All posts by Brendan Irvine-Broque

Cloudflare’s developer platform keeps getting better, faster, and more powerful. Here’s everything that’s new.

Post Syndicated from Brendan Irvine-Broque original https://blog.cloudflare.com/cloudflare-developer-platform-keeps-getting-better-faster-and-more-powerful/

When you build on Cloudflare, we consider it our job to do the heavy lifting for you. That’s been true since we introduced Cloudflare Workers in 2017, when we first provided a runtime for you where you could just focus on building. 

That commitment is still true today, and many of today’s announcements are focused on just that — removing friction where possible to free you up to build something great. 

There are only so many blog posts we can write (and that you can read)! We have been busy on a much longer list of new improvements, and many of them we’ve been rolling out consistently over the course of the year. Today’s announcement breaks down all the new capabilities in detail, in one single post. The features being released today include:

Alongside that, we’re constantly adding new building blocks, to make sure you have all the tools you need to build what you set out to. Those launches (that also went out today, but require a bit more explanation) include:

AI Search (formerly AutoRAG) — now with More Models To Choose From

AutoRAG is now AI Search! The new name marks a new and bigger mission: to make world-class search infrastructure available to every developer and business. AI Search is no longer just about retrieval for LLM apps: it’s about giving you a fast, flexible index for your content that is ready to power any AI experience. With recent additions like NLWeb support, we are expanding beyond simple retrieval to provide a foundation for top quality search experiences that are open and built for the future of the web.

With AI Search you can now use models from different providers like OpenAI and Anthropic. Last month during AI Week we announced BYO Provider Keys for AI Gateway. That capability now extends to AI Search. By attaching your keys to the AI Gateway linked to your AI Search instance, you can use many more models for both embedding and inference.


Once configured, your AI Search instance will be able to reference models available through your AI Gateway when making a /ai-search request:

export default {
  async fetch(request, env) {
    
    // Query your AI Search instance with a natural language question to an OpenAI model
    const result = await env.AI.autorag("my-ai-search").aiSearch({
      query: "What's new for Cloudflare Birthday Week?",
      model: "openai/gpt-5"
    });

    // Return only the generated answer as plain text
    return new Response(result.response, {
      headers: { "Content-Type": "text/plain" },
    });
  },
};

In the coming weeks we will also roll out updates to align the APIs with the new name. The existing APIs will continue to be supported for the time being. Stay tuned to the AI Search Changelog and Discord for more updates!

Connect to production services and resources from local development with Remote Bindings — now GA

Remote bindings for local development are generally available, supported in Wrangler v4.37.0, the Cloudflare Vite plugin, and the @cloudflare/vitest-pool-workers package. Remote bindings are bindings that are configured to connect to a deployed resource on your Cloudflare account instead of the locally simulated resource. 

For example, here’s how you can instruct Wrangler or Vite to send all requests to env.MY_BUCKET to hit the real, deployed R2 bucket instead of a locally simulated one: 

{
  "name": "my-worker",
  "compatibility_date": "2025-09-25",

  "r2_buckets": [
    {
      "bucket_name": "my-bucket",
      "binding": "MY_BUCKET",
      "remote": true
    },
  ],
}

With the above configuration, all requests to env.MY_BUCKET will be proxied to the remote resource, but the Worker code will still execute locally. This means you get all the benefits of local development like faster execution times – without having to seed local databases with data. 

You can pair remote bindings with environments, so that you can use staging data during local development and leave production data untouched. 

For example, here’s how you could point Wrangler or Vite to send all requests to env.MY_BUCKET to staging-storage-bucket when you run wrangler dev --env staging (CLOUDFLARE_ENV=staging vite dev if using Vite). 

{
  "name": "my-worker",
  "compatibility_date": "2025-09-25",

"env": {
    "staging": {
      "r2_buckets": [
        {
          "binding": "MY_BUCKET",
          "bucket_name": "staging-storage-bucket",
          "remote": true
        }
      ]
    },
    "production": {
      "r2_buckets": [
        {
          "binding": "MY_BUCKET",
          "bucket_name": "production-storage-bucket" 
        }
      ]
    }
  }
}

More Node.js APIs and packages “just work” on Workers

Over the past year, we have been hard at work to make Workers more compatible with Node.js packages and APIs.

Several weeks ago, we shared how node:http and node:https APIs are now supported on Workers. This means that you can run backend Express and Koa.js work with only a few additional lines of code:

import { httpServerHandler } from 'cloudflare:node';
import express from 'express';

const app = express();

app.get('/', (req, res) => {
  res.json({ message: 'Express.js running on Cloudflare Workers!' });
});

app.listen(3000);
export default httpServerHandler({ port: 3000 });

And there’s much, much more. You can now:

  • Read and write temporary files in Workers, using node:fs

  • Do DNS looking using 1.1.1.1 with node:dns

  • Use node:net and node:tls for first class Socket support

  • Use common hashing libraries with node:crypto

  • Access environment variables in a Node-like fashion on process.env

Read our full recap of the last year’s Node.js-related changes for all the details.

With these changes, Workers become even more powerful and easier to adopt, regardless of where you’re coming from. The APIs that you are familiar with are there, and more packages you need will just work.

Larger Container instances, more concurrent instances

Cloudflare Containers now has higher limits on concurrent instances and an upcoming new, larger instance type.

Previously you could run 50 instances of the dev instance type or 25 instances of the basic instance type concurrently. Now you can run concurrent containers with up to 400 GiB of memory, 100 vCPUs, and 2 TB of disk. This allows you to run up to 1000 dev instances or 400 basic instances concurrently. Enterprise customers can push far beyond these limits — contact us if you need more. If you are using Containers to power your app and it goes viral, you’ll have the ability to scale on Cloudflare.

Cloudflare Containers also now has a new instance type coming soon — standard-2 which includes 8 GiB of memory, 1 vCPU, and 12 GB of disk. This new instance type is an ideal default for workloads that need more resources, from AI Sandboxes to data processing jobs.

Workers Builds provides more disk and CPU — and is now GA

Last Birthday Week, we announced the launch of our integrated CI/CD pipeline, Workers Builds, in open beta. We also gave you a detailed look into how we built this system on our Workers platform using Containers, Durable Objects, Hyperdrive, Workers Logs, and Smart Placement.

This year, we are excited to announce that Workers Builds is now Generally Available. Here’s what’s new:

  • Increased disk space for all plans: We’ve increased the disk size from 8 GB to 20 GB for both free and paid plans, giving you more space for your projects and dependencies

  • More compute for paid plans: We’ve doubled the CPU power for paid plans from 2 vCPU to 4 vCPU, making your builds significantly faster

  • Faster single-core and multi-core performance: To ensure consistent, high performance builds, we now run your builds on the fastest available CPUs at the time your build runs

Haven’t used Workers Builds yet? You can try it by connecting a Git repository to an existing Worker, or try it out on a fresh new project by clicking any Deploy to Cloudflare button, like the one below that deploys a blog built with Astro to your Cloudflare account:

A more consistent look and feel for the Cloudflare dashboard

Durable Objects, R2, and Workers now all have a more consistent look with the rest of our developer platform. As you explore these pages you’ll find that things should load faster, feel smoother and are easier to use.

Across storage products, you can now customize the table that lists the resources on your account, choose which data you want to see, sort by any column, and hide columns you don’t need. In the Workers and Pages dashboard, we’ve reduced clutter and have modernized the design to make it faster for you to get the data you need.


And when you create a new Pipeline or a Hyperdrive configuration, you’ll find a new interface that helps you get started and guides you through each step.


This work is ongoing, and we’re excited to continue improving with the help of your feedback, so keep it coming!

Resize, clip and reformat video files on-demand with Media Transformations — now GA

In March 2025 we announced Media Transformations in open beta, which brings the magic of Image transformations to short-form video files — including video files stored outside of Cloudflare. Since then, we have increased input and output limits, and added support for audio-only extraction. Media Transformations is now generally available.

Media Transformations is ideal if you have a large existing volume of short videos, such as generative AI output, e-commerce product videos, social media clips, or short marketing content. Content like this should be fetched from your existing storage like R2 or S3 directly, optimized by Cloudflare quickly, and delivered efficiently as small MP4 files or used to extract still images and audio.

https://example.com/cdn-cgi/media/<OPTIONS>/<SOURCE-VIDEO>

EXAMPLE, RESIZE:



EXAMPLE, STILL THUMBNAIL:
https://example.com/cdn-cgi/media/mode=frame,time=3s,width=120,height=120,fit=cover/https://pub-d9fcbc1abcd244c1821f38b99017347f.r2.dev/aus-mobile.mp4

Media Transformations includes a free tier available to all customers and is included with Media Platform subscriptions. Check out the transform videos documentation for all the latest, then enable transformations for your zone today!

Infrequent Access in R2 is now GA

R2 Infrequent Access is now generally available. Last year, we introduced the Infrequent Access storage class designed for data that doesn’t need to be accessed frequently. It’s a great fit for use cases including long-tail user content, logs, or data backups.

Since launch, Infrequent Access has been proven in production by our customers running these types of workloads at scale. The results confirmed our goal: a storage class that reduces storage costs while maintaining performance and durability.

Pricing is simple. You pay less on data storage, while data retrievals are billed per GB to reflect the additional compute required to serve data from underlying storage optimized for less frequent access. And as with all of R2, there are no egress fees, so you don’t pay for the bandwidth to move data out.

Here’s how you can upload an object to R2 infrequent access class via Workers:

export default {
  async fetch(request, env) {

    // Upload the incoming request body to R2 in Infrequent Access class
    await env.MY_BUCKET.put("my-object", request.body, {
      storageClass: "InfrequentAccess",
    });

    return new Response("Object uploaded to Infrequent Access!", {
      headers: { "Content-Type": "text/plain" },
    });
  },
};

You can also monitor your Infrequent Access vs. Standard storage usage directly in your R2 dashboard for each bucket. Get started with R2 today!

Playwright in Browser Rendering is now GA

We’re excited to announce three updates to Browser Rendering:

  1. Our support for Playwright is now Generally Available, giving developers the stability and confidence to run critical browser tasks.

  2. We’re introducing support for Stagehand, enabling developers to build AI agents using natural language, powered by Cloudflare Workers AI.

  3. Finally, to help developers scale, we are tripling limits for paid plans, with more increases to come. 

The browser is no longer only used by humans. AI agents need to be able to reliably navigate browsers in the same way a human would, whether that’s booking flights, filling in customer info, or scraping structured data. Playwright gives AI agents the ability to interact with web pages and perform complex tasks on behalf of humans. However, running browsers at scale is a significant infrastructure challenge. Cloudflare Browser Rendering solves this by providing headless browsers on-demand. By moving Playwright support to Generally Available, and now synced with the latest version v1.55, customers have a production-ready foundation to build reliable, scalable applications on. 

To help AI agents better navigate the web, we’re introducing support for Stagehand, an open source browser automation framework.  Rather than dictating exact steps or specifying selectors, Stagehand enables developers to build more reliably and flexibly by combining code with natural-language instructions powered by AI. This makes it possible for AI agents to navigate and adapt if a website changes – just like a human would. 

To get started with Playwright and Stagehand, check our changelog with code examples and more.

Build and deploy Remote Model Context Protocol (MCP) servers to Cloudflare

Post Syndicated from Brendan Irvine-Broque original https://blog.cloudflare.com/remote-model-context-protocol-servers-mcp/

It feels like almost everyone building AI applications and agents is talking about the Model Context Protocol (MCP), as well as building MCP servers that you install and run locally on your own computer.

You can now build and deploy remote MCP servers to Cloudflare. We’ve added four things to Cloudflare that handle the hard parts of building remote MCP servers for you:

  1. workers-oauth-provider — an OAuth Provider that makes authorization easy

  2. McpAgent — a class built into the Cloudflare Agents SDK that handles remote transport

  3. mcp-remote — an adapter that lets MCP clients that otherwise only support local connections work with remote MCP servers

  4. AI playground as a remote MCP client — a chat interface that allows you to connect to remote MCP servers, with the authentication check included

The button below, or the developer docs, will get you up and running in production with this example MCP server in less than two minutes:

Unlike the local MCP servers you may have previously used, remote MCP servers are accessible on the Internet. People simply sign in and grant permissions to MCP clients using familiar authorization flows. We think this is going to be a massive deal — connecting coding agents to MCP servers has blown developers’ minds over the past few months, and remote MCP servers have the same potential to open up similar new ways of working with LLMs and agents to a much wider audience, including more everyday consumer use cases.

From local to remote — bringing MCP to the masses

MCP is quickly becoming the common protocol that enables LLMs to go beyond inference and RAG, and take actions that require access beyond the AI application itself (like sending an email, deploying a code change, publishing blog posts, you name it). It enables AI agents (MCP clients) to access tools and resources from external services (MCP servers).

To date, MCP has been limited to running locally on your own machine — if you want to access a tool on the web using MCP, it’s up to you to set up the server locally. You haven’t been able to use MCP from web-based interfaces or mobile apps, and there hasn’t been a way to let people authenticate and grant the MCP client permission. Effectively, MCP servers haven’t yet been brought online.


Support for remote MCP connections changes this. It creates the opportunity to reach a wider audience of Internet users who aren’t going to install and run MCP servers locally for use with desktop apps. Remote MCP support is like the transition from desktop software to web-based software. People expect to continue tasks across devices and to login and have things just work. Local MCP is great for developers, but remote MCP connections are the missing piece to reach everyone on the Internet.


Making authentication and authorization just work with MCP

Beyond just changing the transport layer — from stdio to streamable HTTP — when you build a remote MCP server that uses information from the end user’s account, you need authentication and authorization. You need a way to allow users to login and prove who they are (authentication) and a way for users to control what the AI agent will be able to access when using a service (authorization).

MCP does this with OAuth, which has been the standard protocol that allows users to grant applications to access their information or services, without sharing passwords. Here, the MCP Server itself acts as the OAuth Provider. However, OAuth with MCP is hard to implement yourself, so when you build MCP servers on Cloudflare we provide it for you.

workers-oauth-provider — an OAuth 2.1 Provider library for Cloudflare Workers

When you deploy an MCP Server to Cloudflare, your Worker acts as an OAuth Provider, using workers-oauth-provider, a new TypeScript library that wraps your Worker’s code, adding authorization to API endpoints, including (but not limited to) MCP server API endpoints.

Your MCP server will receive the already-authenticated user details as a parameter. You don’t need to perform any checks of your own, or directly manage tokens. You can still fully control how you authenticate users: from what UI they see when they log in, to which provider they use to log in. You can choose to bring your own third-party authentication and authorization providers like Google or GitHub, or integrate with your own.

The complete MCP OAuth flow looks like this:


Here, your MCP server acts as both an OAuth client to your upstream service, and as an OAuth server (also referred to as an OAuth “provider”) to MCP clients. You can use any upstream authentication flow you want, but workers-oauth-provider guarantees that your MCP server is spec-compliant and able to work with the full range of client apps & websites. This includes support for Dynamic Client Registration (RFC 7591) and Authorization Server Metadata (RFC 8414).

A simple, pluggable interface for OAuth

When you build an MCP server with Cloudflare Workers, you provide an instance of the OAuth Provider paths to your authorization, token, and client registration endpoints, along with handlers for your MCP Server, and for auth:

import OAuthProvider from "@cloudflare/workers-oauth-provider";
import MyMCPServer from "./my-mcp-server";
import MyAuthHandler from "./auth-handler";

export default new OAuthProvider({
  apiRoute: "/sse", // MCP clients connect to your server at this route
  apiHandler: MyMCPServer.mount('/sse'), // Your MCP Server implmentation
  defaultHandler: MyAuthHandler, // Your authentication implementation
  authorizeEndpoint: "/authorize",
  tokenEndpoint: "/token",
  clientRegistrationEndpoint: "/register",
});

This abstraction lets you easily plug in your own authentication. Take a look at this example that uses GitHub as the identity provider for an MCP server, in less than 100 lines of code, by implementing /callback and /authorize routes.

Why do MCP servers issue their own tokens?

You may have noticed in the authorization diagram above, and in the authorization section of the MCP spec, that the MCP server issues its own token to the MCP client.

Instead of passing the token it receives from the upstream provider directly to the MCP client, your Worker stores an encrypted access token in Workers KV. It then issues its own token to the client. As shown in the GitHub example above, this is handled on your behalf by the workers-oauth-provider — your code never directly handles writing this token, preventing mistakes. You can see this in the following code snippet from the GitHub example above:

  // When you call completeAuthorization, the accessToken you pass to it
  // is encrypted and stored, and never exposed to the MCP client
  // A new, separate token is generated and provided to the client at the /token endpoint
  const { redirectTo } = await c.env.OAUTH_PROVIDER.completeAuthorization({
    request: oauthReqInfo,
    userId: login,
    metadata: { label: name },
    scope: oauthReqInfo.scope,
    props: {
      accessToken,  // Stored encrypted, never sent to MCP client
    },
  })

  return Response.redirect(redirectTo)

On the surface, this indirection might sound more complicated. Why does it work this way?

By issuing its own token, MCP Servers can restrict access and enforce more granular controls than the upstream provider. If a token you issue to an MCP client is compromised, the attacker only gets the limited permissions you’ve explicitly granted through your MCP tools, not the full access of the original token.

Let’s say your MCP server requests that the user authorize permission to read emails from their Gmail account, using the gmail.readonly scope. The tool that the MCP server exposes is more narrow, and allows reading travel booking notifications from a limited set of senders, to handle a question like “What’s the check-out time for my hotel room tomorrow?” You can enforce this constraint in your MCP server, and if the token you issue to the MCP client is compromised, because the token is to your MCP server — and not the raw token to the upstream provider (Google) — an attacker cannot use it to read arbitrary emails. They can only call the tools your MCP server provides. OWASP calls out “Excessive Agency” as one of the top risk factors for building AI applications, and by issuing its own token to the client and enforcing constraints, your MCP server can limit tools access to only what the client needs.

Or building off the earlier GitHub example, you can enforce that only a specific user is allowed to access a particular tool. In the example below, only users that are part of an allowlist can see or call the generateImage tool, that uses Workers AI to generate an image based on a prompt:

import { McpAgent } from "agents/mcp";
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { z } from "zod";

const USER_ALLOWLIST = ["geelen"];

export class MyMCP extends McpAgent<Props, Env> {
  server = new McpServer({
    name: "Github OAuth Proxy Demo",
    version: "1.0.0",
  });

  async init() {
    // Dynamically add tools based on the user's identity
    if (USER_ALLOWLIST.has(this.props.login)) {
      this.server.tool(
        'generateImage',
        'Generate an image using the flux-1-schnell model.',
        {
          prompt: z.string().describe('A text description of the image you want to generate.')
        },
        async ({ prompt }) => {
          const response = await this.env.AI.run('@cf/black-forest-labs/flux-1-schnell', { 
            prompt, 
            steps: 8 
          })
          return {
            content: [{ type: 'image', data: response.image!, mimeType: 'image/jpeg' }],
          }
        }
      )
    }
  }
}

Introducing McpAgent: remote transport support that works today, and will work with the revision to the MCP spec

The next step to opening up MCP beyond your local machine is to open up a remote transport layer for communication. MCP servers you run on your local machine just communicate over stdio, but for an MCP server to be callable over the Internet, it must implement remote transport.

The McpAgent class we introduced today as part of our Agents SDK handles this for you, using Durable Objects behind the scenes to hold a persistent connection open, so that the MCP client can send server-sent events (SSE) to your MCP server. You don’t have to write code to deal with transport or serialization yourself. A minimal MCP server in 15 lines of code can look like this:

import { McpAgent } from "agents/mcp";
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { z } from "zod";

export class MyMCP extends McpAgent {
  server = new McpServer({
    name: "Demo",
    version: "1.0.0",
  });
  async init() {
    this.server.tool("add", { a: z.number(), b: z.number() }, async ({ a, b }) => ({
      content: [{ type: "text", text: String(a + b) }],
    }));
  }
}

After much discussion, remote transport in the MCP spec is changing, with Streamable HTTP replacing HTTP+SSE This allows for stateless, pure HTTP connections to MCP servers, with an option to upgrade to SSE, and removes the need for the MCP client to send messages to a separate endpoint than the one it first connects to. The McpAgent class will change with it and just work with streamable HTTP, so that you don’t have to start over to support the revision to how transport works.

This applies to future iterations of transport as well. Today, the vast majority of MCP servers only expose tools, which are simple remote procedure call (RPC) methods that can be provided by a stateless transport. But more complex human-in-the-loop and agent-to-agent interactions will need prompts and sampling. We expect these types of chatty, two-way interactions will need to be real-time, which will be challenging to do well without a bidirectional transport layer. When that time comes, Cloudflare, the Agents SDK, and Durable Objects all natively support WebSockets, which enable full-duplex, bidirectional real-time communication. 

Stateful, agentic MCP servers

When you build MCP servers on Cloudflare, each MCP client session is backed by a Durable Object, via the Agents SDK. This means each session can manage and persist its own state, backed by its own SQL database.

This opens the door to building stateful MCP servers. Rather than just acting as a stateless layer between a client app and an external API, MCP servers on Cloudflare can themselves be stateful applications — games, a shopping cart plus checkout flow, a persistent knowledge graph, or anything else you can dream up. When you build on Cloudflare, MCP servers can be much more than a layer in front of your REST API.

To understand the basics of how this works, let’s look at a minimal example that increments a counter:

import { McpAgent } from "agents/mcp";
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { z } from "zod";

type State = { counter: number }

export class MyMCP extends McpAgent<Env, State, {}> {
  server = new McpServer({
    name: "Demo",
    version: "1.0.0",
  });

  initialState: State = {
    counter: 1,
  }

  async init() {
    this.server.resource(`counter`, `mcp://resource/counter`, (uri) => {
      return {
        contents: [{ uri: uri.href, text: String(this.state.counter) }],
      }
    })

    this.server.tool('add', 'Add to the counter, stored in the MCP', { a: z.number() }, async ({ a }) => {
      this.setState({ ...this.state, counter: this.state.counter + a })

      return {
        content: [{ type: 'text', text: String(`Added ${a}, total is now ${this.state.counter}`) }],
      }
    })
  }

  onStateUpdate(state: State) {
    console.log({ stateUpdate: state })
  }

}

For a given session, the MCP server above will remember the state of the counter across tool calls.

From within an MCP server, you can use Cloudflare’s whole developer platform, and have your MCP server spin up its own web browser, trigger a Workflow, call AI models, and more. We’re excited to see the MCP ecosystem evolve into more advanced use cases.

Connect to remote MCP servers from MCP clients that today only support local MCP

Cloudflare is supporting remote MCP early — before the most prominent MCP client applications support remote, authenticated MCP, and before other platforms support remote MCP. We’re doing this to give you a head start building for where MCP is headed.

But if you build a remote MCP server today, this presents a challenge — how can people start using your MCP server if there aren’t MCP clients that support remote MCP?

We have two new tools that allow you to test your remote MCP server and simulate how users will interact with it in the future:

We updated the Workers AI Playground to be a fully remote MCP client that allows you to connect to any remote MCP server with built-in authentication support. This online chat interface lets you immediately test your remote MCP servers without having to install anything on your device. Instead, just enter the remote MCP server’s URL (e.g. https://remote-server.example.com/sse) and click Connect.


Once you click Connect, you’ll go through the authentication flow (if you set one up) and after, you will be able to interact with the MCP server tools directly from the chat interface.

If you prefer to use a client like Claude Desktop or Cursor that already supports MCP but doesn’t yet handle remote connections with authentication, you can use mcp-remote. mcp-remote is an adapter that  lets MCP clients that otherwise only support local connections to work with remote MCP servers. This gives you and your users the ability to preview what interactions with your remote MCP server will be like from the tools you’re already using today, without having to wait for the client to support remote MCP natively. 

We’ve published a guide on how to use mcp-remote with popular MCP clients including Claude Desktop, Cursor, and Windsurf. In Claude Desktop, you add the following to your configuration file:

{
  "mcpServers": {
    "remote-example": {
      "command": "npx",
      "args": [
        "mcp-remote",
        "https://remote-server.example.com/sse"
      ]
    }
  }
}

[email protected] — start building remote MCP servers today

Remote Model Context Protocol (MCP) is coming! When client apps support remote MCP servers, the audience of people who can use them opens up from just us, developers, to the rest of the population — who may never even know what MCP is or stands for. 

Building a remote MCP server is the way to bring your service into the AI assistants and tools that millions of people use. We’re excited to see many of the biggest companies on the Internet are busy building MCP servers right now, and we are curious about the businesses that pop-up in an agent-first, MCP-native way.

On Cloudflare, you can start building today. We’re ready for you, and ready to help build with you. Email us at [email protected], and we’ll help get you going. There’s lots more to come with MCP, and we’re excited to see what you build.

Our container platform is in production. It has GPUs. Here’s an early look

Post Syndicated from Brendan Irvine-Broque original https://blog.cloudflare.com/container-platform-preview

We’ve been working on something new — a platform for running containers across Cloudflare’s network. We already use it in production for Workers AI, Workers Builds, Remote Browsing Isolation, and the Browser Rendering API. Today, we want to share an early look at how it’s built, why we built it, and how we use it ourselves.

In 2024, Cloudflare Workers celebrates its 7th birthday. When we first announced Workers, it was a completely new model for running compute in a multi-tenant way — on isolates, as opposed to containers. While, at the time, Workers was a pretty bare-bones functions-as-a-service product, we took a big bet that this was going to become the way software was going to be written going forward. Since introducing Workers, in addition to expanding our developer products in general to include storage and AI, we have been steadily adding more compute capabilities to Workers:

2020

Cron Triggers

2021

Durable Objects

Write Workers in Rust

Service Bindings

2022

Queues

Email Workers

Durable Objects Alarms

2023

Workers TCP Socket API 

Hyperdrive

Smart Placement

Workers AI

2024

Python Workers

JavaScript-native RPC

Node.js compatibility

SQLite in Durable Objects

With each of these, we’ve faced a question — can we build this natively into the platform, in a way that removes, rather than adds complexity? Can we build it in a way that lets developers focus on building and shipping, rather than managing infrastructure, so that they don’t have to be a distributed systems engineer to build distributed systems?

In each instance, the answer has been YES. We try to solve problems in a way that simplifies things for developers in the long run, even if that is the harder path for us to take ourselves. If we didn’t, you’d be right to ask — why not self-host and manage all of this myself? What’s the point of the cloud if I’m still provisioning and managing infrastructure? These are the questions many are asking today about the earlier generation of cloud providers.

Pushing ourselves to build platform-native products and features helped us answer this question. Particularly because some of these actually use containers behind the scenes, even though as a developer you never interact with or think about containers yourself.

If you’ve used AI inference on GPUs with Workers AI, spun up headless browsers with Browser Rendering, or enqueued build jobs with the new Workers Builds, you’ve run containers on our network, without even knowing it. But to do so, we needed to be able to run untrusted code across Cloudflare’s network, outside a v8 isolate, in a way that fits what we promise:

  1. You shouldn’t have to think about regions or data centers. Routing, scaling, load balancing, scheduling, and capacity are our problem to solve, not yours, with tools like Smart Placement.

  2. You should be able to build distributed systems without being a distributed systems engineer.

  3. Every millisecond matters — Cloudflare has to be fast.

There wasn’t an off-the-shelf container platform that solved for what we needed, so we built it ourselves — from scheduling to IP address management, pulling and caching images, to improving startup times and more. Our container platform powers many of our newest products, so we wanted to share how we built it, optimized it, and well, you can probably guess what’s next.

Global scheduling — “The Network is the Computer”

Cloudflare serves the entire world — region: earth. Rather than asking developers to provision resources in specific regions, data centers and availability zones, we think “The Network is the Computer”. When you build on Cloudflare, you build software that runs on the Internet, not just in a data center.

When we started working on this, Cloudflare’s architecture was to just run every service via systemd on every server (we call them “metals” — we run our own hardware), allowing all services to take advantage of new capacity we add to our network. That fits running NGINX and a few dozen other services, but cannot fit a world where we need to run many thousands of different compute heavy, resource hungry workloads. We’d run out of space just trying to load all of them! Consider a canonical AI workload — deploying Llama 3.1 8B to an inference server. If we simply ran a Llama 3.1 8B service on every Cloudflare metal, we’d have no flexibility to use GPUs for the many other models that Workers AI supports.

We needed something that would allow us to still take advantage of the full capacity of Cloudflare’s entire network, not just the capacity of individual machines. And ideally not put that burden on the developer.

The answer: we built a control plane on our own Developer Platform that lets us schedule a container anywhere on Cloudflare’s Network:


The global scheduler is built on Cloudflare Workers, Durable Objects, and KV, and decides which Cloudflare location to schedule the container to run in. Each location then runs its own scheduler, which decides which metals within that location to schedule the container to run on. Location schedulers monitor compute capacity, and expose this to the global scheduler. This allows Cloudflare to dynamically place workloads based on capacity and hardware availability (e.g. multiple types of GPUs) across our network.

Why does global scheduling matter?

When you run compute on a first generation cloud, the “contract” between the developer and the platform is that the developer must specify what runs where. This is regional scheduling, the status quo.

Let’s imagine for a second if we applied regional scheduling to running compute on Cloudflare’s network, with locations in 330+ cities, across 120+ countries. One of the obvious reasons people tell us they want to run on Cloudflare is because we have compute in places where others don’t, within 50ms of 95% of the world’s Internet-connected population. In South America, other clouds have one region in one city. Cloudflare has 19:


Running anywhere means you can be faster, highly available, and have more control over data location. But with regional scheduling, the more locations you run in, the more work you have to do. You configure and manage load balancing, routing, auto-scaling policies and more. Balancing performance and cost in a multi-region setup is literally a full-time job (or more) at most companies who have reached meaningful scale on traditional clouds.

But most importantly, no matter what tools you bring, you were the one who told the cloud provider, “run this container over here”. The cloud platform can’t move it for you, even if moving it would make your workload faster. This prevents the platform from adding locations, because for each location, it has to convince developers to take action themselves to move their compute workloads to the new location. Each new location carries a risk that developers won’t migrate workloads to it, or migrate too slowly, delaying the return on investment.

Global scheduling means Cloudflare can add capacity and use it immediately, letting you benefit from it. The “contract” between us and our customers isn’t tied to a specific datacenter or region, so we have permission to move workloads around to benefit customers. This flexibility plays an essential role in all of our own uses of our container platform, starting with GPUs and AI.

GPUs everywhere: Scheduling large images with Workers AI

In late 2023, we launched Workers AI, which provides fast, easy to use, and affordable GPU-backed AI inference.

The more efficiently we can use our capacity, the better pricing we can offer. And the faster we can make changes to which models run in which Cloudflare locations, the closer we can move AI inference to the application, lowering Time to First Token (TTFT). This also allows us to be more resilient to spikes in inference requests.

AI models that rely on GPUs present three challenges though:

  1. Models have different GPU memory needs. GPU memory is the most scarce resource, and different GPUs have different amounts of memory.

  2. Not all container runtimes, such as Firecracker, support GPU drivers and other dependencies.

  3. AI models, particularly LLMs, are very large. Even a smaller parameter model, like @cf/meta/llama-3.1-8b-instruct, is at least 5 GB. The larger the model, the more bytes we need to pull across the network when scheduling a model to run in a new location.

Let’s dive into how we solved each of these…

First, GPU memory needs. The global scheduler knows which Cloudflare locations have blocks of GPU memory available, and then delegates scheduling the workload on a specific metal to the local scheduler. This allows us to prioritize placement of AI models that use a large amount of GPU memory, and then move smaller models to other machines in the same location. By doing this, we maximize the overall number of locations that we run AI models in, and maximize our efficiency.

Second, container runtimes and GPU support. Thankfully, from day one we built our container platform to be runtime agnostic. Using a runtime agnostic scheduler, we’re able to support gVisor, Firecracker microVMs, and traditional VMs with QEMU. We are also evaluating adding support for another one: cloud-hypervisor which is based on rust-vmm and has a few compelling advantages for our use case:

  1. GPU passthrough support using VFIO

  2. vhost-user-net support, enabling high throughput between the host network interface and the VM

  3. vhost-user-blk support, adding flexibility to introduce novel network-based storage backed by other Cloudflare Workers products

  4. all the while being a smaller codebase than QEMU and written in a memory-safe language

Our goal isn’t to build a platform that makes you as the developer choose between runtimes, and ask, “should I use Firecracker or gVisor”. We needed this flexibility in order to be able to run workloads with different needs efficiently, including workloads that depend on GPUs. gVisor has GPU support, while Firecracker microVMs currently does not.

gVisor’s main component is an application kernel (called Sentry) that implements a Linux-like interface but is written in a memory-safe language (Go) and runs in userspace. It works by intercepting application system calls and acting as the guest kernel, without the need for translation through virtualized hardware.

The resource footprint of a containerized application running on gVisor is lower than a VM because it does not require managing virtualized hardware and booting up a kernel instance. However, this comes at the price of reduced application compatibility and higher per-system call overhead.

To add GPU support, the Google team introduced nvproxy which works using the same principles as described above for syscalls: it intercepts ioctls destined to the GPU and proxies a subset to the GPU kernel module.


To solve the third challenge, and make scheduling fast with large models, we weren’t satisfied with the status quo. So we did something about it.

Docker pull was too slow, so we fixed it (and cut the time in half)

Many of the images we need to run for AI inference are over 15 GB. Specialized inference libraries and GPU drivers add up fast. For example, when we make a scheduling decision to run a fresh container in Tokyo, naively running docker pull to fetch the image from a storage bucket in Los Angeles would be unacceptably slow. And scheduling speed is critical to being able to scale up and down in new locations in response to changes in traffic.

We had 3 essential requirements:

  • Pulling and pushing very large images should be fast

  • We should not rely on a single point of failure

  • Our teams shouldn’t waste time managing image registries

We needed globally distributed storage, so we used R2. We needed the highest cache hit rate possible, so we used Cloudflare’s Cache, and will soon use Tiered Cache. And we needed a fast container image registry that we could run everywhere, in every Cloudflare location, so we built and open-sourced serverless-registry, which is built on Workers. You can deploy serverless-registry to your own Cloudflare account in about 5 minutes. We rely on it in production.

This is fast, but we can be faster. Our performance bottleneck was, somewhat surprisingly, docker push. Docker uses gzip to compress and decompress layers of images while pushing and pulling. So we started using Zstandard (zstd) instead, which compresses and decompresses faster, and results in smaller compressed files.

In order to build, chunk, and push these images to the R2 registry, we built a custom CLI tool that we use internally in lieu of running docker build and docker push. This makes it easy to use zstd and split layers into 500 MB chunks, which allows uploads to be processed by Workers while staying under body size limits.

Using our custom build and push tool doubled the speed of image pulls. Our 30 GB GPU images now pull in 4 minutes instead of 8. We plan on open sourcing this tool in the near future.

Anycast is the gift that keeps on simplifying — Virtual IPs and the Global State Router

We still had another challenge to solve. And yes, we solved it with anycast. We’re Cloudflare, did you expect anything else?

First, a refresher — Cloudflare operates Unimog, a Layer 4 load balancer that handles all incoming Cloudflare traffic. Cloudflare’s network uses anycast, which allows a single IP address to route requests to a variety of different locations. For most Cloudflare services with anycast, the given IP address will route to the nearest Cloudflare data center, reducing latency. Since Cloudflare runs almost every service in every data center, Unimog can simply route traffic to any Cloudflare metal that is online and has capacity, without needing to map traffic to a specific service that runs on specific metals, only in some locations.

The new compute-heavy, GPU-backed workloads we were taking on forced us to confront this fundamental “everything runs everywhere” assumption. If we run a containerized workflow in 20 Cloudflare locations, how does Unimog know which locations, and which metals, it runs in? You might say “just bring your own load balancer” — but then what happens when you make scheduling decisions to migrate a workload between locations, scale up, or scale down?

Anycast is foundational to how we build fast and simple products on our network, and we needed a way to keep building new types of products this way — where a team can deploy an application, get back a single IP address, and rely on the platform to balance traffic, taking load, container health, and latency into account, without extra configuration. We started letting teams use the container platform without solving this, and it was painfully clear that we needed to do something about it.

So we started integrating directly into our networking stack, building a sidecar service to Unimog. We’ll call this the Global State Router. Here’s how it works:

  • An eyeball makes a request to a virtual IP address issued by Cloudflare

  • Request sent to the best location as determined by BGP routing. This is anycast routing.

  • A small eBPF program sits on the main networking interface and ensures packets bound to a virtual IP address are handled by the Global State Router.

  • The main Global State Router program contains a mapping of all anycast IPs addresses to potential end destination container IP addresses. It updates this mapping based on container health, readiness, distance, and latency. Using this information, it picks a best-fit container.

  • Packets are forwarded at the L4 layer.

  • When a target container’s server receives a packet, its own Global State Router program intercepts the packet and routes it to the local container.


This might sound like just a lower level networking detail, disconnected from developer experience. But by integrating directly with Unimog, we can let developers:

  1. Push a containerized application to Cloudflare.

  2. Provide constraints, health checks, and load metrics that describe what the application needs.

  3. Delegate scheduling and scaling many containers across Cloudflare’s network.

  4. Get back a single IP address that can be used everywhere.

We’re actively working on this, and are excited to continue building on Cloudflare’s anycast capabilities, and pushing to keep the simplicity of running “everywhere” with new categories of workloads.

Low latency & global — Remote Browser Isolation & Browser Rendering

Our container platform actually started because of a very specific challenge, running Remote Browser Isolation across our network. Remote Browser Isolation provides Chromium browsers that run on Cloudflare, in containers, rather than on the end user’s own computer. Only the rendered output is sent to the end user. This provides a layer of protection against zero-day browser vulnerabilities, phishing attacks, and ransomware.

Location is critical — people expect their interactions with a remote browser to feel just as fast as if it ran locally. If the server is thousands of miles away, the remote browser will feel slow. Running across Cloudflare’s network of over 330 locations means the browser is nearly always as close to you as possible.

Imagine a user in Santiago, Chile, if they were to access a browser running in the same city, each interaction would incur negligible additional latency. Whereas a browser in Buenos Aires might add 21 ms, São Paulo might add 48 ms, Bogota might add 67 ms, and Raleigh, NC might add 128 ms. Where the container runs significantly impacts the latency of every user interaction with the browser, and therefore the experience as a whole.

It’s not just browser isolation that benefits from running near the user: WebRTC servers stream video better, multiplayer games have less lag, online advertisements can be served faster, financial transactions can be processed faster. Our container platform lets us run anything we need to near the user, no matter where they are in the world.

Using spare compute — “off-peak” jobs for Workers CI/CD builds

At any hour of the day, Cloudflare has many CPU cores that sit idle. This is compute power that could be used for something else.

Via anycast, most of Cloudflare’s traffic is handled as close as possible to the eyeball (person) that requested it. Most of our traffic originates from eyeballs. And the eyeballs of (most) people are closed and asleep between midnight and 5:00 AM local time. While we use our compute capacity very efficiently during the daytime in any part of the world, overnight we have spare cycles. Consider what a map of the world looks like at night-time in Europe and Africa:


As shown above, we can run containers during “off-peak” in Cloudflare locations receiving low traffic at night. During this time, the CPU utilization of a typical Cloudflare metal looks something like this:


We have many “background” compute workloads at Cloudflare. These are workloads that don’t actually need to run close to the eyeball because there is no eyeball waiting on the request. The challenge is that many of these workloads require running untrusted code — either a dependency on open-source code that we don’t trust enough to run outside of a sandboxed environment, or untrusted code that customers deploy themselves. And unlike Cron Triggers, which already make a best-effort attempt to use off-peak compute, these other workloads can’t run in v8 isolates.

On Builder Day 2024, we announced Workers Builds in open beta. You connect your Worker to a git repository, and Cloudflare builds and deploys your Worker each time you merge a pull request. Workers Builds run on our containers platform, using otherwise idle “off-peak” compute, allowing us to offer lower pricing, and hold more capacity for unexpected spikes in traffic in Cloudflare locations during daytime hours when load is highest. We preserve our ability to serve requests as close to the eyeball as possible where it matters, while using the full compute capacity of our network.

We developed a purpose-built API for these types of jobs. The Workers Builds service has zero knowledge of where Cloudflare has spare compute capacity on its network — it simply schedules an “off-peak” job to run on the containers platform, by defining a scheduling policy:

scheduling_policy: "off-peak"

Making off-peak jobs faster with prewarmed images

Just because a workload isn’t “eyeball-facing” doesn’t mean speed isn’t relevant. When a build job starts, you still want it to start as soon as possible.

Each new build requires a fresh container though, and we must avoid reusing containers to provide strong isolation between customers. How can we keep build job start times low, while using a new container for each job without over-provisioning? 

We prewarm servers with the proper image. 

Before a server becomes eligible to receive an “off peak” job, the container platform instructs it to download the correct image. Once the image is downloaded and cached locally, new containers can start quickly in a Firecracker VM after receiving a request for a new build. When a build completes, we throw away the container, and start the next build using a fresh container based on the prewarmed image.

Without prewarming, pulling and unpacking our Workers Build images would take roughly 75 seconds. With prewarming, we’re able to spin up a new container in under 10 seconds. We expect this to get even faster as we introduce optimizations like pre-booting images before new runs, or Firecracker snapshotting, which can restore a VM in under 200ms.

Workers and containers, better together

As more of our own engineering teams rely on our containers platform in production, we’ve noticed a pattern: they want a deeper integration with Workers.

We plan to give it to them. 

Let’s take a look at a project deployed on our container platform already, Key Transparency. If the container platform were highly integrated with Workers, what would this team’s experience look like?

Cloudflare regularly audits changes to public keys used by WhatsApp for encrypting messages between users. Much of the architecture is built on Workers, but there are long-running compute-intensive tasks that are better suited for containers.

We don’t want our teams to have to jump through hoops to deploy a container and integrate with Workers. They shouldn’t have to pick specific regions to run in, figure out scaling, expose IPs and handle IP updates, or set up Worker-to-container auth.

We’re still exploring many different ideas and API designs, and we want your feedback. But let’s imagine what it might look like to use Workers, Durable Objects and Containers together.

In this case, an outer layer of Workers handles most business logic and ingress, a specialized Durable Object is configured to run alongside our new container, and the platform ensures the image is loaded on the right metals and can scale to meet demand.


I add a containerized app to the wrangler.toml configuration file of my Worker (or Terraform):

[[container-app]]
image = "./key-transparency/verifier/Dockerfile"
name = "verifier"

[durable_objects]
bindings = { name = "VERIFIER", class_name = "Verifier", container = "verifier" } }

Then, in my Worker, I call the runVerification RPC method of my Durable Object:

fetch(request, env, ctx) {
  const id = new URL(request.url).searchParams.get('id')
  const durableObjectId = env.VERIFIER.idFromName(request.params.id);
  await env.VERIFIER.get(durableObjectId).runVerification()
  //...
}

From my Durable Object I can boot, configure, mount storage buckets as directories, and make HTTP requests to the container:

class Verifier extends DurableObject {
  constructor(state, env) {
    this.ctx.blockConcurrency(async () => {

      // starts the container
      await this.ctx.container.start();

      // configures the container before accepting traffic
      const config = await this.state.storage.get("verifierConfig");
      await this.ctx.container.fetch("/set-config", { method: "PUT", body: config});
    })
  }

  async runVerification(updateId) {
    // downloads & mounts latest updates from R2
    const latestPublicKeyUpdates = await this.env.R2.get(`public-key-updates/${updateId}`);
    await this.ctx.container.mount(`/updates/${updateId}`, latestPublicKeyUpdates);

    // starts verification via HTTP call 
    return await this.ctx.container.fetch(`/verifier/${updateId}`);
  }
}

And… that’s it.

I didn’t have to worry about placement, scaling, service discovery authorization, and I was able to leverage integrations into other services like KV and R2 with just a few lines of code. The container platform took care of routing, placement, and auth. If I needed more instances, I could call the binding with a new ID, and the platform would scale up containers for me.

We are still in the early stages of building these integrations, but we’re excited about everything that containers will bring to Workers and vice versa.

So, what do you want to build?

If you’ve read this far, there’s a non-zero chance you were hoping to get to run a container yourself on our network. While we’re not ready (quite yet) to open up the platform to everyone, now that we’ve built a few GA products on our container platform, we’re looking for a handful of engineering teams to start building, in advance of wider availability in 2025. And we’re continuing to hire engineers to work on this.

We’ve told you about our use cases for containers, and now it’s your turn. If you’re interested, tell us here what you want to build, and why it goes beyond what’s possible today in Workers and on our Developer Platform. What do you wish you could build on Cloudflare, but can’t yet today?

Cloudflare named a leader in Forrester Edge Development Platforms Wave, Q4 2023

Post Syndicated from Brendan Irvine-Broque original http://blog.cloudflare.com/forrester-wave-edge-development-2023/

Forrester has recognized Cloudflare as a leader in The Forrester Wave™: Edge Development Platforms, Q4 2023 with the top score in the current offering category.

According to the report by Principal Analyst, Devin Dickerson, “Cloudflare’s edge development platform provides the building blocks enterprises need to create full stack distributed applications and enables developers to take advantage of a globally distributed network of compute, storage and programmable security without being experts on CAP theorem.“

Over one million developers are building applications using the Developer Platform products including Workers, Pages, R2, KV, Queues, Durable Objects, D1, Stream, Images, and more. Developers can easily deploy highly distributed, full-stack applications using Cloudflare’s full suite of compute, storage, and developer services.

Workers make Cloudflare’s network programmable

“ A key strength of the platform is the interoperability with Cloudflare’s programmable global CDN combined with a deployment model that leverages intelligent workload placement.”
The Forrester Wave™: Edge Development Platforms, Q4 2023

Workers run across Cloudflare’s global network, provide APIs to read from and write directly to the local cache, and expose context from Cloudflare’s CDN directly on the request object that a Worker receives.

This close integration with Cloudflare’s network allows developers to build, protect, and connect globally distributed applications, without deploying to specific regions. Smart Placement optimizes Workers to run in the location that yields the fastest overall performance, whether it’s the location closest to the data, or closest to the user. Hyperdrive automatically pools database connections, allowing Workers running all over the world to reuse them when querying PostgreSQL databases, avoiding the scaling challenges that make it hard to use traditional databases with a serverless architecture. Cron Triggers allow for up to 15 minutes of CPU time, allowing for compute intensive background work.

Cloudflare is beyond edge computing — it’s everywhere computing. We use our network to make your application perform best, shaped by real-world data and tailored to access patterns and programming paradigms.

Deploy distributed systems, without being a distributed systems expert

“ Reference customers consistently call out the ease of onboarding, which sees developers with no prior background delivering workloads across the globe in minutes, and production quality applications within a week. “
The Forrester Wave™: Edge Development Platforms, Q4 2023

Workers empower any developer to deploy globally distributed applications, without needing to become distributed systems experts or experts in configuring cloud infrastructure.

  • When you deploy a Worker, behind the scenes Cloudflare distributes it across the globe. But to you, it’s a single application that you can run and test locally, using the same open-source JavaScript runtime that your Workers run on in production.
  • When you deploy a Durable Object to coordinate real-time state, you’ve built a distributed application, but instead of having to learn RPC protocols and scale infrastructure, you’ve programmed the whole thing in JavaScript using web standard APIs that front-end developers know and rely on daily.
  • Enqueuing and processing batches of messages with Cloudflare Queues takes adding just a few more lines of JavaScript to an existing Worker.
  • When you create a web application with Cloudflare Pages, you’ve set up a complete continuous build and deployment pipeline with preview URLs, just by connecting to a GitHub repository.

Developers who previously only wrote front-end code are able to build the back end, and make their app real-time and reactive. Teams stuck waiting for infrastructure experts to provision resources are able to start prototyping today rather than next week. Writing and deploying a Worker is familiar and accessible, and this lets engineering teams move faster, with less overhead.

Why are teams able to get started so quickly?

  1. Workers use web standard APIs that front-end developers and anyone building web applications already use every day. Cloudflare was a founding member of the Web-interoperable Runtimes Community Group (WinterCG) and is committed to interoperability across runtimes.
  2. The tools developers already use every day are native to our platform. We publish TypeScript types for all APIs, and support compiling TypeScript when authoring and deploying via the Wrangler CLI or via the code editor in the Cloudflare dashboard — which itself is powered by the popular VSCode editor.
  3. The open-source frameworks that developers prefer to build with are supported. A growing set of APIs from Node.js are available natively in the Workers runtime, allowing existing open source libraries to work on Workers. And increasingly, new open source projects that developers depend on are designed from day one to work across all WinterCG runtimes. Every day, more of the JavaScript ecosystem works on Workers.

Expanding into AI with GPUs, LLMs, and more

“Its superior vision refuses to limit the future footprint to the edge, and their purposeful approach to building out capabilities on the roadmap suggests that it will be increasingly well positioned to take on public cloud hyperscalers for workloads. “
The Forrester Wave™: Edge Development Platforms, Q4 2023

We are building a complete compute platform for production applications at scale. And as every company and every developer is now building or experimenting with AI, Cloudflare has made GPUs an integrated part of our developer platform. We’ve made it just as easy to get started with AI as we have to deliver a global workload. In mid-November, we hit our goal to have Workers AI Inference running in over 100 cities around the world, and by the end of the 2024 Workers AI will be running in nearly every city Cloudflare has a presence in.

Workers AI allows developers to build applications using the latest open-source AI models, without provisioning any infrastructure or paying for costly unused capacity. We’re extending this to support deploying models directly from Hugging Face to Workers AI, for an even wider set of AI models. And unlike provisioning a VM with a GPU in a specific data center, we’re building this such that we can treat our whole network as one giant compute resource, running models in the right place at the right time to serve developers’ needs.

Beyond model inference, we’re doubling down on supporting web standard APIs and making the WebGPU API available from within the Workers platform. While we’re proud to be recognized as a leading edge platform, we’re not just that —we are a platform for developing full-stack applications, even those that require compute power that just one year ago very few used or needed.

We’re excited to show you what’s next, including a new way to manage secrets across Cloudflare products, improved observability, and better tools for releasing changes. Every day we see more advanced applications built on our platform, and we’re committed to matching that with tools to serve the most mission-critical workloads — the same ones we use ourselves to build our products on our own platform.

Download the report here.

Announcing connect() — a new API for creating TCP sockets from Cloudflare Workers

Post Syndicated from Brendan Irvine-Broque original http://blog.cloudflare.com/workers-tcp-socket-api-connect-databases/

Announcing connect() — a new API for creating TCP sockets from Cloudflare Workers

Announcing connect() — a new API for creating TCP sockets from Cloudflare Workers

Today, we are excited to announce a new API in Cloudflare Workers for creating outbound TCP sockets, making it possible to connect directly to any TCP-based service from Workers.

Standard protocols including SSH, MQTT, SMTP, FTP, and IRC are all built on top of TCP. Most importantly, nearly all applications need to connect to databases, and most databases speak TCP. And while Cloudflare D1 works seamlessly on Workers, and some hosted database providers allow connections over HTTP or WebSockets, the vast majority of databases, both relational (SQL) and document-oriented (NoSQL), require clients to connect by opening a direct TCP “socket”, an ongoing two-way connection that is used to send queries and receive data. Now, Workers provides an API for this, the first of many steps to come in allowing you to use any database or infrastructure you choose when building full-stack applications on Workers.

Database drivers, the client code used to connect to databases and execute queries, are already using this new API. pg, the most widely used JavaScript database driver for PostgreSQL, works on Cloudflare Workers today, with more database drivers to come.

The TCP Socket API is available today to everyone. Get started by reading the TCP Socket API docs, or connect directly to any PostgreSQL database from your Worker by following this guide.

First — what is a TCP Socket?

TCP (Transmission Control Protocol) is a foundational networking protocol of the Internet. It is the underlying protocol that is used to make HTTP requests (prior to HTTP/3, which uses QUIC), to send email over SMTP, to query databases using database–specific protocols like MySQL, and many other application-layer protocols.

A TCP socket is a programming interface that represents a two-way communication connection between two applications that have both agreed to “speak” over TCP. One application (ex: a Cloudflare Worker) initiates an outbound TCP connection to another (ex: a database server) that is listening for inbound TCP connections. Connections are established by negotiating a three-way handshake, and after the handshake is complete, data can be sent bi-directionally.

Announcing connect() — a new API for creating TCP sockets from Cloudflare Workers

A socket is the programming interface for a single TCP connection — it has both a readable and writable “stream” of data, allowing applications to read and write data on an ongoing basis, as long as the connection remains open.

connect() — A simpler socket API

With Workers, we aim to support standard APIs that are supported across browsers and non-browser environments wherever possible, so that as many NPM packages as possible work on Workers without changes, and package authors don’t have to write runtime-specific code. But for TCP sockets, we faced a challenge — there was no clear shared standard across runtimes. Node.js provides the net and tls APIs, but Deno implements a different API — Deno.connect. And web browsers do not provide a raw TCP socket API, though a WICG proposal does exist, and it is different from both Node.js and Deno.

We also considered how a TCP socket API could be designed to maximize performance and ergonomics in a serverless environment. Most networking APIs were designed well before serverless emerged, with the assumption that the developer’s application is also the server, responsible for directly handling configuring TLS options and credentials.

With this backdrop, we reached out to the community, with a focus on maintainers of database drivers, ORMs and other libraries that create outbound TCP connections. Using this feedback, we’ve tried to incorporate the best elements of existing APIs and proposals, and intend to contribute back to future standards, as part of the Web-interoperable Runtimes Community Group (WinterCG).

The API we landed on is a simple function, connect(), imported from the new cloudflare:sockets module, that returns an instance of a Socket. Here’s a simple example showing it used to connect to a Gopher server. Gopher was one of the Internet’s early protocols that relied on TCP/IP, and still works today:

import { connect } from 'cloudflare:sockets';

export default {
  async fetch(req: Request) {
    const gopherAddr = "gopher.floodgap.com:70";
    const url = new URL(req.url);

    try {
      const socket = connect(gopherAddr);

      const writer = socket.writable.getWriter()
      const encoder = new TextEncoder();
      const encoded = encoder.encode(url.pathname + "\r\n");
      await writer.write(encoded);

      return new Response(socket.readable, { headers: { "Content-Type": "text/plain" } });
    } catch (error) {
      return new Response("Socket connection failed: " + error, { status: 500 });
    }
  }
};

We think this API design has many benefits that can be realized not just on Cloudflare, but in any serverless environment that adopts this design:

connect(address: SocketAddress | string, options?: SocketOptions): Socket

declare interface Socket {
  get readable(): ReadableStream;
  get writable(): WritableStream;
  get closed(): Promise<void>;
  close(): Promise<void>;
  startTls(): Socket;
}

declare interface SocketOptions {
  secureTransport?: string;
  allowHalfOpen: boolean;
}

declare interface SocketAddress {
  hostname: string;
  port: number;
}

Opportunistic TLS (StartTLS), without separate APIs

Opportunistic TLS, a pattern of creating an initial insecure connection, and then upgrading it to a secure one that uses TLS, remains common, particularly with database drivers. In Node.js, you must use the net API to create the initial connection, and then use the tls API to create a new, upgraded connection. In Deno, you pass the original socket to Deno.startTls(), which creates a new, upgraded connection.

Drawing on a previous W3C proposal for a TCP Socket API, we’ve simplified this by providing one API, that allows TLS to be enabled, allowed, or used when creating a socket, and exposes a simple method, startTls(), for upgrading a socket to use TLS.

// Create a new socket without TLS. secureTransport defaults to "off" if not specified.
const socket = connect("address:port", { secureTransport: "off" })

// Create a new socket, then upgrade it to use TLS.
// Once startTls() is called, only the newly created socket can be used.
const socket = connect("address:port", { secureTransport: "starttls" })
const secureSocket = socket.startTls();

// Create a new socket with TLS
const socket = connect("address:port", { secureTransport: "use" })

TLS configuration — a concern of host infrastructure, not application code

Existing APIs for creating TCP sockets treat TLS as a library that you interact with in your application code. The tls.createSecureContext() API from Node.js has a plethora of advanced configuration options that are mostly environment specific. If you use custom certificates when connecting to a particular service, you likely use a different set of credentials and options in production, staging and development. Managing direct file paths to credentials across environments and swapping out .env files in production build steps are common pain points.

Host infrastructure is best positioned to manage this on your behalf, and similar to Workers support for making subrequests using mTLS, TLS configuration and credentials for the socket API will be managed via Wrangler, and a connect() function provided via a capability binding. Currently, custom TLS credentials and configuration are not supported, but are coming soon.

Start writing data immediately, before the TLS handshake finishes

Because the connect() API synchronously returns a new socket, one can start writing to the socket immediately, without waiting for the TCP handshake to first complete. This means that once the handshake completes, data is already available to send immediately, and host platforms can make use of pipelining to optimize performance.

connect() API + DB drivers = Connect directly to databases

Many serverless databases already work on Workers, allowing clients to connect over HTTP or over WebSockets. But most databases don’t “speak” HTTP, including databases hosted on most cloud providers.

Databases each have their own “wire protocol”, and open-source database “drivers” that speak this protocol, sending and receiving data over a TCP socket. Developers rely on these drivers in their own code, as do database ORMs. Our goal is to make sure that you can use the same drivers and ORMs you might use in other runtimes and on other platforms on Workers.

Try it now — connect to PostgreSQL from Workers

We’ve worked with the maintainers of pg, one of the most popular database drivers in the JavaScript ecosystem, used by ORMs including Sequelize and knex.js, to add support for connect().

You can try this right now. First, create a new Worker and install pg:

wrangler init
npm install --save pg

As of this writing, you’ll need to enable the node_compat option in wrangler.toml:

wrangler.toml

name = "my-worker"
main = "src/index.ts"
compatibility_date = "2023-05-15"
node_compat = true

In just 20 lines of TypeScript, you can create a connection to a Postgres database, execute a query, return results in the response, and close the connection:

index.ts

import { Client } from "pg";

export interface Env {
  DB: string;
}

export default {
  async fetch(
    request: Request,
    env: Env,
    ctx: ExecutionContext
  ): Promise<Response> {
    const client = new Client(env.DB);
    await client.connect();
    const result = await client.query({
      text: "SELECT * from customers",
    });
    console.log(JSON.stringify(result.rows));
    const resp = Response.json(result.rows);
    // Close the database connection, but don't block returning the response
    ctx.waitUntil(client.end());
    return resp;
  },
};

To test this in local development, use the --experimental-local flag (instead of –local), which uses the open-source Workers runtime, ensuring that what you see locally mirrors behavior in production:

wrangler dev --experimental-local

What’s next for connecting to databases from Workers?

This is only the beginning. We’re aiming for the two popular MySQL drivers, mysql and mysql2, to work on Workers soon, with more to follow. If you work on a database driver or ORM, we’d love to help make your library work on Workers.

If you’ve worked more closely with database scaling and performance, you might have noticed that in the example above, a new connection is created for every request. This is one of the biggest current challenges of connecting to databases from serverless functions, across all platforms. With typical client connection pooling, you maintain a local pool of database connections that remain open. This approach of storing a reference to a connection or connection pool in global scope will not work, and is a poor fit for serverless. Managing individual pools of client connections on a per-isolate basis creates other headaches — when and how should connections be terminated? How can you limit the total number of concurrent connections across many isolates and locations?

Instead, we’re already working on simpler approaches to connection pooling for the most popular databases. We see a path to a future where you don’t have to think about or manage client connection pooling on your own. We’re also working on a brand new approach to making your database reads lightning fast.

What’s next for sockets on Workers?

Supporting outbound TCP connections is only one half of the story — we plan to support inbound TCP and UDP connections, as well as new emerging application protocols based on QUIC, so that you can build applications beyond HTTP with Socket Workers.

Earlier today we also announced Smart Placement, which improves performance by placing any Worker that makes multiple HTTP requests to an origin run as close as possible to reduce round-trip time. We’re working on making this work with Workers that open TCP connections, so that if your Worker connects to a database in Virginia and makes many queries over a TCP connection, each query is lightning fast and comes from the nearest location on Cloudflare’s global network.

We also plan to support custom certificates and other TLS configuration options in the coming months — tell us what is a must-have in order to connect to the services you need to connect to from Workers.

Get started, and share your feedback

The TCP Socket API is available today to everyone. Get started by reading the TCP Socket API docs, or connect directly to any PostgreSQL database from your Worker by following this guide.

We want to hear your feedback, what you’d like to see next, and more about what you’re building. Join the Cloudflare Developers Discord.

Stream Live is now Generally Available

Post Syndicated from Brendan Irvine-Broque original https://blog.cloudflare.com/stream-live-ga/

Stream Live is now Generally Available

Stream Live is now Generally Available

Today, we’re excited to announce that Stream Live is out of beta, available to everyone, and ready for production traffic at scale. Stream Live is a feature of Cloudflare Stream that allows developers to build live video features in websites and native apps.

Since its beta launch, developers have used Stream to broadcast live concerts from some of the world’s most popular artists directly to fans, build brand-new video creator platforms, operate a global 24/7 live OTT service, and more. While in beta, Stream has ingested millions of minutes of live video and delivered to viewers all over the world.

Bring your big live events, ambitious new video subscription service, or the next mobile video app with millions of users — we’re ready for it.

Streaming live video at scale is hard

Live video uses a massive amount of bandwidth. For example, a one-hour live stream at 1080p at 8Mbps is 3.6GB. At typical cloud provider egress prices, even a little egress can break the bank.

Live video must be encoded on-the-fly, in real-time. People expect to be able to watch live video on their phone, while connected to mobile networks with less bandwidth, higher latency and frequently interrupted connections. To support this, live video must be re-encoded in real-time into multiple resolutions, allowing someone’s phone to drop to a lower resolution and continue playback. This can be complex (Which bitrates? Which codecs? How many?) and costly: running a fleet of virtual machines doesn’t come cheap.

Ingest location matters — Live streaming protocols like RTMPS send video over TCP. If a single packet is dropped or lost, the entire connection is brought to a halt while the packet is found and re-transmitted. This is known as “head of line blocking”. The further away the broadcaster is from the ingest server, the more network hops, and the more likely packets will be dropped or lost, ultimately resulting in latency and buffering for viewers.

Delivery location matters — Live video must be cached and served from points of presence as close to viewers as possible. The longer the network round trips, the more likely videos will buffer or drop to a lower quality.

Broadcasting protocols are in flux — The most widely used protocol for streaming live video, RTMPS, has been abandoned since 2012, and dates back to the era of Flash video in the early 2000s. A new emerging standard, SRT, is not yet supported everywhere. And WebRTC has only recently evolved into an option for high definition one-to-many broadcasting at scale.

The old way to solve this has been to stitch together separate cloud services from different vendors. One vendor provides excellent content delivery, but no encoding. Another provides APIs or hardware to encode, but leaves you to fend for yourself and build your own storage layer. As a developer, you have to learn, manage and write a layer of glue code around the esoteric details of video streaming protocols, codecs, encoding settings and delivery pipelines.

Stream Live is now Generally Available

We built Stream Live to make streaming live video easy, like adding an <img> tag to a website. Live video is now a fundamental building block of Internet content, and we think any developer should have the tools to add it to their website or native app.

With Stream, you or your users stream live video directly to Cloudflare, and Cloudflare delivers video directly to your viewers. You never have to manage internal encoding, storage, or delivery systems — it’s just live video in and live video out.

Our network, our hardware = a solution only Cloudflare can provide

We’re not the only ones building APIs for live video — but we are the only ones with our own global network and hardware that we control and optimize for video. That lets us do things that others can’t, like sub-second glass-to-glass latency using RTMPS and SRT playback at scale.

Newer video codecs require specialized hardware encoders, and while others are beholden to the hardware limitations of public cloud providers, we’re already hard at work installing the latest encoding hardware in our own racks, so that you can deliver high resolution video with even less bandwidth. Our goal is to make what is otherwise only available to video giants available directly to you — stay tuned for some exciting updates on this next week.

Most providers limit how many destinations you can restream or simulcast to. Because we operate our own network, we’ve never even worried about this, and let you restream to as many destinations as you need.

Operating our own network lets us price Stream based on minutes of video delivered — unlike others, we don’t pay someone else for bandwidth and then pass along their costs to you at a markup. The status quo of charging for bandwidth or per-GB storage penalizes you for delivering or storing high resolution content. If you ask why a few times, most of the time you’ll discover that others are pushing their own cost structures on to you.

Encoding video is compute-intensive, delivering video is bandwidth intensive, and location matters when ingesting live video. When you use Stream, you don’t need to worry about optimizing performance, finding a CDN, and/or tweaking configuration endlessly. Stream takes care of this for you.

Free your live video from the business models of big platforms

Nearly every business uses live video, whether to engage with customers, broadcast events or monetize live content. But few have the specialized engineering resources to deliver live video at scale on their own, and wire together multiple low level cloud services. To date, many of the largest content creators have been forced to depend on a shortlist of social media apps and streaming services to deliver live content at scale.

Unlike the status quo, who force you to put your live video in their apps and services and fit their business models, Stream gives you full control of your live video, on your website or app, on any device, at scale, without pushing your users to someone else’s service.

Free encoding. Free ingestion. Free analytics. Simple per-minute pricing.

Others Stream
Encoding $ per minute Free
Ingestion $ per GB Free
Analytics Separate product Free
Live recordings Minutes or hours later Instant
Storage $ per GB per minute stored
Delivery $ per GB per minute delivered

Other platforms charge for ingestion and encoding. Many even force you to consider where you’re streaming to and from, the bitrate and frames per second of your video, and even which of their datacenters you’re using.

With Stream, encoding and ingestion are free. Other platforms charge for delivery based on bandwidth, penalizing you for delivering high quality video to your viewers. If you stream at a high resolution, you pay more.

With Stream, you don’t pay a penalty for delivering high resolution video. Stream’s pricing is simple — minutes of video delivered and stored. Because you pay per minute, not per gigabyte, you can stream at the ideal resolution for your viewers without worrying about bandwidth costs.

Other platforms charge separately for analytics, requiring you to buy another product to get metrics about your live streams.

With Stream, analytics are free. Stream provides an API and Dashboard for both server-side and client-side analytics, that can be queried on a per-video, per-creator, per-country basis, and more. You can use analytics to identify which creators in your app have the most viewed live streams, inform how much to bill your customers for their own usage, identify where content is going viral, and more.

Other platforms tack on live recordings or DVR mode as a separate add-on feature, and recordings only become available minutes or even hours after a live stream ends.

With Stream, live recordings are a built-in feature, made available instantly after a live stream ends. Once a live stream is available, it works just like any other video uploaded to Stream, letting you seamlessly use the same APIs for managing both pre-recorded and live content.

Build live video into your website or app in minutes

Stream Live is now Generally Available

Cloudflare Stream enables you or your users to go live using the same protocols and tools that broadcasters big and small use to go live to YouTube or Twitch, but gives you full control over access and presentation of live streams.

Step 1: Create a live input

Create a new live input from the Stream Dashboard or use use the Stream API:

Request

curl -X POST \
-H "Authorization: Bearer <YOUR_API_TOKEN>" \
-d "{"recording": { "mode": "automatic" } }" \
https://api.cloudflare.com/client/v4/accounts/<YOUR_CLOUDFLARE_ACCOUNT_ID>/stream/live_inputs

Response

{
"result": {
"uid": "<UID_OF_YOUR_LIVE_INPUT>",
"rtmps": {
"url": "rtmps://live.cloudflare.com:443/live/",
"streamKey": "<PRIVATE_RTMPS_STREAM_KEY>"
},
...
}
}

Step 2: Use the RTMPS key with any live broadcasting software, or in your own native app

Copy the RTMPS URL and key, and use them with your live streaming application. We recommend using Open Broadcaster Software (OBS) to get started, but any RTMPS or SRT compatible software should be able to interoperate with Stream Live.

Enter the Stream RTMPS URL and the Stream Key from Step 1:

Stream Live is now Generally Available

Step 3: Preview your live stream in the Cloudflare Dashboard

In the Stream Dashboard, within seconds of going live, you will see a preview of what your viewers will see, along with the real-time connection status of your live stream.

Stream Live is now Generally Available

Step 4: Add live video playback to your website or app

Stream your video using our Stream Player embed code, or use any video player that supports HLS or DASH — live streams can be played in both websites or native iOS and Android apps.

For example, on iOS, all you need to do is provide AVPlayer with the URL to the HLS manifest for your live input, which you can find via the API or in the Stream Dashboard.

import SwiftUI
import AVKit

struct MyView: View {
    // Change the url to the Cloudflare Stream HLS manifest URL
    private let player = AVPlayer(url: URL(string: "https://customer-9cbb9x7nxdw5hb57.cloudflarestream.com/8f92fe7d2c1c0983767649e065e691fc/manifest/video.m3u8")!)

    var body: some View {
        VideoPlayer(player: player)
            .onAppear() {
                player.play()
            }
    }
}

struct MyView_Previews: PreviewProvider {
    static var previews: some View {
        MyView()
    }
}

To run a complete example app in XCode, follow this guide in the Stream Developer docs.

Companies are building whole new video platforms on top of Stream

Developers want control, but most don’t have time to become video experts. And even video experts building innovative new platforms don’t want to manage live streaming infrastructure.

Switcher Studio’s whole business is live video — their iOS app allows creators and businesses to produce their own branded, multi camera live streams. Switcher uses Stream as an essential part of their live streaming infrastructure. In their own words:

“Since 2014, Switcher has helped creators connect to audiences with livestreams. Now, our users create over 100,000 streams per month. As we grew, we needed a scalable content delivery solution. Cloudflare offers secure, fast delivery, and even allowed us to offer new features, like multistreaming. Trusting Cloudflare Stream lets our team focus on the live production tools that make Switcher unique.”

While Stream Live has been in beta, we’ve worked with many customers like Switcher, where live video isn’t just one product feature, it is the core of their product. Even as experts in live video, they choose to use Stream, so that they can focus on the unique value they create for their customers, leaving the infrastructure of ingesting, encoding, recording and delivering live video to Cloudflare.

Start building live video into your website or app today

It takes just a few minutes to sign up and start your first live stream, using the Cloudflare Dashboard, with no code required to get started, but APIs for when you’re ready to start building your own live video features. Give it a try — we’re ready for you, no matter the size of your audience.