who Would Ever Fit In At Pimoroni’, having been a core part of the Sheffield maker scene since we hung around with one Ben Nuttall, in the dark days before Raspberry Pi was a thing.
Through a series of fortunate coincidences, Niko and his equally talented wife Mena were there when we cut the first Pibow in 2012. They immediately pitched in to help us buy our second laser cutter so we could keep up with demand. They have been supporting Pimoroni with sourcing in East Asia, and now Niko has become a member of the Pirates’ Council and the Head of Engineering as we’re increasing the sophistication and scale of the things we do. The Unicorn HAT HD is one of his masterpieces.
ALL the HATs!
We see ourselves as a wonderful island of misfit toys, and it feels good to have the best toy shop ever, and to support so many lovely people. Business is about more than just profits.
Where do we go to, me hearties?
So what are our plans? At the moment we’re still working absolutely flat-out as demand from wholesalers, retailers, and customers increases. We thought Raspberry Pi was big, but it turns out it’s just getting started. Near the end of 2016, it seemed to reach a whole new level of popularity—and still we continue to meet people to whom we have to explain what a Pi is. It’s a good problem to have.
We need a bigger space, but it’s been hard to find somewhere suitable in Sheffield that won’t mean we’re stuck on an industrial estate miles from civilisation. That would be bad for the crew—we like having world-class burritos on our doorstep.
The good news is, it looks like our search is at an end! Just in time for the arrival of our ‘Super-Turbo-Death-Star’ new production line, which will enable to make devices in a bigger, better, faster, more ‘Now now now!’ fashion \o/
Spacious, but not spacious enough!
We’ve got lots of treasure in the pipeline, but we want to pick up the pace of development even more and create many new HATs, pHATs, and SHIMs, e.g. for environmental sensing and audio applications. Picade will also be getting some love to make it slicker and more hackable.
We’re also starting to flirt with adding more engineering and production capabilities in-house. The plan is to try our hand at anodising, powder-coating, and maybe even injection-moulding if we get the space and find the right machine. Learning how to do things is amazing, and we love having an idea and being able to bring it to life in almost no time at all.
This is where the magic happens
There are so many people involved in supporting our success, and some people we love for just existing and doing wonderful things that make us want to do better. The biggest shout-outs go to Liz, Eben, Gordon, James, all the Raspberry Pi crew, and Limor and pt from Adafruit, for being the most supportive guiding lights a young maker company could ever need.
A note from us
It is amazing for us to witness the growth of businesses within the Raspberry Pi ecosystem. Pimoroni is a wonderful example of an organisation that is creating opportunities for makers within its local community, and the company is helping to reinvigorate Sheffield as the heart of making in the UK.
If you’d like to take advantage of the great products built by the Pirates, Monkeys, Robots, and Ninjas of Sheffield, you should do it soon: Pimoroni are giving everyone 20% off their homemade tech until 6 August.
Pimoroni, from all of us here at Pi Towers (both in the UK and USA), have a wonderful birthday, and many a grog on us!
The modest dimensions of our Raspberry Pi Zero and its wirelessly connectable sibling, the Pi Zero W, enable makers in our community to build devices that are very small indeed. The PiCorder built by Wayne Keenan is probably the slimmest Pi-powered video-recording device we’ve ever seen.
A simple Pi-camcorder using @pimoroni #HyperPixel, ZeroLipo, lipo bat, camera and #PiZeroW. All parts from the Pirates, total of ~£85. Project build instructions: https://www.hackster.io/TheBubbleworks/picorder-0eb94d
Wayne’s PiCorder is a very straightforward make. On the hardware side, it features a Pimoroni HyperPixel screen, Pi Zero camera module, and Zero LiPo plus LiPo battery pack. To put it together, he simply soldered header pins onto a Zero W, and connected all the components to it – easy as Pi! (Yes, I went there.)
So sleek as to be almost aerodynamic
Recording with the PiCorder (rePiCording?)
Then it was just a matter of installing the HyperPixel driver on the Pi, and the PiCorder was good to go. In this basic setup, recording is controlled via SSH. However, there’s a discussion about better ways to control the device in the comments on Wayne’s write-up. As the HyperPixel is a touchscreen, adding a GUI would make full use of its capabilities.
Think about how many screens you’re looking at right now
The PiCorder is a great project to recreate if you’re looking to build a small portable camera. If you’re new to soldering, this build is perfect for you: just follow our ‘How to solder’ video and tutorial, and you’re on your way. This could be the start of your journey into the magical world of physical computing!
In November 2015 we announced that the Raspberry Pi Foundation was joining forces with Code Club to give more young people the opportunity to learn how to make things with computers. In the 18 months since we made that announcement, we have more than doubled the number of Code Clubs. Over 10,000 clubs are now active, in communities all over the world.
Children at a Code Club in Australia
The UK is where the movement started, and there are now an amazing 5750 Code Clubs engaging over 85,000 young people in the UK each week. The rest of the world is catching up rapidly. With the help of our regional partners, there are over 4000 clubs outside the UK, and fast-growing Code Club communities in Australia, Bangladesh, Brazil, Canada, Croatia, France, Hong Kong, New Zealand, and Ukraine. This year we have already launched new partnerships in Spain and South Korea, with more to come.
It’s fantastic to see the movement growing so quickly, and it’s all due to the amazing community of volunteers, teachers, parents, and young people who make everything possible. Thank you all!
Today, we are announcing the next stage of Code Club’s evolution. Drum roll, please…
Starting in September, we are extending Code Club to 9- to 13-year-olds.
Students at a Code Club in Brazil
Those in the know will remember that Code Club has, until now, been focused on 9- to 11-year-olds. So why the change?
Put simply: demand. There is a huge demand from young people for more opportunities to learn about computing generally, and for Code Club specifically. The first generations of Code Club graduates have moved on to more senior schools, and they’re telling us that they just don’t have the opportunities they need to learn more about digital making. We’ve decided to take up the challenge.
For the UK, this means that schools will be supported to set up Code Clubs for Years 7 and 8. Non-school venues, like libraries, will be able to offer their clubs to a wider age group.
Growing Code Club International
Code Club is a global movement, and we will be working with our regional partners to make sure that it is available to 9- to 13-year-olds in every community in the world. That includes accelerating the work to translate club materials into even more languages.
A Code Club volunteer and students in Brazil
As part of the change, we will be expanding our curriculum and free educational resources to cater for older children and more experienced coders. Like all our educational resources, the new materials will be created by qualified and experienced educators. They will be designed to help young people build a wide range of skills and competencies, including teamwork, problem-solving, and creativity.
Our first step towards supporting a wider age range is a pilot programme, launching today, with 50 secondary schools in the UK. Over the next few months, we will be working closely with them to find out the best ways to make the programme work for older kids.
Supporting Code Club
For now, you can help us spread the word. If you know a school, youth club, library, or similar venue that could host a club for young people aged 9 to 13, then encourage them to get involved.
Lastly, I want to say a massive “thank you!” to all the organisations and individuals that support Code Club financially. We care passionately about Code Club being free for every child to attend. That’s only possible because of the generous donations and grants that we receive from so many companies, foundations, and people who share our mission to put the power of digital making into the hands of people all over the world.
Last year, we partnered with Trinket to develop a web-based emulator for the Sense HAT, the multipurpose add-on board for the Raspberry Pi. Today, we are proud to announce an exciting new upgrade to the emulator. We hope this will make it even easier for you to design amazing experiments with the Sense HAT!
The original release of the emulator didn’t fully support all of the Sense HAT features. Specifically, the movement sensors were not emulated. Thanks to funding from the UK Space Agency, we are delighted to announce that a new round of development has just been completed. From today, the movement sensors are fully supported. The emulator also comes with a shiny new 3D interface, Astro Pi skin mode, and Pygame event handling. Click the ▶︎ button below to see what’s new!
On a physical Sense HAT, real sensors react to changes in environmental conditions like fluctuations in temperature or humidity. The emulator has sliders which are designed to simulate this. However, emulating the movement sensor is a bit more complicated. The upgrade introduces a 3D slider, which is essentially a model of the Sense HAT that you can move with your mouse. Moving the model affects the readings provided by the accelerometer, gyroscope, and magnetometer sensors.
Code written in this emulator is directly portable to a physical Raspberry Pi and Sense HAT without modification. This means you can now develop and test programs using the movement sensors from any internet-connected computer, anywhere in the world.
Astro Pi mode
Astro Pi is our series of competitions offering students the chance to have their code run in space! The code is run on two space-hardened Raspberry Pi units, with attached Sense HATs, on the International Space Station.
Astro Pi skin mode
There are a number of practical things that can catch you out when you are porting your Sense HAT code to an Astro Pi unit, though, such as the orientation of the screen and joystick. Just as having a 3D-printed Astro Pi case enables you to discover and overcome these, so does the Astro Pi skin mode in this emulator. In the bottom right-hand panel, there is an Astro Pi button which enables the mode: click it again to go back to the Sense HAT.
The joystick and push buttons are operated by pressing your keyboard keys: use the cursor keys and Enter for the joystick, and U, D, L, R, A, and B for the buttons.
Sense Hat resources for Code Clubs
Click the image to visit the Code Club projects page
We also have a new range of Code Club resources which are based on the emulator. Of these, three use the environmental sensors and two use the movement sensors. The resources are an ideal way for any Code Club to get into physical computing.
The 3D models in the emulator are represented entirely with HTML and CSS. “This project pushed the Trinket team, and the 3D web, to its limit,” says Elliott Hauser, CEO of Trinket. “Our first step was to test whether pure 3D HTML/CSS was feasible, using Julian Garnier’s Tridiv.”
The Trinket team’s preliminary 3D model of the Sense HAT
The finished Sense HAT model: doesn’t it look amazing?
Check out this blog post from Trinket for more on the technology and mathematics behind the models.
One of the compromises we’ve had to make is browser support. Unfortunately, browsers like Firefox and Microsoft Edge don’t fully support this technology yet. Instead, we recommend that you use Chrome, Safari, or Opera to access the emulator.
Where do I start?
If you’re new to the Sense HAT, you can simply copy and paste many of the code examples from our educational resources, like this one. Alternatively, you can check out our Sense HAT Essentials e-book. For a complete list of all the functions you can use, have a look at the Sense HAT API reference here.
In October last year, with the European Space Agency and CNES, we launched the first ever European Astro Pi challenge. We asked students from all across Europe to write code for the flight of French ESA astronaut Thomas Pesquet to the International Space Station (ISS) as part of the Proxima mission. Today, we are very excited to announce the winners! First of all, though, we have a very special message from Thomas Pesquet himself, which comes all the way from space…
French ESA astronaut Thomas Pesquet floats in to thank all participants in the European Astro Pi challenge. In October last year, together with the European Space Agency, we launched the first ever European Astro Pi challenge for the flight of French ESA astronaut Thomas Pesquet to the International Space Station (ISS) as part of mission Proxima.
Thomas also recorded a video in French: you can click here to see it and to enjoy some more of his excellent microgravity acrobatics.
A bit of background
This year’s competition expands on our previous work with British ESA astronaut Tim Peake, in which, together with the UK Space Agency and ESA, we invited UK students to design software experiments to run on board the ISS.
Astro Pi Vis (AKA Ed) on board the ISS. Image from ESA.
In 2015, we built two space-hardened Raspberry Pi units, or Astro Pis, to act as the platform on which to run the students’ code. Affectionately nicknamed Ed and Izzy, the units were launched into space on an Atlas V rocket, arriving at the ISS a few days before Tim Peake. He had a great time running all of the programs, and the data collected was transmitted back to Earth so that the winners could analyse their results and share them with the public.
The European challenge provides the opportunity to design code to be run in space to school students from every ESA member country. To support the participants, we worked with ESA and CPC to design, manufacture, and distribute several hundred free Astro Pi activity kits to the teams who registered. Further support for teachers was provided in the form of three live webinars, a demonstration video, and numerous free educational resources.
The Astro Pi activity kit used by participants in the European challenge.
Thomas Pesquet assigned two missions to the teams:
A primary mission, for which teams needed to write code to detect when the crew are working in the Columbus module near the Astro Pi units.
A secondary mission, for which teams needed to come up with their own scientific investigation and write the code to execute it.
The deadline for code submissions was 28 February 2017, with the judging taking place the following week. We can now reveal which schools will have the privilege of having their code uploaded to the ISS and run in space.
The proud winners!
Everyone produced great work and the judges found it really tough to narrow the entries down. In addition to the winning submissions, there were a number of teams who had put a great deal of work into their projects, and whose entries have been awarded ‘Highly Commended’ status. These teams will also have their code run on the ISS.
We would like to say a big thank you to everyone who participated. Massive congratulations are due to the winners! We will upload your code digitally using the space-to-ground link over the next few weeks. Your code will be executed, and any files created will be downloaded from space and returned to you via email for analysis.
In no particular order, the winners are:
@stroteam, Institut de Genech, Hauts-de-France
Wierzbinski, École à la maison, Occitanie
Les Marsilyens, École J. M. Marsily, PACA
MauriacSpaceCoders, Lycée François Mauriac, Nouvelle-Aquitaine
Ici-bas, École de Saint-André d’Embrun, PACA
Les Astrollinaires, Lycée général et technologique Guillaume Apollinaire, PACA
ALTAÏR, Lycée Albert Claveille, Nouvelle Aquitaine
GalaXess Reloaded, Lycée Saint-Cricq, Nouvelle Aquitaine
Les CM de Neffiès, École Louis Authie, Occitanie
Équipe Sciences, Collège Léonce Bourliaguet, Nouvelle Aquitaine
Maurois ICN, Lycée André Maurois, Normandie
Space Project SP4, Lycée Saint-Paul IV, Île de la Réunion
4eme2 Gymnase Jean Sturm, Gymnase Jean Sturm, Grand Est
Astro Pascal dans les étoiles, École Pascal, Île-de-France
On 4 and 5 March 2017, more than 1,800 people got together in Cambridge to celebrate five years of Raspberry Pi and Code Club. We had cake, code, robots, explosions, and unicorn face paint. It was all kinds of awesome.
It’s hard to believe that it was only five years ago that we launched the first Raspberry Pi computer. Back then, our ambitions stretched to maybe a few tens of thousands of units, and our hope was simply that we could inspire more young people to study computer science.
Fast forward to 2017 and the Raspberry Pi is the third most successful computing platform of all time, with more than twelve and a half million units used by makers, educators, scientists, and entrepreneurs all over the world (you can read more about this in our Annual Review).
On 28 February, we announced the latest addition to our family of devices, the Raspberry Pi Zero W, which brings wireless connectivity and Bluetooth to the Pi Zero for an astonishing $10. You seemed to like it: in the four days between the product launch and the first day of the Birthday Party, we sold more than 100,000 units. We absolutely love seeing all the cool things you’re building with them!
Celebrating our community
Low-cost, high-performance computers are a big part of the story, but they’re not the whole story. One of the most remarkable things about Raspberry Pi is the amazing community that has come together around the idea that more people should have the skills and confidence to get creative with technology.
For every person working for the Raspberry Pi Foundation, there are hundreds and thousands of community members outside the organisation who advance that mission every day. They run Raspberry Jams, volunteer at Code Clubs, write educational resources, moderate our forums, and so much more. The Birthday Party is one of the ways that we celebrate what they’ve achieved and say thank you to them for everything they’ve done.
Over the two days of the celebration, there were 57 workshops and talks from community members, including several that were designed and run by young people. I managed to listen to more of the talks this year, and I was really impressed by the breadth of subjects covered and the expertise on display.
Thanks to my panel of @raspberry_pi certified educators – you are all amazing! #piparty https://t.co/0psnTEnfxq
One of the goals for this year’s event was to give everyone the opportunity to get hands-on experience of digital making and, even if you weren’t able to get a place at one of the sold-out workshops, there were heaps of drop-in and ask-the-expert sessions, giving everyone the chance to get involved.
The marketplace was one of this year’s highlights: it featured more than 20 exhibitors including the awesome Pimoroni and Pi Hut, as well as some great maker creations, from the Tech Wishing Well to a game of robot football. It was great to see so many young people inspired by other people’s makes.
Code Club’s celebrations
As I mentioned before, this year’s party was very much a joint celebration, marking five years of both Raspberry Pi and Code Club.
Since its launch in 2012, Code Club has established itself as one of the largest networks of after-school clubs in the world. As well as celebrating the milestone of 5,000 active Code Clubs in the UK, it was a real treat to welcome Code Club’s partners from across the world, including Australia, Bangladesh, Brazil, Canada, Croatia, France, New Zealand, South Korea, and Ukraine.
Representatives of Code Club International, up for a birthday party!
Our amazing team
There are so many people to thank for making our fifth Birthday Party such a massive success. The Cambridge Junction was a fantastic venue with a wonderful team (you can support their work here). Our friends at RealVNC provided generous sponsorship and practical demonstrations. ModMyPi packed hundreds of swag bags with swag donated by all of our exhibitors. Fuzzy Duck Brewery did us proud with another batch of their Irrational Ale.
We’re hugely grateful to Sam Aaron and Fran Scott who provided the amazing finales on Saturday and Sunday. No party is quite the same without an algorave and a lot of explosions.
Most of all, I want to say a massive thank you to all of our volunteers and community members: you really did make the Birthday Party possible, and we couldn’t have done it without you.
One of the things we stand for at Raspberry Pi is making computing and digital making accessible to all. There’s a long way to go before we can claim that we’ve achieved that goal, but it was fantastic to see so much genuine diversity on display.
Probably the most important piece of feedback I heard about the weekend was how welcoming it felt for people who were new to the movement. That is entirely down to the generous, open culture that has been created by our community. Thank you all.
Hello World is a magazine about computing and digital making written by educators, for educators. With three issues each year, it contains 100 pages filled with news, features, teaching resources, reviews, research and much more. It is designed to be cross-curricular and useful to all kinds of educators, from classroom teachers to librarians.
Hello World is a magazine about computing and digital making written by educators, for educators. With three issues each year, it contains 100 pages filled with news, features, teaching resources, reviews, research and much more.
It is designed to be cross-curricular and useful to all kinds of educators, from classroom teachers to librarians. While it includes lots of great examples of how educators are using Raspberry Pi computers in education, it is device- and platform-neutral.
As with everything we do at the Raspberry Pi Foundation, Hello World is about community building. Our goal is to provide a resource that will help educators connect, share great practice, and learn from each other.
Hello World is a collaboration between the Raspberry Pi Foundation and Computing at School, the grass-roots organisation of computing teachers that’s part of the British Computing Society. The magazine builds on the fantastic legacy of Switched On, which it replaces as the official magazine for the Computing at School community.
We’re thrilled that many of the contributors to Switched On have agreed to continue writing for Hello World. They’re joined by educators and researchers from across the globe, as well as the team behind the amazing MagPi, the official Raspberry Pi magazine, who are producing Hello World.
print (“Hello, World!”)
Hello World is available free, forever, for everyone online as a downloadable pdf. The content is written to be internationally relevant, and includes features on the most interesting developments and best practices from around the world.
The very first issue of Hello World, the magazine about computing and digital making for educators
Thanks to the very generous support of our sponsors BT, we are also offering the magazine in a beautiful print version, delivered for free to the homes of serving educators in the UK.
This first issue is dedicated to Seymour Papert, in many ways the godfather of computing education. Papert was the creator of the Logo programming language and the author of some of the most important research on the role of computers in education. It will come at no surprise that his legacy has a big influence on our work at the Raspberry Pi Foundation, not least because one of our co-founders, Jack Lang, did a summer internship with Papert.
Seymour Papert with one of his computer games at the MIT Media Lab Credit: Steve Liss/The Life Images Collection/Getty Images
Inside you’ll find articles exploring Papert’s influence on how we think about learning, on the rise of the maker movement, and on the software that is used to teach computing today from Scratch to Greenfoot.
We will publish three issues of Hello World a year, timed to coincide with the start of the school terms here in the UK. We’d love to hear your feedback on this first issue, and please let us know what you’d like to see covered in future issues too.
The magazine is by educators, for educators. So if you have experience, insights or practical examples that you can share, get in touch: [email protected].
At Raspberry Pi, we’re determined in our ambition to put the power of digital making into the hands of people all over the world: one way we pursue this is by developing high-quality learning resources to support a growing community of educators. We spend a lot of time thinking hard about what you can learn by tinkering and making with a Raspberry Pi, and other devices and platforms, in order to become skilled in computer programming, electronics, and physical computing.
Now, we’ve taken an exciting step in this journey by defining our own digital making curriculum that will help people everywhere learn new skills.
We have a large and diverse community of people who are interested in digital making. Some might use the curriculum to help guide and inform their own learning, or perhaps their children’s learning. People who run digital making clubs at schools, community centres, and Raspberry Jams may draw on it for extra guidance on activities that will engage their learners. Some teachers may wish to use the curriculum as inspiration for what to teach their students.
Raspberry Pi produces an extensive and varied range of online learning resources and delivers a huge teacher training program. In creating this curriculum, we have produced our own guide that we can use to help plan our resources and make sure we cover the broad spectrum of learners’ needs.
Learning anything involves progression. You start with certain skills and knowledge and then, with guidance, practice, and understanding, you gradually progress towards broader and deeper knowledge and competence. Our digital making curriculum is structured around this progression, and in representing it, we wanted to avoid the age-related and stage-related labels that are often associated with a learner’s progress and the preconceptions these labels bring. We came up with our own, using characters to represent different levels of competence, starting with Creator and moving onto Builder and Developer before becoming a Maker.
Progress through our curriculum and become a digital maker
We want to help people to make things so that they can become the inventors, creators, and makers of tomorrow. Digital making, STEAM, project-based learning, and tinkering are at the core of our teaching philosophy which can be summed up simply as ‘we learn best by doing’.
We’ve created five strands which we think encapsulate key concepts and skills in digital making: Design, Programming, Physical Computing, Manufacture, and Community and Sharing.
One of the Raspberry Pi Foundation’s aims is to help people to learn about computer science and how to make things with computers. We believe that learning how to create with digital technology will help people shape an increasingly digital world, and prepare them for the work of the future.
Computational thinking is at the heart of the learning that we advocate. It’s the thought process that underpins computing and digital making: formulating a problem and expressing its solution in such a way that a computer can effectively carry it out. Computational thinking covers a broad range of knowledge and skills including, but not limited to:
By progressing through our curriculum, learners will develop computational thinking skills and put them into practice.
What’s not on our curriculum?
If there’s one thing we learned from our extensive work in formulating this curriculum, it’s that no two educators or experts can agree on the best approach to progression and learning in the field of digital making. Our curriculum is intended to represent the skills and thought processes essential to making things with technology. We’ve tried to keep the headline outcomes as broad as possible, and then provide further examples as a guide to what could be included.
Our digital making curriculum is not intended to be a replacement for computer science-related curricula around the world, such as the ‘Computing Programme of Study’ in England or the ‘Digital Technologies’ curriculum in Australia. We hope that following our learning pathways will support the study of formal curricular and exam specifications in a fun and tangible way. As we continue to expand our catalogue of free learning resources, we expect our curriculum will grow and improve, and your input into that process will be vital.
We’re proud to be part of a movement that aims to empower people to shape their world through digital technologies. We value the support of our community of makers, educators, volunteers, and enthusiasts. With this in mind, we’re interested to hear your thoughts on our digital making curriculum. Add your feedback to this form, or talk to us at one of the events that Raspberry Pi will attend in 2017.
By any measure, the Raspberry Pi Foundation had a fantastic 2016. We ended the year with over 11 million Raspberry Pi computers sold, millions of people using our learning resources, almost 1,000 Certified Educators in the UK and US, 75,000 children regularly attending over 5,000 Code Clubs in the UK, hundreds of Raspberry Jams taking place all over the world, code written by schoolkids running in space (yes, space), and much, much more.
Fantastic to see 5,000 active Code Clubs in the UK, helping over 75,000 young people learn to code. https://t.co/OyShrUzAhI @Raspberry_Pi https://t.co/luFj1qgzvQ
As I’ve said before, what we achieve is only possible thanks to the amazing community of makers, educators, volunteers, and young people all over the world who share our mission and support our work. You’re all awesome: thank you.
So here we are, just over a week into the New Year, and I thought it might be a good time to share with you some of what we’ve got planned for 2017.
Young digital makers
At the core of our mission is getting more young people excited about computing, and learning how to make things with computers. That was the original inspiration for the Raspberry Pi computer and it remains our number-one objective.
One of the ways we do that is through Code Club, a network of after-school clubs for 9- 11-year-olds run by teachers and volunteers. It’s already one of the largest networks of after-school clubs in the world, and this year we’ll be working with our existing partners in Australia, Bangladesh, Brazil, Canada, Croatia, France, Hong Kong, New Zealand, and Ukraine, as well as finding more partners in more countries, to bring Code Club to many more children.
This year also sees the launch of Pioneers, our new programme for teen digital makers. It’s built around a series of challenges that will inspire young people to make things with technology and share their makes with the world. Check out the first challenge here, and keep watching the hashtag #MakeYourIdeas across your favourite social media platforms.
UPDATE – The first challenge is now LIVE. Head here for more information https://www.youtube.com/watch?v=OCUzza7LJog Woohoo! Get together, get inspired, and get thinking. We’re looking for Pioneers to use technology to make something awesome. Get together in a team or on your own, post online to show us how you’re getting on, and then show the world your build when you’re done.
We’re also expanding our space programme Astro Pi, with 250 teams across Europe currently developing code that will be run on the ISS by ESA French Astronaut Thomas Pesquet. And, building on our Weather Station project, we’re excited to be developing new ideas for citizen science programmes that get more young people involved in computing.
British ESA astronaut Tim Peake is safely back on Earth now, but French ESA astronaut Thomas Pesquet is onboard the ISS, keen to see what students from all over Europe can do with the Astro Pi units too.
Another big part of our work is supporting educators who are bringing computing and digital making into the classroom, and this year we’re going to be doing even more to help them.
We’ll continue to grow our community of official Raspberry Pi Certified Educators, with Picademy training programmes in the UK and US. Watch out for those dates coming soon. We’re also opening up our educator training to a much wider audience through a series of online courses in partnership with FutureLearn. The first two courses are open for registration now, and we’ve got plans to develop and run more courses throughout the year, so if you’re an educator, let us know what you would find most useful.
We’re also really excited to be launching a brand-new free resource for educators later this month in partnership with CAS, the grass-roots network of computing educators. For now, it’s top-secret, but if you’re in the Bett Arena on 25 January, you’ll be the first to hear all about it.
Free educational resources
One of the most important things we do at Pi Towers is create the free educational resources that are used in Code Clubs, STEM clubs, CoderDojos, classrooms, libraries, makerspaces, and bedrooms by people of all ages learning about computing and digital making. We love making these resources and we know that you love using them. This year, we want to make them even more useful.
As a first step, later this month we will share our digital making curriculum, which explains how we think about learning and progression, and which provides the structure for our educational resources and programmes. We’re publishing it so that we can get feedback to make it better, but we also hope that it will be used by other organisations creating educational resources.
We’re also working hard behind the scenes to improve the content and presentation of our learning resources. We want to include more diverse content like videos, make it easier for users to track their own progress, and generally make the experience more interactive and social. We’re looking forward to sharing that work and getting your feedback over the next few months.
Last, but by no means least, we will continue to support and grow the community around our mission. We’ll be doing even more outreach, with ever more diverse groups, and doing much more to support the Raspberry Jam organisers and others who do so much to involve people in the digital making movement.
The other big community news is that we will be formally establishing ourselves as a charity in the US, which will provide the foundation (see what I did there?) for a serious expansion of our charitable activities and community in North America.
As you can see, we’ve got big plans for the year. Let me know what you think in the comments below and, if you’re excited about the mission, there’s lots of ways to get involved.
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