Tag Archives: art

Coding for kids: Art, games, and animations with our new beginners’ Python path

Post Syndicated from Rebecca Franks original https://www.raspberrypi.org/blog/coding-for-kids-art-games-animations-beginners-python-programming/

Python is a programming language that’s popular with learners and educators in clubs and schools. It also is widely used by professional programmers, particularly in the data science field. Many educators and young people like how similar the Python syntax is to the English language.

Two girls code together at a computer.

That’s why Python is often the first text-based language that young people learn to program in. The familiar syntax can lower the barrier to taking the first steps away from a block-based programming environment, such as Scratch.

In 2021, Python ranked in first place in an industry-standard popularity index of a major software quality assessment company, confirming its favoured position in software engineering. Python is, for example, championed by Google and used in many of its applications.

Coding for kids in Python

Python’s popularity means there are many excellent resources for learning this language. These resources often focus on creating programs that produce text outputs. We wanted to do something different.

Two young people code at laptops.

Our new ‘Introduction to Python’ project path focuses on creating digital visuals using the Python p5 library. This library is like a set of tools that allows you to get creative by using Python code to draw shapes, edit images, and create frame-by-frame animations. That makes it the perfect choice for young learners: they can develop their knowledge and skills in Python programming while creating cool visuals that they’ll be proud of. 

What is in the ‘Introduction to Python’ path?

The ‘Introduction to Python’ project path is designed according to our Digital Making Framework, encouraging learners to become independent coders and digital makers by gently removing scaffolding as they progress along the projects in a path. Paths begin with three Explore projects, in which learners are guided through tasks that introduce them to new coding skills. Next, learners complete two Design projects. Here, they are encouraged to practise their skills and bring in their own interests to personalise their coding creations. Finally, learners complete one Invent project. This is where they put everything that they have learned together and create something unique that matters to them.

Emoji, archery, rockets, art, and movement are all part of this Python path.

The structure of our Digital Making Framework means that learners experience the structured development process of a coding project and learn how to turn their ideas into reality. The Framework also supports with finding errors in their code (debugging), showing them that errors are a part of computer programming and just temporary setbacks that you can overcome. 

What coding skills and knowledge will young people learn?

The Explore projects are where the initial learning takes place. The key programming concepts covered in this path are:

  • Variables
  • Performing calculations with variables
  • Using functions
  • Using selection (if, elif and else)
  • Using repetition (for loops)
  • Using randomisation
  • Importing from libraries

Learners also explore aspects of digital visual media concepts:

  • Coordinates
  • RGB colours
  • Screen size
  • Layers
  • Frames and animation

Learners then develop these skills and knowledge by putting them into practice in the Design and Invent projects, where they add in their own ideas and creativity. 

Explore project 1: Hello world emoji

In the first Explore project of this path, learners create an interactive program that uses emoji characters as the visual element.


This is the first step into Python and gets learners used to the syntax for printing text, using variables, and defining functions.

Explore project 2: Target practice

In this Explore project, learners create an archery game. They are introduced to the p5 library, which they use to draw an archery board and create the arrows.


The new programming concept covered in this project is selection, where learners use if, elif and else to allocate points for the game.

Explore project 3: Rocket launch

The final Explore project gets learners to animate a rocket launching into space. They create an interactive animation where the user is asked to enter an amount of fuel for the rocket launch. The animation then shows if the fuel is enough to get the rocket into orbit.


The new programming concept covered here is repetition. Learners use for loops to animate smoke coming from the exhaust of the rocket.

Design project 1: Make a face

The first Design project allows learners to unleash their creativity by drawing a face using the Python coding skills that they have built in the Explore projects. They have full control of the design for their face and can explore three examples for inspiration.


Learners are also encouraged to share their drawings in the community library, where there are lots of fun projects to discover already. In this project, learners apply all of the coding skills and knowledge covered in the Explore projects, including selection, repetition, and variables.

Design project 2: Don’t collide!

In the second Design project, learners code a scrolling game called ‘Don’t collide’, where a character or vehicle moves down the screen while having to avoid obstacles.


Learners can choose their own theme for the game, and decide what will move down the screen and what the obstacles will look like. In this project, they also get to practice everything they learned in the Explore projects. 

Invent project: Powerful patterns

This project is the ultimate chance for learners to put all of their skills and knowledge into practice and get creative. They design their own unique patterns and create frame-by-frame animations.


The Invent project offers ingredients, which are short reminders of all the key skills that learners have gained while completing the previous projects in the path. The ingredients encourage them to be independent whilst also supporting them with code snippets to help them along.

Key questions answered

Who is the Introduction to Python path for?

We have written the projects in the path with young people around the age of 9 to 13 in mind. To code in a text-based language, a young person needs to be familiar with using a keyboard, due to the typing involved. A learner may have completed one of our Scratch paths prior to this one, but this isn’t essential. and we encourage beginner coders to take this path first if that is their choice.

A young person codes at a Raspberry Pi computer.

What software do learners need to code these projects?

A web browser. In every project, starter code is provided in a free web-based development environment called Trinket, where learners add their own code. The starter Trinkets include everything that learners need to use Python and access the p5 library.

If preferred, the projects also include instructions for using a desktop-based programming environment, such as Thonny.

How long will the path take to complete?

We’ve designed the path to be completed in around six one-hour sessions, with one hour per project. However, the project instructions encourage learners to upgrade their projects and go further if they wish. This means that young people might want to spend a little more time getting their projects exactly as they imagine them. 

What can young people do next after completing this path?

Taking part in Coolest Projects Global

At the end of the path, learners are encouraged to register a project they’re making with their new coding skills for Coolest Projects Global, our world-leading online technology showcase for young people.

Three young tech creators show off their tech project at Coolest Projects.

Taking part is free, all online, and beginners as well as more experienced young tech creators are welcome and invited. This is their unique opportunity to share their ingenuity in an online gallery for the world and the Coolest Projects community to celebrate.

Coding more Python projects with us

Coming very soon is our ‘More Python’ path. In this path, learners will move beyond the basics they learned in Introduction to Python. They will learn how to use lists, dictionaries, and files to create charts, models, and artwork. Keep your eye on our blog and social media for the release of ‘More Python’.

The post Coding for kids: Art, games, and animations with our new beginners’ Python path appeared first on Raspberry Pi.

Почина лорд Ричард Роджърс, проектант на сградата на ЕСПЧ в Страсбург

Post Syndicated from nellyo original https://nellyo.wordpress.com/2021/12/27/rogers/

Почина лорд Ричард Роджърс, британски архитект,  лауреат на наградата Pritzker (2007 г.) и проектант на сградата на Съда за правата на човека в Страсбург. Тази  символична  сграда е част от френското културно наследство и е удостоена с отличие за забележителна съвременна архитуктура. 

Ричард Роджърс е роден   на 23 юли 1933 г. във Флоренция, учи архитуктура в Лондон, след което с Норман Фостър продължава в Йейл. Основават бюро и работят заедно до  1967 г., когато Роджърс започва съвместна работа с  Ренцо Пиано по Центъра Помпиду в Париж.

Създател на стила хайтек заедно с Ренцо Пиано и Норман Фостър.

Europ‰ischer Gerichtshof f¸r Menschenrechte in Straflburg


Барбара Крюгер, актуално

Post Syndicated from nellyo original https://nellyo.wordpress.com/2020/07/02/clean-it/


Hoepker v  Kruger

През 1960 германски фотограф (Thomas Hoepker) прави снимка на своя позната – (Charlotte Dabney) . Барбара Крюгер използва снимката за създаване  на произведение

“It’s a small world but not if you have to clean it.”

Фотографът  съди Крюгер за нарушаване на авторски права, а жената от снимката съди Крюгер за навлизане в личната сфера (използване на снимка без съгласие на лицето).

Съдът в Ню Йорк предоставя на произведението защитата на Първата поправка като приема, че изкуството има  „трансформиращ“  ефект.  Защитено слово.

По отношение на личната неприкосновеност (right of publicity) решението отново е в полза на Крюгер.

Но съобщението в това произведение е толкова актуално.

Let’s make art at home this week

Post Syndicated from Kevin Johnson original https://www.raspberrypi.org/blog/lets-make-art-at-home-this-week/

Digital Making at Home: Make art

Subscribe to our YouTube channel: http://rpf.io/ytsub Help us reach a wider audience by translating our video content: http://rpf.io/yttranslate Buy a Raspbe…

Digital Making at Home is a program which encourages young people to code and share along with us, featuring weekly themed content, code-along videos, livestreams, and more!

This week, we’re exploring making art with code. Many young makers are no stranger to making art, especially the digital kind! This week we’re inviting them to bring their most colourful and imaginative ideas to life with code.

So this week for Digital Making at Home, let’s make some art!

The post Let’s make art at home this week appeared first on Raspberry Pi.

Изкуство и право: Барбара Крюгер

Post Syndicated from nellyo original https://nellyo.wordpress.com/2020/04/18/art-2/

Kruger_Your bodyБарбара Крюгер

Произведението е създадено по време на протестите на жените във връзка с прилагането на  решението  Roe v. Wade.

Roe v. Wade, 410 US 113 (1973)  е  решение на Върховния съд на САЩ, в което Съдът постановява, че Конституцията на САЩ защитава свободата на бременната жена да избере аборт. През януари 1973 г. Върховният съд издава (7–2) решение, в което постановява, че четиринадесетата поправка на Конституцията на САЩ предвижда „право на неприкосновеност на личния живот“ u защитава правото на бременната жена да избира дали да направи аборт или не. Това право не е абсолютно и трябва да бъде балансирано спрямо защита на здравето на жените и защита на пренаталния живот.

Решението разделя обществото и активира движенията в защита на двете позиции. То е критикувано, наричат го съдебен активизъм и в следващи решения ВС на САЩ постепенно започва да се отдалечава от стандартите на  Roe v. Wade. Тези процеси отразява и произведението на Барбара Крюгер.

И днес това съобщение е актуално  на много нива.

COVID-19 и културното потребление в условия на социална дистанция

Post Syndicated from nellyo original https://nellyo.wordpress.com/2020/03/14/covid-19-3/

Театър Възраждане излъчи безплатно пиесата Вуйчо Ваньо, играна без публика.

Софийската филхармония предостави на 12 март  запис от 27 февруари – Първия концерт и Петата симфония на Бетовен със солист Георги Черкин и диригент Саша Гьотцел,  вместо планирания  концерт с “Миса Солемнис”.

Варненският Драматичен театър “Стоян Бъчваров” и операта във Варна играят театралните спектакли “Телефонът на мъртвеца” и “Само за жени” – съответно на 21 март и 27 март,  и   “Хубавата Елена”  – които ще бъдат излъчени безплатно.

БНР  предлага виртуална разходка из галерии и културни институти в София, а също концерти в БНР PLAY

Берлинската филхармония е затворена, но кани безплатно в цифровата си концертна зала

И галерии:







Raspberry Pi interactive wind chimes

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/interactive-wind-chimes/

Grab yourself a Raspberry Pi, a Makey Makey, and some copper pipes: it’s interactive wind chime time!

Perpetual Chimes

Perpetual Chimes is a set of augmented wind chimes that offer an escapist experience where your collaboration composes the soundscape. Since there is no wind indoors, the chimes require audience interaction to gently tap or waft them and encourage/nurture the hidden sounds within – triggering sounds as the chimes strike one another.

Normal wind chimes pale in comparison

I don’t like wind chimes. There, I said it. I also don’t like the ticking of the second hand of analogue clocks, and I think these two dislikes might be related. There’s probably a name for this type of dislike, but I’ll leave the Googling to you.

Sound designer Frazer Merrick’s interactive wind chimes may actually be the only wind chimes I can stand. And this is due, I believe, to the wonderful sounds they create when they touch, much more wonderful than regular wind chime sounds. And, obviously, because these wind chimes incorporate a Raspberry Pi 3.

Perpetual Chimes is a set of augmented wind chimes that offer an escapist experience where your collaboration composes the soundscape. Since there is no wind indoors, the chimes require audience interaction to gently tap or waft them and encourage/nurture the hidden sounds within — triggering sounds as the chimes strike one another. Since the chimes make little acoustic noise, essentially they’re broken until you collaborate with them.

Follow the Instructables tutorial to create your own!

The post Raspberry Pi interactive wind chimes appeared first on Raspberry Pi.

Bringing a book to life with Raspberry Pi | Hello World #9

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/bringing-a-book-to-life-with-raspberry-pi-hello-world-9/

Sian Wheatcroft created an interactive story display to enable children to explore her picture book This Bear, That Bear. She explains the project, and her current work in teaching, in the newest issue of Hello World magazine, available now.

The task of promoting my first children’s picture book, This Bear, That Bear, was a daunting one. At the time, I wasn’t a teacher and the thought of standing in front of assembly halls and classrooms sounded terrifying. As well as reading the book to the children, I wanted to make my events interactive using physical computing, showing a creative side to coding and enabling a story to come to life in a different way than what the children would typically see, i.e. animated retellings.

The plan

Coming from a tech-loving family, I naturally gravitated towards the Raspberry Pi, and found out about Bare Conductive and their PiCap. I first envisaged using their conductive paint on the canvas, enabling users to touch the paint to interact with the piece. It would be some sort of scene from the book, bringing some of the characters to life. I soon scrapped that idea, as I discovered that simply using copper tape on the back of the canvas was conductive enough, which also allowed me to add colour to the piece.

I enlisted the help of my two sons (two and five at the time) — they gladly supplied their voices to some of the bears and, my personal favourite on the canvas, the ghost. The final design features characters from the book — when children touch certain areas of the canvas, they hear the voices of the characters.

The back of the canvas, covered in copper tape

Getting the project up and running went pretty smoothly. I do regret making the piece so large, though, as it proved difficult to transport across the country, especially on the busy London Underground!

Interactivity and props

The project added a whole other layer to the events I was taking part in. In schools, I would read the book and have props for the children to wear, allowing them to act out the book as I read aloud. The canvas then added further interaction, and it surprised me how excited the children were about it. They were also really curious and wanted to know how it worked. I enjoyed showing them the back of the canvas with all its copper tape and crocodile clips. They were amazed by the fact it was all run on the Raspberry Pi — such a tiny computer!

The front of the interactive canvas

Fast-forward a few years, and I now find myself in the classroom full-time as a newly qualified teacher. The canvas has recently moved out of the classroom cupboard into my newly developed makerspace, in the hope of a future project being born.

I teach in Year 3, so coding in Python or using the command line on Raspbian may be a little beyond my students. However, I have a keen interest in project-based learning and am hoping to incorporate a host of cross-curricular activities with my students involving the canvas.

I hope to instil a love for digital making in my students and, in turn, show senior leaders what can be done with such equipment and projects.

A literacy project

This work really lends itself to a literacy project that other educators could try. Perhaps you’re reading a picture book or a more text-based piece: why not get the students to design the canvas using characters from the story? The project would also work equally well with foundation subjects like History or Science. Children could gather information onto the canvas, explaining how something works or how something happened. The age of the children would influence the level of involvement they had in the rest of the project’s creation. The back end could be pre-made — older children could help with the copper tape and wiring, while younger children could stop at the design process.

Part of the project is getting the children to create sounds to go with their design, enabling deeper thinking about a story or topic.

It’s about a collaborative process with the teacher and students, followed by the sharing of their creation with the broader school community.

Get Hello World magazine issue 9 for free

The brand-new issue of Hello World is available right now as a free PDF download from the Hello World website.

UK-based educators can also subscribe to receive Hello World as printed magazine FOR FREE, direct to their door. And those outside the UK, educator or not, can subscribe to receive free digital issues of Hello World in their inbox on the day of their release.

Head to helloworld.raspberrypi.org to sign up today!

The post Bringing a book to life with Raspberry Pi | Hello World #9 appeared first on Raspberry Pi.

Quick Fix — a vending machine for likes and followers

Post Syndicated from Liz Upton original https://www.raspberrypi.org/blog/quick-fix-a-vending-machine-for-likes-and-followers/

Sometimes we come across a project that just scores a perfect 10 on all fronts. This is one of them: an art installation using Raspberry Pi that has something interesting to say, does it elegantly, and is implemented beautifully (nothing presses our buttons like a make that’s got a professionally glossy finish like this).

Quick Fix is a vending machine (and art installation) that sells social media likes and followers. Drop in a coin, enter your social media account name, and an army of fake accounts will like or follow you. I’ll leave the social commentary to you. Here’s a video from the maker, Dries Depoorter:

Quick Fix – the vending machine selling likes and followers

Quick Fix in an interactive installation by Dries Depoorter. The artwork makes it possible to buy followers or likes in just a few seconds. For a few euros you already have 200 of likes on Instagram. “Quick Fix “is easy to use. Choose your product, pay and fill in your social media username.

There’s a Raspberry Pi 3B+ in there, along with an Arduino, powering a coin acceptor and some I2C LCD screens. Then there’s a stainless steel heavy-duty keyboard, which we’re lusting after (a spot of Googling unearthed this, which appears to be the same thing, if you’re in the market for a panel-mounted beast of a keyboard).

This piece was commissioned by Pixelache, a cultural association from Helsinki, whose work looks absolutely fascinating if you’ve got a few minutes to browse. Thanks to them and to Dries Depoorter — I have a feeling this won’t be the last of his projects we’re going to feature here.

The post Quick Fix — a vending machine for likes and followers appeared first on Raspberry Pi.

Make art with LEDs | HackSpace magazine #16

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/make-art-with-leds-hackspace-16/

Create something beautiful with silicon, electricity, your endless imagination, and HackSpace magazine issue 16 — out today!

HackSpace magazine 16

LEDs are awesome

Basically, LEDs are components that convert electrical power into light. Connect them to a power source (with some form of current limiter) in the right orientation, and they’ll glow.

Each LED has a single colour. Fortunately, manufacturers can pack three LEDs (red, green, and blue) into a single component, and varying the power to each LED-within-an-LED produces a wide range of hues. However, by itself, this type of colourful LED is a little tricky to control: each requires three inputs, so a simple 10×10 matrix would require 300 inputs. But there’s a particular trick electronics manufacturers have that make RGB LEDs easy to use: making the LEDs addressable!


Look: you can clearly see the red, green, and blue elements of this RGB LED

Addressable LEDs

Addressable LEDs have microcontrollers built into them. These aren’t powerful, programmable microcontrollers, they’re just able to handle a simple communications protocol. There are quite a few different types of addressable LEDs, but two are most popular with makers: WS2812 (often called NeoPixels) and APA102 (often called DotStars). Both are widely available from maker stores and direct-from-China websites. NeoPixels use a single data line, while DotStars use a signal and a clock line. Both, however, are chainable. This means that you connect one (for NeoPixels) or two (for DotStars) pins of your microcontroller to the Data In connectors on the first LED, then the output of this LED to the input of the next, and so on.

Exactly how many LEDs you can chain together depends on a few different things, including the power of the microcontroller and the intended refresh rate. Often, though, the limiting factor for most hobbyists is the amount of electricity you need.

Which type to use

The big difference between NeoPixels and DotStars comes down to the speed of them. LEDs are made dimmer by turning them off and on very quickly. The proportion of the time they’re off, the dimmer they are. This is known as pulse-width modulation (PWM). The speed at which this blinking on and off can have implications for some makes, such as when the LEDs are moving quickly.


  • Cheap
  • Slowish refresh rate
  • Slowish PWM rate


  • More expensive
  • Faster refresh rate
  • Fast PWM rate
NeoPixels moving in the dark

As a NeoPixel is moved through a long-exposure photograph, you can see it blink on and off. DotStars – which have a faster PWM rate – avoid this.

Safety first!

HackSpace magazine’s LED feature is just a whistle-stop guide to the basics of powering LEDs — it’s not a comprehensive guide to all things power-related. Once you go above a few amperes, you need to think about what you’re doing with power. Once you start to approach double figures, you need to make sure you know what you’re doing and, if you find yourself shopping for an industrial power supply, then you really need to make sure you know how to use it safely.

Read more

Read the rest of the exclusive 14-page LED special in HackSpace magazine issue 16, out today. Buy your copy now from the Raspberry Pi Press store, major newsagents in the UK, or Barnes & Noble, Fry’s, or Micro Center in the US. Or, download your free PDF copy from the HackSpace magazine website.

HackSpace magazine 16 Front Cover

We’re also shipping to stores in Australia, Hong Kong, Canada, Singapore, Belgium, and Brazil, so be sure to ask your local newsagent whether they’ll be getting HackSpace magazine.

Subscribe now

Subscribe to HackSpace on a monthly, quarterly, or twelve-month basis to save money against newsstand prices.

Twelve-month print subscribers get a free Adafruit Circuit Playground Express, loaded with inputs and sensors and ready for your next project. Tempted?

The post Make art with LEDs | HackSpace magazine #16 appeared first on Raspberry Pi.

Play multiple sounds simultaneously with a Raspberry Pi

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/multiple-sounds-simultaneously-raspberry-pi/

Playing sound through a Raspberry Pi is a simple enough process. But what if you want to play multiple sounds through multiple speakers at the same time? Lucky for us, Devon Bray figured out how to do it.

Play multiple audio files simultaneously with Raspberry Pi

Artist’s Website: http://www.saradittrich.com/ Blog Post: http://www.esologic.com/multi-audio/ Ever wanted to have multiple different sound files playing on different output devices attached to a host computer? Say you’re writing a DJing application where you want one mix for headphones and one for the speakers.

Multiple audio files through multiple speakers

While working with artist Sara Dittrich on her These Blobs installation for Provincetown Art Association and Museum, Devon was faced with the challenge of playing “8 different mono sound files on 8 different loudspeakers”. Not an easy task, and one that most online tutorials simply do not cover.

These Blobs - Sarah Dittrich

These Blobs by Sara Dittrich

Turning to the sounddevice Python library for help, Devon got to work designing the hardware and code for the project.

The job was to create some kind of box that could play eight different audio files at the same time on eight different unpowered speakers. New audio files had to be able to be loaded via a USB thumb drive, enabling the user to easily switch files without having to use any sort of UI. Everything also had to be under five inches tall and super easy to power on and off.

Devon’s build uses a 12v 10 amp power supply controlled via a DC/DC converter. This supply powers the Raspberry Pi 3B+ and four $15 audio amplifiers, which in turn control simple non-powered speakers designed for use in laptops. As the sound is only required in mono, the four amplifiers can provide two audio tracks each, each track using a channel usually reserved for left or right audio output.

A full breakdown of the project can be seen in the video above, with more information available on Devon’s website, including the link to the GitHub repo.

And you can see the final project in action too! Watch a video of Sara Dittrich’s installation below, and find more of her work on her website.

These Blobs

Poem written and recorded by Daniel Sofaer, speakers, conduit, clay, spray paint, electrical components; 4′ x 4′ x 5′ ft.


The post Play multiple sounds simultaneously with a Raspberry Pi appeared first on Raspberry Pi.

Adding the Pi to Picasso with wireless digital graffiti

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/wiimote-graffiti-raspberry-pi/

It looks like the Nintendo Wii Remote (Wiimote) has become a staple in many maker toolkits! Case in point: with the help of a Raspberry Pi and the cwiid Python library, David Pride turned the popular piece of tech into a giant digital graffiti spraycan.

Raspberry Pi-powered Nintento Wiimote digital art

Using the Wiimote with a Raspberry Pi

While it’s no longer being updated and supported, the cwiid library is still a handy resource for creators who want to integrate the Wiimote with their Raspberry Pi.

Raspberry Pi-powered Nintento Wiimote digital art

Over the years, makers have used the Wiimote to control robots, musical instruments, and skateboards; the accessibility of the library plus the low cost and availability of the remote make using this tool a piece of cake…or pie, in this instance.

Digital graffiti

Using aWiimote, a Wii Sensor Bar, and a large display, David Pride hacked his way to digital artistry wonderment and enabled attendees of the Open University Knowledge Makers event to try their hand at wireless drawing. It’s kinda awesome.

OK, it’s all kinds of awesome. We really like it.

Digital graffiti ingredients

To construct David’s digital graffiti setup, you’ll need:

  • A Raspberry Pi
  • A Nintendo Wii Remote and a Wii Sensor Bar
  • A power supply and DC/DC power converter
  • A large display, e.g. a TV or projector screen
  • A 30mm × 30mm mirror and this 3D-printed holder

Putting it all together

David provides the step-by-step instructions for setting up the Wiimote and Raspberry Pi on his website, including a link to the GitHub repository with the complete project code. The gist of the build process is as follows:

Raspberry Pi-powered Nintento Wiimote digital art

After installing the cwiid library on the Raspberry Pi, David connected the Pi to the Wiimote via Bluetooth. And after some digging into the onboard libraries of the remote itself, he was able to access the infrared technology that lets the remote talk to the Sensor Bar.

Raspberry Pi-powered Nintento Wiimote digital art

The 3D-printed holder with which David augmented the Wiimote lets the user hold the remote upright like a spray can, while the integrated mirror reflects the IR rays so the Sensor Bar can detect them.

Raspberry Pi-powered Nintento Wiimote digital art

The Sensor Bar perceives the movement of the Wiimote, and this data is used to turn the user’s physical actions into works of art on screen. Neat!

If you’ve used the Nintendo Wiimote for your Raspberry Pi projects, let us know. And, speaking of the Wii, has anyone hacked their Balance Board with a Pi?

On a completely unrelated note…

How cool is this?!

The post Adding the Pi to Picasso with wireless digital graffiti appeared first on Raspberry Pi.

Елхата у Иванови, времето, животът

Post Syndicated from nellyo original https://nellyo.wordpress.com/2018/12/01/%D0%B5%D0%BB%D1%85%D0%B0%D1%82%D0%B0-%D1%83-%D0%B8%D0%B2%D0%B0%D0%BD%D0%BE%D0%B2%D0%B8-%D0%B2%D1%80%D0%B5%D0%BC%D0%B5%D1%82%D0%BE-%D0%B6%D0%B8%D0%B2%D0%BE%D1%82%D1%8A%D1%82/


На 25 ноември в галерия Структура беше открит   Пети фестивал-лаборатория NEDRAma International, като тази година темата на фестивала е  Медии и свобода на избора.

Фестивалът започна с Елхата у Иванови,  съвместна творческа акция на театър “Реплика”, режисьора Javor Gardev / Явор Гърдев и визуалния артист   Teodora Simova. Според анонса “тази творческа акция използва за своя основа едноименния драматургичен опус на А. Введенски — кратък протоабсурдистки текст, писан в края на 30-те години на XX век”, преводът е на Георги Рупчев и е публикуван преди време в Ах, Мария.  Введенски заедно с Хармс е представител на ОБЭРИУ (Объединение Реального Искусства), пред нас е обэриутска драматургия.

Сюжетът: става дума за престъпление и наказание, за Явор Гърдев това е  углавно действо.  Зрителите са оградени с характерните за местопрестъпление полицейски ленти – това е местопрестъпление: в навечерието на Рождество, докато родителите са на театър, бавачката убива едно от децата с брадва,  след което е арестувана и осъдена на смърт.  Нейният годеник с приятели идва от гората с коледна елха,   родителите също се връщат –  и всички умират.

Елхата у Иванови не е разказ за Иванови, такива герои няма. Децата в пиесата са от 1 до 82 години, действието се развива в един ден, но има време за цял съдебен процес, а на финала става ясно, че за времето на действието дървосекачът Фьодор е научил латински и започва да го преподава в училище.

Времето, смъртта и Бог са централни теми за Введенски. Двамата с  Хармс работят върху спектакъл  Моя мама вся в часах, Елхата у Иванови също е в часах, а по-късно в поезията си (Кругом возможно Бог) Введенски казва  :

Вбегает мёртвый господин

и молча удаляет время.

И пак там – за съперничеството на смъртта и времето:

Мне всё чаще и чаще
кажется странным,что время еще движется,что оно еще дышит.
Неужели время сильнее смерти.

Елхата у Иванови е за Рождество, но Рождеството в пиесата е крайно условно, а рождествената песничка е особена:

 …молитесь колесу,
оно круглее всех!

Отново след Квартет Явор Гърдев включва медията в разказа – за изграждане на цялата пред-Рождественска условност. Паралелно с актьорската игра  на голям екран изображения рамкират или позиционират действието. Изображенията се сменят бързо,   разказите са паралелни, дори брадвите в разказите са паралелни – за момиченцето и за елхичката – човек едва смогва  да следи  посланията, трябва време да разбереш какво виждаш,   а разказите се застигат и допълват,  не е забравен и Джон Ленън –

God is a concept
By which we measure
Our pain
I’ll say it again
God is a concept
By which we measure
Our pain
Барбара Крюгер  (Your body is a battleground) дава голямата рамка на диалозите, а  в светлинния  надпис, под който завършва акцията –  
Too late to die young
отново присъстват времето и смъртта.
Введенски  пише в началото на последната девета картина:  защо да се огорчаваме, че са убили някого, като всички умират:
Петя Перов. Така ми се иска да умра. Просто страст. Умирам. Умирам. А така, умрях.
Нина Серова. И аз. Ах елхичке, елхичке. Ах елхичке, елхичке. Ах елхичке. Е, това е всичко. Умрях.
Пузирьов-баща. И те също умряха. Разправят, че дърварят Фьодор се изучил и станал учител по латински език. Какво става с мене. Как ми  прескочи сърцето. Нищо не виждам. Умирам.
Пузирьова-майка. Какви ги приказваш. Ето виждаш ли, човек простонароден, а постигна своето. Боже, колко тъжна ни излезе елхата. (Пада и умира).
Ако трябва да бъдем точни  – и въпреки авторовото твърдение в текста – умират всички без Варя Петрова – което може да се установи само при внимателен прочит на пиесата. Пишем и това на сметката на абсурдите.
Елхата у Иванови е създадена в края на 30-те години, в мрачно време – и затова критиците виждат в текста и реквием за руската цивилизация.
Текстът за пръв път е игран през 1987 г. в Москва.

Малевич, Лесоруб.