Tag Archives: Publications

Inside the Dreamcast homebrew scene | Wireframe issue 7

Post Syndicated from Ryan Lambie original https://www.raspberrypi.org/blog/wireframe-7-inside-dreamcast-homebrew-scene/

Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it. We uncover their stories in this excerpt from Wireframe issue 7, available now.

In 1998, the release of the Dreamcast gave Sega an opportunity to turn around its fortunes in the home console market. The firm’s earlier system, the Saturn, though host to some beloved titles, was running a distant third in sales behind the Nintendo 64 and PlayStation. The Dreamcast, by contrast, saw a successful launch and quickly became the go-to system for arcade-quality ports of fighting games, among other groundbreaking titles like Seaman and Crazy Taxi.

Unfortunately for fans, it wasn’t to last. The Dreamcast struggled to compete against the PlayStation 2, which launched in 2000, and at the end of March 2001, in the face of the imminent launch of the Nintendo GameCube and Microsoft’s new Xbox, Dreamcast left the stage, and Sega abandoned the console market altogether.

None of this stopped a vibrant homebrew development scene springing up around the console in Sega’s place, and even years later, the Dreamcast remains a thriving venue for indie developers. Roel van Mastbergen codes for Senile Team, the developers of Intrepid Izzy, a puzzle platformer coming soon to the PC, PS4, and Dreamcast.

Of the port to Sega’s ageing console, van Mastbergen tells us, “I started this project with only the PC in mind. I’m more used to developing for older hardware, though, so I tend to write code with low CPU and RAM requirements by force of habit. At some point I decided to see if I could get it running on the Dreamcast, and I was happy to find that it ran almost perfectly on the first try.”

It runs at a lower resolution than on PC, but Intrepid Izzy still maintains a smooth 60fps on Dreamcast.

One of the pluses of the Dreamcast, van Mastbergen points out, is how easy it is to develop for. “There are free tools and sufficient documentation available, and you can run your own code on a standard Dreamcast without any hardware modifications or hacks.”

Games burned to CD will play in most models of unmodified Dreamcast, usually with no extra software required. While this doesn’t result in a huge market — the customer base for new Dreamcast games is difficult to measure but certainly small — it makes development for original hardware far more viable than on other systems, which often need expensive and difficult-to-install modchips.

Many of the games now being developed for the system are available as digital downloads, but the state of Dreamcast emulation lags behind that of its competitors, with no equivalent to the popular Dolphin and PCSX2 emulators for GameCube and PS2. All this makes boxed games on discs more viable than on other systems — and, in many cases, physical games can also become prized collectors’ items.

Intrepid Izzy is developed with a custom code library that works across multiple systems; it’s simple to downscale PC assets and export a Dreamcast binary.

Kickstarting dreams

By now, you might be asking yourself what the point of developing for these old systems is — especially when creating games for PC is a much easier and potentially more profitable route to take. When it comes to crowdfunding, though, catering to a niche but dedicated audience can pay dividends.

Belgian developer Alice Team, creators of Alice Dreams Tournament, asked for €8000 in funding to complete its Dreamcast exclusive, which began development in 2006. It eventually raised €28,000 — more than treble its goal.

Intrepid Izzy didn’t quite reach such dizzying heights, only just meeting its €35,000 target, but van Mastbergen is clear it wouldn’t have been funded at all without the dedicated Dreamcast base. “The project has been under-funded since the beginning, which is slightly problematic,” van Mastbergen tells us. “Even so, it is true that the Dreamcast community is responsible for the lion’s share of the funding, which is a testament to how well-loved this system still is.”

You can read the rest of the feature in Wireframe issue 7, available in Tesco, WHSmith, and all good independent UK newsagents.

Or you can buy Wireframe directly from us – worldwide delivery is available. And if you’d like to own a handy digital version of the magazine, you can also download a free PDF.

Face your fears in the indie horror, Someday You’ll Return.

Make sure to follow Wireframe on Twitter and Facebook for updates and exclusives, and for subscriptions, visit the Wireframe website to save 49% compared to newsstand pricing!

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From Wireframe issue 5: Breakthrough Brits in conversation

Post Syndicated from Ryan Lambie original https://www.raspberrypi.org/blog/wireframe-issue-5/

BAFTA-recognised developers Adrienne Law and Harry Nesbitt share their thoughts on making games, work-life balance, and more in this excerpt from Wireframe issue 5, available from today.

It’s certainly ‘woollies and scarf’ weather now, but the low-hanging sun provides a beautiful backdrop as Adrienne and Harry make their daily short walk from home to the ustwo games office. In late 2018, Adrienne Law and Harry Nesbitt were both recognised by BAFTA as Breakthrough Brits: an award given by BAFTA to new and emerging talent across a variety of art and entertainment industries. But that’s not the only thing they have in common — Adrienne and Harry work in the same office and are even housemates.

Monument Valley 2 screenshot

Monument Valley 2

Adrienne is a producer at ustwo games, most recently on the acclaimed puzzler Monument Valley 2. Harry doesn’t work for ustwo, but he’s a regular fixture there, taking a spare desk to work as the lead developer and artist for Alto’s Adventure and its sequel, Alto’s Odyssey.

Alto’s Odyssey screenshot

Alto’s Odyssey

As two professionals early in their careers in an ever-evolving industry, Adrienne and Harry find themselves with much in common, but the routes that led them to working and living together were very different. The pair agreed to take an hour out of their work schedules to speak to Wireframe, and to each other, about their personal experiences of game development, how it feels to release a game, work-life balance, and the potential of games to affect and enrich lives.

Adrienne Law: My route into the games industry was semi-accidental. I played games a lot when I was a kid but didn’t know there was an industry as such to go and work in. I did an English degree thinking that might possibly set me up for going into some kind of creative, story-driven field, which was what interested me. After that, I spent a few years working different jobs — I was a teaching assistant, I worked in finance, retail, marketing, and was circling around trying to get into film and TV industries.

Eventually, I got to the point where I went onto job sites and searched for “production assistant” and that’s where I found a production assistant role going at ustwo games. I thought, “Oh! Production is a thing in games! I didn’t know that.” I decided to just go for it. I ended up having a few interviews with ustwo — I think they were worried because I was quite quiet, and they weren’t sure how much I would step into the role — but they let me through the door and gave me a chance. I’ve been here ever since. I never set out to be in the games industry, but I think I’d been gaining a lot of skills and had an awareness of the medium, so those things combined into making me a good candidate for the role.

I went to an all girls’ school that specialised in maths and science, so there was no reason that I would have thought I couldn’t work in tech, but the school didn’t push the idea of working in tech and coding. I think if I had been aware of it from a younger age, I would have been a programmer.

Harry Nesbitt

Harry Nesbitt: I’ve always thought about working in games. From a young age, I had an interest in how games were made from an artistic standpoint. I would always look up who was responsible for the concept art. Concept art as a job was something I was aware of from a very young age.

Around 2006, when I started at university, indie games weren’t in the mainstream, and making games in your own bedroom wasn’t as popular an idea. When I discovered Unity, I thought “Oh, I can download this for free, and I can learn all the basics online.” I saw examples of illustrators who were downloading it and making cool, interesting little projects — almost like little art pieces — bringing their illustrations to life. It made me realise I could have a play with that. My knowledge of the basics of JavaScript and web development helped me pick up the coding side of things a little bit more easily.

When it came to making Alto’s Adventure, I knew a little bit of Unity and had been playing with it for about 12 months, so I realised I could at least be playing around with it, seeing what’s possible and using it as a way to demonstrate certain ideas.

Within a very short space of time, less than a week maybe, I’d been able to put together a basic prototype of the core systems, such as the terrain generation, basic player physics, even some effects such as particles and Alto’s scarf. It took another year and a half from there to get it finished, but online resources gave me what I needed to eventually get the game made. It’s not necessarily an experience I’d want to repeat though!

You can read the rest of this fantastic feature in Wireframe issue 5, out today, 17 January, in Tesco, WHSmith, and all good independent UK newsagents.

Or you can buy Wireframe directly from us — worldwide delivery is available. And if you’d like to own a handy digital version of the magazine, you can also download a free PDF.

The cutest Wireframe cover to date!

Make sure to follow Wireframe on Twitter and Facebook for updates and exclusives, and for subscriptions, visit the Wireframe website to save 49% compared to newsstand pricing!

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From HackSpace mag issue 14: DIY Geiger counters

Post Syndicated from Andrew Gregory original https://www.raspberrypi.org/blog/from-hackspace-mag-issue-14-diy-geiger-counters/

In HackSpace magazine issue 14, out today, Cameron Norris writes about how citizen scientists at Tokyo Hackerspace took on the Fukushima nuclear disaster.

Safecast is an independent citizen science project that emerged in the wake of the Fukushima nuclear disaster to provide accurate, unbiased, and credible data on radiation exposure in Japan.

On 11 March 2011, an undersea earthquake off the Pacific coast of Thoku, Japan, caused the second-worst nuclear accident in the history of nuclear power generation, releasing almost 30% more radiation than the Chernobyl disaster in 1986.

The magnitude 9.0–9.1 earthquake resulted in a series of devastating tsunami waves that damaged the backup generator of Fukushima Daiichi Nuclear Power Plant. Without functioning cooling systems, the temperature of the plant’s many nuclear reactors steadily began to rise, eventually leading to a partial meltdown and several hydrogen gas explosions, launching nuclear fallout into the air and sea. Due to concerns over possible radiation exposure, the Japanese government established an 18-mile no-fly zone around the Fukushima plant, and approximately 232 square miles of land was evacuated.

However, citizens of Fukushima Prefecture living outside of the exclusion zone were faced with a serious problem: radiation exposure data wasn’t available to the public until almost two months after the meltdown occurred. Many residents felt they had been left to guess if dangerous levels of ionising radiation had contaminated their communities or not.

Alarmed by the situation, Dutch electrical engineer and computer scientist Pieter Franken, who was living in Tokyo with his family at the time, felt compelled to act. “After the massive wall of water, we had this invisible wall of radiation that was between myself and my family-in-law in the north of Japan, so that kind of triggered the start of Safecast,” says Pieter.

Pieter Franken, a Dutchman living in Japan, who helped start Safecast
Image credit: Joi Ito – CC BY 2.0

Pieter picked up an idea from Ray Ozzie, the former CTO of Microsoft, who suggested quickly gathering data by attaching Geiger counters – used for measuring radioactivity – to the outside of cars before driving around Fukushima. The only problem was that Geiger counters sold out almost globally in a matter of hours after the tsunami hit, making it even more difficult for Pieter and others on the ground to figure out exactly what was going on. The discussion between Pieter and his friends quickly changed from buying devices to instead building and distributing them to the people of Fukushima.

At Tokyo Hackerspace, Pieter – along with several others, including Joi Ito, the director of the MIT Media Lab, and Sean Bonner, an activist and journalist from Los Angeles – built a series of open-source tools for radiation mapping, to enable anyone to build their own pocket Geiger counter and easily share the data they collect. “Six days after having the idea, we had a working system. The next day we were off to Fukushima,” recalls Sean.

A bGeigie Nano removed from its Pelican hardshell
Safecast CC-BY-NC 4.0

A successful Kickstarter campaign raised $36,900 to provide the funding necessary to distribute hundreds of Geiger counters to the people of Japan, while training volunteers on how to use them. Today, Safecast has collected over 100 million data points and is home to the largest open dataset about environmental radiation in the world. All of the data is collected via the Safecast API and published free of charge in the public domain to an interactive map developed by Safecast and MIT Media Lab.

You can read the rest of this feature in HackSpace magazine issue 14, out today in Tesco, WHSmith, and all good independent UK newsagents.

Or you can buy HackSpace mag directly from us — worldwide delivery is available. And if you’d like to own a handy digital version of the magazine, you can also download a free PDF.

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From Wireframe issue 4: Recovering Destiny’s long-lost soundtrack

Post Syndicated from Ian Dransfield original https://www.raspberrypi.org/blog/wireframe-issue-4-destinys-long-lost-soundtrack/

Missing for five years, Destiny’s soundtrack album, Music of the Spheres, resurfaced in 2017. Composer Marty O’Donnell reflects on what happened, in this excerpt from Wireframe issue 4.

When Bungie unveiled its space-opera shooter Destiny in February 2013, it marked the end of two years of near silence from the creators of the Halo franchise. Fans celebrated at the prospect of an entirely new game from such well known talent. Behind closed doors, however, Destiny was in trouble.

Though the game was almost complete by mid-2013, plans to launch that September were put on hold when concerns over Destiny’s story forced its narrative structure to be rebuilt from scratch. It would be more than 18 months before Destiny was released: a fun but strange shooter that bore difficult-to-pin-down traces of its troubled gestation. But one element of Destiny – that had been a huge part of its development – was nowhere to be seen. It was an ambitious original soundtrack written and recorded with an impressive but unexpected collaborator: Paul McCartney.

Spherical music

Audio director and composer Marty O’Donnell had been with Bungie since the late 1990s, and for him, Destiny represented an opportunity to develop something new: a musical prequel to the video game. This would become Music of the Spheres – an eight-part musical suite that took nearly two years to complete. This was no mere soundtrack, however. Born out of discussions between O’Donnell and Bungie COO Pete Parsons early in the game’s production, it was to play an integral role in Destiny’s marketing campaign.

“I wasn’t writing this just to be marketing fodder,” O’Donnell laughs. “I was writing it as a standalone listening experience that would then eventually become marketing fodder – but I didn’t want the other to happen first.”

Between 2011 and 2012, Bungie and O’Donnell devised plans for the album.

“Every few weeks or so, I would be called to a meeting in one of their big conference rooms and there would be a whole bunch of new faces there, pitching some cool idea or other,” says O’Donnell. “[At one point] it was going to be a visualisation with your mobile device.”

Difference of opinion

But there were fundamental differences between what Bungie had planned and what Activision – Destiny’s publisher, and keeper of the purse strings – wanted.

“I think Activision was confused [about] why you would ever use music as marketing… And the other thing is, I honestly don’t think they understood why we were working with Paul McCartney. I think they didn’t think that that was the right person for the demographic.”

News of a collaboration with McCartney had raised eyebrows when he revealed his involvement on Twitter in July 2012. His interest had been piqued during his attendance at E3 2009 following the announcement of The Beatles: Rock Band, which was preceded by Bungie’s unveiling of Halo ODST.

Loop symphony

“I had a contact in Los Angeles who worked out deals with actors we used on Halo,” O’Donnell recalls. “He was able to make contact with Paul’s people and set up a meeting between the two of us in spring of 2011. My impression was that Paul saw a new crop of fans come from Beatles Rock Band and was interested in seeing what was involved with creating music for video games. He seemed convinced that Bungie was working on a project that he could get behind.”

Within a few weeks, O’Donnell and McCartney were exchanging ideas for Destiny.

“The first thing he sent me was what he called his ‘loop symphony’,” says O’Donnell. “He used the same looping tape recorder that he used on Sgt. Pepper’s and Revolver… He hauled this tape recorder out of his attic.”

Working with regular collaborator Michael Salvatori, O’Donnell and McCartney set about developing Music of the Spheres into a fully fledged album, comprising eight movements.

Priorities

“I have all of these wonderful things, which included interesting things he did on his guitar that sort of loop and sound otherworldly… I think there are a couple of times in The Path, which is the first piece, and then I think The Prison, which is the seventh piece, where we use a recording of Paul doing this loop with his voice. This little funny thing. That’s Paul’s voice, which is cool.”

The album was completed in December 2012 following recording sessions at Capitol Studios in California, Avatar Studios in New York, and Abbey Road in London. Musical elements from Music of the Spheres accompanied Bungie’s big reveal of Destiny at a PlayStation 4 event in New York in February 2013. But after that, things started to go south.

“After that PlayStation 4 announcement, I said, ‘Let’s figure out how to release this. I don’t care if we have Harmonix do an iPad version with a visualiser for it. I mean, if we can’t pull the trigger on something big and interesting like that, that’s fine with me. Let’s just release it online.’ It had nothing to do with making money… It was always fan service, in my mind at least.”

Activision, on the other hand, had other priorities. “Activision had a lot of say on the marketing. I think that’s where things started to go wrong, for me… things started being handled badly, or postponed, and then all of a sudden I was seeing bits of Music of the Spheres being cut up and presented in ways that I wasn’t happy with.”

You can read the rest of this fantastic feature in Wireframe issue four, out 20 December in Tesco, WHSmith, and all good independent UK newsagents.

Or you can buy Wireframe directly from us — worldwide delivery is available. And if you’d like to own a handy digital version of the magazine, you can also download a free PDF.

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The Raspberry Pi Beginner’s Guide is out now (and it’s huge!)

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/raspberry-pi-beginners-guide/

The Raspberry Pi Press has been hard at work of late, producing new issues of The MagPi, HackSpace magazine, and our latest publication, Wireframe. But that hasn’t slowed us down, and this week, we’re pleased to announce the release of The Official Raspberry Pi Beginner’s Guide, a 244-page book that will help get you well on your way to Raspberry Pi domination.

The Official Raspberry Pi Beginner's Guide front cover

The Official Raspberry Pi Beginner’s Guide

We’ve roped in Gareth Halfacree, full-time technology journalist and technical author, and the wonderful Sam Alder, illustrator of our incredible cartoons and animations, to put together the only guide you need to help you get started with the Raspberry Pi.

inside the Raspberry Pi Beginner's Guide

From setting up your Raspberry Pi on day 1, to taking your first steps into writing coding, digital making, and computing, The Official Raspberry Beginner’s Guide is great for users from age 7 to 107! It’s available now in the Raspberry Pi Press store, with free international delivery.

inside the Raspberry Pi Beginner's Guide

As always, we have also released the guide as a free PDF, and you’ll soon be seeing physical copies on the shelves of Waterstones, Foyles, and other good bookshops.

Code Club Book of Scratch

And that’s not all! This week we also launched the brand-new Code Club Book of Scratch, the first-ever print publication from the team at Code Club.

Code Club Book of Scratch Volume 1

You can learn more about the book on the Code Club blog, and you’ll also find it in the Raspberry Pi Press store, and in bookstores alongside The Raspberry Pi Beginner’s Guide. You can download the free PDF here, but the print version of the Code Club Book of Scratch is rather special. As well as being stuffed full of amazing Scratch projects to try down at your local Code Club, it also comes with magic glasses that reveal secret hints in some of the guides. It’s spiral bound, so it always lays flat, and there are 24 exclusive Code Club stickers as well! The pictures here don’t really do it justice – it’s a wonderful book, even if I am a bit biased.

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Wireframe 3: Phoenix Point, modders going pro, and more

Post Syndicated from Ian Dransfield original https://www.raspberrypi.org/blog/wireframe-issue-3/

We said we’d be back with more, so here we are back with more: issue 3 of Wireframe, the magazine that lifts the lid on video games.

From the ashes

Our third issue sees the now-established mix of great features, guides, reviews, and plenty more beyond that. Headlining it all is our sit-down chat with Julian Gollop about his upcoming strategy title Phoenix Point, with the X-Com creator waxing lyrical about Rebelstar, Chaos, and the secret of great AI.

We also take a look at the careers of amateurs-turned-pros, checking out the modders who went legit and getting input from those who’ve made the jump from doing it for fun, to doing it for fun and money.

And it doesn’t stop there

We’re investigating Thrunt XL, the indie game made without typing a single line of code; Terry Cavanaugh tells us about his unconventional new rogue-like Dicey Dungeons; and veteran game developer Howard Scott Warshaw looks back on the making of his Atari 2600 classic, Yars’ Revenge.

Plus:

  • Make your own first-person shooter in Unity with our step-by-step guide
  • The fur flies in the forthcoming multiplayer shooter, Super Animal Royale
  • How parallax scrolling gives 2D games the illusion of depth
  • The platformer from El Salvador that survived an attack of the clones

All this, and a variety of news, previews, and reviews covering everything from triple-A releases to dinky, loveable indie games.

Buy Wireframe issue 3

Print copies of Wireframe are available now in WHSmith, Tesco, and all good independent UK newsagents. Or you can buy Wireframe directly from us — worldwide delivery is available. And if you’d like to own a handy digital version of the magazine, you have the option to also download a free PDF.

Subscription options!

Whether you want to sample six print issues for a bargain price, subscribe for a full year, or get a regular digital edition sent directly to your device, we have some superb deals for you to choose from! To find out how you can save up to 49% on Wireframe, head to wfmag.cc/subscribe.

Or you can get the digital edition directly to your smart device via our Android and iOS apps.

See you in a fortnight!

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The Raspberry Pi Christmas shopping list 2018

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/christmas-shopping-list-2018/

Looking for this year’s perfect something to put under the tree ‘from Santa’? Well, look no further than right here — it’s time for our traditional Christmas shopping list!

Woohoo!

Which Raspberry Pi?

As you are no doubt aware, the Raspberry Pi comes in more than one variety. And if you’re planning to give a Pi as a gift to a first-time user, you may be confused as to which one you should buy.

Raspberry Pi 3B+

For someone learning to write code for the first time, we recommend the Raspberry Pi 3B+. Anyone living in a home with an HDMI display, such as a computer monitor or television, will be able to plug directly into the 3B+, and in case they don’t already have a standard USB mouse and keyboard, these can both easily be acquired online, in many charity shops, or by sweet-talking a friend/neighbour/employer. You can even find some great Raspberry Pi starter kits that include many of the items needed to get started.

Raspberry Pi Zero W

The Raspberry Pi Zero W comes at a lower price, and with it, a smaller footprint than the 3B+. This makes the tiny Pi the perfect addition to any creator’s toolkit, ideal for projects that run on a Pi long-term, such as display builds, robots, or near-space HABs.

Pre-loaded micro SD card

Whatever Raspberry Pi you choose for the lucky receiver of your Christmas gift, we also recommend getting them a pre-loaded micro SD card. While it’s really easy to flash an operating system image onto one of the dusty old micro SD cards you have lurking in a drawer, pre-loaded cards allow new Pi owners to plug in and get started right off the bat. Plus, the ones with our operating system Raspbian on come in rather fancy, logo-adorned SD adapters. And who doesn’t like a rather fancy, logo-adorned SD adapter?

Books, books, books

We’re releasing two new books this week that are perfect for any Christmas stocking!

Code Club Book of Scratch Volume 1

Code Club Book of Scratch Volume 1

The Code Club team is buzzing over the release of the first Code Club book, available to buy from Friday. Primarily aimed at learners aged 9–13, the book focuses on teaching the Scratch programming language, and it’s jam-packed with fun projects, tips, and stickers. The book also comes with a pair of super-special computer science glasses that allow you to see secret hints hidden throughout the book. Very, very cool.

And since Scratch is pre-installed on Raspbian, the Code Club Book of Scratch is the perfect accompaniment to that Raspberry Pi you’re planning to get for the young person in your life!

The Official Raspberry Pi Beginner’s Guide

Raspberry Pi Beginner's Guide Book 2018

From setting up a Raspberry Pi to using Scratch and Python to create games and animations, the hot-off-the-press Official Raspberry Pi Beginner’s Guide has everything your loved one needs to get started and keep going.

And when we say ‘ hot-off-the-press’, we mean it — we only released the book this week!

Both the Raspberry Pi Beginner’s Guide and the Code Club Book of Scratch are available with free international shipping. And if you’d like to give either of them a ‘try before you buy’ test drive, they should both available soon as free PDFs for you to download and peruse at your leisure.

Magazine subscriptions

Alongside our books, we have an array of magazines, including the brand-new, twice-monthly, video game–focused Wireframe! As with the books, you can download all issues of our magazines for a test read before you commit to a subscription.

Twelve-month print subscriptions to HackSpace magazine or The MagPi will reward you with a technical treat: an Adafruit Circuit Playground or a Raspberry Pi 3A+.


So not only can you give a gift that will last the entirety of 2019, but you’ll also automatically provide your favourite creative person with something rather lovely to play with when they receive their first issue.

And if you sign them up now, you can give someone a six-issue subscription of Wireframe magazine for £12! Or save 49% on a twelve-month subscription of 26 magazines from £40.

So many choices, so many ways to make the creators and tech fans in your life happy this holiday season.

Accessories and such

Maybe the person you’re shopping for already has every Raspberry Pi on the market. And as for our publications, their mailbox is full of magazines and books every week, and their smartphone and tablets are crammed with every PDF we’ve ever produced. So what next?

Swag

What do you buy the Raspberry Pi fan who has all the Pis? Swag, of course!

Raspberry Pi Swag - enamel pin
Raspberry Pi Swag - travel card holder
Raspberry Pi Swag - Mug

From stickers and mugs, to coasters and pins, check out the Raspberry Pi swag store for some wonderful treats!

Add-ons

Whether it’s a HAT (Hardware Attached on Top) for the Raspberry Pi, or a full kit to make something rather spectacular, our Approved Resellers stock all manner of Pi add-ons.


Pimoroni Picade
Pi Hut LED Xmas Tree

You can find your nearest Raspberry Pi Approved Reseller by clicking on any item on our products page and then selecting your country.

This isn’t all!

We’ve been putting together a Raspberry Pi shopping list every year in response to the message we receive from you asking for gift ideas. So why not have a look back at our previous lists to get more inspiration for what to give, including more books, toolkit staples, non-Pi tech bits, and, of course, LEGO.

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Wireframe 2: The Blackout Club, Battlefield V anxiety, and more

Post Syndicated from Ryan Lambie original https://www.raspberrypi.org/blog/wireframe-2/

Momentum firmly established, we’re back with our brilliant second issue of Wireframe — the magazine that lifts the lid on video games.

And yes, we are continuing to write ‘video games’ as two words.

Blacking out

In our sophomore edition, you’ll discover all manner of great features, guides, reviews, and everything else you could wish for. In an exclusive interview, BioShock 2 director Jordan Thomas talks about The Blackout Club, his new co-operative horror game – which also features on our fantastic front cover! With inspiration coming from the likes of Stranger Things, you just know The Blackout Club is going to be something special.

We also hear from Battlefield V’s Creative Director Lars Gustavsson in a candid discussion about his own personal excitement — and apprehension — surrounding the launch of DICE’s latest in its nearly 20-year-old series.

And a lot more

Is that all? Of course not. Thomas Was Alone and Subsurface Circular creator Mike Bithell shares his personal perspective on the ever-changing shape of video games.

Issue 2 also takes an extended look at an RPG’s journey from tabletop to screen: it’s not easy to bring the likes of Cyberpunk 2020 to the world of video games, and CD Projekt Red, Chris Avellone, and others tell us just why that is.

We’re just spoiling you now, but there’s plenty more besides, such as:

  • The maths behind matchmaking and video game economics
  • The changing face of Mega Man, an enduring 8-bit icon
  • An indie game’s path from Japanese restaurant to Nintendo eShop
  • The simple yet effective AI behind Galaxian’s angry aliens

All of this is joined by news, previews, and reviews of everything gaming has to offer.

Buy Wireframe issue 2

Physical copies of Wireframe are available now in WHSmith, Tesco, and all good independent UK newsagents. Of course, we don’t like to limit your choices, so you’re able to buy direct from us, with worldwide delivery available.

There’s also the option to download issue 2 a free PDF if you’d like a handy digital version.

Subscription options!

Fancy putting your feet up and letting Wireframe come directly to you? In that case, you should take a look at our subscription options: pick up a sample six issues for a bargain price, subscribe for a full year, or get the digital edition directly to your smart device via our Android and iOS apps. To find out how to save up to 49% on Wireframe’s print edition, head to wfmag.cc/subscribe.

wireframe magazine

See you again in two weeks!

A wild HackSpace magazine appeared

HackSpace magazine issue 13 is also out today, and it’s pretty sweet. Check it out here!

HackSpace issue 13 front cover

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Wireframe issue 1 is out now!

Post Syndicated from Ryan Lambie original https://www.raspberrypi.org/blog/wireframe-issue-1/

Wireframe is our new twice-monthly magazine that lifts the lid on video games. In Wireframe, we look at how games are made, who makes them, and how you can make games of your own. And today, we’re releasing our very first issue!

Wireframe: the new magazine that lifts the lid on video games

Uploaded by Raspberry Pi on 2018-11-07.

The inaugural issue

In issue 1, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; we explore how curves and probabilities shape the games we play; and we get hands-on with Nomada Studio’s forthcoming ethereal platformer, Gris.

Wireframe magazine

Plus:

  • Jessica Price on the state of game criticism
  • Portal squeezed onto the Commodore 64
  • Treasure — the iconic game studio at 25
  • Gone Home’s Kate Craig on indie game design workarounds
  • And much, much more…

About Wireframe magazine

Cutting through the hype, Wireframe takes a more indie-focused, left-field angle than traditional games magazines. As well as news, reviews, and previews, we bring you in-depth features that uncover the stories behind your favourite games.

Wireframe magazine

And on top of all that, we also help you create your own games! Our dedicated Toolbox section is packed with detailed tutorials and tips to guide you in your own game development projects.

wireframe issue 1 cover

Raspberry Pi is all about making computing accessible to everyone, and in Wireframe, we show you how programming, art, music, and design come together to make the video games you love to play — and how you can use these elements to build games yourself.

Free digital edition

We want everyone to enjoy Wireframe and learn more about creating video games, so from today, you’ll also be able to download a digital copy of issue 1 of Wireframe for free. Get all the features, guides, and lively opinion pieces of our paper-and-ink edition as a handy PDF from our website.

Wireframe in the wild

You can find the print edition of Wireframe issue 1 in select UK newsagents and supermarkets from today, priced at just £3. Subscribers also save money on the cover price, with an introductory offer of twelve issues for just £12.

For more information, and to find out how to order Wireframe from outside the UK, visit wfmag.cc.

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Brand-new books from The MagPi and HackSpace magazine

Post Syndicated from Rob Zwetsloot original https://www.raspberrypi.org/blog/book-of-making-1-magpi-projects-book-4/

Hey folks, Rob from The MagPi here! Halloween is over and November has just begun, which means CHRISTMAS IS ALMOST HERE! It’s never too early to think about Christmas — I start in September, the moment mince pies hit shelves.

Elf GIF

What most people seem to dread about Christmas is finding the right gifts, so I’m here to help you out. We’ve just released two new books: our Official Raspberry Pi Projects Book volume 4, and the brand-new Book of Making volume 1 from the team at HackSpace magazine!

Book of Making volume 1

HackSpace magazine book 1 - Raspberry Pi

Spoiler alert: it’s a book full of making

The Book of Making volume 1 contains 50 of the very best projects from HackSpace magazine, including awesome project showcases and amazing guides for building your own incredible creations. Expect to encounter trebuchets, custom drones, a homemade tandoori oven, and much more! And yes, there are some choice Raspberry Pi projects as well.

The Official Raspberry Pi Projects Book volume 4

The MagPi Raspberry pi Projects book 4

More projects, more guides, and more reviews!

Volume 4 of the Official Raspberry Pi Projects Book is once again jam-packed with Raspberry Pi goodness in its 200 pages, with projects, build guides, reviews, and a little refresher for beginners to the world of Raspberry Pi. Whether you’re new to Pi or have every single model, there’s something in there for you, no matter your skill level.

Free shipping? Worldwide??

You can buy the Book of Making and the Official Raspberry Pi Projects Book volume 4 right now from the Raspberry Pi Press Store, and here’s the best part: they both have free worldwide shipping! They also roll up pretty neatly, in case you want to slot them into someone’s Christmas stocking. And you can also find them at our usual newsagents.

Both books are available as free PDF downloads, so you can try before you buy. When you purchase any of our publications, you contribute toward the hard work of the Raspberry Pi Foundation, so why not double your giving this holiday season by helping us put the power of digital making into the hands of people all over the world?

Anyway, that’s it for now — I’m off for more mince pies!

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Wireframe: a new games magazine with a difference

Post Syndicated from Russell Barnes original https://www.raspberrypi.org/blog/wireframe-announcement/

We’re pleased to announce Wireframe: a new, £3, twice-monthly magazine that lifts the lid on video games.

Raspberry Pi is all about making computing accessible to everyone, and in Wireframe, we’ll show you how programming, art, music, and design come together to make the video games you love to play — and how you can use these elements to create games yourself.

Read on to find out how you can get a FREE physical copy of the first issue!

Wireframe magazine

Wireframe magazine — launching on 8 November

Cutting through the hype, Wireframe will have a more indie-focused, left-field angle than traditional games magazines. As well as news, reviews, and previews, we’ll have in-depth features that uncover the stories behind your favourite games, showing you how video games are made, and who makes them.

On top of all that, we’ll also help you discover how you can make games of your own. Our dedicated Toolbox section will be packed with detailed guides and tips to help you with your own game development projects.

Early-access offer: get a free copy of issue 1

Because we’re so excited about our new magazine, we’re offering you a free copy of Wireframe’s first issue! Simply sign up on our website before the 8 November (or while stocks last) to get yours.

Wireframe magazine

Click here to order your free copy of issue 1!

Each early-access edition of Wireframe will contain a rather tempting discount subscription offer, and will arrive around the time of launch (overseas deliveries may take longer, and may incur a small postage charge). Don’t hang around! Stocks are limited and once they’re gone, they’re gone.

Free digital edition

We want everyone to enjoy Wireframe and learn more about their favourite hobby, so you’ll be able to download a digital version of all issues of Wireframe for free. Get all the features, guides, and lively opinions of our first-ever paper-and-ink edition as a handy PDF from our website from 8 November.

Wireframe in the wild

You’ll find the print edition of Wireframe in select UK newsagents from 8 November, priced at just £3. Subscribers will save money on the cover price, with an introductory offer of 12 issues for just £12 launching at the same time as the magazine. For more information, and terms and conditions, transport yourself to the Wireframe website at wfmag.cc!

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Hello World Issue 6: Ethical Computing

Post Syndicated from Dan Fisher original https://www.raspberrypi.org/blog/hello-world-issue-6/

Join us for an in-depth exploration of ethical computing in the newest issue of Hello World, our magazine for computing and digital making educators. It’s out today!

 

We need to talk about ethics

Whatever area of computing you hail from, how to take an ethical approach to the projects we build with code is an important question. As educators, we also need to think about the attitudes we are passing on to our students as we guide them along their computing journey.

Ensuring that future generations use technology for good and consider the ethical implications of their creations is vital, particularly as self-learning AI systems are becoming prevalent. Let’s be honest: none of us want to live in a future resembling The Terminator’s nightmarish vision, however unlikely that is to come true.

With that in mind, we’ve brought together a wide range of experts to share their ideas on the moral questions that teaching computing raises, and on the social implications of computing in the wider context of society.



More in this issue

We’ve also got the latest news about exciting online courses from Raspberry Pi and articles on Minecraft, Scratch, and the micro:bit. As usual, we also answer your latest questions and bring you an excellent collection of helpful features, guides, and lesson plans!

Highlights of issue 6 include:

  • Doing the right thing: can computing help create ‘good citizens’?
  • Ethics in the curriculum: how to introduce them to students
  • Microblocks: live programming for microcontrollers
  • The 100-word challenge: a free resource to unlock creative writing

You can download your PDF of Hello World #6 from our website right now! It’s freely available under a Creative Commons licence.

Subscribe to Hello World

We offer free print copies of the magazine to all computing educators in the UK. This includes teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making.

Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 24000 educators have already signed up to receive theirs!

If you live outside the UK and are interested in computer science and digital making education (and since you’ve read this far, I think you are!), subscribe to always get the latest issue as a PDF file straight to your inbox.

Get in touch!

You could write for us about your experiences as an educator to share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!

Hello World magazine is a collaboration between the Raspberry Pi Foundation and Computing At School, which is part of the British Computing Society.

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A list of Raspberry Pi books for #BookLoversDay

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/raspberry-pi-books-bookloversday/

While yesterday’s blog post covered YouTubers who create video tutorials about using the Raspberry Pi, today we want to focus on a more traditional medium in honour of #BookLoversDay.

Raspberry Pi books

Since we launched the Raspberry Pi back in 2012, staff and community members alike have been writing guides and projects books about our little green board, with some releasing them as free PDFs and others donating a portions of the revenue to the Raspberry Pi Foundation.

Here are a few of our favourite books, written by our colleagues and you, our glorious community.

Getting started

For beginners just entering the world of Raspberry Pi, there is no end of ‘Getting started’ resources available online. For those of you who want a physical reference work, or who plan on giving a Raspberry Pi as a gift, here are some of the best beginners’ guides available:

Raspberry Pi for Dummies - Raspberry Pi booksAlmost all of us will have at least one for Dummies book lying around at home. Easy to read and full of information, the series is a go-to for many. The third edition of the Raspberry Pi for Dummies book came out in late 2017, and you can read the first two chapters on co-author Sean McManus’s website.

The Raspberry Pi User GuideRaspberry Pi User Guide - Raspberry Pi books was co-written by Eben Upton, creator of the Raspberry Pi and co-founder of the Raspberry Pi Foundation. So it’s fair to say that the information in this guide comes directly from the horse’s mouth…so to speak. You can read an excerpt of the book on the publisher’s website.

Adventures in Raspberry Pi - Raspberry Pi booksFor younger users, Carrie Anne Philbin’s Adventures in Raspberry Pi is both an introduction guide and project book, taking young beginners from the basics of setting up and using their Raspberry Pi through to trying out coding and digital making projects. Now in its third edition, the book is available in both paperback and e-book format.

 

You may also like:

Projects

If you’re looking for some projects to try out, whether they be Scratch or Python, screen-based or physical, the following books will help you get making:

Simon Monk Raspberry Pi Cookbook - Raspberry Pi booksSimon Monk has been writing tutorials and producing Raspberry Pi kits for both beginners and advanced makers. With his Raspberry Pi Cookbook, Simon has written over 200 ‘practical recipes’ for you to try with your Raspberry Pi.

Raspberry Pi Electronics Projects for the Evil Genius - Raspberry Pi booksForget James Bond. If you’d rather be working for the dark side, try Donald Norris’ Raspberry Pi Electronics Projects for the Evil Genius* and build everything you need to take over the world.

*Swivel chair and fluffy white cat not included.

Creative Projects with Raspberry Pi - Raspberry Pi booksMore inspirational rather than instructive, Creative Projects with Raspberry Pi by Kirsten Kearney and Will Freeman is a gorgeous coffee table book of Raspberry Pi projects from across the globe. From small gadgets to art installations and robots to weather stations, if this book doesn’t get your creative juices flowing, nothing will.

 

 

You may also like:

Computer science

Computer science is more than just writing code and lighting LEDs. If you’d like to learn more about the history and science behind STEM, these books are marvelous resources for the inquisitive mind:

The Pragmatic Programmer - Raspberry Pi booksThose wishing to go deeper into learning programming should check out The Pragmatic Programmer: From Journeyman to Master by Andy Hunt and Dave Thomas. Some consider it the classic go-to for novice programmers, with many veterans returning to it when they need a reminder of best practices in the field.

Jacquard's Web - Raspberry Pi booksHistory buffs may want to look into Jacquard’s Web: How a Hand-Loom Led to the Birth of the Information Age by James Essinger. This book explores the development of technology, from the invention of the handloom by Joseph-Marie Jacquard in Napoleonic France to technological advancements of the digital age.

 

The Thrilling Adventures of Lovelace and Babbage - Raspberry Pi booksWith its lighthearted fun mixed with historical events, the Eisner Award–nominated The Thrilling Adventures Of Lovelace And Babbage by Sydney Padua is a Pi Towers favourite, and should be the staple of every STEM enthusiast’s book collection. In fact, we’re sure that even those with no interest in the field will find this collection of stories entertaining. So there’s really no reason not to try it.

 

 

You may also like:

Magazines

If you’re looking for a periodical or two, may we suggest:

 - Raspberry Pi booksThe MagPi, the official Raspberry Pi magazine. Available in both hardcopy and free digital PDF every month, The MagPi covers community projects and tutorials as well as Raspberry Pi–related add-on tech. You may also be interested in the MagPi Essentials Guides, written by community members to help you advance in various areas of Raspberry Pi creativity.

The front cover of Hello World Issue 3 - Raspberry Pi booksHello World, the magazine for educators, is released termly and includes articles and advice from STEM educators across the globe. UK-based educators can get Hello World delivered free to their door, and everyone can download the free PDFs from the Hello World website.

 - Raspberry Pi booksHackSpace magazine covers more than just the Raspberry Pi. Consider it the maker magazine, covering a wide variety of different topics, skills, and techniques. An interesting monthly read that your eager hobbyist mind will love…but your wallet and free space/time, not so much. It’s out in both hardcopy and as a free PDF each month.

 

You may also like:

  • AQUILA — while not specifically STEM-related, AQUILA will keep young minds engaged and inquisitive
  • WIRED — WIRED offers a broad taste of emerging technologies and more
  • The Beano — OK, so it’s not STEM, but c’mon, the Beano is awesome!

Add to the list

If you have a favourite book that we’ve left out, let us know so we can add it. Maybe you have a childhood classic that first got you into coding, or a reference guide you go back to again and again. So tell us in the comments which books we have missed!

The post A list of Raspberry Pi books for #BookLoversDay appeared first on Raspberry Pi.

Hello World Issue 5: Engineering

Post Syndicated from Russell Barnes original https://www.raspberrypi.org/blog/hello-world-issue-5/

Join us as we celebrate the Year of Engineering in the newest issue of Hello World, our magazine for computing and digital making educators.

 

Inspiring future engineers

We’ve brought together a wide range of experts to share their ideas and advice on how to bring engineering to your classroom — read issue 5 to find out the best ways to inspire the next generation.



Plus we’ve got plenty on GP and Scratch, we answer your latest questions, and we bring you our usual collection of useful features, guides, and lesson plans.

Highlights of issue 5 include:

  • The bluffers’ guide to putting together a tech-themed school trip
  • Inclusion, and coding for the visually impaired
  • Getting students interested in databases
  • Why copying may not always be a bad thing

How to get Hello World #5

Hello World is available as a free download under a Creative Commons license for everyone in world who is interested in computer science and digital making education. Get the latest issue as a PDF file straight from the Hello World website.

We’re currently offering free print copies of the magazine to serving educators in the UK. This offer is open to teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 20000 educators have already signed up to receive theirs!

Get in touch!

You could write for us about your experiences as an educator, and share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!

Hello World magazine is a collaboration between the Raspberry Pi Foundation and Computing At School, which is part of the British Computing Society.

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Whimsical builds and messing things up

Post Syndicated from Helen Lynn original https://www.raspberrypi.org/blog/whimsical-builds-and-messing-things-up/

Today is the early May bank holiday in England and Wales, a public holiday, and while this blog rarely rests, the Pi Towers team does. So, while we take a day with our families, our friends, and/or our favourite pastimes, I thought I’d point you at a couple of features from HackSpace magazine, our monthly magazine for makers.

To my mind, they go quite well with a deckchair in the garden, the buzz of a lawnmower a few houses down, and a view of the weeds I ought to have dealt with by now, but I’m sure you’ll find your own ambience.

Make anything with pencils – HackSpace magazine

If you want a unique piece of jewellery to show your love for pencils, follow Peter Brown’s lead. Peter glued twelve pencils together in two rows of six. He then measured the size of his finger and drilled a hole between the glued pencils using a drill bit.

First off, pencils. It hadn’t occurred to me that you could make super useful stuff like a miniature crossbow and a catapult out of pencils. Not only can you do this, you can probably go ahead and do it right now: all you need is a handful of pencils, some rubber bands, some drawing pins, and a bulldog clip (or, as you might prefer, some push pins and a binder clip). The sentence that really leaps out at me here is “To keep a handful of boys aged three to eleven occupied during a family trip, Marie decided to build mini crossbows to help their target practice.” The internet hasn’t helped me find out much about Marie, but I am in awe of her.

If you haven’t wandered off to make a stationery arsenal by now, read Lucy Rogers‘ reflections on making a right mess of things. I hope you do, because I think it’d be great if more people coped better with the fact that we all, unavoidably, fail. You probably won’t really get anywhere without a few goes where you just completely muck it all up.

A ceramic mug, broken into several pieces on the floor

Never mind. We can always line a plant pot with them.
“In Pieces” by dusk-photography / CC BY

This true of everything. Wet lab work and gardening and coding and parenting. And everything. You can share your heroic failures in the comments, if you like, as well as any historic weaponry you have fashioned from the contents of your desk tidy.

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Sci-Hub ‘Pirate Bay For Science’ Security Certs Revoked by Comodo

Post Syndicated from Andy original https://torrentfreak.com/sci-hub-pirate-bay-for-science-security-certs-revoked-by-comodo-ca-180503/

Sci-Hub is often referred to as the “Pirate Bay of Science”. Like its namesake, it offers masses of unlicensed content for free, mostly against the wishes of copyright holders.

While The Pirate Bay will index almost anything, Sci-Hub is dedicated to distributing tens of millions of academic papers and articles, something which has turned itself into a target for publishing giants like Elsevier.

Sci-Hub and its Kazakhstan-born founder Alexandra Elbakyan have been under sustained attack for several years but more recently have been fending off an unprecedented barrage of legal action initiated by the American Chemical Society (ACS), a leading source of academic publications in the field of chemistry.

After winning a default judgment for $4.8 million in copyright infringement damages last year, ACS was further granted a broad injunction.

It required various third-party services (including domain registries, hosting companies and search engines) to stop facilitating access to the site. This plunged Sci-Hub into a game of domain whac-a-mole, one that continues to this day.

Determined to head Sci-Hub off at the pass, ACS obtained additional authority to tackle the evasive site and any new domains it may register in the future.

While Sci-Hub has been hopping around domains for a while, this week a new development appeared on the horizon. Visitors to some of the site’s domains were greeted with errors indicating that the domains’ security certificates had been revoked.

Tests conducted by TorrentFreak revealed clear revocations on Sci-Hub.hk and Sci-Hub.nz, both of which returned the error ‘NET::ERR_CERT_REVOKED’.

Certificate revoked

These certificates were first issued and then revoked by Comodo CA, the world’s largest certification authority. TF contacted the company who confirmed that it had been forced to take action against Sci-Hub.

“In response to a court order against Sci-Hub, Comodo CA has revoked four certificates for the site,” Jonathan Skinner, Director, Global Channel Programs at Comodo CA informed TorrentFreak.

“By policy Comodo CA obeys court orders and the law to the full extent of its ability.”

Comodo refused to confirm any additional details, including whether these revocations were anything to do with the current ACS injunction. However, Susan R. Morrissey, Director of Communications at ACS, told TorrentFreak that the revocations were indeed part of ACS’ legal action against Sci-Hub.

“[T]he action is related to our continuing efforts to protect ACS’ intellectual property,” Morrissey confirmed.

Sci-Hub operates multiple domains (an up-to-date list is usually available on Wikipedia) that can be switched at any time. At the time of writing the domain sci-hub.ga currently returns ‘ERR_SSL_VERSION_OR_CIPHER_MISMATCH’ while .CN and .GS variants both have Comodo certificates that expired last year.

When TF first approached Comodo earlier this week, Sci-Hub’s certificates with the company hadn’t been completely wiped out. For example, the domain https://sci-hub.tw operated perfectly, with an active and non-revoked Comodo certificate.

Still in the game…but not for long

By Wednesday, however, the domain was returning the now-familiar “revoked” message.

These domain issues are the latest technical problems to hit Sci-Hub as a result of the ACS injunction. In February, Cloudflare terminated service to several of the site’s domains.

“Cloudflare will terminate your service for the following domains sci-hub.la, sci-hub.tv, and sci-hub.tw by disabling our authoritative DNS in 24 hours,” Cloudflare told Sci-Hub.

While ACS has certainly caused problems for Sci-Hub, the platform is extremely resilient and remains online.

The domains https://sci-hub.is and https://sci-hub.nu are fully operational with certificates issued by Let’s Encrypt, a free and open certificate authority supported by the likes of Mozilla, EFF, Chrome, Private Internet Access, and other prominent tech companies.

It’s unclear whether these certificates will be targeted in the future but Sci-Hub doesn’t appear to be in the mood to back down.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

ISP Sued For Breaching User Privacy After Blocking Pirate Sites

Post Syndicated from Andy original https://torrentfreak.com/isp-sued-for-breaching-user-privacy-after-blocking-pirate-sites-180428/

After hinting at moves to curb online piracy last month, on April 13 the Japanese government announced
emergency measures to target websites hosting pirated manga, anime and other types of content.

In common with dozens of counterparts around the world, the government said it favored site-blocking as the first line of defense. However, with no specific legislation to fall back on, authorities asked local ISPs if they’d come along for the ride voluntarily. On Monday, the Nippon Telegraph and Telephone Corp. (NTT) announced that it would.

“We have taken short-term emergency measures until legal systems on site-blocking are implemented,” NTT in a statement.

NTT Communications Corp., NTT Docomo Inc. and NTT Plala Inc., said they would target three sites highlighted by the government – Mangamura, AniTube! and MioMio – which together have a huge following in Japan.

The service providers added that at least in the short-term, they would prevent access to the sites using DNS blocking and would restrict access to other sites if requested to do so by the government. But, just a few days on, NTT is already facing problems.

Lawyer Yuichi Nakazawa has now launched legal action against NTT, demanding that the corporation immediately ends its site-blocking operations.

The complaint, filed at the Tokyo District Court, notes that the lawyer uses an Internet connection provided by NTT. Crucially, it also states that in order to block access to the sites in question, NTT would need to spy on customers’ Internet connections to find out if they’re trying to access the banned sites.

The lawyer informs TorrentFreak that the ISP’s decision prompted him into action.

“NTT’s decision was made arbitrarily on the site without any legal basis. No matter how legitimate the objective of copyright infringement is, it is very dangerous,” Nakazawa explains.

“I felt that ‘freedom,’ which is an important value of the Internet, was threatened. Actually, when the interruption of communications had begun, the company thought it would be impossible to reverse the situation, so I filed a lawsuit at this stage.”

Breaches of privacy could present a significant problem under Japanese law. The Telecommunications Business Act guarantees privacy of communications and prevents censorship, as does Article 21 of the Constitution.

“The secrecy of communications being handled by a telecommunications carrier shall not be violated,” the Telecommunications Business Act states, adding that “no communications being handled by a telecommunications carrier shall be censored.”

The Constitution is also clear, stating that “no censorship shall be maintained, nor shall the secrecy of any means of communication be violated.”

For his part, lawyer Yuichi Nakazawa is also concerned that his contract with the ISP is being breached.

“There is an Internet connection agreement between me and NTT. I am a customer of NTT. There is no provision in the contract between me and NTT to allow arbitrary interruption of communications,” he explains.

Nakazawa doesn’t appear to be against site-blocking per se, he’s just concerned that relevant laws and agreements are being broken.

“It is necessary to restrict sites of pirated publications but that does not mean you can do anything,” Nakazawa said, as quoted by Mainichi. “We should have sufficient discussions for an appropriate measure, including revising the law.”

The question of whether site-blocking does indeed represent an invasion of privacy will probably come down to how the ISP implements it and how that is interpreted by the courts.

A source familiar with the situation told TF that spying on user connections is clearly a problem but the deployment of an outer network firewall rule that simply prevents traffic passing through might be viewed differently.

Such a rule would provide no secret or private information that wasn’t already available to the ISP when the customer requested a banned site through a web browser, although it still falls foul of the “no censorship” requirements of both the Constitution and Telecommunications Business Act.

NTT Communications has declined to comment on the lawsuit but says it had no plans to backtrack on plans to block the sites. Earlier this week, SoftBank Corp., another ISP considering a blockade, expressed concerns that site-blocking has the potential to infringe secrecy of communications rules.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

HackSpace magazine 5: Inside Adafruit

Post Syndicated from Andrew Gregory original https://www.raspberrypi.org/blog/hackspace-5/

There’s a new issue of HackSpace magazine on the shelves today, and as usual it’s full of things to make and do!

HackSpace magazine issue 5 Adafruit

Adafruit

We love making hardware, and we’d also love to turn this hobby into a way to make a living. So in the hope of picking up a few tips, we spoke to the woman behind Adafruit: Limor Fried, aka Ladyada.

HackSpace magazine issue 5 Adafruit

Adafruit has played a massive part in bringing the maker movement into homes and schools, so we’re chuffed to have Limor’s words of wisdom in the magazine.

Raspberry Pi 3B+

As you may have heard, there’s a new Pi in town, and that can only mean one thing for HackSpace magazine: let’s test it to its limits!

HackSpace magazine issue 5 Adafruit

The Raspberry Pi 3 Model B+ is faster, better, and stronger, but what does that mean in practical terms for your projects?

Toys

Kids are amazing! Their curious minds, untouched by mundane adulthood, come up with crazy stuff that no sensible grown-up would think to build. No sensible grown-up, that is, apart from the engineers behind Kids Invent Stuff, the brilliant YouTube channel that takes children’s inventions and makes them real.

So what is Kids Invent Stuff?!

Kids Invent Stuff is the YouTube channel where kids’ invention ideas get made into real working inventions. Learn more about Kids Invent Stuff at www.kidsinventstuff.com Have you seen Connor’s Crazy Car invention? https://youtu.be/4_sF6ZFNzrg Have you seen our Flamethrowing piano?

We spoke to Ruth Amos, entrepreneur, engineer, and one half of the Kids Invent Stuff team.

Buggy!

It shouldn’t just be kids who get to play with fun stuff! This month, in the name of research, we’ve brought a Stirling engine–powered buggy from Shenzhen.

HackSpace magazine issue 5 Adafruit

This ingenious mechanical engine is the closest you’ll get to owning a home-brew steam engine without running the risk of having a boiler explode in your face.

Tutorials

In this issue, turn a Dremel multitool into a workbench saw with some wood, perspex, and a bit of laser cutting; make a Starfleet com-badge and pretend you’re Captain Jean-Luc Picard (shaving your hair off not compulsory); add intelligence to builds the easy way with Node-RED; and get stuck into Cheerlights, one of the world’s biggest IoT project.


All this, plus your ultimate guide to blinkenlights, and the only knot you’ll ever need, in HackSpace magazine issue 5.

Subscribe, save, and get free stuff

Save up to 35% on the retail price by signing up to HackSpace magazine today. When you take out a 12-month subscription, you’ll also get a free Adafruit Circuit Playground Express!

HackSpace magazine issue 5 Adafruit

Individual copies of HackSpace magazine are available in selected stockists across the UK, including Tesco, WHSmith, and Sainsbury’s. They’ll also be making their way across the globe to USA, Canada, Australia, Brazil, Hong Kong, Singapore, and Belgium in the coming weeks, so ask your local retailer whether they’re getting a delivery.

You can also purchase your copy on the Raspberry Pi Press website, and browse our complete collection of other Raspberry Pi publications, such as The MagPi, Hello World, and Raspberry Pi Projects Books.

The post HackSpace magazine 5: Inside Adafruit appeared first on Raspberry Pi.

Hello World Issue 4: Professional Development

Post Syndicated from Carrie Anne Philbin original https://www.raspberrypi.org/blog/hello-world-issue-4/

Another new year brings with it thoughts of setting goals and targets. Thankfully, there is a new issue of Hello World packed with practical advise to set you on the road to success.

Hello World is our magazine about computing and digital making for educators, and it’s a collaboration between the Raspberry Pi Foundation and Computing at School, which is part of the British Computing Society.

Hello World 4 Professional Development Raspberry Pi CAS

In issue 4, our international panel of educators and experts recommends approaches to continuing professional development in computer science education.

Approaches to professional development, and much more

With recommendations for more professional development in the Royal Society’s report, and government funding to support this, our cover feature explores some successful approaches. In addition, the issue is packed with other great resources, guides, features, and lesson plans to support educators.

Hello World 4 Professional Development Raspberry Pi CAS
Hello World 4 Professional Development Raspberry Pi CAS
Hello World 4 Professional Development Raspberry Pi CAS
Hello World 4 Professional Development Raspberry Pi CAS

Highlights include:

  • The Royal Society: After the Reboot — learn about the latest report and its findings about computing education
  • The Cyber Games — a new programme looking for the next generation of security experts
  • Engaging Students with Drones
  • Digital Literacy: Lost in Translation?
  • Object-oriented Coding with Python

Get your copy of Hello World 4

Hello World is available as a free Creative Commons download for anyone around the world who is interested in computer science and digital making education. You can get the latest issue as a PDF file straight from the Hello World website.

Thanks to the very generous sponsorship of BT, we are able to offer free print copies of the magazine to serving educators in the UK. It’s for teachers, Code Club volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. So remember to subscribe to have your free print magazine posted directly to your home — 6000 educators have already signed up to receive theirs!

Could you write for Hello World?

By sharing your knowledge and experience of working with young people to learn about computing, computer science, and digital making in Hello World, you will help inspire others to get involved. You will also help bring the power of digital making to more and more educators and learners.

The computing education community is full of people who lend their experience to help colleagues. Contributing to Hello World is a great way to take an active part in this supportive community, and you’ll be adding to a body of free, open-source learning resources that are available for anyone to use, adapt, and share. It’s also a tremendous platform to broadcast your work: Hello World digital versions alone have been downloaded more than 50000 times!

Wherever you are in the world, get in touch with us by emailing our editorial team about your article idea.

The post Hello World Issue 4: Professional Development appeared first on Raspberry Pi.

US Govt Brands Torrent, Streaming & Cyberlocker Sites As Notorious Markets

Post Syndicated from Andy original https://torrentfreak.com/us-govt-brands-torrent-streaming-cyberlocker-sites-as-notorious-markets-180115/

In its annual “Out-of-Cycle Review of Notorious Markets” the office of the United States Trade Representative (USTR) has listed a long list of websites said to be involved in online piracy.

The list is compiled with high-level input from various trade groups, including the MPAA and RIAA who both submitted their recommendations (1,2) during early October last year.

With the word “allegedly” used more than two dozen times in the report, the US government notes that its report does not constitute cast-iron proof of illegal activity. However, it urges the countries from where the so-called “notorious markets” operate to take action where they can, while putting owners and facilitators on notice that their activities are under the spotlight.

“A goal of the List is to motivate appropriate action by owners, operators, and service providers in the private sector of these and similar markets, as well as governments, to reduce piracy and counterfeiting,” the report reads.

“USTR highlights the following marketplaces because they exemplify global counterfeiting and piracy concerns and because the scale of infringing activity in these marketplaces can cause significant harm to U.S. intellectual property (IP) owners, consumers, legitimate online platforms, and the economy.”

The report begins with a page titled “Issue Focus: Illicit Streaming Devices”. Unsurprisingly, particularly given their place in dozens of headlines last year, the segment focus on the set-top box phenomenon. The piece doesn’t list any apps or software tools as such but highlights the general position, claiming a cost to the US entertainment industry of $4-5 billion a year.

Torrent Sites

In common with previous years, the USTR goes on to list several of the world’s top torrent sites but due to changes in circumstances, others have been delisted. ExtraTorrent, which shut down May 2017, is one such example.

As the world’s most famous torrent site, The Pirate Bay gets a prominent mention, with the USTR noting that the site is of “symbolic importance as one of the longest-running and most vocal torrent sites. The USTR underlines the site’s resilience by noting its hydra-like form while revealing an apparent secret concerning its hosting arrangements.

“The Pirate Bay has allegedly had more than a dozen domains hosted in various countries around the world, applies a reverse proxy service, and uses a hosting provider in Vietnam to evade further enforcement action,” the USTR notes.

Other torrent sites singled out for criticism include RARBG, which was nominated for the listing by the movie industry. According to the USTR, the site is hosted in Bosnia and Herzegovina and has changed hosting services to prevent shutdowns in recent years.

1337x.to and the meta-search engine Torrentz2 are also given a prime mention, with the USTR noting that they are “two of the most popular torrent sites that allegedly infringe U.S. content industry’s copyrights.” Russia’s RuTracker is also targeted for criticism, with the government noting that it’s now one of the most popular torrent sites in the world.

Streaming & Cyberlockers

While torrent sites are still important, the USTR reserves considerable space in its report for streaming portals and cyberlocker-type services.

4Shared.com, a file-hosting site that has been targeted by dozens of millions of copyright notices, is reportedly no longer able to use major US payment providers. Nevertheless, the British Virgin Islands company still collects significant sums from premium accounts, advertising, and offshore payment processors, USTR notes.

Cyberlocker Rapidgator gets another prominent mention in 2017, with the USTR noting that the Russian-hosted platform generates millions of dollars every year through premium memberships while employing rewards and affiliate schemes.

Due to its increasing popularity as a hosting and streaming operation, Openload.co (Romania) is now a big target for the USTR. “The site is used frequently in combination with add-ons in illicit streaming devices. In November 2017, users visited Openload.co a staggering 270 million times,” the USTR writes.

Owned by a Swiss company and hosted in the Netherlands, the popular site Uploaded is also criticized by the US alongside France’s 1Fichier.com, which allegedly hosts pirate games while being largely unresponsive to takedown notices. Dopefile.pk, a Pakistan-based storage outfit, is also highlighted.

On the video streaming front, it’s perhaps no surprise that the USTR focuses on sites like FMovies (Sweden), GoStream (Vietnam), Movie4K.tv (Russia) and PrimeWire. An organization collectively known as the MovShare group which encompasses Nowvideo.sx, WholeCloud.net, NowDownload.cd, MeWatchSeries.to and WatchSeries.ac, among others, is also listed.

Unauthorized music / research papers

While most of the above are either focused on video or feature it as part of their repertoire, other sites are listed for their attention to music. Convert2MP3.net is named as one of the most popular stream-ripping sites in the world and is highlighted due to the prevalence of YouTube-downloader sites and the 2017 demise of YouTube-MP3.

“Convert2MP3.net does not appear to have permission from YouTube or other sites and does not have permission from right holders for a wide variety of music represented by major U.S. labels,” the USTR notes.

Given the amount of attention the site has received in 2017 as ‘The Pirate Bay of Research’, Libgen.io and Sci-Hub.io (not to mention the endless proxy and mirror sites that facilitate access) are given a detailed mention in this year’s report.

“Together these sites make it possible to download — all without permission and without remunerating authors, publishers or researchers — millions of copyrighted books by commercial publishers and university presses; scientific, technical and medical journal articles; and publications of technological standards,” the USTR writes.

Service providers

But it’s not only sites that are being put under pressure. Following a growing list of nominations in previous years, Swiss service provider Private Layer is again singled out as a rogue player in the market for hosting 1337x.to and Torrentz2.eu, among others.

“While the exact configuration of websites changes from year to year, this is the fourth consecutive year that the List has stressed the significant international trade impact of Private Layer’s hosting services and the allegedly infringing sites it hosts,” the USTR notes.

“Other listed and nominated sites may also be hosted by Private Layer but are using
reverse proxy services to obfuscate the true host from the public and from law enforcement.”

The USTR notes Switzerland’s efforts to close a legal loophole that restricts enforcement and looks forward to a positive outcome when the draft amendment is considered by parliament.

Perhaps a little surprisingly given its recent anti-piracy efforts and overtures to the US, Russia’s leading social network VK.com again gets a place on the new list. The USTR recognizes VK’s efforts but insists that more needs to be done.

Social networking and e-commerce

“In 2016, VK reached licensing agreements with major record companies, took steps to limit third-party applications dedicated to downloading infringing content from the site, and experimented with content recognition technologies,” the USTR writes.

“Despite these positive signals, VK reportedly continues to be a hub of infringing activity and the U.S. motion picture industry reports that they find thousands of infringing files on the site each month.”

Finally, in addition to traditional pirate sites, the US also lists online marketplaces that allegedly fail to meet appropriate standards. Re-added to the list in 2016 after a brief hiatus in 2015, China’s Alibaba is listed again in 2017. The development provoked an angry response from the company.

Describing his company as a “scapegoat”, Alibaba Group President Michael Evans said that his platform had achieved a 25% drop in takedown requests and has even been removing infringing listings before they make it online.

“In light of all this, it’s clear that no matter how much action we take and progress we make, the USTR is not actually interested in seeing tangible results,” Evans said in a statement.

The full list of sites in the Notorious Markets Report 2017 (pdf) can be found below.

– 1fichier.com – (cyberlocker)
– 4shared.com – (cyberlocker)
– convert2mp3.net – (stream-ripper)
– Dhgate.com (e-commerce)
– Dopefile.pl – (cyberlocker)
– Firestorm-servers.com (pirate gaming service)
– Fmovies.is, Fmovies.se, Fmovies.to – (streaming)
– Gostream.is, Gomovies.to, 123movieshd.to (streaming)
– Indiamart.com (e-commerce)
– Kinogo.club, kinogo.co (streaming host, platform)
– Libgen.io, sci-hub.io, libgen.pw, sci-hub.cc, sci-hub.bz, libgen.info, lib.rus.ec, bookfi.org, bookzz.org, booker.org, booksc.org, book4you.org, bookos-z1.org, booksee.org, b-ok.org (research downloads)
– Movshare Group – Nowvideo.sx, wholecloud.net, auroravid.to, bitvid.sx, nowdownload.ch, cloudtime.to, mewatchseries.to, watchseries.ac (streaming)
– Movie4k.tv (streaming)
– MP3VA.com (music)
– Openload.co (cyberlocker / streaming)
– 1337x.to (torrent site)
– Primewire.ag (streaming)
– Torrentz2, Torrentz2.me, Torrentz2.is (torrent site)
– Rarbg.to (torrent site)
– Rebel (domain company)
– Repelis.tv (movie and TV linking)
– RuTracker.org (torrent site)
– Rapidgator.net (cyberlocker)
– Taobao.com (e-commerce)
– The Pirate Bay (torrent site)
– TVPlus, TVBrowser, Kuaikan (streaming apps and addons, China)
– Uploaded.net (cyberlocker)
– VK.com (social networking)

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