Tag Archives: Code Club

Prepare to run a Code Club on FutureLearn

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/code-club-futurelearn/

Prepare to run a Code Club with our newest free online course, available now on FutureLearn!

FutureLearn: Prepare to Run a Code Club

Ready to launch! Our free FutureLearn course ‘Prepare to Run a Code Club’ starts next week and you can sign up now: https://www.futurelearn.com/courses/code-club

Code Club

As of today, more than 10000 Code Clubs run in 130 countries, delivering free coding opportunities to approximately 150000 children across the globe.

A child absorbed in a task at a Code Club

As an organisation, Code Club provides free learning resources and training materials to supports the ever-growing and truly inspiring community of volunteers and educators who set up and run Code Clubs.

FutureLearn

Today we’re launching our latest free online course on FutureLearn, dedicated to training and supporting new Code Club volunteers. It will give you practical guidance on all things Code Club, as well as a taste of beginner programming!

Split over three weeks and running for 3–4 hours in total, the course provides hands-on advice and tips on everything you need to know to run a successful, fun, and educational club.

“Week 1 kicks off with advice on how to prepare to start a Code Club, for example which hardware and software are needed. Week 2 focusses on how to deliver Code Club sessions, with practical tips on helping young people learn and an easy taster coding project to try out. In the final week, the course looks at interesting ideas to enrich and extend club sessions.”
— Sarah Sherman-Chase, Code Club Participation Manager

The course is available wherever you live, and it is completely free — sign up now!

If you’re already a volunteer, the course will be a great refresher, and a chance to share your insights with newcomers. Moreover, it is also useful for parents and guardians who wish to learn more about Code Club.

Your next step

Interested in learning more? You can start the course today by visiting FutureLearn. And to find out more about Code Clubs in your country, visit Code Club UK or Code Club International.

Code Club partners from across the globe gathered together for a group photo at the International Meetup

We love hearing your Code Club stories! If you’re a volunteer, are in the process of setting up a club, or are inspired to learn more, share your story in the comments below or via social media, making sure to tag @CodeClub and @CodeClubWorld.

You might also be interested in our other free courses on the FutureLearn platform, including Teaching Physical Computing with Raspberry Pi and Python and Teaching Programming in Primary Schools.

 

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Computing in schools: the report card

Post Syndicated from Philip Colligan original https://www.raspberrypi.org/blog/after-the-reboot/

Today the Royal Society published After the Reboot, a report card on the state of computing education in UK schools. It’s a serious piece of work, published with lots of accompanying research and data, and well worth a read if you care about these issues (which, if you’re reading this blog, I guess you do).

The headline message is that, while a lot has been achieved, there’s a long way to go before we can say that young people are consistently getting the computing education they need and deserve in UK schools.

If this were a school report card, it would probably say: “good progress when he applies himself, but would benefit from more focus and effort in class” (which is eerily reminiscent of my own school reports).

A child coding in Scratch on a laptop - Royal Society After the Reboot

Good progress

After the Reboot comes five and a half years after the Royal Society’s first review of computing education, Shut down or restart, a report that was published just a few days before the Education Secretary announced in January 2012 that he was scrapping the widely discredited ICT programme of study.

There’s no doubt that a lot has been achieved since 2012, and the Royal Society has done a good job of documenting those successes in this latest report. Computing is now part of the curriculum for all schools. There’s a Computer Science GCSE that is studied by thousands of young people. Organisations like Computing At School have built a grassroots movement of educators who are leading fantastic work in schools up and down the country. Those are big wins.

The Raspberry Pi Foundation has been playing its part. With the support of partners like Google, we’ve trained over a thousand UK educators through our Picademy programme. Those educators have gone on to work with hundreds of thousands of students, and many have become leaders in the field. Many thousands more have taken our free online training courses, and through our partnership with BT, CAS and the BCS on the Barefoot programme, we’re supporting thousands of primary school teachers to deliver the computing curriculum. Earlier this year we launched a free magazine for computing educators, Hello World, which has over 14,000 subscribers after just three editions.

A group of people learning about digital making - Royal Society After the Reboot

More to do

Despite all the progress, the Royal Society study has confirmed what many of us have been saying for some time: we need to do much more to support teachers to develop the skills and confidence to deliver the computing curriculum. More than anything, we need to give them the time to invest in their own professional development. The UK led the way on putting computing in the curriculum. Now we need to follow through on that promise by investing in a huge effort to support professional development across the school system.

This isn’t a problem that any one organisation or sector can solve on its own. It will require a grand coalition of government, industry, non-profits, and educators if we are going to make change at the pace that our young people need and deserve. Over the coming weeks and months, we’ll be working with our partners to figure out how we make that happen.

A boy learning about computing from a woman - Royal Society After the Reboot

The other 75%

While the Royal Society report rightly focuses on what happens in classrooms during the school day, we need to remember that children spend only 25% of their waking hours there. What about the other 75%?

Ask any computer scientist, engineer, or maker, and they’ll tell stories about how much they learned in those precious discretionary hours.

Ask an engineer of a certain age (ahem), and they will tell you about the local computing club where they got hands-on with new technologies, picked up new ideas, and were given help by peers and mentors. They might also tell you how they would spend dozens of hours typing in hundreds of line of code from a magazine to create their own game, and dozens more debugging when it didn’t work.

One of our goals at the Raspberry Pi Foundation is to lead the revival in that culture of informal learning.

The revival of computing clubs

There are now more than 6,000 active Code Clubs in the UK, engaging over 90,000 young people each week. 41% of the kids at Code Club are girls. More than 150 UK CoderDojos take place in universities, science centres, and corporate offices, providing a safe space for over 4,000 young people to learn programming and digital making.

So far this year, there have been 164 Raspberry Jams in the UK, volunteer-led meetups attended by over 10,000 people, who come to learn from volunteers and share their digital making projects.

It’s a movement, and it’s growing fast. One of the most striking facts is that whenever a new Code Club, CoderDojo, or Raspberry Jam is set up, it is immediately oversubscribed.

So while we work on fixing the education system, there’s a tangible way that we can all make a huge difference right now. You can help set up a Code Club, get involved with CoderDojo, or join the Raspberry Jam movement.

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A Raspberry Pi Halloween projects spectacular

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/halloween-projects-2017/

Come with us on a journey to discover the 2017 Raspberry Pi Halloween projects that caught our eye, raised our hair, or sent us screaming into the night.

A clip of someone being pulled towards a trap door by hands reaching up from it - Raspberry Pi Halloween projects

Happy Halloween

Whether you’re easily scared or practically unshakeable, you can celebrate Halloween with Pi projects of any level of creepiness.

Even makers of a delicate constitution will enjoy making this Code Club Ghostbusters game, or building an interactive board game using Halloween lights with this MagPi tutorial by Mike Cook. And how about a wearable, cheerily LED-enhanced pumpkin created with the help of this CoderDojo resource? Cute, no?

Felt pumpkin with blinking LED smiley face - Raspberry Pi Halloween projects

Speaking of wearables, Derek Woodroffe’s be-tentacled hat may writhe disconcertingly, but at least it won’t reach out for you. Although, you could make it do that, if you were a terrible person.

Slightly queasy Halloween

Your decorations don’t have to be terrifying: this carved Pumpkin Pi and the Poplawskis’ Halloween decorations are controlled remotely via the web, but they’re more likely to give you happy goosebumps than cold sweats.

A clip of blinking Halloween decorations covering a house - Raspberry Pi Halloween projects

The Snake Eyes Bonnet pumpkin and the monster-face projection controlled by Pis that we showed you in our Halloween Twitter round-up look fairly friendly. Even the 3D-printed jack-o’-lantern by wermy, creator of mintyPi, is kind of adorable, if you ignore the teeth. And who knows, that AlexaPi-powered talking skull that’s staring at you could be an affable fellow who just fancies a chat, right? Right?

Horror-struck Halloween

OK, fine. You’re after something properly frightening. How about the haunted magic mirror by Kapitein Haak, or this one, with added Philips Hue effects, by Ben Eagan. As if your face first thing in the morning wasn’t shocking enough.

Haunted magic mirror demonstration - Raspberry Pi Halloween projects

If you find those rigid-faced, bow-lipped, plastic dolls more sinister than sweet – and you’re right to do so: they’re horrible – you won’t like this evil toy. Possessed by an unquiet shade, it’s straight out of my nightmares.

Earlier this month we covered Adafruit’s haunted portrait how-to. This build by Dominick Marino takes that concept to new, terrifying, heights.

Haunted portrait project demo - Raspberry Pi Halloween projects

Why not add some motion-triggered ghost projections to your Halloween setup? They’ll go nicely with the face-tracking, self-winding, hair-raising jack-in-the-box you can make thanks to Sean Hodgins’ YouTube tutorial.

And then, last of all, there’s this.

The Saw franchise's Billy the puppet on a tricycle - Raspberry Pi Halloween projects

NO.

This recreation of Billy the Puppet from the Saw franchise is Pi-powered, it’s mobile, and it talks. You can remotely control it, and I am not even remotely OK with it. That being said, if you’re keen to have one of your own, be my guest. Just follow the guide on Instructables. It’s your funeral.

Make your Halloween

It’s been a great year for scary Raspberry Pi makes, and we hope you have a blast using your Pi to get into the Halloween spirit.

And speaking of spirits, Matt Reed of RedPepper has created a Pi-based ghost detector! It uses Google’s Speech Neural Network AI to listen for voices in the ether, and it’s live-streaming tonight. Perfect for watching while you’re waiting for the trick-or-treaters to show up.

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Prank your friends with the WhooPi Cushion

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/whoopi-cushion/

Learn about using switches and programming GPIO pins while you prank your friends with the Raspberry Pi-powered whoopee WhooPi Cushion!

Whoopee cushion PRANK with a Raspberry Pi: HOW-TO

Explore the world of Raspberry Pi physical computing with our free FutureLearn courses: http://rpf.io/futurelearn Free make your own Whoopi Cushion resource: http://rpf.io/whoopi For more information on Raspberry Pi and the charitable work of the Raspberry Pi Foundation, including Code Club and CoderDojo, visit http://rpf.io Our resources are free to use in schools, clubs, at home and at events.

The WhooPi Cushion

You might remember Carrie Anne and me showing off the WhooPi Cushion live on Facebook last year. The project was created as a simple proof of concept during a Pi Towers maker day. However, our viewers responded so enthusastically that we set about putting together a how-to resource for it.

A cartoon of a man sitting on a whoopee cushion - Raspberry Pi WhooPi Cushion Resource

When we made the resource available, it turned out to be so popular that we decided to include the project in one of our first FutureLearn courses and produced a WhooPi Cushion video tutorial to go with it.

A screen shot from our Raspberry Pi WhooPi Cushion Resource video

Our FutureLearn course attendees love the video, so last week we uploaded it to YouTube! Now everyone can follow along with James Robinson to make their own WhooPi Cushion out of easy-to-gather household items such as tinfoil, paper plates, and spongy material.

Build upon the WhooPi Cushion

Once you’ve completed your prank cushion, you’ll have learnt new skills that you can incorporate into other projects.

For example, you’ll know how to program an action in response to a button press — so how about playing a sound when the button is released instead? Just like that, you’ll have created a simple pressure-based alarm system. Or you could upgrade the functionality of the cushion by including a camera that takes a photo of your unwitting victim’s reaction!

A cartoon showing the stages of the Raspberry Pi Digital Curriculum from Creator to Builder, Developer and Maker

Building upon your skills to increase your knowledge of programming constructs and manufacturing techniques is key to becoming a digital maker. When you use the free Raspberry Pi resources, you’re also working through our digital curriculum, which guides you on this learning journey.

FutureLearn courses for free

Our FutureLearn courses are completely free and cover a variety of topics and skills, including object-oriented programming and teaching physical computing.

A GIF of a man on an island learning with FutureLearn

Regardless of your location, you can learn with us online to improve your knowledge of teaching digital making as well as your own hands-on digital skill set.

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The possibilities of the Sense HAT

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/sense-hat-projects/

Did you realise the Sense HAT has been available for over two years now? Used by astronauts on the International Space Station, the exact same hardware is available to you on Earth. With a new Astro Pi challenge just launched, it’s time for a retrospective/roundup/inspiration post about this marvellous bit of kit.

Sense HAT attached to Pi and power cord

The Sense HAT on a Pi in full glory

The Sense HAT explained

We developed our scientific add-on board to be part of the Astro Pi computers we sent to the International Space Station with ESA astronaut Tim Peake. For a play-by-play of Astro Pi’s history, head to the blog archive.

Astro Pi logo with starry background

Just to remind you, this is all the cool stuff our engineers have managed to fit onto the HAT:

  • A gyroscope (sensing pitch, roll, and yaw)
  • An accelerometer
  • A magnetometer
  • Sensors for temperature, humidity, and barometric pressure
  • A joystick
  • An 8×8 LED matrix

You can find a roundup of the technical specs here on the blog.

How to Sense HAT

It’s easy to begin exploring this device: take a look at our free Getting started with the Sense HAT resource, or use one of our Code Club Sense HAT projects. You can also try out the emulator, available offline on Raspbian and online on Trinket.

Sense HAT emulator on Trinket

The Sense HAT emulator on trinket.io

Fun and games with the Sense HAT

Use the LED matrix and joystick to recreate games such as Pong or Flappy Bird. Of course, you could also add sensor input to your game: code an egg drop game or a Magic 8 Ball that reacts to how the device moves.

Sense HAT Random Sparkles

Create random sparkles on the Sense HAT

Once December rolls around, you could brighten up your home with a voice-controlled Christmas tree or an advent calendar on your Sense HAT.

If you like the great outdoors, you could also use your Sense HAT to recreate this Hiking Companion by Marcus Johnson. Take it with you on your next hike!

Art with the Sense HAT

The LED matrix is perfect for getting creative. To draw something basic without having to squint at a Python list, use this app by our very own Richard Hayler. Feeling more ambitious? The MagPi will teach you how to create magnificent pixel art. Ben Nuttall has created this neat little Python script for displaying a photo taken by the Raspberry Pi Camera Module on the Sense HAT.

Brett Haines Mathematica on the Sense HAT

It’s also possible to incorporate Sense HAT data into your digital art! The Python Turtle module and the Processing language are both useful tools for creating beautiful animations based on real-world information.

A Sense HAT project that also uses this principle is Giorgio Sancristoforo’s Tableau, a ‘generative music album’. This device creates music according to the sensor data:

Tableau Generative Album

“There is no doubt that, as music is removed by the phonographrecord from the realm of live production and from the imperative of artistic activity and becomes petrified, it absorbs into itself, in this process of petrification, the very life that would otherwise vanish.”

Science with the Sense HAT

This free Essentials book from The MagPi team covers all the Sense HAT science basics. You can, for example, learn how to measure gravity.

Cropped cover of Experiment with the Sense HAT book

Our online resource shows you how to record the information your HAT picks up. Next you can analyse and graph your data using Mathematica, which is included for free on Raspbian. This resource walks you through how this software works.

If you’re seeking inspiration for experiments you can do on our Astro Pis Izzy and Ed on the ISS, check out the winning entries of previous rounds of the Astro Pi challenge.

Thomas Pesquet with Ed and Izzy

Thomas Pesquet with Ed and Izzy

But you can also stick to terrestrial scientific investigations. For example, why not build a weather station and share its data on your own web server or via Weather Underground?

Your code in space!

If you’re a student or an educator in one of the 22 ESA member states, you can get a team together to enter our 2017-18 Astro Pi challenge. There are two missions to choose from, including Mission Zero: follow a few guidelines, and your code is guaranteed to run in space!

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Moonhack 2017: a new world record!

Post Syndicated from Katherine Leadbetter original https://www.raspberrypi.org/blog/moonhack-2017-world-record/

With the incredible success of this year’s Moonhack under their belt, here’s Code Club Australia‘s Kelly Tagalan with a lowdown on the event, and why challenges such as these are so important.

On 15 August 2017, Code Clubs around the globe set a world record for the most kids coding in a day! From Madrid to Manila and from Sydney to Seoul, kids in Code Clubs, homes, and community centres around the world used code in order to ‘hack the moon’.

Moonhack 2017 Recap: WORLDWIDE CODING

We set a world record of the most kids coding at the same time not only across Australia….but across the WORLD! Watch our recap of our day hackathon of kids coding across the globe.

The Moonhack movement

The first Moonhack took place in Sydney in 2016, where we set a record of 10207 kids coding in a day.

Images of children taking part in Code Club Australia's Moonhack 2017

The response to Moonhack, not just in Australia but around the world, blew us away, and this year we decided to make the challenge as global as possible.

“I want to create anything that can benefit the life of one person, hundreds of people, or maybe even thousands.” – Moonhack Code Club kid, Australia.

The Code Club New Zealand team helped to create and execute projects with help from Code Club in the UK, and Code Club Canada, France, South Korea, Bangladesh, and Croatia created translated materials to allow even more kids to take part.

Moonhack 2017

The children had 24 hours to try coding a specially made Moonhack project using Python, Scratch or Scratch Jr. Creative Moonhackers even made their own custom projects, and we saw amazing submissions on a range of themes, from moon football to heroic dogs saving our natural satellite from alien invaders!

Images of children taking part in Code Club Australia's Moonhack 2017

In the end, 28575 kids from 56 countries and from 600 Code Clubs took part in Moonhack to set a new record. Record Setter founder and Senior Adjudicator, Corey Henderson, travelled to Sydney to Moonhack Mission Control to verify the record, and we were thrilled to hear that we came close to tripling the number of kids who took part last year!

The top five Moonhack contributing countries were Australia, New Zealand, the USA, the UK, and Croatia, but we saw contributions from so many more amazing places, including Syria and Guatemala. The event was a truly international Code Club collaboration!

Images of children taking part in Code Club Australia's Moonhack 2017

The founder of Code Club Bangladesh, Shajan Miah, summed up the spirit of Moonhack well: “Moonhack was a great opportunity for children in Bangladesh to take part in a global event. It connected the children with like-minded people across the world, and this motivated them to want to continue learning coding and programming. They really enjoyed the challenge!”

Images of children taking part in Code Club Australia's Moonhack 2017

Of course, the most important thing about Moonhack was that the kids had fun taking part and experienced what it feels like to create with code. One astute nine-year-old told us, “What I love about coding is that you can create your own games. Coding is becoming more important in the work environment and I want to understand it and write it.”

This is why we Moonhack: to get kids excited about coding, and to bring them into the global Code Club community. We hope that every Moonhacker who isn’t yet part of a Code Club will decide to join one soon, and that their experience will help guide them towards a future involving digital making. Here’s to Moonhack 2018!

Join Code Club

With new school terms starting and new clubs forming, there’s never been a better time to volunteer for a Code Club! With the official extension of the Code Club age range from 9-11 to 9-13, there are even more opportunities to get involved.

The Code Club logo with added robots - Moonhack 2017

If you’re ready to volunteer and are looking for a club to join, head to the Code Club International website to find your local network. There you’ll also find information on starting a new club from scratch, anywhere in the world, and you can read all about making your venue, such as a library, youth club, or office, available as a space for a Code Club.

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Pioneers Summer Camp 2017

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/pioneers-summer-camp-2017/

In July, winners of the first two Pioneers challenges came together at Google HQ at Kings Cross in London for the Pioneers Summer Camp. This event was a special day to celebrate their awesomeness, and to give them access to some really cool stuff.

Pioneers: Google Summer Camp 2017

In July this year, winners of the first two Pioneers challenges came to Google HQ in London’s Kings Cross to meet, make and have an awesome time.

The lucky Pioneers

The summer camp was organised specifically for the winners of the two Pioneers challenges Make us laugh and Make it outdoors. Invitations went out to every team that won an award, including the Theme winners, winners in categories such as Best Explanation or Inspiring Journey, and those teams that received a Judges’ Recognition. We also allowed their mentors to attend, because they earned it too.

Code Club Scotland on Twitter

Excited about @Raspberry_Pi Pioneers day at @Google today with @jm_paterson and The Frontier Team #makeyourideas https://t.co/wZqfqqgZuL

With teams of excited Pioneers arriving from all over the UK, the day was bound to be a great success and a fun experience for all.

The Pioneers Summer Camp

The event took place at the rather impressive Google HQ in King’s Cross, London. Given that YouTube Space London is attached to this building, everyone, including the mentors and the Raspberry Pi team, was immediately eager to explore.

YouTube Space London

image c/o IBT

In rooms designed around David-Bowie-associated themes, e.g. Major Tom and Aladdin Sane, our intrepid Pioneers spent the morning building robots and using the Google AIY Projects kit to control their builds. Every attendee got to keep their robot and AIY kits, to be able to continue their tech experiments at home. They also each received their own Raspberry Pi, as well as some Google goodies and a one-of-a-kind Raspberry Pi hoody…much to the jealousy of many of our Twitter followers.

Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017

Meanwhile, mentors were invited to play with their own AIY kits, and the team from pi-top took accompanying parents aside to introduce them to the world of Scratch. This in itself was wonderful to witness: nervous parents started the day anxiously prodding at their pi-top screens, and they ended it with a new understanding of why code and digital making makes their kids tick.

Raspberry Pi Pioneers Summer Camp 2017

After the making funtimes, the Pioneers got to learn about career opportunities within the field of digital making from some of the best in the industry. Representatives from Google, YouTube, and the Shell Scholarship Fund offered insights into their day-to-day work and some of their teams’ cool projects.

Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017

And to top off the day, our Pioneers winners went on a tour of the YouTube studios, a space to which only YouTube Creators have access. Lucky bunch!

The evening

When the evening rolled around, Pioneers got to work setting up their winning projects. From singing potatoes to sun-powered instruments and builds for plant maintenance, the array of ideas and creations showcased the incredible imagination these young makers have displayed throughout the first two seasons of Pioneers.

Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017
Raspberry Pi Pioneers Summer Camp 2017

As well as a time for showing off winning makes, the evening was also an opportunity for Pioneers, mentors, and parents to mingle, chat, swap Twitter usernames, and get to know others as interested in making and changing the world as they are.

Raspberry Pi Pioneers Summer Camp 2017

The Pioneers Summer Camp came to a close with a great Q&A by some eager Pioneers, followed by praise from Raspberry Pi Foundation CEO Philip Colligan, Mike Warriner of Google UK, and Make it outdoors judge Georgina Asmah from the Shell Centenary Scholarship Fund.

Become a Pioneer

We’ll be announcing the next Pioneers challenge on Monday 18 September, and we’re so excited to see what our makers do with the next theme. We’ve put a lot of brain power into coming up with the ultimate challenge, and it’s taking everything we have not to let it slip!

Well, maybe I can just…don’t tell anyone, but here’s a sneek peak at part of the logo. Shhhh…

One thing we can tell you: this season of Pioneers will include makers from the Republic of Ireland, thanks in part to the incredible support from our team at CoderDojo. Woohoo!

We’ll announce the challenge via the Raspberry Pi blog, but make sure to sign up for the Pioneers newsletter to get all the latest information directly to your inbox.

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Code Club reaches 1 in 5 UK secondary schools

Post Syndicated from Maria Quevedo original https://www.raspberrypi.org/blog/code-club-9-to-13/

Today, we’re excited to announce the expansion of Code Club to secondary school ages up to 13. When we made our plans known last May, we were beginning work with a pilot group of 50 UK secondary schools to discover how we could best support them, and how we could make Code Club work as well for children aged 12 and 13 as it does for its original age range of 9 to 11 years. Now, new projects are available for secondary-aged children, and we will continue to create more resources to build on the support we offer this age group.

An animated gif with happy Code Club robots and text showing that Code Club is extending to 9- to 13-year-olds

One in five UK secondary schools

In extending Code Club’s age range to 9-13, we’re responding to huge demand. One in five UK state-sector secondary schools has already registered with the programme, and most of these – almost 600 of them – are already running Code Clubs.

By giving secondaries access to the Code Club support network and providing new, more advanced programming projects, we will help schools better to meet the needs of their students, and offer many thousands more children the opportunity to develop essential skills in programming and computing. Libraries and other non-school venues will also be able to welcome children of a wider range of ages to their clubs.

New Code Club resources

Our first five projects for older children offer a variety of ways for more advanced coders to build on their skills and explore further programming concepts.

From ‘Flappy Parrot’ and Where’s Wally-inspired ‘Lineup’, to ‘Binary Hero’ and quiz-tastic ‘Guess the Flag’, there’s something to spark everyone’s imagination. You can read more about these new resources in today’s Code Club UK blog post.

Help Code Club in your local school

Around 300 secondary schools across the UK have registered with Code Club but have not yet started their club, because they’re still looking for volunteers to support them. Can you help these keen teachers and students get up and running? If you can volunteer an hour each week, either on your own or by taking turns with friends or colleagues, you could make all the difference to a Code Club near you.

A Code Club in every community

We want every 9- to 13-year-old to have the opportunity to join a Code Club, and we will continue working hard to deliver our goal of putting a Code Club in every community. Make sure your local school, youth club, or library knows how to get involved.

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Hello World Issue 3: Approaching Assessment

Post Syndicated from Carrie Anne Philbin original https://www.raspberrypi.org/blog/hello-world-3/

It’s the beginning of a new school year, and the latest issue of Hello World is here! Hello World is our magazine about computing and digital making for educators, and it’s a collaboration between The Raspberry Pi Foundation and Computing at School, part of the British Computing Society.

The front cover of Hello World Issue 3

In issue 3, our international panel of experts takes an in-depth look at assessment in computer science.

Approaching assessment, and much more

Our cover feature explores innovative, practical, and effective approaches to testing and learning. The issue is packed with other great resources, guides, features and lesson plans to support educators.

Highlights include:

  • Tutorials and lesson plans on Scratch Pong, games design, and the database-building Python library, SQLite3
  • Supporting learning with online video
  • The potential of open-source resources in education
  • A bluffer’s guide to Non-Examination Assessments (NEA) for GCSE Computer Science
  • A look at play and creativity in programming

Get your copy of Hello World 3

Hello World is available as a free Creative Commons download for anyone around the world who is interested in Computer Science and digital making education. Grab the latest issue straight from the Hello World website.

Thanks to the very generous support of our sponsors BT, we are able to offer free printed versions of the magazine to serving educators in the UK. It’s for teachers, Code Club volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. Remember to subscribe to receive your free copy, posted directly to your home.

Free book!

As a special bonus for our print subscribers, this issue comes bundled with a copy of Ian Livingstone and Shahneila Saeed’s new book, Hacking the Curriculum: Creative Computing and the Power of Play

Front cover of Hacking the Curriculum by Ian Livingstone and Shahneila Saeed - Hello World 3

This gorgeous-looking image comes courtesy of Jonathan Green

The book explains the critical importance of coding and computing in modern schools, and offers teachers and school leaders practical guidance on how to improve their computing provision. Thanks to Ian Livingstone, Shahneila Saeed, and John Catt Educational Ltd. for helping to make this possible. The book will be available with issue 3 to new subscribers while stocks last.

10,000 subscribers

We are very excited to announce that Hello World now has more than 10,000 subscribers!

Banner to celebrate 10000 subscribers

We’re celebrating this milestone, but we’d love to reach even more computing and digital making educators. Help us to spread the word to teachers, volunteers and home educators in the UK.

Get involved

Share your teaching experiences in computing and related subjects with Hello World, and help us to help other educators! When you air your questions and challenges on our letters page, other educators are ready to help you. Drop us an email to submit letters, articles, lesson plans, and questions for our FAQ pages – wherever you are in the world, get in touch with us by emailing [email protected].

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Community Profile: David Pride

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/community-profile-david-pride/

This column is from The MagPi issue 55. You can download a PDF of the full issue for free, or subscribe to receive the print edition in your mailbox or the digital edition on your tablet. All proceeds from the print and digital editions help the Raspberry Pi Foundation achieve its charitable goals.

David Pride’s experiences in computer education came slightly later in life. He admits to not being a grade-A student: he left school with few qualifications, unable to pursue further education at university. There was, however, a teacher who instilled in him a passion for computers and coding which would stick with him indefinitely.

David Pride The MagPi Raspberry Pi Community Profile

David joined us at the St James’s Palace community celebration, mingling with the likes of the Duke of York, plus organisers of Jams and clubs, such as Grace and Femi

Welcome to the Community

Twenty years later, back in 2012, David heard of the Raspberry Pi – a soon-to-be-released “new little marvel” that he instantly fell for, head first. Despite a lack of knowledge in Linux and Python, he experimented and had fun. He found a Raspberry Jam and, with it, Pi enthusiasts like Mike Horne and Peter Onion. The projects on display at the Jam were enough to push David further into the Raspberry Pi rabbit hole and, after working his way through several Python books, he began to take steps into the world of formal higher education.

David Pride The MagPi Raspberry Pi Community Profile

David’s determination to access and complete further education in computing has earned him a three-year PhD studentship. Not bad for a “lousy student”

Back to School

With a Mooc qualification from Rice University under his belt, he continued to improve upon his self-taught knowledge, and was fortunate enough to be accepted to study for a master’s degree in Computer Science at the University of Hertfordshire. With a distinction for his final dissertation, David completed the course with an overall distinction for his MSc, and was recently awarded a fully funded PhD studentship with The Open University’s Knowledge Media Institute.

David Pride The MagPi Raspberry Pi Community Profile

Self-playing xylophones, Wiimote air drums, Lego sorters, Pi Wars robots, and more. David is continually hacking toys, giving them new Pi-powered life

Maker of things

The portfolio of projects that helped him to achieve his many educational successes has provided regular retweet material for the Raspberry Pi Twitter account, and we’ve highlighted his fun, imaginative work on this blog before. His builds have travelled to a range of Jams and made their way to the Raspberry Pi and Code Club stands at the Bett Show, as well as to our birthday celebrations.

David Pride The MagPi Raspberry Pi Community Profile

“Pi & Chips – with a little extra source”

His website, the pun-tastic Pi and Chips, is home to the majority of his work; David also links to YouTube videos and walk-throughs of his projects, and relates his experiences at various events. If you’ve followed any of the action across the Raspberry Pi social media channels – or indeed read any previous issues of The MagPi magazine – you’ll no doubt have seen a couple of David’s projects.

David Pride The MagPi Raspberry Pi Community Profile 4-Bot

Many readers will have come across the wonderful 4-Bot before, and it has even made an appearance alongside David in a recent Bloomberg interview. Considering the trillions of possible game positions, David made a compromise and, if you’re lucky, you may just be able to beat it

The 4-Bot, a robotic second player for the family game Connect Four, allows people to go head to head with a Pi-powered robotic arm. Using a Python imaging library, the 4-Bot splits the game grid into 42 squares, and recognises them as being red, yellow, or empty by reading the RGB value of the space. Using the minimax algorithm, 4-Bot is able to play each move within 25 seconds. Believe us when we say that it’s not as easy to beat as you’d hope. Then there’s his more recent air drum kit, which uses an old toy found at a car boot sale together with a Wiimote to make a functional air drum that showcases David’s toy-hacking abilities… and his complete lack of rhythm. He does fare much better on his homemade laser harp, though!

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Thomas and Ed become a RealLifeDoodle on the ISS

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/astro-pi-reallifedoodle/

Thanks to the very talented sooperdavid, creator of some of the wonderful animations known as RealLifeDoodles, Thomas Pesquet and Astro Pi Ed have been turned into one of the cutest videos on the internet.

space pi – Create, Discover and Share Awesome GIFs on Gfycat

Watch space pi GIF by sooperdave on Gfycat. Discover more GIFS online on Gfycat

And RealLifeDoodles aaaaare?

Thanks to the power of viral video, many will be aware of the ongoing Real Life Doodle phenomenon. Wait, you’re not aware?

Oh. Well, let me explain it to you.

Taking often comical video clips, those with a know-how and skill level that outweighs my own in spades add faces and emotions to inanimate objects, creating what the social media world refers to as a Real Life Doodle. From disappointed exercise balls to cannibalistic piles of leaves, these video clips are both cute and sometimes, though thankfully not always, a little heartbreaking.

letmegofree – Create, Discover and Share Awesome GIFs on Gfycat

Watch letmegofree GIF by sooperdave on Gfycat. Discover more reallifedoodles GIFs on Gfycat

Our own RealLifeDoodle

A few months back, when Programme Manager Dave Honess, better known to many as SpaceDave, sent me these Astro Pi videos for me to upload to YouTube, a small plan hatched in my brain. For in the midst of the video, and pointed out to me by SpaceDave – “I kind of love the way he just lets the unit drop out of shot” – was the most adorable sight as poor Ed drifted off into the great unknown of the ISS. Finding that I have this odd ability to consider many inanimate objects as ‘cute’, I wanted to see whether we could turn poor Ed into a RealLifeDoodle.

Heading to the Reddit RealLifeDoodle subreddit, I sent moderator sooperdavid a private message, asking if he’d be so kind as to bring our beloved Ed to life.

Yesterday, our dream came true!

Astro Pi

Unless you’re new to the world of the Raspberry Pi blog (in which case, welcome!), you’ll probably know about the Astro Pi Challenge. But for those who are unaware, let me break it down for you.

Raspberry Pi RealLifeDoodle

In 2015, two weeks before British ESA Astronaut Tim Peake journeyed to the International Space Station, two Raspberry Pis were sent up to await his arrival. Clad in 6063-grade aluminium flight cases and fitted with their own Sense HATs and camera modules, the Astro Pis Ed and Izzy were ready to receive the winning codes from school children in the UK. The following year, this time maintained by French ESA Astronaut Thomas Pesquet, children from every ESA member country got involved to send even more code to the ISS.

Get involved

Will there be another Astro Pi Challenge? Well, I just asked SpaceDave and he didn’t say no! So why not get yourself into training now and try out some of our space-themed free resources, including our 3D-print your own Astro Pi case tutorial? You can also follow the adventures of Ed and Izzy in our brilliant Story of Astro Pi cartoons.

Raspberry Pi RealLifeDoodle

And if you’re quick, there’s still time to take part in tomorrow’s Moonhack! Check out their website for more information and help the team at Code Club Australia beat their own world record!

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Break a world record with Moonhack 2017

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/moonhack-2017/

The team at Code Club Australia set a world record last year by gathering 10,207 Australian kids together to participate in their coding event Moonhack. But they are not going to rest on their laurels: this year, they’ve set their sights even higher with their event on 15 August.

Moonhack Code Club Australia

What is Moonhack?

In honour of the Apollo 11 landing, Code Club Australia created a series of space-themed coding activities for their Moonhack event in July 2016. Their aim? To bring together as many kids as possible from all over Australia, to get them to code and have fun, and to hopefully establish a world record along the way.

Code Club Australia #MoonHack

Watch the Sunrise coverage of Code Club Australia World Record ‪#‎Moonhack‬ event – Launching Wed 20th July 2016 18:00 AEST – Register Now: www.moonhack.com.au

And they did exactly that! 10,207 kids completed Moonhack projects, which constitutes the largest number of children coding on one day ever recorded.

Moonhack 2017

With the success of the 2016 event spurring them on, the Code Club Australia team have scaled up their efforts this year. By opening Moonhack to kids across the globe, they want to spread enthusiasm for coding everywhere. And why not break their own world record in the process? Every kid in the world can take part in the event, as the website explains:

“Moonhack is for everyone. Moonhack is inclusive, not exclusive, because coding is for everyone, no matter their skill level or age – kids new to code, coding whizz kids, and anyone who wants to try out coding for the first time, or coding pros who want to get creative.”

Participants between the ages of 8 and 18 are invited to form teams and create their own space-themed project – or use one of the provided examples in Scratch, ScratchJr, or Python. If you’re outside the age range, don’t worry – you can still take part, but your project won’t be counted toward the world record attempt.

Moonhack Code Club Australia

The sky is no longer the limit…

Participating teams submit their complete project to the Moonhack website as a link, screenshot, or file upload. All successful participants will receive a certificate to print and hang proudly on their wall. Woohoo!

How do we take part?

Teams will need to be registered on the website by a facilitator. Registering will give the facilitator access to a whole host of helpful tips for how to help their team out. Then, on Moonhack day, 15 August, the facilitator can upload the team’s completed project. If you can’t host an event for your team on 15 August, don’t worry – simply get the kids to complete the project beforehand. For more information go to the Moonhack website, where you can also find coding projects in several human and programming languages.

So what are you waiting for? Get together with the code-loving young people in your life, put your thinking hats on, get programming, and have the chance to set a new world record!

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Get social: connecting with Raspberry Pi

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/connecting-raspberry-pi-social/

Fancy connecting with Raspberry Pi beyond the four imaginary walls of this blog post? Want to find ways into the conversation among our community of makers, learners, and educators? Here’s how:

Twitter

Connecting with us on Twitter is your sure-fire way of receiving the latest news and articles from and about the Raspberry Pi Foundation, Code Club, and CoderDojo. Here you’ll experience the fun, often GIF-fuelled banter of the busy Raspberry Pi community, along with tips, project support, and event updates. This is the best place to follow hashtags such as #Picademy, #MakeYourIdeas, and #RJam in real time.

Raspberry Pi on Twitter

News! Raspberry Pi and @CoderDojo join forces in a merger that will help more young people get creative with tech: https://t.co/37y45ht7li

YouTube

We create a variety of video content, from Pi Towers fun, to resource videos, to interviews and program updates. We’re constantly adding content to our channel to bring you more interesting, enjoyable videos to watch and share within the community. Want to see what happens when you drill a hole through a Raspberry Pi Zero to make a fidget spinner? Or what Code Club International volunteers got up to when we brought them together in London for a catch-up? Maybe you’d like to try a new skill and need guidance? Our YouTube channel is the place to go!

Getting started with soldering

Learn the basics of how to solder components together, and the safety precautions you need to take. Find a transcript of this video in our accompanying learning resource: raspberrypi.org/learning/getting-started-with-soldering/

Instagram

Instagram is known as the home of gorgeous projects and even better-looking project photographs. Our Instagram, however, is mainly a collection of random office shenanigans, short video clips, and the occasional behind-the-scenes snap of projects, events, or the mess on my desk. Come join the party!

When one #AstroPi unit is simply not enough… . Would you like to #3DPrint your own Astro Pi unit? Head to rpf.io/astroprint for the free files and assembly guide . . . . . . #RaspberryPi #Space #ESA @astro_timpeake @thom_astro

1,379 Likes, 9 Comments – Raspberry Pi (@raspberrypifoundation) on Instagram: “When one #AstroPi unit is simply not enough… . Would you like to #3DPrint your own Astro Pi unit?…”

Facebook

Looking to share information on Raspberry Pi with your social community? Maybe catch a live stream or read back through comments on some of our community projects? Then you’ll want to check out Raspberry Pi Facebook page. It brings the world together via a vast collection of interesting articles, images, videos, and discussions. Here you’ll find information on upcoming events we’re visiting, links to our other social media accounts, and projects our community shares via visitor posts. If you have a moment to spare, you may even find you can answer a community question.

Raspberry Pi at the Scottish Learning Festival

No Description

Raspberry Pi forum

The Raspberry Pi forum is the go-to site for posting questions, getting support, and just having a good old chin wag. Whether you have problems setting up your Pi, need advice on how to build a media centre, or can’t figure out how to utilise Scratch for the classroom, the forum has you covered. Head there for absolutely anything Pi-related, and you’re sure to find help with your query – or better yet, the answer may already be waiting for you!

G+

Our G+ community is an ever-growing mix of makers, educators, industry professionals, and those completely new to Pi and eager to learn more about the Foundation and the product. Here you’ll find project shares, tech questions, and conversation. It’s worth stopping by if you use the platform.

Code Club and CoderDojo

You should also check out the social media accounts of our BFFs Code Club and CoderDojo!


On the CoderDojo website, along with their active forum, you’ll find links to all their accounts at the bottom of the page. For UK-focused Code Club information, head to the Code Club UK Twitter account, and for links to accounts of Code Clubs based in your country, use the search option on the Code Club International website.

Connect with us

However you want to connect with us, make sure to say hi. We love how active and welcoming our online community is and we always enjoy engaging in conversation, seeing your builds and events, and sharing Pi Towers mischief as well as useful Pi-related information and links with you!

If you use any other social platform and miss our presence there, let us know in the comments. And if you run your own Raspberry Pi-related forum, online group, or discussion board, share that as well!

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The Code Club International movement

Post Syndicated from Katherine Leadbetter original https://www.raspberrypi.org/blog/code-club-international/

Over the past few years, Code Club has made strides toward world domination! There are now more than 10,000 Code Clubs running in 125 countries. More than 140,000 kids have taken part in our clubs in places as diverse as the northernmost tip of Canada and the favelas of Rio de Janeiro.

In the first video from our Code Club International network, we find out about Code Clubs around the world from the people supporting these communities.

Global communities

Code Club currently has official local partners in twelve countries. Our passionate and motivated partner organisations are responsible for championing their countries’ Code Clubs. In March we brought the partners together for the first time, and they shared what it means to be part of the Code Club community:

You can help Code Club make a difference around the world

We invited our international Code Club partners to join us in London and discuss why we think Code Club is so special. Whether you’re a seasoned pro, a budding educator, or simply want to give back to your local community, there’s a place for you among our incredible Code Club volunteers.

Of course, Code Clubs aren’t restricted to countries with official partner communities – they can be started anywhere in the world! Code Clubs are up and running in a number of unexpected places, from Kosovo to Kazakhstan.

Code Club International

Code Club partners gathered together at the International Meetup

The geographical spread of Code Clubs means we hear of clubs overcoming a range of different challenges. One club in Zambia, run by volunteer Mwiza Simbeye, started as a way to get kids off the streets of Lusaka and teach them useful skills. Many children attending had hardly used a computer before writing their first line of code at the club. And it’s making a difference! As Mwiza told us, ‘you only need to see the light shine in the eyes of [Code Club] participants to see how much they enjoy these sessions.’

Code Club International

Student Joyce codes in Scratch at her Code Club in Nunavut, Canada

In the Nunavut region of Canada, Talia Metuq was first introduced to coding at a Code Club. In an area comprised of 25 Inuit communities that are inaccessible via roads and currently combating severe social and economic deprivation, computer science was not on the school timetable. Code Club, along with club volunteer Ryan Oliver, is starting to change that. After graduating from Code Club, Talia went on to study 3D modelling in Vancouver. She has now returned to Nunavut and is helping inspire more children to pursue digital making.

Start a Code Club

Code Clubs are volunteer-led extra-curricular coding clubs for children age 9 to 13. Children that attend learn to code games, animations, and websites using the projects we provide. Working with volunteers and with other children in their club, they grow their digital skillset.

You can run a Code Club anywhere if you have a venue, volunteers, and kids ready to learn coding. Help us achieve our goal of having a Code Club in every community in the world!

To find out how to start a Code Club outside of the UK, you can visit the Code Club International website. If you are in the UK, head to the Code Club UK website for more information.

Code Club International

Help the Code Club International community grow

On the Code Club site, we currently have projects in 28 languages, allowing more young people than ever to learn programming in their native language. But that’s not enough! We are always on the lookout for volunteers to translate projects and resources. If you are proficient in translating from English and would like to help, please visit the website to find out more.

We are also looking for official local partners in Italy and Germany to join our international network – if you know of, or are a part of an enthusiastic non-profit organisation who might be interested to join us, you can learn more here.

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Scratch 2.0: all-new features for your Raspberry Pi

Post Syndicated from Rik Cross original https://www.raspberrypi.org/blog/scratch-2-raspberry-pi/

We’re very excited to announce that Scratch 2.0 is now available as an offline app for the Raspberry Pi! This new version of Scratch allows you to control the Pi’s GPIO (General Purpose Input and Output) pins, and offers a host of other exciting new features.

Offline accessibility

The most recent update to Raspbian includes the app, which makes Scratch 2.0 available offline on the Raspberry Pi. This is great news for clubs and classrooms, where children can now use Raspberry Pis instead of connected laptops or desktops to explore block-based programming and physical computing.

Controlling GPIO with Scratch 2.0

As with Scratch 1.4, Scratch 2.0 on the Raspberry Pi allows you to create code to control and respond to components connected to the Pi’s GPIO pins. This means that your Scratch projects can light LEDs, sound buzzers and use input from buttons and a range of sensors to control the behaviour of sprites. Interacting with GPIO pins in Scratch 2.0 is easier than ever before, as text-based broadcast instructions have been replaced with custom blocks for setting pin output and getting current pin state.

Scratch 2.0 GPIO blocks

To add GPIO functionality, first click ‘More Blocks’ and then ‘Add an Extension’. You should then select the ‘Pi GPIO’ extension option and click OK.

Scratch 2.0 GPIO extension

In the ‘More Blocks’ section you should now see the additional blocks for controlling and responding to your Pi GPIO pins. To give an example, the entire code for repeatedly flashing an LED connected to GPIO pin 2.0 is now:

Flashing an LED with Scratch 2.0

To react to a button connected to GPIO pin 2.0, simply set the pin as input, and use the ‘gpio (x) is high?’ block to check the button’s state. In the example below, the Scratch cat will say “Pressed” only when the button is being held down.

Responding to a button press on Scractch 2.0

Cloning sprites

Scratch 2.0 also offers some additional features and improvements over Scratch 1.4. One of the main new features of Scratch 2.0 is the ability to create clones of sprites. Clones are instances of a particular sprite that inherit all of the scripts of the main sprite.

The scripts below show how cloned sprites are used — in this case to allow the Scratch cat to throw a clone of an apple sprite whenever the space key is pressed. Each apple sprite clone then follows its ‘when i start as clone’ script.

Cloning sprites with Scratch 2.0

The cloning functionality avoids the need to create multiple copies of a sprite, for example multiple enemies in a game or multiple snowflakes in an animation.

Custom blocks

Scratch 2.0 also allows the creation of custom blocks, allowing code to be encapsulated and used (possibly multiple times) in a project. The code below shows a simple custom block called ‘jump’, which is used to make a sprite jump whenever it is clicked.

Custom 'jump' block on Scratch 2.0

These custom blocks can also optionally include parameters, allowing further generalisation and reuse of code blocks. Here’s another example of a custom block that draws a shape. This time, however, the custom block includes parameters for specifying the number of sides of the shape, as well as the length of each side.

Custom shape-drawing block with Scratch 2.0

The custom block can now be used with different numbers provided, allowing lots of different shapes to be drawn.

Drawing shapes with Scratch 2.0

Peripheral interaction

Another feature of Scratch 2.0 is the addition of code blocks to allow easy interaction with a webcam or a microphone. This opens up a whole new world of possibilities, and for some examples of projects that make use of this new functionality see Clap-O-Meter which uses the microphone to control a noise level meter, and a Keepie Uppies game that uses video motion to control a football. You can use the Raspberry Pi or USB cameras to detect motion in your Scratch 2.0 projects.

Other new features include a vector image editor and a sound editor, as well as lots of new sprites, costumes and backdrops.

Update your Raspberry Pi for Scratch 2.0

Scratch 2.0 is available in the latest Raspbian release, under the ‘Programming’ menu. We’ve put together a guide for getting started with Scratch 2.0 on the Raspberry Pi online (note that GPIO functionality is only available via the desktop version). You can also try out Scratch 2.0 on the Pi by having a go at a project from the Code Club projects site.

As always, we love to see the projects you create using the Raspberry Pi. Once you’ve upgraded to Scratch 2.0, tell us about your projects via Twitter, Instagram and Facebook, or by leaving us a comment below.

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Shelfchecker Smart Shelf: build a home library system

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/smart-shelf-home-library/

Are you tired of friends borrowing your books and never returning them? Maybe you’re sure you own 1984 but can’t seem to locate it? Do you find a strange satisfaction in using the supermarket self-checkout simply because of the barcode beep? With the ShelfChecker smart shelf from maker Annelynn described on Instructables, you can be your own librarian and never misplace your books again! Beep!

Shelfchecker smart shelf annelynn Raspberry Pi

Harry Potter and the Aesthetically Pleasing Smart Shelf

The ShelfChecker smart shelf

Annelynn built her smart shelf utilising a barcode scanner, LDR light sensors, a Raspberry Pi, plus a few other peripherals and some Python scripts. She has created a fully integrated library checkout system with accompanying NeoPixel location notification for your favourite books.

This build allows you to issue your book-borrowing friends their own IDs and catalogue their usage of your treasured library. On top of that, you’ll be able to use LED NeoPixels to highlight your favourite books, registering their removal and return via light sensor tracking.

Using light sensors for book cataloguing

Once Annelynn had built the shelf, she drilled holes to fit the eight LDRs that would guard her favourite books, and separated them with corner brackets to prevent confusion.

Shelfchecker smart shelf annelynn Raspberry Pi

Corner brackets keep the books in place without confusion between their respective light sensors

Due to the limitations of the MCP3008 Adafruit microchip, the smart shelf can only keep track of eight of your favourite books. But this limitation won’t stop you from cataloguing your entire home library; it simply means you get to pick your ultimate favourites that will occupy the prime real estate on your wall.

Obviously, the light sensors sense light. So when you remove or insert a book, light floods or is blocked from that book’s sensor. The sensor sends this information to the Raspberry Pi. In response, an Arduino controls the NeoPixel strip along the ‘favourites’ shelf to indicate the book’s status.

Shelfchecker smart shelf annelynn Raspberry Pi

The book you are looking for is temporarily unavailable

Code your own library

While keeping a close eye on your favourite books, the system also allows creation of a complete library catalogue system with the help of a MySQL database. Users of the library can log into the system with a barcode scanner, and take out or return books recorded in the database guided by an LCD screen attached to the Pi.

Shelfchecker smart shelf annelynn Raspberry Pi

Beep!

I won’t go into an extensive how-to on creating MySQL databases here on the blog, because my glamourous assistant Janina has pulled up these MySQL tutorials to help you get started. Annelynn’s Github scripts are also packed with useful comments to keep you on track.

Raspberry Pi and books

We love books and libraries. And considering the growing number of Code Clubs and makespaces into libraries across the world, and the host of book-based Pi builds we’ve come across, the love seems to be mutual.

We’ve seen the Raspberry Pi introduced into the Wordery bookseller warehouse, a Pi-powered page-by-page book scanner by Jonathon Duerig, and these brilliant text-to-speech and page turner projects that use our Pis!

Did I say we love books? In fact we love them so much that members of our team have even written a few.*

If you’ve set up any sort of digital making event in a library, have in some way incorporated Raspberry Pi into your own personal book collection, or even managed to recreate the events of your favourite story using digital making, make sure to let us know in the comments below.

* Shameless plug**

Fancy adding some Pi to your home library? Check out these publications from the Raspberry Pi staff:

A Beginner’s Guide to Coding by Marc Scott

Adventures in Raspberry Pi by Carrie Anne Philbin

Getting Started with Raspberry Pi by Matt Richardson

Raspberry Pi User Guide by Eben Upton

The MagPi Magazine, Essentials Guides and Project Books

Make Your Own Game and Build Your Own Website by CoderDojo

** Shameless Pug

 

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BackMap, the haptic navigation system

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/backmap-haptic/

At this year’s TechCrunch Disrupt NY hackathon, one team presented BackMap, a haptic feedback system which helps visually impaired people to navigate cities and venues. It is assisted by a Raspberry Pi and integrated into a backpack.

Good vibrations with BackMap

The team, including Shashank Sharma, wrote an iOS phone app in Swift, Apple’s open-source programming language. To convert between addresses and geolocations, they used the Esri APIs offered by PubNub. So far, so standard. However, they then configured their BackMap setup so that the user can input their destination via the app, and then follow the route without having to look at a screen or listen to directions. Instead, vibrating motors have been integrated into the straps of a backpack and hooked up to a Raspberry Pi. Whenever the user needs to turn left or right, the Pi makes the respective motor vibrate.

Disrupt NY 2017 Hackathon | Part 1

Disrupt NY 2017 Hackathon presentations filmed live on May 15th, 2017. Preceding the Disrupt Conference is Hackathon weekend on May 13-14, where developers and engineers descend from all over the world to take part in a 24-hour hacking endurance test.

BackMap can also be adapted for indoor navigation by receiving signals from beacons. This could be used to direct users to toilet facilities or exhibition booths at conferences. The team hopes to upgrade the BackMap device to use a wristband format in the future.

Accessible Pi

Here at Pi Towers, we are always glad to see Pi builds for people with disabilities: we’ve seen Sanskriti and Aman’s Braille teacher Mudra, the audio e-reader Valdema by Finnish non-profit Kolibre, and Myrijam and Paul’s award-winning, eye-movement-controlled wheelchair, to name but a few.

Our mission is to bring the power of coding and digital making to everyone, and we are lucky to be part of a diverse community of makers and educators who have often worked proactively to make events and resources accessible to as many people as possible. There is, for example, the autism- and Tourette’s syndrome-friendly South London Raspberry Jam, organised by Femi Owolade-Coombes and his mum Grace. The Raspberry VI website is a portal to all things Pi for visually impaired and blind people. Deaf digital makers may find Jim Roberts’ video tutorials, which are signed in ASL, useful. And anyone can contribute subtitles in any language to our YouTube channel.

If you create or use accessible tutorials, or run a Jam, Code Club, or CoderDojo that is designed to be friendly to people who are neuroatypical or have a disability, let us know how to find your resource or event in the comments!

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Raspberry Pi and CoderDojo join forces

Post Syndicated from Philip Colligan original https://www.raspberrypi.org/blog/raspberry-pi-and-coderdojo-join-forces/

We’ve got some great news to share today: the Raspberry Pi Foundation is joining forces with the CoderDojo Foundation, in a merger that will give many more young people all over the world new opportunities to learn how to be creative with technology.

CoderDojo is a global network of coding clubs for kids from seven to 17. The first CoderDojo took place in July 2011 when James Whelton and Bill Liao decided to share their passion for computing by setting up a club at the National Software Centre in Cork. The idea was simple: provide a safe and social place for young people to acquire programming skills, learning from each other and supported by mentors.

Photo: a mentor helps a child at a CoderDojo

Since then, James and Bill have helped turn that idea into a movement that reaches across the whole world, with over 1,250 CoderDojos in 69 countries, regularly attended by over 35,000 young Ninjas.

Raspberry Pi and CoderDojo have each accomplished amazing things over the last six years. Now, we see an opportunity to do even more by joining forces. Bringing together Raspberry Pi, Code Club, and CoderDojo will create the largest global effort to get young people involved in computing and digital making. We have set ourselves an ambitious goal: to quadruple the number of CoderDojos worldwide, to 5,000, by the end of 2020.

Photo: children and teenagers work on laptops at a CoderDojo, while adults help

The enormous impact that CoderDojo has had so far is down to the CoderDojo Foundation team, and to the community of volunteers, businesses, and foundations who have contributed expertise, time, venues, and financial resources. We want to deepen those relationships and grow that community as we bring CoderDojo to more young people in future.

The CoderDojo Foundation will continue as an independent charity, based in Ireland. Nothing about CoderDojo’s brand or ethos is changing as a result of this merger. CoderDojos will continue to be platform-neutral, using whatever kit they need to help young people learn.

Photo: children concentrate intently on coding activities at a CoderDojo event

In technical terms, the Raspberry Pi Foundation is becoming a corporate member of the CoderDojo Foundation (which is a bit like being a shareholder, but without any financial interest). I will also join the board of the CoderDojo Foundation as a director. The merger is subject to approval by Irish regulators.

How will this work in practice? The two organisations will work together to advance our shared goals, using our respective assets and capabilities to get many more adults and young people involved in the CoderDojo movement. The Raspberry Pi Foundation will also provide practical, financial, and back-office support to the CoderDojo Foundation.

Last June, I attended the CoderDojo Coolest Projects event in Dublin, and was blown away by the amazing projects made by CoderDojo Ninjas from all over the world. From eight-year-olds who had written their first programs in Scratch to the teenagers who built a Raspberry Pi-powered hovercraft, it was clear that CoderDojo is already making a huge difference.

Photo: two girls wearing CoderDojo t-shirts present their Raspberry Pi-based hovercraft at CoderDojo Coolest Projects 2016

I am thrilled that we’re going to be working closely with the brilliant CoderDojo team, and I can’t wait to visit Coolest Projects again next month to meet all of the Ninjas and mentors who make CoderDojo possible.

If you want to find out more about CoderDojo and how you can get involved in helping the movement grow, go here.

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Hello World issue 2: celebrating ten years of Scratch

Post Syndicated from Carrie Anne Philbin original https://www.raspberrypi.org/blog/hello-world-issue-2/

We are very excited to announce that issue 2 of Hello World is out today! Hello World is our magazine about computing and digital making, written by educators, for educators. It  is a collaboration between the Raspberry Pi Foundation and Computing at School, part of the British Computing Society.

We’ve been extremely fortunate to be granted an exclusive interview with Mitch Resnick, Leader of the Scratch Team at MIT, and it’s in the latest issue. All around the world, educators and enthusiasts are celebrating ten years of Scratch, MIT’s block-based programming language. Scratch has helped millions of people to learn the building blocks of computer programming through play, and is our go-to tool at Code Clubs everywhere.

Cover of issue 2 of hello world magazine

A magazine by educators, for educators.

This packed edition of Hello World also includes news, features, lesson activities, research and opinions from Computing At School Master Teachers, Raspberry Pi Certified Educators, academics, informal learning leaders and brilliant classroom teachers. Highlights (for me) include:

  • A round-up of digital making research from Oliver Quinlan
  • Safeguarding children online by Penny Patterson
  • Embracing chaos inside and outside the classroom with Code Club’s Rik Cross, Raspberry Jam-maker-in-chief Ben Nuttall, Raspberry Pi Certified Educator Sway Grantham, and CPD trainer Alan O’Donohoe
  • How MicroPython on the Micro:bit is inspiring a generation, by Nicholas Tollervey
  • Incredibly useful lesson activities on programming graphical user interfaces (GUI) with guizero, simulating logic gates in Minecraft, and introducing variables through story telling.
  • Exploring computing and gender through Girls Who Code, Cyber First Girls, the BCSLovelace Colloqium, and Computing At School’s #include initiative
  • A review of browser based IDEs

Get your copy

Hello World is available as a free Creative Commons download for anyone around the world who is interested in Computer Science and digital making education. Grab the latest issue straight from the Hello World website.

Thanks to the very generous support of our sponsors BT, we are able to offer a free printed version of the magazine to serving educators in the UK. It’s for teachers, Code Club volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. Remember to subscribe to receive your free copy, posted directly to your home.

Get involved

Are you an educator? Then Hello World needs you! As a magazine for educators by educators, we want to hear about your experiences in teaching technology. If you hear a little niggling voice in your head say “I’m just a teacher, why would my contributions be useful to anyone else?” stop immediately. We want to hear from you, because you are amazing!

Get in touch: [email protected] with your ideas, and we can help get them published.

 

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#CharityTuesday: Code Club for libraries

Post Syndicated from Alex Bate original https://www.raspberrypi.org/blog/code-club-libraries/

Code Clubs aren’t just for the classroom, as today’s blog post shows. Last week, we announced that we are extending Code Club to 9- to 13-year-olds: as well as supporting more schools to offer Code Clubs, this means that non-school venues, like libraries, will be able to offer their clubs to a wider age group.

With the third video in our #CharityTuesday coverage, we shed some light on running a Code Club in a library environment. To offer a little more information on the themes of each video, we’ll be releasing #CharityTuesday blog posts for each of our new Code Club videos.

Code Club for libraries

We visited Tile Hill Library to find out more about their Code Club, and how easy it can be for libraries to start their own Code Clubs.

The potential of Code Clubs in libraries

There are growing numbers of Code Clubs being set up in public venues such as libraries. We visited Tile Hill Library to find out more about their Code Club, and how easy it can be for libraries to start their own Code Clubs.

Across the world, more and more Code Clubs are running in venues like libraries, offering a great space for children from all local schools to come together. The library setting helps the children to meet new people and expand their experiences with peers from different communities. Furthermore, it offers a wider scope for club times, as many public libraries are also open at weekends.

Code Club Library

At Tile Hill Library, they run an after school Code Club for one hour each week with the help of volunteers from the local area.

This out-of-school environment comes with its own unique challenges and rewards. “The greatest challenge for our Code Club is also our greatest triumph,” explains Charmain Osborne, Assistant Library Manager at Ipswich County Library. “The club has been more popular than I imagined. The waiting list continues to grow faster than we can create spaces in our club!”

Code Club Library Robot graphic

Increase volunteer opportunities

By running a Code Club outside of school hours, you also increase your opportunity for volunteers. “In the first instance, the Code Club website is a good resource for finding a local volunteer. I’d definitely recommend Saturday as the day to run the club. Many more IT professionals will be free on that day,” advises Paul Sinnett, who runs a Code Club in the Croydon Central Library.

Get involved in Code Club!

Code Club is a nationwide network of volunteer-led after-school coding clubs for children. It offers a great place for children of all abilities to learn and build upon their skills amongst like-minded peers.

There are currently over 10,000 active Code Clubs across the world and official Code Club communities in ten countries. If you want to find out more, visit the Code Club UK website. Check out Code Club International if you are outside of the UK.

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