Tag Archives: birthday

Raspberry Jams around the world celebrate Raspberry Pi’s 8th birthday

Post Syndicated from Philip Colligan original https://www.raspberrypi.org/blog/raspberry-jams-celebrate-8th-birthday/

Happy birthday to us: tomorrow marks the eighth birthday of the Raspberry Pi computer!

A celebratory photo of a birthday party for Raspberry Pi computers
A celebratory photo of a birthday party for Raspberry Pi computers

On 29 February 2012 we launched our very first $35 credit card-sized computer, Raspberry Pi 1 Model B. Since then, we’ve sold over 30 million Raspberry Pi computers worldwide. People all over the world (and beyond!) use them to learn, teach, and make cool stuff; industrial customers embed Raspberry Pi devices in their own products or use them to monitor and control factory processes. As an early birthday present, yesterday we cut the price of the 2GB RAM Raspberry Pi 4 Model B from $45 to $35: now you can buy a no-compromises desktop PC for the same price as Raspberry Pi 1 in 2012.

A Raspberry Pi stuck into a piece of birthday cake

Don’t try this at home: you may damage your Raspberry Pi or teeth.

A global community of Raspberry Jams

Throughout the last eight years, a passionate community of enthusiasts has championed the use of Raspberry Pi, and our library of free resources, by hosting Raspberry Jams: events where people of all ages come together to learn about digital making in a fun, friendly, and inclusive environment.

Raspberry Jam logo and illustrations

To celebrate Raspberry Pi’s in style, Raspberry Jam community members around the world are hosting special birthday-themed events during the whole month from 15 February to 15 March.

Our special thanks to The Pi Hut for shipping our special birthday packs to these Jams all over the world!

Raspberry Jam branded goodies

The contents of the packs we sent to Raspberry Jams that registered events during our birthday month. Thanks for the photo go to Andy Melder, who runs Southend and Chelmsford Raspberry Jams.

20 Birthday Jams have already taken place in Australia, Belgium, Bulgaria, Canada, Greece, India, the UK, and the US. In total, there are at least 118 Birthday Jam events across 35 countries on 6 continents this year! (We’re determined to reach Antarctica one day soon.)

Jams can take many forms, from talks and workshops based around the Raspberry Pi computer, to project showcases and hackathons. Here is a selection of photos from some of the birthday events community members have run over the last fortnight:









Shoutout to Tokyo Raspberry Jam

We’d like to give a special mention to Masafumi Ohta and our friends at Tokyo Raspberry Jam, who have had to postpone their Birthday Jam due to coronavirus-related safety restrictions currently in place across Japan.

Someone blowing out the candles of a birthday cake

The Birthday Jam in Tokyo in 2018

The whole team at the Foundation sends their best wishes to everyone who is affected by the virus!

You can still join in the celebrations

Jam makers are running birthday events up to and including 15 March, so check out the Raspberry Jam world map to find your nearest Birthday Jam!

Chelmsford Raspberry Jam, celebrating Raspberry Pi’s eighth birthday with multiple generations

If you’d like to host your own Jam, we also have free resources to help you get started and free starter projects made especially for Jam events.

It’s really simple to register your Birthday Jam: just fill in the Raspberry Jam submission form, including a valid event information URL linking to a webpage with more information about your event. (This is an excellent example of a Jam event listing.)

As always, if you have any questions, please don’t hesitate to ask us via [email protected].

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A birthday gift: 2GB Raspberry Pi 4 now only $35

Post Syndicated from Eben Upton original https://www.raspberrypi.org/blog/new-price-raspberry-pi-4-2gb/

TL;DR: it’s our eighth birthday, and falling RAM prices have allowed us to cut the price of the 2GB Raspberry Pi 4 to $35. You can buy one here.

Happy birthday to us

In two days’ time, it will be our eighth birthday (or our second, depending on your point of view). Many of you set your alarms and got up early on the morning of 29 February 2012, to order your Raspberry Pi from our newly minted licensee partners, RS Components and Premier Farnell. In the years since, we’ve sold over 30 million Raspberry Pi computers; we’ve seen our products used in an incredible range of applications all over the world (and occasionally off it); and we’ve found our own place in a community of makers, hobbyists, engineers and educators who are changing the world, one project, or one student, at a time.

The first Raspberry Pi

When we first started talking about Raspberry Pi 1 Model B back in 2011, we were very clear about what we were trying to build: a desktop Linux PC with interfacing capabilities for $35. At the time, it seemed obvious that our low price point would come with compromises. Even though you could use your Raspberry Pi 1 to watch HD video, or play Quake 3, or compile the Linux kernel, or automate a factory, some things – like browsing modern, JavaScript-heavy websites – were out of reach.

Our very first website led with an early prototype running an Ubuntu 9.04 desktop

Improving performance

Every subsequent product – from quad-core Raspberry Pi 2 in 2015, to 64-bit Raspberry Pi 3 in 2016, to Raspberry Pi 3+ in 2018 – whittled down those compromises a little further. By offering steadily increasing processing power at a time when the performance of traditional PCs had begun to stagnate, we were gradually able to catch up with typical PC use cases. With each generation, more people were able to use a Raspberry Pi as their daily-driver PC.

The Raspberry Pi I’d buy for my parents

Until, in June of last year, we launched Raspberry Pi 4. Roughly forty times faster than the original Raspberry Pi, for the first time we have a no-compromises PC for the majority of users. I’ve described Raspberry Pi 4 as “the Raspberry Pi I’d buy for my parents”, and since I bought them a Desktop Kit for Christmas they’ve found it to be basically indistinguishable in performance and functionality from other PCs.

In a sense, this was a “mission accomplished” moment. But Raspberry Pi 4 brought its own compromises: for the first time we couldn’t fit as much memory as we wanted into the base product. While the $35 1GB device makes a great media player, home server, or embedded controller, to get the best desktop experience you need at least 2GB of RAM. At launch this would have cost you $45.

Dropping the price of 2GB

Which brings us to today’s announcement. The fall in RAM prices over the last year has allowed us to cut the price of the 2GB variant of Raspberry Pi 4 to $35. Effective immediately, you will be able to buy a no-compromises desktop PC for the same price as Raspberry Pi 1 in 2012. In comparison to that original machine, we offer:

  • 40× the CPU performance
  • 8× the memory
  • 10× the I/O bandwidth
  • 4× the number of pixels on screen
  • Two screens instead of one
  • Dual-band wireless networking

And of course, thanks to inflation, $35 in 2012 is equivalent to nearly $40 today. So effectively you’re getting all these improvements, and a $5 price cut.

We’re going to keep working to make Raspberry Pi a better desktop computer. But this feels like a great place to be, eight years in. We hope you’ve enjoyed the first eight years of our journey as much as we have: here’s to another eight!

FAQs

Is this a permanent price cut?

Yes.

What about the 1GB product?

In line with our commitment to long-term support, the 1GB product will remain available to industrial and commercial customers, at a list price of $35. As there is no price advantage over the 2GB product, we expect most users to opt for the larger-memory variant.

What about the 4GB product?

The 4GB variant of Raspberry Pi 4 will remain on sale, priced at $55.

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Eevee gained 3169 experience points

Post Syndicated from Eevee original https://eev.ee/blog/2020/01/14/eevee-gained-3169-experience-points/

Eevee grew to level 33!

I had kind of a rough year. Between medication issues, a lot of interpersonal tangles, and discovering ancient trauma, it feels like my head is full of static a lot of the time, and I don’t know how to create when I’m in that state. I might be able to function, even do rote programming work, but I just can’t synthesize.

And that sucks. I miss it. I miss writing! I barely wrote anything here all year. I’ve had a half-finished post open for months and just haven’t been able to wrap it up and get it out.

I’m working on it. It’s just hard.


Ash and I made Cherry Kisses (nsfw), probably the best puzzle game I’ve designed and the most polished game we’ve released, so that was nice. I also made a particle wipe generator out of the screen wipe effect I used in the game.

I started on baz, a game creator meant to kinda blend the styles of MegaZeux and PuzzleScript and bitsy, but it’s yet to see the light of day.

I worked a lot on fox flux — adding water physics, redesigning the player sprite, inventing some new mechanics, adding a menu, refactoring to use an ECS-like approach, massively cleaning up my collision code, and whatnot. I also got stuck in a quagmire of trying to make push physics work how I want, but never actually got it working despite pouring weeks and weeks into it, and now the whole codebase is in a broken shambles. Kind of a mixed bag there.

I finally started on GLEAM, an editor for the VN engine I’ve used for Floraverse for many years now. It’s not quite ready for public use, but it’s far enough along that I can make VNs with it and only a little manual adjusting, which is cool.

Twigs died.

After half a year of pulling teeth, we managed to get Ash’s divorce from Marl finalized.

Ash and I married.

I did the advent calendar, which included a dozen or so smaller projects. That was pretty fun, if a bit ambitious.

I drew more than the previous year, I think, and probably got better at it. I even drew some character references, at long last.


I don’t know what I’ll do this year! I’m tired of listing a bunch of ambitions and then not being able to do them. But I’ll keep trying.

Celebrate the Raspberry Pi’s 8th birthday at a Raspberry Jam

Post Syndicated from Philip Colligan original https://www.raspberrypi.org/blog/birthday-jams-2020/

On 29 February 2020, the Raspberry Pi Foundation will celebrate the eighth birthday of the Raspberry Pi computer (or its second birthday, depending on how strict you are about counting leap years).

Like any parent, we feel like time has flown by, and it’s remarkable to think how far we’ve come in such a short space of time.

Since launching the credit-card–sized $35 Raspberry Pi Model B, we have sold 30 million high-quality, low-cost computers worldwide. Raspberry Pi has become the third best-selling general-purpose computer ever, behind only the Mac and the PC.

Women using Raspberry Pi and Trinket

Our latest model, Raspberry Pi 4 Model B, is still the size of a credit card and still costs $35, but it’s around 20 times faster, with more and speedier connectivity, as well as the neater board design that we introduced in 2014. Raspberry Pi computers are used everywhere from homes, schools, and factories to penguin colonies, volcanoes, and the International Space Station.

An amazing community

In many ways, what’s been even more remarkable than the success of the product is the amazing community that has formed around our tiny, low-cost computer. These are the makers, educators, hobbyists, and entrepreneurs from all walks of life and all corners of the globe who share our passion for inspiring the next generation of digital creators. You can often read about them on this blog and in the official community magazine, The MagPi. You can also meet them in person at a Raspberry Jam.

Raspberry Jam Manchester

Meet up with other Raspberry Pi enthusiasts!

Celebrate at a Raspberry Jam

Raspberry Jams are community-led meetups that bring people together to share, connect, and learn from each other. The first one was held in Manchester in 2012, and so far Jams have been held in more than 70 countries — and that’s just the ones we know about.

Raspberry Jam Manchester
Raspberry Jam Manchester
Raspberry Jam Manchester

While Jams take place throughout the year, there’s a special tradition of Jams celebrating the birthday of the Raspberry Pi computer. This year, there were over 130 Raspberry Jam events in 39 countries, attended by 8000 people. Now that’s a party!

Register your Birthday Jam and we’ll send you some special swag

Next year, because it’s a big birthday, we’ll be sending a special box of swag to any Jam that is taking place between Saturday 15 February and Sunday 15 March 2020.

It’s really simple to register your Birthday Jam: just fill in the Raspberry Jam submission form, including a valid event information URL linking to a webpage with more information about your event. (This is an excellent example of a Jam event listing.)

Raspberry Jam logo and illustrations

We’d prefer you to link to a public ticketing system (e.g. Eventbrite) if possible, but we know some libraries and community centres have restrictions that prevent them from doing this.

In order to ensure that your pack reaches you in time, we need you to register your Birthday Jam at least six weeks before your event.

As always, if you have any questions, please don’t hesitate to ask us via [email protected].

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Eevee gained 2977 experience points

Post Syndicated from Eevee original https://eev.ee/blog/2019/01/14/eevee-gained-2977-experience-points/

Eevee grew to level 32!

This has been a surreal and difficult year, but everything turned out much better in the end.

I can’t possibly do the whole story justice, and I’m not eager to rehash it anyway, so here’s the incredibly short version. The players are myself, my partner Ash (formerly Mel, aka glip), and their (at the time) husband Marl.

Helpful context: for years, Ash has been the target of a stalking slash gossip campaign. A group of folks on a forum infamous for this sort of thing likes to dig through our online footprints for dirt and compile lengthy lists of awful things we’ve allegedly done. Every time this happened, we dropped everything and investigated. It’s exhausting. Virtually everything we’ve been accused of has been some combination of long since resolved, wildly embellished, carefully trimmed to remove any explanatory context, completely misunderstood, distorted through rounds of telephone, or occasionally outright fabricated — and what’s not, we gladly apologize for and try to repair. But there are so many fractalline complaints that no casual observer could possibly double-check the evidence (it sometimes takes weeks for us to comb through it all), and we can’t respond effectively without producing a massive tome that no one will bother to read.

This is where we’re starting from.

In early April, someone posted logs from 2012 of Marl having horny chats with someone who was 15/16 and suggesting a variety of other shady behavior. The teenager in question was someone Marl had briefly hired to help him assemble con merch; Ash and I had barely interacted with her at all and didn’t even know they’d spoken outside of that. Nevertheless, “warnings” about all three of us began to circulate rapidly, Ash’s friends started getting doxxed, and folks bailed on us in droves — all while Ash and I were still trying to grasp what was even going on.

Marl offered a general apology, told us the logs were bogus, then became upset and withdrew. He didn’t keep logs of his own, so we had little else to go on and had to trust him. I found some oddities in the logs: enough to make me skeptical of them and more trusting of Marl, but nothing concrete.

Ash was completely exhausted with this, which was by no means the first accusation leveled at them over events they hadn’t even known about. They couldn’t take any more, were on the verge of a breakdown, and decided to abandon the internet altogether. That left me as the obvious conduit for anyone trying to get at Ash, and I am very bad at not grouching about something annoying, so this presented a very tangible risk. Ash is more important to me than being online, so I left as well.

For various reasons, not least of which is that the forum had our address and was still whipping a rather lot of people into a bloodthirsty frenzy, we no longer felt safe in our home. We left that too.

We stayed with Marl’s parents for a while, which gave Ash time to think. They started to feel the full weight of a lot of things, big and small, that Marl had done over the course of their ten-year marriage: lots of breaches of trust; stretching Ash’s patience as far as it would go and then promising to improve for just long enough; leaving us to deal with accusations levelled against him with zero information more than once.

He also eventually admitted that the logs were not entirely bogus, although he never clarified more specifically, so I have no way to know what he actually did or not. At the very least, he did slide into the DMs of a high schooler (who was also his employee, no less).

We subsequently evicted him from our lives, leaving him with his parents when we moved to a new place.


I’m told the teenager dropped off the forum (which she’d been posting on anonymously), and no one but Marl knows her identity, so she’s effectively vanished. We haven’t had contact with Marl in months. That just leaves us.

I’ve explained a lot of this in gratuitous detail on Twitter, and it’s been relatively quiet for a while now, but the initial confused mess can’t be undone. Gossip cannot be un-spread. To this day, we still get folks trying to warn people away from us, based primarily on what Marl did behind our backs.

Oh, well. Can’t please everyone, right? Does that actually apply here?

It drives me nuts to be misrepresented, but on the other hand, maybe it’s okay that people who take gossip at face value are self-selecting themselves out of my internet experience.

Anyway, that’s why my output was a bit low last year: I was chased from my home and thought I would be leaving the internet forever! Then I had to spend a few months getting settled. Plus I’ve been on and off ADHD meds since May, which has kind of thrown me for a loop, but I finally got that all sorted out just a few days ago. Now I can finally get back to, um, whatever it is that I do.


In lighter news!

We live in Colorado Springs now! It’s beautiful and lovely and actually has weather, which is a nice change after five years in Vegas.

I changed my name! It was in part to stay out of public records so we wouldn’t be doxxed again, but then they doxxed the name change, so, that didn’t work. Oh, well, I’m still happy I did it. I’m Evelyn Woods now. That’s right: I legally changed my name to Eevee.

Ash and I are engaged! Also I love them a lot. Marl injected a lot of invisible, ambiguous tension into the household; without that smothering us, we are flourishing. We went through hell together and made it out the other side. I’m… well, I’m really happy.

We got a new cat: Cheeseball, a Lykoi! He loves to make friends and also fight them, and his antics helped a lot over the summer. He’s very good.

So good, in fact, that over the summer I started working on Cheezball Rising, a game about Cheeseball for the Game Boy Color! It is hard and I am not very far along. Also I’ve been in outer space and haven’t worked on it much in several months. But I’ve been blogging the whole thing which is at least moderately interesting.

I also wrote a stub of a game for the GBA in Rust over the past week for a game jam, though it hasn’t gotten especially far either.

And, some other games? Probably? I think Alice’s Day Off was this most recent February, right? God, that feels like it was a decade ago. So much for finishing it by June.

I kinda-sorta kept up with art over the summer, but art requires a certain kind of mood for me, and I… wasn’t in it. Which is a shame, because I was starting to feel like I was getting somewhere.

I slopped together little Pelican-based art galleries for my SFW and NSFW art, which I’d been meaning to do for a while!

I don’t know. I stopped tracking what I was doing every day quite so closely, since I wasn’t doing much every day for a while there. Maybe I’ll start the weekly roundup posts back up? Did anyone read those?


What about 2019, then?

I feel unleashed and am absolutely certain this will be a fantastic year. Mostly I have to catch up on everything I didn’t do last year. Well, that’s fine. Let’s see, what do I even have in the air right now:

  • Cheezball Rising, the GBC game
  • fox flux advance, the GBA game, maybe
  • fox flux, the continuation of the desktop game
  • Alice’s Day Off, which was only released as a demo
  • idchoppers, the Rust Doom tool
  • art, writing, music
  • idk half a dozen other things, god

So, the usual: make stuff.

Raspberry Jam Cameroon #PiParty

Post Syndicated from Ben Nuttall original https://www.raspberrypi.org/blog/raspberry-jam-cameroon-piparty/

Earlier this year on 3 and 4 March, communities around the world held Raspberry Jam events to celebrate Raspberry Pi’s sixth birthday. We sent out special birthday kits to participating Jams — it was amazing to know the kits would end up in the hands of people in parts of the world very far from Raspberry Pi HQ in Cambridge, UK.

The Raspberry Jam Camer team: Damien Doumer, Eyong Etta, Loïc Dessap and Lionel Sichom, aka Lionel Tellem

Preparing for the #PiParty

One birthday kit went to Yaoundé, the capital of Cameroon. There, a team of four students in their twenties — Lionel Sichom (aka Lionel Tellem), Eyong Etta, Loïc Dessap, and Damien Doumer — were organising Yaoundé’s first Jam, called Raspberry Jam Camer, as part of the Raspberry Jam Big Birthday Weekend. The team knew one another through their shared interests and skills in electronics, robotics, and programming. Damien explains in his blog post about the Jam that they planned ahead for several activities for the Jam based on their own projects, so they could be confident of having a few things that would definitely be successful for attendees to do and see.

Show-and-tell at Raspberry Jam Cameroon

Loïc presented a Raspberry Pi–based, Android app–controlled robot arm that he had built, and Lionel coded a small video game using Scratch on Raspberry Pi while the audience watched. Damien demonstrated the possibilities of Windows 10 IoT Core on Raspberry Pi, showing how to install it, how to use it remotely, and what you can do with it, including building a simple application.

Loïc Dessap, wearing a Raspberry Jam Big Birthday Weekend T-shirt, sits at a table with a robot arm, a laptop with a Pi sticker and other components. He is making an adjustment to his set-up.

Loïc showcases the prototype robot arm he built

There was lots more too, with others discussing their own Pi projects and talking about the possibilities Raspberry Pi offers, including a Pi-controlled drone and car. Cake was a prevailing theme of the Raspberry Jam Big Birthday Weekend around the world, and Raspberry Jam Camer made sure they didn’t miss out.

A round pink-iced cake decorated with the words "Happy Birthday RBP" and six candles, on a table beside Raspberry Pi stickers, Raspberry Jam stickers and Raspberry Jam fliers

Yay, birthday cake!!

A big success

Most visitors to the Jam were secondary school students, while others were university students and graduates. The majority were unfamiliar with Raspberry Pi, but all wanted to learn about Raspberry Pi and what they could do with it. Damien comments that the fact most people were new to Raspberry Pi made the event more interactive rather than creating any challenges, because the visitors were all interested in finding out about the little computer. The Jam was an all-round success, and the team was pleased with how it went:

What I liked the most was that we sensitized several people about the Raspberry Pi and what one can be capable of with such a small but powerful device. — Damien Doumer

The Jam team rounded off the event by announcing that this was the start of a Raspberry Pi community in Yaoundé. They hope that they and others will be able to organise more Jams and similar events in the area to spread the word about what people can do with Raspberry Pi, and to help them realise their ideas.

The Raspberry Jam Camer team, wearing Raspberry Jam Big Birthday Weekend T-shirts, pose with young Jam attendees outside their venue

Raspberry Jam Camer gets the thumbs-up

The Raspberry Pi community in Cameroon

In a French-language interview about their Jam, the team behind Raspberry Jam Camer said they’d like programming to become the third official language of Cameroon, after French and English; their aim is to to popularise programming and digital making across Cameroonian society. Neither of these fields is very familiar to most people in Cameroon, but both are very well aligned with the country’s ambitions for development. The team is conscious of the difficulties around the emergence of information and communication technologies in the Cameroonian context; in response, they are seizing the opportunities Raspberry Pi offers to give children and young people access to modern and constantly evolving technology at low cost.

Thanks to Lionel, Eyong, Damien, and Loïc, and to everyone who helped put on a Jam for the Big Birthday Weekend! Remember, anyone can start a Jam at any time — and we provide plenty of resources to get you started. Check out the Guidebook, the Jam branding pack, our specially-made Jam activities online (in multiple languages), printable worksheets, and more.

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MagPi 68: an in-depth look at the new Raspberry Pi 3B+

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-68/

Hi folks, Rob from The MagPi here! You may remember that a couple of weeks ago, the Raspberry Pi 3 Model B+ was released, the updated version of the Raspberry Pi 3 Model B. It’s better, faster, and stronger than the original and it’s also the main topic in The MagPi issue 68, out now!

Everything you need to know about the new Raspberry Pi 3B+

What goes into ‘plussing’ a Raspberry Pi? We talked to Eben Upton and Roger Thornton about the work that went into making the Raspberry Pi 3B+, and we also have all the benchmarks to show you just how much the new Pi 3B+ has been improved.

Super fighting robots

Did you know that the next Pi Wars is soon? The 2018 Raspberry Pi robotics competition is taking place later in April, and we’ve got a full feature on what to expect, as well as top tips on how to make your own kick-punching robot for the next round.

More to read

Still want more after all that? Well, we have our usual excellent selection of outstanding project showcases, reviews, and tutorials to keep you entertained.

See pictures from Raspberry Pi’s sixth birthday, celebrated around the world!

This includes amazing projects like a custom Pi-powered, Switch-esque retro games console, a Minecraft Pi hack that creates a house at the touch of a button, and the Matrix Voice.

With a Pi and a 3D printer, you can make something as cool as this!

Get The MagPi 68

Issue 68 is available today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android and iOS apps. And don’t forget, there’s always the free PDF as well.

New subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? We’ve launched a new way to subscribe to the print version of The MagPi: you can now take out a monthly £4 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

You can also take out a twelve-month print subscription and get a Pi Zero W, Pi Zero case, and adapter cables absolutely free! This offer does not currently have an end date.

That’s it for now. See you next month!

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Raspberry Jam Big Birthday Weekend 2018 roundup

Post Syndicated from Ben Nuttall original https://www.raspberrypi.org/blog/big-birthday-weekend-2018-roundup/

A couple of weekends ago, we celebrated our sixth birthday by coordinating more than 100 simultaneous Raspberry Jam events around the world. The Big Birthday Weekend was a huge success: our fantastic community organised Jams in 40 countries, covering six continents!

We sent the Jams special birthday kits to help them celebrate in style, and a video message featuring a thank you from Philip and Eben:

Raspberry Jam Big Birthday Weekend 2018

To celebrate the Raspberry Pi’s sixth birthday, we coordinated Raspberry Jams all over the world to take place over the Raspberry Jam Big Birthday Weekend, 3-4 March 2018. A massive thank you to everyone who ran an event and attended.

The Raspberry Jam photo booth

I put together code for a Pi-powered photo booth which overlaid the Big Birthday Weekend logo onto photos and (optionally) tweeted them. We included an arcade button in the Jam kits so they could build one — and it seemed to be quite popular. Some Jams put great effort into housing their photo booth:



Here are some of my favourite photo booth tweets:

RGVSA on Twitter

PiParty photo booth @RGVSA & @ @Nerdvana_io #Rjam

Denis Stretton on Twitter

The @SouthendRPIJams #PiParty photo booth

rpijamtokyo on Twitter

PiParty photo booth

Preston Raspberry Jam on Twitter

Preston Raspberry Jam Photobooth #RJam #PiParty

If you want to try out the photo booth software yourself, find the code on GitHub.

The great Raspberry Jam bake-off

Traditionally, in the UK, people have a cake on their birthday. And we had a few! We saw (and tasted) a great selection of Pi-themed cakes and other baked goods throughout the weekend:






Raspberry Jams everywhere

We always say that every Jam is different, but there’s a common and recognisable theme amongst them. It was great to see so many different venues around the world filling up with like-minded Pi enthusiasts, Raspberry Jam–branded banners, and Raspberry Pi balloons!

Europe

Sergio Martinez on Twitter

Thank you so much to all the attendees of the Ikana Jam in Krakow past Saturday! We shared fun experiences, some of them… also painful 😉 A big thank you to @Raspberry_Pi for these global celebrations! And a big thank you to @hubraum for their hospitality! #PiParty #rjam

NI Raspberry Jam on Twitter

We also had a super successful set of wearables workshops using @adafruit Circuit Playground Express boards and conductive thread at today’s @Raspberry_Pi Jam! Very popular! #PiParty

Suzystar on Twitter

My SenseHAT workshop, going well! @SouthendRPiJams #PiParty

Worksop College Raspberry Jam on Twitter

Learning how to scare the zombies in case of an apocalypse- it worked on our young learners #PiParty @worksopcollege @Raspberry_Pi https://t.co/pntEm57TJl

Africa

Rita on Twitter

Being one of the two places in Kenya where the #PiParty took place, it was an amazing time spending the day with this team and getting to learn and have fun. @TaitaTavetaUni and @Raspberry_Pi thank you for your support. @TTUTechlady @mictecttu ch

GABRIEL ONIFADE on Twitter

@TheMagP1

GABRIEL ONIFADE on Twitter

@GABONIAVERACITY #PiParty Lagos Raspberry Jam 2018 Special International Celebration – 6th Raspberry-Pi Big Birthday! Lagos Nigeria @Raspberry_Pi @ben_nuttall #RJam #RaspberryJam #raspberrypi #physicalcomputing #robotics #edtech #coding #programming #edTechAfrica #veracityhouse https://t.co/V7yLxaYGNx

North America

Heidi Baynes on Twitter

The Riverside Raspberry Jam @Vocademy is underway! #piparty

Brad Derstine on Twitter

The Philly & Pi #PiParty event with @Bresslergroup and @TechGirlzorg was awesome! The Scratch and Pi workshop was amazing! It was overall a great day of fun and tech!!! Thank you everyone who came out!

Houston Raspi on Twitter

Thanks everyone who came out to the @Raspberry_Pi Big Birthday Jam! Special thanks to @PBFerrell @estefanniegg @pcsforme @pandafulmanda @colnels @bquentin3 couldn’t’ve put on this amazing community event without you guys!

Merge Robotics 2706 on Twitter

We are back at @SciTechMuseum for the second day of @OttawaPiJam! Our robot Mergius loves playing catch with the kids! #pijam #piparty #omgrobots

South America

Javier Garzón on Twitter

Así terminamos el #Raspberry Jam Big Birthday Weekend #Bogota 2018 #PiParty de #RaspberryJamBogota 2018 @Raspberry_Pi Nos vemos el 7 de marzo en #ArduinoDayBogota 2018 y #RaspberryJamBogota 2018

Asia

Fablab UP Cebu on Twitter

Happy 6th birthday, @Raspberry_Pi! Greetings all the way from CEBU,PH! #PiParty #IoTCebu Thanks @CebuXGeeks X Ramos for these awesome pics. #Fablab #UPCebu

福野泰介 on Twitter

ラズパイ、6才のお誕生日会スタート in Tokyo PCNブースで、いろいろ展示とhttps://t.co/L6E7KgyNHFとIchigoJamつないだ、こどもIoTハッカソンmini体験やってます at 東京蒲田駅近 https://t.co/yHEuqXHvqe #piparty #pipartytokyo #rjam #opendataday

Ren Camp on Twitter

Happy birthday @Raspberry_Pi! #piparty #iotcebu @coolnumber9 https://t.co/2ESVjfRJ2d

Oceania

Glenunga Raspberry Pi Club on Twitter

PiParty photo booth

Personally, I managed to get to three Jams over the weekend: two run by the same people who put on the first two Jams to ever take place, and also one brand-new one! The Preston Raspberry Jam team, who usually run their event on a Monday evening, wanted to do something extra special for the birthday, so they came up with the idea of putting on a Raspberry Jam Sandwich — on the Friday and Monday around the weekend! This meant I was able to visit them on Friday, then attend the Manchester Raspberry Jam on Saturday, and finally drop by the new Jam at Worksop College on my way home on Sunday.

Ben Nuttall on Twitter

I’m at my first Raspberry Jam #PiParty event of the big birthday weekend! @PrestonRJam has been running for nearly 6 years and is a great place to start the celebrations!

Ben Nuttall on Twitter

Back at @McrRaspJam at @DigInnMMU for #PiParty

Ben Nuttall on Twitter

Great to see mine & @Frans_facts Balloon Pi-Tay popper project in action at @worksopjam #rjam #PiParty https://t.co/GswFm0UuPg

Various members of the Foundation team attended Jams around the UK and US, and James from the Code Club International team visited AmsterJam.

hackerfemo on Twitter

Thanks to everyone who came to our Jam and everyone who helped out. @phoenixtogether thanks for amazing cake & hosting. Ademir you’re so cool. It was awesome to meet Craig Morley from @Raspberry_Pi too. #PiParty

Stuart Fox on Twitter

Great #PiParty today at the @cotswoldjam with bloody delicious cake and lots of raspberry goodness. Great to see @ClareSutcliffe @martinohanlon playing on my new pi powered arcade build:-)

Clare Sutcliffe on Twitter

Happy 6th Birthday @Raspberry_Pi from everyone at the #PiParty at #cotswoldjam in Cheltenham!

Code Club on Twitter

It’s @Raspberry_Pi 6th birthday and we’re celebrating by taking part in @amsterjam__! Happy Birthday Raspberry Pi, we’re so happy to be a part of the family! #PiParty

For more Jammy birthday goodness, check out the PiParty hashtag on Twitter!

The Jam makers!

A lot of preparation went into each Jam, and we really appreciate all the hard work the Jam makers put in to making these events happen, on the Big Birthday Weekend and all year round. Thanks also to all the teams that sent us a group photo:

Lots of the Jams that took place were brand-new events, so we hope to see them continue throughout 2018 and beyond, growing the Raspberry Pi community around the world and giving more people, particularly youths, the opportunity to learn digital making skills.

Philip Colligan on Twitter

So many wonderful people in the @Raspberry_Pi community. Thanks to everyone at #PottonPiAndPints for a great afternoon and for everything you do to help young people learn digital making. #PiParty

Special thanks to ModMyPi for shipping the special Raspberry Jam kits all over the world!

Don’t forget to check out our Jam page to find an event near you! This is also where you can find free resources to help you get a new Jam started, and download free starter projects made especially for Jam activities. These projects are available in English, Français, Français Canadien, Nederlands, Deutsch, Italiano, and 日本語. If you’d like to help us translate more content into these and other languages, please get in touch!

PS Some of the UK Jams were postponed due to heavy snowfall, so you may find there’s a belated sixth-birthday Jam coming up where you live!

S Organ on Twitter

@TheMagP1 Ours was rescheduled until later in the Spring due to the snow but here is Babbage enjoying the snow!

The post Raspberry Jam Big Birthday Weekend 2018 roundup appeared first on Raspberry Pi.

Happy birthday to us!

Post Syndicated from Eben Upton original https://www.raspberrypi.org/blog/happy-birthday-2018/

The eagle-eyed among you may have noticed that today is 28 February, which is as close as you’re going to get to our sixth birthday, given that we launched on a leap day. For the last three years, we’ve launched products on or around our birthday: Raspberry Pi 2 in 2015; Raspberry Pi 3 in 2016; and Raspberry Pi Zero W in 2017. But today is a snow day here at Pi Towers, so rather than launching something, we’re taking a photo tour of the last six years of Raspberry Pi products before we don our party hats for the Raspberry Jam Big Birthday Weekend this Saturday and Sunday.

Prehistory

Before there was Raspberry Pi, there was the Broadcom BCM2763 ‘micro DB’, designed, as it happens, by our very own Roger Thornton. This was the first thing we demoed as a Raspberry Pi in May 2011, shown here running an ARMv6 build of Ubuntu 9.04.

BCM2763 micro DB

Ubuntu on Raspberry Pi, 2011-style

A few months later, along came the first batch of 50 “alpha boards”, designed for us by Broadcom. I used to have a spreadsheet that told me where in the world each one of these lived. These are the first “real” Raspberry Pis, built around the BCM2835 application processor and LAN9512 USB hub and Ethernet adapter; remarkably, a software image taken from the download page today will still run on them.

Raspberry Pi alpha board, top view

Raspberry Pi alpha board

We shot some great demos with this board, including this video of Quake III:

Raspberry Pi – Quake 3 demo

A little something for the weekend: here’s Eben showing the Raspberry Pi running Quake 3, and chatting a bit about the performance of the board. Thanks to Rob Bishop and Dave Emett for getting the demo running.

Pete spent the second half of 2011 turning the alpha board into a shippable product, and just before Christmas we produced the first 20 “beta boards”, 10 of which were sold at auction, raising over £10000 for the Foundation.

The beginnings of a Bramble

Beta boards on parade

Here’s Dom, demoing both the board and his excellent taste in movie trailers:

Raspberry Pi Beta Board Bring up

See http://www.raspberrypi.org/ for more details, FAQ and forum.

Launch

Rather to Pete’s surprise, I took his beta board design (with a manually-added polygon in the Gerbers taking the place of Paul Grant’s infamous red wire), and ordered 2000 units from Egoman in China. After a few hiccups, units started to arrive in Cambridge, and on 29 February 2012, Raspberry Pi went on sale for the first time via our partners element14 and RS Components.

Pallet of pis

The first 2000 Raspberry Pis

Unboxing continues

The first Raspberry Pi from the first box from the first pallet

We took over 100000 orders on the first day: something of a shock for an organisation that had imagined in its wildest dreams that it might see lifetime sales of 10000 units. Some people who ordered that day had to wait until the summer to finally receive their units.

Evolution

Even as we struggled to catch up with demand, we were working on ways to improve the design. We quickly replaced the USB polyfuses in the top right-hand corner of the board with zero-ohm links to reduce IR drop. If you have a board with polyfuses, it’s a real limited edition; even more so if it also has Hynix memory. Pete’s “rev 2” design made this change permanent, tweaked the GPIO pin-out, and added one much-requested feature: mounting holes.

Revision 1 versus revision 2

If you look carefully, you’ll notice something else about the revision 2 board: it’s made in the UK. 2012 marked the start of our relationship with the Sony UK Technology Centre in Pencoed, South Wales. In the five years since, they’ve built every product we offer, including more than 12 million “big” Raspberry Pis and more than one million Zeros.

Celebrating 500,000 Welsh units, back when that seemed like a lot

Economies of scale, and the decline in the price of SDRAM, allowed us to double the memory capacity of the Model B to 512MB in the autumn of 2012. And as supply of Model B finally caught up with demand, we were able to launch the Model A, delivering on our original promise of a $25 computer.

A UK-built Raspberry Pi Model A

In 2014, James took all the lessons we’d learned from two-and-a-bit years in the market, and designed the Model B+, and its baby brother the Model A+. The Model B+ established the form factor for all our future products, with a 40-pin extended GPIO connector, four USB ports, and four mounting holes.

The Raspberry Pi 1 Model B+ — entering the era of proper product photography with a bang.

New toys

While James was working on the Model B+, Broadcom was busy behind the scenes developing a follow-on to the BCM2835 application processor. BCM2836 samples arrived in Cambridge at 18:00 one evening in April 2014 (chips never arrive at 09:00 — it’s always early evening, usually just before a public holiday), and within a few hours Dom had Raspbian, and the usual set of VideoCore multimedia demos, up and running.

We launched Raspberry Pi 2 at the start of 2015, pairing BCM2836 with 1GB of memory. With a quad-core Arm Cortex-A7 clocked at 900MHz, we’d increased performance sixfold, and memory fourfold, in just three years.

Nobody mention the xenon death flash.

And of course, while James was working on Raspberry Pi 2, Broadcom was developing BCM2837, with a quad-core 64-bit Arm Cortex-A53 clocked at 1.2GHz. Raspberry Pi 3 launched barely a year after Raspberry Pi 2, providing a further doubling of performance and, for the first time, wireless LAN and Bluetooth.

All our recent products are just the same board shot from different angles

Zero to hero

Where the PC industry has historically used Moore’s Law to “fill up” a given price point with more performance each year, the original Raspberry Pi used Moore’s law to deliver early-2000s PC performance at a lower price. But with Raspberry Pi 2 and 3, we’d gone back to filling up our original $35 price point. After the launch of Raspberry Pi 2, we started to wonder whether we could pull the same trick again, taking the original Raspberry Pi platform to a radically lower price point.

The result was Raspberry Pi Zero. Priced at just $5, with a 1GHz BCM2835 and 512MB of RAM, it was cheap enough to bundle on the front of The MagPi, making us the first computer magazine to give away a computer as a cover gift.

Cheap thrills

MagPi issue 40 in all its glory

We followed up with the $10 Raspberry Pi Zero W, launched exactly a year ago. This adds the wireless LAN and Bluetooth functionality from Raspberry Pi 3, using a rather improbable-looking PCB antenna designed by our buddies at Proant in Sweden.

Up to our old tricks again

Other things

Of course, this isn’t all. There has been a veritable blizzard of point releases; RAM changes; Chinese red units; promotional blue units; Brazilian blue-ish units; not to mention two Camera Modules, in two flavours each; a touchscreen; the Sense HAT (now aboard the ISS); three compute modules; and cases for the Raspberry Pi 3 and the Zero (the former just won a Design Effectiveness Award from the DBA). And on top of that, we publish three magazines (The MagPi, Hello World, and HackSpace magazine) and a whole host of Project Books and Essentials Guides.

Chinese Raspberry Pi 1 Model B

RS Components limited-edition blue Raspberry Pi 1 Model B

Brazilian-market Raspberry Pi 3 Model B

Visible-light Camera Module v2

Learning about injection moulding the hard way

250 pages of content each month, every month

Essential reading

Forward the Foundation

Why does all this matter? Because we’re providing everyone, everywhere, with the chance to own a general-purpose programmable computer for the price of a cup of coffee; because we’re giving people access to tools to let them learn new skills, build businesses, and bring their ideas to life; and because when you buy a Raspberry Pi product, every penny of profit goes to support the Raspberry Pi Foundation in its mission to change the face of computing education.

We’ve had an amazing six years, and they’ve been amazing in large part because of the community that’s grown up alongside us. This weekend, more than 150 Raspberry Jams will take place around the world, comprising the Raspberry Jam Big Birthday Weekend.

Raspberry Pi Big Birthday Weekend 2018. GIF with confetti and bopping JAM balloons

If you want to know more about the Raspberry Pi community, go ahead and find your nearest Jam on our interactive map — maybe we’ll see you there.

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Big Birthday Weekend 2018: find a Jam near you!

Post Syndicated from Ben Nuttall original https://www.raspberrypi.org/blog/big-birthday-weekend-2018-find-a-jam-near-you/

We’re just over three weeks away from the Raspberry Jam Big Birthday Weekend 2018, our community celebration of Raspberry Pi’s sixth birthday. Instead of an event in Cambridge, as we’ve held in the past, we’re coordinating Raspberry Jam events to take place around the world on 3–4 March, so that as many people as possible can join in. Well over 100 Jams have been confirmed so far.

Raspberry Pi Big Birthday Weekend Jam

Find a Jam near you

There are Jams planned in Argentina, Australia, Bolivia, Brazil, Bulgaria, Cameroon, Canada, Colombia, Dominican Republic, France, Germany, Greece, Hungary, India, Iran, Ireland, Italy, Japan, Kenya, Malaysia, Malta, Mexico, Netherlands, Norway, Papua New Guinea, Peru, Philippines, Poland, South Africa, Spain, Taiwan, Turkey, United Kingdom, United States, and Zimbabwe.

Take a look at the events map and the full list (including those who haven’t added their event to the map quite yet).

Raspberry Jam Big Birthday Weekend 2018 event map

We will have Raspberry Jams in 35 countries across six continents

Birthday kits

We had some special swag made especially for the birthday, including these T-shirts, which we’ve sent to Jam organisers:

Raspberry Jam Big Birthday Weekend 2018 T-shirt

There is also a poster with a list of participating Jams, which you can download:

Raspberry Jam Big Birthday Weekend 2018 list

Raspberry Jam photo booth

I created a Raspberry Jam photo booth that overlays photos with the Big Birthday Weekend logo and then tweets the picture from your Jam’s account — you’ll be seeing plenty of those if you follow the #PiParty hashtag on 3–4 March.

Check out the project on GitHub, and feel free to set up your own booth, or modify it to your own requirements. We’ve included text annotations in several languages, and more contributions are very welcome.

There’s still time…

If you can’t find a Jam near you, there’s still time to organise one for the Big Birthday Weekend. All you need to do is find a venue — a room in a school or library will do — and think about what you’d like to do at the event. Some Jams have Raspberry Pis set up for workshops and practical activities, some arrange tech talks, some put on show-and-tell — it’s up to you. To help you along, there’s the Raspberry Jam Guidebook full of advice and tips from Jam organisers.

Raspberry Pi on Twitter

The packed. And they packed. And they packed some more. Who’s expecting one of these #rjam kits for the Raspberry Jam Big Birthday Weekend?

Download the Raspberry Jam branding pack, and the special birthday branding pack, where you’ll find logos, graphical assets, flyer templates, worksheets, and more. When you’re ready to announce your event, create a webpage for it — you can use a site like Eventbrite or Meetup — and submit your Jam to us so it will appear on the Jam map!

We are six

We’re really looking forward to celebrating our birthday with thousands of people around the world. Over 48 hours, people of all ages will come together at more than 100 events to learn, share ideas, meet people, and make things during our Big Birthday Weekend.

Raspberry Jam Manchester
Raspberry Jam Manchester
Raspberry Jam Manchester

Since we released the first Raspberry Pi in 2012, we’ve sold 17 million of them. We’re also reaching almost 200000 children in 130 countries around the world through Code Club and CoderDojo, we’ve trained over 1500 Raspberry Pi Certified Educators, and we’ve sent code written by more than 6800 children into space. Our magazines are read by a quarter of a million people, and millions more use our free online learning resources. There’s plenty to celebrate and even more still to do: we really hope you’ll join us from a Jam near you on 3–4 March.

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Astro Pi celebrates anniversary of ISS Columbus module

Post Syndicated from David Honess original https://www.raspberrypi.org/blog/astro-pi-celebrates-anniversary/

Right now, 400km above the Earth aboard the International Space Station, are two very special Raspberry Pi computers. They were launched into space on 6 December 2015 and are, most assuredly, the farthest-travelled Raspberry Pi computers in existence. Each year they run experiments that school students create in the European Astro Pi Challenge.

Raspberry Astro Pi units on the International Space Station

Left: Astro Pi Vis (Ed); right: Astro Pi IR (Izzy). Image credit: ESA.

The European Columbus module

Today marks the tenth anniversary of the launch of the European Columbus module. The Columbus module is the European Space Agency’s largest single contribution to the ISS, and it supports research in many scientific disciplines, from astrobiology and solar science to metallurgy and psychology. More than 225 experiments have been carried out inside it during the past decade. It’s also home to our Astro Pi computers.

Here’s a video from 7 February 2008, when Space Shuttle Atlantis went skywards carrying the Columbus module in its cargo bay.

STS-122 Launch NASA TV Coverage

From February 7th, 2008 NASA-TV Coverage of The 121st Space Shuttle Launch Launched At:2:45:30 P.M E.T – Coverage begins exactly one hour till launch STS-122 Crew:

Today, coincidentally, is also the deadline for the European Astro Pi Challenge: Mission Space Lab. Participating teams have until midnight tonight to submit their experiments.

Anniversary celebrations

At 16:30 GMT today there will be a live event on NASA TV for the Columbus module anniversary with NASA flight engineers Joe Acaba and Mark Vande Hei.

Our Astro Pi computers will be joining in the celebrations by displaying a digital birthday candle that the crew can blow out. It works by detecting an increase in humidity when someone blows on it. The video below demonstrates the concept.

AstroPi candle

Uploaded by Effi Edmonton on 2018-01-17.

Do try this at home

The exact Astro Pi code that will run on the ISS today is available for you to download and run on your own Raspberry Pi and Sense HAT. You’ll notice that the program includes code to make it stop automatically when the date changes to 8 February. This is just to save time for the ground control team.

If you have a Raspberry Pi and a Sense HAT, you can use the terminal commands below to download and run the code yourself:

wget http://rpf.io/colbday -O birthday.py
chmod +x birthday.py
./birthday.py

When you see a blank blue screen with the brightness increasing, the Sense HAT is measuring the baseline humidity. It does this every 15 minutes so it can recalibrate to take account of natural changes in background humidity. A humidity increase of 2% is needed to blow out the candle, so if the background humidity changes by more than 2% in 15 minutes, it’s possible to get a false positive. Press Ctrl + C to quit.

Please tweet pictures of your candles to @astro_pi – we might share yours! And if we’re lucky, we might catch a glimpse of the candle on the ISS during the NASA TV event at 16:30 GMT today.

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Four days of STEAM at Bett 2018

Post Syndicated from Dan Fisher original https://www.raspberrypi.org/blog/bett-2018/

If you’re an educator from the UK, chances are you’ve heard of Bett. For everyone else: Bett stands for British Education Technology Tradeshow. It’s the El Dorado of edtech, where every street is adorned with interactive whiteboards, VR headsets, and new technologies for the classroom. Every year since 2014, the Raspberry Pi Foundation has been going to the event hosted in the ExCeL London to chat to thousands of lovely educators about our free programmes and resources.

Raspberry Pi Bett 2018

On a mission

Our setup this year consisted of four pods (imagine tables on steroids) in the STEAM village, and the mission of our highly trained team of education agents was to establish a new world record for Highest number of teachers talked to in a four-day period. I’m only half-joking.

Bett 2018 Raspberry Pi

Educators with a mission

Meeting educators

The best thing about being at Bett is meeting the educators who use our free content and training materials. It’s easy to get wrapped up in the everyday tasks of the office without stopping to ask: “Hey, have we asked our users what they want recently?” Events like Bett help us to connect with our audience, creating some lovely moments for both sides. We had plenty of Hello World authors visit us, including Gary Stager, co-author of Invent to Learn, a must-read for any computing educator. More than 700 people signed up for a digital subscription, we had numerous lovely conversations about our content and about ideas for new articles, and we met many new authors expressing an interest in writing for us in the future.

BETT 2018 Hello World Raspberry Pi
BETT 2018 Hello World Raspberry Pi
BETT 2018 Hello World Raspberry Pi

We also talked to lots of Raspberry Pi Certified Educators who we’d trained in our free Picademy programme — new dates in Belfast and Dublin now! — and who are now doing exciting and innovative things in their local areas. For example, Chris Snowden came to tell us about the great digital making outreach work he has been doing with the Eureka! museum in Yorkshire.

Bett 2018 Raspberry Pi

Raspberry Pi Certified Educator Chris Snowden

Digital making for kids

The other best thing about being at Bett is running workshops for young learners and seeing the delight on their faces when they accomplish something they believed to be impossible only five minutes ago. On the Saturday, we ran a massive Raspberry Jam/Code Club where over 250 children, parents, and curious onlookers got stuck into some of our computing activities. We were super happy to find out that we’d won the Bett Kids’ Choice Award for Best Hands-on Experience — a fantastic end to a busy four days. With Bett over for another year, our tired and happy ‘rebel alliance’ from across the Foundation still had the energy to pose for a group photo.

Bett 2018 Raspberry Pi

Celebrating our ‘Best Hands-on Experience’ award

More events

You can find out more about starting a Code Club here, and if you’re running a Jam, why not get involved with our global Raspberry Jam Big Birthday Weekend celebrations in March?

Raspberry Pi Big Birthday Weekend 2018. GIF with confetti and bopping JAM balloons

We’ll be at quite a few events in 2018, including the Big Bang Fair in March — do come and say hi.

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SUPER game night 3: GAMES MADE QUICK??? 2.0

Post Syndicated from Eevee original https://eev.ee/blog/2018/01/23/super-game-night-3-games-made-quick-2-0/

Game night continues with a smorgasbord of games from my recent game jam, GAMES MADE QUICK??? 2.0!

The idea was to make a game in only a week while watching AGDQ, as an alternative to doing absolutely nothing for a week while watching AGDQ. (I didn’t submit a game myself; I was chugging along on my Anise game, which isn’t finished yet.)

I can’t very well run a game jam and not play any of the games, so here’s some of them in no particular order! Enjoy!

These are impressions, not reviews. I try to avoid major/ending spoilers, but big plot points do tend to leave impressions.

Weather Quest, by timlmul

short · rpg · jan 2017 · (lin)/mac/win · free on itch · jam entry

Weather Quest is its author’s first shipped game, written completely from scratch (the only vendored code is a micro OO base). It’s very short, but as someone who has also written LÖVE games completely from scratch, I can attest that producing something this game-like in a week is a fucking miracle. Bravo!

For reference, a week into my first foray, I think I was probably still writing my own Tiled importer like an idiot.

Only Mac and Windows builds are on itch, but it’s a LÖVE game, so Linux folks can just grab a zip from GitHub and throw that at love.

FINAL SCORE: ⛅☔☀

Pancake Numbers Simulator, by AnorakThePrimordial

short · sim · jan 2017 · lin/mac/win · free on itch · jam entry

Given a stack of N pancakes (of all different sizes and in no particular order), the Nth pancake number is the most flips you could possibly need to sort the pancakes in order with the smallest on top. A “flip” is sticking a spatula under one of the pancakes and flipping the whole sub-stack over. There’s, ah, a video embedded on the game page with some visuals.

Anyway, this game lets you simulate sorting a stack via pancake flipping, which is surprisingly satisfying! I enjoy cleaning up little simulated messes, such as… incorrectly-sorted pancakes, I guess?

This probably doesn’t work too well as a simulator for solving the general problem — you’d have to find an optimal solution for every permutation of N pancakes to be sure you were right. But it’s a nice interactive illustration of the problem, and if you know the pancake number for your stack size of choice (which I wish the game told you — for seven pancakes, it’s 8), then trying to restore a stack in that many moves makes for a nice quick puzzle.

FINAL SCORE: \(\frac{18}{11}\)

Framed Animals, by chridd

short · metroidvania · jan 2017 · web/win · free on itch · jam entry

The concept here was to kill the frames, save the animals, which is a delightfully literal riff on a long-running AGDQ/SGDQ donation incentive — people vote with their dollars to decide whether Super Metroid speedrunners go out of their way to free the critters who show you how to walljump and shinespark. Super Metroid didn’t have a showing at this year’s AGDQ, and so we have this game instead.

It’s rough, but clever, and I got really into it pretty quickly — each animal you save gives you a new ability (in true Metroid style), and you get to test that ability out by playing as the animal, with only that ability and no others, to get yourself back to the most recent save point.

I did, tragically, manage to get myself stuck near what I think was about to be the end of the game, so some of the animals will remain framed forever. What an unsatisfying conclusion.

Gravity feels a little high given the size of the screen, and like most tile-less platformers, there’s not really any way to gauge how high or long your jump is before you leap. But I’m only even nitpicking because I think this is a great idea and I hope the author really does keep working on it.

FINAL SCORE: $136,596.69

Battle 4 Glory, by Storyteller Games

short · fighter · jan 2017 · win · free on itch · jam entry

This is a Smash Bros-style brawler, complete with the four players, the 2D play area in a 3D world, and the random stage obstacles showing up. I do like the Smash style, despite not otherwise being a fan of fighting games, so it’s nice to see another game chase that aesthetic.

Alas, that’s about as far as it got — which is pretty far for a week of work! I don’t know what more to say, though. The environments are neat, but unless I’m missing something, the only actions at your disposal are jumping and very weak melee attacks. I did have a good few minutes of fun fruitlessly mashing myself against the bumbling bots, as you can see.

FINAL SCORE: 300%

Icnaluferu Guild, Year Sixteen, by CHz

short · adventure · jan 2017 · web · free on itch · jam entry

Here we have the first of several games made with bitsy, a micro game making tool that basically only supports walking around, talking to people, and picking up items.

I tell you this because I think half of my appreciation for this game is in the ways it wriggled against those limits to emulate a Zelda-like dungeon crawler. Everything in here is totally fake, and you can’t really understand just how fake unless you’ve tried to make something complicated with bitsy.

It’s pretty good. The dialogue is entertaining (the rest of your party develops distinct personalities solely through oneliners, somehow), the riffs on standard dungeon fare are charming, and the Link’s Awakening-esque perspective walls around the edges of each room are fucking glorious.

FINAL SCORE: 2 bits

The Lonely Tapes, by JTHomeslice

short · rpg · jan 2017 · web · free on itch · jam entry

Another bitsy entry, this one sees you play as a Wal— sorry, a JogDawg, which has lost its cassette tapes and needs to go recover them!

(A cassette tape is like a VHS, but for music.)

(A VHS is—)

I have the sneaking suspicion that I missed out on some musical in-jokes, due to being uncultured swine. I still enjoyed the game — it’s always clear when someone is passionate about the thing they’re writing about, and I could tell I was awash in that aura even if some of it went over my head. You know you’ve done good if someone from way outside your sphere shows up and still has a good time.

FINAL SCORE: Nine… Inch Nails? They’re a band, right? God I don’t know write your own damn joke

Pirate Kitty-Quest, by TheKoolestKid

short · adventure · jan 2017 · win · free on itch · jam entry

I completely forgot I’d even given “my birthday” and “my cat” as mostly-joking jam themes until I stumbled upon this incredible gem. I don’t think — let me just check here and — yeah no this person doesn’t even follow me on Twitter. I have no idea who they are?

BUT THEY MADE A GAME ABOUT ANISE AS A PIRATE, LOOKING FOR TREASURE

PIRATE. ANISE

PIRATE ANISE!!!

This game wins the jam, hands down. 🏆

FINAL SCORE: Yarr, eight pieces o’ eight

CHIPS Mario, by NovaSquirrel

short · platformer · jan 2017 · (lin/mac)/win · free on itch · jam entry

You see this? This is fucking witchcraft.

This game is made with MegaZeux. MegaZeux games look like THIS. Text-mode, bound to a grid, with two colors per cell. That’s all you get.

Until now, apparently?? The game is a tech demo of “unbound” sprites, which can be drawn on top of the character grid without being aligned to it. And apparently have looser color restrictions.

The collision is a little glitchy, which isn’t surprising for a MegaZeux platformer; I had some fun interactions with platforms a couple times. But hey, goddamn, it’s free-moving Mario, in MegaZeux, what the hell.

(I’m looking at the most recently added games on DigitalMZX now, and I notice that not only is this game in the first slot, but NovaSquirrel’s MegaZeux entry for Strawberry Jam last February is still in the seventh slot. RIP, MegaZeux. I’m surprised a major feature like this was even added if the community has largely evaporated?)

FINAL SCORE: n/a, disqualified for being probably summoned from the depths of Hell

d!¢< pic, by 573 Games

short · story · jan 2017 · web · free on itch · jam entry

This is a short story about not sending dick pics. It’s very short, so I can’t say much without spoiling it, but: you are generally prompted to either text something reasonable, or send a dick pic. You should not send a dick pic.

It’s a fascinating artifact, not because of the work itself, but because it’s so terse that I genuinely can’t tell what the author was even going for. And this is the kind of subject where the author was, surely, going for something. Right? But was it genuinely intended to be educational, or was it tongue-in-cheek about how some dudes still don’t get it? Or is it side-eying the player who clicks the obviously wrong option just for kicks, which is the same reason people do it for real? Or is it commentary on how “send a dick pic” is a literal option for every response in a real conversation, too, and it’s not that hard to just not do it — unless you are one of the kinds of people who just feels a compulsion to try everything, anything, just because you can? Or is it just a quick Twine and I am way too deep in this? God, just play the thing, it’s shorter than this paragraph.

I’m also left wondering when it is appropriate to send a dick pic. Presumably there is a correct time? Hopefully the author will enter Strawberry Jam 2 to expound upon this.

FINAL SCORE: 3½” 😉

Marble maze, by Shtille

short · arcade · jan 2017 · win · free on itch · jam entry

Ah, hm. So this is a maze navigated by rolling a marble around. You use WASD to move the marble, and you can also turn the camera with the arrow keys.

The trouble is… the marble’s movement is always relative to the world, not the camera. That means if you turn the camera 30° and then try to move the marble, it’ll move at a 30° angle from your point of view.

That makes navigating a maze, er, difficult.

Camera-relative movement is the kind of thing I take so much for granted that I wouldn’t even think to do otherwise, and I think it’s valuable to look at surprising choices that violate fundamental conventions, so I’m trying to take this as a nudge out of my comfort zone. What could you design in an interesting way that used world-relative movement? Probably not the player, but maybe something else in the world, as long as you had strong landmarks? Hmm.

FINAL SCORE: ᘔ

Refactor: flight, by fluffy

short · arcade · jan 2017 · lin/mac/win · free on itch · jam entry

Refactor is a game album, which is rather a lot what it sounds like, and Flight is one of the tracks. Which makes this a single, I suppose.

It’s one of those games where you move down an oddly-shaped tunnel trying not to hit the walls, but with some cute twists. Coins and gems hop up from the bottom of the screen in time with the music, and collecting them gives you points. Hitting a wall costs you some points and kills your momentum, but I don’t think outright losing is possible, which is great for me!

Also, the monk cycles through several animal faces. I don’t know why, and it’s very good. One of those odd but memorable details that sits squarely on the intersection of abstract, mysterious, and a bit weird, and refuses to budge from that spot.

The music is great too? Really chill all around.

FINAL SCORE: 🎵🎵🎵🎵

The Adventures of Klyde

short · adventure · jan 2017 · web · free on itch · jam entry

Another bitsy game, this one starring a pig (humorously symbolized by a giant pig nose with ears) who must collect fruit and solve some puzzles.

This is charmingly nostalgic for me — it reminds me of some standard fare in engines like MegaZeux, where the obvious things to do when presented with tiles and pickups were to make mazes. I don’t mean that in a bad way; the maze is the fundamental environmental obstacle.

A couple places in here felt like invisible teleport mazes I had to brute-force, but I might have been missing a hint somewhere. I did make it through with only a little trouble, but alas — I stepped in a bad warp somewhere and got sent to the upper left corner of the starting screen, which is surrounded by walls. So Klyde’s new life is being trapped eternally in a nowhere space.

FINAL SCORE: 19/20 apples

And more

That was only a third of the games, and I don’t think even half of the ones I’ve played. I’ll have to do a second post covering the rest of them? Maybe a third?

Or maybe this is a ludicrous format for commenting on several dozen games and I should try to narrow it down to the ones that resonated the most for Strawberry Jam 2? Maybe??

Weekly roundup: Potpourri 2

Post Syndicated from Eevee original https://eev.ee/dev/2018/01/23/weekly-roundup-potpourri-2/

  • blog: I wrote a birthday post, as is tradition. I finally finished writing Game Night 2, a full month after we actually played those games.

  • art: I put together an art improvement chart for last year, after skipping doing it in July, tut tut. Kind of a weird rollercoaster!

    I worked a teeny bit on two one-off comics I guess but they aren’t reeeally getting anywhere fast. Comics are hard.

    I made a banner for Strawberry Jam 2 which I think came out fantastically!

  • games: I launched Strawberry Jam 2, a month-long February game jam about making horny games. I will probably be making a horny game for it.

  • idchoppers: I took another crack at dilation. Some meager progress, maybe. I think I’m now porting bad academic C++ to Rust to get the algorithm I want, and I can’t help but wonder if I could just make up something of my own faster than this.

  • fox flux: I did a bunch of brainstorming and consolidated a bunch of notes from like four different places, which feels like work but also feels like it doesn’t actually move the project forward.

  • anise!!: Ah, yes, this fell a bit by the wayside. Some map work, some attempts at a 3D effect for a particular thing without much luck (though I found a workaround in the last couple days).

  • computers: I relieved myself of some 200 browser tabs, which feels fantastic, though I’ve since opened like 80 more. Alas. I also tried to put together a firejail profile for running mystery games from the internet, and I got like 90% of the way there, but it turns out there’s basically no way to stop an X application from reading all keyboard input.

    (Yes, I know about that, and I tried it. Yes, that too.)

I’ve got a small pile of little projects that are vaguely urgent, so as much as I’d love to bash my head against idchoppers for a solid week, I’m gonna try to focus on getting a couple half-done things full-done. And maybe try to find time for art regularly so I don’t fall out of practice? Huff puff.

Eevee gained 2791 experience points

Post Syndicated from Eevee original https://eev.ee/blog/2018/01/15/eevee-gained-2791-experience-points/

Eevee grew to level 31!

A year strongly defined by mixed success! Also, a lot of video games.

I ran three game jams, resulting in a total of 157 games existing that may not have otherwise, which is totally mindblowing?!

For GAMES MADE QUICK???, glip and I made NEON PHASE, a short little exploratory platformer. Honestly, I should give myself more credit for this and the rest of the LÖVE games I’ve based on the same codebase — I wove a physics engine (and everything else!) from scratch and it has held up remarkably well for a variety of different uses.

I successfully finished an HD version of Isaac’s Descent using my LÖVE engine, though it doesn’t have anything new over the original and I’ve only released it as a tech demo on Patreon.

For Strawberry Jam (NSFW!) we made fox flux (slightly NSFW!), which felt like a huge milestone: the first game where I made all the art! I mean, not counting Isaac’s Descent, which was for a very limited platform. It’s a pretty arbitrary milestone, yes, but it feels significant. I’ve been working on expanding the game into a longer and slightly less buggy experience, but the art is taking the longest by far. I must’ve spent weeks on player sprites alone.

We then set about working on Bolthaven, a sequel of sorts to NEON PHASE, and got decently far, and then abandond it. Oops.

We then started a cute little PICO-8 game, and forgot about it. Oops.

I was recruited to help with Chaos Composer, a more ambitious game glip started with someone else in Unity. I had to get used to Unity, and we squabbled a bit, but the game is finally about at the point where it’s “playable” and “maps” can be designed? It’s slightly on hold at the moment while we all finish up some other stuff, though.

We made a birthday game for two of our friends whose birthdays were very close together! Only they got to see it.

For Ludum Dare 38, we made Lunar Depot 38, a little “wave shooter” or whatever you call those? The AI is pretty rough, seeing as this was the first time I’d really made enemies and I had 72 hours to figure out how to do it, but I still think it’s pretty fun to play and I love the circular world.

I made Roguelike Simulator as an experiment with making something small and quick with a simple tool, and I had a lot of fun! I definitely want to do more stuff like this in the future.

And now we’re working on a game about Star Anise, my cat’s self-insert, which is looking to have more polish and depth than anything we’ve done so far! We’ve definitely come a long way in a year.

Somewhere along the line, I put out a call for a “potluck” project, where everyone would give me sprites of a given size without knowing what anyone else had contributed, and I would then make a game using only those sprites. Unfortunately, that stalled a few times: I tried using the Phaser JS library, but we didn’t get along; I tried LÖVE, but didn’t know where to go with the game; and then I decided to use this as an experiment with procedural generation, and didn’t get around to it. I still feel bad that everyone did work for me and I didn’t follow through, but I don’t know whether this will ever become a game.

veekun, alas, consumed months of my life. I finally got Sun and Moon loaded, but it took weeks of work since I was basically reinventing all the tooling we’d ever had from scratch, without even having most of that tooling available as a reference. It was worth it in the end, at least: Ultra Sun and Ultra Moon only took a few days to get loaded. But veekun itself is still missing some obvious Sun/Moon features, and the whole site needs an overhaul, and I just don’t know if I want to dedicate that much time to it when I have so much other stuff going on that’s much more interesting to me right now.

I finally turned my blog into more of a website, giving it a neat front page that lists a bunch of stuff I’ve done. I made a release category at last, though I’m still not quite in the habit of using it.

I wrote some blog posts, of course! I think the most interesting were JavaScript got better while I wasn’t looking and Object models. I was also asked to write a couple pieces for money for a column that then promptly shut down.

On a whim, I made a set of Eevee mugshots for Doom, which I think is a decent indication of my (pixel) art progress over the year?

I started idchoppers, a Doom parsing and manipulation library written in Rust, though it didn’t get very far and I’ve spent most of the time fighting with Rust because it won’t let me implement all my extremely bad ideas. It can do a couple things, at least, like flip maps very quickly and render maps to SVG.

I did toy around with music a little, but not a lot.

I wrote two short twines for Flora. They’re okay. I’m working on another; I think it’ll be better.

I didn’t do a lot of art overall, at least compared to the two previous years; most of my art effort over the year has gone into fox flux, which requires me to learn a whole lot of things. I did dip my toes into 3D modelling, most notably producing my current Twitter banner as well as this cool Star Anise animation. I wouldn’t mind doing more of that; maybe I’ll even try to make a low-poly pixel-textured 3D game sometime.

I restarted my book with a much better concept, though so far I’ve only written about half a chapter. Argh. I see that the vast majority of the work was done within the span of a single week, which is bad since that means I only worked on it for a week, but good since that means I can actually do a pretty good amount of work in only a week. I also did a lot of squabbling with tooling, which is hopefully mostly out of the way now.

My computer broke? That was an exciting week.


A lot of stuff, but the year as a whole still feels hit or miss. All the time I spent on veekun feels like a black void in the middle of the year, which seems like a good sign that I maybe don’t want to pour even more weeks into it in the near future.

Mostly, I want to do: more games, more art, more writing, more music.

I want to try out some tiny game making tools and make some tiny games with them — partly to get exposure to different things, partly to get more little ideas out into the world regularly, and partly to get more practice at letting myself have ideas. I have a couple tools in mind and I guess I’ll aim at a microgame every two months or so? I’d also like to finish the expanded fox flux by the end of the year, of course, though at the moment I can’t even gauge how long it might take.

I seriously lapsed on drawing last year, largely because fox flux pixel art took me so much time. So I want to draw more, and I want to get much faster at pixel art. It would probably help if I had a more concrete goal for drawing, so I might try to draw some short comics and write a little visual novel or something, which would also force me to aim for consistency.

I want to work on my book more, of course, but I also want to try my hand at a bit more fiction. I’ve had a blast writing dialogue for our games! I just shy away from longer-form writing for some reason — which seems ridiculous when a large part of my audience found me through my blog. I do think I’ve had some sort of breakthrough in the last month or two; I suddenly feel a good bit more confident about writing in general and figuring out what I want to say? One recent post I know I wrote in a single afternoon, which virtually never happens because I keep rewriting and rearranging stuff. Again, a visual novel would be a good excuse to practice writing fiction without getting too bogged down in details.

And, ah, music. I shy heavily away from music, since I have no idea what I’m doing, and also I seem to spend a lot of time fighting with tools. (Surprise.) I tried out SunVox for the first time just a few days ago and have been enjoying it quite a bit for making sound effects, so I might try it for music as well. And once again, visual novel background music is a pretty low-pressure thing to compose for. Hell, visual novels are small games, too, so that checks all the boxes. I guess I’ll go make a visual novel.

Here’s to twenty gayteen!

Weekly roundup: Happy birthday

Post Syndicated from Eevee original https://eev.ee/dev/2018/01/15/weekly-roundup-happy-birthday/

It was my birthday! I need to write a birthday post argh.

  • anise!!: Surprise! Mostly Anise. I refactored dialogue to be a bit less of a hairball; started making item pickups actually work; decided to reverse a former decision and expand the world a little bit (which unfortunately means the world map doesn’t quite fit all on the screen at once, oh well); finally got around to making animated tiles work (!!!); experimented with making sound effects in SunVox, with mixed success; and just general working on level design which takes incredibly far much longer than I ever expected.

  • misc: I wrote a userscript to highlight the game being currently played at GDQ, though it’s not quite so useful now that GDQ is over.

    I realize I don’t really know where a tiny oneoff thing like this should live, and I’ve left a trail of a good few of them. Hmm. I guess I could’ve written a release post for it, but it also seems like it should be in an index of stuff somewhere…?

  • ???: ???

I am Beemo, a little living boy: Adventure Time prop build

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/adventure-time-bmo/

Bob Herzberg, BMO builder and blogger at BYOBMO.com, fills us in on the whys and hows and even the Pen Wards of creating interactive Adventure Time BMO props with the Raspberry Pi.

A Conversation With BMO

A conversation with BMO showing off some voice recognition capabilities. There is no interaction for BMO’s responses other than voice commands. There is a small microphone inside BMO (right behind the blue dot) and the voice commands are processed by Google voice API over WiFi.

Finding BMO

My first BMO began as a cosplay prop for my daughter. She and her friends are huge fans of Adventure Time and made their costumes for Princess Bubblegum, Marceline, and Finn. It was my job to come up with a BMO.

Raspberry Pi BMO Laura Herzberg Bob Herzberg

Bob as Banana Guard, daughter Laura as Princess Bubblegum, and son Steven as Finn

I wanted something electronic, and also interactive if possible. And it had to run on battery power. There was only one option that I found that would work: the Raspberry Pi.

Building a living little boy

BMO’s basic internals consist of the Raspberry Pi, an 8” HDMI monitor, and a USB battery pack. The body is made from laser-cut MDF wood, which I sanded, sealed, and painted. I added 3D-printed arms and legs along with some vinyl lettering to complete the look. There is also a small wireless keyboard that works as a remote control.

Adventure Time BMO prop
Adventure Time BMO prop
Adventure Time BMO prop
Adventure Time BMO prop

To make the front panel button function, I created a custom PCB, mounted laser-cut acrylic buttons on it, and connected it to the Pi’s IO header.

Inside BMO - Raspberry Pi BMO Laura Herzberg Bob Herzberg

Custom-made PCBs control BMO’s gaming buttons and USB input.

The USB jack is extended with another custom PCB, which gives BMO USB ports on the front panel. His battery life is an impressive 8 hours of continuous use.

The main brain game frame

Most of BMO’s personality comes from custom animations that my daughter created and that were then turned into MP4 video files. The animations are triggered by the remote keyboard. Some versions of BMO have an internal microphone, and the Google Voice API is used to translate the user’s voice and map it to an appropriate response, so it’s possible to have a conversation with BMO.

The final components of Raspberry Pi BMO Laura Herzberg Bob Herzberg

The Raspberry Pi Camera Module was also put to use. Some BMOs have a servo that can pop up a camera, called GoMO, which takes pictures. Although some people mistake it for ghost detecting equipment, BMO just likes taking nice pictures.

Who wants to play video games?

Playing games on BMO is as simple as loading one of the emulators supported by Raspbian.

BMO connected to SNES controllers - Raspberry Pi BMO Laura Herzberg Bob Herzberg

I’m partial to the Atari 800 emulator, since I used to write games for that platform when I was just starting to learn programming. The front-panel USB ports are used for connecting gamepads, or his front-panel buttons and D-Pad can be used.

Adventure time

BMO has been a lot of fun to bring to conventions. He makes it to ComicCon San Diego each year and has been as far away as DragonCon in Atlanta, where he finally got to meet the voice of BMO, Niki Yang.

BMO's back panel - Raspberry Pi BMO Laura Herzberg Bob Herzberg

BMO’s back panel, autographed by Niki Yang

One day, I received an email from the producer of Adventure Time, Kelly Crews, with a very special request. Kelly was looking for a birthday present for the show’s creator, Pendleton Ward. It was either luck or coincidence that I just was finishing up the latest version of BMO. Niki Yang added some custom greetings just for Pen.

BMO Wishes Pendleton Ward a Happy Birthday!

Happy birthday to Pendleton Ward, the creator of, well, you know what. We were asked to build Pen his very own BMO and with help from Niki Yang and the Adventure Time crew here is the result.

We added a few more items inside, including a 3D-printed heart, a medal, and a certificate which come from the famous Be More episode that explains BMO’s origins.

Back of Adventure Time BMO prop
Adventure Time BMO prop
Adventure Time BMO prop
Adventure Time BMO prop

BMO was quite a challenge to create. Fabricating the enclosure required several different techniques and materials. Fortunately, bringing him to life was quite simple once he had a Raspberry Pi inside!

Find out more

Be sure to follow Bob’s adventures with BMO at the Build Your Own BMO blog. And if you’ve built your own prop from television or film using a Raspberry Pi, be sure to share it with us in the comments below or on our social media channels.

 

All images c/o Bob and Laura Herzberg

The post I am Beemo, a little living boy: Adventure Time prop build appeared first on Raspberry Pi.

Community Profile: Matthew Timmons-Brown

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/community-profile-matthew-timmons-brown/

This column is from The MagPi issue 57. You can download a PDF of the full issue for free, or subscribe to receive the print edition in your mailbox or the digital edition on your tablet. All proceeds from the print and digital editions help the Raspberry Pi Foundation achieve its charitable goals.

“I first set up my YouTube channel because I noticed a massive lack of video tutorials for the Raspberry Pi,” explains Matthew Timmons-Brown, known to many as The Raspberry Pi Guy. At 18 years old, the Cambridge-based student has more than 60 000 subscribers to his channel, making his account the most successful Raspberry Pi–specific YouTube account to date.

Matthew Timmons-Brown

Matt gives a talk at the Raspberry Pi 5th Birthday weekend event

The Raspberry Pi Guy

If you’ve attended a Raspberry Pi event, there’s a good chance you’ve already met Matt. And if not, you’ll have no doubt come across one or more of his tutorials and builds online. On more than one occasion, his work has featured on the Raspberry Pi blog, with his yearly Raspberry Pi roundup videos being a staple of the birthday celebrations.

Matthew Timmons-Brown

With his website, Matt aimed to collect together “the many strands of The Raspberry Pi Guy” into one, neat, cohesive resource — and it works. From newcomers to the credit card-sized computer to hardened Pi veterans, The Raspberry Pi Guy offers aid and inspiration for many. Looking for a review of the Raspberry Pi Zero W? He’s filmed one. Looking for a step-by-step guide to building a Pi-powered Amazon Alexa? No problem, there’s one of those too.

Make your Raspberry Pi artificially intelligent! – Amazon Alexa Personal Assistant Tutorial

Artificial Intelligence. A hefty topic that has dominated the field since computers were first conceived. What if I told you that you could put an artificial intelligence service on your own $30 computer?! That’s right! In this tutorial I will show you how to create your own artificially intelligent personal assistant, using Amazon’s Alexa voice recognition and information service!

Raspberry Pi electric skateboard

Last summer, Matt introduced the world to his Raspberry Pi-controlled electric skateboard, soon finding himself plastered over local press as well as the BBC and tech sites like Adafruit and geek.com. And there’s no question as to why the build was so popular. With YouTubers such as Casey Neistat increasing the demand for electric skateboards on a near-daily basis, the call for a cheaper, home-brew version has quickly grown.

DIY 30KM/H ELECTRIC SKATEBOARD – RASPBERRY PI/WIIMOTE POWERED

Over the summer, I made my own electric skateboard using a £4 Raspberry Pi Zero. Controlled with a Nintendo Wiimote, capable of going 30km/h, and with a range of over 10km, this project has been pretty darn fun. In this video, you see me racing around Cambridge and I explain the ins and outs of this project.

Using a Raspberry Pi Zero, a Nintendo Wii Remote, and a little help from members of the Cambridge Makespace community, Matt built a board capable of reaching 30km/h, with a battery range of 10km per charge. Alongside Neistat, Matt attributes the project inspiration to Australian student Tim Maier, whose build we previously covered in The MagPi.

Matthew Timmons-Brown and Eben Upton standing in a car park looking at a smartphone

LiDAR

Despite the success and the fun of the electric skateboard (including convincing Raspberry Pi Trading CEO Eben Upton to have a go for local television news coverage), the project Matt is most proud of is his wireless LiDAR system for theoretical use on the Mars rovers.

Matthew Timmons-Brown's LiDAR project for scanning terrains with lasers

Using a tablet app to define the angles, Matt’s A Level coursework LiDAR build scans the surrounding area, returning the results to the touchscreen, where they can be manipulated by the user. With his passion for the cosmos and the International Space Station, it’s no wonder that this is Matt’s proudest build.

Built for his A Level Computer Science coursework, the build demonstrates Matt’s passion for space and physics. Used as a means of surveying terrain, LiDAR uses laser light to measure distance, allowing users to create 3D-scanned, high-resolution maps of a specific area. It is a perfect technology for exploring unknown worlds.

Matthew Timmons-Brown and two other young people at a reception in the Houses of Parliament

Matt was invited to St James’s Palace and the Houses of Parliament as part of the Raspberry Pi community celebrations in 2016

Joining the community

In a recent interview at Hills Road Sixth Form College, where he is studying mathematics, further mathematics, physics, and computer science, Matt revealed where his love of electronics and computer science started. “I originally became interested in computer science in 2012, when I read a tiny magazine article about a computer that I would be able to buy with pocket money. This was a pretty exciting thing for a 12-year-old! Your own computer… for less than £30?!” He went on to explain how it became his mission to learn all he could on the subject and how, months later, his YouTube channel came to life, cementing him firmly into the Raspberry Pi community

The post Community Profile: Matthew Timmons-Brown appeared first on Raspberry Pi.

Choosing a Backup Provider (An Intro to Backblaze)

Post Syndicated from Roderick Bauer original https://www.backblaze.com/blog/an-intro-to-backblaze/

Backblaze storage pods

Hi! We’re Backblaze — a backup and cloud storage company in sunny San Mateo, California. We’ve been in business since 2007, have a great track record, and have been on a mission to make backing up simple, inexpensive, and unobtrusive.

This post hopes to serve as an introduction to Backblaze for folks that might not be familiar with us. If you’re an avid reader already, you’ll note that we’ve written about many of these stories before. We won’t be offended if you tune back in for the next post. For everyone else, we thought we’d give you a look at who we are, how we’ve remained committed to unlimited backup, and why we think you should give us a shot.

A Bit About our Background

“We never had deep VC pockets to burn cash. If we were unsustainable, we would have gone out of business 9 years ago.” — Gleb Budman, Backblaze CEO and cofounder

Backblaze just turned 10 years old (thanks for the birthday wishes), and we have a solid track record as a successful company. Backblaze was started by five founders who went without salaries for two years until they got the company profitable. That’s an accomplishment in and of itself. A decade later, we’ve “only” raised $5.3 Million in funding. Don’t get us wrong, $5M is a lot of money, but we do think it shows that we run a responsible company by providing industry leading backup solutions at fair prices.

Backblaze is Committed To Customers & Unlimited Data Backup

Since 2007, many companies have come into the backup space. Many of those, at some point or another, offered an unlimited data storage plan. In 2017, Backblaze stands alone as the remaining player offering truly unlimited data backup.

What is “truly unlimited?” To us, that means getting our customers backed up as quickly as possible — with no limits on file types or sizes. While there are other backup companies out there, few of them if any, offer unlimited services at a flat rate. Many force customers to choose between service tiers, leading to confusion and customer apprehension about how much data they have now, or will have later. By contrast, we are focused on making Backblaze easy to use, and easy to understand.

At Backblaze, backup means running efficiently in the background to get a copy of your data securely into the cloud. Because we’re truly unlimited, we operate on an “exclusion” model. That means, by default, we backup all of the user data on your computer. Of course, you can exclude anything you don’t want backed up. Other companies operate on an “inclusion” model — you need to proactively select folders and files to be backed up. Why did we choose “exclusion” over “inclusion?” Because in our model, if you do nothing, you are fully covered. The alternative may leave you forgetting that new folder you created or those important files on your desktop.

Operating under the “inclusion model” would mean we would store less data (which would reduce our costs), but we’re not interested in reducing our costs if it means leaving our customers unprotected. Because of decisions like that, we’re currently storing over 350PB of our customer data.

Recently, we released version 5.0 of our industry leading computer backup product. Among other things in that release, we introduced file sharing via URL and faster backups. Through something called auto-threading, we’ve increased the speed at which your data gets backed up. Our internal tests have us over 10x the speed of the competition. That’s how one Reddit user backed up almost one terabyte of data in fewer than 24 hours.

Not only are we committed to our Personal Backup users, but we’re also a leading destination for businesses as well. Our latest Backblaze for Business update gives businesses of any size all of the same great backup and security, while also adding an administrative console and tools through our Backblaze Groups feature.

Best of all our Backblaze Groups feature is available to every Backblaze user, so if you’re the “Head of I.T.” for your household and managing a few computers, you can manage your families backups with Groups as well.

How We Do It

The question often comes up, “How do you do it? How can you continue offering unlimited backup in an era where most everyone else has stopped?” The answer lies in our origins — because we didn’t have a lot of cash, we had to create a sustainable business. Among other things, we created our own Storage Pods, Storage Vaults, and software. Our purpose-built infrastructure is what gives us incredibly low cloud storage costs. That same storage architecture is the basis for B2 Cloud Storage, the most affordable object storage on the planet (B2 is ¼ of the price of the offerings from Amazon, Microsoft and Google). Backblaze B2’s APIs, CLIs, and integration partners also give users the flexibility of backing up Macs, PCs, Linux, and servers their own way, if they want to take control.

We think that kind of dedication, innovation, and frugality supports our claim to be a trustworthy caretaker of your data — videos, photos, business docs, and other precious memories.

Give Us a Try!

Give us a try with our free 15-day trial. We’d love to welcome you to your new backup home.

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Weekly roundup: Games, mostly

Post Syndicated from Eevee original https://eev.ee/dev/2017/08/22/weekly-roundup-games-mostly/

  • cc: I fixed an obscure timing issue and… well, that’s all, how exciting.

    I should really talk about this game more, but it’s big and I’m not the one designing it and I don’t have a good sense of how much we want to keep under wraps yet?

  • blog: I wrote a stream of consciousness about how Nazis are bad.

  • potluck: What? Yes! I worked on potluck a bit, believe it or not. I’ve decided to try procedurally generating the whole game — something I’ve wanted to do for a while, and a decision that has piqued my interest in potluck considerably. Step one was to clean up all my map code, which was entangled with parsing Tiled’s JSON format, to make it actually possible to generate a map. I finally did that and made an extremely basic proof of concept that just varies the floor height.

  • fox flux: The usual brief work on player sprites. The game has a lot of them.

  • gamedev: I made a video game with glip again! It was a birthday present for two of our friends, and it’s extremely specific to them and basically incomprehensible to anyone else, so I haven’t decided yet whether it’d be appropriate to release publicly. But we made something pretty coherent on a whim in two and a half days and that’s nice.

I’m currently working on veekun, which has finally progressed to the point that it has data appearing within the website! Hallelujah. I expect there’ll be plenty of stuff to clean up, but this is a tremendous leap forwards. I’ll be so glad to have this off my plate at last, argh.