Tag Archives: birthday

Celebrating 10 years of Raspberry Pi with a new museum exhibition

Post Syndicated from original https://www.raspberrypi.org/blog/10-years-raspberry-pi-national-museum-of-computing-exhibition/

Ten years ago, Raspberry Pi started shipping its first computers in order to inspire young people to reimagine the role of technology in their lives. What started with a low-cost, high-performance computer has grown into a movement of millions of people of all ages and backgrounds.

A group of children and an adult have fun using Raspberry Pi hardware.

Today, Raspberry Pi is the UK’s best-selling computer, and the Raspberry Pi Foundation is one of the world’s leading educational non-profits. Raspberry Pi computers make technology accessible to people and businesses all over the world. They are used everywhere from homes and schools to factories, offices, and shops.

Several models of the Raspberry Pi computer.

Visit the history of Raspberry Pi

To help celebrate this 10-year milestone, we’ve partnered with The National Museum of Computing, located at the historic Bletchley Park, to open a new temporary exhibit dedicated to telling the story of the Raspberry Pi computer, the Raspberry Pi Foundation, and the global community of innovators, learners, and educators we’re a part of.

A young person programs a robot buggy built with LEGO bricks and the Raspberry Pi Build HAT.

In the exhibit, you’ll be able to get hands-on with Raspberry Pi computers, hear the story of how Raspberry Pi came to be, and see a few of the many ways that Raspberry Pi has made an impact on the world.

Join us for the exhibition opening

We know that not everyone will be able to experience the exhibit in person, and so we’ll live-stream the grand opening this Saturday 5 March 2022 at 11:15am GMT. Keep an eye on our social media channels for the link to watch the video feed. If you’re able to make it to the National Museum of Computing on Saturday, tickets are available to purchase.

We’re delighted to celebrate 10 years with all of you, and we’re excited about the next 10 years of Raspberry Pi.

The post Celebrating 10 years of Raspberry Pi with a new museum exhibition appeared first on Raspberry Pi.

Celebrate CoderDojo’s 10th birthday with us!

Post Syndicated from Zoë Kinstone original https://www.raspberrypi.org/blog/coderdojo-10th-birthday/

We are inviting you all to a very special event this week: the CoderDojo team is hosting a 10th birthday livestream to celebrate the CoderDojo community and all that they have achieved over the last ten years.

Everyone is welcome, so mark your diary and make sure you and your favourite young coders join us for all the fun at 18:00 BST this Thursday, 28 October

Together we will hear stories from young people and volunteers around the world, and from James Whelton and Bill Liao, the co-founders of CoderDojo.

Ten years of community spirit

In July 2011, James Whelton and Bill Liao held the first-ever CoderDojo session in Cork, Ireland. They created a space for young people to learn how to create a website, design a game, or write their first program. The session was also a chance for volunteers to share their experience and time with a younger generation and their peers. It was here that the CoderDojo grassroots community came into existence, built on the values of ‘being cool’: creativity, collaboration, openness, and fun.

A Dojo session in Ireland.

These values continue to inspire young people (Ninjas) and volunteers around the world to be part of their local Dojos. In 2017, the CoderDojo Foundation, which was founded to support the CoderDojo movement, and the Raspberry Pi Foundation joined forces to better support the community to bring opportunities to more young people worldwide.

A man helps four young people to code projects at laptops in a CoderDojo session.
A Dojo session in Uganda.

The tenth year of the movement is an especially important time for us to celebrate the volunteers who have put so much into CoderDojo. As well as the livestream celebration on 28 October, the CoderDojo team has put together free digital assets to get volunteers and Ninjas in the birthday spirit, and a special birthday giveaway for Ninjas who are coding projects to mark this momentous anniversary.

Three young people learn coding at laptops supported by a volunteer at a CoderDojo session.
A CoderDojo session in India.

Ten things we love about you

In celebration of the CoderDojo movement’s 10th birthday, here’s a list of some of our favourite things about the CoderDojo community.  

1. You are always having so much fun!

Whether you’re working together in person or online, you are always having a blast!

2. You are resilient and committed to your club 

The pandemic has been an extremely difficult time for Dojos. It has also been a time of adaptation. We have been so impressed by how community members have switched their ways of running with positivity and commitment to 6. do what is best for their clubs.

A tweet about CoderDojo.

3. You support each other

Every day, Dojo volunteers support each other locally and globally to sustain the movement and help Ninjas learn — from sharing how they run sessions when social distancing is necessary, to translating online resources and web pages so that more people around the world can join the CoderDojo community.

“We know that we’re not out there alone, that there’s a whole world of people who are all collaborating with the same mission in mind is really thrilling as well.”

Nikole Vaughn, CoderDojo Collaborative in San Antonio, Texas

4. You tell the team how to support you 

Filling in surveys, emailing the CoderDojo team here, attending webinars, sharing your insights — these are all the ways you’re great at communicating your Dojo’s needs. We love supporting you!

5. You help young people create positive change in their community 

We love to hear about how CoderDojo volunteers help young people to create and learn with technology, and to become mentors for their peers. Recently we shared the stories of Avye, Laura, and Toshan, three incredible digital makers who, thanks to CoderDojo, are using technology to shape the world around them.

Laura, teenage roboticist and CoderDojo Ninja, with and-Catherine Grace Coleman.
Laura says, “I joined my local CoderDojo, and it changed my life.”

6. You love a challenge

From coding for the CoderDojo 10th birthday giveaway to the European Astro Pi Challenge, CoderDojo members love to put themselves to the test!   

7. You brought Coolest Projects into the world 

Coolest Projects is the world-leading technology fair for young people, and it originated in the CoderDojo community!

The crowd at a Coolest Projects event.

This year, in its ninth year running, Coolest Projects again was a platform for fantastic tech projects from Ninjas, including an AI bicycle app and a glove that makes music.

8. You are committed to creating inclusive spaces 

CoderDojo is a space for everyone to create and learn with technology. We love that Dojos get involved in projects such as the ‘Empowering the future’ guide to getting more girls involved in coding, and the CoderDojo Accessibility Guide to making Dojo sessions accessible for young people of all abilities and neurodiversity.

A tweet about CoderDojo.

9. You are a community that continues to grow stronger

Over the last ten years, more than 3900 Dojos in 115 countries have run sessions for over 270000 young people and have been regularly supporting 100000 young coders! You’ve certainly brought the movement a long way from that very first session in Cork.   

10. You are simply the best grassroots community on the planet! 

All the volunteers who have put their time and energy into CoderDojo have made the movement what it is today, and we’d like to say a massive thank you to each and every one of you.

A clip of David Bowie pointing at the viewer and saying 'you', with overlayed text 'you're the best'.

Let’s celebrate together! 

So prepare your favourite celebratory food and join us for the birthday livestream on Thursday 28 October at 18:00 BST! Take this chance to say hi to community members and celebrate everything that they have achieved in the last ten years.

Set a reminder for the livestream, and tell us how you are celebrating CoderDojo’s 10th birthday using the hashtag #10YearsOfCoderDojo on Twitter. 

The post Celebrate CoderDojo’s 10th birthday with us! appeared first on Raspberry Pi.

Eevee gained 3367 experience points

Post Syndicated from Eevee original https://eev.ee/blog/2021/01/24/eevee-gained-3367-experience-points/

Eevee grew to level 34!

I super almost forgot to write one of these!

What a very, very long year. I went back through my dev journal to see what I’d done and could not believe most of this happened in the past year. Even stuff from August feels like it must have been at least a year ago.


I made our first Steam release: Cherry Kisses, a polished version of a jam game we made (though didn’t finish in time to get in the jam, oops) the year before. It’s sold pretty decently, especially considering the reduced audience (adult games are hidden on Steam unless you opt into them), so that’s been nice.

I started HRT! Then I stopped HRT. Alas.

I dipped my toes into Godot for real this time with Rogue Ike, a Strawberry Jam game that was perhaps much too ambitious for a first (and time-limited) attempt but worked out as a proof of concept. I don’t think I’ll pick this back up until I’ve made something a bit more substantial, though; I’ve got a lot of bits and pieces of Godot code now but still don’t feel like I have a solid grasp of how I’d approach architecture for a new game.

I poured some feelings into a little PICO-8 game: Star Anise Chronicles: Oh No Wheres Twig??, a charming little platformer about my cat’s fursona. It’s probably my favorite thing I’ve ever released.

I did actually an incredible lot of work on fox flux over the summer and made massive strides with it in a relatively short span of time? It was a broken hopeless mess at the start of the year, and now it’s… well, not. Better art, better physics, more plot ideas, a lot more little bits and pieces implemented, a whole minigame conceived and mostly implemented, a level tally… it feels like a real game, even!

I also took a crack at a possible port of fox flux to Godot, which was informative both about Godot itself and about designing complex actors in general, but I don’t think I’m going to continue with it. Godot does make some stuff easier, but at the cost of a lot of rough edges that will seriously slow me down — a lot of basic functionality I’ve been taking for granted in my current setup of LÖVE-duct-taped-to-Tiled just does not exist in Godot, and some of the 2D tooling has major oversights that I’d have to work around. Some of this will be fixed in Godot 4, but I don’t want to wait for that just to continue on this game that I’ve already poured a lot of work into. I’ll probably do something simpler in Godot 4 when it comes out.

I poured most of the last four months of the year into a surprise project, by which I mean, I surprised myself by doing it: Lexy’s Labyrinth, a web-based and unencumbered Chip’s Challenge 2 emulator — the first of its kind! It still has some teeny compatibility issues, but for the most part it faithfully plays both the original Chip’s Challenge 1 and 2 as well as tons of community levels created over the years. It needs a bit more polish, and then I’m gonna call it “basically finished” and make a bigger effort to drum up interest in it.

I think I worked on baz, the game engine I wanted to make that was intended as a bridge between MegaZeux and PuzzleScript and bitsy? But I haven’t touched it in a while now. I also started a web-based Sudoku player and then lost interest in Sudoku again. And then there was the AC:NH companion, which I kept up with until I lost interest in Animal Crossing. Hmmm.

I did dip my toe back into blogging with the well-received CSS post, and then not so much for a while. I started the “gamedev from scratch” series to replace the ill-fated book I toyed with writing, but it has yet to see a second installment.


I feel like I miss making video games, even though I did rather a lot of it this year. I guess I don’t feel like I released any; Cherry Kisses was an existing game, Rogue Ike didn’t get further than a handful of rooms, fox flux is still quite a ways off from being done, and Lexy’s Labyrinth is really a game engine. That leaves the Star Anise game as the only “““real””” one I released, but that may not be an entirely fair way to gauge how much work I’ve done.

I do miss writing more often. I guess after everything that happened three years ago, I never quite figured out how to reconnect with the universe. Sometimes I go on a tweeting spree for a couple days, and that feels nostalgic, but in general I’ve gotten more withdrawn and don’t quite know how to shake it. I’m still trying.

I like how well Cherry Kisses did, and I’d kinda like to do small adult game releases more regularly — they’re fun to design and write, they make folks happy, and they bring in a steady trickle of sales. I have a concept for one I’m going to start on during Strawberry Jam 5 next month, but it’s a bit more ambitious, so I might have to do something smaller for Steam purposes this year. Maybe I should take this as an opportunity to get a real foothold in Godot? Cherry Kisses wasn’t terribly complicated; I could recreate something like that without much trouble, and spend some time ironing out wrinkles.

I do want to keep working on fox flux — it’s been just about four years since the jam version now, and I still love the idea and would like to get it seriously going. I’ve spent so much time on engine and design stuff that I still barely have any areas to show!

And of course I would very much love to get that gamedev from scratch series going. I promised one installment per month, and I already missed December because I was neck-deep in Lexy’s Labyrinth, so I really ought to write two in the next week. We’ll see how that goes.


I don’t know how I feel about being 34. Solidly in my mid-30s. I still remember the days, twenty years ago now, when I was the youngest person I knew in almost any circles: online, at school, whatever. Now I’m usually one of the oldest, as most folks my age are off with children and careers; whereas I’ve made a life out of making weird stuff on the internet, just like I did as a teenager.

Still, I guess that means I’m exactly where I always wanted to be.


Browsers all have autoplay restrictions now, so you’ll have to hit play on this yourself.

Eevee gained 3169 experience points

Post Syndicated from Eevee original https://eev.ee/blog/2020/01/14/eevee-gained-3169-experience-points/

Eevee grew to level 33!

I had kind of a rough year. Between medication issues, a lot of interpersonal tangles, and discovering ancient trauma, it feels like my head is full of static a lot of the time, and I don’t know how to create when I’m in that state. I might be able to function, even do rote programming work, but I just can’t synthesize.

And that sucks. I miss it. I miss writing! I barely wrote anything here all year. I’ve had a half-finished post open for months and just haven’t been able to wrap it up and get it out.

I’m working on it. It’s just hard.


Ash and I made Cherry Kisses (nsfw), probably the best puzzle game I’ve designed and the most polished game we’ve released, so that was nice. I also made a particle wipe generator out of the screen wipe effect I used in the game.

I started on baz, a game creator meant to kinda blend the styles of MegaZeux and PuzzleScript and bitsy, but it’s yet to see the light of day.

I worked a lot on fox flux — adding water physics, redesigning the player sprite, inventing some new mechanics, adding a menu, refactoring to use an ECS-like approach, massively cleaning up my collision code, and whatnot. I also got stuck in a quagmire of trying to make push physics work how I want, but never actually got it working despite pouring weeks and weeks into it, and now the whole codebase is in a broken shambles. Kind of a mixed bag there.

I finally started on GLEAM, an editor for the VN engine I’ve used for Floraverse for many years now. It’s not quite ready for public use, but it’s far enough along that I can make VNs with it and only a little manual adjusting, which is cool.

Twigs died.

After half a year of pulling teeth, we managed to get Ash’s divorce from Marl finalized.

Ash and I married.

I did the advent calendar, which included a dozen or so smaller projects. That was pretty fun, if a bit ambitious.

I drew more than the previous year, I think, and probably got better at it. I even drew some character references, at long last.


I don’t know what I’ll do this year! I’m tired of listing a bunch of ambitions and then not being able to do them. But I’ll keep trying.