Tag Archives: MagPi

17000ft| The MagPi 98

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/17000ft-the-magpi-98/

How do you get internet over three miles up the Himalayas? That’s what the 17000 ft Foundation and Sujata Sahu had to figure out. Rob Zwetsloot reports in the latest issue of the MagPi magazine, out now.

Living in more urban areas of the UK, it can be easy to take for granted decent internet and mobile phone signal. In more remote areas of the country, internet can be a bit spotty but it’s nothing compared with living up in a mountain.

Tablet computers are provided that connect to a Raspberry Pi-powered network

“17000 ft Foundation is a not-for-profit organisation in India, set up to improve the lives of people settled in very remote mountainous hamlets, in areas that are inaccessible and isolated due to reasons of harsh mountainous terrain,” explains its founder, Sujata Sahu. “17000 ft has its roots in high-altitude Ladakh, a region in the desolate cold desert of the Himalayan mountain region of India. Situated in altitudes upwards of 9300 ft and with temperatures dropping to -50°C in inhabited areas, this area is home to indigenous tribal communities settled across hundreds of tiny, scattered hamlets. These villages are remote, isolated, and suffer from bare minimum infrastructure and a centuries-old civilisation unwilling but driven to migrate to faraway cities in search of a better life. Ladakh has a population of just under 300,000 people living across 60,000 km2 of harsh mountain terrain, whose sustenance and growth depends on the infrastructure, resources, and support provided by the government.”

A huge number of students have already benefited from the program

The local governments have built schools. However, they don’t have enough resources or qualified teachers to be truly effective, resulting in a problem with students dropping out or having to be sent off to cities. 17000 ft’s mission is to transform the education in these communities.

High-altitude Raspberry Pi

“The Foundation today works in over 200 remote government schools to upgrade school infrastructure, build the capacity of teachers, provide better resources for learning, thereby improving the quality of education for its children,” says Sujata. “17000 ft Foundation has designed and implemented a unique solar-powered offline digital learning solution called the DigiLab, using Raspberry Pi, which brings the power of digital learning to areas which are truly off-grid and have neither electricity nor mobile connectivity, helping children to learn better, while also enabling the local administration to monitor performance remotely.”

Each school is provided with solar power, Raspberry Pi computers to act as a local internet for the school, and tablets to connect to it. It serves as a ‘last mile connectivity’ from a remote school in the cloud, with an app on a teacher’s phone that will download data when it can and then update the installed Raspberry Pi in their school.

Remote success

“The solution has now been implemented in 120 remote schools of Ladakh and is being considered to be implemented at scale to cover the entire region,” adds Sujata. “It has now run successfully across three winters of Ladakh, withstanding even the harshest of -50°C temperatures with no failure. In the first year of its implementation alone, 5000 students were enrolled, with over 93% being active. The system has now delivered over 60,000 hours of learning to students in remote villages and improved learning outcomes.”

Not all children stay in the villages year round

It’s already helping to change education in the area during the winter. Many villages (and schools) can shut down for up to six months, and families who can’t move away are usually left without a functioning school. 17000 ft has changed this.

“In the winter of 2018 and 2019, for the first time in a few decades, parents and community members from many of these hamlets decided to take advantage of their DigiLabs and opened them up for their children to learn despite the harsh winters and lack of teachers,” Sujata explains. “Parents pooled in to provide basic heating facilities (a Bukhari – a wood- or dung-based stove with a long pipe chimney) to bring in some warmth and scheduled classes for the senior children, allowing them to learn at their own pace, with student data continuing to be recorded in Raspberry Pi and available for the teachers to assess when they got back. The DigiLab Program, which has been made possible due to the presence of the Raspberry Pi Server, has solved a major problem that the Ladakhis have been facing for years!”

Some of the village schools go unused in the winter

How can people help?

Sujata says, “17000 ft Foundation is a non-profit organisation and is dependent on donations and support from individuals and companies alike. This solution was developed by the organisation in a limited budget and was implemented successfully across over a hundred hamlets. Raspberry Pi has been a boon for this project, with its low cost and its computing capabilities which helped create this solution for such a remote area. However, the potential of Raspberry Pi is as yet untapped and the solution still needs upgrades to be able to scale to cover more schools and deliver enhanced functionality within the school. 17000 ft is very eager to help take this to other similar regions and cover more schools in Ladakh that still remain ignored. What we really need is funds and technical support to be able to reach the good of this solution to more children who are still out of the reach of Ed Tech and learning. We welcome contributions of any size to help us in this project.”

For donations from outside India, write to [email protected] Indian citizens can donate through 17000ft.org/donate.

The MagPi magazine is out now, available in print from the Raspberry Pi Press onlinestore, your local newsagents, and the Raspberry Pi Store, Cambridge.

You can also download the PDF directly from the MagPi magazine website.

Subscribers to the MagPi for 12 months get a free Adafruit Circuit Playground, or can choose from one of our other subscription offers, including this amazing limited-time offer of three issues and a book for only £10!

The post 17000ft| The MagPi 98 appeared first on Raspberry Pi.

Atomic TV | The MagPi 97

Post Syndicated from Lucy Hattersley original https://www.raspberrypi.org/blog/atomic-tv-the-magpi-97/

Nothing on television worth watching? Ryan Cochran’s TV set is just as visually arresting when it’s turned off, as David Crookes reports in the latest issue of the MagPi magazine, out now.

Flat-screen televisions, with their increasingly thin bezels, are designed to put the picture front and centre. Go back a few decades, however, and a number of TVs were made to look futuristic – some even sported space age designs resembling astronaut helmets or flying saucers sat upon elaborate stands. They were quirky and hugely fun.

Maker Ryan Cochran’s project evokes such memories of the past. “I have a passion for vintage modern design and early NASA aesthetics, and I wanted to make something which would merge the two into an art piece that could fit on my shelf,” he recalls. “The first thing I could think of was a small television.” And so the idea for the Atomic TV came into being.

Made of wood and using spare tech parts left over from a couple of past projects, it’s a television that’s as compelling to look at when it’s turned off as when it’s playing videos on a loop. “My main concern was fit and finish,” he says. “I didn’t want this thing to look amateurish at all. I wanted it to look like a professionally built prototype from 1968.”

Turn on

Before he began planning the look of the project, Ryan wanted to make sure everything would connect. “The parts sort of drove the direction of the project, so the first thing I did was mock everything up without a cabinet to make sure everything worked together,” he says.

This posed some problems. “The display is 12 volts, and I would have preferred to simplify things by using one of the 5-volt displays on the market, but I had what I had, so I figured a way to make it work,” Ryan explains, discovering the existence of a dual 5 V-12 V power supply.

With a Raspberry Pi 4 computer, the LCD display, a driver board, and a pair of USB speakers borrowed from his son all firmly in hand, he worked on a way of controlling the volume and connected everything up.

“Power comes in and goes to an on/off switch,” he begins. “From there, it goes to the dual voltage power supply with the 12 V running the display and the 5 V running Raspberry Pi 4 and the small amp for the speakers. Raspberry Pi runs Adafruit’s Video Looper script and pulls videos from a USB thumb drive. It’s really simple, and there are no physical controls other than on/off switch and volume.”

Tune in

The bulk of the work came with the making of the project’s housing. “I wanted to nod the cap to Tom Sachs, an artist who does a lot of work I admire and my main concern was fit and finish,” Ryan reveals.

He filmed the process from start to end, showing the intricate work involved, including a base created from a cake-stand and a red-and-white panel for the controls. To ensure the components wouldn’t overheat, a fan was also included.

“The television runs 24/7 and it spends 99 percent of its time on mute,” says Ryan. “It’s literally just moving art that sits on my shelf playing my favourite films and video clips and, every now and then, I’ll look over, notice a scene I love, and turn up the volume to watch for a few minutes. It’s a great way to relax your brain and escape reality every now and then.”

Get The MagPi magazine issue 97 — out today

The MagPi magazine is out now, available in print from the Raspberry Pi Press onlinestore, your local newsagents, and the Raspberry Pi Store, Cambridge.

You can also download the PDF directly from the MagPi magazine website.

Subscribers to the MagPi for 12 months get a free Adafruit Circuit Playground, or can choose from one of our other subscription offers, including this amazing limited-time offer of three issues and a book for only £10!

The post Atomic TV | The MagPi 97 appeared first on Raspberry Pi.

International Space Station Tracker | The MagPi 96

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/international-space-station-tracker-the-magpi-96/

Fancy tracking the ISS’s trajectory? All you need is a Raspberry Pi, an e-paper display, an enclosure, and a little Python code. Nicola King looks to the skies

The e-paper display mid-refresh. It takes about three seconds to refresh, but it’s fast enough for this kind of project

Standing on his balcony one sunny evening, the perfect conditions enabled California-based astronomy enthusiast Sridhar Rajagopal to spot the International Space Station speeding by, and the seeds of an idea were duly sown. Having worked on several projects using tri-colour e-paper (aka e-ink) displays, which he likes for their “aesthetics and low-to-no-power consumption”, he thought that developing a way of tracking the ISS using such a display would be a perfect project to undertake.

“After a bit of searching, I was able to find an open API to get the ISS location at any given point in time,” explains Sridhar. I also knew I wouldn’t have to worry about the data changing several times per second or even per minute. Even though the ISS is wicked fast (16 orbits in a day!), this would still be well within the refresh capabilities of the e-paper display.”

The ISS location data is obtained using the Open Notify API – visit magpi.cc/isslocation to see its current position

Station location

His ISS Tracker works by obtaining the ISS location from the Open Notify API every 30 seconds. It appends this data point to a list, so older data is available. “I don’t currently log the data to file, but it would be very easy to add this functionality,” says Sridhar. “Once I have appended the data to the list, I call the drawISS method of my Display class with the positions array, to render the world map and ISS trajectory and current location. The world map gets rendered to one PIL image, and the ISS location and trajectory get rendered to another PIL image.”

The project code is written in Python and can be found on Sridhar’s GitHub
page: magpi.cc/isstrackercode

Each latitude/longitude position is mapped to the corresponding XY co-ordinate. The last position in the array (the latest position) gets rendered as the ISS icon to show its current position. “Every 30th data point gets rendered as a rectangle, and every other data point gets rendered as a tiny circle,” adds Sridhar.

From there, the images are then simply passed into the e-paper library’s display method; one image is rendered in black, and the other image in red.

Track… star

Little wonder that the response received from friends, family, and the wider maker community has been extremely positive, as Sridhar shares: “The first feedback was from my non-techie wife who love-love-loved the idea of displaying the ISS location and trajectory on the e-paper display. She gave valuable input on the aesthetics of the data visualisation.”

Software engineer turned hardwarehacking enthusiast and entrepreneur, Sridhar Rajagopal is the founder of Upbeat Labs and creator of ProtoStax – a maker-friendly stackable, modular,
and extensible enclosure system.

In addition, he tells us that other makers have contributed suggestions for improvements. “JP, a Hackster community user […] added information to make the Python code a service and have it launch on bootup. I had him contribute his changes to my GitHub repository – I was thrilled about the community involvement!”

Housed in a versatile, transparent ProtoStax enclosure designed by Sridhar, the end result is an elegant way of showing the current position and trajectory of the ISS as it hurtles around the Earth at 7.6 km/s. Why not have a go at making your own display so you know when to look out for the space station whizzing across the night sky? It really is an awesome sight.

Get The MagPi magazine issue 96 — out today

The MagPi magazine is out now, available in print from the Raspberry Pi Press online store, your local newsagents, and the Raspberry Pi Store, Cambridge.

You can also download the directly from PDF from the MagPi magazine website.

Subscribers to the MagPi for 12 months to get a free Adafruit Circuit Playground, or choose from one of our other subscription offers, including this amazing limited-time offer of three issues and a book for only £10!

The post International Space Station Tracker | The MagPi 96 appeared first on Raspberry Pi.

Raspberry Pi Press: what’s on our newsstand?

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/raspberry-pi-press-newsstand/

Raspberry Pi Press, the publishing branch of Raspberry Pi Trading, produces a great many magazines and books every month. And in keeping with our mission to make computing and digital making as accessible as possible to everyone across the globe, we make the vast majority of our publications available as free PDFs from the day we release new print versions.

We recently welcomed Custom PC to the Press family and we’ve just published the new-look Custom PC 190. So this is a perfect time to showcase the full catalogue of Raspberry Pi Press publications, to help you get the most out of what we have on offer.

The MagPi magazine

The MagPi was originally created by a group of Raspberry Pi enthusiasts from the Raspberry Pi forum who wanted to make a magazine that the whole community could enjoy. Packed full of Pi-based projects and tutorials, and Pi-themed news and reviews, The MagPi now sits proudly upon the shelves of Raspberry Pi Press as the official Raspberry Pi magazine.

The MagPi magazine issue 81

Visit The MagPi magazine online, and be sure to follow them on Twitter and subscribe to their YouTube channel.

HackSpace magazine

The maker movement is growing and growing as ever more people take to sheds and makerspaces to hone their skills in woodworking, blacksmithing, crafting, and other creative techniques. HackSpace magazine brings together the incredible builds of makers across the world with how-to guides, tips and advice — and some utterly gorgeous photography.

Visit the HackSpace magazine website, and follow their Twitter account and Instagram account.

Wireframe magazine

“Lifting the lid on video games”, Wireframe is a gaming magazine with a difference. Released bi-weekly, Wireframe reveals to readers the inner workings of the video game industry. Have you ever wanted to create your own video game? Wireframe also walks you through how you can do it, in their ‘The Toolbox’ section, which features tutorials from some of the best devs in the business.

Follow Wireframe magazine on Twitter, and learn more on their website.

Hello World magazine

Hello World is our free magazine for educators who teach computing and digital making, and we produce it in association with Computing at Schools and the BCS Academy of Computing. Full of lesson plans and features from teachers in the field, Hello World is a unique resource for everyone looking to bring computing into the classroom, and for anyone interested in computing and digital making education.

Hello World issue 8

Educators in the UK can subscribe to have Hello World delivered for free to their door; if you’re based somewhere else, you can download the magazine for free from the day of publication, or purchase it via the Raspberry Pi Press online store. Follow Hello World on Twitter and visit the website for more.

Custom PC magazine

New to Raspberry Pi Press, Custom PC is the UK’s best-selling magazine for PC hardware, overclocking, gaming, and modding. With monthly in-depth reviews, special features, and step-by-step guides, Custom PC is the go-to resource for turning your computer up to 11.

Visit the shiny new Custom PC website, and be sure to follow them on Twitter.

Books

Magazines aren’t our only jam: Raspberry Pi Press also publishes a wide variety of books, from introductions to topics like the C programming language and Minecraft on your Pi, to our brand-new Raspberry Pi Beginner’s Guide and the Code Club Book of Scratch.

An Introduction to C and GUI programming by Simon Long


We also bridge the gap between our publications with one-off book/magazine hybrids, such as HackSpace magazine’s Book of Making and Wearable Tech Projects, and The MagPi’s Raspberry Pi Projects Book series.



Getting your copies

If you’d like to support our educational mission at the Raspberry Pi Foundation, you can subscribe to our magazines, and you can purchase copies of all our publications via the Raspberry Pi Press website, from many high street newsagents, or from the Raspberry Pi Store in Cambridge. And most of our publications are available as free PDFs so you can get your hands on our magazines and books instantly.

Whichever of our publications you choose to read, and however you choose to read them, we’d love to hear what you think of our Raspberry Pi Press offerings, and we hope you enjoy them all.

The post Raspberry Pi Press: what’s on our newsstand? appeared first on Raspberry Pi.

Make a retro console with RetroPie and a Raspberry Pi — part 2

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/retro-console-with-retropie-raspberry-pi-2/

Here’s part two of Lucy Hattersley’s wonderful retro games console tutorial. Part 1 of the tutorial lives here, for those of you who missed it.

Choose the network locale

RetroPie boots into EmulationStation, which is your starter interface. It’s currently displaying just the one option, RetroPie, which is used to set up the emulation options. As you add games to RetroPie, other systems will appear in EmulationStation.

With RetroPie selected, press the A button on the gamepad to open the configuration window. Use the D-pad to move down the options and select WiFi. You will see a warning message: ‘You don’t currently have your WiFi country set…’. Press the D-pad left to choose Yes, and press A. The interface will open raspi-config. At this point, it’s handy to switch to the keyboard and use that instead.

Choose 4 Localisation Options, and press the right arrow key on the keyboard to highlight Select, then press Enter.

Now choose 4 Change Wi-fi Country and pick your country from the list. We used GB Britain (UK). Highlight OK and press Enter to select it.

Now move right twice to choose Finish and press Enter. This will reboot the system.

Connect to wireless LAN

If you have a Raspberry Pi with an Ethernet connection, you can use an Ethernet cable to connect directly to your router/modem or network.

More likely, you’ll connect the Raspberry Pi to a wireless LAN network so you can access it when it’s beneath your television.

Head back into RetroPie from EmulationStation and down to the WiFi setting; choose Connect to WiFi network.

The window will display a list of nearby wireless LAN networks. Choose your network and use the keyboard to enter the wireless LAN password. Press Enter when you’re done. Choose the Exit option to return to the RetroPie interface.

Configuration tools

Now choose RetroPie Setup and then Configuration Tools. Here, in the Choose an option window, you’ll find a range of useful tools. As we’re using a USB gamepad, we don’t need the Bluetooth settings, but it’s worth noting they’re here.

We want to turn on Samba so we can share files from our computer directly to RetroPie. Choose Samba and Install RetroPie Samba shares, then select OK.

Now choose Cancel to back up to the Choose an option window, and then Back to return to the RetroPie-Setup script.

Run the setup script

Choose Update RetroPie-Setup script and press Enter. After the script has updated, press Enter again and you’ll be back at the Notice: window. Press Enter and choose Basic install; press Enter, choose Yes, and press Enter again to begin the setup and run the configuration script.

When the script has finished, choose Perform a reboot and Yes.

Turn on Samba in Windows

We’re going to use Samba to copy a ROM file (a video game image) from our computer to RetroPie.

Samba used to be installed by default in Windows, but it has recently become an optional installation. In Windows 10, click on the Search bar and type ‘Control Panel’. Click on Control Panel in the search results.

Now click Programs and Turn Windows features on or off. Scroll down to find SMB 1.0/CIFS File Sharing Support and click the + expand icon to reveal its options. Place a check in the box marked SMB 1.0/CIFS Client. Click OK. This will enable Samba client support on your Windows 10 PC so it can access the Raspberry Pi.

We’ve got more information on how Samba works on The MagPi’s website.

Get the game

On your Windows PC or Mac, open a web browser, and visit the Blade Buster website. This is a homebrew video game designed by High Level Challenge for old NES systems. The developer’s website is in Japanese — just click BLADE BUSTER Download to save the ROM file to your Downloads folder.

Open a File Explorer (or Finder) window and locate the BB_20120301.zip file in your Downloads folder. Don’t unzip the file.

Click on Network and you’ll see a RETROPIE share. Open it and locate the roms folder. Double-click roms and you’ll see folders for many classic systems. Drag and drop the BB_20120301.zip file and place it inside the nes folder.

Play the game

Press the Start button on your gamepad to bring up the Main Menu. Choose Quit and Restart EmulationStation. You’ll now see a Nintendo Entertainment System option with 1 Games Available below it. Click it and you’ll see BB_20120301 — this is Blade Buster. Press A to start the game. Have fun shooting aliens. Press Start and Analog (or whatever you’ve set as your hotkey) together when you’re finished; this will take you back to the game selection in EmulationStation.

If you’ve been setting up RetroPie on your monitor, now is the time to move it across to your main television. The RetroPie console will boot automatically and connect to the network, and then you can move ROM files over to it from your PC or Mac. At this point, you may notice black borders around the screen; if so, see the Fix the borders tip.

Enjoy your gaming system!

More top tips from Lucy

Change the resolution

Some games were designed for a much lower resolution, and scaling them up can look blocky on modern televisions. If you’d prefer to alter the resolution, choose ‘RetroPie setup’. Open raspi-config, Advanced Options, and Resolution. Here you’ll find a range of other resolution options to choose from.

Fix the borders

These are caused by overscan. Choose RetroPie from EmulationStation and raspi-config. Now select Advanced Options > Overscan and select No on the ‘Would you like to enable compensation for displays with overscan?’ window. Choose OK and then Finish. Choose Yes on the Reboot Now window. When the system has rebooted, you will see the borders are gone.

The MagPi magazine issue 81

This article is from the latest issue of The MagPi magazine, which is out today and can be purchased online, at the Raspberry Pi Store, or from many newsagents and bookshops, such as WHSmith and Barnes & Noble.

The MagPi magazine issue 81

You can also download issue 81 for free from The MagPi website, where you’ll also find information on subscription options, and the complete MagPi catalogue, including Essentials guides and books, all available to download for free.

the MagPi subscription

The post Make a retro console with RetroPie and a Raspberry Pi — part 2 appeared first on Raspberry Pi.

Make a retro console with RetroPie and a Raspberry Pi — part 1

Post Syndicated from Lucy Hattersley original https://www.raspberrypi.org/blog/retro-console-with-retropie-raspberry-pi-1/

Discover classic gaming on the Raspberry Pi and play homebrew ROMs, with this two-part tutorial from The MagPi Editor Lucy Hattersley.

Raspberry Pi retro games console

Turning a Raspberry Pi device into a retro games console is a fun project, and it’s one of the first things many a new Pi owner turns their hand to.

The appeal is obvious. Retro games are fun, and from a programming perspective, they’re a lot easier to understand than modern 3D powerhouses. The Raspberry Pi board’s small form factor, low power usage, HDMI connection, and wireless networking make it a perfect micro-console that can sit under your television.

RetroPie

There are a bunch of different emulators around for Raspberry Pi. In this tutorial, we’re going to look at RetroPie.

RetroPie combines Raspbian, EmulationStation, and RetroArch into one handy image. With RetroPie you can emulate arcade games, as well as titles originally released on a host of 8-bit, 16-bit, and even 32- and 64-bit systems. You can hook up a joypad; we’re going to use the Wireless USB Game Controller, but most other USB game controllers will work.

You can also use Bluetooth to connect a controller from most video games consoles. RetroPie has an interface that will be very familiar to anyone who has used a modern games console, and because it is open-source, it is constantly being improved.

You can look online for classic games, but we prefer homebrew and modern releases coded for classic systems. In this tutorial, we will walk you through the process of setting up RetroPie, configuring a gamepad, and running a homebrew game called Blade Buster.

Get your microSD card ready

RetroPie is built on top of Raspbian (the operating system for Raspberry Pi). While it is possible to install RetroPie from the desktop interface, it’s far easier to format a microSD card† and copy a new RetroPie image to the blank card. This ensures all the settings are correct and makes setup much easier. Our favourite method of wiping microSD cards on a PC or Apple Mac is to use SD Memory Card Formatter.

Attach the microSD card to your Windows or Mac computer and open SD Card Formatter. Ensure the card is highlighted in the Select card section, then click Format.

Download RetroPie

Download the RetroPie image. It’ll be downloaded as a gzip file; the best way to expand this on Windows is using 7-Zip (7-zip.org).

With 7-Zip installed, right-click the retropie-4.4-rpi2_rpi3.img.gz file and choose 7-Zip > Extract here. Extract GZ files on a Mac or Linux PC using gunzip -k <filename.gz> (the -k option keeps the original GZ file).

gunzip -k retropie-4.4-rpi2_rpi3.img.gz

Flash the image

We’re going to use Etcher to copy the retropie-4.4-rpi2_rpi3.img file to our freshly formatted microSD card. Download Etcher. Open Etcher and click Select Image, then choose the retropie-4.4-rpi2_rpi3.img image file and click Open.

Etcher should have already located the microSD card; remove and replace it if you see a Select Drive button. Click Flash! to copy the RetroPie image to the microSD card.

See our guide for more information on how to use Etcher to flash SD cards.

Set up the Raspberry Pi

Insert the flashed microSD card to your Raspberry Pi. Now attach the Raspberry Pi to a TV or monitor using the HDMI cable. Connect the USB dongle from the Wireless USB Game Controller to the Raspberry Pi. Also attach a keyboard (you’ll need this for the setup process).

Insert the batteries in the Wireless USB Game Controller and set the power switch (on the back of the device) to On. Once everything is connected, attach a power supply to the Raspberry Pi.

See our quickstart guide for more detailed information on setting up a Raspberry Pi.

Configure the gamepad

When RetroPie starts, you should see Welcome screen displaying the message ‘1 gamepad detected’. Press and hold one of the buttons on the pad, and you will see the Configuring screen with a list of gamepad buttons and directions.

Tap the D-pad (the four-way directional control pad on the far left) up on the controller and ‘HAT 0 UP’ will appear. Now tap the D-pad down.
Map the A, B, X, Y buttons to:

A: red circle
B: blue cross
X: green triangle
Y: purple square

The Left and Right Shoulder buttons refer to the topmost buttons on the rear of the controller, while the Triggers are the larger lower buttons.

Push the left and right analogue sticks in for the Left and Right Thumbs. Click OK when you’re done.

Top tips from Lucy

Install Raspbian desktop

RetroPie is built on top of the Raspbian operating system. You might be tempted to install RetroPie on top of the Raspbian with Desktop interface, but it’s actually much easier to do it the other way around. Open RetroPie from EmulationStation and choose RetroPie setup. Select Configuration tools and Raspbian tools. Then choose Install Pixel desktop environment and Yes.

When it’s finished, choose Quit and Restart EmulationStation. When restarted, EmulationStation will display a Ports option. Select it and choose Desktop to boot into the Raspbian desktop interface.

Username and password

If RetroPie asks you for the username and password during boot, the defaults are pi and raspberry.

The MagPi magazine issue 81

The rest of this article can be found in the latest issue of The MagPi magazine, which is out now and can be purchased online, at the Raspberry Pi Store, or from many independent bookshops, such as WHSmith and Barnes & Noble. We’ll also post the second half on the blog tomorrow!

The MagPi magazine issue 81

You can also download issue 81 for free from The MagPi website, where you’ll find information on subscription options, and the complete MagPi catalogue, including Essentials guides and books, all available to download for free.

the MagPi subscription

The post Make a retro console with RetroPie and a Raspberry Pi — part 1 appeared first on Raspberry Pi.

MagPi 79: get making in March with #MonthOfMaking

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-79-monthofmaking/

Hi folks! Rob from The MagPi here. This month in issue 79 of The MagPi, we’re doing something a little different: we invite all of you (yes, you!) to join us in the #MonthOfMaking.

Learn more about the #MonthOfMaking inside issue 79!

#MonthOfMaking

What does this mean? Well, throughout March, we want you to post pictures of your works-in-progress and completed projects on Twitter with the hashtag #MonthOfMaking.

#MonthOfMaking

As well as showing off the cool stuff you’re creating, we also want you to feel comfortable to ask for help with projects, and to share top tips for those that might be struggling.

If you’re not sure where to start, we’ve put together a massive feature in issue 79 of The MagPi, out now, to help you decide. On top of various project ideas for different skill levels, our feature includes some essential resources to look at, as well as inspirational YouTubers to follow, and some competitions you might want to take part in!

So, go forth and make! I’m really looking forward to seeing what you all get up to during this inaugural #MonthOfMaking!

Get The MagPi 79

You can get The MagPi 79 from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the issue online: check it out on our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF.

Free Raspberry Pi 3A+ offer!

We’re still running our super special Raspberry Pi 3A+ subscription offer! If you subscribe to twelve months of The MagPi, you’ll get a Raspberry Pi 3A+ completely free while stocks last. Make sure to check out our other subs offers while you’re there, like three issues for £5, and our rolling monthly subscription.

Get a 3A+ completely free while stocks last!

The post MagPi 79: get making in March with #MonthOfMaking appeared first on Raspberry Pi.

MagPi 77: Make with code

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-77/

Hey folks, Rob from The MagPi here! Before I head off on my Christmas holidays, I want to introduce you to The MagPi 77, where we teach you how to make with code.

Making made fun! See what we did there?

What do we mean by that? Well, using code to make things – whether that’s scripts, programs, or games on your Pi, or whether you’re controlling LEDs with code, or robots, or massive Rube Goldberg machines. In this feature, we show new Pi users how to get started making practical applications with Python, and hopefully you’ll be inspired to go on and do something special.

Can you make… with code?

Accessories make the Pi

Want to power up your Raspberry Pi with a few extras? We’ve put together a guide to the 20 best Raspberry Pi accessories, covering IoT, robots, media, power solutions, and even industrial add-ons. There’s a lot of stuff you can do with your Pi, and even more if you’ve got the right tool to help.

We have the best accessories for you

More, you say?

Still need more reasons to grab a copy? Well, we have a tutorial on how to make a smart door, we continue developing Pac-Man while checking out the Picade Console, and we have plenty of amazing project showcases like the SelfieBot!


Get The MagPi 77

You can get The MagPi 77 from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the issue online: check it out on our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF.

Free Raspberry Pi 3A+ offer!

We’re still running our super special Raspberry Pi 3A+ subscription offer! If you subscribe to twelve months of The MagPi, you’ll get a Raspberry Pi 3A+ completely free while stocks last. Make sure to check out our other subs offers while you’re there, like three issues for £5, and our rolling monthly sub.

Get a 3A+ completely free while stocks last!

Right, happy holidays, folks! See you all in the New Year!

The post MagPi 77: Make with code appeared first on Raspberry Pi.

MagPi 74: Build a Raspberry Pi laptop!

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-74-build-a-raspberry-pi-laptop/

Hey folks! Rob from The MagPi here with the good news that a brand new issue is out today, with a slightly new look. The MagPi 74 shows you how to build a Pi‑powered laptop, and gives tips on how to recycle an old laptop to use with Pi.

magpi 74

The laptop is not spooky, but the Halloween projects definitely are

We’ve got a pretty simple, tiny laptop build that you can follow along with, which will easily slip into your pocket once it’s completed. We also cover the basic Raspberry Pi Desktop experience, in case you fancy installing the x86 version to bring new life to an old laptop.

Welcome, foolish mortals…

I’m also very happy to announce that The MagPi Halloween projects feature is back this year! Put together by yours truly, Haunted Halloween Hacks should get you in the mood for the spookiest time of the year. October is the only month of the year that I’m allowed to make puns, so prepare yourself for some ghastly groaners.

magpi 74

Rob has unleashed his awful alliteration skills this issue, with some putrid puns

Still want more?

On top of all that, you can find more fantastic guides on making games in Python and in C/C++, along with our brand new Quickstart guide, a review of the latest Picade, and more inspiring projects than you can shake a Pi Zero at.

Qwerty the fish keeps this garden growing

magpi 74

Start making a Space Invaders clone with Pygame!

Get The MagPi 74

You can get The MagPi 74 today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF as well.

Rolling subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? You can now take out a monthly £5 subscription to the magazine, effectively creating a rolling pre‑order system that saves you money on each issue.

The MagPi subscription offer — The MagPi 74

You can also take out a twelve-month print subscription and get a Pi Zero W plus case and adapter cables absolutely free! This offer does not currently have an end date.

We need you!

Issue 75 is next month, and we’re planning to showcase 75 amazing Raspberry Pi projects! We need your help to vote for the top 50, so please head to the voting page and choose your favourite project. Click on a project name to cast your vote for that project.

That’s it for now! Oh, and if you make any Raspberry Pi Halloween projects this year, send them to us on Twitter or via email.

The post MagPi 74: Build a Raspberry Pi laptop! appeared first on Raspberry Pi.

The last 10%: revamping the Raspberry Pi desktop

Post Syndicated from Simon Long original https://www.raspberrypi.org/blog/magpi-revamping-raspberry-pi-desktop/

Simon Long is a Senior Principal Software Engineer here at Raspberry Pi. He’s responsible for the Raspberry Pi Desktop on both Raspbian and Debian, and his article from The MagPi issue 73 explores the experience of revamping our desktop. Get your copy of The MagPi in stores now, or download it as a free PDF here.

The PIXEL desktop on Raspberry Pi

It was almost exactly four years ago when I was offered the chance to work at Raspberry Pi. I knew all the team very well, but I’d had hardly any involvement with the Pi itself, and wasn’t all that sure what they would want me to do; at that time, I was working as the manager of a software team, with no experience of hardware design. Fortunately, this was when software had started to move up the list of priorities at Raspberry Pi.

The 2014 updated desktop

Eben and I sat down on my first day and played with the vanilla LXDE desktop environment in Raspbian for 15 minutes or so, and he then asked me the fateful question: “So — do you think you can make it better?” With rather more confidence than I felt, I replied: “Of course!” I then spent the next week wondering just how long it was going to take before I was found out to be an impostor and shown the door.

Simon Long Raspberry Pi

Simon Long, Senior Principal Software Impostor

UI experience

To be fair, user interface design was something of which I had a lot of experience — I spent the first ten years of my career designing and implementing the user interfaces for a wide range of products, from mobile phones to medical equipment, so I knew what a good user interface was like. I could even see what changes needed to be made to transform the LXDE environment into one. But I didn’t have a clue how to do it — I’d barely used Linux, never mind programmed for it… As I said above, that was four years ago, and I’ve been hacking the Pi desktop from that day on.

Raspberry Pi desktop circa 2015

Not all the changes I’ve made have been popular with everyone, but I think most people who use the desktop feel it has improved over that time. My one overriding aim has been to try to make the Pi desktop into a product that I actually want to use myself; one that takes the good user interface design principles that we are used to in environments like macOS and Windows — ideas like consistency, attractive fonts and icons, intuitive operation, everything behaving the way you expect without having to read the instructions — and sculpting the interface around them.

Final polish

In my experience, the main difference between the Linux desktop environment and those of its commercial competitors is the last 10%: the polishing you do once everything works. It’s not easy making something that works, and a lot of people, once they have created something and got it working, leave it and move onto creating something else. I’m really not great at creating things from scratch — and have nothing but admiration for those who are — but what I do enjoy doing is adding that last 10%: going from something that works to something that works well and is a pleasure to use. Being at Raspberry Pi means I get to do that every day when I come to work. Every time I see a photo of a Pi running at a Jam, or in a classroom, anywhere in the world, and it’s using my desktop — the thrill from that never goes away.

If you’d like to read more about the evolution of the Raspberry Pi desktop, and Simon’s adventures at Raspberry Pi, you can access the entire back catalogue of his blog posts here.

The post The last 10%: revamping the Raspberry Pi desktop appeared first on Raspberry Pi.

MagPi 73: make a video game!

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-73-make-video-game/

Hi folks, Rob from The MagPi here! As far back as I can remember, I always wanted to learn to code to make a video game. I’m technically working on one right now! It’s wildly behind my self-imposed schedule, though. If you too wish to learn how to make games, then check out issue 73 of The MagPi, out today!

The MagPi 73

Make video games in the latest issue of The MagPi!

Let’s play a game

There are many classifications of video games these days, and many tools to help make it easy. We take you through making a purely narrative experience on Twine, up to programming a simple 8-bit game for Pico-8 in this month’s main feature. Don’t forget our ongoing series on how to make games in C/C++ and Pygame as well!

The MagPi 73

Make games today on your Pi!

Boost your home security

If making games aren’t quite your thing, then we also have a feature for our more serious-sided readers on how to secure your home using a Raspberry Pi. We show you how to set up a CCTV camera, an IoT doorbell, and a door security monitor too.

Home security made easy with a Raspberry Pi

Maker Faire Tokyo

We also have a bumper five pages on Maker Faire Tokyo and the Japanese Raspberry Pi community! I went out there earlier this month and managed to drag myself away from the Gundam Base and the Mandarake in Akihabara long enough to see some of the incredible and inventive things Japanese makers had created.

The MagPi 73

See our report from Maker Faire Tokyo!

All of this along with our usual selection of tutorials, projects, and reviews? We spoil you.

The MagPi 73

Amazing projects to inspire!

Get The MagPi 73

You can get The MagPi 72 today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF as well.

Rolling subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? You can now take out a monthly £5 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

The MagPi subscription offer — The MagPi 73

You can also take out a twelve-month print subscription and get a Pi Zero W plus case and adapter cables absolutely free! This offer does not currently have an end date.

That’s it for now, see ya real soon!

Edit: I’m sure he’ll run out of Star Trek GIFs eventually – Alex

The post MagPi 73: make a video game! appeared first on Raspberry Pi.

MagPi 72: AI made easy for your Raspberry Pi

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-72/

Hi folks, Rob from The MagPi here! With AI currently a hot topic in hobby tech, we thought we’d demystify it for you and your Raspberry Pi in The MagPi 72, out now!

AI made easy, in issue 72 of The MagPi!

The MagPi 72

AI made easy covers several types of current AI and machine learning tech that you, as a hobbyist and consumer, can get your hands on and use with your Pi. Many companies offer voice and image recognition services that work with the help of machine learning, and it’s actually pretty easy to get started with these.



We asked several AI experts to help us out with this, and we cover robot automation, getting the details of an image, and offline voice recognition. We promise it’s Skynet-safe.

Make sweet music

Want to make music? Then follow our guide to create your own Raspberry Pi–powered recording studio — all you need to bring to the table is your own musical talent.


We’ve also got some great tutorials on how to make a mini magic mirror and hack Minecraft Pi with Mathematica, along with some fantastic project showcases such as the squirrel cafe and a ghost detector.



Still not satisfied? Then check out our reviews and community segments — there’s a lot of excellent stuff to read about this issue.

Get The MagPi 72

You can get The MagPi 72 today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF as well.

Rolling subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? You can now take out a monthly £5 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

The MagPi subscription offer — The Magpi 72 - AI Raspberry Pi

You can also take out a twelve-month print subscription and get a Pi Zero W plus case and adapter cables absolutely free! This offer does not currently have an end date.

See you next month!

The post MagPi 72: AI made easy for your Raspberry Pi appeared first on Raspberry Pi.

MagPi 71: Run Android on Raspberry Pi

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-71-android-raspberry-pi/

Hey folks, Rob here with good news about the latest edition of The MagPi! Issue 71, out right now, is all about running Android on Raspberry Pi with the help of emteria.OS and Android Things.

Raspberry Pi The MagPi Magazine issue 71 - Android

Android and Raspberry Pi, two great tastes that go great together!

Android and Raspberry Pi

A big part of our main feature looks at emteria.OS, a version of Android that runs directly on the Raspberry Pi. By running it on a touchscreen setup, you can use your Pi just like an Android tablet — one that’s easily customisable and hackable for all your embedded computing needs. Inside the issue, we’ve got a special emteria.OS discount code for readers.

We also look at Android Things, the official Android release for Raspberry Pi that focuses on IoT applications, and we show you some of the amazing projects that have been built with it.

More in The MagPi

If Android’s not your thing, we also have a big feature on building a Raspberry Pi weather station in issue 71!

Raspberry Pi The MagPi Magazine issue 71 - Android

Build your own Raspberry Pi weather station

On top of that, we’ve included guides on how to get started with TensorFlow AI and on building an oscilloscope.

Raspberry Pi The MagPi Magazine issue 71 - Android

We really loved this card scanning project! Read all about it in issue 71.

All this, along with our usual varied selection of project showcases, excellent tutorials, and definitive reviews!

Get The MagPi 71

You can get The MagPi 71 today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF as well.

New subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? We’ve launched a new way to subscribe to the print version of The MagPi: you can now take out a monthly £4 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

The MagPi subscription offer — Run Android on Raspberry Pi

You can also take out a twelve-month print subscription and get a Pi Zero W plus case and adapter cables absolutely free! This offer does not currently have an end date.

That’s it, folks! See you at Raspberry Fields.

The post MagPi 71: Run Android on Raspberry Pi appeared first on Raspberry Pi.

MagPi 70: Home automation with Raspberry Pi

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-70-home-automation/

Hey folks, Rob here! It’s the last Thursday of the month, and that means it’s time for a brand-new The MagPi. Issue 70 is all about home automation using your favourite microcomputer, the Raspberry Pi.

Cover of The MagPi 70 — Raspberry Pi home automation and tech upcycling

Home automation in this month’s The MagPi!

Raspberry Pi home automation

We think home automation is an excellent use of the Raspberry Pi, hiding it around your house and letting it power your lights and doorbells and…fish tanks? We show you how to do all of that, and give you some excellent tips on how to add even more automation to your home in our ten-page cover feature.

Upcycle your life

Our other big feature this issue covers upcycling, the hot trend of taking old electronics and making them better than new with some custom code and a tactically placed Raspberry Pi. For this feature, we had a chat with Martin Mander, upcycler extraordinaire, to find out his top tips for hacking your old hardware.

Article on upcycling in The MagPi 70 — Raspberry Pi home automation and tech upcycling

Upcycling is a lot of fun

But wait, there’s more!

If for some reason you want even more content, you’re in luck! We have some fun tutorials for you to try, like creating a theremin and turning a Babbage into an IoT nanny cam. We also continue our quest to make a video game in C++. Our project showcase is headlined by the Teslonda on page 28, a Honda/Tesla car hybrid that is just wonderful.

Diddyborg V2 review in The MagPi 70 — Raspberry Pi home automation and tech upcycling

We review PiBorg’s latest robot

All this comes with our definitive reviews and the community section where we celebrate you, our amazing community! You’re all good beans

Teslonda article in The MagPi 70 — Raspberry Pi home automation and tech upcycling

An amazing, and practical, Raspberry Pi project

Get The MagPi 70

Issue 70 is available today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android and iOS apps. And don’t forget, there’s always the free PDF as well.

New subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? We’ve launched a new way to subscribe to the print version of The MagPi: you can now take out a monthly £4 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

The MagPi subscription offer — Raspberry Pi home automation and tech upcycling

You can also take out a twelve-month print subscription and get a Pi Zero W plus case and adapter cables absolutely free! This offer does not currently have an end date.

That’s it for today! See you next month.

Animated GIF: a door slides open and Captain Picard emerges hesitantly

The post MagPi 70: Home automation with Raspberry Pi appeared first on Raspberry Pi.

Converting a Kodak Box Brownie into a digital camera

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/kodak-brownie-camera/

In this article from The MagPi issue 69, David Crookes explains how Daniel Berrangé took an old Kodak Brownie from the 1950s and turned it into a quirky digital camera. Get your copy of The MagPi magazine in stores now, or download it as a free PDF here.

Daniel Berrangé Kodak Brownie Raspberry Pi Camera

The Kodak Box Brownie

When Kodak unveiled its Box Brownie in 1900, it did so with the slogan ‘You press the button, we do the rest.’ The words referred to the ease-of-use of what was the world’s first mass-produced camera. But it could equally apply to Daniel Berrangé’s philosophy when modifying it for the 21st century. “I wanted to use the Box Brownie’s shutter button to trigger image capture, and make it simple to use,” he tells us.

Daniel Berrangé Kodak Brownie Raspberry Pi Camera

Daniel’s project grew from a previous effort in which he placed a pinhole webcam inside a ladies’ powder compact case. “The Box Brownie project is essentially a repeat of that design but with a normal lens instead of a pinhole, a real camera case, and improved software to enable a shutter button. Ideally, it would look unchanged from when it was shooting film.”

Webcam woes

At first, Daniel looked for a cheap webcam, intending to spend no more than the price of a Pi Zero. This didn’t work out too well. “The low-light performance of the webcam was not sufficient to make a pinhole camera so I just decided to make a ‘normal’ digital camera instead,” he reveals.
To that end, he began removing some internal components from the Box Brownie. “With the original lens removed, the task was to position the webcam’s electronic light sensor (the CCD) and lens as close to the front of the camera as possible,” Daniel explains. “In the end, the CCD was about 15 mm away from the front aperture of the camera, giving a field of view that was approximately the same as the unmodified camera would achieve.”

Daniel Berrangé Kodak Brownie Raspberry Pi Camera
Daniel Berrangé Kodak Brownie Raspberry Pi Camera
Daniel Berrangé Kodak Brownie Raspberry Pi Camera

It was then time for him to insert the Raspberry Pi, upon which was a custom ‘init’ binary that loads a couple of kernel modules to run the webcam, mount the microSD file system, and launch the application binary. Here, Daniel found he was in luck. “I’d noticed that the size of a 620 film spool (63 mm) was effectively the same as the width of a Raspberry Pi Zero (65 mm), so it could be held in place between the film spool grips,” he recalls. “It was almost as if it was designed with this in mind.”

Shutter success

In order to operate the camera, Daniel had to work on the shutter button. “The Box Brownie’s shutter button is entirely mechanical, driven by a handful of levers and springs,” Daniel explains. “First, the Pi Zero needs to know when the shutter button is pressed and second, the physical shutter has to be open while the webcam is capturing the image. Rather than try to synchronise image capture with the fraction of a second that the physical shutter is open, a bit of electrical tape was used on the shutter mechanism to keep it permanently open.”

Daniel Berrangé Kodak Brownie Raspberry Pi Camera

Daniel made use of the Pi Zero’s GPIO pins to detect the pressing of the shutter button. It determines if each pin is at 0 or 5 volts. “My thought was that I could set a GPIO pin high to 5 V, and then use the action of the shutter button to short it to ground, and detect this change in level from software.”

This initially involved using a pair of bare wires and some conductive paint, although the paint was later replaced by a piece of tinfoil. But with the button pressed, the GPIO pin level goes to zero and the device constantly captures still images until the button is released. All that’s left to do is smile and take the perfect snap.

The post Converting a Kodak Box Brownie into a digital camera appeared first on Raspberry Pi.

MagPi 69: affordable 3D printing with a Raspberry Pi

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-69/

Hi folks, Rob from The MagPi here with the good news that The MagPi 69 is out now! Nice. Our latest issue is all about 3D printing and how you can get yourself a very affordable 3D printer that you can control with a Raspberry Pi.

Raspberry Pi MagPi 69 3D-printing

Get 3D printing from just £99!

Pi-powered 3D printing

Affordability is always a big factor when it comes to 3D printers. Like any new cosumer tech, their prices are often in the thousands of pounds. Over the last decade, however, these prices have been dropping steadily. Now you can get budget 3D printers for hundreds rather than thousands – and even for £99, like the iMakr. Pairing an iMakr with a Raspberry Pi makes for a reasonably priced 3D printing solution. In issue 69, we show you how to do just that!

Portable Raspberry Pis

Looking for a way to make your Raspberry Pi portable? One of our themes this issue is portable Pis, with a feature on how to build your very own Raspberry Pi TV stick, coincidentally with a 3D-printed case. We also review the Noodle Pi kit and the RasPad, two products that can help you take your Pi out and about away from a power socket.


And of course we have a selection of other great guides, project showcases, reviews, and community news.

Get The MagPi 69

Issue 69 is available today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android and iOS apps. And don’t forget, there’s always the free PDF as well.

New subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? We’ve launched a new way to subscribe to the print version of The MagPi: you can now take out a monthly £4 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

Raspberry Pi MagPi 69 3D-printing

You can also take out a twelve-month print subscription and get a Pi Zero W, Pi Zero case, and adapter cables absolutely free! This offer does not currently have an end date.

We hope you enjoy this issue! See you next month.

The post MagPi 69: affordable 3D printing with a Raspberry Pi appeared first on Raspberry Pi.

AIY Projects 2: Google’s AIY Projects Kits get an upgrade

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/google-aiy-projects-2/

After the outstanding success of their AIY Projects Voice and Vision Kits, Google has announced the release of upgraded kits, complete with Raspberry Pi Zero WH, Camera Module, and preloaded SD card.

Google AIY Projects Vision Kit 2 Raspberry Pi

Google’s AIY Projects Kits

Google launched the AIY Projects Voice Kit last year, first as a cover gift with The MagPi magazine and later as a standalone product.

Makers needed to provide their own Raspberry Pi for the original kit. The new kits include everything you need, from Pi to SD card.

Within a DIY cardboard box, makers were able to assemble their own voice-activated AI assistant akin to the Amazon Alexa, Apple’s Siri, and Google’s own Google Home Assistant. The Voice Kit was an instant hit that spurred no end of maker videos and tutorials, including our own free tutorial for controlling a robot using voice commands.

Later in the year, the team followed up the success of the Voice Kit with the AIY Projects Vision Kit — the same cardboard box hosting a camera perfect for some pretty nifty image recognition projects.

For more on the AIY Voice Kit, here’s our release video hosted by the rather delightful Rob Zwetsloot.

AIY Projects adds natural human interaction to your Raspberry Pi

Check out the exclusive Google AIY Projects Kit that comes free with The MagPi 57! Grab yourself a copy in stores or online now: http://magpi.cc/2pI6IiQ This first AIY Projects kit taps into the Google Assistant SDK and Cloud Speech API using the AIY Projects Voice HAT (Hardware Accessory on Top) board, stereo microphone, and speaker (included free with the magazine).

AIY Projects 2

So what’s new with version 2 of the AIY Projects Voice Kit? The kit now includes the recently released Raspberry Pi Zero WH, our Zero W with added pre-soldered header pins for instant digital making accessibility. Purchasers of the kits will also get a micro SD card with preloaded OS to help them get started without having to set the card up themselves.

Google AIY Projects Vision Kit 2 Raspberry Pi

Everything you need to build your own Raspberry Pi-powered Google voice assistant

In the newly upgraded AIY Projects Vision Kit v1.2, makers are also treated to an official Raspberry Pi Camera Module v2, the latest model of our add-on camera.

Google AIY Projects Vision Kit 2 Raspberry Pi

“Everything you need to get started is right there in the box,” explains Billy Rutledge, Google’s Director of AIY Projects. “We knew from our research that even though makers are interested in AI, many felt that adding it to their projects was too difficult or required expensive hardware.”

Google AIY Projects Vision Kit 2 Raspberry Pi
Google AIY Projects Vision Kit 2 Raspberry Pi
Google AIY Projects Vision Kit 2 Raspberry Pi

Google is also hard at work producing AIY Projects companion apps for Android, iOS, and Chrome. The Android app is available now to coincide with the launch of the upgraded kits, with the other two due for release soon. The app supports wireless setup of the AIY Kit, though avid coders will still be able to hack theirs to better suit their projects.

Google has also updated the AIY Projects website with an AIY Models section highlighting a range of neural network projects for the kits.

Get your kit

The updated Voice and Vision Kits were announced last night, and in the US they are available now from Target. UK-based makers should be able to get their hands on them this summer — keep an eye on our social channels for updates and links.

The post AIY Projects 2: Google’s AIY Projects Kits get an upgrade appeared first on Raspberry Pi.

Build a house in Minecraft using Python

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/build-minecraft-house-using-python/

In this tutorial from The MagPi issue 68, Steve Martin takes us through the process of house-building in Minecraft Pi. Get your copy of The MagPi in stores now, or download it as a free PDF here.

Minecraft Pi is provided for free as part of the Raspbian operating system. To start your Minecraft: Pi Edition adventures, try our free tutorial Getting started with Minecraft.

Minecraft Raspberry Pi

Writing programs that create things in Minecraft is not only a great way to learn how to code, but it also means that you have a program that you can run again and again to make as many copies of your Minecraft design as you want. You never need to worry about your creation being destroyed by your brother or sister ever again — simply rerun your program and get it back! Whilst it might take a little longer to write the program than to build one house, once it’s finished you can build as many houses as you want.

Co-ordinates in Minecraft

Let’s start with a review of the coordinate system that Minecraft uses to know where to place blocks. If you are already familiar with this, you can skip to the next section. Otherwise, read on.

Minecraft Raspberry Pi Edition

Plan view of our house design

Minecraft shows us a three-dimensional (3D) view of the world. Imagine that the room you are in is the Minecraft world and you want to describe your location within that room. You can do so with three numbers, as follows:

  • How far across the room are you? As you move from side to side, you change this number. We can consider this value to be our X coordinate.
  • How high off the ground are you? If you are upstairs, or if you jump, this value increases. We can consider this value to be our Y coordinate.
  • How far into the room are you? As you walk forwards or backwards, you change this number. We can consider this value to be our Z coordinate.

You might have done graphs in school with X going across the page and Y going up the page. Coordinates in Minecraft are very similar, except that we have an extra value, Z, for our third dimension. Don’t worry if this still seems a little confusing: once we start to build our house, you will see how these three dimensions work in Minecraft.

Designing our house

It is a good idea to start with a rough design for our house. This will help us to work out the values for the coordinates when we are adding doors and windows to our house. You don’t have to plan every detail of your house right away. It is always fun to enhance it once you have got the basic design written. The image above shows the plan view of the house design that we will be creating in this tutorial. Note that because this is a plan view, it only shows the X and Z co-ordinates; we can’t see how high anything is. Hopefully, you can imagine the house extending up from the screen.

We will build our house close to where the Minecraft player is standing. This a good idea when creating something in Minecraft with Python, as it saves us from having to walk around the Minecraft world to try to find our creation.

Starting our program

Type in the code as you work through this tutorial. You can use any editor you like; we would suggest either Python 3 (IDLE) or Thonny Python IDE, both of which you can find on the Raspberry Pi menu under Programming. Start by selecting the File menu and creating a new file. Save the file with a name of your choice; it must end with .py so that the Raspberry Pi knows that it is a Python program.

It is important to enter the code exactly as it is shown in the listing. Pay particular attention to both the spelling and capitalisation (upper- or lower-case letters) used. You may find that when you run your program the first time, it doesn’t work. This is very common and just means there’s a small error somewhere. The error message will give you a clue about where the error is.

It is good practice to start all of your Python programs with the first line shown in our listing. All other lines that start with a # are comments. These are ignored by Python, but they are a good way to remind us what the program is doing.

The two lines starting with from tell Python about the Minecraft API; this is a code library that our program will be using to talk to Minecraft. The line starting mc = creates a connection between our Python program and the game. Then we get the player’s location broken down into three variables: x, y, and z.

Building the shell of our house

To help us build our house, we define three variables that specify its width, height, and depth. Defining these variables makes it easy for us to change the size of our house later; it also makes the code easier to understand when we are setting the co-ordinates of the Minecraft bricks. For now, we suggest that you use the same values that we have; you can go back and change them once the house is complete and you want to alter its design.

It’s now time to start placing some bricks. We create the shell of our house with just two lines of code! These lines of code each use the setBlocks command to create a complete block of bricks. This function takes the following arguments:

setBlocks(x1, y1, z1, x2, y2, z2, block-id, data)

x1, y1, and z1 are the coordinates of one corner of the block of bricks that we want to create; x1, y1, and z1 are the coordinates of the other corner. The block-id is the type of block that we want to use. Some blocks require another value called data; we will see this being used later, but you can ignore it for now.

We have to work out the values that we need to use in place of x1, y1, z1, x1, y1, z1 for our walls. Note that what we want is a larger outer block made of bricks and that is filled with a slightly smaller block of air blocks. Yes, in Minecraft even air is actually just another type of block.

Once you have typed in the two lines that create the shell of your house, you almost ready to run your program. Before doing so, you must have Minecraft running and displaying the contents of your world. Do not have a world loaded with things that you have created, as they may get destroyed by the house that we are building. Go to a clear area in the Minecraft world before running the program. When you run your program, check for any errors in the ‘console’ window and fix them, repeatedly running the code again until you’ve corrected all the errors.

You should see a block of bricks now, as shown above. You may have to turn the player around in the Minecraft world before you can see your house.

Adding the floor and door

Now, let’s make our house a bit more interesting! Add the lines for the floor and door. Note that the floor extends beyond the boundary of the wall of the house; can you see how we achieve this?

Hint: look closely at how we calculate the x and z attributes as compared to when we created the house shell above. Also note that we use a value of y-1 to create the floor below our feet.

Minecraft doors are two blocks high, so we have to create them in two parts. This is where we have to use the data argument. A value of 0 is used for the lower half of the door, and a value of 8 is used for the upper half (the part with the windows in it). These values will create an open door. If we add 4 to each of these values, a closed door will be created.

Before you run your program again, move to a new location in Minecraft to build the house away from the previous one. Then run it to check that the floor and door are created; you will need to fix any errors again. Even if your program runs without errors, check that the floor and door are positioned correctly. If they aren’t, then you will need to check the arguments so setBlock and setBlocks are exactly as shown in the listing.

Adding windows

Hopefully you will agree that your house is beginning to take shape! Now let’s add some windows. Looking at the plan for our house, we can see that there is a window on each side; see if you can follow along. Add the four lines of code, one for each window.

Now you can move to yet another location and run the program again; you should have a window on each side of the house. Our house is starting to look pretty good!

Adding a roof

The final stage is to add a roof to the house. To do this we are going to use wooden stairs. We will do this inside a loop so that if you change the width of your house, more layers are added to the roof. Enter the rest of the code. Be careful with the indentation: I recommend using spaces and avoiding the use of tabs. After the if statement, you need to indent the code even further. Each indentation level needs four spaces, so below the line with if on it, you will need eight spaces.

Since some of these code lines are lengthy and indented a lot, you may well find that the text wraps around as you reach the right-hand side of your editor window — don’t worry about this. You will have to be careful to get those indents right, however.

Now move somewhere new in your world and run the complete program. Iron out any last bugs, then admire your house! Does it look how you expect? Can you make it better?

Customising your house

Now you can start to customise your house. It is a good idea to use Save As in the menu to save a new version of your program. Then you can keep different designs, or refer back to your previous program if you get to a point where you don’t understand why your new one doesn’t work.

Consider these changes:

  • Change the size of your house. Are you able also to move the door and windows so they stay in proportion?
  • Change the materials used for the house. An ice house placed in an area of snow would look really cool!
  • Add a back door to your house. Or make the front door a double-width door!

We hope that you have enjoyed writing this program to build a house. Now you can easily add a house to your Minecraft world whenever you want to by simply running this program.

Get the complete code for this project here.

Continue your Minecraft journey

Minecraft Pi’s programmable interface is an ideal platform for learning Python. If you’d like to try more of our free tutorials, check out:

You may also enjoy Martin O’Hanlon’s and David Whale’s Adventures in Minecraft, and the Hacking and Making in Minecraft MagPi Essentials guide, which you can download for free or buy in print here.

The post Build a house in Minecraft using Python appeared first on Raspberry Pi.

Community profile: Dave Akerman

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/community-profile-dave-akerman/

This column is from The MagPi issue 61. You can download a PDF of the full issue for free, or subscribe to receive the print edition through your letterbox or the digital edition on your tablet. All proceeds from the print and digital editions help the Raspberry Pi Foundation achieve our charitable goals.

The pinned tweet on Dave Akerman’s Twitter account shows a table displaying the various components needed for a high-altitude balloon (HAB) flight. Batteries, leads, a camera and Raspberry Pi, plus an unusually themed payload. The caption reads ‘The Queen, The Duke of York, and my TARDIS”, and sums up Dave’s maker career in a heartbeat.

David Akerman on Twitter

The Queen, The Duke of York, and my TARDIS 🙂 #UKHAS #RaspberryPi

Though writing software for industrial automation pays the bills, the majority of Dave’s time is spent in the world of high-altitude ballooning and the ever-growing community that encompasses it. And, while he makes some money sending business-themed balloons to near space for the likes of Aardman Animations, Confused.com, and the BBC, Dave is best known in the Raspberry Pi community for his use of the small computer in every payload, and his work as a tutor alongside the Foundation’s staff at Skycademy events.

Dave Akerman The MagPi Raspberry Pi Community Profile

Dave continues to help others while breaking records and having a good time exploring the atmosphere.

Dave has dedicated many hours and many, many more miles to assist with the Foundation’s Skycademy programme, helping to explore high-altitude ballooning with educators from across the UK. Using a Raspberry Pi and various other pieces of lightweight tech, Dave and Foundation staff member James Robinson explored the incorporation of high-altitude ballooning into education. Through Skycademy, educators were able to learn new skills and take them to the classroom, setting off their own balloons with their students, and recording the results on Raspberry Pis.

Dave Akerman The MagPi Raspberry Pi Community Profile

Dave’s most recent flight broke a new record. On 13 August 2017, his HAB payload was able to send back the highest images taken by any amateur flight.

But education isn’t the only reason for Dave’s involvement in the HAB community. As with anyone passionate about a specific hobby, Dave strives to break records. The most recent record-breaking flight took place on 13 August 2017, when Dave’s Raspberry Pi Zero HAB sent home the highest images taken by any amateur high-altitude balloon launch: at 43014 metres. No other HAB balloon has provided images from such an altitude, and the lightweight nature of the Pi Zero definitely helped, as Dave went on to mention on Twitter a few days later.

Dave Akerman The MagPi Raspberry Pi Community Profile

Dave is recognised as being the first person to incorporate a Raspberry Pi into a HAB payload, and continues to break records with the help of the little green board. More recently, he’s been able to lighten the load by using the Raspberry Pi Zero.

When the first Pi made its way to near space, Dave tore the computer apart in order to meet the weight restriction. The Pi in the Sky board was created to add the extra features needed for the flight. Since then, the HAT has experienced a few changes.

Dave Akerman The MagPi Raspberry Pi Community Profile

The Pi in the Sky board, created specifically for HAB flights.

Dave first fell in love with high-altitude ballooning after coming across the hobby in a video shared on a photographic forum. With a lifelong interest in space thanks to watching the Moon landings as a boy, plus a talent for electronics and photography, it seems a natural progression for him. Throw in his coding skills from learning to program on a Teletype and it’s no wonder he was ready and eager to take to the skies, so to speak, and capture the curvature of the Earth. What was so great about using the Raspberry Pi was the instant gratification he got from receiving images in real time as they were taken during the flight. While other devices could control a camera and store captured images for later retrieval, thanks to the Pi Dave was able to transmit the files back down to Earth and check the progress of his balloon while attempting to break records with a flight.

Dave Akerman The MagPi Raspberry Pi Community Profile Morph

One of the many commercial flights Dave has organised featured the classic children’s TV character Morph, a creation of the Aardman Animations studio known for Wallace and Gromit. Morph took to the sky twice in his mission to reach near space, and finally succeeded in 2016.

High-altitude ballooning isn’t the only part of Dave’s life that incorporates a Raspberry Pi. Having “lost count” of how many Pis he has running tasks, Dave has also created radio receivers for APRS (ham radio data), ADS-B (aircraft tracking), and OGN (gliders), along with a time-lapse camera in his garden, and he has a few more Pi for tinkering purposes.

The post Community profile: Dave Akerman appeared first on Raspberry Pi.

Here, have some videos!

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/easter-monday-2018/

Today is Easter Monday and as such, the drawbridge is up at Pi Towers. So while we spend time with familytoo much chocolate…family and chocolate, here are some great Pi-themed videos from members of our community. Enjoy!

Eggies live stream!

Bluebird Birdhouse

Raspberry Pi and NoIR camera installed in roof of Bluebird house with IR LEDs. Currently 5 eggs being incubated.

Doctor Who TARDIS doorbell

Raspberry pi Tardis

Raspberry pi Tardis doorbell

Google AIY with Tech-nic-Allie

Ok Google! AIY Voice Kit MagPi

Allie assembles this Google Home kit, that runs on a Raspberry Pi, then uses the Google Home to test her space knowledge with a little trivia game. Stay tuned at the end to see a few printed cases you can use instead of the cardboard.

Buying a Coke with a Raspberry Pi rover

Buy a coke with raspberry pi rover

Mission date : March 26 2018 My raspberry pi project. I use LTE modem to connect internet. python programming. raspberry pi controls pi cam, 2servo motor, 2dc motor. (This video recoded with gopro to upload youtube. Actually I controll this rover by pi cam.

Raspberry Pi security camera

🔴How to Make a Smart Security Camera With Movement Notification – Under 60$

I built my first security camera with motion-control connected to my raspberry pi with MotionEyeOS. What you need: *Raspberry pi 3 (I prefer pi 3) *Any Webcam or raspberry pi cam *Mirco SD card (min 8gb) Useful links : Download the motioneyeOS software here ➜ https://github.com/ccrisan/motioneyeos/releases How to do it: – Download motioneyeOS to your empty SD card (I mounted it via Etcher ) – I always do a sudo apt-upgrade & sudo apt-update on my projects, in the Pi.

Happy Easter!

The post Here, have some videos! appeared first on Raspberry Pi.