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Aardman has created so many characters that the members of Raspberry Pi hold dear in our hearts. From the early days of Morph’s interactions with Tony Hart, or Christmas evenings sat watching the adventures of Wallace and Gromit, through to their grand cinema-screen epics, we all have a soft spot for the wonderful creatures this talented bunch have invented.
So when Aardman approached us to ask if we’d like to be the Educational Partner for their new film A Shaun the Sheep Movie: Farmageddon, we obviously jumped at the chance. Aardman are passionate about education, and we are too, so this really was a no-brainer.
Shaun the Sheep: Mission to Space
Today we are launching the brand-new, global Code Club competition ‘Shaun the Sheep: Mission to Space’.
We’re asking young people in registered Code Clubs across the world to create awe-inspiring animations featuring Shaun the Sheep and his new friend Lu-La’s adventures, by following our specially themed ‘Shaun the Sheep: Mission to Space’ Scratch project guide!
For those of you who aren’t in a Code Club, we’re also running a second giveaway here on the Raspberry Pi blog. For your chance to enter, you need to find three characters from the film that we’ve hidden throughout the Raspberry Pi and Code Club websites. Once you’ve found three, fill in this form, and we’ll pick ten winners to receive some A Shaun the Sheep Movie: Farmageddon goodies, including stickers and a pair of Shaun the Sheep ears.
Please note: at least one of the characters you submit must be from the Code Club website, so get hunting!
The closing date for the character hunt is 4 October 2019.
Both competitions are open to everyone, no matter where in the world you are.
We’ll also be uploading the ‘Shaun the Sheep: Mission to Space’ Scratch project to the Raspberry Pi desktops at the Raspberry Pi Store, Cambridge, so make sure you stop by this coming half-term to try your hand at coding your own Shaun the Sheep adventure.
Yolanda Payne is a veteran teacher and Raspberry Pi Certified Educator. After discovering a love for computers at an early age (through RadioShack Tandy), Yolanda pursued degrees in Instructional/Educational Technology at Mississippi State University, the University of Florida, and the University of Georgia. She has worked as an instructional designer, webmaster, and teacher, and she loves integrating technology into her lessons. Here’s Yolanda’s story:
My journey to becoming a Raspberry Pi Certified Educator started when an esteemed mentor, Juan Valentin, tweeted about the awesome experience he had while attending Picademy. Having never heard of Picademy or the Raspberry Pi, I decided to check out the website and instantly became intrigued. I applied for a Raspberry Pi STEM kit from the Civil Air Patrol and received a Raspberry Pi and a ton of accessories. My curiosity would not be satisfied until I learned just what I could do with the box of goodies. So I decided to apply to Picademy and was offered a spot after being waitlisted. Thus my obsession with the possibilities of the Raspberry Pi began.
Code Club allows me to provide a variety of lessons, tailored to my students’ interests and skill levels, without me having to be an expert
While at Picademy, I learned about Code Club. Code Club allows me to provide a variety of lessons tailored to my learners’ interests and skill levels, without me having to be an expert in all of the lessons. My students are 6th- to 8th-graders, and there are novice coders as well as intermediate and advanced coders in the group. We work through lessons together, and I get to be a student with them.
I have found a myriad of resources to support their dreams of making
Although I may not have all the answers to their questions, I’m willing to work to secure whatever supplies they need for their project making. Whether through DonorsChoose, grants, student fundraising, or my personal contributions, I have found a myriad of resources to support their dreams of making.
Raspberry Pi group photo!
My district has invested in a one-to-one computer initiative for students, and I am happy to help students become creators of technology and not just consumers. Having worked with Code Club through the Raspberry Pi Foundation, my students and I realize just how achievable this dream can be. I’m able to enhance my Pi skills by teaching a summer hacking camp at our local university, and next year, we have goals to host a Pi Jam! Thankfully, my principal is very supportive of our endeavours.
Students at Coolest Projects USA 2018
This year, a few of my students and my son were able to participate in Coolest Projects USA 2018 to show off their projects, including a home surveillance camera, a RetroPie arcade game, a Smart Mirror, and a photo booth and dash cam. They dedicated a lot of time and effort to bring these projects to life, often on their own and beyond the hours of our Code Club. This adventure has inspired them, and they are already recruiting other students to join them next year! The possibilities of the Raspberry Pi constantly rejuvenates my curiosity and enhances the creativity that I get to bring to my teaching — both inside and outside the classroom.
Learn more about the free programmes and resources Yolanda has used on her computer science education journey, such as Picademy, Code Club, and Coolest Projects, by visiting the Education section of our website.
The Raspberry Pi Foundation’s mission is to bring computing and digital making to everyone. Tackling the persistent gender imbalance in technology is a crucial part of this undertaking. As part of our work to increase the number of girls choosing to learn how to create with technology, we are marking International Women’s Day with a celebration of real role models.
Maria Quevedo, Managing Director, Code Club & Raspberry Pi Foundation, talks about the importance of real role models who show girls and women that computing
Real role models are important
There is strongevidence to indicate that the presence of role models is a very effective way to inspire women and minorities to become interested in subjects and industries where they are underrepresented. Research suggests that the imbalance among the role models that girls and women are exposed to in their everyday lives contributes significantly to the persistently low number of girls pursuing science, technology, engineering and mathematics (STEM) subjects at school, and ultimately impacts their career choices.
Female role models in UK media
In order to understand the extent of this imbalance, we carried out an analysis to explore the visibility of female technology role models in the UK media.
One of our most striking findings was that in the twelve months since International Women’s Day 2018, each of the women competing in UK television’s Love Island 2018 was written about in the UK media on average seven times more often than 50 of the UK’s top female technology role models. And popular UK men’s lifestyle magazines were twice as likely to write about top female technology leaders than magazines aimed at women.
We also looked at the subject matter covered by popular women’s and men’s magazines in the UK. We found that fashion (37% of all articles) and beauty (26%) were the most popular topics in women’s lifestyle media, while politics (5%) and careers (4%) were some of the least popular. The contrast with men’s lifestyle media was very pronounced. There, topic coverage was much more evenly distributed: fashion (21%) and politics (16%) came top, with grooming (12%) and careers (12%) close behind.
In other words, in the women’s lifestyle magazines, about 14 articles are written about fashion and beauty for every one about careers. Men’s lifestyle magazines, meanwhile, publish one careers piece for every three fashion and grooming articles.
Real role models in Code Club, CoderDojo, and beyond
It’s alarming to see such a dramatic imbalance in visibility for female technology leaders, and such stark differences between the focus of women’s and men’s media. We work hard to make sure our activities such as Code Club and CoderDojo are equally welcoming to girls and boys, and we’re proud that 45% of the volunteers and educators who run these clubs are women. However, role models in wider society are just as important in shaping the values, beliefs, and ambitions of girls and women.
We have a consistently high proportion of girls – around 40% – attending our Code Clubs and CoderDojos. But girls’ perceptions of computing, and their confidence, can be influenced hugely before they ever arrive at our clubs to give it a try – so much so that they may never arrive at all.
In this context, the differences we observed between the topics that women’s and men’s media cover are troubling. It really comes down to balance: there is absolutely nothing wrong with reading about fashion or beauty, but greater diversity in the women, interests, and careers that saturate our popular culture would undoubtedly impact the gender imbalance that persists in sectors such as technology and science.
We are for everyone
When it comes to encouraging girls to take part in our digital skills activities, our approach is highly adaptable, but ultimately we are for everyone. We believe this inclusive approach is the most effective way of reinforcing that all genders are equally capable of enjoying and excelling at computing. It would be invaluable to see this reflected in popular culture.
This International Women’s Day, we’re encouraging women to consider the ways in which we are real role models. Join us to celebrate the #RealRoleModels who inspire you, and share the fantastic contributions of girls and women in technology.
Scratch 3 introduces a brand-new look and feel. The most obvious change is that the stage is now on the right-hand side; there are new paint and sound editing tools; new types of code blocks; and the blocks are now larger and easier to read.
Perhaps the biggest news is that Scratch 3 also works on tablets, opening up coding to many children who don’t have access to a computer.
We want to make this a smooth transition for all of you who rely on our free project resources, whether that be at a Code Club, CoderDojo, Raspberry Jam, or at home, so we’ve been busy upgrading our resources to work with Scratch 3.
The upgrading process also was a chance for us to review our resources to make sure they are the best they can be; as part of this, we’ve introduced a number of improvements, such as simplified layouts, better hints, and better print-outs.
And we know that for many people, starting to use Scratch 3 is not simple, or not even possible yet, so we are committed to providing support for both Scratch 2 and 3 for the next 12 months.
We are really pleased with how our newly polished Scratch projects turned out, and we hope you are too!
What’s to come
Over the coming months, we’ll update the rest of our Scratch projects. Meanwhile, our amazing volunteer translators will begin the process of translating the upgraded projects.
Brand-new projects that take advantage of some of Scratch 3’s new features are also in the pipeline!
Scratch 3 on Pi
Another reason for ensuring we support both Scratch 2 and 3 is that, at the moment, there is no offline, installable version of Scratch 3 for Raspberry Pi. Rest assured that this is something we are working on!
The creation of Scratch 3 for Raspberry Pi will be a two-step process: first we’ll support MIT with their optimisation of Scratch 3 to make sure it delivers the best performance possible on a range of devices; once that work is complete, we’ll create an offline build of Scratch 3 for Raspberry Pi, including new extensions for the GPIO pins and the Sense HAT.
Make sure you’re following us on Twitter and Facebook, as we’ll be announcing more information on this in the coming months!
The Raspberry Pi Press has been hard at work of late, producing new issues of The MagPi, HackSpace magazine, and our latest publication, Wireframe. But that hasn’t slowed us down, and this week, we’re pleased to announce the release of The Official Raspberry Pi Beginner’s Guide, a 244-page book that will help get you well on your way to Raspberry Pi domination.
The Official Raspberry Pi Beginner’s Guide
We’ve roped in Gareth Halfacree, full-time technology journalist and technical author, and the wonderful Sam Alder, illustrator of our incredible cartoons and animations, to put together the only guide you need to help you get started with the Raspberry Pi.
From setting up your Raspberry Pi on day 1, to taking your first steps into writing coding, digital making, and computing, The Official Raspberry Beginner’s Guide is great for users from age 7 to 107! It’s available now in the Raspberry Pi Press store, with free international delivery.
As always, we have also released the guide as a free PDF, and you’ll soon be seeing physical copies on the shelves of Waterstones, Foyles, and other good bookshops.
Code Club Book of Scratch
And that’s not all! This week we also launched the brand-new Code Club Book of Scratch, the first-ever print publication from the team at Code Club.
You can learn more about the book on the Code Club blog, and you’ll also find it in the Raspberry Pi Press store, and in bookstores alongside The Raspberry Pi Beginner’s Guide. You can download the free PDF here, but the print version of the Code Club Book of Scratch is rather special. As well as being stuffed full of amazing Scratch projects to try down at your local Code Club, it also comes with magic glasses that reveal secret hints in some of the guides. It’s spiral bound, so it always lays flat, and there are 24 exclusive Code Club stickers as well! The pictures here don’t really do it justice – it’s a wonderful book, even if I am a bit biased.
Every year for the last five years, Hour of Code has encouraged school students to spend just one hour writing some code, in the hope that they get bitten by the bug rather than generating too many bugs! This year, you can find activities from the Raspberry Pi Foundation, Code Club, and CoderDojo on the official Hour of Code website.
Boat race, a Code Club resource, is a one-hour project aimed at beginners. It guides students to use Scratch to create a game in which the player uses their mouse to navigate a boat to a desert island without bumping into obstacles.
Scratch can run in any browser, or directly from a Raspberry Pi, making it on of the easiest ways for students to get into coding for the Hour of Code.
The Boat race resource is available in many languages, including Arabic, Simplified Chinese, Czech, Greek, Hebrew, and Ukrainian.
Beginner Scratch Sushi Cards
Again using Scratch, this CoderDojo project walks students through how to create a fish-catching game where the player controls a shark sprite.
Astro Pi Mission Zero
In in the Mission Zero project, students write a short Python program that checks the ambient temperature onboard the International Space Station, and leaves a message for the astronauts there!
Students complete this Hour of Code challenge using the Trinket online Astro Pi simulator, and those based in an ESA Member or Associate States can submit their code to run onboard the ISS. They’ll even receive an official certificate showing where the ISS was when their code ran.
We don’t just create activities for other people to experience digital making and learning — we also get involved ourselves! Every month we host a maker day for our staff, where everyone can try out our digital making projects or even work on their own project. Our December maker day is during Hour of Code week, and we are going to make an extra-special effort and try to get as many staff members as possible coding!
The educators at Raspberry Pi are fans of Seymour Papert’s constructionist learning philosophy — you can read his Mindstorms book in this free PDF — and the joy of learning through making isn’t just a thing for kids; adults get just as much positivity out of creating digital fart noises or animating crazed chickens to chase the Scratch cat. With the right support from our wide range of projects, anyone can make their own ideas a reality through coding — Senior Learning Manager Lauren, for example, got very excited about her Morrissey haiku project!
Being able to code is creative; it lets you bring your idea to life, whether that’s something that could help millions of people or simply something you think would be cool.
So, whether you’re an absolute beginner to coding or you’ve fixed so many bugs that your nickname is ‘The Exterminator’, what will YOU code this week?
Last year, Code Club Australia set a new world record during their Moonhack event for the most young people coding within 24 hours. This year, they’re hoping to get 50000 kids involved — here’s how you can take part in this interstellar record attempt!
Celebrating the Apollo 11 moon landing
Nearly 50 years ago, humankind took one giant leap and landed on the moon for the first time. The endeavour involved an incredible amount of technological innovation that, amongst other things, helped set the stage for modern coding.
To celebrate this amazing feat, Code Club Australia are hosting Moonhack, an annual world record attempt to get as many young people as possible coding space-themed projects over 24 hours. This year, Moonhack is even bigger and better, and we want you to take part!
Moonhack past and present
The first Moonhack took place in 2016 in Sydney, Australia, and has since spread across the globe. More than 28000 young people from 56 countries took part last year, from Syria to South Korea and Croatia to Guatemala.
This year, the aim is to break that world record with 50000 young people — the equivalent of the population of a small town — coding over 24 hours!
Taking part in Moonhack is super simple: code a space-themed project and submit it on 20 July, the anniversary of the moon landing. Young people from 8 to 18 can take part, and Moonhack is open to everyone, wherever you are in the world.
The event is perfect for Code Clubs, CoderDojos, and Raspberry Jams looking for a new challenge, but you can also take part at home with your family. Or, if you have access to a great venue, you could also host a Moonhackathon event and invite young people from your community to get involved — the Moonhack team is offering online resources to help you do this.
On the Moonhack website, you’ll find four simple, astro-themed projects to choose from, one each for Scratch, Python, micro:bit, and Gamefroot. If your young coders are feeling adventurous, they can also create their own space-themed projects: last year we saw some amazing creations, from a ‘dogs vs aliens’ game to lunar football!
For many young people, Moonhack falls in the last week of term, so it’s a perfect activity to celebrate the end of the academic year. If you’re in a part of the world that’s already on break from school, you can hold a Moonhack coding party, which is a great way to keep coding over the holidays!
To register to take part in Moonhack, head over to moonhack.com and fill in your details. If you’re interested in hosting a Moonhackathon, you can also download an information pack here.
At Bell Gardens’ Boys & Girls Club, activities center around healthy living and homework support, in addition to opportunities for kids to practice good character and citizenship, and to explore the arts and technology. But, as we know, rapid changes in technology mean needing to always be on the lookout for updated and kid-friendly materials. Therefore, Loren and her Boys & Girls Club team wanted to find resources that expose their kids to technology and empower them to contribute to society, to solve problems, or to simply get creative.
Code Club Bell Gardens
Loren found that Code Club, the Raspberry Pi Foundation’s longest-running outreach program, has just the resources and online project platform they needed to really level up their digital tech program. Code Club resources, like all resources provided Raspberry Pi, are user-friendly, accessible, and always free.
Now, just two short months since their first session, the on-site Code Club at Bell Gardens has grown exponentially and become a favourite of the community. At 20 members and growing, their Code Club is composed entirely of members from the Bell Gardens community, serving kids from 6 to 15. The club runs at least once a week, and Loren hopes to run it more often due to its positive effects. She says:
I’ve seen a lot of internal and external growth in each member. I can honestly say that all the members have been impacted by the exposure to new resources and opportunities. Not only has their self-confidence improved, so have their skills in critical thinking, coding, and math.
Loren admits that the first day of Code Club started off as challenging. “Many of the youngest members faced significant learning difficulties pertaining to literacy and math. However, many of them happily surprised our staff with their ability to memorize the projects steps along with the symbols on the screen. After a two-hour session, most members were able to complete their projects without any assistance!”
The club members come from diverse backgrounds, so Loren is thoughtful about creating a team culture while supporting individual development. As a team, they focus on two objectives: passion and innovation. “Members are constantly seeking solutions to their own questions and challenges. They thrive on inspiration and motivation, which in my opinion is the finest way to be a catalyst in the technological age.”
Bell Gardens heads to Coolest Projects
With Coolest Projects North America coming in September, Bell Gardens’ Code Club members are working on projects over the summer to prepare for the big event. Loren is already looking forward to the showcase: “I am thrilled to bring our club to Coolest Projects because it’s a unique opportunity for the community! Our community has an overwhelming lack of resources, especially concerning education, so I am looking forward to introducing our members to an innovative, competitive environment, but most of all to inspire them to select a project they can feel passionate about.”
Coolest Projects North America
Coolest Projects North America will take place at the Discovery Cube, Orange County, on September 23, 2018.
First, let me tell you why this partnership matters to me. As a child growing up in North Wales in the 1980s, Scouting changed my life. My time with 2nd Rhyl provided me with countless opportunities to grow and develop new skills. It taught me about teamwork and community in ways that continue to shape my decisions today.
As my own kids (now seven and ten) have joined Scouting, I’ve seen the same opportunities opening up for them, and like so many parents, I’ve come back to the movement as a volunteer to support their local section. So this is deeply personal for me, and the same is true for many of my colleagues at the Raspberry Pi Foundation who in different ways have been part of the Scouting movement.
That shouldn’t come as a surprise. Scouting and Raspberry Pi share many of the same values. We are both community-led movements that aim to help young people develop the skills they need for life. We are both powered by an amazing army of volunteers who give their time to support that mission. We both care about inclusiveness, and pride ourselves on combining fun with learning by doing.
Raspberry Pi started life in 2008 as a response to the problem that too many young people were growing up without the skills to create with technology. Our goal is that everyone should be able to harness the power of computing and digital technologies, for work, to solve problems that matter to them, and to express themselves creatively.
In 2012 we launched our first product, the world’s first $35 computer. Just six years on, we have sold over 20 million Raspberry Pi computers and helped kickstart a global movement for digital skills.
The Raspberry Pi Foundation now runs the world’s largest network of volunteer-led computing clubs (Code Clubs and CoderDojos), and creates free educational resources that are used by millions of young people all over the world to learn how to create with digital technologies. And lots of what we are able to achieve is because of partnerships with fantastic organisations that share our goals. For example, through our partnership with the European Space Agency, thousands of young people have written code that has run on two Raspberry Pi computers that Tim Peake took to the International Space Station as part of his Mission Principia.
Today we’re launching the new Digital Maker Staged Activity Badge to help tens of thousands of young people learn how to create with technology through Scouting. Over the past few months, we’ve been working with the Scouts all over the UK to develop and test the new badge requirements, along with guidance, project ideas, and resources that really make them work for Scouting. We know that we need to get two things right: relevance and accessibility.
Relevance is all about making sure that the activities and resources we provide are a really good fit for Scouting and Scouting’s mission to equip young people with skills for life. From the digital compass to nature cameras and the reinvented wide game, we’ve had a lot of fun thinking about ways we can bring to life the crucial role that digital technologies can play in the outdoors and adventure.
We are beyond excited to be launching a new partnership with the Raspberry Pi Foundation, which will help tens of thousands of young people learn digital skills for life.
We also know that there are great opportunities for Scouts to use digital technologies to solve social problems in their communities, reflecting the movement’s commitment to social action. Today we’re launching the first set of project ideas and resources, with many more to follow over the coming weeks and months.
Accessibility is about providing every Scout leader with the confidence, support, and kit to enable them to offer the Digital Maker Staged Activity Badge to their young people. A lot of work and care has gone into designing activities that require very little equipment: for example, activities at Stages 1 and 2 can be completed with a laptop without access to the internet. For the activities that do require kit, we will be working with Scout Stores and districts to make low-cost kit available to buy or loan.
We’re producing accessible instructions, worksheets, and videos to help leaders run sessions with confidence, and we’ll also be planning training for leaders. We will work with our network of Code Clubs and CoderDojos to connect them with local sections to organise joint activities, bringing both kit and expertise along with them.
Today’s launch is just the start. We’ll be developing our partnership over the next few years, and we can’t wait for you to join us in getting more young people making things with technology.
Join us as we celebrate the Year of Engineering in the newest issue of Hello World, our magazine for computing and digital making educators.
Inspiring future engineers
We’ve brought together a wide range of experts to share their ideas and advice on how to bring engineering to your classroom — read issue 5 to find out the best ways to inspire the next generation.
Plus we’ve got plenty on GP and Scratch, we answer your latest questions, and we bring you our usual collection of useful features, guides, and lesson plans.
Highlights of issue 5 include:
The bluffers’ guide to putting together a tech-themed school trip
Inclusion, and coding for the visually impaired
Getting students interested in databases
Why copying may not always be a bad thing
How to get Hello World #5
Hello World is available as a free download under a Creative Commons license for everyone in world who is interested in computer science and digital making education. Get the latest issue as a PDF file straight from the Hello World website.
We’re currently offering free print copies of the magazine to serving educators in the UK. This offer is open to teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 20000 educators have already signed up to receive theirs!
Get in touch!
You could write for us about your experiences as an educator, and share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!
Last week, we shared the first half of our Q&A with Raspberry Pi Trading CEO and Raspberry Pi creator Eben Upton. Today we follow up with all your other questions, including your expectations for a Raspberry Pi 4, Eben’s dream add-ons, and whether we really could go smaller than the Zero.
Get your questions to us now using #AskRaspberryPi on Twitter
With internet security becoming more necessary, will there be automated versions of VPN on an SD card?
There are already third-party tools which turn your Raspberry Pi into a VPN endpoint. Would we do it ourselves? Like the power button, it’s one of those cases where there are a million things we could do and so it’s more efficient to let the community get on with it.
Just to give a counterexample, while we don’t generally invest in optimising for particular use cases, we did invest a bunch of money into optimising Kodi to run well on Raspberry Pi, because we found that very large numbers of people were using it. So, if we find that we get half a million people a year using a Raspberry Pi as a VPN endpoint, then we’ll probably invest money into optimising it and feature it on the website as we’ve done with Kodi. But I don’t think we’re there today.
Have you ever seen any Pis running and doing important jobs in the wild, and if so, how does it feel?
It’s amazing how often you see them driving displays, for example in radio and TV studios. Of course, it feels great. There’s something wonderful about the geographic spread as well. The Raspberry Pi desktop is quite distinctive, both in its previous incarnation with the grey background and logo, and the current one where we have Greg Annandale’s road picture.
And so it’s funny when you see it in places. Somebody sent me a video of them teaching in a classroom in rural Pakistan and in the background was Greg’s picture.
Raspberry Pi 4!?!
There will be a Raspberry Pi 4, obviously. We get asked about it a lot. I’m sticking to the guidance that I gave people that they shouldn’t expect to see a Raspberry Pi 4 this year. To some extent, the opportunity to do the 3B+ was a surprise: we were surprised that we’ve been able to get 200MHz more clock speed, triple the wireless and wired throughput, and better thermals, and still stick to the $35 price point.
We’re up against the wall from a silicon perspective; we’re at the end of what you can do with the 40nm process. It’s not that you couldn’t clock the processor faster, or put a larger processor which can execute more instructions per clock in there, it’s simply about the energy consumption and the fact that you can’t dissipate the heat. So we’ve got to go to a smaller process node and that’s an order of magnitude more challenging from an engineering perspective. There’s more effort, more risk, more cost, and all of those things are challenging.
With 3B+ out of the way, we’re going to start looking at this now. For the first six months or so we’re going to be figuring out exactly what people want from a Raspberry Pi 4. We’re listening to people’s comments about what they’d like to see in a new Raspberry Pi, and I’m hoping by early autumn we should have an idea of what we want to put in it and a strategy for how we might achieve that.
Could you go smaller than the Zero?
The challenge with Zero as that we’re periphery-limited. If you run your hand around the unit, there is no edge of that board that doesn’t have something there. So the question is: “If you want to go smaller than Zero, what feature are you willing to throw out?”
It’s a single-sided board, so you could certainly halve the PCB area if you fold the circuitry and use both sides, though you’d have to lose something. You could give up some GPIO and go back to 26 pins like the first Raspberry Pi. You could give up the camera connector, you could go to micro HDMI from mini HDMI. You could remove the SD card and just do USB boot. I’m inventing a product live on air! But really, you could get down to two thirds and lose a bunch of GPIO – it’s hard to imagine you could get to half the size.
What’s the one feature that you wish you could outfit on the Raspberry Pi that isn’t cost effective at this time? Your dream feature.
Well, more memory. There are obviously technical reasons why we don’t have more memory on there, but there are also market reasons. People ask “why doesn’t the Raspberry Pi have more memory?”, and my response is typically “go and Google ‘DRAM price’”. We’re used to the price of memory going down. And currently, we’re going through a phase where this has turned around and memory is getting more expensive again.
Machine learning would be interesting. There are machine learning accelerators which would be interesting to put on a piece of hardware. But again, they are not going to be used by everyone, so according to our method of pricing what we might add to a board, machine learning gets treated like a $50 chip. But that would be lovely to do.
Which citizen science projects using the Pi have most caught your attention?
I like the wildlife camera projects. We live out in the countryside in a little village, and we’re conscious of being surrounded by nature but we don’t see a lot of it on a day-to-day basis. So I like the nature cam projects, though, to my everlasting shame, I haven’t set one up yet. There’s a range of them, from very professional products to people taking a Raspberry Pi and a camera and putting them in a plastic box. So those are good fun.
How does it feel to go to bed every day knowing you’ve changed the world for the better in such a massive way?
What feels really good is that when we started this in 2006 nobody else was talking about it, but now we’re part of a very broad movement.
We were in a really bad way: we’d seen a collapse in the number of applicants applying to study Computer Science at Cambridge and elsewhere. In our view, this reflected a move away from seeing technology as ‘a thing you do’ to seeing it as a ‘thing that you have done to you’. It is problematic from the point of view of the economy, industry, and academia, but most importantly it damages the life prospects of individual children, particularly those from disadvantaged backgrounds. The great thing about STEM subjects is that you can’t fake being good at them. There are a lot of industries where your Dad can get you a job based on who he knows and then you can kind of muddle along. But if your dad gets you a job building bridges and you suck at it, after the first or second bridge falls down, then you probably aren’t going to be building bridges anymore. So access to STEM education can be a great driver of social mobility.
By the time we were launching the Raspberry Pi in 2012, there was this wonderful movement going on. Code Club, for example, and CoderDojo came along. Lots of different ways of trying to solve the same problem. What feels really, really good is that we’ve been able to do this as part of an enormous community. And some parts of that community became part of the Raspberry Pi Foundation – we merged with Code Club, we merged with CoderDojo, and we continue to work alongside a lot of these other organisations. So in the two seconds it takes me to fall asleep after my face hits the pillow, that’s what I think about.
We’re currently advertising a Programme Manager role in New Delhi, India. Did you ever think that Raspberry Pi would be advertising a role like this when you were bringing together the Foundation?
No, I didn’t.
But if you told me we were going to be hiring somewhere, India probably would have been top of my list because there’s a massive IT industry in India. When we think about our interaction with emerging markets, India, in a lot of ways, is the poster child for how we would like it to work. There have already been some wonderful deployments of Raspberry Pi, for example in Kerala, without our direct involvement. And we think we’ve got something that’s useful for the Indian market. We have a product, we have clubs, we have teacher training. And we have a body of experience in how to teach people, so we have a physical commercial product as well as a charitable offering that we think are a good fit.
It’s going to be massive.
What is your favourite BBC type-in listing?
There was a game called Codename: Druid. There is a famous game called Codename: Droid which was the sequel to Stryker’s Run, which was an awesome, awesome game. And there was a type-in game called Codename: Druid, which was at the bottom end of what you would consider a commercial game.
And I remember typing that in. And what was really cool about it was that the next month, the guy who wrote it did another article that talks about the memory map and which operating system functions used which bits of memory. So if you weren’t going to do disc access, which bits of memory could you trample on and know the operating system would survive.
I still like type-in listings. The Raspberry Pi 2018 Annual has a type-in listing that I wrote for a Babbage versus Bugs game. I will say that’s not the last type-in listing you will see from me in the next twelve months. And if you download the PDF, you could probably copy and paste it into your favourite text editor to save yourself some time.
The Raspberry Pi Foundation loves to celebrate people who use technology to solve problems and express themselves creatively, so we’re proud to expand the incredibly successful event Coolest Projects to North America. This free event will be held on Sunday 23 September 2018 at the Discovery Cube Orange County in Santa Ana, California.
What is Coolest Projects?
Coolest Projects is a world-leading showcase that empowers and inspires the next generation of digital creators, innovators, changemakers, and entrepreneurs. The event is both a competition and an exhibition to give young digital makers aged 7 to 17 a platform to celebrate their successes, creativity, and ingenuity.
In 2012, Coolest Projects was conceived as an opportunity for CoderDojo Ninjas to showcase their work and for supporters to acknowledge these achievements. Week after week, Ninjas would meet up to work diligently on their projects, hacks, and code; however, it can be difficult for them to see their long-term progress on a project when they’re concentrating on its details on a weekly basis. Coolest Projects became a dedicated time each year for Ninjas and supporters to reflect, celebrate, and share both the achievements and challenges of the maker’s journey.
Coolest Projects North America
Not only is Coolest Projects expanding to North America, it’s also expanding its participant pool! Members of our team have met so many amazing young people creating in all areas of the world, that it simply made sense to widen our outreach to include Code Clubs, students of Raspberry Pi Certified Educators, and members of the Raspberry Jam community at large as well as CoderDojo attendees.
Exhibit and attend Coolest Projects
Coolest Projects is a free, family- and educator-friendly event. Young people can apply to exhibit their projects, and the general public can register to attend this one-day event. Be sure to register today, because you make Coolest Projects what it is: the coolest.
Learn more: http://rpf.io/ Subscribe to our YouTube channel: http://rpf.io/ytsub Help us reach a wider audience by translating our video content: http://rpf.io/yttranslate Buy a Raspberry Pi from one of our Approved Resellers: http://rpf.io/ytproducts Find out more about the Raspberry Pi Foundation: Raspberry Pi http://rpf.io/ytrpi Code Club UK http://rpf.io/ytccuk Code Club International http://rpf.io/ytcci CoderDojo http://rpf.io/ytcd Check out our free online training courses: http://rpf.io/ytfl Find your local Raspberry Jam event: http://rpf.io/ytjam Work through our free online projects: http://rpf.io/ytprojects Do you have a question about your Raspberry Pi?
Fantastic collections and where to find them
Large, impressive statues are truly a sight to be seen. Take for example the 2.4m Hoa Hakananai’a at the British Museum. Its tall stature looms over you as you read its plaque to learn of the statue’s journey from Easter Island to the UK under the care of Captain Cook in 1774, and you can’t help but wonder at how it made it here in one piece.
But unless you live near a big city where museums are plentiful, you’re unlikely to see the likes of Hoa Hakananai’a in person. Instead, you have to content yourself with online photos or videos of world-famous artefacts.
And that only accounts for the objects that are on display: conservators estimate that only approximately 5 to 10% of museums’ overall collections are actually on show across the globe. The rest is boxed up in storage, inaccessible to the public due to risk of damage, or simply due to lack of space.
Museum in a Box
Museum in a Box aims to “put museum collections and expert knowledge into your hand, wherever you are in the world,” through modern maker practices such as 3D printing and digital making. With the help of the ‘Scan the World’ movement, an “ambitious initiative whose mission is to archive objects of cultural significance using 3D scanning technologies”, the Museum in a Box team has been able to print small, handheld replicas of some of the world’s most recognisable statues and sculptures.
Each 3D print gets NFC tags so it can initiate audio playback from a Raspberry Pi that sits snugly within the laser-cut housing of a ‘brain box’. Thus the print can talk directly to us through the magic of wireless technology, replacing the dense, dry text of a museum plaque with engaging speech.
The Museum in a Box team headed by CEO George Oates (featured in the video above) makes use of these 3D-printed figures alongside original artefacts, postcards, and more to bridge the gap between large, crowded, distant museums and local schools. Modeled after the museum handling collections that used to be sent to schools, Museum in a Box is a cheaper, more accessible alternative. Moreover, it not only allows for hands-on learning, but also encourages children to get directly involved by hacking its technology! With NFC technology readily available to the public, students can curate their own collections about their local area, record their own messages, and send their own box-sized museums on to schools in other towns or countries. In this way, Museum in a Box enables students to explore, and expand the reach of, their own histories.
With the technology perfected and interest in the project ever-growing, Museum in a Box has a busy year ahead. Supporting the new ‘Unstacked’ learning initiative, the team will soon be delivering ten boxes to the Smithsonian Libraries. The team has curated two collections specifically for this: an exploration into Asia-Pacific America experiences of migration to the USA throughout the 20th century, and a look into the history of science.
The team will also be making a box for the British Museum to support their Iraq Scheme initiative, and another box will be heading to the V&A to support their See Red programme. While primarily installed in the Lansbury Micro Museum, the box will also take to the road to visit the local Spotlight high school.
Museum in a Box at Raspberry Fields
Lastly, by far the most exciting thing the Museum in a Box team will be doing this year — in our opinion at least — is showcasing at Raspberry Fields! This is our brand-new festival of digital making that’s taking place on 30 June and 1 July 2018 here in Cambridge, UK. Find more information about it and get your ticket here.
Each year we take stock at the Raspberry Pi Foundation, looking back at what we’ve achieved over the previous twelve months. We’ve just published our Annual Review for 2017, reflecting on the progress we’ve made as a foundation and a community towards putting the power of digital making in the hands of people all over the world.
In the review, you can find out about all the different education programmes we run. Moreover, you can hear from people who have taken part, learned through making, and discovered they can do things with technology that they never thought they could.
Growing our reach
Our reach grew hugely in 2017, and the numbers tell this story.
By the end of 2017, we’d sold over 17 million Raspberry Pi computers, bringing tools for learning programming and physical computing to people all over the world.
Vibrant learning and making communities
Code Club grew by 2964 clubs in 2017, to over 10000 clubs across the world reaching over 150000 9- to 13-year-olds.
“The best moment is seeing a child discover something for the first time. It is amazing.” – Code Club volunteer
In 2017 CoderDojo became part of the Raspberry Pi family. Over the year, it grew by 41% to 1556 active Dojos, involving nearly 40000 7- to 17-year-olds in creating with code and collaborating to learn about technology.
Raspberry Jams continued to grow, with 18700 people attending events organised by our amazing community members.
Supporting teaching and learning
We reached 208 projects in our online resources in 2017, and 8.5 million people visited these to get making.
“I like coding because it’s like a whole other language that you have to learn, and it creates something very interesting in the end.” – Betty, Year 10 student
2017 was also the year we began offering online training courses. 19000 people joined us to learn about programming, physical computing, and running a Code Club.
Over 6800 young people entered Mission Zero and Mission Space Lab, 2017’s two Astro Pi challenges. They created code that ran on board the International Space Station or will run soon.
More than 600 educators joined our face-to-face Picademy training last year. Our community of Raspberry Pi Certified Educators grew to 1500, all leading digital making across schools, libraries, and other settings where young people learn.
Well over a million people follow us on social media, and in 2017 we’ve seen big increases in our YouTube and Instagram followings. We have been creating much more video content to share what we do with audiences on these and other social networks.
It’s been a big year, as we continue to reach even more people. This wouldn’t be possible without the amazing work of volunteers and community members who do so much to create opportunities for others to get involved. Behind each of these numbers is a person discovering digital making for the first time, learning new skills, or succeeding with a project that makes a difference to something they care about.
You can read our 2017 Annual Review in full over on our About Us page.
This summer, the Raspberry Pi Foundation is bringing you an all-new community event taking place in Cambridge, UK!
On the weekend of Saturday 30 June and Sunday 1 July 2018, the Pi Towers team, with lots of help from our community of young people, educators, hobbyists, and tech enthusiasts, will be running Raspberry Fields, our brand-new annual festival of digital making!
It will be a chance for people of all ages and skill levels to have a go at getting creative with tech, and it will be a celebration of all that our digital makers have already learnt and achieved, whether through taking part in Code Clubs, CoderDojos, or Raspberry Jams, or through trying our resources at home.
Dive into digital making
At Raspberry Fields, you will have the chance to inspire your inner inventor! Learn about amazing projects others in the community are working on, such as cool robots and wearable technology; have a go at a variety of hands-on activities, from home automation projects to remote-controlled vehicles and more; see fascinating science- and technology-related talks and musical performances. After your visit, you’ll be excited to go home and get making!
If you’re wondering about bringing along young children or less technologically minded family members or friends, there’ll be plenty for them to enjoy — with lots of festival-themed activities such as face painting, fun performances, free giveaways, and delicious food, Raspberry Fields will have something for everyone!
Get your tickets
This two-day ticketed event will be taking place at Cambridge Junction, the city’s leading arts centre. Tickets are £5 if you are aged 16 or older, and free for everyone under 16. Get your tickets by clicking the button on the Raspberry Fields web page!
Where: Cambridge Junction, Clifton Way, Cambridge, CB1 7GX, UK When: Saturday 30 June 2018, 10:30 – 18:00 and Sunday 1 July 2018, 10:00 – 17:30
We are currently looking for people who’d like to contribute activities, talks, or performances with digital themes to the festival. This could be something like live music, dance, or other show acts; talks; or drop-in making activities. In addition, we’re looking for artists who’d like to showcase interactive digital installations, for proud makers who are keen to exhibit their projects, and for vendors who’d like to join in. We particularly encourage young people to showcase projects they’ve created or deliver talks on their digital making journey!
Your contribution to Raspberry Fields should focus on digital making and be fun and engaging for an audience of various ages. However, it doesn’t need to be specific to Raspberry Pi. You might be keen to demonstrate a project you’ve built, do a short Q&A session on what you’ve learnt, or present something more in-depth in the auditorium; maybe you’re one of our approved resellers wanting to showcase in our market area. We’re also looking for digital makers to run drop-in activity sessions, as well as for people who’d like to be marshals with smiling faces who will ensure that everyone has a wonderful time!
If you’d like to take part in Raspberry Fields, let us know via this form, and we’ll be in touch with you soon.
A couple of weekends ago, we celebrated our sixth birthday by coordinating more than 100 simultaneous Raspberry Jam events around the world. The Big Birthday Weekend was a huge success: our fantastic community organised Jams in 40 countries, covering six continents!
We sent the Jams special birthday kits to help them celebrate in style, and a video message featuring a thank you from Philip and Eben:
To celebrate the Raspberry Pi’s sixth birthday, we coordinated Raspberry Jams all over the world to take place over the Raspberry Jam Big Birthday Weekend, 3-4 March 2018. A massive thank you to everyone who ran an event and attended.
The Raspberry Jam photo booth
I put together code for a Pi-powered photo booth which overlaid the Big Birthday Weekend logo onto photos and (optionally) tweeted them. We included an arcade button in the Jam kits so they could build one — and it seemed to be quite popular. Some Jams put great effort into housing their photo booth:
If you want to try out the photo booth software yourself, find the code on GitHub.
The great Raspberry Jam bake-off
Traditionally, in the UK, people have a cake on their birthday. And we had a few! We saw (and tasted) a great selection of Pi-themed cakes and other baked goods throughout the weekend:
Raspberry Jams everywhere
We always say that every Jam is different, but there’s a common and recognisable theme amongst them. It was great to see so many different venues around the world filling up with like-minded Pi enthusiasts, Raspberry Jam–branded banners, and Raspberry Pi balloons!
Thank you so much to all the attendees of the Ikana Jam in Krakow past Saturday! We shared fun experiences, some of them… also painful 😉 A big thank you to @Raspberry_Pi for these global celebrations! And a big thank you to @hubraum for their hospitality! #PiParty #rjam
Being one of the two places in Kenya where the #PiParty took place, it was an amazing time spending the day with this team and getting to learn and have fun. @TaitaTavetaUni and @Raspberry_Pi thank you for your support. @TTUTechlady @mictecttu ch
The Philly & Pi #PiParty event with @Bresslergroup and @TechGirlzorg was awesome! The Scratch and Pi workshop was amazing! It was overall a great day of fun and tech!!! Thank you everyone who came out!
Thanks everyone who came out to the @Raspberry_Pi Big Birthday Jam! Special thanks to @PBFerrell @estefanniegg @pcsforme @pandafulmanda @colnels @bquentin3 couldn’t’ve put on this amazing community event without you guys!
Personally, I managed to get to three Jams over the weekend: two run by the same people who put on the first two Jams to ever take place, and also one brand-new one! The Preston Raspberry Jam team, who usually run their event on a Monday evening, wanted to do something extra special for the birthday, so they came up with the idea of putting on a Raspberry Jam Sandwich — on the Friday and Monday around the weekend! This meant I was able to visit them on Friday, then attend the Manchester Raspberry Jam on Saturday, and finally drop by the new Jam at Worksop College on my way home on Sunday.
Thanks to everyone who came to our Jam and everyone who helped out. @phoenixtogether thanks for amazing cake & hosting. Ademir you’re so cool. It was awesome to meet Craig Morley from @Raspberry_Pi too. #PiParty
It’s @Raspberry_Pi 6th birthday and we’re celebrating by taking part in @amsterjam__! Happy Birthday Raspberry Pi, we’re so happy to be a part of the family! #PiParty
For more Jammy birthday goodness, check out the PiParty hashtag on Twitter!
The Jam makers!
A lot of preparation went into each Jam, and we really appreciate all the hard work the Jam makers put in to making these events happen, on the Big Birthday Weekend and all year round. Thanks also to all the teams that sent us a group photo:
Lots of the Jams that took place were brand-new events, so we hope to see them continue throughout 2018 and beyond, growing the Raspberry Pi community around the world and giving more people, particularly youths, the opportunity to learn digital making skills.
So many wonderful people in the @Raspberry_Pi community. Thanks to everyone at #PottonPiAndPints for a great afternoon and for everything you do to help young people learn digital making. #PiParty
Special thanks to ModMyPi for shipping the special Raspberry Jam kits all over the world!
Don’t forget to check out our Jam page to find an event near you! This is also where you can find free resources to help you get a new Jam started, and download free starter projects made especially for Jam activities. These projects are available in English, Français, Français Canadien, Nederlands, Deutsch, Italiano, and 日本語. If you’d like to help us translate more content into these and other languages, please get in touch!
PS Some of the UK Jams were postponed due to heavy snowfall, so you may find there’s a belated sixth-birthday Jam coming up where you live!
Less than four years ago, Magda Jadach was convinced that programming wasn’t for girls. On International Women’s Day, she tells us how she discovered that it definitely is, and how she embarked on the new career that has brought her to Raspberry Pi as a software developer.
“Coding is for boys”, “in order to be a developer you have to be some kind of super-human”, and “it’s too late to learn how to code” – none of these three things is true, and I am going to prove that to you in this post. By doing this I hope to help some people to get involved in the tech industry and digital making. Programming is for anyone who loves to create and loves to improve themselves.
In the summer of 2014, I started the journey towards learning how to code. I attended my first coding workshop at the recommendation of my boyfriend, who had constantly told me about the skill and how great it was to learn. I was convinced that, at 28 years old, I was already too old to learn. I didn’t have a technical background, I was under the impression that “coding is for boys”, and I lacked the superpowers I was sure I needed. I decided to go to the workshop only to prove him wrong.
Later on, I realised that coding is a skill like any other. You can compare it to learning any language: there’s grammar, vocabulary, and other rules to acquire.
To my surprise, the workshop was completely inspiring. Within six hours I was able to create my first web page. It was a really simple page with a few cats, some colours, and ‘Hello world’ text. This was a few years ago, but I still remember when I first clicked “view source” to inspect the page. It looked like some strange alien message, as if I’d somehow broken the computer.
At times, I felt very isolated. Was I the only girl learning to code? I wasn’t aware of many female role models until I started going to more workshops. I met a lot of great female developers, and thanks to their support and help, I kept coding.
Another struggle I faced was the language barrier. I am not a native speaker of English, and diving into English technical documentation wasn’t easy. The learning curve is daunting in the beginning, but it’s completely normal to feel uncomfortable and to think that you’re really bad at coding. Don’t let this bring you down. Everyone thinks this from time to time.
Play with Raspberry Pi and quit your job
I kept on improving my skills, and my interest in developing grew. However, I had no idea that I could do this for a living; I simply enjoyed coding. Since I had a day job as a journalist, I was learning in the evenings and during the weekends.
I spent long hours playing with a Raspberry Pi and setting up so many different projects to help me understand how the internet and computers work, and get to grips with the basics of electronics. I built my first ever robot buggy, retro game console, and light switch. For the first time in my life, I had a soldering iron in my hand. Day after day I become more obsessed with digital making.
solderingiron Where have you been all my life? Weekend with #raspberrypi + @pimoroni + @Pololu + #solder = best time! #electricity
One day I realised that I couldn’t wait to finish my job and go home to finish some project that I was working on at the time. It was then that I decided to hand over my resignation letter and dive deep into coding.
For the next few months I completely devoted my time to learning new skills and preparing myself for my new career path.
I went for an interview and got my first ever coding internship. Two years, hundreds of lines of code, and thousands of hours spent in front of my computer later, I have landed my dream job at the Raspberry Pi Foundation as a software developer, which proves that dreams come true.
Discover & share this Animated GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
Where to start?
I recommend starting with HTML & CSS – the same path that I chose. It is a relatively straightforward introduction to web development. You can follow my advice or choose a different approach. There is no “right” or “best” way to learn.
Below is a collection of free coding resources, both from Raspberry Pi and from elsewhere, that I think are useful for beginners to know about. There are other tools that you are going to want in your developer toolbox aside from HTML.
HTML and CSS are languages for describing, structuring, and styling web pages
Scratch is a graphical programming language that lets you drag and combine code blocks to make a range of programs. It’s a good starting point
Git is version control software that helps you to work on your own projects and collaborate with other developers
Once you’ve got started, you will need a code editor. Sublime Text or Atom are great options for starting out
Coding gives you so much new inspiration, you learn new stuff constantly, and you meet so many amazing people who are willing to help you develop your skills. You can volunteer to help at a Code Club or Coder Dojo to increase your exposure to code, or attend a Raspberry Jam to meet other like-minded makers and start your own journey towards becoming a developer.
Learn how to apply the thinking and programming skills you’ve learnt in Scratch to text-based programming languages like Python.
Take the plunge into text-based programming
The idea for this course arose from our conversations with educators who had set up a Code Club in their schools. Most people start a club by teaching Scratch, a block-based programming language, because it allows learners to drag and drop blocks of pre-written code into a window to create a program. The blocks automatically snap together, making it easy to build fun and educational projects that don’t require much troubleshooting. You can do almost anything a beginner could wish for with Scratch, even physical computing to control LEDs, buzzers, buttons, motors, and more!
However, on our face-to-face training programme Picademy, educators told us that they were finding it hard to engage children who had outgrown Scratch and needed a new challenge. It was easy for me to imagine: a young learner, who once felt confident about programming using Scratch, is now confused by the alien, seemingly awkward interface of Python. What used to take them minutes in Scratch now takes them hours to code, and they start to lose interest — not a good result, I’m sure you’ll agree. I wanted to help educators to navigate this period in their learners’ development, and so I’ve written a course that shows you how to take the programming and thinking skills you and your learners have developed in Scratch, and apply them to Python.
Who is the course for?
Educators from all backgrounds who are working with secondary school-aged learners. It will also be interesting to anyone who has spent time working with Scratch and wants to understand how programming concepts translate between different languages.
“It was great fun, and I thought that the ideas and resources would be great to use with Year 7 classes.” Sue Grey, Classroom Teacher
What is covered?
After showing you the similarities and differences of Scratch and Python, and how the skills learned using one can be applied to the other, we will look at turning more complex Scratch scripts into Python programs. Through creating a Mad Libs game and developing a username generator, you will see how programs can be simplified in a text-based language. We will give you our top tips for debugging Python code, and you’ll have the chance to share your ideas for introducing more complex programs to your students.
After that, we will look at different data types in Python and write a script to calculate how old you are in dog years. Finally, you’ll dive deeper into the possibilities of Python by installing and using external Python libraries to perform some amazing tasks.
By the end of the course, you’ll be able to:
Transfer programming and thinking skills from Scratch to Python
Use fundamental Python programming skills
Identify errors in your Python code based on error messages, and debug your scripts
Produce tools to support students’ transition from block-based to text-based programming
Understand the power of text-based programming and what you can create with it
Subscribe to our YouTube channel: http://rpf.io/ytsub Help us reach a wider audience by translating our video content: http://rpf.io/yttranslate Buy a Raspberry Pi from one of our Approved Resellers: http://rpf.io/ytproducts Find out more about the Raspberry Pi Foundation: Raspberry Pi http://rpf.io/ytrpi Code Club UK http://rpf.io/ytccuk Code Club International http://rpf.io/ytcci CoderDojo http://rpf.io/ytcd Check out our free online training courses: http://rpf.io/ytfl Find your local Raspberry Jam event: http://rpf.io/ytjam Work through our free online projects: http://rpf.io/ytprojects Do you have a question about your Raspberry Pi?
We had a total of 212 Mission Space Lab entries from 22 countries. Of these, a 114 fantastic projects have been given flight status, and the teams’ project code will run in space!
But they’re not winners yet. In April, the code will be sent to the ISS, and then the teams will receive back their experimental data. Next, to get deeper insight into the process of scientific endeavour, they will need produce a final report analysing their findings. Winners will be chosen based on the merit of their final report, and the winning teams will get exclusive prizes. Check the list below to see if your team got flight status.
Flight status achieved:
Team De Vesten, Campus De Vesten, Antwerpen
Ursa Major, CoderDojo Belgium, West-Vlaanderen
Special operations STEM, Sint-Claracollege, Antwerpen
Flight status achieved:
Let It Grow, Branksome Hall, Toronto
The Dark Side of Light, Branksome Hall, Toronto
Genie On The ISS, Branksome Hall, Toronto
Byte by PIthons, Youth Tech Education Society & Kid Code Jeunesse, Edmonton
The Broadviewnauts, Broadview, Ottawa
Flight status achieved:
BLEK, Střední Odborná Škola Blatná, Strakonice
Flight status achieved:
2y Infotek, Nærum Gymnasium, Nærum
Equation Quotation, Allerød Gymnasium, Lillerød
Team Weather Watchers, Allerød Gymnasium, Allerød
Space Gardners, Nærum Gymnasium, Nærum
Flight status achieved:
Team Aurora, Hyvinkään yhteiskoulun lukio, Hyvinkää
Flight status achieved:
INC2, Lycée Raoul Follereau, Bourgogne
Space Project SP4, Lycée Saint-Paul IV, Reunion Island
Dresseurs2Python, clg Albert CAMUS, essonne
Lazos, Lycée Aux Lazaristes, Rhone
The space nerds, Lycée Saint André Colmar, Alsace
Les Spationautes Valériquais, lycée de la Côte d’Albâtre, Normandie
We’re just over three weeks away from the Raspberry Jam Big Birthday Weekend 2018, our community celebration of Raspberry Pi’s sixth birthday. Instead of an event in Cambridge, as we’ve held in the past, we’re coordinating Raspberry Jam events to take place around the world on 3–4 March, so that as many people as possible can join in. Well over 100 Jams have been confirmed so far.
Find a Jam near you
There are Jams planned in Argentina, Australia, Bolivia, Brazil, Bulgaria, Cameroon, Canada, Colombia, Dominican Republic, France, Germany, Greece, Hungary, India, Iran, Ireland, Italy, Japan, Kenya, Malaysia, Malta, Mexico, Netherlands, Norway, Papua New Guinea, Peru, Philippines, Poland, South Africa, Spain, Taiwan, Turkey, United Kingdom, United States, and Zimbabwe.
Take a look at the events map and the full list (including those who haven’t added their event to the map quite yet).
We will have Raspberry Jams in 35 countries across six continents
We had some special swag made especially for the birthday, including these T-shirts, which we’ve sent to Jam organisers:
There is also a poster with a list of participating Jams, which you can download:
Raspberry Jam photo booth
I created a Raspberry Jam photo booth that overlays photos with the Big Birthday Weekend logo and then tweets the picture from your Jam’s account — you’ll be seeing plenty of those if you follow the #PiParty hashtag on 3–4 March.
Check out the project on GitHub, and feel free to set up your own booth, or modify it to your own requirements. We’ve included text annotations in several languages, and more contributions are very welcome.
There’s still time…
If you can’t find a Jam near you, there’s still time to organise one for the Big Birthday Weekend. All you need to do is find a venue — a room in a school or library will do — and think about what you’d like to do at the event. Some Jams have Raspberry Pis set up for workshops and practical activities, some arrange tech talks, some put on show-and-tell — it’s up to you. To help you along, there’s the Raspberry Jam Guidebook full of advice and tips from Jam organisers.
The packed. And they packed. And they packed some more. Who’s expecting one of these #rjam kits for the Raspberry Jam Big Birthday Weekend?
Download the Raspberry Jam branding pack, and the special birthday branding pack, where you’ll find logos, graphical assets, flyer templates, worksheets, and more. When you’re ready to announce your event, create a webpage for it — you can use a site like Eventbrite or Meetup — and submit your Jam to us so it will appear on the Jam map!
We are six
We’re really looking forward to celebrating our birthday with thousands of people around the world. Over 48 hours, people of all ages will come together at more than 100 events to learn, share ideas, meet people, and make things during our Big Birthday Weekend.
Since we released the first Raspberry Pi in 2012, we’ve sold 17 million of them. We’re also reaching almost 200000 children in 130 countries around the world through Code Club and CoderDojo, we’ve trained over 1500 Raspberry Pi Certified Educators, and we’ve sent code written by more than 6800 children into space. Our magazines are read by a quarter of a million people, and millions more use our free online learning resources. There’s plenty to celebrate and even more still to do: we really hope you’ll join us from a Jam near you on 3–4 March.
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