Tag Archives: AI literacy

Bring AI literacy into every classroom with our new themed resources

Post Syndicated from Emma Staves original https://www.raspberrypi.org/blog/bring-ai-literacy-into-every-classroom-with-our-new-themed-resources/

Artificial intelligence (AI) is already part of young people’s everyday lives, from the content recommended to them on social media to the generative AI tools they increasingly encounter. But AI technologies are also being used to tackle challenges in the wider world, from forecasting floods to monitoring our environment.

That’s why we believe AI literacy shouldn’t sit within a single subject. Young people need opportunities to explore how AI works, where it is used, and the questions it raises across the curriculum.

To address this, we created a new collection of free themed Experience AI resources, designed to make it easier for educators to bring AI literacy into the subjects and topics they already teach. The resources include those co-developed by the Raspberry Pi Foundation and Google DeepMind, alongside those developed independently by the Raspberry Pi Foundation, including two units created with support from our partner, Digital Moment.

Explore AI through the issues that matter

When we began developing these resources, we initially explored creating materials specifically for individual curriculum subjects. But through conversations with educators and our partners around the world, we learnt that a more flexible approach could be much more useful.

Curricula differ between countries, schools, and age groups, and AI technologies rarely fit neatly within traditional subject boundaries. The same technology can raise scientific, geographical, social, creative, and ethical questions.

So rather than assigning each resource to a particular subject, our new resources are organised around broad themes, including the environment, critical thinking, and ethics.

The themes of resources:

The environment, critical thinking, and ethics.

The resources include:

  • Flood forecasting, a lesson that explores how AI tools can be used to predict flooding
  • AI and social media, a unit that helps young people investigate how their online behaviour influences the content they are shown
  • AI detectives: The case of the clever claim, an activity that develops critical thinking about AI tools and the claims made about them

Designed for learners aged 8 to 16, the resources can be used in different subjects and adapted by educators to suit their own classroom context.

That flexibility is important. We want educators to be able to introduce meaningful AI literacy without feeling that they need to become AI specialists or find space for an entirely new subject in an already busy curriculum.

AI literacy across the curriculum

The need for this approach is increasingly recognised by subject experts.

Dr Becky Kitchen, Head of Professional Development at the Geographical Association, highlighted the importance of giving young people opportunities to engage critically with AI technologies as part of their wider learning:

Dr Becky Kitchen, Head of Professional Development at the Geographical Association

“Pupils are increasingly coming into contact with AI and so it’s vital that they are taught how to harness its power in an effective and critical way. Developing resources across the curriculum to embed this knowledge, understanding, and use is critical.”

After reviewing the new resources, she added:

“These resources are outstanding. They develop pupils’ geographical knowledge while simultaneously exploring the role that AI can have in a meaningful and concrete way.”

The connections extend well beyond geography.

Professor Geoff Cox, Professor of Art and Computational Culture at London South Bank University, emphasised the role that arts and humanities subjects can play in developing a richer understanding of AI technologies:

“If AI literacy is left solely to STEM subjects or computer science, we lose the opportunity to ask deeper human, cultural, and ethical questions — questions that art is uniquely equipped to explore.”

He also highlighted the value of combining different ways of learning:

“The resources move between visual analysis, practical activity, and critical reflection, recognising that only in combination can AI literacy be developed effectively.”

These perspectives reflect an important principle behind the collection. AI literacy isn’t simply about knowing how a technology works. It is also about being able to question it, understand its applications and limitations, and consider its impact on people, communities, and the world.

Tested in real classrooms

Before launching the resources more widely, earlier this year we collaborated with our partner, Digital Moment, to give educators in Canada the opportunity to test some of them with their students. Their experiences helped us understand not only how the resources worked in practice, but also where they could fit naturally into existing teaching.

As Indra Kubicek, CEO of Digital Moment, explains:

“Educators play a critical role in helping students understand and think critically about the use of AI and its implications across a wide range of subjects. Building the next generation of creators, builders, and innovators who will shape the future of AI starts with AI education in the classroom.”

One of the educators who took part was Grade 8 teacher Sandra Theobald, who tested our AI and social media activity. Before the lesson, she expected her students, who were already regular social media users, to be familiar with many of the ideas.

Grade 8 teacher Sandra Theobald

While they did have a good background knowledge, the activity prompted them to make new connections between their own behaviour, the data they generate, and the content they are shown as a result of the algorithms presented to them.

Students were able to explore the ideas themselves, with Sandra taking more of a supporting role. She found that they came away feeling more confident about understanding how their interactions with social media affect what they see, and keen to share what they had discovered with their families.

For educators who may feel unsure about introducing AI tools in their classroom, Sandra’s advice is to simply give it a go, rather than waiting until feeling like an expert:

“My advice is to start small and seek out trusted resources and experts in AI education. Partner with another educator so you can explore and learn together. There is so much information available that it can feel overwhelming, so take it one step at a time. Learn alongside your students and build your confidence as you go.”

A powerful and easy resource for teachers

Canadian educator Colin McKenzie also used the AI and social media unit with his Grade 7 and 8 classes.

Canadian educator Colin McKenzie

Using Somekone, a closed social media simulation for the classroom, his students created accounts and explored how their behaviour affected the content the system recommended.

The experience felt familiar enough to capture their attention, but gave them an opportunity they wouldn’t normally have when using a real social media platform: to examine what was happening behind the scenes.

Students reflected on their interests and choices and then used data on their own behaviour to understand how that behaviour affected what they were shown. Colin found that students were eager to return to the activity each day to discover what would happen next.

Crucially, he also found it straightforward to incorporate the activity into his existing teaching rather than having to significantly change his plans.

“I think this is a powerful and easy resource for teachers to use in the classroom. It is easy to set up and navigate, and it ties in well with curriculum areas around online usage, especially with how prominent AI is becoming in our educational lives.”

For Colin, the activity provided a practical way to connect AI literacy with what his students had already learnt about online safety and evaluating information. It also helped students recognise that the content they encounter online isn’t simply appearing by chance: their own actions can influence the content recommended to them by AI-driven systems.

The experience was valuable enough that Colin plans to make the unit part of his teaching each year.

Giving educators flexibility

Feedback like this has reinforced why flexibility is central to our approach.

A lesson about flood forecasting might support learning in geography or science. Exploring AI-generated content could lead to discussions in art, media literacy, humanities, or computing. An activity investigating social media algorithms can connect AI literacy with online safety, critical thinking, and digital citizenship.

Young learners in the classroom using Experience AI resources in Malaysia

Most importantly, these things provide opportunities for students to encounter AI literacy in different contexts and recognise that understanding AI is relevant far beyond the computing classroom.

AI literacy belongs in every classroom

AI technologies will continue to change. The contexts in which young people encounter them will change too.

Our aim isn’t to prepare students for one particular AI tool or moment in time. It’s to help them develop the knowledge and critical thinking skills they need to understand all kinds of AI technologies, question them, and make informed decisions about them.

Educators shouldn’t need to be computer science teachers, or AI experts, to do that.

By creating flexible resources that connect AI with subjects and issues young people are already exploring, we hope to make it easier for more educators to bring AI literacy into their classrooms.

Explore the new themed Experience AI resources and discover a starting point for your learners.

We’d like to say a big thank you to our global partner, Digital Moment, for their support in trialling these new resources with educators and learners in Canada.

The post Bring AI literacy into every classroom with our new themed resources appeared first on Raspberry Pi Foundation.

Experience AI evolves with flexible resources for every classroom

Post Syndicated from Ben Garside original https://www.raspberrypi.org/blog/experience-ai-evolves-with-flexible-resources-for-every-classroom/

Experience AI equips young people with a meaningful understanding of artificial intelligence (AI) and machine learning by giving educators the knowledge and confidence to teach these topics in ways that suit their classrooms.

Whether you’re introducing AI to learners for the first time, helping them deepen their understanding, exploring generative AI with them, or integrating AI literacy across the curriculum, Experience AI offers you all the resources you need for free.

Since we started publishing Experience AI resources in 2023, they have been downloaded over a million times in 195 countries, and we have worked with partner organisations in more than 40 countries to train educators to teach AI literacy. Thanks to partners, we have learned a lot about how teachers around the world use the resources in their classrooms, and this has given us direction for what new resources to develop.

The updated suite of Experience AI resources

Many teachers looking for AI literacy resources are not computing specialists and have very busy timetables. Under pressure to deliver more content without more instructional time, what educators need are resources they can integrate into what they already teach. To support them, we’re now offering an updated suite of Experience AI resources that make AI literacy more accessible, flexible, and relevant.

The resources include those co-developed by the Raspberry Pi Foundation and Google DeepMind, alongside those developed independently by the Raspberry Pi Foundation.

Screenshot of the Discover AI resources on the Experience AI website

The new Discovering AI resources, aimed at learners aged 8–12 and learners aged 13–16, are single lessons for introducing the fundamental ideas behind AI. They support educators with learners who have little or no prior knowledge of AI, and include engaging, age-appropriate activities.

Screenshot of Experience AI resources.

From there, our updated Foundations of AI units let teachers support their learners to develop a deeper understanding of how AI systems work, how they’re trained, and how they can be applied to real-world problems.

Slide from one of the Experience AI activities exploring AI and a real-world problem such as flood-forecasting.

And a new and growing collection of thematic resources supports teachers and learners to explore AI through cross-subject topics such as creativity, the environment, and critical thinking.

Experience AI now fully reflects our belief that AI literacy needs to be cross-curricular. Application of AI technologies isn’t limited to neat domains or subjects, so learners’ opportunities to understand them shouldn’t be either.

Why we are creating thematic resources

Education systems vary significantly between countries, and in most national curricula, AI literacy is not yet clearly defined. Nevertheless, teachers are both under pressure to deliver this new topic area in their limited classroom time, and eager to rise to the challenge to support their learners.

So we asked ourselves: how can we help educators to teach AI literacy in any subject without additional lesson time, when we cannot create specific resources for every subject in every education system?

Our answer came from educators themselves. Through our network of global partners, we learned that teachers were not waiting for us to tell them in what subjects the Experience AI resources belonged. They were already adapting them to teach AI literacy in all sorts of contexts. For example, we saw that some educators adapted the resource on AI and ecosystems, which we had developed for Biology classrooms, for their Geography classrooms, where it supported similar learning goals.

Photo of a group of educators being trained to teach and use Experience AI resources.

This insight into teachers’ classroom practice prompted us to change our approach.

Now, rather than designing resources for a single subject, we design and organise them in themes that fit across subjects, such as environment, creativity, ethics, and critical thinking. So a resource for exploring the environmental impact of AI data centres could be used in Geography, Physics, Citizenship, or Business Studies classrooms. An activity about AI-generated media could prompt discussions in Digital Literacy, Art, or Computing lessons. The same material supports different curricular goals, depending on how teachers choose to use it.

Helping every educator teach AI literacy with confidence

A key advantage of this new thematic approach is flexibility. Our thematic resources support teachers to:

  • Introduce AI literacy through topics they can easily fit into their subject
  • Integrate AI literacy without additional lesson time
  • Adapt the included activities for different learners and classroom contexts

Like all Experience AI materials, the new resources:

  • Encourage classroom discussions and promote critical thinking and reflection about AI technologies
  • Help learners understand how AI impacts society, not just how AI tools work
Photo of an educator teaching Experience AI in a classroom.

While Experience AI will continue to focus on core AI literacy concepts — how AI systems work, how they are used, and how to think critically about them — the resources we offer will increasingly be:

  • Thematic: Built around real-world topics with broad relevance
  • Modular: Adaptable to different classroom contexts rather than tied to a fixed sequence
  • Differentiated: Designed specifically for learners aged 8–12 and 13–16
  • Varied in format: Full lessons, stand-alone discussion activities, and extended project guides

In this way, we aim to make teaching AI literacy practical and achievable for every educator, regardless of their subject specialism or previous experience of using or teaching about AI.

Share your feedback with us

We’ve tested the new thematic resources with our Experience AI partner, Digital Moment in Canada, who also co-created our Social Media and Flood Forecasting units. Educators’s feedback shows that they value the added flexibility and find the new materials easier to bring into their teaching.

With our new approach, we’re able to offer a more flexible Experience AI programme that supports a wider range of educators, however they want to bring AI literacy into their classrooms.

If you use the resources in your classrooms, please tell us what you think. We’ll continue refining and expanding the Experience AI programme and resources in response to feedback from educators and partners around the world.

Get in touch and share your stories of using Experience AI in the classroom via our email: [email protected]

The post Experience AI evolves with flexible resources for every classroom appeared first on Raspberry Pi Foundation.

Supporting a technical AI-focused qualification for young people in England

Post Syndicated from Diane Dowling original https://www.raspberrypi.org/blog/support-for-ai-focused-qualification-young-people-england/

Young people see and use artificial intelligence (AI) systems frequently, and hear a lot about how they are applied across many areas of life. That makes them understandably eager to find out more about how AI works. For some, this interest extends to wanting to experiment with the technology to investigate their own questions and build something themselves. How can schools support learners who want to take their interest further and gain recognition for the knowledge and skills they develop along the way?

Computer science students at a desktop computer in a classroom.

For learners in the UK, there is currently no established qualification that develops technical AI skills. This can make it difficult to create space in the curriculum for dedicated AI learning, especially for learners from age 14, for whom preparation for high-stakes exams is prioritised over non-examined learning.

We have been working over the past year to develop a research-informed curriculum framework for data science, which lays out many of the foundational skills and knowledge needed to understand and develop AI models. Alongside this, we have been making the case in England for a Level 3 qualification in data science and AI. However, establishing a new qualification can take years.

In the meantime, we are starting to support students in England who choose an established route for extending their skills and getting that effort recognised: the Extended Project Qualification (EPQ).

An established qualification with room to explore AI

The EPQ is a well-established qualification for 16- to 19-year-olds offered in England, Northern Ireland, and Wales by several exam boards (including AQA, Pearson Edexcel, OCR, Eduqas/WJEC, and City & Guilds). It is completed by around 1 in 10 learners at this stage of education.

Learners pursuing an EPQ undertake an extended, self-directed investigation or project. They choose an area of interest where they want to develop their own project and take responsibility for planning, completing, and evaluating the project work.

A teenager learning computer science.

Its self-directed nature makes the EPQ particularly well suited to learners who want to explore emerging areas, such as artificial intelligence and data science. For students fascinated by AI, an EPQ offers an opportunity to do more than simply learn about the technology. With the right foundations and support, they can investigate a question of their own, build a machine learning model, and use that work to gain a recognised qualification.

We are now working to offer those foundations through a new introductory ‘Data Science and AI’ course that will enable learners to build a machine learning model as their EPQ artefact.

Building the foundations for an independent AI investigation

Creating a machine learning model involves much more than choosing a statistical technique and using easily available training data. It involves understanding the problem being addressed, deciding what data to use, exploring and preparing that data, building and evaluating a model, and interpreting the model’s outputs.

Learners who want to do this work for their EPQ need not only technical knowledge and skills, but also skills for critical thinking, research, decision-making, evaluation, and reflection — skills that are valuable for any further study and future career.

To help learners develop these foundations, we are creating an introductory ‘Data Science and AI’ course, based on our curriculum framework for data science and designed to be completed before learners begin their AI-focused EPQ.

The course will guide students through a structured investigation based on a recognised data science lifecycle. By working through it, students will:

  • Learn about each stage of the data science lifecycle
  • Develop the technical understanding they need to make independent decisions during an AI investigation 
  • Gain practical experience of working with data and building a machine learning model
  • Learn about key concepts behind the techniques they use, through theoretical content that supports them to understand not just what to do, but why

The course will consist of 10 units, each involving 2 to 3 hours of independent study for learners. We are designing the activities with a no-code approach to allow students to focus on understanding data science concepts and processes.

Supporting independent project work

Importantly, the work learners produce during this course won’t be the EPQ investigation itself. Working through ‘Data Science and AI’ will give learners the knowledge and skills they need to undertake an AI-focused project with greater independence and confidence.

A young person in a university computing classroom.

After they have completed the course, when they begin their EPQ project pursuing a question that interests them, students can apply their new skills and knowledge to make decisions about their AI investigation and document their progress.

We are looking forward to supporting learners in England to turn their interest in one of today’s most significant technologies into the opportunity to develop independent research and project skills through a recognised qualification.

What’s next?

The ‘Data Science and AI’ course will be available to selected schools in England from September 2026, where students and teachers will test the materials and we will learn from their feedback to improve the course materials. We plan to make the course freely available in 2027. 

The post Supporting a technical AI-focused qualification for young people in England appeared first on Raspberry Pi Foundation.

Supporting an AI-focused qualification for young people in England

Post Syndicated from Diane Dowling original https://www.raspberrypi.org/blog/support-for-ai-focused-qualification-young-people-england/

Young people see and use artificial intelligence (AI) systems frequently, and hear a lot about how they are applied across many areas of life. That makes them understandably eager to find out more about how AI works. For some, this interest extends to wanting to experiment with the technology to investigate their own questions and build something themselves. How can schools support students who want to take their interest further and gain recognition for the knowledge and skills they develop along the way?

Computer science students at a desktop computer in a classroom.

Currently, there is no widely available subject qualification in AI for students in the UK. This can make it difficult to create space in the curriculum for dedicated AI learning, especially for students from age 14, for whom preparation for high-stakes exams is prioritised over non-examined learning.

We have been working over the past year to develop a research-informed curriculum framework for data science, which lays out many of the foundational skills and knowledge needed to understand and develop AI models. Alongside this, we have been making the case in England for a Level 3 qualification in data science and AI. However, establishing a new qualification can take years.

In the meantime, we are starting to support students in England who choose an established route for extending their skills and getting that effort recognised: the Extended Project Qualification (EPQ).

An established qualification with room to explore AI

The EPQ is a well-established qualification for 16- to 19-year-olds offered in England, Northern Ireland, and Wales by several exam boards (including AQA, Pearson Edexcel, OCR, Eduqas/WJEC, and City & Guilds). It is completed by around 1 in 10 learners at this stage of education.

Learners pursuing an EPQ undertake an extended, self-directed investigation or project. They choose an area of interest where they want to develop their own project and take responsibility for planning, completing, and evaluating the project work.

A teenager learning computer science.

Its self-directed nature makes the EPQ particularly well suited to learners who want to explore emerging areas, such as artificial intelligence and data science. For students fascinated by AI, an EPQ offers an opportunity to do more than simply learn about the technology. With the right foundations and support, they can investigate a question of their own, build a machine learning model, and use that work to gain a recognised qualification.

We are now working to offer those foundations through a new introductory ‘Data Science and AI’ course that will enable learners to build a machine learning (ML) model as their EPQ artefact.

Building the foundations for an independent AI investigation

Creating an ML model involves much more than choosing a statistical technique and using easily available training data. It involves understanding the problem being addressed, deciding what data to use, exploring and preparing that data, building and evaluating a model, and interpreting the model’s outputs.

Learners who want to do this work for their EPQ need not only technical knowledge and skills, but also skills for critical thinking, research, decision-making, evaluation, and reflection — skills that are valuable for any further study and future career.

To help learners develop these foundations, we are creating an introductory ‘Data Science and AI’ course, based on our curriculum framework for data science and designed to be completed before learners begin their AI-focused EPQ.

The course will guide students through a structured investigation based on a recognised data science lifecycle. By working through it, students will:

  • Learn about each stage of the data science lifecycle
  • Develop the technical understanding they need to make independent decisions during an AI investigation 
  • Gain practical experience of working with data and building a machine learning model
  • Learn about key concepts behind the techniques they use, through theoretical content that supports them to understand not just what to do, but why

The course will consist of 10 units, each involving 2 to 3 hours of independent study for learners. We are designing the activities with a no-code approach to allow students to focus on understanding data science concepts and processes.

Supporting independent project work

Importantly, the work learners produce during this course won’t be the EPQ investigation itself. Working through ‘Data Science and AI’ will give learners the knowledge and skills they need to undertake an AI-focused project with greater independence and confidence.

A young person in a university computing classroom.

After they have completed the course, when they begin their EPQ project pursuing a question that interests them, students can apply their new skills and knowledge to make decisions about their AI investigation and document their progress.

We are looking forward to supporting learners in England to turn their interest in one of today’s most significant technologies into the opportunity to develop independent research and project skills through a recognised qualification.

What’s next?

The ‘Data Science and AI’ course will be available to selected schools in England from September 2026, where students and teachers will test the materials and we will learn from their feedback to improve the course materials. We plan to make the course freely available in 2027. 

The post Supporting an AI-focused qualification for young people in England appeared first on Raspberry Pi Foundation.

Supporting AI education for 150,000 learners in Aotearoa New Zealand and Australia

Post Syndicated from Anna Burton original https://www.raspberrypi.org/blog/supporting-ai-education-for-150000-learners-in-aotearoa-new-zealand-and-australia/

We’re pleased to share that we are expanding our Experience AI programme to Australia and Aotearoa New Zealand to train 5000 educators who can reach 150,000 students by 2028, thanks to generous funding of $1.2 million from Google.org.

CSER Team delivering a workshop at Adelaide University

Working with local education organisations, we will support young people to develop a foundational understanding of AI technologies, their social and ethical implications, and the role that AI can play in their lives.

AI literacy across the world through Experience AI

AI systems are a common part of everyday life and influence how we access information, and how we work and solve problems. We believe that young people need more than the ability to use AI tools: they need the knowledge, skills, and confidence to understand how AI technology works, to think critically about its impact, and to create AI-based solutions of their own. 

Experience AI is our free educational programme co-developed with Google DeepMind that helps teachers and students learn about artificial intelligence. Through the Experience AI training, lessons, classroom resources, and hands-on activities, teachers introduce young people to how AI systems work, how they can be used, and what their impacts may be.

CSER Team example of teacher workshop 2026

We bring AI literacy to young people across the world with Experience AI by building trusted partnerships with local organisations that lead sustainable delivery of the programme in ways that suit their contexts. Through this global network of Experience AI partners, we have trained over 50,000 educators who can reach an estimated 4.8m young people. Today, Experience AI resources are used in over 195 countries and available in 22 languages. In recognition of its global impact, Experience AI was named a laureate of the 2025 UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICT in Education.

Experience AI partnerships in Australia and Aotearoa New Zealand

In Australia, the first partner we are working with is the Computer Science Education Research Group (CSER), based at Adelaide University. Professor Katrina Falkner, the university’s Pro-Vice-Chancellor, Learning and Teaching, says about the partnership:

“We are thrilled to partner with the Raspberry Pi Foundation to bring the Experience AI programme to Australian schools. It is so important that teachers are provided opportunities to understand AI so they can help students develop the self-regulated learning skills needed to thrive in a world where AI is increasingly part of everyday learning and work. Educators can play a critical role in ensuring that a human lens of critical thinking, ethical judgement, creativity, and meaningful human connection remain at the heart of AI education and adoption, preparing students for careers where effective collaboration with AI tools will be essential.”

In Aotearoa New Zealand, we are working with Tōnui Collab Charitable Trust, a Maōri-led organisation dedicated to creating innovative STEM learning opportunities.

Collaboration with Tonui

Shanon O’Connor, Director of Tōnui Collab, says about the partnership (1):

“We are partnering with the Raspberry Pi Foundation to provide this kaupapa to educators in Aotearoa, adapting and contextualising their global Experience AI program to make it meaningful and relevant in Aotearoa.

This kaupapa isn’t about learning to code; it’s not a kaupapa designed solely for the ‘tech enthusiasts’, it’s about fostering digital equity, ensuring rangatahi have the tools and knowledge to thrive in a world increasingly shaped by technology. It’s our attempt to ensure the digital divide doesn’t become a digital chasm. 

We’re also facilitating robust conversations about data bias and the impact this has on the ways we as Māori engage with AI-powered technologies, creating space for kōrero about tech tikanga and our collective responsibilities when using or engaging with AI-powered technologies.”

Looking ahead

All young people need opportunities to develop the skills, knowledge, and confidence to navigate and shape a world where AI technologies are widely used. With support from Google.org and education partners across Aotearoa New Zealand, Australia, we will continue to expand access to high-quality AI education.

Find out more about Experience AI at experience-ai.org


(1) Shanon uses some Māori words that are common in Aotearoa New Zealand for both speakers and non-speakers of reo Māori:

  • kaupapa: the guiding purpose, philosophy, or approach underpinning the work
  • rangatahi: younger generation, youth
  • “kōrero about tech tikanga”: having discussions about the correct protocols, ethics, and practices for engaging with technology

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AI literacy begins with data literacy: An example from healthcare

Post Syndicated from Bobby Whyte original https://www.raspberrypi.org/blog/ai-literacy-begins-with-data-literacy-an-example-from-healthcare/

The development of AI and data science has transformed how we gain insights from data. In healthcare, AI tools are being used in the development of new treatments as researchers apply machine learning methods to datasets. However, applying AI in healthcare also brings risks, particularly when systems amplify existing biases in data or design.

In our fourth seminar in our current series on teaching about AI in the arts, humanities, and sciences, Kathy Jessen Eller (The Concord Consortium) introduced the Data Science, AI & You (DSAIY) programme, a high school curriculum that helps students critically evaluate the role of data and AI in healthcare.

A picture of Kathy Jessen Eller.
Kathy Jessen Eller (The Concord Consortium)

The role of critical thinking skills in AI education

Kathy began her seminar by arguing that for many students who use AI tools in their coursework, questions remain about whether they are critically evaluating the tools’ outputs. Students may or may not check an AI-generated answer against primary sources to see if the answer is accurate. There is also growing concern that students’ use of AI tools lets them offload cognitive work rather than engage in deeper thinking. This presents a challenge for educators: how do we help students use AI productively while still supporting them to develop the critical judgement needed to evaluate its outputs?

Introducing Data Science, AI & You (DSAIY)

To tackle this challenge, Kathy and her colleagues have developed the Data Science, AI & You (DSAIY) programme (pronounced ‘Daisy’). DSAIY is a semester-long high school curriculum designed to introduce students to AI by actively engaging them in the machine learning process.

The programme introduces machine learning as the engine behind many AI tools, and introduces the concept of bias through real-world examples. Students use a variety of tools to collect and prepare data, train, test, and evaluate models. It culminates in an ‘AI-a-thon’ where young people work in cross-disciplinary teams alongside data scientists, clinicians, and their own teachers to gain real-world experience.

Students in class during an Experience AI lesson.

At the time of the seminar, 11 teachers had delivered the programme to over 800 students across a variety of settings in Rhode Island, USA. Teachers are heavily supported with four days of professional development and ongoing technical assistance throughout implementation. The students that took part had a wide variety of prior experience, including many with no prior background in computer science or statistics. Female participation is notably high; one teacher even remarked that the course saw more girls enrolled than any of his other computer science classes.

Hands-on with machine learning

In DSAIY, students experience the full machine learning pipeline from data collection and data preparation, to modeling and deployment. Using Python, they train and test simple machine learning models on authentic healthcare data. The aim of the programme is to move students from basic graphing to evaluating complex models, transitioning them from merely plotting data to deeply reasoning about it.

The programme makes use of CODAP (the Common Online Data Analysis Platform), a free, web-based tool developed by The Concord Consortium. CODAP provides an interactive, highly visual environment that lowers the barrier to entry. Students can visualise large datasets and click into individual data points, allowing them to see individual cases within a larger dataset.

A graphic showing the CODAP tool for data visualisation and analysis.
CODAP, a tool for data visualisation and analysis

Understanding bias in healthcare systems

The curriculum uses real-world examples from healthcare to introduce concepts of bias and fairness. For example, students learn about pulse oximeters, which estimate blood oxygen levels. However, as these use red and infrared light, readings can vary depending on skin pigmentation, which can lead to inaccurate readings.

Students also collect their own blood oxygen data and plot it using CODAP to observe variability. They consider the accuracy of their measurements and grapple with the ethics of removing outliers from a dataset. This led to students asking critical questions about the makeup of their datasets, the context in which data are collected, and the implications of how data are used in healthcare.

Through the DSAIY programme, Kathy reported that students developed stronger data reasoning skills, gained a deeper awareness of inherent AI biases and risks, and built confidence in public speaking and collaborating with others. Students were also highly engaged and appreciated the focus on real-world healthcare applications and their social implications.

The importance of data literacy for AI literacy

Kathy concluded the seminar by arguing that AI literacy must start with data literacy. When students learn to examine, question, and reason about the data behind AI technologies, they develop the critical thinking skills needed to engage with outputs from real-world systems or everyday technologies like ChatGPT. This can then help them evaluate both the trustworthiness of these tools and their role in important decision-making processes.

You can watch the seminar here:

If you are interested in learning more about Kathy’s work, you can read about the DSAIY programme here or you can read the paper here. You can also learn about CODAP, the data visualisation tool featured in this seminar here.

Join our next seminar

In our current seminar series, we’re exploring how AI is taught across the curriculum. In our next seminar on Tuesday 14 July at 17:00–18:30 BST, we welcome Dan Verständig (Goethe University Frankfurt) who will explore the connection between Social explainable AI (Social XAI) and Critical Computational Literacy (CCL). To take part in the seminar, click the button below to register. We hope to see you there.

The schedule of our upcoming seminars is available online. You can catch up on past seminars on our blog and on the previous seminars and recordings page.

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Hello World #30 out now: Critical thinking in the age of AI

Post Syndicated from Meg Wang original https://www.raspberrypi.org/blog/hello-world-30-out-now-critical-thinking-in-the-age-of-ai/

Today’s data-driven tools can make many aspects of our personal lives less time-consuming, because they present us with options and even make decisions for us. By relying on predictive text features, we write messages more quickly and outsource our word choices. By using music and film recommendations, we outsource our personal taste. And by using AI chatbots that produce confident answers to every single one of our questions, we outsource our thinking.

Of course, I use and enjoy all of these products. But because I grew up before data-driven tools existed, I also know the accidental delights of exploring a city without a smartphone map, the joy of thoughtfully choosing a gift for a friend, and the satisfaction of comparing insurance quotes and understanding their details. These non-AI-assisted acts exercise my critical thinking skills — something that is harder to do in a world where AI products promise so much convenience.

Image of Hello World magazine, Issue 30 'Critical thinking in the age of AI'.

Critical thinking is even more vital now in the age of AI. The brand-new issue of Hello World — and our new podcast mini series — offers research, advice, and practical resources for teaching young people, and ourselves, to think critically.

Critical thinking in the age of AI

In issue 30 we share articles from educators who have already been thinking deeply about the role of critical thinking in the age of AI. They discuss a range of questions such as:
What do educators bring to the table when teaching with digital technologies?
Why AI professional learning should build teachers’ critical thinking, not just their confidence in using tools
Whose knowledge is shaping AI?

Our feature articles also include:
• Managing cognitive load for deeper thinking
• AI systems in assessment
• Promoting human decision-making

From the team at the Computer Science Teachers Association (CSTA) in the USA we have an article about their newly rewritten CSTA K–12 Standards, a research-backed framework designed to prepare students for a future that seems to be arriving very fast on some days. As their article says:

“AI can generate answers instantly, but understanding and evaluating answers still
requires human judgement. In a world moving at supersonic speed, CS education needs to find a new balance. Students must learn to think critically so they can direct AI rather than being directed by it.” – Amanda O’Mara, Smita Kolhatkar, and Tiffany Jones in Hello World issue 30

Download Hello World issue 30 for free

Developing critical thinking skills is important for young people, regardless of the discipline you teach. In the age of AI, computing education is uniquely situated to cultivate this mindset, encouraging students to engage more thoughtfully with the AI tools they use daily.

Also in issue 30:
• Flatgames
• Predictive classroom systems
• A physics meets technology project

And much, much more.

Let us know which articles you found most helpful for your teaching or which resources you tried out by sending us a message or tagging us on social media.

Thank you to Oracle for sponsoring this issue of Hello World.

The post Hello World #30 out now: Critical thinking in the age of AI appeared first on Raspberry Pi Foundation.

Support your young people with our AI literacy resources

Post Syndicated from Jenni Hutchings original https://www.raspberrypi.org/blog/ai-education-resources-ai-awareness-day/

At the Raspberry Pi Foundation, we believe that alongside learning to code, a crucial part of computing education is building AI literacy skills. Amidst the rapid pace of development and the growing impact of AI tools, it is increasingly important for educators everywhere to feel equipped to address the topic of AI with their learners, to help young people understand their world, be responsible users of AI technologies, and prepare to become the future creators of these technologies. 

We work at the leading edge of AI education, combining research and industry expertise with practical classroom experience to define what AI means for computing education, and how to best support teachers and learners to understand these technologies. 

Whether you are a teacher, a Code Club mentor, or a parent, we have a wide range of free resources to help you teach your young people about AI, and learn more about it yourself.

Explore our teaching resources

We offer a variety of teaching materials to help you bring AI into your setting. You do not need to be a professional educator or have a background in computer science to use these resources, and we provide everything you need to guide your learners with confidence.

Experience AI is our free AI literacy programme, developed in collaboration with Google DeepMind. Through ready-to-use classroom resources, including lesson plans, presentations, and hands-on activities, the programme helps educators all over the world teach their learners about how AI works, as well as its wider social and ethical implications. You and your learners will investigate AI tools, explore real-world uses of AI, and engage with critical issues such as bias, fairness, and transparency, helping learners to understand AI and use it responsibly. The lessons currently available are designed for learners aged 11–14, and we are releasing resources for other age groups this year.

To help bring Experience AI to more educators and learners around the world, we work with a global network of partner organisations, who help us provide tailored and translated resources and offer localised, high-quality training and support for educators in their regions. Experience AI resources are currently available in 19 languages, and have already been downloaded in more than 180 countries. In recognition of its impact, in 2025 Experience AI was named a laureate of the UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICT in Education.

“[Experience AI] has definitely changed my outlook on AI. I went from knowing nothing about it to understanding how it works, why it acts in certain ways, and how to actually create my own AI models and what data I would need for that. I would 100% recommend others who don’t know much about AI to try it out.” – Student, Arthur Mellows Village College, UK

If you are looking to introduce school-aged young people to AI with short, beginner-friendly coding  and digital making projects, take a look at our collection of Code Club projects about AI and machine learning. These projects are a great way to spark curiosity and investigate how AI and machine learning works.

In the projects, learners get hands-on with a range of AI tools and platforms, and explore different applications of AI, such as image recognition, voice recognition, and (for learners aged 13 and over) generative AI. For example, in Doodle detector, learners use Machine Learning for Kids with Scratch to create a machine learning application that can identify what they have drawn. 

The projects feature clear step-by-step instructions, and many include video tutorials, to help learners work at their own pace and in a style that suits them. We also provide mentor guidance to help you prepare.

An illustration of an image classification application correctly identifying a drawing of an apple.
Learners can explore topics such as image classification through our collection of Code Club projects about AI and machine learning

For resources to support older learners to build their understanding of AI, head to Ada Computer Science. Ada Computer Science is our free online platform for computer science students and teachers, developed in partnership with the University of Cambridge. It provides comprehensive resources for learners aged 14–19 across the breadth of computer science, including detailed learning materials about AI and machine learning. The materials include helpful definitions, clear explanations, and carefully designed self-marking questions to support young people’s learning.

Learners aged 14–19 can build their knowledge of AI and machine learning on our Ada Computer Science platform
Learners aged 14–19 can build their knowledge of AI and machine learning on our Ada Computer Science platform

Explore our learning and training opportunities for educators

To help you build your knowledge around AI technologies and grow your confidence to teach your young people about this important topic, we offer a range of learning resources and professional development opportunities, all for free. They are open to everyone, so we invite you to dive into any that interest you.

For flexible, self-paced learning options, take a look at the following free online courses, which cover a range of topics within AI:

  • Introducing AI: Investigate how AI systems work and how to evaluate them, and explore the benefits, risks, and ethical issues related to them. This course is made up of 2 modules, and takes around 2–4 hours to complete.
  • AI literacy for teachers and school leaders: Learn how to support your students and staff to understand, use, and critically assess AI technologies. This course takes around 1–2 hours to complete. 
  • Machine learning and AI: Discover machine learning and how it works, and train your own AI models using free online tools. This course is made up of 4 modules, and takes around 4–8 hours to complete.
Learn more about AI through our free online courses for educators
Learn more about AI through our free online courses for educators

You might also be interested in Hello World, our free magazine and podcast for educators teaching computing and AI. Each magazine is packed with resources, discussions, news, and ideas, and you can subscribe to receive each issue as soon as it is released. The next issue, coming in July, will focus on critical thinking in the age of AI. You can download our previous issues to explore articles about a variety of topics within AI too. What’s more, you can continue your learning with the Hello World podcast, which accompanies the magazine and features discussions with educators and researchers from around the world. Visit the podcast page to discover previous episodes exploring vibe coding and programming education, AI education around the world, and more.

Hello World Issue 29 - Safety & security
Hello World Issue 29 – Safety & security

To learn about research-informed teaching strategies to help you as you explore AI with your learners, you can read these short Pedagogy Quick Reads:

  • Anthropomorphism: Explore how to help learners avoid thinking of AI systems as human-like, to support their understanding.
  • Computational Thinking 2.0: Consider how computational thinking is evolving and how to help learners develop the computational thinking skills they need to understand modern digital systems involving AI.
  • Feedback literacy: Explore how feedback literacy can help teachers and learners interact effectively with feedback generated by AI tools.
A Pedagogy Quick Read entitled ‘The effects of anthropomorphisation on students’ mental models of AI’.
A Pedagogy Quick Read entitled ‘The effects of anthropomorphisation on students’ mental models of AI’.

For more insights from computing education research, you can join our monthly online research seminars. Our 2026 research seminar series focuses on teaching about AI across the curriculum, delving into research on teaching and learning about AI from disciplines beyond computer science, including the arts, sciences, and humanities. Our next seminar takes place on 16 June, and you can catch up on previous seminars from our current series here. You can also explore our archive of recordings from previous seminar series, with themes including teaching about AI and data science, teaching programming (with or without AI), and more.

Bring AI into your classroom today

All of these resources and learning opportunities are available to anyone interested in educating young people about AI, anywhere in the world. We hope they help you gain understanding, confidence, and inspiration to guide your young learners to engage with AI safely and responsibly, and to learn valuable skills that will help them navigate their world.

“Let the students explore, advance, and grow. And who knows — maybe one of our students will go on to become a mentor or leader in this field someday.” – Ana Judith Zavaleta, computer science teacher, Mexico, speaking about Experience AI

If you are in the UK, you can also use these resources to get involved with the first-ever AI Awareness Day, a new nationwide campaign designed to build AI literacy across UK schools, which is taking place on 4 June.

The post Support your young people with our AI literacy resources appeared first on Raspberry Pi Foundation.

What does ‘thinking’ mean now?

Post Syndicated from Meg Wang original https://www.raspberrypi.org/blog/what-does-thinking-mean-now/

At a time when artificial intelligence (AI) systems and tools based on large language models (LLMs) are being rapidly introduced into industries and daily life, the basic definition of ‘thinking’ and the essential skills we teach the next generation are being called into question.

Shuchi Grover showing children something on a laptop screen
Dr Shuchi Grover working with learners in a classroom.

In this interview, Dr Shuchi Grover, a leading voice in computing education who has recently become our Director of Research and Impact, shares how her work in computational thinking is evolving.

Can you share the story of your path in computer science (CS) education?

Most people in the education and CS education world know me from my research in computational thinking and K–12 CS education over the last 15 years. What is less known, perhaps, is that I started my career as a software engineer after completing my undergraduate and graduate studies in CS. About 25 years ago, I made a concerted shift to education, completing a Masters in Education from Harvard University in 2003, and then after a gap earning a PhD in the learning sciences (with a focus on K–12 CS education) from Stanford University in 2014.

Over these last two and a half decades, I have trained my efforts on helping young learners and school-aged children develop 21st-century competencies in computer science, data science, AI, and cybersecurity; as well as on STEM and non-STEM learning experiences that integrate computational thinking, AI, CS, and data science. My research has also attended to promoting interest and a sense of belonging in CS among learners from historically underrepresented groups.

Two students use computers in a classroom.

I recently joined the Raspberry Pi Foundation as Director of Research and Impact. I feel very fortunate, as this role builds on all the work I have done over the course of my professional life and also affords me an unparalleled opportunity on a global scale to continue this work I’ve been so passionate about in both formal and non-formal learning settings.

You are well-known for your work on computational thinking. Since the development of LLMs, how has the definition of ‘thinking’ been changing?

This question is deep and thorny, and I’m not sure we have a complete answer to it yet. I believe that thinking as a human endeavour continues to be valid and means what it always has meant: a cognitive process that involves making new connections and creating meaning. In the education literature, thinking is often equated to problem solving. So teaching students ‘thinking skills’ has meant teaching them logic and ways to solve problems — typically in the context of a domain. In the context of K–12 CS education, computational thinking essentially means computational problem solving.

What changes with LLMs is not the definition of thinking itself, but rather what thinking skills students need most urgently. For students, the idea of ‘critical thinking’ has become much more critical (no pun intended) in an era when LLM-based tools offer quick and easy ways to produce answers. Students need to be equipped with the skills to evaluate AI outputs, and to follow up in deliberate and mindful ways to ensure that the AI-generated answer they ultimately take away is factually accurate, unbiased (to the extent that it can be), and valid for their context. They should also have the ability to recognise when an output is not suitable for their purposes, and when they would be better off approaching a problem or project as they would have in the pre-LLM era. These kinds of metacognition and evaluation skills must be crucial elements of AI literacy training.

How has data changed AI, and how has it impacted CS education?

Over the past 5 to 10 years, the scope, pervasiveness, and complexity of computing applications have grown substantially. This growth has been propelled by developments in AI and machine learning (ML). Many of the ML methods that underpin these developments have been in existence for much longer, but two key ingredients were still needed: large quantities of data, and the requisite computational power to process those quantities of data efficiently. Around 10 years ago, these became a reality. Combining so-called ‘big data’ captured from the countless human activities on the World Wide Web with new, powerful graphics processing units (GPUs) enabled AI scientists to build powerful prediction, classification and, most recently, generative AI models. Thus these scientists ushered in a new paradigm of computing that is data-driven. 

Learners at laptops in a computing classroom.

This has expanded the scope of what we need to teach students as part of CS education. In the context of AI and ML, you now have traditional programs that follow the algorithmic, deterministic paradigm of programming, but also ML applications that follow a data-driven, non-deterministic/probabilistic paradigm. CS curricula must help students develop an understanding of both. And data and data science are the crucial connective tissue between CS and AI/ML, so data literacy (which also captures elements of data agency and data equity) is critical to CS and AI learning experiences. 

Ethical issues in the context of data and AI have become more heightened and pertinent: issues of data privacy, safety, bias, responsible and explainable AI, and most importantly, impacts of AI systems on society. Understanding of these issues — what we can call ‘sociotechnical literacy’ — needs to be much more central to CS education now.

Considering the advances in AI and LLMs, what computing-related skills that we are used to teaching as part of CS are still relevant for young learners?

Let me begin by saying that there is no AI without CS. So understanding CS is important and foundational even in this age of AI and LLMs. The rationale for teaching CS and coding to learners aged 5 to 18 has always been primarily about (a) preparing the next generation to understand, and thrive in, a world where countless aspects of day-to-day life are driven by computing, and (b) providing them with the tools and skills for problem solving and creative expression. That goal has not changed. Foundational coding skills are still important and relevant for learners.

Photo of a class of students at computers, in a computer science classroom.

However, there is the new reality we must contend with: it is now easy to produce accurate code using LLM-based tools. We need good research on what this means in terms of how we teach coding. There are many questions related to this issue for which we need empirical evidence: What are the foundational skills for programming effectively with AI tools? What CS topics, skills, and concepts must we emphasise or de-emphasise? Could teachers be supported by generative AI tools in teaching coding, and if so, how? Will use of AI tools result in poor learning for students? How might students leverage LLM tools in ways that don’t harm their foundational understanding of coding concepts, and at what age and stage? What kinds of LLM tools are safe and suitable, and what preparation must students have before they use them? What bigger, more sophisticated projects might students create with the help of an LLM tool? How might LLM tools aid student learning through formative feedback? Can LLM tools aid in metacognition by prompting reflection at the right moments in a project? These are just some of the many, many questions we need to answer to shape CS education over the coming years.


A version of this interview also appears in issue 29 of Hello World, available as a free download. Subscribe to the magazine to never miss an upcoming issue.

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Experience AI: Reaching millions of young people with AI literacy

Post Syndicated from Anna Burton original https://www.raspberrypi.org/blog/experience-ai-reaching-millions-of-young-people-with-ai-literacy/

AI is shaping the world young people are growing up in, and understanding how it works, as well as its benefits and risks, is now essential.

That’s the goal of Experience AI, our global education programme created in collaboration with Google DeepMind. Today, as we celebrate three years of the programme, we’re sharing our latest impact report, highlighting how the programme is helping educators and young people around the world build the knowledge and confidence to engage with AI critically and responsibly.

From tens of thousands of educators to millions of learners

Since launching 3 years ago in April 2023, Experience AI has grown into a truly global initiative:

  • More than 30,000 educators trained, who can reach an estimated 2.9 million young people
  • Over 700,000 resource downloads across 180+ countries
  • A network of partners in 38 countries
  • Resources available in 19 languages
Infographic

These numbers reflect the growing global demand for AI literacy teaching, and the power of partnerships to meet that need.

But the real impact is what happens in classrooms.

From “AI is complicated” to confident teaching

For John Pierce, a teacher at Mwingo Academy Primary School in Kenya, AI once felt out of reach. “I thought that AI was complicated — maybe a puzzle”

John Pierce, a teacher at Mwingo Academy Primary School in Kenya

After taking part in Experience AI training, John’s perspective shifted. With structured lessons and ready-to-use resources, he now helps his students see AI as something they can understand and engage with.

“My learners are really enjoying the lessons… They keep asking, ‘Teacher, when are you having computer classes?’”

John’s experience reflects what we see across the programme: when teachers feel confident, students become curious, engaged, and motivated to learn more, often continuing those conversations beyond the classroom.

Building confidence, not just knowledge

A core focus of Experience AI is supporting educators, many of whom are new to teaching AI concepts. Our evaluation shows this approach is working:

  • 93% of educators say the training increased their knowledge of AI concepts
  • 87% report increased confidence in teaching AI

In Malaysia, educator Lee Siew Ling had previously struggled to explain AI concepts clearly. “Before this, I just shared simple examples… It was too hard to explain the concepts clearly to my students.”

Lee Siew Ling, educator in Malaysia

With Experience AI resources, that changed. “The materials make it easier to teach AI… After using them, I became more confident to guide my students.”

By reducing preparation time and providing clear, structured lessons, the programme enables teachers to focus on what matters most: supporting their students’ learning.

Helping young people understand, and question, AI

The impact extends directly to learners. Across classrooms worldwide:

  • 89% of students say they better understand what AI and machine learning are
  • 87% say they better understand the benefits and risks of AI

This is critical. AI literacy isn’t just about using technology, it’s about understanding how it works, questioning it, and recognising its societal impact.

Kim Williams, Head of Computing, at Wymondham College in the UK

At Wymondham College in the UK, Head of Computing, Kim Williams highlights the value of having trusted, research-informed resources: “Experience AI gave us a real structure to follow… It helps us deal with misconceptions and gives students the right messages.”

Through these lessons, students are not just learning about AI, they are developing the critical thinking skills they need to navigate a world shaped by it.

A global effort to democratise AI education

Experience AI’s reach is only possible through collaboration. Working with partners around the world, we localise content to make it relevant to different cultures and contexts, ensuring that AI education is not only accessible, but meaningful.

At the award ceremony of the 2025 UNESCO King Hamad Bin Isa Al-Khalifa Prize. © Government of the Kingdom of Bahrain

This work has also been recognised globally. In 2025, Experience AI was named a laureate of the UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICT in Education, highlighting its strong ethical foundations and international impact.

Looking ahead

We’re continuing to expand and evolve the programme, updating resources, developing new materials for different age groups, and growing our global partner network.

By the end of 2026, we expect to reach over 45,000 educators who can reach an estimated 4.4 million young people.

Because the challenge is clear: AI literacy should not be limited to a few. Every young person deserves the opportunity to understand and shape the technologies influencing their future.

Read the full Experience AI impact report to explore the data, stories, and insights behind this work. rpf.io/expai-impact

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Bringing AI education to 1.25 million students across Latin America

Post Syndicated from Anna Burton original https://www.raspberrypi.org/blog/bringing-ai-education-to-1-25-million-students-across-latin-america/

We’re excited to share that we are expanding our Experience AI programme across Latin America with the aim of training 24,000 educators and reaching 1.25 million students by 2028, thanks to generous funding of $4.6 million from Google.org.

Working with education partners across Argentina, Brazil, Chile, Colombia, Dominican Republic, El Salvador, Mexico, Peru, and Uruguay, we will help young people develop a foundational understanding of AI technologies, their social and ethical implications, and the role that AI can play in their lives.

AI literacy across the globe

AI systems are part of everyday life in how we find information, work, and solve problems. We think that young people need more than access to AI tools: they need the knowledge, skills, and confidence to understand and create their own AI tools.

Experience AI, developed in partnership with Google DeepMind, is a free educational programme that helps teachers and students learn about artificial intelligence (AI). It introduces young people to how AI systems work and how they are used in everyday contexts through lessons, classroom resources, and hands-on activities. The resources give young people opportunities to think critically about the role of AI in society.

The winners of the 2025 UNESCO King Hamad Bin Isa Al-Khalifa Prize.
The winners of the 2025 UNESCO King Hamad Bin Isa Al-Khalifa Prize. © Government of the Kingdom of Bahrain

Through a global network of Experience AI partners, we have so far reached an estimated 2.9m young people and trained 30,000 educators. The programme’s resources are used in more than 180 countries and are available in 19 languages. In recognition of its impact, Experience AI was named a laureate of the 2025 UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICT in Education.

Impact through partnerships

In Latin America, as in other parts of the Experience AI network, our focus will be on sustainable, locally led delivery through partner organisations. Using our established ‘train-the-trainer’ model, we will equip 24,000 educators with the skills and knowledge to use the Experience AI resources to confidently deliver AI literacy lessons. 

Educators at a workshop

Our aim is to create a lasting impact for teachers and classrooms across the region and ensure that high-quality AI education is accessible to young people in a wide range of settings.

Supporting critical thinking

Experience AI is designed not only to build technical understanding, but also to help young people think critically about AI and its impacts.

Three teenage girls at a laptop.

Through the programme, students across Latin America will develop a foundational understanding of how AI works, while exploring key topics including how data is used in AI systems, how to identify AI-generated misinformation, and how to use generative AI tools responsibly. This will help them to understand the opportunities and challenges of AI, and to make informed decisions about how they use these technologies.

Looking ahead

As AI systems are being built into many aspects of today’s world, it’s essential that young people have the opportunity to understand, question, and build with these technologies.

With support from Google.org, we will expand access to high-quality AI education across Latin America through Experience AI, helping over a million young people develop the skills, knowledge, and confidence to navigate and shape a world where AI technologies are widely used.

You can find out more about Experience AI at experience-ai.org.

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Do you have some rope? Then let’s teach about AI concepts

Post Syndicated from Jane Waite original https://www.raspberrypi.org/blog/do-you-have-some-rope-then-lets-teach-about-ai-concepts/

Teaching about AI concepts in schools is a tricky business as there are complicated ideas to be taught.

To teach complex concepts, in computer science, we often use an instructional approach called ‘unplugged’. We use the unplugged approach to teach computing concepts without a computer. Often unplugged activities include using an everyday analogy or a physical fun activity. For example, to teach about algorithms, students might learn how to make a jam sandwich where the recipe and following instructions accurately are similar to an algorithm and the steps within it used to write a program. The jam sandwich activity has now become a popular and key teaching experience for young students across the world, as it teaches a complex but fundamental idea in a simple and fun way.

Salomey Afua Addo is a third-year PhD student at the Raspberry Pi Computing Education Research Centre, University of Cambridge.
Salomey Afua Addo, third-year PhD student at the Raspberry Pi Computing Education Research Centre, University of Cambridge

At the January 2026 Raspberry Pi Foundation Research Seminar, Salomey Afua Addo, a researcher at the University of Cambridge, presented her work about how to teach about AI. She has specifically looked at this in the context of high school students in Ghana, where AI is now part of the mandatory curriculum. In Ghana, most schools do not have access to computers, therefore an unplugged approach to teach about AI is a good idea. Therefore, Salomey developed a set of unplugged activities to teach about a range of AI concepts.

Here, I focus on one of the activities that she presented — one that I think will become another ‘jam sandwich’ experience for students. So if you might teach about AI at some point, then read on.

Neural networks and rope: An unplugged activity

Salomey has designed an unplugged role-play activity to teach about neural networks and how they are trained to solve a problem. She focused on finding a familiar problem context for Ghanaian teachers and their students, and selected farming and crop disease. Students are asked to figure out what features about a farm are relevant for detecting diseases on cocoa trees. To solve the problem, students are given data about the farms (see Table 1). Giving students data, rather than preconceived rules about the context is key to the learning activity. Neural networks are data-driven — they provide a way to model given data so that we can make predictions. Here the features of farms, and importantly whether disease is or is not found in their cocoa trees, is the data that is used to train a model. The model is used to make predictions, which can then be used to improve farming by reducing crop disease. 

Students using ropes to signify the strength of connections between nodes.
Students using ropes to signify the strength of connections between nodes.

Using farm data, students can learn how neural networks work, and they can do this through an unplugged role play — using ropes!

Here’s how Salomey’s classroom activity works. Sets of students act out the processes of training a neural network, including forward propagation, evaluation, and backpropagation. They take on the “roles’’ of some of the concepts of a neural network. One student acts as the supervisor, six students act as the input layer, two as the hidden layer, and one as the output layer.

Keeping it simple: Concepts and data

Key concepts are simplified for students:

  • Forward propagation: The hidden layer players randomly select a set of farms (three of the six sets of input values), which reflects how weights are often set to random values at the start.
  • Evaluation: The student acting as the output layer compares the prediction (whether crop disease is present or not) to the actual value for the farm to assess the error, similar to a loss function.
  • Backpropagation: Inspired by MIT’s RAISE curriculum, this stage is modelled on establishing trust. Players in the hidden and output layers modify their trust in the previous layers (by adding or removing ropes) based on the accuracy of the prediction (if the farm has disease).

Simple numerical data about the features of the problem are given to the students, such as whether the “Temperature” is suitable (0=No, 1=Yes), if there are “Spots” on the plant (0=No, 1=Yes), if “Fertilizer’’ has been used, whether the “Leaf colour’’ is green or not (see Table 1). Importantly, each of the six features given are represented by the six “input layer” students. So each student can ‘process’ each feature as the data for a given farm is used to train the model. Cards are used to represent the data values passed between layers. And this is where the ropes come into play, as they are used to represent the connections between the nodes in the layers.

Table 1: This data table was given to the student assigned the “Supervisor” role in each group and contains both relevant and irrelevant data to “train” their neural network.
Table 1: This data table was given to the student assigned the “Supervisor” role in each group and contains both relevant and irrelevant data to “train” their neural network.

Instructions for each role

Written role-specific instructions are provided for the students to follow, for example, the Supervisor is given three steps to follow for the forward propagation stage, and the Input Layer students receive a different set of instructions and so on. The detail of the role play is shown in the instruction sheets (see Figure 1).

Figure 1: Detailed explanation of the eight steps of the role-play activity that Salomey developed. Click to enlarge.

Why the ropes are important

Using ropes to connect the nodes becomes most important at the reverse propagation stage. The clever part of this is that we can show an increase or decrease in the strength of connection by adding or removing ropes. For me, this is the ‘jam sandwich’ effect. This, I think, is probably the most significant learning point. Here, the number of ropes that connect the nodes in the layers are changed based on the strength of evidence that a particular feature is indicated, by the data, to be relevant to the output. In this case, whether “Temperature”, for example, has an implied effect on cocoa disease or not — based on the data, not on any preconceived rule. Simply put, if a farm did have disease then a rope is added, if a farm did not then a rope is removed. Or at a more abstracted level, if a particular neuron contributes towards the correct prediction, a rope is added, otherwise a rope is removed. In a real neural network, backpropagation involves complex maths, such as calculus that would not be accessible to students of this age. Therefore, the rope is an analogy that replaces something that would be impossible for these students to grasp if it was taught using the real-world implementation. 


Problem to be solved in the unplugged activity: Identify features that are relevant for detecting diseases

At the end of the activity, features (temperature, leaf color, family farm, etc.) with many rope connections are considered to be relevant for crop disease detection on the farm, whereas features with fewer rope connections are considered to be irrelevant for crop disease detection. The more ropes attached to a particular feature, e.g., temperature, represent its higher relevance in identifying crop disease on the farm. 


Activity design, follow-on and evaluation

As part of the design of this activity, Salomey has simplified technical language so that throughout the role play students use everyday terms and she has chosen a context that is relatable for the students. For example, she uses the language of trust, and the new thickness of a rope connection, rather than using technical terms such as weight, loss function, and the error of the network.

Salomey also designed a follow-on activity that uses pen and paper. In this version of the activity, which she calls a board game, the students draw lines to connect the nodes in the layers. The thickness of the lines connecting the nodes represent the strength of the trust (see Figure 2). 

Figure 2: An example of how students use the board game that Salomey designed to teach about neural networks, where the thickness of the lines between nodes represents the strength of trust.

Salomey also shared her evaluation of the resources. She conducted pre‑ and post‑intervention surveys with 39 teachers as part of the professional development on the AI teaching materials, and ten of those teachers implemented the unplugged activities in their classrooms. She reported that the teachers found the role-play activity was effective to demonstrate neural networks, that children worked independently to learn, and that some students who did not take part usually in class were engaged.

As well as sharing about her unplugged neural network activity, Salomey also talked about a set of AI stories that she has developed to teach about other aspects of AI applications. For example, the importance of fact-checking is demonstrated through a story about a young girl who fact-checked information she received from her friends about life in a city. 
If you would like to find out more about Salomey’s work, you can find related materials on our seminar website.

Join our next seminar

Join us at our next seminar on Tuesday 17 March from 17:00 to 18:30 GMT to hear Rebecca Fiebrink (University of the Arts London) speak about teaching AI for creative practitioners. This will be the second seminar in our new series on how to teach about AI across disciplines. We hope to see you there!

To sign up and take part in our research seminars, click below:

You can also view the schedule of our upcoming seminars, and catch up on past seminars on our previous seminars page.

The post Do you have some rope? Then let’s teach about AI concepts appeared first on Raspberry Pi Foundation.

The challenges of measuring AI literacy

Post Syndicated from Bobby Whyte original https://www.raspberrypi.org/blog/the-challenges-of-measuring-ai-literacy/

Measuring student understanding in computing education is not an easy task. As AI literacy becomes an important pillar in computing education, defining and accurately measuring students’ understanding of concepts and their skills is an even greater challenge.

A girl doing Scratch coding in a Code Club classroom

In a recent seminar in our series on teaching about AI and data science, researcher Jesús Moreno-León (Universidad de Sevilla) talked about his work in developing assessment tools for computational thinking (CT) and AI literacy. Jesús is also co-founder of Programamos, a non-profit organisation that promotes the development of computational thinking, supporting teachers through training and sharing resources.

Jesús Moreno-León (Universidad de Sevilla/Programamos).
Jesús Moreno-León (Universidad de Sevilla/Programamos)

Developing assessment tools in computer science

Jesús began by discussing the recent development of computer science assessment tools. Together with Gregorio Robles (Universidad Rey Juan Carlos), they created Dr Scratch, a web-based tool to assess the quality of Scratch projects and detect errors and bad programming habits (e.g. dead code). Projects are scored on the use of computational thinking concepts (e.g. parallelism, conditional logic) and the use of desirable programming practices (e.g. naming sprites, removing duplicate scripts) in order to give feedback to students and teachers to iteratively improve their Scratch projects.

Dr Scratch tool.
Dr Scratch tool.

Alongside measuring students’ programming skills, Jesús also shared work by Marcos Román-González (Universidad Nacional de Educación a Distancia) to develop the Computational Thinking test (CTt), a 28-item assessment tool designed to measure the computational thinking skills of students aged 10 to 16 years old. Two collaborators, María Zapata and Estafanía Martín (Universidad Rey Juan Carlos) further adapted these items to create the Beginners Computational Thinking test (or BCTt), an unplugged assessment suitable for younger learners aged 5 to 10 years old.

Teaching about AI in Spain

Jesús also described his more recent work at the Ministry of Education and Vocational Training in Spain to promote computer science at all educational levels. One initiative, La Escuela de Pensamiento Computacional e Inteligencia Artificial (or the School of Computational Thinking and Artificial Intelligence), supported Spanish teachers through training and resources to introduce CT and AI into the classroom. Over 400 teachers and 7000 teachers took part across Spain through unplugged activities and tools such as Machine Learning for Kids and LearningML, allowing students to classify text and images using machine learning. Older students created apps using the MIT App Inventor. When evaluating the design of the curriculum, they found they had strong instruments to measure the development of CT — such as the assessment tools described above — yet nothing to measure AI literacy.

The School of Computational Thinking and Artificial Intelligence curriculum.

A tool for measuring AI literacy

The lack of valid AI literacy assessment tools led the team to develop the AI Knowledge Test (or AIKT), a 14-item survey consisting of multiple-choice questions designed to measure students’ understanding of AI. The instrument was inspired by previous work in the field and relevant research (e.g. the AI4K12 framework).

An example from the AI Knowledge Test

An example of one of these items is presented below. Can you solve it? The answer is at the bottom of this article.

Q1. Which of the following strategies would be most appropriate for teaching a computer to recognise photos of apples?

  1. Train the computer with photos of dogs
  2. Train the computer with several photos of different apples, taken in different places and contexts
  3. Train the computer with several similar photos of the same apple, taken in the same place
  4. Train the computer with several identical copies of the same photo of an apple

Testing the test

In a study on the impact of programming activities on computational thinking and AI literacy in Spanish schools, the authors tested these knowledge-based items with over 2000 students to assess the reliability (e.g. internal consistency), or a measure of the quality of a survey or test. They found one item (“As a user, the legal regulation that is approved regarding AI systems will affect my life”) did not correlate with the other items. This left a total of 13 items which were found to have sufficient internal consistency — meaning how well each item correlated with one another to measure an underlying construct (i.e. “AI knowledge”). They concluded that the assessment tool needed a higher ceiling and needed to address common misconceptions. The authors also learned that teachers needed free and open-source tools with low barriers for entry, such as not needing registration, and were suitable for classroom use, such as limiting data sent to the cloud.

AI literacy in the generative era

With the rise of generative AI tools like ChatGPT or Google’s Gemini, Jesús and his colleagues felt their AI literacy assessment tool needed to focus on the capabilities of generative AI tools. They also felt they needed to take a broader view of AI and focus on additional dimensions, such as the social and ethical implications of AI tools. They are, therefore, currently revising their assessment items to align with several common frameworks, including the SEAME framework and AI Learning Priorities for All K–12 Students.

An example from the revised AI Knowledge Test

One of the revised items is presented below. Can you solve it? The answer is revealed below.

Q2. You have asked your students to design a decision tree to classify different fruits based on three characteristics: color, size, and shape. To check whether the following proposed solution is correct, you are going to test it with a small, round, yellow apple.

  1. Apple
  2. Watermelon
  3. Lemon
  4. Banana

Learn more about this work

Jesús concluded the seminar by describing his intentions to collaborate with others to test the revised AI literacy instrument with students in early 2026. We look forward to hearing about their results!

You can watch Jesús’s whole seminar here:

If you are interested to learn more about Jesús and his work, you can read about his development of the AI Knowledge Test (or AIKT) here and the Computational Thinking test (CTt) here or look at the original items here. You can also learn about the Beginners Computational Thinking test (BCTt) by watching a Raspberry Pi research seminar about it or reading about it here.

Join our next seminar

In our current seminar series, we’re exploring applied AI and how AI can be taught across the curriculum. In our next seminar in this series on 17 March at 17.00 UK time, we welcome Rebecca Fiebrink (University of the Arts London) who will explore the questions of how and why we might teach AI for creative practitioners, including children, students, and professionals.

To take part in the seminar, click the button below to register. We hope to see you there.

The schedule of our upcoming seminars is available online. You can catch up on past seminars on our blog and on the previous seminars and recordings page.


Answers

  • Q1: 2
  • Q2: 3

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Levelling up with Python: Create with data

Post Syndicated from Sarah Lygoe original https://www.raspberrypi.org/blog/levelling-up-with-python-create-with-data/

Learning Python often starts with the same building blocks: variables, functions, and loops. However, once young people have learnt these essential foundations, they may be eager to grow their skills and start using Python to explore data and create something meaningful to them. 

A young learner showing a Python project in the Code Editor.

Our free ‘More Python’ project path helps learners move beyond the basics and use data to create impactful projects of their own.

Python as a tool for exploring the world

Python is the most widely used programming language in the world, not just because it’s accessible, but because it’s powerful. It is used to analyse data, build models, create data visualisations, and explore important questions.

A young learners is excited about his Python project.

For young learners, this means learning Python can become more than a coding exercise. It can be a way to investigate topics they care about, analyse and understand information, and tell powerful stories about real-world issues.

A illustration featuring examples of different types of graphs: a line graph, a bar chart, and a venn diagram.

Working with data helps learners see how coding connects to the world around them — and builds confidence along the way.

Why learning with data matters

In our day-to-day lives, data is everywhere: in sports results, maps, and scientific research, to name only a few examples. Learning how to work with data helps young people develop skills that go far beyond programming, including:

  • Thinking logically and solving problems
  • Interpreting and questioning information
  • Making decisions based on evidence

Data also underpins many of the AI systems people use today. For example, large language models, used to build tools such as ChatGPT, are trained on vast amounts of data. Therefore, understanding how data is collected, organised, and used is an important part of AI literacy.

In Python, structures like lists and dictionaries make it possible to organise, analyse, and explore data in creative ways. Using these tools to build projects can help abstract computing concepts start to feel more concrete and meaningful.

What learners create in the ‘More Python’ project path

The ‘More Python’ project path supports learners through three stages: Explore, Design, and Invent. Each stage builds skills while giving learners more ownership over what they create.

In the Explore stage, young people learn new concepts and build confidence in using data and core Python structures, such as lists and dictionaries. Projects include:

  • Making an interactive chart of Olympic medals
  • Building a model of the solar system
  • Creating a frequency graph that learners can analyse to crack a code

These projects help learners develop new skills, while exploring how Python can be used to analyse and explain real-world information.

A young learner uses the Code Club Projects site on computer to do Python coding.

As learners progress to the Design stage, they start making creative choices about how their projects look and behave. In this stage, they:

  • Create a project that produces encoded art based on a user’s name
  • Build an interactive world map that helps users learn interesting facts

Here, Python becomes a creative medium. As well as putting their new skills into practice, learners think about audience, interaction, and presentation to make their projects their own.

In the Invent stage, learners bring everything together. Using the skills they have built, they design and create a data visualisation on a topic they are passionate about. This final project gives learners the freedom to choose their data, shape their idea, and tell a story that matters to them.

An illustration of a robot on wheels.

By this point, learners are planning and creating their own projects, growing in confidence and independence.

Take the next step with Python

If the young people you support have already learned the basics of Python, ‘More Python’ offers a clear and creative next step. The projects are designed to be accessible, and young people can work through them at their own pace, whether they are learning independently, at a Code Club, or in the classroom.

By working with data, getting creative, and making their own original projects, learners can build confidence and start to see what they can achieve with Python.

Alongside the ‘More Python’ project path, you can access hundreds of free coding projects on our Code Club Projects site. Find more projects to suit your learners’ interests, and support them to build their digital skills through creativity and making.

The post Levelling up with Python: Create with data appeared first on Raspberry Pi Foundation.

Embodied machine learning: From research ideas to classroom activities

Post Syndicated from Katharine Childs original https://www.raspberrypi.org/blog/embodied-machine-learning-from-research-ideas-to-classroom-activities/

Where do great research ideas come from in computer science education? We might think of research breakthroughs as a single moment of genius, but in reality impactful research is often the result of many years of iterative development. In November’s research seminar, we heard from Karl-Emil Kjær Bilstrup, a researcher at the University of Copenhagen, about his work to develop ML-Machine. This work uses embodied learning principles and the BBC micro:bit to introduce learners to machine learning concepts. Findings from this research have been used to develop the micro:bit CreateAI resources, and in this blog, we will explain the research journey from initial small-scale work to educational resources used by many young learners around the world.

Karl-Emil Kjær Bilstrup, a tool designer and researcher from the University of Copenhagen
Karl-Emil Kjær Bilstrup, a tool designer and researcher from the University of Copenhagen

From hypothetical ethics to concrete machines

In Karl-Emil’s first research study, students used prompt cards to develop ideas for machine learning applications that could solve real-world problems, and to discuss the ethical dilemmas associated with their solutions. Students found it difficult to address these ethical dilemmas in their designs; for example, their ideas often featured a trade-off of user privacy. The findings from this research informed Karl-Emil’s next study, which moved from hypothetical scenarios to implementing machine learning in real-world settings. 

The ‘Machine Learning Machine’ study made machine learning processes tangible for students through the use of two physical boxes, shown in the picture below. Students created drawings and fed them into the first box to train a model, and then tested the model by placing new drawings under a camera in the second box and having the model produce predictions of what the drawings showed. For example, students could draw pictures of the sun to represent daytime and the moon to represent nighttime to train a model to predict whether new drawings represented day or night. The machine was built for slow interaction, giving students time to think about the concepts and practices that they were developing. In a follow-up study, a new version of the Machine Learning Machine had been designed, which was controlled using a graphical user interface (GUI). This allowed users to “unbox” and influence parts of the machine learning process. For example, students could adjust the number of complete passes (called ‘epochs’) through the training data to improve the model’s accuracy. 

The two components of the Machine Learning Machine: the training box (left) and the evaluator box (right)
The two components of the Machine Learning Machine: the training box (left) and the evaluator box (right)

The two studies with the Machine Learning Machines provided many useful findings for teaching about machine learning with K–12 (primary and secondary) learners. However, two constraints remained: firstly, there were limited opportunities for whole-class work because there was only one Machine Learning Machine, and secondly, learning experiences needed to be better connected to examples from students’ daily lives. As a result, the next iteration in Karl-Emil’s research involved using the micro:bit, which ensured access to a tangible device for every student, and a new graphical platform called ML-Machine that students could interact with.

Machine learning and the micro:bit

The micro:bit is a small, programmable computing device that features sensors to gather data from the immediate environment. For example, the accelerometer is a motion sensor that can detect when the micro:bit is tilted from left to right, backwards and forwards, and up and down. Using the micro:bit with ML-Machine and some common household objects, students can create simple machine learning models that use data from the micro:bit’s accelerometer to detect whether the micro:bit is moving. This is a very different approach from rule-based programs on the micro:bit, where students might use programming constructs such as if statements to detect movement if the numerical reading from the accelerometer is above a certain value. Here, a machine learning model trained using a set of 20 examples is used to analyse live data readings and produce predictions about whether the micro:bit is moving.

A visualisation of a simple machine learning model to detect whether a micro:bit is being shaken or is still
A visualisation of a simple machine learning model to detect whether a micro:bit is being shaken or is still

In our seminar, Karl-Emil gave a live demonstration of the ML-Machine toolkit, so we highly recommend watching the recording to see how this toolkit brings machine learning concepts to life. 

ML-Machine is the precursor to the micro:bit CreateAI resources, and the software is fully open-source. However, the innovation doesn’t stop there: Karl-Emil also explained that he is currently developing a new tool called math.ml-machine.org, where students can train a neural network and see a visualised k-nearest neighbour model to explore how a model makes predictions. The research journey is continuing, with new possibilities for educational opportunities to teach about machine learning.

Embodied learning

The idea of embodied learning is interwoven throughout all of Karl-Emil’s research projects and is a cornerstone of all of his work. Embodied learning suggests that we learn more effectively when our whole body is involved in the learning process, not just our minds. For example, in the work described in this seminar, the Machine Learning Machines and the micro:bit were all tangible devices that students could touch and see. 

Embodied learning is particularly important in activities that involve working with data-driven systems. In traditional programming activities, the flow of code can be traced transparently through a program. However, machine learning models are more opaque, and their outputs cannot be traced step by step. Students can benefit from using bodily movements and sensorimotor information to help understand machine learning concepts. 

The ML-Machine toolkit was designed to support students to learn through embodied learning in three different ways:

  1. Enacting machine learning processes: Students used bodily movement to collect the data samples needed for the ML-Machine model to detect and predict gestures 
  2. Using machine learning as a design material: Students created concrete ‘objects-to-think-with’, which helps form deeper connections to abstract concepts
  3. Embodied exploration of machine learning: Students experienced how their bodily movements were translated into data points on the screen
Secondary school age learners in a computing classroom.

Embodied learning helped students grasp concepts such as data quality. They could see how their bodily movements were being translated into digital data, and could spot when movements that appeared different to them were being classified as similar by the ML-Machine model. One case study participant described that the immediate feedback on screen made the concept of machine learning feel as if it were “coming to life as they [the students] manipulate something themselves and they’ve got control over it”.

Find out more

Karl-Emil’s work shows how research ideas can be used in the classroom through a cycle of discovery, design, and reflection. From prompt cards exploring ethics to tangible machines and the micro:bit-based ML-Machine, his research shows how embodied learning can make complex ideas like machine learning not only understandable, but deeply engaging for young learners. The micro:bit CreateAI resources are a great example of how research findings can evolve into accessible, hands-on tools that empower educators and students alike. As this work continues to grow, it invites us to imagine new ways for learners to experience machine learning not as abstract theory, but as something they can see, feel, and shape with their own hands.

If you’d like to try out some of the ideas from this seminar, here are some useful resources: 

  • Explore machine learning projects using the micro:bit: micro:bit CreateAI and our Dance detector project are great places to start
  • Find out more about the research: Read more about Karl-Emil’s work in this open-access paper
  • Investigate new tools: Explore neural networks and k-nearest neighbours algorithms in the new maths-focused version of ML-Machine at math.ml-machine.org

Join our next seminar

Join us at our next seminar on Tuesday 17 March from 17:00 to 18:30 GMT to hear Rebecca Fiebrink (University of the Arts London speak about teaching AI for creative practitioners. This will be the second seminar in our new series on how to teach about AI across disciplines. We hope to see you there!

To sign up and take part in our research seminars, click below:

You can also view the schedule of our upcoming seminars, and catch up on past seminars on our previous seminars page.

The post Embodied machine learning: From research ideas to classroom activities appeared first on Raspberry Pi Foundation.

Helping young people stay safe online in the age of AI

Post Syndicated from Rehana Al-Soltane original https://www.raspberrypi.org/blog/helping-young-people-stay-safe-online-in-the-age-of-ai/

The online world that young people navigate today is different from the one we encountered just a few years ago: the search engines, social media platforms and digital tools they use to find information, interact with friends and complete schoolwork are now deeply embedded with AI technologies. 

Experience AI Safety Image

While the core aims of online safety education remain the same, the scope must now expand to include AI literacy: the ability to use, question and navigate AI tools so young people can make responsible choices online.

This is a shared challenge for anyone who supports young people as they navigate the online world: parents and carers, youth leaders and volunteers, and educators across all subjects. Many young people use these AI tools independently, often without guidance, so having open and useful conversations about trust, risk and responsibility matter just as much in the classroom as they do at dinner tables and Code Clubs.

Why AI literacy is essential for staying safe online

At the Raspberry Pi Foundation, we have developed various AI literacy resources for educators, club leaders and parents to address this challenge in age-appropriate and practical ways. Our ‘AI safety’ resources, part of our Experience AI programme, are a set of free comprehensive teaching activities to support you in educating young people aged 11–14 in navigating key safety issues linked to AI, including privacy, misinformation, trust and responsibility. Delivered through videos, unplugged activities and discussions, the activities are adaptable to a range of learning settings, and reflect the real decisions young people are already making online.

Experience AI safety image

For example, in the ‘Trusted Sources’ activity from the ‘Media literacy in the age of AI’ lesson, young people reflect on the ways they look for information related to schoolwork, news and in their free time. They consider which sources are likely to allow the use of generative AI and how that affects their trustworthiness. Rather than labelling sources as ‘good’ or ‘bad’, learners explore questions around responsibility, credibility and oversight, and build practical skills for fact-checking and staying safe online.

Supporting responsible use of generative AI through Experience AI

Alongside the ‘AI safety’ resources, we have also developed a new ‘Large Language Models (LLMs)’ unit for learners aged 11–13 and 14–17, currently being tested in classrooms. The unit focuses on another important aspect of online safety: how young people interact responsibly with AI tools that generate content. While helpful, learners’ uncritical use of these tools could lead to cognitive offloading and limit the development of their higher-order thinking skills. The confident, persuasive tone of LLMs can also make it harder for young people to judge accuracy, recognise bias or notice missing information in outputs. 

Experience AI safety image

To support the critical thinking skills that are essential for staying safe online, the new LLM unit includes research-informed lessons that explore how LLMs are created, why their outputs are not always accurate and how to evaluate AI-generated responses. The unit also encourages learners to reflect on when using an LLM is helpful to their learning, when it is not, and how they can remain in control of their own thinking, learning and skills development.

Starting the conversation this Safer Internet Day

Helping young people stay safe online in the age of AI doesn’t require having all the answers. Instead, it’s about creating the space to pause, question, and think critically about what they are encountering online. Through carefully designed, research-informed and pedagogically aligned AI literacy resources, we aim to help you start the conversations that empower young people to think critically, stay curious and remain in control of their learning and online lives. 

Experience AI safety image

This Safer Internet Day, we invite educators, parents and anyone who supports young people to explore our AI literacy resources and start the conversation. Visit the Experience AI website for more information.

The post Helping young people stay safe online in the age of AI appeared first on Raspberry Pi Foundation.

Join our new study on AI and data-driven computing in UK primary classrooms

Post Syndicated from Bobby Whyte original https://www.raspberrypi.org/blog/join-our-new-study-on-ai-and-data-driven-computing-in-uk-primary-classrooms/

Are you a primary school teacher in England, Scotland or Wales interested in AI and data science and how students learn about AI and data in computing?

The Raspberry Pi Computing Education Research Centre is starting an exciting new research project investigating how to teach about AI and data in the primary computing classroom, and we would like you to get involved.

The study will look at:

  • How AI and data-driven computing is currently taught (e.g. using Machine Learning for Kids, Google’s Teachable Machine)
  • What key ideas about AI and data that young people need to understand
  • How young people make sense of working with data in computing

The study involves attending a workshop in Cambridge, co-designing a unit of work, and then teaching it. Where necessary, we can reimburse you for reasonable expenses, such as supply cover, travel, and accommodation.

A teacher assisting a young person with a coding project.

Our aim for the study is to understand how primary school teachers approach teaching about data-driven technologies, and to find suitable methods for building young people’s confidence in working with data in computing lessons.

What is data-driven computing?

Research has suggested that new data-driven technologies such as AI and machine learning (or ML) require a different approach to teaching about problem-solving in the computing classroom. Instead of defining a set of rules (e.g. if-then-else statements, or a rule-based approach), learners must instead collect lots of data to train a model (a data-driven approach) such as using Google’s Teachable Machine to classify image data.

For educators and resource developers, we still lack a clear understanding of how to teach young people about how rule-based and data-driven systems differ, how we can talk about them, and how we develop young people’ mental models. We hope this study will help us to find practical ways for primary teachers to build young people’s understanding of AI data in the primary computing classroom.

What does the study involve?

If you teach at primary level (Years 4, 5 and 6 or P5–P7) in England, Scotland or Wales and are keen to shape how we teach young people about data-driven computing, we invite you to join our new study.

As part of the study, you will attend a workshop with us in Cambridge to co-design a series of data-driven computing lessons to teach in your classroom.

A young learners in the classroom

Following the workshop, you will teach the unit of work in your classroom and we will observe one of your lessons and interview you about your experiences.

How can I take part?

If you are interested in taking part, register your interest by clicking the link below:

If you have any questions about the project, you can email [email protected].

The post Join our new study on AI and data-driven computing in UK primary classrooms appeared first on Raspberry Pi Foundation.

A new qualification in data science and AI for students in England?

Post Syndicated from Diane Dowling original https://www.raspberrypi.org/blog/a-new-qualification-in-data-science-and-ai-for-students-in-england/

At the end of last year, Professor Becky Francis published her long-awaited Curriculum and Assessment Review for England, accompanied by the UK government’s official response. Buried within that response — and not actually proposed in the Review itself — was a notable commitment: to “explore introducing a new Level 3 qualification* in data science and AI, to ensure that more young people can secure high-value skills for the future and that we cement the UK’s position as a global leader in AI and technology.”

Photo of a class of students at computers, in a computer science classroom.

This announcement reflects a growing global recognition that young people need more than basic digital literacy — they need a deeper understanding of data, automation, and the rapidly evolving capabilities of AI. Countries around the world, from Singapore to the United States, are already wrestling with how to embed AI education into secondary schooling. England now joins that international conversation.

Why AI education matters

AI is an everyday technology now. Young people interact with AI systems constantly, often without realising it. Whether they pursue careers in medicine, engineering, the creative industries, or public policy, they will need a foundational understanding of how AI systems work, what their limitations are, and the ethical implications around them.

A teenager learning computer science.

Yet in England — and in many education systems globally — very few students receive formal teaching about AI. The English national curriculum makes no explicit reference to AI, and specifications for exams taken at the end of high school include only scattered mentions. This gap leaves young people navigating one of the most transformative technologies of their generation with limited guidance.

Exploring a qualification: Opportunities and challenges

In 2025, we joined forces with Professor Lord Lionel Tarassenko, one of the UK’s foremost researchers in AI and machine learning, and Simon Peyton Jones, a world-renowned computer scientist and long-time champion of computing education. Together with teachers, school leaders, universities, industry specialists, and exam boards, we have been exploring how we might begin to close the emerging gap in AI and data science education for 16- to 18-year-olds.

A group of young people in a lecture hall.

Over the past eight months, this collaboration has allowed us to refine our shared thinking and gather insights from a wide network of experts and practitioners. We are delighted that England’s Department for Education has recognised the potential of this work by appointing us to draft the subject content for a possible new A level in Data Science and AI.

We are delighted that England’s Department for Education has recognised the potential of [the work we have done] by appointing us to draft the subject content for a possible new A level in Data Science and AI.

Designing a qualification of this kind raises important questions — not just for the UK, but for any country considering a similar path.

What knowledge and skills should young people gain from the qualification?

A meaningful qualification must go beyond the use of tools. It should help students understand data literacy, model behaviour, bias, ethics, and the societal implications of AI. Balancing technical understanding with critical thinking is challenging but essential.

How do we ensure the qualification is accessible and inclusive?

AI should not become the preserve of already-advantaged students. Any qualification must be designed with equity in mind, recognising differences in school capacity, teacher expertise, and students’ prior experience.

How do we support teachers to deliver the qualification?

Teacher professional development is a major challenge worldwide. Delivering a qualification in AI will require confidence with concepts that are not yet common in teacher training. Sustainable delivery models — supported by high-quality resources and professional development — will be crucial.

What form should the qualification take?

There is an active debate about whether the best route for students in England is a high-stakes qualification or a supplementary course that broadens a core programme of study:

  • An A level provides structure, national recognition, and clear progression into higher education or employment.
  • An Extended Project Qualification (EPQ) may offer more flexibility, allowing students to explore AI through research or practical investigation without requiring schools to timetable a full qualification.

Different countries will make different choices based on their systems, but the underlying questions are the same: how do we create something rigorous, scalable, and future-proof?

What we’ve learned so far

In October, the Foundation hosted a workshop with representatives from schools, industry, universities, exam boards, and the Department for Education. Together, we explored key questions including:

  1. How do we make a qualification compelling – both for students who choose it and for schools that offer it?
  2. What delivery models will genuinely support teachers to succeed?
An undergraduate student is raising his hand up during a lecture at a university.

The feedback we received has been invaluable and will continue to shape the next stage of development. We believe the UK has a significant opportunity to contribute meaningfully to the global conversation about AI education. You can read the latest version of our discussion paper here.

A global call for insights

Although the current proposal focuses on England, the underlying challenge is international: how do we prepare young people everywhere to engage thoughtfully and confidently with AI?

We would love to hear from educators, researchers, and policymakers across the world:

  • Do you know of any successful qualifications or programmes for 16- to 18-year-olds that centre AI or data science?
  • What lessons should countries learn from each other?

To share your ideas or feedback, please get in touch. We’d be delighted to learn from your experience as this important work progresses.


* Level 3 in England is the stage of learning for 16- to 19-year-olds, typically ending in qualifications that pave the way for higher study or advanced apprenticeships.

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How to put data first in K–12 AI education by using data case studies

Post Syndicated from Manni Cheung original https://www.raspberrypi.org/blog/how-to-put-data-first-in-k-12-ai-education-by-using-data-case-studies/

In Germany, as in many countries, AI topics are rapidly entering formal computer science education. Yet, this haste often risks us focusing on fleeting technological developments rather than fundamental concepts. As computer science educator Viktoriya Olari, from Free University of Berlin, discovered in her research, the fundamental role of data, which powers most modern AI systems, is critically underestimated in many existing frameworks. If students are to become responsible designers of such systems, they can’t afford to treat AI as an opaque box. Rather, they must first master the messy, human process that begins with the data itself.

Viktoriya Olari, from Free University of Berlin.
Viktoriya Olari

In our October research seminar, Viktoriya shared the results of her work over the last four years on how schools can shift the focus from the latest technologies to the underlying data. Her research offers a clear structure for what young people should learn about data and how teachers can make it work inside ordinary classrooms.

Why begin with data?

Viktoriya’s analysis of existing AI education frameworks found the data domain is underrepresented, with essentials such as data cleaning often not addressed at all. She argues that, because modern AI systems are data driven, students need both language and routines for working with data: being able to name concepts like training vs test data, data quality, and bias, and to explain practices such as collection, cleaning, and pre-processing. That’s the rationale for teaching data concepts and practices first, and then placing modelling inside an explicit, staged lifecycle.

Word clouds for two foundational components: data concepts and data practices.
A slide from Viktoriya’s presentation. Click to enlarge.

Her talk presented this argument in the German school context, where AI topics are entering state curricula quickly. Her critique targets how existing frameworks fail to address data and how that gap undermines responsible evaluation and design. The proposed model centres data by pairing an eight-stage, data-driven lifecycle with a curated set of key concepts and practices, and by making “data-based judgment skills” a key outcome.

Viktoriya’s work organises this understanding into two foundational components: data concepts (the vocabulary, e.g. training/test data, data quality, overfitting) and data practices (the actions, e.g. collect, clean, train, evaluate).

A lifecycle for learning

Viktoriya’s framework is built around an eight-stage data lifecycle, stretching from defining a task through gathering, preparing, modeling, evaluating, and finally sharing or archiving results. Inside that backbone she has identified two layers of learning targets:

  • Data concepts – roughly a hundred ideas that give teachers and students a common language, from “training vs. test data” and “bias” to “features”, “labels”, and “provenance”.
  • Data practices – 28 kinds of hands-on work (and 69 subpractices) that materialise those ideas: for instance collecting, cleaning, splitting datasets, checking quality, training and evaluating models, and handling privacy and deletion responsibly.

More details are available in her work on data-related concepts and practice.

Viktoriya’s 8-stage process model of the data-driven lifecycle.
A slide from Viktoriya’s presentation. Click to enlarge.

Viktoriya’s 8-stage process model of the data-driven lifecycle. It serves as a guide for curriculum developers and teachers, outlining 28 key data-related practices and providing 69 examples of subpractices for use in K–12 computer science education.

A collection of 133 key data-related concepts.
A slide from Viktoriya’s presentation. Click to enlarge.

A collection of 133 key data-related concepts. These concepts are organised according to the eight stages of the data-driven lifecycle and provide the foundational vocabulary for teaching AI education.

Making it teachable

Viktoriya’s team set out to redesign the format so that real data work could happen within ordinary lessons. They ended up with three “Data Case Study” architectures, each using authentic datasets and domain questions. The materials are supported by Orange 3, an unplugged machine learning and data visualisations tool familiar to the teachers participating. Variants emerged across three design cycles to address specific challenges, but teachers choose among them based on learning objectives and class context.

  1. Bottom-up: Students create a workflow step by step (e.g. import, inspect, clean, transform, split, train, evaluate). This approach is excellent for procedural fluency, but teachers reported an over-emphasis on operating Orange and too little reflection on the lifecycle unless explicit reflection is added. 
  2. Top-down: Students start from a prepared workflow, read plots, infer the role of each branch, identify issues in the data/practices, and justify changes. This architecture directly counters the reflection gap seen in bottom-up and leans into reasoning rather than routine. 
  3. Puzzle-like: Using “widgets,” visualisations of data tables, that stand for parts of a data pipeline, students rebuild a valid flow collaboratively. This encourages discussion, works without devices, and makes thinking visible.
The school-specific data case study
A slide from Viktoriya’s presentation.

The data case study method uses real-world data and context to help students achieve three key learning outcomes: go through the data-driven lifecycle, reflect on data practices and concepts in a criteria-guided manner, and develop data-based problem-solving and judgment skills.

What happened in the German classrooms

Viktoriya’s team ran three design cycles with small groups in Germany, with students aged 14 to 15. Each cycle lasted around 48 hours of teaching. Because participating teachers already knew Orange 3, the emphasis was on pedagogy rather than software training.

The projects drew on manageable real-world data: spreadsheets, time-series sets, a few geographical samples. Two examples are:

  • Forecasting Berlin air quality – Students explored how data quality, feature choice, and evaluation metrics shape predictions, then argued which model best answered the civic question.
  • Classifying Tasmanian abalone – A deceptively simple dataset that invites talk about imbalance, feature engineering, and what counts as “good enough” accuracy.

Some groups experimented with collecting their own sensor data, a plan that occasionally failed when the hardware didn’t cooperate. However, even that became part of the lesson: reliability, risk, and missing data are real features of data science, not mistakes to hide.

A computing classroom filled with learners

Student work reflected the three architectures. In the bottom-up groups, guided builds produced complete workflows and concise reflections, while top-down groups submitted annotated screenshots and critiques, and the puzzle-based lessons ended with posters and verbal presentations. Across them all, assessment focused on reasoning: not whether the “right” model appeared, but whether students could explain the stage they were in and justify their choices.

Teaching resources

Everything Viktoriya described is open and classroom-ready (currently in German). The computingeducation.de/proj-datacases hub hosts teacher guides, student tasks, and sample Orange 3 files. The growing library of data cases covers topics from climate data to air quality analytics.

Why it matters now

In the UK, a curriculum review has been recently released and along with the Government’s response. Across Europe and beyond, education systems are racing to add AI content to their curricula. Tools will come and go, and benchmarks will keep moving. What endures is the capacity to reason about data: to know what stage of work you’re in, what evidence supports your decisions, and what trade-offs you’re making. That is why Viktoriya’s contribution is unique — it gives teachers a map, a shared vocabulary, and practical ways to make data visible and the focus of discussion in schools.

You can read this blog to see how we’ve used Viktoriya’s framework in our work designing a data science curriculum for schools.

Join our next seminar

Join us at our seminar on Tuesday 27 January from 17:00 to 18:30 GMT to hear Salomey Afua Addo talk about how to teach about neural networks in Junior High Schools in Ghana.

To sign up and take part, click the button below. We’ll then send you information about joining.

We hope to see you there. This will be the final seminar in our series on teaching about AI and data science — the next series focuses on how to teach about applied AI across subjects and disciplines.

You can view the schedule of our upcoming seminars, and catch up on past seminars on our previous seminars page.


Teachers in England, take part in our new data science study

We’re looking for upper key stage 2 teachers in England who want to join our new collaborative study exploring how to teach learners aged 9 to 11 about data-driven computing. The study will look at:

  • How Computing teachers currently approach topics related to data-driven computing
  • What key ideas pupils need to understand
  • How pupils make sense of data and probability

Our aim for the study is to find practical ways for Computing teachers to build young people’s confidence in working with data in lessons. The study will involve two workshops held throughout 2026.

Register your interest by filling in this form.

The post How to put data first in K–12 AI education by using data case studies appeared first on Raspberry Pi Foundation.

How can we teach about AI in the arts, humanities and sciences? Research seminar series 2026

Post Syndicated from Jane Waite original https://www.raspberrypi.org/blog/how-can-we-teach-about-ai-in-the-arts-humanities-and-sciences-research-seminar-series-2026/

For the last five years, once a month, we have hosted an online seminar sharing computing education research. Seminars are organised as usually year-long series with changing themes. In 2025, for example, our theme was ‘Teaching about AI and data science’. In 2024, it was ‘Teaching programming (with or without AI)’.

Three people look at sticky notes on a whiteboard.

It is not surprising that for the last few years our focus has been on AI technology, and for 2026 we will continue this. But we will shift from showcasing how computing education research is changing teaching and learning in computing lessons, to showcasing how computing education research in other disciplines, such as art or geography, is starting to include teaching about AI. For example, art lessons may change so that learners find out how professional artists are using AI tools to create arts. Or geography lessons may change so that learners discover how professional geographers are using AI to make predictions about physical or human aspects of geography, such as volcanic activity and global warming.

Our series for 2026 is called ‘Applied AI’. This title recognises that AI technology is applied across contexts, across careers, across disciplines, and this means what we teach across school subjects will change.

Encouraging a pull from disciplines, rather than a push from computer science

The majority of resources and professional development material related to teaching about AI have been developed by the computer science community. For example, we have developed the popular Experience AI resources in collaboration with Google DeepMind. In these resources, the contexts were carefully selected to represent real-world examples across disciplines, and to to enable the teaching of particular technical or social and ethical concepts. This could be described as “a push” of content from computing towards other disciplines. For example, to enable teaching about the ethical issues around plagiarism, an art context is used in the Experience AI resources; to enable teaching about the potential benefits of using AI tools, an ecological geography context is used.

Example activity from the Experience AI resources, focused on ecology
Example activity from the Experience AI resources, focused on ecology

AI applications are always situated within a particular topic. Most current AI applications are data-driven: vast amounts of data are collected and processed to produce models that can then either be used to generate outputs or make predictions. For example, data about artworks can be collected and used to train a model for generating outputs similar to the artworks; this is an application of AI in the art discipline. Or data on wild fires can be collected and used to train a model for making predictions about current or prospective fires; this is an application of AI in the geography discipline.

Example activity from the Experience AI resources, focused on meteorology
Example activity from the Experience AI resources, focused on meteorology

In reality, the best people to recognise how AI technology is being applied in a discipline and what students in that discipline should be taught about these applications are the people working in the discipline, for example the art and geography teachers. Computer science educators can work to build the technical understanding and the general social and ethical understanding that is common across applications. But the detail of how AI technology is changing a discipline can only truly be understood by the respective community, by the artists and art educators, by the geographers and the geography educators.

An emerging focus

At present, though, most educators are grappling with how they can use AI tools for productivity, such as creating lesson plans, or answering emails. Or they are looking at how they can use AI for general teaching and learning, for example for personalisation, say for students with additional needs. The idea that their underpinning discipline is changing is, perhaps, not yet on teachers’ radar. But at universities, such as in undergraduate courses, and in the world of work, education and training are changing. Data science courses are now being offered across faculties, including science, geography, language, and art faculties. These changes will start to filter down to school-based education via curriculum change. While some resources and professional development materials addressing this shift are already becoming available, change is still fragile and patchy.

Raising awareness, building community and a common language

The aims of our Applied AI research seminar series in 2026 are to start to:

  • Raise awareness of the forthcoming changes that applying AI will bring to disciplines
  • Build a cross-discipline community
  • Think about a common language that could be used across disciplines

If we can start to agree on what common concepts could be taught in the arts, sciences and humanities, it gives us a better chance to:

  • Understand how to use AI as it is applied in different disciplines
  • Help students to build useful mental models and develop the agency and critical thinking skills they need to evaluate these applications and decide when and how to use them and how far to trust them

We need your help

To make our 2026 series a success, we need to spread the word about our seminars to groups of educators, researchers, industry and policy makers across the arts, sciences, and humanities.

Please tell those you know in these groups about the seminar series, and share it through your social media and other networks. If you have ideas for subject associations we could connect with or publications where we can write about our series, please let us know.

Join our ‘Applied AI’ seminar series

We have already arranged the following seminars across 2026 and will add more speakers for the remaining monthly slots soon. Seminars always take place online on Tuesdays at 17:00 to 18:30 UK time.

  • 10 February: Social studies, public policy, economics and AI — Thema Monroe-White (George Mason University, USA)
  • 17 March: Arts and AI — Rebecca Fiebrink (University of the Arts London, UK)
  • 14 April: Healthcare and AI — Kathryn Jessen Eller (Data Science, AI & You (DSAIY) in Healthcare, USA)
  • 14 July: Literacy and AI — Dan Verständig (Goethe University Frankfurt, Germany)
  • 8 September: History and AI — Jie Chao (The Concord Consortium)
  • 6 October: Robotics and AI — Eleni Petraki & Damith Herath (University of Canberra, Australia)
  • 10 November: Geography and AI — Doreen Boyd (University of Nottingham, UK)

To sign up and take part, click the button below. We’ll then send you information about joining. We hope to see you there.

You can view the schedule and details of our upcoming seminars on this page, and catch up on past seminars on our previous seminars page.


PS If you are teaching upper primary school learners in England, you can currently register your interest in our upcoming collaborative study on data science education. You’ll find out more about some of the research we’ve done in this area in this blog post.

The post How can we teach about AI in the arts, humanities and sciences? Research seminar series 2026 appeared first on Raspberry Pi Foundation.