Tag Archives: games

Raspberry Pi vs a Raspberry Pi–powered escape room

Post Syndicated from Christina Foust original https://www.raspberrypi.org/blog/raspberry-pi-escape-room/

A few Mondays ago, the Raspberry Pi North America team visited a very special, Raspberry Pi–powered Escape Room in San Francisco. Run by Palace Games, the Edison Escape Room is an immersive experience full of lights, sensors, and plenty of surprises. This is the team’s story of how they entered, explored, and ultimately escaped this room.

At World Maker Faire this year, our very own social media star Alex Bate met Jordan Bunker, one of the Production Artists at Palace Games. Emails were sent, dates arranges, and boom, the Raspberry Pi North America team had to face the Edison Escape Room!

Escape rooms

In case you’re not familiar, an escape room is a physical adventure game in which players solve a series of puzzles and riddles using clues, logic, and strategy to complete the game’s objectives. Many escape room designers use physical computing to control the many sensors and triggers involved in the player experience.

Palace Games Edison Escape Room

The team vs Edison

Upon entering the Edison Escape Room, my team and I quickly realized that we were within a complex system built like a giant computer! So even though it was our first-ever time in an escape room, that would not be a disadvantage for us.

Palace Games Edison Escape Room

Our goal was to accomplish a variety of tasks, including solving many puzzles, looking for hidden clues when anything could be a clue, completing circuits, moving with the floor, and getting a bit of a workout.

The true test, however, was how well we communicated and worked with each other — which we did an awesome job at: at times we split up the work to effectively figure out the many different puzzles and clues; there was a lot “try it this way”, “maybe it means this”, and “what if it’s supposed to go that way” being yelled across the room. Everyone had their Edison thinking hat on that day, and we were so ecstatic when we completed the last challenge and finally escaped!

Palace Games Edison Escape Room

The inner workings

After escaping the room, we got the chance to explore behind the scenes. We found a local network of many Raspberry Pis that are coordinated by a central Raspberry Pi server. The Python Banyan framework is the connective tissue between the Raspberry Pis and their attached components.

Palace Games Edison Escape Room

The framework facilitates the communication between the Pis and the central server via Ethernet. The Raspberry Pis are used to read various types of sensors and to drive actuators that control lights, open doors, or play back media. And Raspberry Pis also drive the control panels that employees use to enter settings and keep tabs on the game.

“Raspberry Pi keeps us going. It’s the heart and soul of our rooms.”  – Elizabeth Sonder, Design Engineer & Production Manager

We highly recommend heading over to Palace Games and exploring one of their many escape rooms. It’s a great team-building exercise and definitely allows you to learn a lot about the people you work with. Thank you to the Palace Games team for hosting us, and we hope to return and escape one of their rooms again soon!

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MagPi 74: Build a Raspberry Pi laptop!

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-74-build-a-raspberry-pi-laptop/

Hey folks! Rob from The MagPi here with the good news that a brand new issue is out today, with a slightly new look. The MagPi 74 shows you how to build a Pi‑powered laptop, and gives tips on how to recycle an old laptop to use with Pi.

magpi 74

The laptop is not spooky, but the Halloween projects definitely are

We’ve got a pretty simple, tiny laptop build that you can follow along with, which will easily slip into your pocket once it’s completed. We also cover the basic Raspberry Pi Desktop experience, in case you fancy installing the x86 version to bring new life to an old laptop.

Welcome, foolish mortals…

I’m also very happy to announce that The MagPi Halloween projects feature is back this year! Put together by yours truly, Haunted Halloween Hacks should get you in the mood for the spookiest time of the year. October is the only month of the year that I’m allowed to make puns, so prepare yourself for some ghastly groaners.

magpi 74

Rob has unleashed his awful alliteration skills this issue, with some putrid puns

Still want more?

On top of all that, you can find more fantastic guides on making games in Python and in C/C++, along with our brand new Quickstart guide, a review of the latest Picade, and more inspiring projects than you can shake a Pi Zero at.

Qwerty the fish keeps this garden growing

magpi 74

Start making a Space Invaders clone with Pygame!

Get The MagPi 74

You can get The MagPi 74 today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android or iOS apps. And don’t forget, there’s always the free PDF as well.

Rolling subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? You can now take out a monthly £5 subscription to the magazine, effectively creating a rolling pre‑order system that saves you money on each issue.

The MagPi subscription offer — The MagPi 74

You can also take out a twelve-month print subscription and get a Pi Zero W plus case and adapter cables absolutely free! This offer does not currently have an end date.

We need you!

Issue 75 is next month, and we’re planning to showcase 75 amazing Raspberry Pi projects! We need your help to vote for the top 50, so please head to the voting page and choose your favourite project. Click on a project name to cast your vote for that project.

That’s it for now! Oh, and if you make any Raspberry Pi Halloween projects this year, send them to us on Twitter or via email.

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Learn to write games for the BBC Micro with Eben

Post Syndicated from Eben Upton original https://www.raspberrypi.org/blog/learn-to-write-games-for-the-bbc-micro-with-eben/

Long-time fans of the Raspberry Pi will know that we were inspired to make a programmable computer for kids by our own experiences with a machine called the BBC Micro, which many of us learned with in the 1980s.

This post is the first of what’s going to be an irregular series where I’ll walk you through building the sort of game we used to play when we were kids. You’ll need a copy of BeebEm (scroll down for a Linux port if you’re using a Pi – but this tutorial can be carried out on a PC or Mac as well as on an original BBC Micro if you have access to one).

I’m going to be presenting the next game in this series, tentatively titled Eben Goes Skiing, at the Centre for Computing History in Cambridge at 2pm this afternoon – head on down if you’d like to learn how to make scrolling ascii moguls.

Helicopter tutorial

We’re going to build a simple helicopter game in BBC BASIC. This will demonstrate a number of neat features, including user-defined characters, non-blocking keyboard input using INKEY, and positioning text and graphics using PRINT TAB.

Let’s start with user-defined characters. These provide us with an easy way to create a monochrome 8×8-pixel image by typing in 8 small numbers. As an example, let’s look at our helicopter sprite:

Each column pixel position in a row is “worth” a different power of 2, from 1 for the rightmost pixel up to 128 for the leftmost. To generate our 8 numbers, we process one row at a time, adding up the value for each occupied pixel position. We can now create custom character number 226 using the VDU 23 command. To display the character, we change to a graphics mode using the MODE command and display it using the PRINT command.

Type the following:

10MODE 2

70VDU 23,226,0,248,32,116,126,116,112,0

RUN

PRINT CHR$(226)

You should see the little helicopter on the screen just above your prompt. Let’s define some more characters for our game, with character numbers 224 through 229. These represent leftward and rightward flying birds, a rightward flying helicopter, the surface of the sea, and a landing pad.

Type the following:

50VDU 23,224,0,14,12,104,16,28,8,0

60VDU 23,225,0,112,48,22,8,56,16,0

80VDU 23,227,0,31,4,46,126,46,14,0

90VDU 23,228,0,102,255,255,255,255,255,255

100VDU 23,229,255,255,0,0,0,0,0,0

Trying running your program and using print to view the new characters!

Now we’re ready to use our sea and platform characters to build the game world. Mode 2 on the BBC Micro has 20 character positions across, and 32 down. We’ll draw 20 copies of the sea character in row 30 (remember, rows and columns are numbered from zero) using a FOR loop and the PRINT TAB command, and pick a random position for the platform using the RND() function.

Type the following:

110FOR I%=0 TO 19

120PRINT TAB(I%,30) CHR$(228);

130NEXT

140P%=RND(20)-1

150PRINT TAB(P%,30) CHR$(229);

RUN

You should see something like this:

Don’t worry about that cursor and prompt: they won’t show up in the finished game.

It’s time to add the helicopter. We’ll create variables X% and Y% to hold the position of the helicopter, and Z% to tell us if it last moved left or right. We’ll initialise X% to a random position, Y% to the top of the screen, and Z% to zero, meaning “left”. We can use PRINT TAB again to draw the helicopter (either character 226 or 227 depending on Z%) at its current position. The whole thing is wrapped up in a REPEAT loop, which keeps executing until the helicopter reaches the ground (in row 29).

Type the following:

160X%=RND(20)-1:Y%=0:Z%=0

180REPEAT

260PRINT TAB(X%,Y%) CHR$(226+Z%);

290UNTIL Y%=29

RUN

You’ll see the helicopter sitting at the top of the screen.

We’re almost there: let’s give our helicopter the ability to move left, right and down. On each trip round the loop, we move down one row, and use the INKEY() function to read the Z and X keys on the keyboard. If Z is pressed, and we’re not already at the left of the
screen, we move one column left. If X is pressed, and we’re not already at the right of the screen, we move one column right.

Type the following:

210IF INKEY(-98) AND X%>0 THEN X%=X%-1:Z%=0

220IF INKEY(-67) AND X%<19 THEN X%=X%+1:Z%=1

230Y%=Y%+1

RUN

You should see something like this:

The game is much, much too fast to control, and the helicopter leaves trails: not surprising, as we didn’t do anything to erase the previous frame. Let’s use PRINT TAB to place a “space” character over the previous position of the helicopter, and add an empty FOR loop to slow things down a bit.

Type the following:

190PRINT TAB (%,Y%)"";

280FOR I%=1 TO 200:NEXT

RUN

Much better! This is starting to feel like a real game. Let’s finish it off by:

  • Adding a bird that flies back and forth
  • Detecting whether you hit the pad or not
  • Getting rid of the annoying cursor using a “magic” VDU 23 command
  • Putting an outer loop in to let you play again

Type the following:

20REPEAT

30CLS

40VDU 23,1,0;0;0;0;

170A%=RND(18):B%=10:C%=RND(2)-1

200PRINT TAB(A%,B%) "";

240A%=A%+2*C%-1

250IF A%=0 OR A%=19 THEN C%=1-C%

270PRINT TAB(A%,B%) CHR$(224+C%);

300IF X%=P% PRINT TAB(6,15) "YOU WIN" ELSE PRINT TAB(6,15) "YOU
LOSE"

310PRINT TAB(4,16) "PRESS SPACE"

320REPEAT UNTIL INKEY(-99)

330UNTIL FALSE

RUN

And here it is in all its glory.

You might want to try adding some features to the game: collision with the bird, things to collect, vertical scrolling. The sky’s the limit!

I created a full version of the game, using graphics from our very own Sam Alder, for the Hackaday 1K challenge; you can find it here.

Appendix

Here’s the full source for the game in one block. If you get errors when you run your code, type:

MODE 0
LIST

And compare the output very carefully with what you see here.

10MODE 2
20REPEAT
30CLS
40VDU 23,1,0;0;0;0;
50VDU 23,224,0,14,12,104,16,28,8,0   
60VDU 23,225,0,112,48,22,8,56,16,0
70VDU 23,226,0,248,32,116,126,116,112,0
80VDU 23,227,0,31,4,46,126,46,14,0
90VDU 23,228,0,102,255,255,255,255,255,255
100VDU 23,229,255,255,0,0,0,0,0,0
110FOR I%=0 TO 19
120PRINT TAB(I%,30) CHR$(228);
130NEXT
140P%=RND(20)-1
150PRINT TAB(P%,30) CHR$(229);
160X%=RND(20)-1:Y%=0:Z%=0
170A%=RND(18):B%=10:C%=RND(2)-1
180REPEAT
190PRINT TAB(X%,Y%) " ";
200PRINT TAB(A%,B%) " ";  
210IF INKEY(-98) AND X%>0 THEN X%=X%-1:Z%=0  
220IF INKEY(-67) AND X%<19 THEN X%=X%+1:Z%=1
230Y%=Y%+1
240A%=A%+2*C%-1
250IF A%=0 OR A%=19 THEN C%=1-C%
260PRINT TAB(X%,Y%) CHR$(226+Z%);
270PRINT TAB(A%,B%) CHR$(224+C%);
280FOR I%=1 TO 200:NEXT
290UNTIL Y%=29
300IF X%=P% PRINT TAB(6,15) "YOU WIN" ELSE PRINT TAB(6,15) "YOU LOSE"
310PRINT TAB(4,16) "PRESS SPACE"
320REPEAT UNTIL INKEY(-99)
330UNTIL FALSE


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Automatic mazes with Raspberry Pi and recursive backtracking

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/raspberry-pi-recursive-backtracking/

Engineerish is back with another Raspberry Pi–based project that you didn’t know you needed until now.

PRINT MAZES WITH RASPBERRY PI

Don’t already have a device around your home that, at the press of a button, prints something cool? Build one! Mine prints randomly generated mazes but why stop there? Thermal printer: https://www.adafruit.com/product/597 Source code: https://github.com/mattiasjahnke/rpi-maze-printer Recursive backtracking algorithm: https://en.wikipedia.org/wiki/Maze_generation_algorithm#Recursive_backtracker ———— Consider subscribing to the channel so you don’t miss out!

Printed mazes

Mattias Jahnke, better known as Engineerish to his online followers, was asked by his nephew to draw labyrinth mazes for the youngster to complete. While the task was fun to do by hand, Mattias soon found himself wondering what code and technology he could use to automate it. He soon hit upon the idea of using a Raspberry Pi, a thermal printer, and the recursive backtracking algorithm to produce mazes.

What is recursive backtracking?

Engineerish offers a simplified explanation of recursive backtracking in the video above, and you can learn even more about this algorithm here, here, and here.

The latter of these links provides the following summary of backtracking:

Backtracking problems are solved one step at a time. Literally!  Here’s the general algorithm:

1) Is where I am a solution?
2) No. OK, where can I go from here? If I can go somewhere, choose a place to go.
3) Go there.
5) Was that a solution? If yes, return true!
5) If there are remaining places to go, choose one and go to #3.
6) Out of places to go. Return false.

Building an automated maze printer

To fit the Raspberry Pi and printer, as well as an arcade button and a power supply, Engineerish built a custom wooden box.

This is me – only seconds away from realizing how mankind first discovered how to make a fire. They’ve must have been trying a cut a whole in a wooden box with a Dremel for a maze-generating raspberry pi project.

492 Likes, 17 Comments – Engineerish (@engineerish) on Instagram: “This is me – only seconds away from realizing how mankind first discovered how to make a fire….”

The arcade button is wired to GPIO pin 16, and pressing it starts a Python script that runs the recursive backtracking algorithm and lets the thermal printer produce the finished maze.

Endless fun for the whole fam! Randomly generated mazes with adjustable difficulty at the click of a button. Even though that “button” is currently an ssh connection to a raspberry pi, the execution of two python scripts with passed process arguments to set difficulty and nanoing source code to set the maze size. I’ll try to go full Windows Vista on the user friendlyness another day. For now – it works!

689 Likes, 40 Comments – Engineerish (@engineerish) on Instagram: “Endless fun for the whole fam! Randomly generated mazes with adjustable difficulty at the click of…”

Engineerish has provided the complete code for the project on his GitHub account, allowing everyone to try their hand at printing (and completing) these awesome mazes.

Engineerish

If you’d like to see more from Engineerish, be sure to subscribe to his YouTube account and follow him on Instagram.

Engineerish recursive backtracking raspberry pi mazes

And be sure to also check out his Raspberry Pi Binary Clock, which we covered here on the blog in January.

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Eight(ish) Raspberry Pi projects for the summer

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/raspberry-pi-summer-projects/

The sun is actually shining here in Cambridge, and with it, summer-themed Raspberry Pi projects are sprouting like mushrooms across our UK-based community (even though mushrooms don’t like hot weather…). So we thought we’d gather some of our favourite Pi-powered projects perfect for the sun-drenched outdoors.

Air quality monitors and solar radiation

With the sun out in all its glory, we’re spending far more time outside than is usual for UK summer. To protect yourself and your adventurous loved ones, you might want to build a Raspberry Pi device to monitor solar radiation.

Raspberry Pi summer project

“Solar radiation is the radiation, or energy, we get from the sun.” explains project designer Uladzislau Bayouski. “Measurements for solar radiation are higher on clear, sunny day and usually low on cloudy days. When the sun is down, or there are heavy clouds blocking the sun, solar radiation is measured at zero.”

To measure more health-related environmental conditions, you could build this air quality monitor and keep an eye on local pollution.

Particulater air quality Oliver Crask Raspberry Pi summer project

Maker Oliver Crask describes the project:

Data is collected by the particulates sensor and is combined with readings of temperature, humidity, and air pressure. This data is then transferred to the cloud, where it is visualised on a dashboard.

If you’ve been building your own hackable weather station using our free guide, these are also great add-ons to integrate into that project.

Build Your Own weather station kit assembled Raspberry Pi summer project

Automatic pet and plant feeders

While we’re spending our days out in the sun, we need to ensure that our pets and plants are still getting all the attention they need.

This automatic chicken feeder by Instructables user Bertil Vandekerkhove uses a Raspberry Pi to remotely control the release of chicken feed. No more rushing to get home to feed your feathered friends!

Raspberry Pi summer project

And while we’re automating our homes, let us not forget the plants! iPlanty is an automated plant-watering system that will ensure your favourite plant babies get all the moisture they need while you’re away from your home or office.

Planty Project

An automated Plant watering solution that waters my plant every day at 8:30

Electromagnetic bike shed lock

If, like me, you live in constant fear that your beloved bike may be stolen, this electromagnetic bike shed lock is the solution you need.

Raspberry Pi summer project

The lock system allows for only one user per lock at any one time, meaning that your bike needs to be removed before anyone else can use their RFID card to access the shed.

Time-lapse cameras

With so much sunlight available, now is the perfect time to build a time-lapse camera for your garden or local beauty spot. Alex D’s Zero W time-lapse HAT allows for some glorious cinematic sliding that’s really impressed us.

Slider Test Sunset

Slider settings: -960 mm drive distance -400 steps -28 seconds interval Camera settings (Canon EOS 550D): – Magic Lantern auto ettr – max ISO 1600 – max Exposure 10 seconds

If you don’t think you can match Alex’s PCB milling skills, you can combine our free Raspberry Pi timelapse resource and Adafruit’s motorised camera slider for a similar project!

Infrared laser tag

Raspberry Pi summer project

While it’s sunny and warm, why not make this Raspberry Pi Zero W laser tag for the kids…

…and then lock them outside, and enjoy a Pimms and a sit-down in peace. We’re here for you, suffering summer holiday parents. We understand.

Self-weighing smart suitcase

“We’re all going on a summer holiday”, and pj_dc’s smart suitcase will not only help you track of your case’s location, it’ll also weigh your baggage.

Raspberry Pi summer project

Four 50kg load cells built into the base of the case allow for weight measurement of its contents, while a GPS breakout board and antenna let you track where it is.

Our free resources

While they’re not all summer-themed, our free Raspberry Pi, Code Club, and CoderDojo resources will keep you and your family occupied over the summer months whenever you’ve had a little too much of the great outdoors. From simple Scratch projects through to Python and digital making builds, we’ve got something for makers of all levels and tastes!

Getting started with Raspberry Pi summmer projects

If you’re new to Raspberry Pi, begin with our Getting started guide. And if you’re looking for even more projects to try, our online community shares a sea of tutorials on Twitter every week.

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Your own Grand Theft Auto San Andreas radio

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/grand-theft-auto-radio/

Relive the San Andreas glory days with this Grand Theft Auto radio built by Raphaël Yancey.

Raphaël Yancey on Twitter

With the “tuned” status LED. https://t.co/PuIi6sY78V

…and now I have Barracuda stuck in my head.

The music of GTA

Anyone who has played Grand Theft Auto knows that one of the best parts of the series is the radio stations: a mix of classic tunes and often comical DJ interludes make driving haphazardly through the streets of San Andreas a joy.

GTA

And much like fans of the Fallout series, many of us GTA players are guilty of listening to the in-game music outside of gaming sessions.

Hacking a radio

Maker Raphaël Yancey loves the San Andreas tunes so much, he decided to build his own Grand Theft Auto radio, complete with the MP3s available from Rockstar, the game’s creators.

Raphaël used a 1970s Optalix TO100 portable radio for this project, along with a Raspberry Pi 3. While this would be enough to create a music player, he also added two potentiometers for volume control and frequency tuning, as shown in the video above.

GTA Radio

Python code allows the potentiometers to move within a virtual frequency range of 88.7Mhz to 108.0Mhz, with five stations to find along the way. A LED comes on whenever the player finds a station, and the Pi then plays the music.

You can find Raphaël’s complete code for building your own GTA radio here. We’re keen to see what other game-based music projects our community will come up with. Here at Pi Towers, we have a spare Fallout Pip-Boy that’s aching to play the sweet sounds of the post-apocalyptic Commonwealth…

Raspberry Pi and music

The integration of Raspberry Pi within music projects is a theme we’re very fond of. From rejuvenated jukeboxes such as Tijuana Rick’s 1960’s Wurlitzer, to The Nest, a USB music download system built into Table Mountain, we’ve seen a host of imaginative projects and are always eager to discover more.

So if you’ve used a Raspberry Pi in your music project, whether it be a jukebox, a guitar pedal, or an instrument, be sure to share it with us.

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Majority of Canadians Consume Online Content Legally, Survey Finds

Post Syndicated from Andy original https://torrentfreak.com/majority-of-canadians-consume-online-content-legally-survey-finds-180531/

Back in January, a coalition of companies and organizations with ties to the entertainment industries called on local telecoms regulator CRTC to implement a national website blocking regime.

Under the banner of Fairplay Canada, members including Bell, Cineplex, Directors Guild of Canada, Maple Leaf Sports and Entertainment, Movie Theatre Association of Canada, and Rogers Media, spoke of an industry under threat from marauding pirates. But just how serious is this threat?

The results of a new survey commissioned by Innovation Science and Economic Development Canada (ISED) in collaboration with the Department of Canadian Heritage (PCH) aims to shine light on the problem by revealing the online content consumption habits of citizens in the Great White North.

While there are interesting findings for those on both sides of the site-blocking debate, the situation seems somewhat removed from the Armageddon scenario predicted by the entertainment industries.

Carried out among 3,301 Canadians aged 12 years and over, the Kantar TNS study aims to cover copyright infringement in six key content areas – music, movies, TV shows, video games, computer software, and eBooks. Attitudes and behaviors are also touched upon while measuring the effectiveness of Canada’s copyright measures.

General Digital Content Consumption

In its introduction, the report notes that 28 million Canadians used the Internet in the three-month study period to November 27, 2017. Of those, 22 million (80%) consumed digital content. Around 20 million (73%) streamed or accessed content, 16 million (59%) downloaded content, while 8 million (28%) shared content.

Music, TV shows and movies all battled for first place in the consumption ranks, with 48%, 48%, and 46% respectively.

Copyright Infringement

According to the study, the majority of Canadians do things completely by the book. An impressive 74% of media-consuming respondents said that they’d only accessed material from legal sources in the preceding three months.

The remaining 26% admitted to accessing at least one illegal file in the same period. Of those, just 5% said that all of their consumption was from illegal sources, with movies (36%), software (36%), TV shows (34%) and video games (33%) the most likely content to be consumed illegally.

Interestingly, the study found that few demographic factors – such as gender, region, rural and urban, income, employment status and language – play a role in illegal content consumption.

“We found that only age and income varied significantly between consumers who infringed by downloading or streaming/accessing content online illegally and consumers who did not consume infringing content online,” the report reads.

“More specifically, the profile of consumers who downloaded or streamed/accessed infringing content skewed slightly younger and towards individuals with household incomes of $100K+.”

Licensed services much more popular than pirate haunts

It will come as no surprise that Netflix was the most popular service with consumers, with 64% having used it in the past three months. Sites like YouTube and Facebook were a big hit too, visited by 36% and 28% of content consumers respectively.

Overall, 74% of online content consumers use licensed services for content while 42% use social networks. Under a third (31%) use a combination of peer-to-peer (BitTorrent), cyberlocker platforms, or linking sites. Stream-ripping services are used by 9% of content consumers.

“Consumers who reported downloading or streaming/accessing infringing content only are less likely to use licensed services and more likely to use peer-to-peer/cyberlocker/linking sites than other consumers of online content,” the report notes.

Attitudes towards legal consumption & infringing content

In common with similar surveys over the years, the Kantar research looked at the reasons why people consume content from various sources, both legal and otherwise.

Convenience (48%), speed (36%) and quality (34%) were the most-cited reasons for using legal sources. An interesting 33% of respondents said they use legal sites to avoid using illegal sources.

On the illicit front, 54% of those who obtained unauthorized content in the previous three months said they did so due to it being free, with 40% citing convenience and 34% mentioning speed.

Almost six out of ten (58%) said lower costs would encourage them to switch to official sources, with 47% saying they’d move if legal availability was improved.

Canada’s ‘Notice-and-Notice’ warning system

People in Canada who share content on peer-to-peer systems like BitTorrent without permission run the risk of receiving an infringement notice warning them to stop. These are sent by copyright holders via users’ ISPs and the hope is that the shock of receiving a warning will turn consumers back to the straight and narrow.

The study reveals that 10% of online content consumers over the age of 12 have received one of these notices but what kind of effect have they had?

“Respondents reported that receiving such a notice resulted in the following: increased awareness of copyright infringement (38%), taking steps to ensure password protected home networks (27%), a household discussion about copyright infringement (27%), and discontinuing illegal downloading or streaming (24%),” the report notes.

While these are all positives for the entertainment industries, Kantar reports that almost a quarter (24%) of people who receive a notice simply ignore them.

Stream-ripping

Once upon a time, people obtaining music via P2P networks was cited as the music industry’s greatest threat but, with the advent of sites like YouTube, so-called stream-ripping is the latest bogeyman.

According to the study, 11% of Internet users say they’ve used a stream-ripping service. They are most likely to be male (62%) and predominantly 18 to 34 (52%) years of age.

“Among Canadians who have used a service to stream-rip music or entertainment, nearly half (48%) have used stream-ripping sites, one-third have used downloader apps (38%), one-in-seven (14%) have used a stream-ripping plug-in, and one-in-ten (10%) have used stream-ripping software,” the report adds.

Set-Top Boxes and VPNs

Few general piracy studies would be complete in 2018 without touching on set-top devices and Virtual Private Networks and this report doesn’t disappoint.

More than one in five (21%) respondents aged 12+ reported using a VPN, with the main purpose of securing communications and Internet browsing (57%).

A relatively modest 36% said they use a VPN to access free content while 32% said the aim was to access geo-blocked content unavailable in Canada. Just over a quarter (27%) said that accessing content from overseas at a reasonable price was the main motivator.

One in ten (10%) of respondents reported using a set-top box, with 78% stating they use them to access paid-for content. Interestingly, only a small number say they use the devices to infringe.

“A minority use set-top boxes to access other content that is not legal or they are unsure if it is legal (16%), or to access live sports that are not legal or they are unsure if it is legal (11%),” the report notes.

“Individuals who consumed a mix of legal and illegal content online are more likely to use VPN services (42%) or TV set-top boxes (21%) than consumers who only downloaded or streamed/accessed legal content.”

Kantar says that the findings of the report will be used to help policymakers evaluate how Canada’s Copyright Act is coping with a changing market and technological developments.

“This research will provide the necessary information required to further develop copyright policy in Canada, as well as to provide a foundation to assess the effectiveness of the measures to address copyright infringement, should future analysis be undertaken,” it concludes.

The full report can be found here (pdf)

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Welcome Jack — Data Center Tech

Post Syndicated from Yev original https://www.backblaze.com/blog/welcome-jack-data-center-tech/

As we shoot way past 500 petabytes of data stored, we need a lot of helping hands in the data center to keep those hard drives spinning! We’ve been hiring quite a lot, and our latest addition is Jack. Lets learn a bit more about him, shall we?

What is your Backblaze Title?
Data Center Tech

Where are you originally from?
Walnut Creek, CA until 7th grade when the family moved to Durango, Colorado.

What attracted you to Backblaze?
I had heard about how cool the Backblaze community is and have always been fascinated by technology.

What do you expect to learn while being at Backblaze?
I expect to learn a lot about how our data centers run and all of the hardware behind it.

Where else have you worked?
Garrhs HVAC as an HVAC Installer and then Durango Electrical as a Low Volt Technician.

Where did you go to school?
Durango High School and then Montana State University.

What’s your dream job?
I would love to be a driver for the Audi Sport. Race cars are so much fun!

Favorite place you’ve traveled?
Iceland has definitely been my favorite so far.

Favorite hobby?
Video games.

Of what achievement are you most proud?
Getting my Eagle Scout badge was a tough, but rewarding experience that I will always cherish.

Star Trek or Star Wars?
Star Wars.

Coke or Pepsi?
Coke…I know, it’s bad.

Favorite food?
Thai food.

Why do you like certain things?
I tend to warm up to things the more time I spend around them, although I never really know until it happens.

Anything else you’d like to tell us?
I’m a friendly car guy who will always be in love with my European cars and I really enjoy the Backblaze community!

We’re happy you joined us Out West! Welcome aboard Jack!

The post Welcome Jack — Data Center Tech appeared first on Backblaze Blog | Cloud Storage & Cloud Backup.

Brutus 2: the gaming PC case of your dreams

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/brutus-2-gaming-pc-case/

Attention, case modders: take a look at the Brutus 2, an extremely snazzy computer case with a partly transparent, animated side panel that’s powered by a Pi. Daniel Otto and Carsten Lehman have a current crowdfunder for the case; their video is in German, but the looks of the build speak for themselves. There are some truly gorgeous effects here.

der BRUTUS 2 by 3nb Gaming

Vorbestellungen ab sofort auf https://www.startnext.com/brutus2 Weitere Infos zu uns auf: https://3nb.de https://www.facebook.com/3nb.de https://www.instagram.com/3nb.de Über 3nb: – GbR aus Leipzig, gegründet 2017 – wir kommen aus den Bereichen Elektronik und Informatik – erstes Produkt: der Brutus One ein Gaming PC mit transparentem Display in der Seite Kurzinfo Brutus 2: – Markencomputergehäuse für Gaming- /Casemoddingszene – Besonderheit: animiertes Seitenfenster angesteuert mit einem Raspberry Pi – Vorteile von unserem Case: o Case ist einzeln lieferbar und nicht nur als komplett-PC o kein Leistungsverbrauch der Grafikkarte dank integriertem Raspberry Pi o bessere Darstellung von Texten und Grafiken durch unscharfen Hintergrund

What’s case modding?

Case modding just means modifying your computer or gaming console’s case, and it’s very popular in the gaming community. Some mods are functional, while others improve the way the case looks. Lots of dedicated gamers don’t only want a powerful computer, they also want it to look amazing — at home, or at LAN parties and games tournaments.

The Brutus 2 case

The Brutus 2 case is made by Daniel and Carsten’s startup, 3nb electronics, and it’s a product that is officially Powered by Raspberry Pi. Its standout feature is the semi-transparent TFT screen, which lets you play any video clip you choose while keeping your gaming hardware on display. It looks incredibly cool. All the graphics for the case’s screen are handled by a Raspberry Pi, so it doesn’t use any of your main PC’s GPU power and your gaming won’t suffer.

Brutus 2 PC case powered by Raspberry Pi

The software

To use Brutus 2, you just need to run a small desktop application on your PC to choose what you want to display on the case. A number of neat animations are included, and you can upload your own if you want.

So far, the app only runs on Windows, but 3nb electronics are planning to make the code open-source, so you can modify it for other operating systems, or to display other file types. This is true to the spirit of the case modding and Raspberry Pi communities, who love adapting, retrofitting, and overhauling projects and code to fit their needs.

Brutus 2 PC case powered by Raspberry Pi

Daniel and Carsten say that one of their campaign’s stretch goals is to implement more functionality in the Brutus 2 app. So in the future, the case could also show things like CPU temperature, gaming stats, and in-game messages. Of course, there’s nothing stopping you from integrating features like that yourself.

If you have any questions about the case, you can post them directly to Daniel and Carsten here.

The crowdfunding campaign

The Brutus 2 campaign on Startnext is currently halfway to its first funding goal of €10000, with over three weeks to go until it closes. If you’re quick, you still be may be able to snatch one of the early-bird offers. And if your whole guild NEEDS this, that’s OK — there are discounts for bulk orders.

The post Brutus 2: the gaming PC case of your dreams appeared first on Raspberry Pi.

Pirate IPTV Service Goes Bust After Premier League Deal, Exposing Users

Post Syndicated from Andy original https://torrentfreak.com/pirate-iptv-service-goes-bust-after-premier-league-deal-exposing-users-180913/

For those out of the loop, unauthorized IPTV services offering many thousands of unlicensed channels have been gaining in popularity in recent years. They’re relatively cheap, fairly reliable, and offer acceptable levels of service.

They are, however, a huge thorn in the side of rightsholders who are desperate to bring them to their knees. One such organization is the UK’s Premier League, which has been disrupting IPTV services over the past year, hoping they’ll shut down.

Most have simply ridden the wave of blocks but one provider, Ace Hosting in the UK, showed signs of stress last year, revealing that it would no longer sell new subscriptions. There was little doubt in most people’s minds that the Premier League had gotten uncomfortably close to the IPTV provider.

Now, many months later, the amazing story can be told. It’s both incredible and shocking and will leave many shaking their heads in disbelief. First up, some background.

Doing things ‘properly’ – incorporation of a pirate service…

Considering how most operators of questionable services like to stay in the shade, it may come as a surprise to learn that Ace Hosting Limited is a proper company. Incorporated and registered at Companies House on January 3, 2017, Ace has two registered directors – family team Ian and Judith Isaac.

In common with several other IPTV operators in the UK who are also officially registered with the authorities, Ace Hosting has never filed any meaningful accounts. There’s a theory that the corporate structure is basically one of convenience, one that allows for the handling of large volumes of cash while limiting liability. The downside, of course, is that people are often more easily identified, in part due to the comprehensive paper trail.

Thanks to what can only be described as a slow-motion train wreck, the Ace Hosting debacle is revealing a bewildering set of circumstances. Last December, when Ace said it would stop signing up new members due to legal pressure, a serious copyright threat had already been filed against it.

Premier League v Ace Hosting

Documents seen by TorrentFreak reveal that the Premier League sent legal threats to Ace Hosting on December 15, 2017, just days before the subscription closure announcement. Somewhat surprisingly, Ace apparently felt it could pay the Premier League a damages amount and keep on trading.

But early March 2018, with the Premier League threatening Ace with all kinds of bad things, the company made a strange announcement.

“The ISPs in the UK and across Europe have recently become much more aggressive in blocking our service while football games are in progress,” Ace said in a statement.

“In order to get ourselves off of the ISP blacklist we are going to black out the EPL games for all users (including VPN users) starting on Monday. We believe that this will enable us to rebuild the bypass process and successfully provide you with all EPL games.”

It seems doubtful that Ace really intended to thumb its nose at the Premier League but it had continued to sell subscriptions since receiving threats in December, so all things seemed possible. But on March 24 that all changed, when Ace effectively announced its closure.

Premier League 1, Ace Hosting 0

“It is with sorrow that we announce that we are no longer accepting renewals, upgrades to existing subscriptions or the purchase of new credits. We plan to support existing subscriptions until they expire,” the team wrote.

“EPL games including highlights continue to be blocked and are not expected to be reinstated before the end of the season.”

Indeed, just days later the Premier League demanded a six-figure settlement sum from Ace Hosting, presumably to make a lawsuit disappear. It was the straw that broke the camel’s back.

“When the proposed damages amount was received it was clear that the Company would not be able to cover the cost and that there was a very high probability that even with a negotiated settlement that the Company was insolvent,” documents relating to Ace’s liquidation read.

At this point, Ace says it immediately ceased trading but while torrent sites usually shut down and disappear into the night, Ace’s demise is now a matter of record.

Creditors – the good, the bad, and the ugly

On April 11, 2018, Ace’s directors contacted business recovery and insolvency specialists Begbies Traynor (Central) LLP to obtain advice on the company’s financial position. Begbies Traynor was instructed by Ace on April 23 and on May 8, Ace Hosting director Ian Isaac determined that his company could not pay its debts.

First the good news. According to an official report, Ace Hosting has considerable cash in the bank – £255,472.00 to be exact. Now the bad news – Ace has debts of £717,278.84. – the details of which are intriguing to say the least.

First up, Ace has ‘trade creditors’ to whom it owes £104,356. The vast majority of this sum is a settlement Ace agreed to pay to the Premier League.

“The directors entered into a settlement agreement with the Football Association Premier League Limited prior to placing the Company into liquidation as a result of a purported copyright infringement. However, there is a residual claim from the Football Association Premier League Limited which is included within trade creditors totaling £100,000,” Ace’s statement of affairs reads.

Bizarrely (given the nature of the business, at least) Ace also owes £260,000 to Her Majesty’s Revenue and Customs (HMRC) in unpaid VAT and corporation tax, which is effectively the government’s cut of the pirate IPTV business’s labors.

Former Ace Hosting subscriber? Your cash is as good as gone

Finally – and this is where things get a bit sweaty for Joe Public – there are 15,768 “consumer creditors”, split between ‘retail’ and ‘business’ customers of the service. Together they are owed a staggering £353,000.

Although the documentation isn’t explicit, retail customers appear to be people who have purchased an Ace IPTV subscription that still had time to run when the service closed down. Business customers seem likely to be resellers of the service, who purchased ‘credits’ and didn’t get time to sell them before Ace disappeared.

The poison chalice here is that those who are owed money by Ace can actually apply to get some of it back, but that could be extremely risky.

“Creditor claims have not yet been adjudicated but we estimate that the majority of customers who paid for subscription services will receive less than £3 if there is a distribution to unsecured creditors. Furthermore, customer details will be passed to the relevant authorities if there is any suggestion of unlawful conduct,” documentation reads.

We spoke with a former Ace customer who had this to say about the situation.

“It was generally a good service notwithstanding their half-arsed attempts to evade the EPL block. At its heart there were people who seemed to know how to operate a decent service, although the customer-facing side of things was not the greatest,” he said.

“And no, I won’t be claiming a refund. I went into it with my eyes fully open so I don’t hold anyone responsible, except myself. In any case, anyone who wants a refund has to complete a claim form and provide proof of ID (LOL).”

The bad news for former subscribers continues…potentially

While it’s likely that most people will forgo their £3, the bad news isn’t over for subscribers. Begbies Traynor is warning that the liquidators will decide whether to hand over subscribers’ personal details to the Premier League and/or the authorities.

In any event, sometime in the next couple of weeks the names and addresses of all subscribers will be made “available for inspection” at an address in Wiltshire for two days, meaning that any interested parties could potentially gain access to sensitive information.

The bottom line is that Ace Hosting is in the red to the tune of £461,907 and will eventually disappear into the bowels of history. Whether its operators will have to answer for their conduct will remain to be seen but it seems unimaginable at this stage that things will end well.

Subscribers probably won’t get sucked in but in a story as bizarre as this one, anything could yet happen.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Piracy Falls 6%, in Spain, But It’s Still a Multi-Billion Euro Problem

Post Syndicated from Andy original https://torrentfreak.com/piracy-falls-6-in-spain-but-its-still-a-multi-billion-euro-problem-180409/

The Coalition of Creators and Content Industries, which represents Spain’s leading entertainment industry companies, is keeping a close eye on the local piracy landscape.

The outfit has just published its latest Piracy Observatory and Digital Content Consumption Habits report, carried out by the independent consultant GFK, and there is good news to report on headline piracy figures.

During 2017, the report estimates that people accessed unlicensed digital content just over four billion times, which equates to almost 21.9 billion euros in lost revenues. While this is a significant number, it’s a decrease of 6% compared to 2016 and an accumulated decrease of 9% compared to 2015, the coalition reports.

Overall, movies are most popular with pirates, with 34% helping themselves to content without paying.

“The volume of films accessed illegally during 2017 was 726 million, with a market value of 5.7 billion euros, compared to 6.9 billion in 2016. 35% of accesses happened while the film was still on screens in cinema theaters, while this percentage was 33% in 2016,” the report notes.

TV shows are in a close second position with 30% of users gobbling up 945 million episodes illegally during 2017. A surprisingly high 24% of users went for eBooks, with music relegated to fourth place with ‘just’ 22%, followed by videogames (11%) and football (10%).

The reasons given by pirates for their habits are both varied and familiar. 51% said that original content is too expensive while 43% said that taking the illegal route “is fast and easy”. Half of the pirates said that simply paying for an internet connection was justification for getting content for free.

A quarter of all pirates believe that they aren’t doing anyone any harm, with the same number saying they get content without paying because there are no consequences for doing so. But it isn’t just pirates themselves in the firing line.

Perhaps unsurprisingly given the current climate, the report heavily criticizes search engines for facilitating access to infringing content.

“With 75%, search engines are the main method of accessing illegal content and Google is used for nine out of ten accesses to pirate content,” the report reads.

“Regarding social networks, Facebook is the most used method of access (83%), followed by Twitter (42%) and Instagram (34%). Therefore it is most valuable that Facebook has reached agreements with different industries to become a legal source and to regulate access to content.”

Once on pirate sites, some consumers reported difficulties in determining whether they’re legal or not. Around 15% said that they had “big difficulties” telling whether a site is authorized with 44% saying they had problems “sometimes”.

That being said, given the amount of advertising on pirate sites, it’s no surprise that most knew a pirate site when they visited one and, according to the report, advertising placement is only on the up.

Just over a quarter of advertising appearing on pirate sites features well-known brands, although this is a reduction from more than 37% in 2016. This needs to be further improved, the coalition says, via collaboration between all parties involved in the industry.

A curious claim from the report is that 81% of pirate site users said they were required to register in order to use a platform. This resulted in “transferring personal data” to pirate site operators who gather it in databases that are used for profitable “e-marketing campaigns”.

“Pirate sites also get much more valuable data than one could imagine which allow them to get important economic benefits, as for example, Internet surfing habits, other websites visited by consumers, preferences, likes, and purchase habits,” the report states.

So what can be done to reduce consumer reliance on pirate sites? The report finds that consumers are largely in line with how the entertainment industries believe piracy should or could be tackled.

“The most efficient measures against piracy would be, according to the internet users’ own view, blocking access to the website offering content (78%) and penalizing internet providers (73%),” the report reads.

“Following these two, the best measure to reduce infringements would be, according to consumers, to promote social awareness campaigns against piracy (61%). This suggests that increased collaboration between the content sector and the ISPs (Internet Service Providers) could count on consumers’ support and positive assessment.”

Finally, consumers in Spain are familiar with the legal options, should they wish to take that route in future. Netflix awareness in the country is at 91%, Spotify at 81%, with Movistar+ and HBO at 80% and 68% respectively.

“This invalidates the reasons given by pirate users who said they did so because of the lack of an accessible legal offer at affordable prices,” the report adds.

However, those who take the plunge into the legal world don’t always kick the pirate habit, with the paper stating that users of pirates sites tend to carry on pirating, although they do pirate less in some sectors, notably music. The study also departs from findings in other regions that pirates can also be avid consumers of legitimate content.

Several reports, from the UK, Sweden, Australia, and even from Hollywood, have clearly indicated that pirates are the entertainment industries’ best customers.

In Spain, however, the situation appears to be much more pessimistic, with only 8% of people who access illegal digital content paying for legal content too. That seems low given that Netflix alone had more than a million Spanish subscribers at the end of 2017 and six million Spanish households currently subscribe to other pay TV services.

The report is available here (Spanish, pdf)

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Piracy & Money Are Virtually Inseparable & People Probably Don’t Care Anymore

Post Syndicated from Andy original https://torrentfreak.com/piracy-money-are-virtually-inseparable-people-probably-dont-care-anymore-180408/

Long before peer-to-peer file-sharing networks were a twinkle in developers’ eyes, piracy of software and games flourished under the radar. Cassettes, floppy discs and CDs were the physical media of choice, while the BBS became the haunt of the need-it-now generation.

Sharing was the name of the game. When someone had game ‘X’ on tape, it was freely shared with friends and associates because when they got game ‘Y’, the favor had to be returned. The content itself became the currency and for most, the thought of asking for money didn’t figure into the equation.

Even when P2P networks first took off, money wasn’t really a major part of the equation. Sure, the people running Kazaa and the like were generating money from advertising but for millions of users, sharing content between friends and associates was still the name of the game.

Even when the torrent site scene began to gain traction, money wasn’t the driving force. Everything was so new that developers were much more concerned with getting half written/half broken tracker scripts to work than anything else. Having people care enough to simply visit the sites and share something with others was the real payoff. Ironically, it was a reward that money couldn’t buy.

But as the scene began to develop, so did the influx of minor and even major businessmen. The ratio economy of the private tracker scene meant that bandwidth could essentially be converted to cash, something which gave site operators revenue streams that had never previously existed. That was both good and bad for the scene.

The fact is that running a torrent site costs money and if time is factored in too, that becomes lots of money. If site admins have to fund everything themselves, a tipping point is eventually reached. If the site becomes unaffordable, it closes, meaning that everyone loses. So, by taking in some donations or offering users other perks in exchange for financial assistance, the whole thing remains viable.

Counter-intuitively, the success of such a venture then becomes the problem, at least as far as maintaining the old “sharing is caring” philosophy goes. A well-run private site, with enthusiastic donors, has the potential to bring in quite a bit of cash. Initially, the excess can be saved away for that rainy day when things aren’t so good. Having a few thousand in the bank when chaos rains down is rarely a bad thing.

But what happens when a site does really well and is making money hand over fist? What happens when advertisers on public sites begin to queue up, offering lots of cash to get involved? Is a site operator really expected to turn down the donations and tell the advertisers to go away? Amazingly, some do. Less amazingly, most don’t.

Although there are some notable exceptions, particularly in the niche private tracker scene, these days most ‘pirate’ sites are in it for the money.

In the current legal climate, some probably consider this their well-earned ‘danger money’ yet others are so far away from the sharing ethos it hurts. Quite often, these sites are incapable of taking in a new member due to alleged capacity issues yet a sizeable ‘donation’ miraculously solves the problem and gets the user in. It’s like magic.

As it happens, two threads on Reddit this week sparked this little rant. Both discuss whether someone should consider paying $20 and 37 euros respectively to get invitations to a pair of torrent sites.

Ask a purist and the answer is always ‘NO’, whether that’s buying an invitation from the operator of a torrent site or from someone selling invites for profit.

Aside from the fact that no one on these sites has paid content owners a dime, sites that demand cash for entry are doing so for one reason and one reason only – profit. Ridiculous when it’s the users of those sites that are paying to distribute the content.

On the other hand, others see no wrong in it.

They argue that paying a relatively small amount to access huge libraries of content is preferable to spending hundreds of dollars on a legitimate service that doesn’t carry all the content they need. Others don’t bother making any excuses at all, spending sizable sums with pirate IPTV/VOD services that dispose of sharing morals by engaging in a different business model altogether.

But the bottom line, whether we like it or not, is that money and Internet piracy have become so intertwined, so enmeshed in each other’s existence, that it’s become virtually impossible to separate them.

Even those running the handful of non-profit sites still around today would be forced to reconsider if they had to start all over again in today’s climate. The risk model is entirely different and quite often, only money tips those scales.

The same holds true for the people putting together the next big streaming portals. These days it’s about getting as many eyeballs on content as possible, making the money, and getting out the other end unscathed.

This is not what most early pirates envisioned. This is certainly not what the early sharing masses wanted. Yet arguably, through the influx of business people and the desire to generate profit among the general population, the pirating masses have never had it so good.

As revealed in a recent study, volumes of piracy are on the up and it is now possible – still possible – to access almost any item of content on pirate sites, despite the so-called “follow the money” approach championed by the authorities.

While ‘Sharing is Caring’ still lives today, it’s slowly being drowned out and at this point, there’s probably no way back. The big question is whether anyone cares anymore and the answer to that is “probably not”.

So, if the driving force isn’t sharing or love, it’ll probably have to be money. And that works everywhere else, doesn’t it?

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Raspberry Pi aboard Pino, the smart sailboat

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/pino-smart-sailing-boat/

As they sail aboard their floating game design studio Pino, Rekka Bellum and Devine Lu Linvega are starting to explore the use of Raspberry Pis. As part of an experimental development tool and a weather station, Pis are now aiding them on their nautical adventures!

Mar 2018: A Smart Sailboat

Pino is on its way to becoming a smart sailboat! Raspberry Pi is the ideal device for sailors, we hope to make many more projects with it. Also the projects continue still, but we have windows now yay!

Barometer

Using a haul of Pimoroni tech including the Enviro pHat, Scroll pHat HD and Mini Black HAT Hack3r, Rekka and Devine have been experimenting with using a Raspberry Pi Zero as an onboard barometer for their sailboat. On their Hundred Rabbits YouTube channel and website, the pair has documented their experimental setups. They have also built another Raspberry Pi rig for distraction-free work and development.

Hundred Rabbits Pino onboard Raspberry Pi workstation and barometer

The official Raspberry Pi 7″ touch display, a Raspberry Pi 3B+, a Pimorni Blinkt, and a Poker II Keyboard make up Pino‘s experimental development station.

“The Pi computer is currently used only as an experimental development tool aboard Pino, but could readily be turned into a complete development platform, would our principal computers fail.” they explain, before going into the build process for the Raspberry Pi–powered barometer.

Hundred Rabbits Pino onboard Raspberry Pi workstation and barometer

The use of solderless headers make this weather station an ideal build wherever space and tools are limited.

The barometer uses the sensor power of the Pimoroni Enviro HAT to measure atmospheric pressure, and a Raspberry Pi Zero displays this data on the Scroll pHAT HD. It thus advises the two travellers of oncoming storms. By taking advantage of the solderless header provided by the Sheffield-based pirates, the Hundred Rabbits team was able to put the device together with relative ease. They provide all information for the build here.

Hundred Rabbits Pino onboard Raspberry Pi workstation and barometer

All aboard Pino

If you’d like to follow the journey of Rekka Bellum and Devine Lu Linvega as they continue to travel the oceans aboard Pino, you can follow them on YouTube or Twitter, and via their website.

We are Hundred Rabbits

This is us, this what we do, and these are our intentions! We live, and work from our sailboat Pino. Traveling helps us stay creative, and we feed what we see back into our work. We make games, art, books and music under the studio name ‘Hundred Rabbits.’

 

The post Raspberry Pi aboard Pino, the smart sailboat appeared first on Raspberry Pi.

UK IPTV Provider ACE Calls it Quits, Cites Mounting Legal Pressure

Post Syndicated from Andy original https://torrentfreak.com/uk-iptv-provider-ace-calls-it-quits-cites-mounting-legal-pressure-180402/

Terms including “Kodi box” are now in common usage in the UK and thanks to continuing coverage in the tabloid media, more and more people are learning that free content is just a few clicks away.

In parallel, premium IPTV services are also on the up. In basic terms, these provide live TV and sports through an Internet connection in a consumer-friendly way. When bundled with beautiful interfaces and fully functional Electronic Program Guides (EPG), they’re almost indistinguishable from services offered by Sky and BTSport, for example.

These come at a price, typically up to £10 per month or £20 for a three-month package, but for the customer this represents good value for money. Many providers offer several thousand channels in decent quality and reliability is much better than free streams. This kind of service was offered by prominent UK provider ACE TV but an announcement last December set alarm bells ringing.

“It saddens me to announce this, but due to pressure from the authorities in the UK, we are no longer selling new subscriptions. This obviously includes trials,” ACE said in a statement.

ACE insisted that it would continue as a going concern, servicing existing customers. However, it did keep its order books open for a while longer, giving people one last chance to subscribe to the service for anything up to a year. And with that ACE continued more quietly in the background, albeit with a disabled Facebook page.

But things were not well in ACE land. Like all major IPTV providers delivering services to the UK, ACE was subjected to blocking action by the English Premier League and UEFA. High Court injunctions allow ISPs in the UK to block their pirate streams in real-time, meaning that matches were often rendered inaccessible to ACE’s customers.

While this blocking can be mitigated when the customer uses a VPN, most don’t want to go to the trouble. Some IPTV providers have engaged in a game of cat-and-mouse with the blocking efforts, some with an impressive level of success. However, it appears that the nuisance eventually took its toll on ACE.

“The ISPs in the UK and across Europe have recently become much more aggressive in blocking our service while football games are in progress,” ACE said in a statement last month.

“In order to get ourselves off of the ISP blacklist we are going to black out the EPL games for all users (including VPN users) starting on Monday. We believe that this will enable us to rebuild the bypass process and successfully provide you with all EPL games.”

People familiar with the blocking process inform TF that this is unlikely to have worked.

Although nobody outside the EPL’s partners knows exactly how the system works, it appears that anti-piracy companies simply subscribe to IPTV services themselves and extract the IP addresses serving the content. ISPs then block them. No pause would’ve helped the situation.

Then, on March 24, another announcement indicated that ACE probably wouldn’t make it very far into 2019.

“It is with sorrow that we announce that we are no longer accepting renewals, upgrades to existing subscriptions or the purchase of new credits. We plan to support existing subscriptions until they expire,” the team wrote.

“EPL games including highlights continue to be blocked and are not expected to be reinstated before the end of the season.”

The suggestion was that ACE would keep going, at least for a while, but chat transcripts with the company obtained by TF last month indicated that ACE would probably shut down, sooner rather than later. Less than a week on, that proved to be the case.

On or around March 29, ACE began sending emails out to customers, announcing the end of the company.

“We recently announced that Ace was no longer accepting renewals or offering new reseller credits but planned to support existing subscription. Due to mounting legal pressure in the UK we have been forced to change our plans and we are now announcing that Ace will close down at the end of March,” the email read.

“This means that from April 1st onwards the Ace service will no longer work.”

April 1 was yesterday and it turns out it wasn’t a joke. Customers who paid in advance no longer have a service and those who paid a year up front are particularly annoyed. So-called ‘re-sellers’ of ACE are fuming more than most.

Re-sellers effectively act as sales agents for IPTV providers, buying access to the service at a reduced rate and making a small profit on each subscriber they sign up. They get a nice web interface to carry out the transactions and it’s something that anyone can do.

However, this generally requires investment from the re-seller in order to buy ‘credits’ up front, which are used to sell services to new customers. Those who invested money in this way with ACE are now in trouble.

“If anyone from ACE is reading here, yer a bunch of fuckin arseholes. I hope your next shite is a hedgehog!!” one shouted on Reddit. “Being a reseller for them and losing hundreds a pounds is bad enough!!”

While the loss of a service is probably a shock to more recent converts to the world of IPTV, those with experience of any kind of pirate TV product should already be well aware that this is nothing out of the ordinary.

For those who bought hacked or cloned satellite cards in the 1990s, to those who used ‘chipped’ cable boxes a little later on, the free rides all come to an end at some point. It’s just a question of riding the wave when it arrives and paying attention to the next big thing, without investing too much money at the wrong time.

For ACE’s former customers, it’s simply a case of looking for a new provider. There are plenty of them, some with zero intent of shutting down. There are rumors that ACE might ‘phoenix’ themselves under another name but that’s also par for the course when people feel they’re owed money and suspicions are riding high.

“Please do not ask if we are rebranding/setting up a new service, the answer is no,” ACE said in a statement.

And so the rollercoaster continues…

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

An elephant being eaten by a snake: Easter eggs on your Pi

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/raspberry-pi-easter-eggs/

Grab your Raspberry Pi, everyone — we’re going on an Easter egg hunt, and all of you are invited!

Voilà, a terminal window!

When they’re not chocolate, Easter eggs are hidden content in movies, games, DVD menus, and computers. So open a terminal window and try the following:

1. A little attitude

Type aptitude moo into the terminal window and press Enter. Now type aptitude -v moo. Keep adding v’s, like this: aptitude -vv moo

2. Party

Addicted to memes? Type curl parrot.live into your window!

3. In a galaxy far, far away…

You’ll need to install telnet for this one: start by typing sudo apt-get install telnet into the terminal. Once it’s installed, enter telnet towel.blinkenlights.nl

4. Pinout

Type pinout into the window to see a handy GPIO pinout diagram for your Pi. Ideal for physical digital making projects!

5. Demo programs

Easter egg-ish: you can try out various demo programs on your Raspberry Pi, such as 1080p video playback and spinning teapots.

Any more?

There’s lots of fun to be had in the terminal of a Raspberry Pi. Do you know any other fun Easter eggs? Share them in the comments!

The post An elephant being eaten by a snake: Easter eggs on your Pi appeared first on Raspberry Pi.

MagPi 68: an in-depth look at the new Raspberry Pi 3B+

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/magpi-68/

Hi folks, Rob from The MagPi here! You may remember that a couple of weeks ago, the Raspberry Pi 3 Model B+ was released, the updated version of the Raspberry Pi 3 Model B. It’s better, faster, and stronger than the original and it’s also the main topic in The MagPi issue 68, out now!

Everything you need to know about the new Raspberry Pi 3B+

What goes into ‘plussing’ a Raspberry Pi? We talked to Eben Upton and Roger Thornton about the work that went into making the Raspberry Pi 3B+, and we also have all the benchmarks to show you just how much the new Pi 3B+ has been improved.

Super fighting robots

Did you know that the next Pi Wars is soon? The 2018 Raspberry Pi robotics competition is taking place later in April, and we’ve got a full feature on what to expect, as well as top tips on how to make your own kick-punching robot for the next round.

More to read

Still want more after all that? Well, we have our usual excellent selection of outstanding project showcases, reviews, and tutorials to keep you entertained.

See pictures from Raspberry Pi’s sixth birthday, celebrated around the world!

This includes amazing projects like a custom Pi-powered, Switch-esque retro games console, a Minecraft Pi hack that creates a house at the touch of a button, and the Matrix Voice.

With a Pi and a 3D printer, you can make something as cool as this!

Get The MagPi 68

Issue 68 is available today from WHSmith, Tesco, Sainsbury’s, and Asda. If you live in the US, head over to your local Barnes & Noble or Micro Center in the next few days for a print copy. You can also get the new issue online from our store, or digitally via our Android and iOS apps. And don’t forget, there’s always the free PDF as well.

New subscription offer!

Want to support the Raspberry Pi Foundation and the magazine? We’ve launched a new way to subscribe to the print version of The MagPi: you can now take out a monthly £4 subscription to the magazine, effectively creating a rolling pre-order system that saves you money on each issue.

You can also take out a twelve-month print subscription and get a Pi Zero W, Pi Zero case, and adapter cables absolutely free! This offer does not currently have an end date.

That’s it for now. See you next month!

The post MagPi 68: an in-depth look at the new Raspberry Pi 3B+ appeared first on Raspberry Pi.

EU Content Rules to Improve Access & Reduce Piracy Start April 1

Post Syndicated from Andy original https://torrentfreak.com/eu-content-rules-to-improve-access-reduce-piracy-start-april-1-180328/

Any subscriber of a service like Netflix will tell you that where you live can have a big impact on the content made available. Customers in the US enjoy large libraries while less populous countries are treated less well.

For many years and before Netflix largely closed the loophole, customers would bypass these restrictions, using VPNs to trick Netflix into thinking they were elsewhere. Some wouldn’t bother with the complication, choosing to pirate content instead.

But for citizens of the EU, things were even more complex. While the EU mandates free movement of people, the same can’t be said about licensing deals. While a viewer in the Netherlands could begin watching a movie at home, he could travel to France for a weekend break only to find that the content he paid for is not available, or only in French.

Last May, this problem was addressed by the European Parliament with an agreement to introduce new ‘Cross-border portability’ rules that will give citizens the freedom to enjoy their media wherever they are in the EU, without having to resort to piracy or VPNs – if they can find one that still works for any length of time with the service.

Now, almost 11 months on, the rules are about to come into force. From Sunday, content portability in the EU will become a reality.

“Citizens are at the core of all our digital initiatives. As of 1 April, wherever you are traveling to in the EU, you will no longer miss out on your favorite films, TV series, sports broadcasts, games or e-books, that you have digitally subscribed to at home,” European Commission Vice-President Andrus Ansip said in a statement.

“Removing the boundaries that prevented Europeans from traveling with digital media and content subscriptions is yet another success of the Digital Single Market for our citizens, following the effective abolition of roaming charges that consumers all over Europe have enjoyed since June 2017.”

This is how it will work. Consumers in the EU who buy or subscribe to films, sports broadcasts, music, e-books or games in their home Member States will now be able to access this content when they reside temporarily in another EU country.

So, if a person in the UK purchases Netflix to gain access to a TV show to watch in their home country, Netflix will have to add this content to the customer’s library so they can still access it wherever they travel in the EU, regardless of its general availability elsewhere.

“[P]roviders of paid-for online content services (such as online movie, TV or music streaming services) have to provide their subscribers with the same service wherever the subscriber is in the EU,” the Commission explains.

“The service needs to be provided in the same way in other Member States, as in the Member State of residence. So for Netflix for example, you will have access to the same selection (or catalog) anywhere in the EU, if you are temporarily abroad, just as if you were at home.”

The same should hold true for all other digital content. If it’s available at home, it must be made available elsewhere in Europe in order to comply with the regulations. In doing so, providers are allowed some freedom, provided it’s in the customer’s favor. If they want to give customers additional access to full home and overseas catalogs when they’re traveling, for example, that is fine.

There’s also a plus in there for content providers. While a company like Netflix will sometimes acquire rights on a per country basis, when a citizen travels abroad within the EU they will not be required to obtain licenses for those other territories where their subscribers stay temporarily.

There is, however, a question of what “temporarily” means since it’s not tightly defined in the regulations. The term will cover business trips and holidays, for example, but providers will be required to clearly inform their customers of their precise terms and conditions.

Providers will also need to determine a customer’s home country, something that will be established when a customer signs up or renews his contract. This can be achieved in a number of ways, including via payment details, a contract for an Internet or telephone connection, verifying a home address, or using a simple IP address check.

For providers of free online services, which are allowed to choose whether they want to be included in the new rules or not, there are special conditions in place.

“Once they opt-in and allow portability under the Regulation, all rules will apply to them in the same manner as for the paid services. This means that the subscribers will have to log-in to be able to access and use content when temporarily abroad, and service providers will have to verify the Member State of residence of the subscriber,” the Commission explains.

“If providers of free of charge online content services decide to make use of the new portability rules, they are required to inform their subscribers about this decision prior to providing the service. Such information could, for example, be announced on the providers’ websites.”

The good news for consumers is that providers will not be able to charge for offering content portability and if they don’t provide it as required, they’ll be in breach of EU rules. The EU believes that all providers are ready to meet the standard – the public will find out on Sunday.

The new rules can be found here (pdf)

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