Tag Archives: status

GitHub Availability Report: November 2020

Post Syndicated from Keith Ballinger original https://github.blog/2020-12-02-availability-report-november-2020/

Introduction

In November, we experienced two incidents resulting in significant impact and degraded state of availability for issues, pull requests, and GitHub Actions services.

November 2 12:00 UTC (lasting 32 minutes)

The SSL certificate for *.githubassets.com expired, impacting web requests for GitHub.com UI and services. There was an auto-generated issue indicating the certificate was within 30 days of expiration, but it was not addressed in time. Impact was reported, and the on-call engineer remediated it promptly.

We are using this occurrence to evaluate our current processes, as well as our tooling and automation, within this area to reduce the likelihood of such instances in the future.

November 27 16:04 UTC (lasting one hour and one minute)

Our service monitors detected abnormal levels of replication lag within one of our MySQL clusters affecting the GitHub Actions service.

Due to the recency of this incident, we are still investigating the contributing factors and will provide a more detailed update in next month’s report.

In summary

We place great importance in the reliability of our services along with the trust that our users place in us every day. We’ll continue to keep you updated on the progress we’re making to ensure this. To learn more about what we’re working on, visit the GitHub engineering blog.

Weekly roundup: Foglights

Post Syndicated from Eevee original https://eev.ee/dev/2019/09/22/weekly-roundup-foglights/

Hello!! This is just the year of endless interruptions. I switched medication and I’m functional, but I think I have withdrawal from going off the old stuff, so I’ve been a little spacey for about a week. Hoping it passes soon! Also some other distractions happened. But in the meantime I’ve been drawing a lot.

  • art: I’ve been joining Ash’s commission streams for the past week or so and mostly doodling porn, but after doing that for a while, I decided I should try coloring stuff again, so now I’m doing that also. Definitely need the practice, but really enjoying seeing myself produce more finished work again. I guess I could go put some of that work in the canonical place, too.

  • blog: I did a whole bunch of work on a blog post which is going to be preposterously long, but hey, what a way to come back. Hoping to finish it by the end of the month, if I can get my brain working again.

  • alice: Still writing for this…

Weekly roundup: All that glistens

Post Syndicated from Eevee original https://eev.ee/dev/2019/09/12/weekly-roundup-all-that-glistens/

  • fox flux: I’ve been kind of taking a break from physics, but I did have some ideas about how extrinsic velocity could work, got them working for a conveyor belt, and then extended the same concept to a rough rework of pushing. It works surprisingly well given how little time I spent on it, so that’s very promising.

  • gleam: I put together the first production VN with it, and although I had to cheat and hand-edit a bit, GLEAM grew a bunch of useful stubs of features along the way! It’s getting there. Also I discovered a fascinating edge case in Firefox when you have 800 images visible but all but one of them have zero opacity.

Weekly roundup: Waste not, want not

Post Syndicated from Eevee original https://eev.ee/dev/2019/09/05/weekly-roundup-waste-not-want-not/

Wee bit late, but I’ve been busy.

  • fox flux: I wrote some push physics tests, now that it’s possible to do that. Removed some old obsolete garbage I’ve hated for like a year, hooray. And then I got stuck in a horrible loop of coming up with a new idea for how to do pushing, realizing it won’t work in some case, making a thousand notes, rinse and repeat.

    I can’t even fall back to spriting, because my tablet broke! Argh.

  • doom: I made WasteNot, a ridiculous ZDoom mod that tracks how much ammo/health/armor you lose by grabbing items when you’re close to the max amount you can carry. Also I put some Doom stuff on Itch and the landing page here.

Very exciting week. I spent a lot of it exhausted, after rushing to invert my sleep schedule in not very much time.