Tag Archives: Upgrade

Derek Woodroffe’s steampunk tentacle hat

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/steampunk-tentacle-hat/

Halloween: that glorious time of year when you’re officially allowed to make your friends jump out of their skin with your pranks. For those among us who enjoy dressing up, Halloween is also the occasion to go all out with costumes. And so, dear reader, we present to you: a steampunk tentacle hat, created by Derek Woodroffe.

Finished Tenticle hat

Finished Tenticle hat

Extreme Electronics

Derek is an engineer who loves all things electronics. He’s part of Extreme Kits, and he runs the website Extreme Electronics. Raspberry Pi Zero-controlled Tesla coils are Derek’s speciality — he’s even been on one of the Royal Institution’s Christmas Lectures with them! Skip ahead to 15:06 in this video to see Derek in action:

Let There Be Light! // 2016 CHRISTMAS LECTURES with Saiful Islam – Lecture 1

The first Lecture from Professor Saiful Islam’s 2016 series of CHRISTMAS LECTURES, ‘Supercharged: Fuelling the future’. Watch all three Lectures here: http://richannel.org/christmas-lectures 2016 marked the 80th anniversary since the BBC first broadcast the Christmas Lectures on TV. To celebrate, chemist Professor Saiful Islam explores a subject that the lectures’ founder – Michael Faraday – addressed in the very first Christmas Lectures – energy.


Wearables are electronically augmented items you can wear. They might take the form of spy eyeglasses, clothes with integrated sensors, or, in this case, headgear adorned with mechanised tentacles.

Why did Derek make this? We’re not entirely sure, but we suspect he’s a fan of the Cthulu mythos. In any case, we were a little astounded by his project. This is how we reacted when Derek tweeted us about it:

Raspberry Pi on Twitter

@ExtElec @extkits This is beyond incredible and completely unexpected.

In fact, we had to recover from a fit of laughter before we actually managed to type this answer.

Making a steampunk tentacle hat

Derek made the ‘skeleton’ of each tentacle out of a net curtain spring, acrylic rings, and four lengths of fishing line. Two servomotors connect to two ends of fishing line each, and pull them to move the tentacle.

net curtain spring and acrylic rings forming a mechanic tentacle skeleton - steampunk tentacle hat by Derek Woodroffe
Two servos connecting to lengths of fishing line - steampunk tentacle hat by Derek Woodroffe

Then he covered the tentacles with nylon stockings and liquid latex, glued suckers cut out of MDF onto them, and mounted them on an acrylic base. The eight motors connect to a Raspberry Pi via an I2C 8-port PWM controller board.

artificial tentacles - steampunk tentacle hat by Derek Woodroffe
8 servomotors connected to a controller board and a raspberry pi- steampunk tentacle hat by Derek Woodroffe

The Pi makes the servos pull the tentacles so that they move in sine waves in both the x and y directions, seemingly of their own accord. Derek cut open the top of a hat to insert the mounted tentacles, and he used more liquid latex to give the whole thing a slimy-looking finish.

steampunk tentacle hat by Derek Woodroffe

Iä! Iä! Cthulhu fhtagn!

You can read more about Derek’s steampunk tentacle hat here. He will be at the Beeston Raspberry Jam in November to show off his build, so if you’re in the Nottingham area, why not drop by?

Wearables for Halloween

This build is already pretty creepy, but just imagine it with a sensor- or camera-powered upgrade that makes the tentacles reach for people nearby. You’d have nightmare fodder for weeks.

With the help of the Raspberry Pi, any Halloween costume can be taken to the next level. How could Pi technology help you to win that coveted ‘Scariest costume’ prize this year? Tell us your ideas in the comments, and be sure to share pictures of you in your get-up with us on Twitter, Facebook, or Instagram.

The post Derek Woodroffe’s steampunk tentacle hat appeared first on Raspberry Pi.

N O D E’s Handheld Linux Terminal

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/n-o-d-es-handheld-linux-terminal/

Fit an entire Raspberry Pi-based laptop into your pocket with N O D E’s latest Handheld Linux Terminal build.

The Handheld Linux Terminal Version 3 (Portable Pi 3)

Hey everyone. Today I want to show you the new version 3 of the Handheld Linux Terminal. It’s taken a long time, but I’m finally finished. This one takes all the things I’ve learned so far, and improves on many of the features from the previous iterations.


With interests in modding tech, exploring the boundaries of the digital world, and open source, YouTuber N O D E has become one to watch within the digital maker world. He maintains a channel focused on “the transformative power of technology.”

“Understanding that electronics isn’t voodoo is really powerful”, he explains in his Patreon video. “And learning how to build your own stuff opens up so many possibilities.”

NODE Youtube channel logo - Handheld Linux Terminal v3

The topics of his videos range from stripped-down devices, upgraded tech, and security upgrades, to the philosophy behind technology. He also provides weekly roundups of, and discussions about, new releases.

Essentially, if you like technology, you’ll like N O D E.

Handheld Linux Terminal v3

Subscribers to N O D E’s YouTube channel, of whom there are currently over 44000, will have seen him documenting variations of this handheld build throughout the last year. By stripping down a Raspberry Pi 3, and incorporating a Zero W, he’s been able to create interesting projects while always putting functionality first.

Handheld Linux Terminal v3

With the third version of his terminal, N O D E has taken experiences gained from previous builds to create something of which he’s obviously extremely proud. And so he should be. The v3 handheld is impressively small considering he managed to incorporate a fully functional keyboard with mouse, a 3.5″ screen, and a fan within the 3D-printed body.

Handheld Linux Terminal v3

“The software side of things is where it really shines though, and the Pi 3 is more than capable of performing most non-intensive tasks,” N O D E goes on to explain. He demonstrates various applications running on Raspbian, plus other operating systems he has pre-loaded onto additional SD cards:

“I have also installed Exagear Desktop, which allows it to run x86 apps too, and this works great. I have x86 apps such as Sublime Text and Spotify running without any problems, and it’s technically possible to use Wine to also run Windows apps on the device.”

We think this is an incredibly neat build, and we can’t wait to see where N O D E takes it next!

The post N O D E’s Handheld Linux Terminal appeared first on Raspberry Pi.

What’s new in HiveMQ 3.3

Post Syndicated from The HiveMQ Team original https://www.hivemq.com/whats-new-in-hivemq-3-3

We are pleased to announce the release of HiveMQ 3.3. This version of HiveMQ is the most advanced and user friendly version of HiveMQ ever. A broker is the heart of every MQTT deployment and it’s key to monitor and understand how healthy your system and your connected clients are. Version 3.3 of HiveMQ focuses on observability, usability and advanced administration features and introduces a brand new Web UI. This version is a drop-in replacement for HiveMQ 3.2 and of course supports rolling upgrades for zero-downtime.

HiveMQ 3.3 brings many features that your users, administrators and plugin developers are going to love. These are the highlights:

Web UI

Web UI
The new HiveMQ version has a built-in Web UI for advanced analysis and administrative tasks. A powerful dashboard shows important data about the health of the broker cluster and an overview of the whole MQTT deployment.
With the new Web UI, administrators are able to drill down to specific client information and can perform administrative actions like disconnecting a client. Advanced analytics functionality allows indetifying clients with irregular behavior. It’s easy to identify message-dropping clients as HiveMQ shows detailed statistics of such misbehaving MQTT participants.
Of course all Web UI features work at scale with more than a million connected MQTT clients. Learn more about the Web UI in the documentation.

Time To Live

HiveMQ introduces Time to Live (TTL) on various levels of the MQTT lifecycle. Automatic cleanup of expired messages is as well supported as the wiping of abandoned persistent MQTT sessions. In particular, version 3.3 implements the following TTL features:

  • MQTT client session expiration
  • Retained Message expiration
  • MQTT PUBLISH message expiration

Configuring a TTL for MQTT client sessions and retained messages allows freeing system resources without manual administrative intervention as soon as the data is not needed anymore.
Beside global configuration, MQTT PUBLISHES can have individual TTLs based on application specific characteristics. It’s a breeze to change the TTL of particular messages with the HiveMQ plugin system. As soon as a message TTL expires, the broker won’t send out the message anymore, even if the message was previously queued or in-flight. This can save precious bandwidth for mobile connections as unnecessary traffic is avoided for expired messages.

Trace Recordings

Trace Recordings
Debugging specific MQTT clients or groups of MQTT clients can be challenging at scale. HiveMQ 3.3 introduces an innovative Trace Recording mechanism that allows creating detailed recordings of all client interactions with given filters.
It’s possible to filter based on client identifiers, MQTT message types and topics. And the best of all: You can use regular expressions to select multiple MQTT clients at once as well as topics with complex structures. Getting detailed information about the behavior of specific MQTT clients for debugging complex issues was never easier.

Native SSL

Native SSL
The new native SSL integration of HiveMQ brings a performance boost of more than 40% for SSL Handshakes (in terms of CPU usage) by utilizing an integration with BoringSSL. BoringSSL is Google’s fork of OpenSSL which is also used in Google Chrome and Android. Besides the compute and huge memory optimizations (saves up to 60% Java Heap), additional secure state-of-the-art cipher suites are supported by HiveMQ which are not directly available for Java (like ChaCha20-Poly1305).
Most HiveMQ deployments on Linux systems are expected to see decreased CPU load on TLS handshakes with the native SSL integration and huge memory improvements.

New Plugin System Features

New Plugin System Features
The popular and powerful plugin system has received additional services and callbacks which are useful for many existing and future plugins.
Plugin developers can now use a ConnectionAttributeStore and a SessionAttributeStore for storing arbitrary data for the lifetime of a single MQTT connection of a client or for the whole session of a client. The new ClientGroupService allows grouping different MQTT client identifiers by the same key, so it’s easy to address multiple MQTT clients (with the same group) at once.

A new callback was introduced which notifies a plugin when a HiveMQ instance is ready, which means the instance is part of the cluster and all listeners were started successfully. Developers can now react when a MQTT client session is ready and usable in the cluster with a dedicated callback.

Some use cases require modifying a MQTT PUBLISH packet before it’s sent out to a client. This is now possible with a new callback that was introduced for modifying a PUBLISH before sending it out to a individual client.
The offline queue size for persistent clients is now also configurable for individual clients as well as the queue discard strategy.

Additional Features

Additional Features
HiveMQ 3.3 has many additional features designed for power users and professional MQTT deployments. The new version also has the following highlights:

  • OCSP Stapling
  • Event Log for MQTT client connects, disconnects and unusual events (e.g. discarded message due to slow consumption on the client side
  • Throttling of concurrent TLS handshakes
  • Connect Packet overload protection
  • Configuration of Socket send and receive buffer sizes
  • Global System Information like the HiveMQ Home folder can now be set via Environment Variables without changing the run script
  • The internal HTTP server of HiveMQ is now exposed to the holistic monitoring subsystem
  • Many additional useful metrics were exposed to HiveMQ’s monitoring subsystem


In order to upgrade to HiveMQ 3.3 from HiveMQ 3.2 or older versions, take a look at our Upgrade Guide.
Don’t forget to learn more about all the new features with our HiveMQ User Guide.

Download HiveMQ 3.3 now

More Raspberry Pi labs in West Africa

Post Syndicated from Rachel Churcher original https://www.raspberrypi.org/blog/pi-based-ict-west-africa/

Back in May 2013, we heard from Dominique Laloux about an exciting project to bring Raspberry Pi labs to schools in rural West Africa. Until 2012, 75 percent of teachers there had never used a computer. The project has been very successful, and Dominique has been in touch again to bring us the latest news.

A view of the inside of the new Pi lab building

Preparing the new Pi labs building in Kuma Tokpli, Togo

Growing the project

Thanks to the continuing efforts of a dedicated team of teachers, parents and other supporters, the Centre Informatique de Kuma, now known as INITIC (from the French ‘INItiation aux TIC’), runs two Raspberry Pi labs in schools in Togo, and plans to open a third in December. The second lab was opened last year in Kpalimé, a town in the Plateaux Region in the west of the country.

Student using a Raspberry Pi computer

Using the new Raspberry Pi labs in Kpalimé, Togo

More than 400 students used the new lab intensively during the last school year. Dominique tells us more:

“The report made in early July by the seven teachers who accompanied the students was nothing short of amazing: the young people covered a very impressive number of concepts and skills, from the GUI and the file system, to a solid introduction to word processing and spreadsheets, and many other skills. The lab worked exactly as expected. Its 21 Raspberry Pis worked flawlessly, with the exception of a couple of SD cards that needed re-cloning, and a couple of old screens that needed to be replaced. All the Raspberry Pis worked without a glitch. They are so reliable!”

The teachers and students have enjoyed access to a range of software and resources, all running on Raspberry Pi 2s and 3s.

“Our current aim is to introduce the students to ICT using the Raspberry Pis, rather than introducing them to programming and electronics (a step that will certainly be considered later). We use Ubuntu Mate along with a large selection of applications, from LibreOffice, Firefox, GIMP, Audacity, and Calibre, to special maths, science, and geography applications. There are also special applications such as GnuCash and GanttProject, as well as logic games including PyChess. Since December, students also have access to a local server hosting Kiwix, Wiktionary (a local copy of Wikipedia in four languages), several hundred videos, and several thousand books. They really love it!”

Pi lab upgrade

This summer, INITIC upgraded the equipment in their Pi lab in Kuma Adamé, which has been running since 2014. 21 older model Raspberry Pis were replaced with Pi 2s and 3s, to bring this lab into line with the others, and encourage co-operation between the different locations.

“All 21 first-generation Raspberry Pis worked flawlessly for three years, despite the less-than-ideal conditions in which they were used — tropical conditions, dust, frequent power outages, etc. I brought them all back to Brussels, and they all still work fine. The rationale behind the upgrade was to bring more computing power to the lab, and also to have the same equipment in our two Raspberry Pi labs (and in other planned installations).”

Students and teachers using the upgraded Pi labs in Kuma Adamé

Students and teachers using the upgraded Pi lab in Kuma Adamé

An upgrade of the organisation’s first lab, installed in 2012 in Kuma Tokpli, will be completed in December. This lab currently uses ‘retired’ laptops, which will be replaced with Raspberry Pis and peripherals. INITIC, in partnership with the local community, is also constructing a new building to house the upgraded technology, and the organisation’s third Raspberry Pi lab.

Reliable tech

Dominique has been very impressed with the performance of the Raspberry Pis since 2014.

“Our experience of three years, in two very different contexts, clearly demonstrates that the Raspberry Pi is a very convincing alternative to more ‘conventional’ computers for introducing young students to ICT where resources are scarce. I wish I could convince more communities in the world to invest in such ‘low cost, low consumption, low maintenance’ infrastructure. It really works!”

He goes on to explain that:

“Our goal now is to build at least one new Raspberry Pi lab in another Togolese school each year. That will, of course, depend on how successful we are at gathering the funds necessary for each installation, but we are confident we can convince enough friends to give us the financial support needed for our action.”

A desk with Raspberry Pis and peripherals

Reliable Raspberry Pis in the labs at Kpalimé

Get involved

We are delighted to see the Raspberry Pi being used to bring information technology to new teachers, students, and communities in Togo – it’s wonderful to see this project becoming established and building on its achievements. The mission of the Raspberry Pi Foundation is to put the power of digital making into the hands of people all over the world. Therefore, projects like this, in which people use our tech to fulfil this mission in places with few resources, are wonderful to us.

More information about INITIC and its projects can be found on its website. If you are interested in helping the organisation to meet its goals, visit the How to help page. And if you are involved with a project like this, bringing ICT, computer science, and coding to new places, please tell us about it in the comments below.

The post More Raspberry Pi labs in West Africa appeared first on Raspberry Pi.

Some notes on the KRACK attack

Post Syndicated from Robert Graham original http://blog.erratasec.com/2017/10/some-notes-on-krack-attack.html

This is my interpretation of the KRACK attacks paper that describes a way of decrypting encrypted WiFi traffic with an active attack.

tl;dr: Wow. Everyone needs to be afraid. (Well, worried — not panicked.) It means in practice, attackers can decrypt a lot of wifi traffic, with varying levels of difficulty depending on your precise network setup. My post last July about the DEF CON network being safe was in error.


This is not a crypto bug but a protocol bug (a pretty obvious and trivial protocol bug).
When a client connects to the network, the access-point will at some point send a random “key” data to use for encryption. Because this packet may be lost in transmission, it can be repeated many times.
What the hacker does is just repeatedly sends this packet, potentially hours later. Each time it does so, it resets the “keystream” back to the starting conditions. The obvious patch that device vendors will make is to only accept the first such packet it receives, ignore all the duplicates.
At this point, the protocol bug becomes a crypto bug. We know how to break crypto when we have two keystreams from the same starting position. It’s not always reliable, but reliable enough that people need to be afraid.
Android, though, is the biggest danger. Rather than simply replaying the packet, a packet with key data of all zeroes can be sent. This allows attackers to setup a fake WiFi access-point and man-in-the-middle all traffic.
In a related case, the access-point/base-station can sometimes also be attacked, affecting the stream sent to the client.
Not only is sniffing possible, but in some limited cases, injection. This allows the traditional attack of adding bad code to the end of HTML pages in order to trick users into installing a virus.

This is an active attack, not a passive attack, so in theory, it’s detectable.

Who is vulnerable?

Everyone, pretty much.
The hacker only needs to be within range of your WiFi. Your neighbor’s teenage kid is going to be downloading and running the tool in order to eavesdrop on your packets.
The hacker doesn’t need to be logged into your network.
It affects all WPA1/WPA2, the personal one with passwords that we use in home, and the enterprise version with certificates we use in enterprises.
It can’t defeat SSL/TLS or VPNs. Thus, if you feel your laptop is safe surfing the public WiFi at airports, then your laptop is still safe from this attack. With Android, it does allow running tools like sslstrip, which can fool many users.
Your home network is vulnerable. Many devices will be using SSL/TLS, so are fine, like your Amazon echo, which you can continue to use without worrying about this attack. Other devices, like your Phillips lightbulbs, may not be so protected.

How can I defend myself?

More to the point, measure your current vendors by how long it takes them to patch. Throw away gear by those vendors that took a long time to patch and replace it with vendors that took a short time.
High-end access-points that contains “WIPS” (WiFi Intrusion Prevention Systems) features should be able to detect this and block vulnerable clients from connecting to the network (once the vendor upgrades the systems, of course). Even low-end access-points, like the $30 ones you get for home, can easily be updated to prevent packet sequence numbers from going back to the start (i.e. from the keystream resetting back to the start).
At some point, you’ll need to run the attack against yourself, to make sure all your devices are secure. Since you’ll be constantly allowing random phones to connect to your network, you’ll need to check their vulnerability status before connecting them. You’ll need to continue doing this for several years.
Of course, if you are using SSL/TLS for everything, then your danger is mitigated. This is yet another reason why you should be using SSL/TLS for internal communications.
Most security vendors will add things to their products/services to defend you. While valuable in some cases, it’s not a defense. The defense is patching the devices you know about, and preventing vulnerable devices from attaching to your network.
If I remember correctly, DEF CON uses Aruba. Aruba contains WIPS functionality, which means by the time DEF CON roles around again next year, they should have the feature to deny vulnerable devices from connecting, and specifically to detect an attack in progress and prevent further communication.
However, for an attacker near an Android device using a low-powered WiFi, it’s likely they will be able to conduct man-in-the-middle without any WIPS preventing them.

Backblaze Release 5.1 – RMM Compatibility for Mass Deployments

Post Syndicated from Yev original https://www.backblaze.com/blog/rmm-for-mass-deployments/

diagram of Backblaze remote monitoring and management

Introducing Backblaze Computer Backup Release 5.1

This is a relatively minor release in terms of the core Backblaze Computer Backup service functionality, but is a big deal for Backblaze for Business as we’ve updated our Mac and PC clients to be RMM (Remote Monitoring and Management) compatible.

What Is New?

  • Updated Mac and PC clients to better handle large file uploads
  • Updated PC downloader to improve stability
  • Added RMM support for PC and Mac clients

What Is RMM?

RMM stands for “Remote Monitoring and Management.” It’s a way to administer computers that might be distributed geographically, without having access to the actual machine. If you are a systems administrator working with anywhere from a few distributed computers to a few thousand, you’re familiar with RMM and how it makes life easier.

The new clients allow administrators to deploy Backblaze Computer Backup through most “silent” installation/mass deployment tools. Two popular RMM tools are Munki and Jamf. We’ve written up knowledge base articles for both of these.

munki logo jamf logo
Learn more about Munki Learn more about Jamf

Do I Need To Use RMM Tools?

No — unless you are a systems administrator or someone who is deploying Backblaze to a lot of people all at once, you do not have to worry about RMM support.

Release Version Number:

Mac:  5.1.0
PC:  5.1.0


October 12, 2017

Upgrade Methods:

  • “Check for Updates” on the Backblaze Client (right click on the Backblaze icon and then select “Check for Updates”)
  • Download from: https://secure.backblaze.com/update.htm
  • Auto-update will begin in a couple of weeks
Mac backup update PC backup update
Updating Backblaze on Mac Updating Backblaze on Windows


If you have any questions, please contact Backblaze Support at www.backblaze.com/help.

The post Backblaze Release 5.1 – RMM Compatibility for Mass Deployments appeared first on Backblaze Blog | Cloud Storage & Cloud Backup.

Debian 9.2 released

Post Syndicated from corbet original https://lwn.net/Articles/735740/rss

The Debian 9.2 point release is available; it includes fixes for a long
list of problems. “As a special case for this point release, those
using the ‘apt-get’ tool to perform the upgrade will need to ensure that
the ‘dist-upgrade’ command is used, in order to update to the latest kernel

JavaScript got better while I wasn’t looking

Post Syndicated from Eevee original https://eev.ee/blog/2017/10/07/javascript-got-better-while-i-wasnt-looking/

IndustrialRobot has generously donated in order to inquire:

In the last few years there seems to have been a lot of activity with adding emojis to Unicode. Has there been an equal effort to add ‘real’ languages/glyph systems/etc?

And as always, if you don’t have anything to say on that topic, feel free to choose your own. :p


I mean, each release of Unicode lists major new additions right at the top — Unicode 10, Unicode 9, Unicode 8, etc. They also keep fastidious notes, so you can also dig into how and why these new scripts came from, by reading e.g. the proposal for the addition of Zanabazar Square. I don’t think I have much to add here; I’m not a real linguist, I only play one on TV.

So with that out of the way, here’s something completely different!

A brief history of JavaScript

JavaScript was created in seven days, about eight thousand years ago. It was pretty rough, and it stayed rough for most of its life. But that was fine, because no one used it for anything besides having a trail of sparkles follow your mouse on their Xanga profile.

Then people discovered you could actually do a handful of useful things with JavaScript, and it saw a sharp uptick in usage. Alas, it stayed pretty rough. So we came up with polyfills and jQuerys and all kinds of miscellaneous things that tried to smooth over the rough parts, to varying degrees of success.

And… that’s it. That’s pretty much how things stayed for a while.

I have complicated feelings about JavaScript. I don’t hate it… but I certainly don’t enjoy it, either. It has some pretty neat ideas, like prototypical inheritance and “everything is a value”, but it buries them under a pile of annoying quirks and a woefully inadequate standard library. The DOM APIs don’t make things much better — they seem to be designed as though the target language were Java, rarely taking advantage of any interesting JavaScript features. And the places where the APIs overlap with the language are a hilarious mess: I have to check documentation every single time I use any API that returns a set of things, because there are at least three totally different conventions for handling that and I can’t keep them straight.

The funny thing is that I’ve been fairly happy to work with Lua, even though it shares most of the same obvious quirks as JavaScript. Both languages are weakly typed; both treat nonexistent variables and keys as simply false values, rather than errors; both have a single data structure that doubles as both a list and a map; both use 64-bit floating-point as their only numeric type (though Lua added integers very recently); both lack a standard object model; both have very tiny standard libraries. Hell, Lua doesn’t even have exceptions, not really — you have to fake them in much the same style as Perl.

And yet none of this bothers me nearly as much in Lua. The differences between the languages are very subtle, but combined they make a huge impact.

  • Lua has separate operators for addition and concatenation, so + is never ambiguous. It also has printf-style string formatting in the standard library.

  • Lua’s method calls are syntactic sugar: foo:bar() just means foo.bar(foo). Lua doesn’t even have a special this or self value; the invocant just becomes the first argument. In contrast, JavaScript invokes some hand-waved magic to set its contextual this variable, which has led to no end of confusion.

  • Lua has an iteration protocol, as well as built-in iterators for dealing with list-style or map-style data. JavaScript has a special dedicated Array type and clumsy built-in iteration syntax.

  • Lua has operator overloading and (surprisingly flexible) module importing.

  • Lua allows the keys of a map to be any value (though non-scalars are always compared by identity). JavaScript implicitly converts keys to strings — and since there’s no operator overloading, there’s no way to natively fix this.

These are fairly minor differences, in the grand scheme of language design. And almost every feature in Lua is implemented in a ridiculously simple way; in fact the entire language is described in complete detail in a single web page. So writing JavaScript is always frustrating for me: the language is so close to being much more ergonomic, and yet, it isn’t.

Or, so I thought. As it turns out, while I’ve been off doing other stuff for a few years, browser vendors have been implementing all this pie-in-the-sky stuff from “ES5” and “ES6”, whatever those are. People even upgrade their browsers now. Lo and behold, the last time I went to write JavaScript, I found out that a number of papercuts had actually been solved, and the solutions were sufficiently widely available that I could actually use them in web code.

The weird thing is that I do hear a lot about JavaScript, but the feature I’ve seen raved the most about by far is probably… built-in types for working with arrays of bytes? That’s cool and all, but not exactly the most pressing concern for me.

Anyway, if you also haven’t been keeping tabs on the world of JavaScript, here are some things we missed.


MDN docs — supported in Firefox 44, Chrome 41, IE 11, Safari 10

I’m pretty sure I first saw let over a decade ago. Firefox has supported it for ages, but you actually had to opt in by specifying JavaScript version 1.7. Remember JavaScript versions? You know, from back in the days when people actually suggested you write stuff like this:

<SCRIPT LANGUAGE="JavaScript1.2" TYPE="text/javascript">


Anyway, so, let declares a variable — but scoped to the immediately containing block, unlike var, which scopes to the innermost function. The trouble with var was that it was very easy to make misleading:

// foo exists here
while (true) {
    var foo = ...;
// foo exists here too

If you reused the same temporary variable name in a different block, or if you expected to be shadowing an outer foo, or if you were trying to do something with creating closures in a loop, this would cause you some trouble.

But no more, because let actually scopes the way it looks like it should, the way variable declarations do in C and friends. As an added bonus, if you refer to a variable declared with let outside of where it’s valid, you’ll get a ReferenceError instead of a silent undefined value. Hooray!

There’s one other interesting quirk to let that I can’t find explicitly documented. Consider:

let closures = [];
for (let i = 0; i < 4; i++) {
    closures.push(function() { console.log(i); });
for (let j = 0; j < closures.length; j++) {

If this code had used var i, then it would print 4 four times, because the function-scoped var i means each closure is sharing the same i, whose final value is 4. With let, the output is 0 1 2 3, as you might expect, because each run through the loop gets its own i.

But wait, hang on.

The semantics of a C-style for are that the first expression is only evaluated once, at the very beginning. So there’s only one let i. In fact, it makes no sense for each run through the loop to have a distinct i, because the whole idea of the loop is to modify i each time with i++.

I assume this is simply a special case, since it’s what everyone expects. We expect it so much that I can’t find anyone pointing out that the usual explanation for why it works makes no sense. It has the interesting side effect that for no longer de-sugars perfectly to a while, since this will print all 4s:

closures = [];
let i = 0;
while (i < 4) {
    closures.push(function() { console.log(i); });
for (let j = 0; j < closures.length; j++) {

This isn’t a problem — I’m glad let works this way! — it just stands out to me as interesting. Lua doesn’t need a special case here, since it uses an iterator protocol that produces values rather than mutating a visible state variable, so there’s no problem with having the loop variable be truly distinct on each run through the loop.


MDN docs — supported in Firefox 45, Chrome 42, Safari 9, Edge 13

Prototypical inheritance is pretty cool. The way JavaScript presents it is a little bit opaque, unfortunately, which seems to confuse a lot of people. JavaScript gives you enough functionality to make it work, and even makes it sound like a first-class feature with a property outright called prototype… but to actually use it, you have to do a bunch of weird stuff that doesn’t much look like constructing an object or type.

The funny thing is, people with almost any background get along with Python just fine, and Python uses prototypical inheritance! Nobody ever seems to notice this, because Python tucks it neatly behind a class block that works enough like a Java-style class. (Python also handles inheritance without using the prototype, so it’s a little different… but I digress. Maybe in another post.)

The point is, there’s nothing fundamentally wrong with how JavaScript handles objects; the ergonomics are just terrible.

Lo! They finally added a class keyword. Or, rather, they finally made the class keyword do something; it’s been reserved this entire time.

class Vector {
    constructor(x, y) {
        this.x = x;
        this.y = y;

    get magnitude() {
        return Math.sqrt(this.x * this.x + this.y * this.y);

    dot(other) {
        return this.x * other.x + this.y * other.y;

This is all just sugar for existing features: creating a Vector function to act as the constructor, assigning a function to Vector.prototype.dot, and whatever it is you do to make a property. (Oh, there are properties. I’ll get to that in a bit.)

The class block can be used as an expression, with or without a name. It also supports prototypical inheritance with an extends clause and has a super pseudo-value for superclass calls.

It’s a little weird that the inside of the class block has its own special syntax, with function omitted and whatnot, but honestly you’d have a hard time making a class block without special syntax.

One severe omission here is that you can’t declare values inside the block, i.e. you can’t just drop a bar = 3; in there if you want all your objects to share a default attribute. The workaround is to just do this.bar = 3; inside the constructor, but I find that unsatisfying, since it defeats half the point of using prototypes.


MDN docs — supported in Firefox 4, Chrome 5, IE 9, Safari 5.1

JavaScript historically didn’t have a way to intercept attribute access, which is a travesty. And by “intercept attribute access”, I mean that you couldn’t design a value foo such that evaluating foo.bar runs some code you wrote.

Exciting news: now it does. Or, rather, you can intercept specific attributes, like in the class example above. The above magnitude definition is equivalent to:

Object.defineProperty(Vector.prototype, 'magnitude', {
    configurable: true,
    enumerable: true,
    get: function() {
        return Math.sqrt(this.x * this.x + this.y * this.y);


And what even are these configurable and enumerable things? It seems that every single key on every single object now has its own set of three Boolean twiddles:

  • configurable means the property itself can be reconfigured with another call to Object.defineProperty.
  • enumerable means the property appears in for..in or Object.keys().
  • writable means the property value can be changed, which only applies to properties with real values rather than accessor functions.

The incredibly wild thing is that for properties defined by Object.defineProperty, configurable and enumerable default to false, meaning that by default accessor properties are immutable and invisible. Super weird.

Nice to have, though. And luckily, it turns out the same syntax as in class also works in object literals.

Vector.prototype = {
    get magnitude() {
        return Math.sqrt(this.x * this.x + this.y * this.y);

Alas, I’m not aware of a way to intercept arbitrary attribute access.

Another feature along the same lines is Object.seal(), which marks all of an object’s properties as non-configurable and prevents any new properties from being added to the object. The object is still mutable, but its “shape” can’t be changed. And of course you can just make the object completely immutable if you want, via setting all its properties non-writable, or just using Object.freeze().

I have mixed feelings about the ability to irrevocably change something about a dynamic runtime. It would certainly solve some gripes of former Haskell-minded colleagues, and I don’t have any compelling argument against it, but it feels like it violates some unwritten contract about dynamic languages — surely any structural change made by user code should also be able to be undone by user code?

Slurpy arguments

MDN docs — supported in Firefox 15, Chrome 47, Edge 12, Safari 10

Officially this feature is called “rest parameters”, but that’s a terrible name, no one cares about “arguments” vs “parameters”, and “slurpy” is a good word. Bless you, Perl.

function foo(a, b, ...args) {
    // ...

Now you can call foo with as many arguments as you want, and every argument after the second will be collected in args as a regular array.

You can also do the reverse with the spread operator:

let args = [];

It even works in array literals, even multiple times:

let args2 = [...args, ...args];
console.log(args2);  // [1, 2, 3, 1, 2, 3]

Apparently there’s also a proposal for allowing the same thing with objects inside object literals.

Default arguments

MDN docs — supported in Firefox 15, Chrome 49, Edge 14, Safari 10

Yes, arguments can have defaults now. It’s more like Sass than Python — default expressions are evaluated once per call, and later default expressions can refer to earlier arguments. I don’t know how I feel about that but whatever.

function foo(n = 1, m = n + 1, list = []) {

Also, unlike Python, you can have an argument with a default and follow it with an argument without a default, since the default default (!) is and always has been defined as undefined. Er, let me just write it out.

function bar(a = 5, b) {

Arrow functions

MDN docs — supported in Firefox 22, Chrome 45, Edge 12, Safari 10

Perhaps the most humble improvement is the arrow function. It’s a slightly shorter way to write an anonymous function.

(a, b, c) => { ... }
a => { ... }
() => { ... }

An arrow function does not set this or some other magical values, so you can safely use an arrow function as a quick closure inside a method without having to rebind this. Hooray!

Otherwise, arrow functions act pretty much like regular functions; you can even use all the features of regular function signatures.

Arrow functions are particularly nice in combination with all the combinator-style array functions that were added a while ago, like Array.forEach.

[7, 8, 9].forEach(value => {


MDN docs — supported in Firefox 36, Chrome 38, Edge 12, Safari 9

This isn’t quite what I’d call an exciting feature, but it’s necessary for explaining the next one. It’s actually… extremely weird.

symbol is a new kind of primitive (like number and string), not an object (like, er, Number and String). A symbol is created with Symbol('foo'). No, not new Symbol('foo'); that throws a TypeError, for, uh, some reason.

The only point of a symbol is as a unique key. You see, symbols have one very special property: they can be used as object keys, and will not be stringified. Remember, only strings can be keys in JavaScript — even the indices of an array are, semantically speaking, still strings. Symbols are a new exception to this rule.

Also, like other objects, two symbols don’t compare equal to each other: Symbol('foo') != Symbol('foo').

The result is that symbols solve one of the problems that plauges most object systems, something I’ve talked about before: interfaces. Since an interface might be implemented by any arbitrary type, and any arbitrary type might want to implement any number of arbitrary interfaces, all the method names on an interface are effectively part of a single global namespace.

I think I need to take a moment to justify that. If you have IFoo and IBar, both with a method called method, and you want to implement both on the same type… you have a problem. Because most object systems consider “interface” to mean “I have a method called method, with no way to say which interface’s method you mean. This is a hard problem to avoid, because IFoo and IBar might not even come from the same library. Occasionally languages offer a clumsy way to “rename” one method or the other, but the most common approach seems to be for interface designers to avoid names that sound “too common”. You end up with redundant mouthfuls like IFoo.foo_method.

This incredibly sucks, and the only languages I’m aware of that avoid the problem are the ML family and Rust. In Rust, you define all the methods for a particular trait (interface) in a separate block, away from the type’s “own” methods. It’s pretty slick. You can still do obj.method(), and as long as there’s only one method among all the available traits, you’ll get that one. If not, there’s syntax for explicitly saying which trait you mean, which I can’t remember because I’ve never had to use it.

Symbols are JavaScript’s answer to this problem. If you want to define some interface, you can name its methods with symbols, which are guaranteed to be unique. You just have to make sure you keep the symbol around somewhere accessible so other people can actually use it. (Or… not?)

The interesting thing is that JavaScript now has several of its own symbols built in, allowing user objects to implement features that were previously reserved for built-in types. For example, you can use the Symbol.hasInstance symbol — which is simply where the language is storing an existing symbol and is not the same as Symbol('hasInstance')! — to override instanceof:

// oh my god don't do this though
class EvenNumber {
    static [Symbol.hasInstance](obj) {
        return obj % 2 == 0;
console.log(2 instanceof EvenNumber);  // true
console.log(3 instanceof EvenNumber);  // false

Oh, and those brackets around Symbol.hasInstance are a sort of reverse-quoting — they indicate an expression to use where the language would normally expect a literal identifier. I think they work as object keys, too, and maybe some other places.

The equivalent in Python is to implement a method called __instancecheck__, a name which is not special in any way except that Python has reserved all method names of the form __foo__. That’s great for Python, but doesn’t really help user code. JavaScript has actually outclassed (ho ho) Python here.

Of course, obj[BobNamespace.some_method]() is not the prettiest way to call an interface method, so it’s not perfect. I imagine this would be best implemented in user code by exposing a polymorphic function, similar to how Python’s len(obj) pretty much just calls obj.__len__().

I only bring this up because it’s the plumbing behind one of the most incredible things in JavaScript that I didn’t even know about until I started writing this post. I’m so excited oh my gosh. Are you ready? It’s:

Iteration protocol

MDN docs — supported in Firefox 27, Chrome 39, Safari 10; still experimental in Edge

Yes! Amazing! JavaScript has first-class support for iteration! I can’t even believe this.

It works pretty much how you’d expect, or at least, how I’d expect. You give your object a method called Symbol.iterator, and that returns an iterator.

What’s an iterator? It’s an object with a next() method that returns the next value and whether the iterator is exhausted.

Wait, wait, wait a second. Hang on. The method is called next? Really? You didn’t go for Symbol.next? Python 2 did exactly the same thing, then realized its mistake and changed it to __next__ in Python 3. Why did you do this?

Well, anyway. My go-to test of an iterator protocol is how hard it is to write an equivalent to Python’s enumerate(), which takes a list and iterates over its values and their indices. In Python it looks like this:

for i, value in enumerate(['one', 'two', 'three']):
    print(i, value)
# 0 one
# 1 two
# 2 three

It’s super nice to have, and I’m always amazed when languages with “strong” “support” for iteration don’t have it. Like, C# doesn’t. So if you want to iterate over a list but also need indices, you need to fall back to a C-style for loop. And if you want to iterate over a lazy or arbitrary iterable but also need indices, you need to track it yourself with a counter. Ridiculous.

Here’s my attempt at building it in JavaScript.

function enumerate(iterable) {
    // Return a new iter*able* object with a Symbol.iterator method that
    // returns an iterator.
    return {
        [Symbol.iterator]: function() {
            let iterator = iterable[Symbol.iterator]();
            let i = 0;

            return {
                next: function() {
                    let nextval = iterator.next();
                    if (! nextval.done) {
                        nextval.value = [i, nextval.value];
                    return nextval;
for (let [i, value] of enumerate(['one', 'two', 'three'])) {
    console.log(i, value);
// 0 one
// 1 two
// 2 three

Incidentally, for..of (which iterates over a sequence, unlike for..in which iterates over keys — obviously) is finally supported in Edge 12. Hallelujah.

Oh, and let [i, value] is destructuring assignment, which is also a thing now and works with objects as well. You can even use the splat operator with it! Like Python! (And you can use it in function signatures! Like Python! Wait, no, Python decided that was terrible and removed it in 3…)

let [x, y, ...others] = ['apple', 'orange', 'cherry', 'banana'];

It’s a Halloween miracle. 🎃


MDN docs — supported in Firefox 26, Chrome 39, Edge 13, Safari 10

That’s right, JavaScript has goddamn generators now. It’s basically just copying Python and adding a lot of superfluous punctuation everywhere. Not that I’m complaining.

Also, generators are themselves iterable, so I’m going to cut to the chase and rewrite my enumerate() with a generator.

function enumerate(iterable) {
    return {
        [Symbol.iterator]: function*() {
            let i = 0;
            for (let value of iterable) {
                yield [i, value];
for (let [i, value] of enumerate(['one', 'two', 'three'])) {
    console.log(i, value);
// 0 one
// 1 two
// 2 three

Amazing. function* is a pretty strange choice of syntax, but whatever? I guess it also lets them make yield only act as a keyword inside a generator, for ultimate backwards compatibility.

JavaScript generators support everything Python generators do: yield* yields every item from a subsequence, like Python’s yield from; generators can return final values; you can pass values back into the generator if you iterate it by hand. No, really, I wasn’t kidding, it’s basically just copying Python. It’s great. You could now built asyncio in JavaScript!

In fact, they did that! JavaScript now has async and await. An async function returns a Promise, which is also a built-in type now. Amazing.

Sets and maps

MDN docs for MapMDN docs for Set — supported in Firefox 13, Chrome 38, IE 11, Safari 7.1

I did not save the best for last. This is much less exciting than generators. But still exciting.

The only data structure in JavaScript is the object, a map where the strings are keys. (Or now, also symbols, I guess.) That means you can’t readily use custom values as keys, nor simulate a set of arbitrary objects. And you have to worry about people mucking with Object.prototype, yikes.

But now, there’s Map and Set! Wow.

Unfortunately, because JavaScript, Map couldn’t use the indexing operators without losing the ability to have methods, so you have to use a boring old method-based API. But Map has convenient methods that plain objects don’t, like entries() to iterate over pairs of keys and values. In fact, you can use a map with for..of to get key/value pairs. So that’s nice.

Perhaps more interesting, there’s also now a WeakMap and WeakSet, where the keys are weak references. I don’t think JavaScript had any way to do weak references before this, so that’s pretty slick. There’s no obvious way to hold a weak value, but I guess you could substitute a WeakSet with only one item.

Template literals

MDN docs — supported in Firefox 34, Chrome 41, Edge 12, Safari 9

Template literals are JavaScript’s answer to string interpolation, which has historically been a huge pain in the ass because it doesn’t even have string formatting in the standard library.

They’re just strings delimited by backticks instead of quotes. They can span multiple lines and contain expressions.

console.log(`one plus
two is ${1 + 2}`);

Someone decided it would be a good idea to allow nesting more sets of backticks inside a ${} expression, so, good luck to syntax highlighters.

However, someone also had the most incredible idea ever, which was to add syntax allowing user code to do the interpolation — so you can do custom escaping, when absolutely necessary, which is virtually never, because “escaping” means you’re building a structured format by slopping strings together willy-nilly instead of using some API that works with the structure.

function html(literals, ...values) {
    let ret = [];
    literals.forEach((literal, i) => {
        if (i > 0) {
            // Is there seriously still not a built-in function for doing this?
            // Well, probably because you SHOULDN'T BE DOING IT
            ret.push(values[i - 1]
                .replace(/&/g, '&amp;')
                .replace(/</g, '&lt;')
                .replace(/>/g, '&gt;')
                .replace(/"/g, '&quot;')
                .replace(/'/g, '&apos;'));
    return ret.join('');
let username = 'Bob<script>';
let result = html`<b>Hello, ${username}!</b>`;
// <b>Hello, Bob&lt;script&gt;!</b>

It’s a shame this feature is in JavaScript, the language where you are least likely to need it.

Trailing commas

Remember how you couldn’t do this for ages, because ass-old IE considered it a syntax error and would reject the entire script?

    a: 'one',
    b: 'two',
    c: 'three',  // <- THIS GUY RIGHT HERE

Well now it’s part of the goddamn spec and if there’s anything in this post you can rely on, it’s this. In fact you can use AS MANY GODDAMN TRAILING COMMAS AS YOU WANT. But only in arrays.

[1, 2, 3,,,,,,,,,,,,,,,,,,,,,,,,,]

Apparently that has the bizarre side effect of reserving extra space at the end of the array, without putting values there.

And more, probably

Like strict mode, which makes a few silent “errors” be actual errors, forces you to declare variables (no implicit globals!), and forbids the completely bozotic with block.

Or String.trim(), which trims whitespace off of strings.

Or… Math.sign()? That’s new? Seriously? Well, okay.

Or the Proxy type, which lets you customize indexing and assignment and calling. Oh. I guess that is possible, though this is a pretty weird way to do it; why not just use symbol-named methods?

You can write Unicode escapes for astral plane characters in strings (or identifiers!), as \u{XXXXXXXX}.

There’s a const now? I extremely don’t care, just name it in all caps and don’t reassign it, come on.

There’s also a mountain of other minor things, which you can peruse at your leisure via MDN or the ECMAScript compatibility tables (note the links at the top, too).

That’s all I’ve got. I still wouldn’t say I’m a big fan of JavaScript, but it’s definitely making an effort to clean up some goofy inconsistencies and solve common problems. I think I could even write some without yelling on Twitter about it now.

On the other hand, if you’re still stuck supporting IE 10 for some reason… well, er, my condolences.

Now Available – Microsoft SQL Server 2017 for Amazon EC2

Post Syndicated from Jeff Barr original https://aws.amazon.com/blogs/aws/now-available-microsoft-sql-server-2017-for-amazon-ec2/

Microsoft SQL Server 2017 (launched just a few days ago) includes lots of powerful new features including support for graph databases, automatic database tuning, and the ability to create clusterless Always On Availability Groups. It can also be run on Linux and in Docker containers.

Run on EC2
I’m happy to announce that you can now launch EC2 instances that run Windows Server 2016 and four editions (Web, Express, Standard, and Enterprise) of SQL Server 2017. The AMIs (Amazon Machine Images) are available today in all AWS Regions and run on a wide variety of EC2 instance types, including the new x1e.32xlarge with 128 vCPUs and almost 4 TB of memory.

You can launch these instances from the AWS Management Console or through AWS Marketplace. Here’s what they look like in the console:

And in AWS Marketplace:

Licensing Options Galore
You have lots of licensing options for SQL Server:

Pay As You Go – This option works well if you would prefer to avoid buying licenses, are already running an older version of SQL Server, and want to upgrade. You don’t have to deal with true-ups, software compliance audits, or Software Assurance and you don’t need to make a long-term purchase. If you are running the Standard Edition of SQL Server, you also benefit from our recent price reduction, with savings of up to 52%.

License Mobility – This option lets your use your active Software Assurance agreement to bring your existing licenses to EC2, and allows you to run SQL Server on Windows or Linux instances.

Bring Your Own Licenses – This option lets you take advantage of your existing license investment while minimizing upgrade costs. You can run SQL Server on EC2 Dedicated Instances or EC2 Dedicated Hosts, with the potential to reduce operating costs by licensing SQL Server on a per-core basis. This option allows you to run SQL Server 2017 on EC2 Linux instances (SUSE, RHEL, and Ubuntu are supported) and also supports Docker-based environments running on EC2 Windows and Linux instances. To learn more about these options, read the Installation Guidance for SQL Server on Linux and Run SQL Server 2017 Container Image with Docker.

Learn More
To learn more about SQL Server 2017 and to explore your licensing options in depth, take a look at the SQL Server on AWS page.

If you need advice and guidance as you plan your migration effort, check out the AWS Partners who have qualified for the Microsoft Workloads competency and focus on database solutions.

Amazon RDS support for SQL Server 2017 is planned for November. This will give you a fully managed option.

Plan to join the AWS team at the PASS Summit (November 1-3 in Seattle) and at AWS re:Invent (November 27th to December 1st in Las Vegas).


PS – Special thanks to my colleague Tom Staab (Partner Solutions Architect) for his help with this post!

Dynamic Users with systemd

Post Syndicated from Lennart Poettering original http://0pointer.net/blog/dynamic-users-with-systemd.html

TL;DR: you may now configure systemd to dynamically allocate a UNIX
user ID for service processes when it starts them and release it when
it stops them. It’s pretty secure, mixes well with transient services,
socket activated services and service templating.

Today we released systemd
. Among
other improvements this greatly extends the dynamic user logic of
systemd. Dynamic users are a powerful but little known concept,
supported in its basic form since systemd 232. With this blog story I
hope to make it a bit better known.

The UNIX user concept is the most basic and well-understood security
concept in POSIX operating systems. It is UNIX/POSIX’ primary security
concept, the one everybody can agree on, and most security concepts
that came after it (such as process capabilities, SELinux and other
MACs, user name-spaces, …) in some form or another build on it, extend
it or at least interface with it. If you build a Linux kernel with all
security features turned off, the user concept is pretty much the one
you’ll still retain.

Originally, the user concept was introduced to make multi-user systems
a reality, i.e. systems enabling multiple human users to share the
same system at the same time, cleanly separating their resources and
protecting them from each other. The majority of today’s UNIX systems
don’t really use the user concept like that anymore though. Most of
today’s systems probably have only one actual human user (or even
less!), but their user databases (/etc/passwd) list a good number
more entries than that. Today, the majority of UNIX users in most
environments are system users, i.e. users that are not the technical
representation of a human sitting in front of a PC anymore, but the
security identity a system service — an executable program — runs
as. Event though traditional, simultaneous multi-user systems slowly
became less relevant, their ground-breaking basic concept became the
cornerstone of UNIX security. The OS is nowadays partitioned into
isolated services — and each service runs as its own system user, and
thus within its own, minimal security context.

The people behind the Android OS realized the relevance of the UNIX
user concept as the primary security concept on UNIX, and took its use
even further: on Android not only system services take benefit of the
UNIX user concept, but each UI app gets its own, individual user
identity too — thus neatly separating app resources from each other,
and protecting app processes from each other, too.

Back in the more traditional Linux world things are a bit less
advanced in this area. Even though users are the quintessential UNIX
security concept, allocation and management of system users is still a
pretty limited, raw and static affair. In most cases, RPM or DEB
package installation scripts allocate a fixed number of (usually one)
system users when you install the package of a service that wants to
take benefit of the user concept, and from that point on the system
user remains allocated on the system and is never deallocated again,
even if the package is later removed again. Most Linux distributions
limit the number of system users to 1000 (which isn’t particularly a
lot). Allocating a system user is hence expensive: the number of
available users is limited, and there’s no defined way to dispose of
them after use. If you make use of system users too liberally, you are
very likely to run out of them sooner rather than later.

You may wonder why system users are generally not deallocated when the
package that registered them is uninstalled from a system (at least on
most distributions). The reason for that is one relevant property of
the user concept (you might even want to call this a design flaw):
user IDs are sticky to files (and other objects such as IPC
objects). If a service running as a specific system user creates a
file at some location, and is then terminated and its package and user
removed, then the created file still belongs to the numeric ID (“UID”)
the system user originally got assigned. When the next system user is
allocated and — due to ID recycling — happens to get assigned the same
numeric ID, then it will also gain access to the file, and that’s
generally considered a problem, given that the file belonged to a
potentially very different service once upon a time, and likely should
not be readable or changeable by anything coming after
it. Distributions hence tend to avoid UID recycling which means system
users remain registered forever on a system after they have been
allocated once.

The above is a description of the status quo ante. Let’s now focus on
what systemd’s dynamic user concept brings to the table, to improve
the situation.

Introducing Dynamic Users

With systemd dynamic users we hope to make make it easier and cheaper
to allocate system users on-the-fly, thus substantially increasing the
possible uses of this core UNIX security concept.

If you write a systemd service unit file, you may enable the dynamic
user logic for it by setting the
option in its [Service] section to yes. If you do a system user is
dynamically allocated the instant the service binary is invoked, and
released again when the service terminates. The user is automatically
allocated from the UID range 61184–65519, by looking for a so far
unused UID.

Now you may wonder, how does this concept deal with the sticky user
issue discussed above? In order to counter the problem, two strategies
easily come to mind:

  1. Prohibit the service from creating any files/directories or IPC objects

  2. Automatically removing the files/directories or IPC objects the
    service created when it shuts down.

In systemd we implemented both strategies, but for different parts of
the execution environment. Specifically:

  1. Setting DynamicUser=yes implies
    ProtectHome=read-only. These
    sand-boxing options turn off write access to pretty much the whole OS
    directory tree, with a few relevant exceptions, such as the API file
    systems /proc, /sys and so on, as well as /tmp and
    /var/tmp. (BTW: setting these two options on your regular services
    that do not use DynamicUser= is a good idea too, as it drastically
    reduces the exposure of the system to exploited services.)

  2. Setting DynamicUser=yes implies
    PrivateTmp=yes. This
    option sets up /tmp and /var/tmp for the service in a way that it
    gets its own, disconnected version of these directories, that are not
    shared by other services, and whose life-cycle is bound to the
    service’s own life-cycle. Thus if the service goes down, the user is
    removed and all its temporary files and directories with it. (BTW: as
    above, consider setting this option for your regular services that do
    not use DynamicUser= too, it’s a great way to lock things down

  3. Setting DynamicUser=yes implies
    RemoveIPC=yes. This
    option ensures that when the service goes down all SysV and POSIX IPC
    objects (shared memory, message queues, semaphores) owned by the
    service’s user are removed. Thus, the life-cycle of the IPC objects is
    bound to the life-cycle of the dynamic user and service, too. (BTW:
    yes, here too, consider using this in your regular services, too!)

With these four settings in effect, services with dynamic users are
nicely sand-boxed. They cannot create files or directories, except in
/tmp and /var/tmp, where they will be removed automatically when
the service shuts down, as will any IPC objects created. Sticky
ownership of files/directories and IPC objects is hence dealt with

option may be used to open up a bit the sandbox to external
programs. If you set it to a directory name of your choice, it will be
created below /run when the service is started, and removed in its
entirety when it is terminated. The ownership of the directory is
assigned to the service’s dynamic user. This way, a dynamic user
service can expose API interfaces (AF_UNIX sockets, …) to other
services at a well-defined place and again bind the life-cycle of it to
the service’s own run-time. Example: set RuntimeDirectory=foobar in
your service, and watch how a directory /run/foobar appears at the
moment you start the service, and disappears the moment you stop
it again. (BTW: Much like the other settings discussed above,
RuntimeDirectory= may be used outside of the DynamicUser= context
too, and is a nice way to run any service with a properly owned,
life-cycle-managed run-time directory.)

Persistent Data

Of course, a service running in such an environment (although already
very useful for many cases!), has a major limitation: it cannot leave
persistent data around it can reuse on a later run. As pretty much the
whole OS directory tree is read-only to it, there’s simply no place it
could put the data that survives from one service invocation to the

With systemd 235 this limitation is removed: there are now three new
LogsDirectory= and CacheDirectory=. In many ways they operate like
RuntimeDirectory=, but create sub-directories below /var/lib,
/var/log and /var/cache, respectively. There’s one major
difference beyond that however: directories created that way are
persistent, they will survive the run-time cycle of a service, and
thus may be used to store data that is supposed to stay around between
invocations of the service.

Of course, the obvious question to ask now is: how do these three
settings deal with the sticky file ownership problem?

For that we lifted a concept from container managers. Container
managers have a very similar problem: each container and the host
typically end up using a very similar set of numeric UIDs, and unless
user name-spacing is deployed this means that host users might be able
to access the data of specific containers that also have a user by the
same numeric UID assigned, even though it actually refers to a very
different identity in a different context. (Actually, it’s even worse
than just getting access, due to the existence of setuid file bits,
access might translate to privilege elevation.) The way container
managers protect the container images from the host (and from each
other to some level) is by placing the container trees below a
boundary directory, with very restrictive access modes and ownership
(0700 and root:root or so). A host user hence cannot take advantage
of the files/directories of a container user of the same UID inside of
a local container tree, simply because the boundary directory makes it
impossible to even reference files in it. After all on UNIX, in order
to get access to a specific path you need access to every single
component of it.

How is that applied to dynamic user services? Let’s say
StateDirectory=foobar is set for a service that has DynamicUser=
turned off. The instant the service is started, /var/lib/foobar is
created as state directory, owned by the service’s user and remains in
existence when the service is stopped. If the same service now is run
with DynamicUser= turned on, the implementation is slightly
altered. Instead of a directory /var/lib/foobar a symbolic link by
the same path is created (owned by root), pointing to
/var/lib/private/foobar (the latter being owned by the service’s
dynamic user). The /var/lib/private directory is created as boundary
directory: it’s owned by root:root, and has a restrictive access
mode of 0700. Both the symlink and the service’s state directory will
survive the service’s life-cycle, but the state directory will remain,
and continues to be owned by the now disposed dynamic UID — however it
is protected from other host users (and other services which might get
the same dynamic UID assigned due to UID recycling) by the boundary

The obvious question to ask now is: but if the boundary directory
prohibits access to the directory from unprivileged processes, how can
the service itself which runs under its own dynamic UID access it
anyway? This is achieved by invoking the service process in a slightly
modified mount name-space: it will see most of the file hierarchy the
same way as everything else on the system (modulo /tmp and
/var/tmp as mentioned above), except for /var/lib/private, which
is over-mounted with a read-only tmpfs file system instance, with a
slightly more liberal access mode permitting the service read
access. Inside of this tmpfs file system instance another mount is
placed: a bind mount to the host’s real /var/lib/private/foobar
directory, onto the same name. Putting this together these means that
superficially everything looks the same and is available at the same
place on the host and from inside the service, but two important
changes have been made: the /var/lib/private boundary directory lost
its restrictive character inside the service, and has been emptied of
the state directories of any other service, thus making the protection
complete. Note that the symlink /var/lib/foobar hides the fact that
the boundary directory is used (making it little more than an
implementation detail), as the directory is available this way under
the same name as it would be if DynamicUser= was not used. Long
story short: for the daemon and from the view from the host the
indirection through /var/lib/private is mostly transparent.

This logic of course raises another question: what happens to the
state directory if a dynamic user service is started with a state
directory configured, gets UID X assigned on this first invocation,
then terminates and is restarted and now gets UID Y assigned on the
second invocation, with X ≠ Y? On the second invocation the directory
— and all the files and directories below it — will still be owned by
the original UID X so how could the second instance running as Y
access it? Our way out is simple: systemd will recursively change the
ownership of the directory and everything contained within it to UID Y
before invoking the service’s executable.

Of course, such recursive ownership changing (chown()ing) of whole
directory trees can become expensive (though according to my
experiences, IRL and for most services it’s much cheaper than you
might think), hence in order to optimize behavior in this regard, the
allocation of dynamic UIDs has been tweaked in two ways to avoid the
necessity to do this expensive operation in most cases: firstly, when
a dynamic UID is allocated for a service an allocation loop is
employed that starts out with a UID hashed from the service’s
name. This means a service by the same name is likely to always use
the same numeric UID. That means that a stable service name translates
into a stable dynamic UID, and that means recursive file ownership
adjustments can be skipped (of course, after validation). Secondly, if
the configured state directory already exists, and is owned by a
suitable currently unused dynamic UID, it’s preferably used above
everything else, thus maximizing the chance we can avoid the
chown()ing. (That all said, ultimately we have to face it, the
currently available UID space of 4K+ is very small still, and
conflicts are pretty likely sooner or later, thus a chown()ing has to
be expected every now and then when this feature is used extensively).

Note that CacheDirectory= and LogsDirectory= work very similar to
StateDirectory=. The only difference is that they manage directories
below the /var/cache and /var/logs directories, and their boundary
directory hence is /var/cache/private and /var/log/private,


So, after all this introduction, let’s have a look how this all can be
put together. Here’s a trivial example:

# cat > /etc/systemd/system/dynamic-user-test.service <<EOF
ExecStart=/usr/bin/sleep 4711
# systemctl daemon-reload
# systemctl start dynamic-user-test
# systemctl status dynamic-user-test
● dynamic-user-test.service
   Loaded: loaded (/etc/systemd/system/dynamic-user-test.service; static; vendor preset: disabled)
   Active: active (running) since Fri 2017-10-06 13:12:25 CEST; 3s ago
 Main PID: 2967 (sleep)
    Tasks: 1 (limit: 4915)
   CGroup: /system.slice/dynamic-user-test.service
           └─2967 /usr/bin/sleep 4711

Okt 06 13:12:25 sigma systemd[1]: Started dynamic-user-test.service.
# ps -e -o pid,comm,user | grep 2967
 2967 sleep           dynamic-user-test
# id dynamic-user-test
uid=64642(dynamic-user-test) gid=64642(dynamic-user-test) groups=64642(dynamic-user-test)
# systemctl stop dynamic-user-test
# id dynamic-user-test
id: ‘dynamic-user-test’: no such user

In this example, we create a unit file with DynamicUser= turned on,
start it, check if it’s running correctly, have a look at the service
process’ user (which is named like the service; systemd does this
automatically if the service name is suitable as user name, and you
didn’t configure any user name to use explicitly), stop the service
and verify that the user ceased to exist too.

That’s already pretty cool. Let’s step it up a notch, by doing the
same in an interactive transient service (for those who don’t know
systemd well: a transient service is a service that is defined and
started dynamically at run-time, for example via the systemd-run
command from the shell. Think: run a service without having to write a
unit file first):

# systemd-run --pty --property=DynamicUser=yes --property=StateDirectory=wuff /bin/sh
Running as unit: run-u15750.service
Press ^] three times within 1s to disconnect TTY.
sh-4.4$ id
uid=63122(run-u15750) gid=63122(run-u15750) groups=63122(run-u15750) context=system_u:system_r:initrc_t:s0
sh-4.4$ ls -al /var/lib/private/
total 0
drwxr-xr-x. 3 root       root        60  6. Okt 13:21 .
drwxr-xr-x. 1 root       root       852  6. Okt 13:21 ..
drwxr-xr-x. 1 run-u15750 run-u15750   8  6. Okt 13:22 wuff
sh-4.4$ ls -ld /var/lib/wuff
lrwxrwxrwx. 1 root root 12  6. Okt 13:21 /var/lib/wuff -> private/wuff
sh-4.4$ ls -ld /var/lib/wuff/
drwxr-xr-x. 1 run-u15750 run-u15750 0  6. Okt 13:21 /var/lib/wuff/
sh-4.4$ echo hello > /var/lib/wuff/test
sh-4.4$ exit
# id run-u15750
id: ‘run-u15750’: no such user
# ls -al /var/lib/private
total 0
drwx------. 1 root  root   66  6. Okt 13:21 .
drwxr-xr-x. 1 root  root  852  6. Okt 13:21 ..
drwxr-xr-x. 1 63122 63122   8  6. Okt 13:22 wuff
# ls -ld /var/lib/wuff
lrwxrwxrwx. 1 root root 12  6. Okt 13:21 /var/lib/wuff -> private/wuff
# ls -ld /var/lib/wuff/
drwxr-xr-x. 1 63122 63122 8  6. Okt 13:22 /var/lib/wuff/
# cat /var/lib/wuff/test

The above invokes an interactive shell as transient service
run-u15750.service (systemd-run picked that name automatically,
since we didn’t specify anything explicitly) with a dynamic user whose
name is derived automatically from the service name. Because
StateDirectory=wuff is used, a persistent state directory for the
service is made available as /var/lib/wuff. In the interactive shell
running inside the service, the ls commands show the
/var/lib/private boundary directory and its contents, as well as the
symlink that is placed for the service. Finally, before exiting the
shell, a file is created in the state directory. Back in the original
command shell we check if the user is still allocated: it is not, of
course, since the service ceased to exist when we exited the shell and
with it the dynamic user associated with it. From the host we check
the state directory of the service, with similar commands as we did
from inside of it. We see that things are set up pretty much the same
way in both cases, except for two things: first of all the user/group
of the files is now shown as raw numeric UIDs instead of the
user/group names derived from the unit name. That’s because the user
ceased to exist at this point, and “ls” shows the raw UID for files
owned by users that don’t exist. Secondly, the access mode of the
boundary directory is different: when we look at it from outside of
the service it is not readable by anyone but root, when we looked from
inside we saw it it being world readable.

Now, let’s see how things look if we start another transient service,
reusing the state directory from the first invocation:

# systemd-run --pty --property=DynamicUser=yes --property=StateDirectory=wuff /bin/sh
Running as unit: run-u16087.service
Press ^] three times within 1s to disconnect TTY.
sh-4.4$ cat /var/lib/wuff/test
sh-4.4$ ls -al /var/lib/wuff/
total 4
drwxr-xr-x. 1 run-u16087 run-u16087  8  6. Okt 13:22 .
drwxr-xr-x. 3 root       root       60  6. Okt 15:42 ..
-rw-r--r--. 1 run-u16087 run-u16087  6  6. Okt 13:22 test
sh-4.4$ id
uid=63122(run-u16087) gid=63122(run-u16087) groups=63122(run-u16087) context=system_u:system_r:initrc_t:s0
sh-4.4$ exit

Here, systemd-run picked a different auto-generated unit name, but
the used dynamic UID is still the same, as it was read from the
pre-existing state directory, and was otherwise unused. As we can see
the test file we generated earlier is accessible and still contains
the data we left in there. Do note that the user name is different
this time (as it is derived from the unit name, which is different),
but the UID it is assigned to is the same one as on the first
invocation. We can thus see that the mentioned optimization of the UID
allocation logic (i.e. that we start the allocation loop from the UID
owner of any existing state directory) took effect, so that no
recursive chown()ing was required.

And that’s the end of our example, which hopefully illustrated a bit
how this concept and implementation works.


Now that we had a look at how to enable this logic for a unit and how
it is implemented, let’s discuss where this actually could be useful
in real life.

  • One major benefit of dynamic user IDs is that running a
    privilege-separated service leaves no artifacts in the system. A
    system user is allocated and made use of, but it is discarded
    automatically in a safe and secure way after use, in a fashion that is
    safe for later recycling. Thus, quickly invoking a short-lived service
    for processing some job can be protected properly through a user ID
    without having to pre-allocate it and without this draining the
    available UID pool any longer than necessary.

  • In many cases, starting a service no longer requires
    package-specific preparation. Or in other words, quite often
    useradd/mkdir/chown/chmod invocations in “post-inst” package
    scripts, as well as
    drop-ins become unnecessary, as the DynamicUser= and
    StateDirectory=/CacheDirectory=/LogsDirectory= logic can do the
    necessary work automatically, on-demand and with a well-defined

  • By combining dynamic user IDs with the transient unit concept, new
    creative ways of sand-boxing are made available. For example, let’s say
    you don’t trust the correct implementation of the sort command. You
    can now lock it into a simple, robust, dynamic UID sandbox with a
    simple systemd-run and still integrate it into a shell pipeline like
    any other command. Here’s an example, showcasing a shell pipeline
    whose middle element runs as a dynamically on-the-fly allocated UID,
    that is released when the pipelines ends.

    # cat some-file.txt | systemd-run ---pipe --property=DynamicUser=1 sort -u | grep -i foobar > some-other-file.txt
  • By combining dynamic user IDs with the systemd templating logic it
    is now possible to do much more fine-grained and fully automatic UID
    management. For example, let’s say you have a template unit file
    /etc/systemd/system/[email protected]:


    Now, let’s say you want to start one instance of this service for
    each of your customers. All you need to do now for that is:

    # systemctl enable [email protected] --now

    And you are done. (Invoke this as many times as you like, each time
    replacing customerxyz by some customer identifier, you get the

  • By combining dynamic user IDs with socket activation you may easily
    implement a system where each incoming connection is served by a
    process instance running as a different, fresh, newly allocated UID
    within its own sandbox. Here’s an example waldo.socket:


    With a matching [email protected]:


    With the two unit files above, systemd will listen on TCP/IP port
    2048, and for each incoming connection invoke a fresh instance of
    [email protected], each time utilizing a different, new,
    dynamically allocated UID, neatly isolated from any other

  • Dynamic user IDs combine very well with state-less systems,
    i.e. systems that come up with an unpopulated /etc and /var. A
    service using dynamic user IDs and the StateDirectory=,
    CacheDirectory=, LogsDirectory= and RuntimeDirectory= concepts
    will implicitly allocate the users and directories it needs for
    running, right at the moment where it needs it.

Dynamic users are a very generic concept, hence a multitude of other
uses are thinkable; the list above is just supposed to trigger your

What does this mean for you as a packager?

I am pretty sure that a large number of services shipped with today’s
distributions could benefit from using DynamicUser= and
StateDirectory= (and related settings). It often allows removal of
post-inst packaging scripts altogether, as well as any sysusers.d
and tmpfiles.d drop-ins by unifying the needed declarations in the
unit file itself. Hence, as a packager please consider switching your
unit files over. That said, there are a number of conditions where
DynamicUser= and StateDirectory= (and friends) cannot or should
not be used. To name a few:

  1. Service that need to write to files outside of /run/<package>,
    /var/lib/<package>, /var/cache/<package>, /var/log/<package>,
    /var/tmp, /tmp, /dev/shm are generally incompatible with this
    scheme. This rules out daemons that upgrade the system as one example,
    as that involves writing to /usr.

  2. Services that maintain a herd of processes with different user
    IDs. Some SMTP services are like this. If your service has such a
    super-server design, UID management needs to be done by the
    super-server itself, which rules out systemd doing its dynamic UID
    magic for it.

  3. Services which run as root (obviously…) or are otherwise

  4. Services that need to live in the same mount name-space as the host
    system (for example, because they want to establish mount points
    visible system-wide). As mentioned DynamicUser= implies
    ProtectSystem=, PrivateTmp= and related options, which all require
    the service to run in its own mount name-space.

  5. Your focus is older distributions, i.e. distributions that do not
    have systemd 232 (for DynamicUser=) or systemd 235 (for
    StateDirectory= and friends) yet.

  6. If your distribution’s packaging guides don’t allow it. Consult
    your packaging guides, and possibly start a discussion on your
    distribution’s mailing list about this.


A couple of additional, random notes about the implementation and use
of these features:

  1. Do note that allocating or deallocating a dynamic user leaves
    /etc/passwd untouched. A dynamic user is added into the user
    database through the glibc NSS module
    and this information never hits the disk.

  2. On traditional UNIX systems it was the job of the daemon process
    itself to drop privileges, while the DynamicUser= concept is
    designed around the service manager (i.e. systemd) being responsible
    for that. That said, since v235 there’s a way to marry DynamicUser=
    and such services which want to drop privileges on their own. For
    that, turn on DynamicUser= and set
    to the user name the service wants to setuid() to. This has the
    effect that systemd will allocate the dynamic user under the specified
    name when the service is started. Then, prefix the command line you
    specify in
    with a single ! character. If you do, the user is allocated for the
    service, but the daemon binary is is invoked as root instead of the
    allocated user, under the assumption that the daemon changes its UID
    on its own the right way. Not that after registration the user will
    show up instantly in the user database, and is hence resolvable like
    any other by the daemon process. Example:

  3. You may wonder why systemd uses the UID range 61184–65519 for its
    dynamic user allocations (side note: in hexadecimal this reads as
    0xEF00–0xFFEF). That’s because distributions (specifically Fedora)
    tend to allocate regular users from below the 60000 range, and we
    don’t want to step into that. We also want to stay away from 65535 and
    a bit around it, as some of these UIDs have special meanings (65535 is
    often used as special value for “invalid” or “no” UID, as it is
    identical to the 16bit value -1; 65534 is generally mapped to the
    “nobody” user, and is where some kernel subsystems map unmappable
    UIDs). Finally, we want to stay within the 16bit range. In a user
    name-spacing world each container tends to have much less than the full
    32bit UID range available that Linux kernels theoretically
    provide. Everybody apparently can agree that a container should at
    least cover the 16bit range though — already to include a nobody
    user. (And quite frankly, I am pretty sure assigning 64K UIDs per
    container is nicely systematic, as the the higher 16bit of the 32bit
    UID values this way become a container ID, while the lower 16bit
    become the logical UID within each container, if you still follow what
    I am babbling here…). And before you ask: no this range cannot be
    changed right now, it’s compiled in. We might change that eventually

  4. You might wonder what happens if you already used UIDs from the
    61184–65519 range on your system for other purposes. systemd should
    handle that mostly fine, as long as that usage is properly registered
    in the user database: when allocating a dynamic user we pick a UID,
    see if it is currently used somehow, and if yes pick a different one,
    until we find a free one. Whether a UID is used right now or not is
    checked through NSS calls. Moreover the IPC object lists are checked to
    see if there are any objects owned by the UID we are about to
    pick. This means systemd will avoid using UIDs you have assigned
    otherwise. Note however that this of course makes the pool of
    available UIDs smaller, and in the worst cases this means that
    allocating a dynamic user might fail because there simply are no
    unused UIDs in the range.

  5. If not specified otherwise the name for a dynamically allocated
    user is derived from the service name. Not everything that’s valid in
    a service name is valid in a user-name however, and in some cases a
    randomized name is used instead to deal with this. Often it makes
    sense to pick the user names to register explicitly. For that use
    User= and choose whatever you like.

  6. If you pick a user name with User= and combine it with
    DynamicUser= and the user already exists statically it will be used
    for the service and the dynamic user logic is automatically
    disabled. This permits automatic up- and downgrades between static and
    dynamic UIDs. For example, it provides a nice way to move a system
    from static to dynamic UIDs in a compatible way: as long as you select
    the same User= value before and after switching DynamicUser= on,
    the service will continue to use the statically allocated user if it
    exists, and only operates in the dynamic mode if it does not. This is
    useful for other cases as well, for example to adapt a service that
    normally would use a dynamic user to concepts that require statically
    assigned UIDs, for example to marry classic UID-based file system
    quota with such services.

  7. systemd always allocates a pair of dynamic UID and GID at the same
    time, with the same numeric ID.

  8. If the Linux kernel had a “shiftfs” or similar functionality,
    i.e. a way to mount an existing directory to a second place, but map
    the exposed UIDs/GIDs in some way configurable at mount time, this
    would be excellent for the implementation of StateDirectory= in
    conjunction with DynamicUser=. It would make the recursive
    chown()ing step unnecessary, as the host version of the state
    directory could simply be mounted into a the service’s mount
    name-space, with a shift applied that maps the directory’s owner to the
    services’ UID/GID. But I don’t have high hopes in this regard, as all
    work being done in this area appears to be bound to user name-spacing
    — which is a concept not used here (and I guess one could say user
    name-spacing is probably more a source of problems than a solution to
    one, but you are welcome to disagree on that).

And that’s all for now. Enjoy your dynamic users!

Now Available – Amazon Linux AMI 2017.09

Post Syndicated from Jeff Barr original https://aws.amazon.com/blogs/aws/now-available-amazon-linux-ami-2017-09/

I’m happy to announce that the latest version of the Amazon Linux AMI (2017.09) is now available in all AWS Regions for all current-generation EC2 instances. The AMI contains a supported and maintained Linux image that is designed to provide a stable, secure, high performance environment for applications running on EC2.

Easy Upgrade
You can upgrade your existing instances by running two commands and then rebooting:

$ sudo yum clean all
$ sudo yum update

Lots of Goodies
The AMI contains many new features, many of which were added in response to requests from our customers. Here’s a summary:

Kernel 4.9.51 – Based on the 4.9 stable kernel series, this kernel includes the ENA 1.3.0 driver along with support for TCP Bottleneck Bandwidth and RTT (BBR). Read my post, Elastic Network Adapter – High-Performance Network Interface for Amazon EC2 to learn more about ENA. Read the Release Notes to learn how to enable BBR.

Amazon SSM Agent – The Amazon SSM Agent is now installed by default. This means that you can now use EC2 Run Command to configure and run scripts on your instances with no further setup. To learn more, read Executing Commands Using Systems Manager Run Command or Manage Instances at Scale Without SSH Access Using EC2 Run Command.

Python 3.6 – The newest version of Python is now included and can be managed via virtualenv and alternatives. You can install Python 3.6 like this:

$ sudo yum install python36 python36-virtualenv python36-pip

Ruby 2.4 – The latest version of Ruby in the 2.4 series is now available. Install it like this:

$ sudo yum install ruby24

OpenSSL – The AMI now uses OpenSSL 1.0.2k.

HTTP/2 – The HTTP/2 protocol is now supported by the AMI’s httpd24, nginx, and curl packages.

Relational DatabasesPostgres 9.6 and MySQL 5.7 are now available, and can be installed like this:

$ sudo yum install postgresql96
$ sudo yum install mysql57

OpenMPI – The OpenMPI package has been upgraded from 1.6.4 to 2.1.1. OpenMPI compatibility packages are available and can be used to build and run older OpenMPI applications.

And More – Other updated packages include Squid 3.5, Nginx 1.12, Tomcat 8.5, and GCC 6.4.

Launch it Today
You can use this AMI to launch EC2 instances in all AWS Regions today. It is available for EBS-backed and Instance Store-backed instances and supports HVM and PV modes.


Weekly roundup: Apocalypse

Post Syndicated from Eevee original https://eev.ee/dev/2017/10/02/weekly-roundup-apocalypse/

Uh, hey. What’s up. Been a while. My computer died? Linux abruptly put the primary hard drive in read-only mode, which seemed Really Bad, but then it refused to boot up entirely. I suspect the motherboard was on its last legs (though the drive itself was getting pretty worn out too), so long story short, I lost a week to ordering/building an entirely new machine and rearranging/zeroing hard drives. The old one was six years old, so it was about time anyway.

I also had some… internet stuff… to deal with, so overall I’ve had a rollercoaster of a week. Oh, and now my keyboard is finally starting to break.

  • fox flux: I’m at the point where the protagonists are almost all done and I’ve started touching up particular poses (times ten). So that’s cool. If I hadn’t lost the last week I might’ve been done with it by now!

  • devops: Well, there was that whole computer thing. Also I suddenly have support for colored fonts (read: emoji) in all GTK apps (except Chromium), and that led me to spend at least half a day trying to find a way to get Twemoji into a font using Google’s font extensions. Alas, no dice, so I’m currently stuck with a fairly outdated copy of the Android emoji, which I don’t want to upgrade because Google makes them worse with every revision.

  • blog: I started on a post. I didn’t get very far. I still owe two for September. Oops.

  • book: Did some editing, worked on some illustrations. I figured out how to get math sections to (mostly) use the same font as body text, so inline math doesn’t look quite so comically out of place any more.

  • cc: Fixed some stuff I broke, as usual, and worked some more on a Unity GUI for defining and editing sprite animations.

I’m now way behind and have completely lost all my trains of thought, though I guess having my computer break is a pretty good excuse. Trying to get back up to speed as quickly as possible.

Oh, and happy October. 🎃

Backing Up WordPress

Post Syndicated from Roderick Bauer original https://www.backblaze.com/blog/backing-up-wordpress/

WordPress cloud backup
WordPress logo

WordPress is the most popular CMS (Content Management System) for websites, with almost 30% of all websites in the world using WordPress. That’s a lot of sites — over 350 million!

In this post we’ll talk about the different approaches to keeping the data on your WordPress website safe.

Stop the Presses! (Or the Internet!)

As we were getting ready to publish this post, we received news from UpdraftPlus, one of the biggest WordPress plugin developers, that they are supporting Backblaze B2 as a storage solution for their backup plugin. They shipped the update (1.13.9) this week. This is great news for Backblaze customers! UpdraftPlus is also offering a 20% discount to Backblaze customers wishing to purchase or upgrade to UpdraftPlus Premium. The complete information is below.

UpdraftPlus joins backup plugin developer XCloner — Backup and Restore in supporting Backblaze B2. A third developer, BlogVault, also announced their intent to support Backblaze B2. Contact your favorite WordPress backup plugin developer and urge them to support Backblaze B2, as well.

Now, back to our post…

Your WordPress website data is on a web server that’s most likely located in a large data center. You might wonder why it is necessary to have a backup of your website if it’s in a data center. Website data can be lost in a number of ways, including mistakes by the website owner (been there), hacking, or even domain ownership dispute (I’ve seen it happen more than once). A website backup also can provide a history of changes you’ve made to the website, which can be useful. As an overall strategy, it’s best to have a backup of any data that you can’t afford to lose for personal or business reasons.

Your web hosting company might provide backup services as part of your hosting plan. If you are using their service, you should know where and how often your data is being backed up. You don’t want to find out too late that your backup plan was not adequate.

Sites on WordPress.com are automatically backed up by VaultPress (Automattic), which also is available for self-hosted WordPress installations. If you don’t want the work or decisions involved in managing the hosting for your WordPress site, WordPress.com will handle it for you. You do, however, give up some customization abilities, such as the option to add plugins of your own choice.

Very large and active websites might consider WordPress VIP by Automattic, or another premium WordPress hosting service such as Pagely.com.

This post is about backing up self-hosted WordPress sites, so we’ll focus on those options.

WordPress Backup

Backup strategies for WordPress can be divided into broad categories depending on 1) what you back up, 2) when you back up, and 3) where the data is backed up.

With server data, such as with a WordPress installation, you should plan to have three copies of the data (the 3-2-1 backup strategy). The first is the active data on the WordPress web server, the second is a backup stored on the web server or downloaded to your local computer, and the third should be in another location, such as the cloud.

We’ll talk about the different approaches to backing up WordPress, but we recommend using a WordPress plugin to handle your backups. A backup plugin can automate the task, optimize your backup storage space, and alert you of problems with your backups or WordPress itself. We’ll cover plugins in more detail, below.

What to Back Up?

The main components of your WordPress installation are:

You should decide which of these elements you wish to back up. The database is the top priority, as it contains all your website posts and pages (exclusive of media). Your current theme is important, as it likely contains customizations you’ve made. Following those in priority are any other files you’ve customized or made changes to.

You can choose to back up the WordPress core installation and plugins, if you wish, but these files can be downloaded again if necessary from the source, so you might not wish to include them. You likely have all the media files you use on your website on your local computer (which should be backed up), so it is your choice whether to back these up from the server as well.

If you wish to be able to recreate your entire website easily in case of data loss or disaster, you might choose to back up everything, though on a large website this could be a lot of data.

Generally, you should 1) prioritize any file that you’ve customized that you can’t afford to lose, and 2) decide whether you need a copy of everything in order to get your site back up quickly. These choices will determine your backup method and the amount of storage you need.

A good backup plugin for WordPress enables you to specify which files you wish to back up, and even to create separate backups and schedules for different backup contents. That’s another good reason to use a plugin for backing up WordPress.

When to Back Up?

You can back up manually at any time by using the Export tool in WordPress. This is handy if you wish to do a quick backup of your site or parts of it. Since it is manual, however, it is not a part of a dependable backup plan that should be done regularly. If you wish to use this tool, go to Tools, Export, and select what you wish to back up. The output will be an XML file that uses the WordPress Extended RSS format, also known as WXR. You can create a WXR file that contains all of the information on your site or just portions of the site, such as posts or pages by selecting: All content, Posts, Pages, or Media.
Note: You can use WordPress’s Export tool for sites hosted on WordPress.com, as well.

Export instruction for WordPress

Many of the backup plugins we’ll be discussing later also let you do a manual backup on demand in addition to regularly scheduled or continuous backups.

Note:  Another use of the WordPress Export tool and the WXR file is to transfer or clone your website to another server. Once you have exported the WXR file from the website you wish to transfer from, you can import the WXR file from the Tools, Import menu on the new WordPress destination site. Be aware that there are file size limits depending on the settings on your web server. See the WordPress Codex entry for more information. To make this job easier, you may wish to use one of a number of WordPress plugins designed specifically for this task.

You also can manually back up the WordPress MySQL database using a number of tools or a plugin. The WordPress Codex has good information on this. All WordPress plugins will handle this for you and do it automatically. They also typically include tools for optimizing the database tables, which is just good housekeeping.

A dependable backup strategy doesn’t rely on manual backups, which means you should consider using one of the many backup plugins available either free or for purchase. We’ll talk more about them below.

Which Format To Back Up In?

In addition to the WordPress WXR format, plugins and server tools will use various file formats and compression algorithms to store and compress your backup. You may get to choose between zip, tar, tar.gz, tar.gz2, and others. See The Most Common Archive File Formats for more information on these formats.

Select a format that you know you can access and unarchive should you need access to your backup. All of these formats are standard and supported across operating systems, though you might need to download a utility to access the file.

Where To Back Up?

Once you have your data in a suitable format for backup, where do you back it up to?

We want to have multiple copies of our active website data, so we’ll choose more than one destination for our backup data. The backup plugins we’ll discuss below enable you to specify one or more possible destinations for your backup. The possible destinations for your backup include:

A backup folder on your web server
A backup folder on your web server is an OK solution if you also have a copy elsewhere. Depending on your hosting plan, the size of your site, and what you include in the backup, you may or may not have sufficient disk space on the web server. Some backup plugins allow you to configure the plugin to keep only a certain number of recent backups and delete older ones, saving you disk space on the server.
Email to you
Because email servers have size limitations, the email option is not the best one to use unless you use it to specifically back up just the database or your main theme files.
FTP, SFTP, SCP, and WebDAV are all widely-supported protocols for transferring files over the internet and can be used if you have access credentials to another server or supported storage device that is suitable for storing a backup.
Sync service (Dropbox, SugarSync, Google Drive, OneDrive)
A sync service is another possible server storage location though it can be a pricier choice depending on the plan you have and how much you wish to store.
Cloud storage (Backblaze B2, Amazon S3, Google Cloud, Microsoft Azure, Rackspace)
A cloud storage service can be an inexpensive and flexible option with pay-as-you go pricing for storing backups and other data.

A good website backup strategy would be to have multiple backups of your website data: one in a backup folder on your web hosting server, one downloaded to your local computer, and one in the cloud, such as with Backblaze B2.

If I had to choose just one of these, I would choose backing up to the cloud because it is geographically separated from both your local computer and your web host, it uses fault-tolerant and redundant data storage technologies to protect your data, and it is available from anywhere if you need to restore your site.

Backup Plugins for WordPress

Probably the easiest and most common way to implement a solid backup strategy for WordPress is to use one of the many backup plugins available for WordPress. Fortunately, there are a number of good ones and are available free or in “freemium” plans in which you can use the free version and pay for more features and capabilities only if you need them. The premium options can give you more flexibility in configuring backups or have additional options for where you can store the backups.

How to Choose a WordPress Backup Plugin

screenshot of WordPress plugins search

When considering which plugin to use, you should take into account a number of factors in making your choice.

Is the plugin actively maintained and up-to-date? You can determine this from the listing in the WordPress Plugin Repository. You also can look at reviews and support comments to get an idea of user satisfaction and how well issues are resolved.

Does the plugin work with your web hosting provider? Generally, well-supported plugins do, but you might want to check to make sure there are no issues with your hosting provider.

Does it support the cloud service or protocol you wish to use? This can be determined from looking at the listing in the WordPress Plugin Repository or on the developer’s website. Developers often will add support for cloud services or other backup destinations based on user demand, so let the developer know if there is a feature or backup destination you’d like them to add to their plugin.

Other features and options to consider in choosing a backup plugin are:

  • Whether encryption of your backup data is available
  • What are the options for automatically deleting backups from the storage destination?
  • Can you globally exclude files, folders, and specific types of files from the backup?
  • Do the options for scheduling automatic backups meet your needs for frequency?
  • Can you exclude/include specific database tables (a good way to save space in your backup)?

WordPress Backup Plugins Review

Let’s review a few of the top choices for WordPress backup plugins.


UpdraftPlus is one of the most popular backup plugins for WordPress with over one million active installations. It is available in both free and Premium versions.

UpdraftPlus just released support for Backblaze B2 Cloud Storage in their 1.13.9 update on September 25. According to the developer, support for Backblaze B2 was the most frequent request for a new storage option for their plugin. B2 support is available in their Premium plugin and as a stand-alone update to their standard product.

Note: The developers of UpdraftPlus are offering a special 20% discount to Backblaze customers on the purchase of UpdraftPlus Premium by using the coupon code backblaze20. The discount is valid until the end of Friday, October 6th, 2017.

screenshot of Backblaze B2 cloud backup for WordPress in UpdraftPlus

XCloner — Backup and Restore

XCloner — Backup and Restore is a useful open-source plugin with many options for backing up WordPress.

XCloner supports B2 Cloud Storage in their free plugin.

screenshot of XCloner WordPress Backblaze B2 backup settings


BlogVault describes themselves as a “complete WordPress backup solution.” They offer a free trial of their paid WordPress backup subscription service that features real-time backups of changes to your WordPress site, as well as many other features.

BlogVault has announced their intent to support Backblaze B2 Cloud Storage in a future update.

screenshot of BlogValut WordPress Backup settings


BackWPup is a popular and free option for backing up WordPress. It supports a number of options for storing your backup, including the cloud, FTP, email, or on your local computer.

screenshot of BackWPup WordPress backup settings


WPBackItUp has been around since 2012 and is highly rated. It has both free and paid versions.

screenshot of WPBackItUp WordPress backup settings


VaultPress is part of Automattic’s well-known WordPress product, JetPack. You will need a JetPack subscription plan to use VaultPress. There are different pricing plans with different sets of features.

screenshot of VaultPress backup settings

Backup by Supsystic

Backup by Supsystic supports a number of options for backup destinations, encryption, and scheduling.

screenshot of Backup by Supsystic backup settings


BackUpWordPress is an open-source project on Github that has a popular and active following and many positive reviews.

screenshot of BackupWordPress WordPress backup settings


BackupBuddy, from iThemes, is the old-timer of backup plugins, having been around since 2010. iThemes knows a lot about WordPress, as they develop plugins, themes, utilities, and provide training in WordPress.

BackupBuddy’s backup includes all WordPress files, all files in the WordPress Media library, WordPress themes, and plugins. BackupBuddy generates a downloadable zip file of the entire WordPress website. Remote storage destinations also are supported.

screenshot of BackupBuddy settings

WordPress and the Cloud

Do you use WordPress and back up to the cloud? We’d like to hear about it. We’d also like to hear whether you are interested in using B2 Cloud Storage for storing media files served by WordPress. If you are, we’ll write about it in a future post.

In the meantime, keep your eye out for new plugins supporting Backblaze B2, or better yet, urge them to support B2 if they’re not already.

The Best Backup Strategy is the One You Use

There are other approaches and tools for backing up WordPress that you might use. If you have an approach that works for you, we’d love to hear about it in the comments.

The post Backing Up WordPress appeared first on Backblaze Blog | Cloud Storage & Cloud Backup.

Backblaze Supports Apple’s macOS High Sierra

Post Syndicated from Roderick Bauer original https://www.backblaze.com/blog/backblaze-supports-apples-macos-high-sierra/

Backblaze on Apple macOS High Sierra

Apple has released the latest version of its Macintosh operating system, macOS 10.13 “High Sierra.” It is available as a free download in the Mac App Store.

We thought we’d put up a quick post today to let everyone know that the Backblaze Macintosh client has been tested and is compatible with High Sierra. For most users, your existing client is already compatible. Backblaze users can be certain they have the latest version of our client by selecting Check For Updates… from the Backblaze icon in the Apple Menu Bar.

We wrote about the features and changes in the new Mac operating system in our recent blog post, Backblaze’s Upgrade Guide for macOS High Sierra. Highlights include improvements to the file system, video support, graphics, Siri, photos, and the Safari browser.

Backblaze recommends backing up your computer before making major changes, such as installing a new version of the operating system. See our previous post on High Sierra or our Mac Backup Guide for assistance.

The post Backblaze Supports Apple’s macOS High Sierra appeared first on Backblaze Blog | Cloud Storage & Cloud Backup.

Astro Pi upgrades on the International Space Station

Post Syndicated from David Honess original https://www.raspberrypi.org/blog/astro-pi-upgrades/

In 2015, The Raspberry Pi Foundation built two space-hardened Raspberry Pi units, or Astro Pis, to run student code on board the International Space Station (ISS).

Astro Pi

A space-hardened Raspberry Pi

Astro Pi upgrades

Each school year we run an Astro Pi challenge to find the next generation of space scientists to program them. After the students have their code run in space, any output files are downloaded to ground and returned to them for analysis.

That download process was originally accomplished by an astronaut shutting down the Astro Pi, moving its micro SD card to a crew laptop and copying over the files manually. This used about 20 minutes of precious crew time.

space pi – Create, Discover and Share Awesome GIFs on Gfycat

Watch space pi GIF by sooperdave on Gfycat. Discover more GIFS online on Gfycat

Last year, we passed the qualification to allow the Astro Pi computers to be connected to the Local Area Network (LAN) on board the ISS. This allows us to remotely access them from the ground, upload student code and download the results without having to involve the crew.

This year, we have been preparing a new payload to upgrade the operational capabilities of the Astro Pi units.

The payload consists of the following items:

  • 2 × USB WiFi dongles
  • 5 × optical filters
  • 4 × 32GB micro SD cards

Before anyone asks – no, we’re not going outside into the vacuum of space!

USB WiFi dongle

Currently both Astro Pi units are located in the European Columbus module. They’re even visible on Google Street View (pan down and right)! You can see that we’ve created a bit of a bird’s nest of wires behind them.

Astro Pi

The D-Link DWA-171

The decision to add WiFi capability is partly to clean up the cabling situation, but mainly so that the Astro Pi units can be deployed in ISS locations other than the Columbus module, where we won’t have access to an Ethernet switch.

The Raspberry Pi used in the Astro Pi flight units is the B+ (released in 2014), which does not have any built in wireless connectivity, so we need to use a USB dongle. This particular D-Link dongle was recommended by the European Space Agency (ESA) because a number of other payloads are already using it.

Astro Pi

An Astro Pi unit with WiFi dongle installed

Plans have been made for one of the Astro Pi units to be deployed on an Earth-facing window, to allow Earth-observation student experiments. This is where WiFi connectivity will be required to maintain LAN access for ground control.

Optical filters

With Earth-observation experiments in mind, we are also sending some flexible film optical filters. These are made from the same material as the blue square which is shipped with the Pi NoIR camera module, as noted in this post from when the product was launched. You can find the data sheet here.

Astro Pi

Rosco Roscalux #2007 Storaro Blue

To permit the filter to be easily attached to the Astro Pi unit, the film is laser-cut to friction-fit onto the 12 inner heatsink pins on the base, so that the camera aperture is covered.

Astro Pi

Laser cutting at Makespace

The laser-cutting work was done right here in Cambridge at Makespace by our own Alex Bate, and local artist Diana Probst.

Astro Pi

An Astro Pi with the optical filter installed

32GB micro SD cards

A consequence of running Earth observation experiments is a dramatic increase in the amount of disk space needed. To avoid a high frequency of commanding windows to download imagery to ground, we’re also flying some larger 32GB micro SD cards to replace the current 8GB cards.

Astro Pi

The Samsung Evo MB-MP32DA/EU

This particular type of micro SD card is X-ray proof, waterproof, and resistant to magnetism and heat. Operationally speaking there is no difference, other than the additional available disk space.

Astro Pi

An Astro Pi unit with the new micro SD card installed

The micro SD cards will be flown with a security-hardened version of Raspbian pre-installed.

Crew activities

We have several crew activities planned for when this payload arrives on the ISS. These include the installation of the upgrade items on both Astro Pi units; moving one of the units from Columbus to an earth-facing window (possibly in Node 2); and then moving it back a few weeks later.

Currently it is expected that these activities will be carried out by German ESA astronaut Alexander Gerst who launches to the ISS in November (and will also be the ISS commander for Expedition 57).

Payload launch

We are targeting a January 2018 launch date for the payload. The exact launch vehicle is yet to be determined, but it could be SpaceX CRS 14. We will update you closer to the time.


If you have any questions about this payload, how an item works, or why that specific model was chosen, please post them in the comments below, and we’ll try to answer them.

The post Astro Pi upgrades on the International Space Station appeared first on Raspberry Pi.