Tag Archives: digital making

Coding for kids: Art, games, and animations with our new beginners’ Python path

Post Syndicated from Rebecca Franks original https://www.raspberrypi.org/blog/coding-for-kids-art-games-animations-beginners-python-programming/

Python is a programming language that’s popular with learners and educators in clubs and schools. It also is widely used by professional programmers, particularly in the data science field. Many educators and young people like how similar the Python syntax is to the English language.

Two girls code together at a computer.

That’s why Python is often the first text-based language that young people learn to program in. The familiar syntax can lower the barrier to taking the first steps away from a block-based programming environment, such as Scratch.

In 2021, Python ranked in first place in an industry-standard popularity index of a major software quality assessment company, confirming its favoured position in software engineering. Python is, for example, championed by Google and used in many of its applications.

Coding for kids in Python

Python’s popularity means there are many excellent resources for learning this language. These resources often focus on creating programs that produce text outputs. We wanted to do something different.

Two young people code at laptops.

Our new ‘Introduction to Python’ project path focuses on creating digital visuals using the Python p5 library. This library is like a set of tools that allows you to get creative by using Python code to draw shapes, edit images, and create frame-by-frame animations. That makes it the perfect choice for young learners: they can develop their knowledge and skills in Python programming while creating cool visuals that they’ll be proud of. 

What is in the ‘Introduction to Python’ path?

The ‘Introduction to Python’ project path is designed according to our Digital Making Framework, encouraging learners to become independent coders and digital makers by gently removing scaffolding as they progress along the projects in a path. Paths begin with three Explore projects, in which learners are guided through tasks that introduce them to new coding skills. Next, learners complete two Design projects. Here, they are encouraged to practise their skills and bring in their own interests to personalise their coding creations. Finally, learners complete one Invent project. This is where they put everything that they have learned together and create something unique that matters to them.

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Emoji, archery, rockets, art, and movement are all part of this Python path.

The structure of our Digital Making Framework means that learners experience the structured development process of a coding project and learn how to turn their ideas into reality. The Framework also supports with finding errors in their code (debugging), showing them that errors are a part of computer programming and just temporary setbacks that you can overcome. 

What coding skills and knowledge will young people learn?

The Explore projects are where the initial learning takes place. The key programming concepts covered in this path are:

  • Variables
  • Performing calculations with variables
  • Using functions
  • Using selection (if, elif and else)
  • Using repetition (for loops)
  • Using randomisation
  • Importing from libraries

Learners also explore aspects of digital visual media concepts:

  • Coordinates
  • RGB colours
  • Screen size
  • Layers
  • Frames and animation

Learners then develop these skills and knowledge by putting them into practice in the Design and Invent projects, where they add in their own ideas and creativity. 

Explore project 1: Hello world emoji

In the first Explore project of this path, learners create an interactive program that uses emoji characters as the visual element.

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This is the first step into Python and gets learners used to the syntax for printing text, using variables, and defining functions.

Explore project 2: Target practice

In this Explore project, learners create an archery game. They are introduced to the p5 library, which they use to draw an archery board and create the arrows.

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The new programming concept covered in this project is selection, where learners use if, elif and else to allocate points for the game.

Explore project 3: Rocket launch

The final Explore project gets learners to animate a rocket launching into space. They create an interactive animation where the user is asked to enter an amount of fuel for the rocket launch. The animation then shows if the fuel is enough to get the rocket into orbit.

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The new programming concept covered here is repetition. Learners use for loops to animate smoke coming from the exhaust of the rocket.

Design project 1: Make a face

The first Design project allows learners to unleash their creativity by drawing a face using the Python coding skills that they have built in the Explore projects. They have full control of the design for their face and can explore three examples for inspiration.

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Learners are also encouraged to share their drawings in the community library, where there are lots of fun projects to discover already. In this project, learners apply all of the coding skills and knowledge covered in the Explore projects, including selection, repetition, and variables.

Design project 2: Don’t collide!

In the second Design project, learners code a scrolling game called ‘Don’t collide’, where a character or vehicle moves down the screen while having to avoid obstacles.

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Learners can choose their own theme for the game, and decide what will move down the screen and what the obstacles will look like. In this project, they also get to practice everything they learned in the Explore projects. 

Invent project: Powerful patterns

This project is the ultimate chance for learners to put all of their skills and knowledge into practice and get creative. They design their own unique patterns and create frame-by-frame animations.

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The Invent project offers ingredients, which are short reminders of all the key skills that learners have gained while completing the previous projects in the path. The ingredients encourage them to be independent whilst also supporting them with code snippets to help them along.

Key questions answered

Who is the Introduction to Python path for?

We have written the projects in the path with young people around the age of 9 to 13 in mind. To code in a text-based language, a young person needs to be familiar with using a keyboard, due to the typing involved. A learner may have completed one of our Scratch paths prior to this one, but this isn’t essential. and we encourage beginner coders to take this path first if that is their choice.

A young person codes at a Raspberry Pi computer.

What software do learners need to code these projects?

A web browser. In every project, starter code is provided in a free web-based development environment called Trinket, where learners add their own code. The starter Trinkets include everything that learners need to use Python and access the p5 library.

If preferred, the projects also include instructions for using a desktop-based programming environment, such as Thonny.

How long will the path take to complete?

We’ve designed the path to be completed in around six one-hour sessions, with one hour per project. However, the project instructions encourage learners to upgrade their projects and go further if they wish. This means that young people might want to spend a little more time getting their projects exactly as they imagine them. 

What can young people do next after completing this path?

Taking part in Coolest Projects Global

At the end of the path, learners are encouraged to register a project they’re making with their new coding skills for Coolest Projects Global, our world-leading online technology showcase for young people.

Three young tech creators show off their tech project at Coolest Projects.

Taking part is free, all online, and beginners as well as more experienced young tech creators are welcome and invited. This is their unique opportunity to share their ingenuity in an online gallery for the world and the Coolest Projects community to celebrate.

Coding more Python projects with us

Coming very soon is our ‘More Python’ path. In this path, learners will move beyond the basics they learned in Introduction to Python. They will learn how to use lists, dictionaries, and files to create charts, models, and artwork. Keep your eye on our blog and social media for the release of ‘More Python’.

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Get an easy start to coding with our new free online course

Post Syndicated from Michael Conterio original https://www.raspberrypi.org/blog/learn-to-code-new-free-online-course-scratch-programming/

Are you curious about coding and computer programming but don’t know how to begin? Do you want to help your children at home, or learners in your school, with their digital skills, but you’re not very confident yet? Then our new, free, and on-demand online course Introduction to Programming with Scratch course is a fun, creative, and colourful starting point for you.

An illustration of Scratch coding.

Being able to code can help you do lots of things — from expressing yourself to helping others practice their skills, and from highlighting real-world issues to controlling a robot. Whether you want to get a taste of what coding is about, or you want to learn so that you can support young people, our Introduction to Programming with Scratch course is the perfect place to start if you’ve never tried any coding before.

Scratch course presenters Vasu and Mark.
Your course presenters, Vasu and Mark.

On this on-demand course, Mark and Vasu from our team will help you take your very first steps on your programming journey. 

You can code — we’ll show you how

On the course, you’ll use the programming language Scratch, a beginner-friendly, visual programming language particularly suitable for creating animations and games. All you need is our course and a computer or tablet with a web browser and internet connection that can access the online Scratch editor.

You can code in Scratch without having to memorise and type in commands. Instead, by snapping blocks together, you’ll take control of ‘sprites’, which are characters and objects on the screen that you can move around with the code you create.

A video of what Scratch coding looks like.
This is how you build Scratch programs.

As well as learning what you can do with Scratch, you’ll be learning basic programming concepts that are the same for all programming languages. You’ll see how the order of commands is important (sequencing), you’ll make the computer repeat actions (repetition), and you’ll write programs that do different things in different circumstances, for example responding to your user’s actions (selection). Later on, you’ll also make your own reusable code blocks (abstraction).

You can create your own programs and share them

Throughout the course you’ll learn to make your own programs step by step. In the final week, Mark and Vasu will show you how you can create musical projects and interact with your program using a webcam.

A Scratch coding project.
By the end of the course, you will create a program to control a Scratch character using your live webcam video.

Vasu and Mark will encourage you to share your programs and join the Scratch online community. You will discover how you can explore other people’s Scratch programs for inspiration and support, and how to build on the code they’ve created.

A Scratch coding project.
Thousands of people share their projects in the Scratch online community — you could be one of them.

Sign up for the course now!

The course starts for the first time on Monday 14 February, but it is available on demand, so you can join it at any time. You’ll get four weeks’ access to the course no matter when you sign up.

For the first four weeks that the course is available, and every three months after that, people from our team will join in to support you and help answer your questions in the comments sections.

If you’re a teacher in England, get free extended access by signing up through Teach Computing here.

And if you want to do more Scratch coding…

You can find more free resources here! These are the newest Scratch pathways on our project site, which you can also share with the young people in your life:

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Calling all young creators: Get ready for Coolest Projects Global 2022

Post Syndicated from original https://www.raspberrypi.org/blog/coolest-projects-2022-tech-showcase-get-ready/

It’s time to start your countdown! Young people from all over the world will soon be invited to share their digital creations at Coolest Projects Global 2022, our world-leading online technology showcase event for young creators. In mid-February, project registration opens for a new and improved, online-only experience.

A group of young women present a robot buggy they have built.

Through Coolest Projects Global, young creators can register their digital projects to share them with the world, represent their country, get some free swag, and maybe even win recognition from our special judges. And the best thing: Coolest Projects participants join a global community of awesome young tech creators who celebrate each other’s accomplishments.

A group of Coolest Projects participants from all over the world wave their flags.

Here’s what you should know about Coolest Projects Global

  • Coolest Projects Global is free and open to young creators up to 18 years old, working independently or in teams of up to 5 creators.
  • Creators of all skill levels are encouraged to participate. Coolest Projects is for young people who are beginners, or advanced, or anything in between.
  • Project registration opens on 14 February and stays open until 11 May.
A girl presenting a digital making project
  • Projects can be registered in the following categories: Scratch, games, web, mobile apps, hardware, and advanced programming.
  • Judges will evaluate projects based on their coolness, complexity, design, usability, and presentation.
  • Coolest Projects Global is a completely free event for all participants, and it’s entirely online.

What’s new in 2022?

Coolest Projects is celebrating its TENTH YEAR of shining a light on young creators, so we have an extra special showcase lined up in 2022. All of these enhancements are the result of incredibly helpful feedback that past creators have shared. Here’s a sneak peek at what you can look forward to:

  • Creators will receive project feedback from the judges after the celebration event in June. The celebration will be streamed live online in early June. Stay tuned for more details as the event gets closer.
  • Creators will be eligible to receive limited-edition digital and physical swag.
  • Creators will be able to categorise their project into topics such as health, environment, community, art, and more.
  • Creators who have projects selected as favourites by the special judges will receive a commemorative medal.
Two siblings presenting their digital making project at a Coolest Projects showcase

What do young people say is so cool about Coolest Projects?

We asked past creators what they think makes Coolest Projects so cool, and here’s what they had to say:

  • “The freedom we had to create whatever we want!”
  • “We can get inspiration from sharing our ideas about real-life situations.”
  • “Seeing all the different ideas people had and how they went about doing their projects.”
  • “The opportunity to let the creativity flow and participate at a global level.”

Last year, creators showcased all kinds of projects, such as an earthquake early warning device, a fun math game made with Scratch, a squirrel detection system, and a website about cybersecurity. Don’t forget, Coolest Projects is for creators who are beginners, advanced, and everything in between.

A boy participating in Coolest Projects shows off his tech project together with an adult.

Next steps

Project registration opens on 14 February, but creators can start making their projects now. For inspiration, check out last year’s project gallery and then sign up to receive email updates so that you don’t miss a thing about Coolest Projects. We have many more exciting details coming in the next weeks and months, so stay tuned.

Until next time… be cool, creators.

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New free resources for young people to create 3D worlds with code in Unity

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/free-resources-unity-game-development-3d-worlds/

Today we’re releasing an exciting new path of projects for young people who want to create 3D worlds, stories, and games. We’ve partnered with Unity to offer any young person, anywhere, the opportunity to take their first steps in creating virtual worlds using real-time 3D.

A teenage girl participating in Coolest Projects shows off her tech project.

The Unity Charitable Fund, a fund of the Tides Foundation, has awarded us a generous grant for $50,000 to help underrepresented youth learn to use Unity, upleveling their skills for future career success.

Create a world, don’t just explore it

Our new path of six projects for Unity is a learning journey for young people who have some experience of text-based programming and now want to try out building digital 3D creations.

Unity is the world’s leading platform for creating and operating real-time 3D and is hugely popular for creating 3D video games and virtual, interactive worlds and stories. The best thing about it for young people? While professional developers use Unity to create well-known games such as Pokémon Brilliant Diamond and Shining Pearl and Among Us, it is also free for anyone to use.

A boy participating in Coolest Projects shows off his tech project together with an adult.

Young people who learn to use Unity can do more and more complex things with it as they gain experience. Many successful indie games have been made in Unity — maybe a young person you know will create the next indie game sensation!

For young people, our new project path is the ideal introduction to Unity. The new project path:

  • Is for learners who have already coded some projects in Python or another text-based language.
  • Introduces the Unity software and how to write code for it in the programming language C# (pronounced ‘cee sharp’).
  • Guides learners to create a 3D role playing game or interactive story that they can tailor to suit their imaginations. Learners gain more and more independence with each project in the path.
  • Covers common elements such as non-playable characters, mini games, and bonuses.
A young person at a laptop

After young people have completed the path, they’ll have:

  • Created their very own 3D video game or interactive story they can share with their friends and family.
  • Gained familiarity with key functions of Unity.
  • Built the independence and confidence to explore Unity further and create more advanced games and 3D worlds.

Young people gain real-world skills while creating worlds in Unity

Since Unity is a platform used by professional digital creators, young people who follow our new Unity path gain real-world skills that are sought after in the tech sector. While they learn to express their creativity with Unity, young people improve their coding and problem-solving skills and feel empowered because they get to use their imagination to bring their ideas to life.

Two teenage girls participating in Coolest Projects shows off their tech project.

“Providing opportunities for underrepresented youth to learn critical tech skills is essential to Unity Social Impact’s mission,” said Jessica Lindl, Vice President, Social Impact at Unity. “We’re thrilled that the Raspberry Pi Foundation’s Unity path will allow thousands of student learners to take part in game design in an accessible way, setting them up for future career success.”

What you need to support young people with Unity Real-Time 3D

The project path includes instructions for how to download and install all the necessary software to start creating with Unity.

Before they can start, young people will need to:

  • Have access to a computer with enough processing power (find out more from Unity directly)
  • Have downloaded and installed Unity Hub, from where they need to install Unity Editor and Visual Studio Community Edition

For club volunteers who support young people attending Code Clubs and CoderDojos with the new path, we are going to run two free online workshops in February. During the workshops, volunteers will be introduced to the path and the software setup, and we’ll try out Unity together. Keep your eyes on the CoderDojo and Code Club blogs for details!

Three young people learn coding at laptops supported by a volunteer at a CoderDojo session.

Club volunteers, if your participants are creating Blender projects, they can import these into Unity too.

Young people can share their Unity creations with the world through Coolest Projects

It’s really exciting for us that we can bring this new project path to young people who dream about creating interactive 3D worlds. We hope to see many of their creations in this year’s Coolest Projects Global, our free online tech showcase for young creators all over the world!

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5750 Scottish children code to raise awareness of climate change with Code Club

Post Syndicated from Janina Ander original https://www.raspberrypi.org/blog/cop26-5750-school-children-scotland-coding-climate-change-code-club/

This month, the team behind our Code Club programme supported nearly 6000 children across Scotland to “code against climate change” during the United Nations Climate Change Conference (COP26) in Glasgow.

“The scale of what we have achieved is outstanding. We have supported over 5750 young learners to code projects that are both engaging and meaningful to their conversations on climate.”

Louise Foreman, Education Scotland (Digital Skills team)

Creative coding to raise awareness of environmental issues

Working with teams from Education Scotland, and with e-Sgoil, our Code Club team hosted two live online code-along events that saw learners from 235 schools across Scotland come together to code and learn about protecting the environment.

“This type of event at this scale would not have been possible before the pandemic. Now joining and learning through live online events is quite normal, thanks to platforms like e-Sgoil’s DYW Live. That said, the success of these code-alongs has been above even our wildest imaginations.”

Peter Murray, Education Scotland (Developing the Young Workforce team)

Classes of young people aged 8 to 14 across Scotland joined the live online code-along through the national GLOW platform and followed Lorna from our Code Club team through a step-by-step project guide to code creative projects with an environmental theme.

At our first session, for beginners, the coding newcomers explored the importance of pollinating insects for the environment. They first learned that a third of the food we eat depends on pollinators such as bees and butterflies, and that these insects are endangered by environmental crises.

Then the young coders celebrated pollinating insects by coding a garden scene filled with butterflies, based on our popular Butterfly garden project guide. This Scratch project introduces beginner coders to loops while they code their animations, and it allows them to get creative and customise the look of their projects. Above are still images of two example animations coded by the young learners.

The second Code Club code-along event was designed for more confident coders. First, learners were asked to consider the impact of plastic in our oceans and reflect on the recent news that around 26,000 tonnes of coronavirus-related plastic waste (such as masks and gloves) has already entered our oceans. To share this message, they then coded a game based on our Save the shark Scratch project guide. In this game, players help a shark swim through the ocean trying to avoid plastic waste, which is dangerous to its health.

Supporting young people’s future together

These two Scotland-wide code-along events for schools were made possible by the long-standing collaboration between Education Scotland and our Code Club team. Over the last five years, our shared mission to grow interest for coding and computer science among children across Scotland has helped Scottish teachers start hundreds of Code Clubs.

A school-age child's written feedback about Code Club: "it was really fun and I enjoyed learning about coding and all of the things i can do in Scratch. I will use Scratch more now."
The school children who participated in the code-along sessions enjoyed themselves a lot, as shown by this note from one of them.

“The code-alongs were the perfect celebration of all the brilliant work we have done together over the years. What better way to demonstrate the importance of computing science to young people than to show them that not only can they use those skills on something important like climate change, but they are also in great company with thousands of other children across Scotland. I am excited about the future.”

Kirsty McFaul, Education Scotland (Technologies team)

Join thousands of teachers around the world who run Code Clubs

We also want to give kudos to the teachers of the 235 schools who helped their learners participate in this Code Club code-along. Thanks to your skills in supporting your learners to participate in online sessions — skills hard-won during school closures — over 5000 young people have been inspired about coding and protecting the planet we all share.

Teachers around the world run Code Clubs for their learners, with the help of our free Code Club resources and support. Find out more about starting a Code Club at your school at www.codeclub.org.

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Introducing Code Club World: a new way for young people to learn to code at home

Post Syndicated from Laura Kirsop original https://www.raspberrypi.org/blog/code-club-world-free-online-platform-young-people-children-learn-to-code-at-home/

Today we are introducing you to Code Club World — a free online platform where young people aged 9 to 13 can learn to make stuff with code.

Images from Code Club World, a free online platform for children who want to learn to code

In Code Club World, young people can:

  • Start out by creating their personal robot avatar
  • Make music, design a t-shirt, and teach their robot avatar to dance!
  • Learn to code on islands with structured activities
  • Discover block-based and text-based coding in Scratch and Python
  • Earn badges for their progress 
  • Share their coding creations with family, friends, and the Code Club World community

Learning to code at home with Code Club World: meaningful, fun, flexible

When we spoke to parents and children about learning at home during the pandemic, it became clear to us that they were looking for educational tools that the children can enjoy and master independently, and that are as fun and social as the computer games and other apps the children love.

A girl has fun learning to code at home, sitting with a laptop on a sofa, with a dog sleeping next to her and her father writing code too.
Code Club World is educational, and as fun as the games and apps young people love.

What’s more, a free tool for learning to code at home is particularly important for young people who are unable to attend coding clubs in person. We believe every child should have access to a high-quality coding and digital making education. And with this in mind, we set out to create Code Club World, an online environment as rich and engaging as a face-to-face extracurricular learning experience, where all young people can learn to code.

The Code Club World activities are mapped to our research-informed Digital Making Framework — a coding and digital making curriculum for non-formal settings. That means when children are in the Code Club World environment, they are learning to code and use digital making to independently create their ideas and address challenges that matter to them.

Islands in the Code Club World online platform for children who want to learn to code for free.
Welcome to Code Club World — so many islands to explore!

By providing a structured pathway through the coding activities, a reward system of badges to engage and motivate learners, and a broad range of projects covering different topics, Code Club World supports learners at every stage, while making the activities meaningful, fun, and flexible.

A girl has fun learning to code at home on a tablet sitting on a sofa.
Code Club World’s home island works as well on mobile phones and tablets as on computers.

We’ve also designed Code Club World to be mobile-friendly, so if a young person uses a phone or tablet to visit the platform, they can still code cool things they will be proud of.

Created with the community

Since we started developing Code Club World, we have been working with a community of more than 1000 parents, educators, and children who are giving us valuable input to shape the direction of the platform. We’ve had some fantastic feedback from them:

“I’ve not coded before, but found this really fun! … I LOVED making the dance. It was so much fun and made me laugh!”

Learner, aged 11

“I love the concept of having islands to explore in making the journey through learning coding, it is fabulous and eye-catching.”

Parent

The platform is still in beta status — this means we’d love you to share it with young people in your family, school, or community so they can give their feedback and help make Code Club World even better.

Together, we will ensure every child has an equal opportunity to learn to code and make things that change their world.

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Inspiring learners about computing through health and well-being projects | Hello World #17

Post Syndicated from Gemma Coleman original https://www.raspberrypi.org/blog/inspiring-learners-computing-health-well-being-projects-hello-world-17/

Your brand-new issue of the free Hello World magazine for computing educators focuses on all things health and well-being, featuring useful tools for educators, great ideas for schools, and inspiring projects, ideas, and resources from teachers around the world!

Cover of issue 17 of Hello World.

One such project was created by the students of James Abela, Head of Computing at Garden International School in Kuala Lumpur, Raspberry Pi Certified Educator, founder of the South East Asian Computer Science Teachers Association, and author of The Gamified Classroom:

Protecting children from breathing hazardous air

In 2018, Indonesia burned approximately 529,000 hectares of land. That’s an area more than three times the size of Greater London, or almost the size of Brunei. With so much forest being burned, the whole region felt the effects of the pollution. Schools frequently had to ban outdoor play and PE lessons, and on some days schools were closed completely. Many schools in the region had an on-site CO2 detector to know when pollution was bad, but by the time the message could get out, children had already been breathing in the polluted air for several minutes.

A forest fire.
The air pollution from a forest fire gets dispersed by winds and can spread way beyond the area of the fire.

My Year 12 students (aged 16–17) followed the news and weather forecasts intently, and we all started to see how the winds from Singapore and Sumatra were sending pollution to us in Kuala Lumpur. We also realised that if we had measurements from around the city, we might have some visibility as to when pollution was likely to affect our school.

Making room for student-led projects

I’ve always encouraged my students to do their own projects, because it gives programming tasks meaning and creates something that they can be genuinely proud of. The other benefit is that it is something to talk about in university essays and interviews, especially as they often need to do extensive research to solve the problems central to their projects.

This project was […] a genuine passion project in every sense of the word.

James Abela

This project was much more than this: it was a genuine passion project in every sense of the word. Three of my students approached me with the idea of tracking CO2 to give schools a better idea of when there was pollution and which way it was going. They had had some experience of using Raspberry Pi computers, and knew that it was possible to use them to make weather stations, and that the latest versions had wireless LAN capability that they could use. I agreed to support them during allocated programming time, and to help them reach out to other schools.

Circuit design of the CO2 sensor using just Raspberry Pi, designed on circuito.io

I was able to offer students support with this project because I flip quite a lot of the theory in my class. Flipped learning is a teaching approach in which some direct instruction, for example reading articles or watching specific videos, is done at home. This enables more class time to be used to answer questions, work through higher-order tasks, or do group work, and it creates more supervised coding time.

I was able to offer students support with this project because I flip quite a lot of the theory in my class.

James Abela

I initially started doing this because when I set coding challenges for homework, I often had students who confessed they spent all night trying to solve it, only for me to glance at the code and notice a missing colon or indentation issue. I began flipping the less difficult theory for students to do as homework, to create more programming time in class where we could resolve issues more quickly. This then evolved into a system where students could work much more at their own pace and eventually led to a point at which older students could, in effect, learn through their own projects, such as the pollution monitor.

Building the pollution monitor

The students started by looking at existing weather station projects — for example, there is an excellent tutorial on the Raspberry Pi Foundation’s projects site. Students discovered that wind data is relatively easy to get over a larger area, but the key component would be something to measure CO2. […]

Check out issue 17 of Hello World to read the rest of James’s article and find out all the details about the hardware and software his students used for this passion project. He says:

This project really helped these students to decide whether they enjoyed the hardware side of computing, and solving real-world issues really encouraged them to see computing as a practical subject. This is a message that has really resonated with other students, and we’ve since doubled the number of students taking A level computer science.

James Abela

Download the new Hello World for free!

Issue 17 of Hello World is bursting with inspiring ideas for teaching your learners about computing in the context of health and well-being. And you’ll find lots more great content in its 100 pages!

James’s article is also a wonderful example of an educator empowering their students to build a tech project they care about. You’ll discover more insights and practical tips on making computing relevant to all your learners in the following articles of the new Hello World issue:

  • Inspiring Young People With Contexts They Care About
  • Computing for all: Designing a Culturally Relevant Curriculum
  • Going Back to Basics: Part 2 — a follow-on from issue 16 about how to take beginner digital makers through their first physical computing projects

Download the new issue of Hello World for free today:

If you’re an educator based in the UK, you can subscribe to receive each new issue in print completely free! And wherever you are in the world, don’t forget to listen to the Hello World podcast, where each episode we dive into a new topic from the magazine with some of the computing educators who’ve written for us.

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Community stories: Avye

Post Syndicated from Katie Gouskos original https://www.raspberrypi.org/blog/community-stories-avye-robotics-girls-tech/

We’re excited to share another incredible story from the community — the second in our new series of inspirational short films that celebrate young tech creators across the world.

A young teenager with glasses smiles
Avye discovered robotics at her local CoderDojo and is on a mission to get more girls like her into tech.

These stories showcase some of the wonderful things that young people are empowered to do when they learn how to create with technology. We hope that they will inspire many more young people to get creative with technology too!

Meet Avye

This time, you will meet an accomplished, young community member who is on a quest to encourage more girls to join her and get into digital making.

Help us celebrate Avye by liking and sharing her story on Twitter, Linkedin, or Facebook!

For as long as she can remember, Avye (13) has enjoyed creating things. It was at her local CoderDojo that seven-year-old Avye was introduced to the world of robotics. Avye’s second-ever robot, the Raspberry Pi–powered Voice O’Tronik Bot, went on to win the Hardware category at our Coolest Projects UK event in 2018.

A girl shows off a robot she has built
Avye showcased her Raspberry Pi–powered Voice O’Tronik Bot at Coolest Projects UK in 2018.

Coding and digital making have become an integral part of Avye’s life, and she wants to help other girls discover these skills too. She says, I believe that it’s important for girls and women to see and be aware of ordinary girls and women doing cool things in the STEM world.” Avye started running her own workshops for girls in their community and in 2018 founded Girls Into Coding. She has now teamed up with her mum Helene, who is committed to helping to drive the Girls Into Coding mission forwards.

I want to get other girls like me interested in tech.

Avye

Avye has received multiple awards to celebrate her achievements, including the Princess Diana Award and Legacy Award in 2019. Most recently, in 2020, Avye won the TechWomen100 Award, the Women in Tech’s Aspiring Teen Award, and the FDM Everywoman in Tech Award!

We cannot wait to see what the future has in store for her. Help us celebrate Avye and inspire others by liking and sharing her story on Twitter, Linkedin, or Facebook!

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Celebrating the community: Zaahra and Eesa

Post Syndicated from Katie Gouskos original https://www.raspberrypi.org/blog/community-stories-zaahra-eesa-coding-team/

Today we are launching an exciting series of impact stories from the community, to shine a spotlight on some of the young people who are learning and creating with technology through our educational initiatives.

A sister and brother smiling while doing digital making at a laptop
Zaahra and Eesa have been learning to create technology through attending Code Club and taking part in Coolest Projects!

These stories get to the heart of our mission: to put the power of computing and digital making into the hands of people all over the world.

Designed in close collaboration with families across the world, our new series of short inspirational films showcases some of the wonderful things that young people are empowered to do when they learn to use technology to address the issues that matter to them.

We are incredibly proud to be a part of these young people’s journeys — and to see the positive impact of engaging with our free programmes, coding clubs, and resources. We can’t wait to share their unique experiences and achievements with you as we roll out the series over the next few months.

And we invite you to celebrate these young people by liking and sharing their stories on social media!

Meet Zaahra and Eesa 

The first story takes you to a place not far from our home: London, UK.

Help us celebrate Zaahra and Eesa by liking and sharing their story on Twitter, Linkedin, or Facebook!

Zaahra (12) and Eesa (8) are a sister and brother coding team and live in East London. For the last four years they’ve been learning about computing and digital making by attending regular sessions at their local Code Club. Zaahra and Eesa love working as a team and using technology to solve problems around them. When they found it difficult to communicate with their grandparents in their first language, Sylheti, the siblings decided to code a language learning app called ‘Easy Sylheti’. Eesa says, “We wanted to create something that was helpful to us, but also to our family and the community.”

A girl and boy standing on the grass in a park

When Zaahra and Eesa decided to take part in the Coolest Projects online tech showcase with their app, they never expected that it would be picked as a favourite by Coolest Projects special judge Eben Upton, CEO and co-inventor of Raspberry Pi!

“I’ve discovered that I’m capable of a lot more than I thought.”

Zaahra

Describing the effect of learning to create with technology and seeing the success of their app, Zaahra declares, “I’ve discovered that I’m capable of a lot more than I thought.” And she’s using her new-found confidence to continue helping her community: Zaahra has recently taken up a role as youth member on the Newham Youth Empowerment Fund Panel.

Help us celebrate Zaahra and Eesa by liking and sharing their story on Twitter, Linkedin, or Facebook!

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How your young people can create with tech for Coolest Projects 2021

Post Syndicated from Helen Drury original https://www.raspberrypi.org/blog/how-young-people-can-create-with-tech-coolest-projects-2021/

In our free Coolest Projects online showcase, we invite a worldwide community of young people to come together and celebrate what they’ve built with technology. For this year’s showcase, we’ve already got young tech creators from more than 35 countries registered, including from India, Ireland, UK, USA, Australia, Serbia, Japan, and Syria!

Two siblings presenting their digital making project at a Coolest Projects showcase

Register to become part of the global Coolest Projects community

Everyone up to age 18 can register for Coolest Projects to become part of this community with their own tech creation. We welcome all projects, all experience levels, and all kinds of projects, from the very first Scratch animation to a robot with machine learning capacity! The beauty of Coolest Projects is in the diversity of what the young tech creators make.

Young people can register projects in six categories: Hardware, Scratch, Mobile Apps, Websites, Games, and Advanced Programming. Projects need to be fully registered by Monday 3 May 2021, but they don’t need to be finished then — at Coolest Projects we celebrate works in progress just as much as finished creations!

To learn more about the registration process, watch the video below or read our guide on how to register.

Our Coolest Projects support for young people and you

Here are the different ways we’re supporting your young people — and you — with project creation!

Online resources for designing and creating projects

Download the free Coolest Projects workbook that walks young people through the whole creation process, from finding a topic or problem they want to address, to idea brainstorming, to testing their project:

The five steps you will carry out when creating a tech project: 1 Pick a problem. 2 Who are you helping with your project? 3 Generate ideas. 4 Design and build. 5 Test and tweak
Our Coolest Projects worksheets have detailed guidance about all five steps of project creation.

Explore more than 200 free, step-by-step project guides for learning coding and digital making skills that your young people can use to find help and inspiration! For more ideas on what your young people can make for Coolest Projects, have a look around last year’s online showcase gallery.

Live streams for young people

This Wednesday 3 March at 19:00 GMT / 14:00 ET, young people can join a special Digital Making at Home live stream about capturing ideas for projects. We’ll share practical tips and inspiration to help them get started with building a Coolest Projects creation:

On Tuesday 23 March, 16:00 GMT / 11:00 ET, young people can join the Coolest Projects team on a live stream to talk to them about all things Coolest Projects and ask all their questions! Subscribe to our YouTube channel and turn on notifications to be reminded about this live stream.

Online workshops for educators & parents

Join our free online workshops where you as an educator or parent can learn how to best support young people to take part:

Celebrating young people’s creativity

Getting creative with technology is truly empowering for young people, and anything your young people want to create will be celebrated by us and the whole Coolest Projects community. We’re so excited to see their projects, and we can’t wait to celebrate all together at our big live stream celebration event in June! Don’t let your young people miss their chance to be part of the fun.

Register your project for the Coolest Projects online showcase

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Pi Day at the Raspberry Pi Foundation

Post Syndicated from original https://www.raspberrypi.org/blog/pi-day-at-the-raspberry-pi-foundation/

Pi Day is a special occasion for people all around the world (your preferred date format notwithstanding), and I love seeing all the ways that makers, students, and educators celebrate. This year at the Raspberry Pi Foundation, we’re embracing Pi Day as a time to support young learners and creators in our community. Today, we launch our first Pi Day fundraising campaign. From now until 14 March, I’d like to ask for your help to empower young people worldwide to learn computing and become confident, creative digital makers and engineers.

A boy using a Raspberry Pi desktop computer to code

Millions of learners use the Raspberry Pi Foundation’s online coding projects to develop new skills and get creative with technology. Your donation to the Pi Day campaign will support young people to access these high-quality online resources, which they need more urgently than ever amidst disruptions to schools and coding clubs. Did I mention that our online projects are offered completely free and in dozens of languages? That’s possible thanks to Raspberry Pi customers and donors who power our educational mission.

It’s not only young people who rely on the Raspberry Pi Foundation’s free online coding projects, but also teachers, educators, and volunteers in coding clubs:

“The project resources for Python and Scratch make it really easy for the children to learn programming and create projects successfully, even if they have limited prior experience — they are excellent.”

— Code Club educator in the UK

“The best thing […] is the accessibility to a variety of projects and ease of use for a variety of ages and needs. I love checking the site for what I may have missed and the next project my students can do!”

— Code Club educator in the USA

Two girls doing physical computing with Raspberry Pi

Your Pi Day gift will make double the impact thanks to our partner EPAM, who is generously matching all donations up to a total of $5000. As a special thanks to each of you who contributes, you’ll have the option to see your name listed in an upcoming issue of The MagPi magazine!

All young people deserve the opportunity to thrive in today’s technology-driven world. As a donor to the Raspberry Pi Foundation, you can make this a reality. Any amount you are able to give to our Pi Day campaign — whether it’s $3.14, $31.42, or even more — makes a difference. You also have the option to sign up as a monthly donor.

Let’s come together to give young people the tools they need to make things, solve problems, and shape their future using technology. Thank you.

A banner with the words "Be a Pi Day donor today"

PS Thanks again to EPAM for partnering with us to match your gifts up to $5000 until 14 March, and to CanaKit for their generous Pi Day contribution of $3141!

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Creative projects for young digital makers

Post Syndicated from Philip Colligan original https://www.raspberrypi.org/blog/creative-projects-for-young-digital-makers/

With so many people all over the world still living in various levels of lockdown, we’ve been working hard to provide free, creative project resources for you to keep young digital makers occupied, learning, and most importantly having fun.

Two siblings sit on a sofa looking at a laptop

As a dad of two, I know how useful it is to have resources and project ideas for things that we can do together, or that the kids can crack on with independently. As we head into the weekend, I thought I’d share a few ideas for where to get started. 

Coding and digital making projects

We offer hundreds of self-guided projects for learning to create with code using tools like Scratch, Python, and more. The projects can be completed online on any computer, they are tailored for different levels of experience, and they include step-by-step guidance that quickly leads to confident, independent young digital makers.

animation of butterflies fluttering around a forest clearing
You can code a butterfly garden with one of our ‘Look after yourself’ projects!

We recently launched a new set of beginner Scratch projects on the theme of ‘Look after yourself’, which include activities designed to help young people take care of their own wellbeing while getting creative with code. They are brilliant.

“I am so excited by the [‘Look after yourself’] projects on offer. It couldn’t be more perfect for everything we are navigating right now.”

– teacher in Scotland

We offer lots of project ideas for the more advanced learners too, including a new set of Python machine learning projects.

With spring in the air here in Cambridge, UK, my kids and I are planning on building a new Raspberry Pi–powered nature camera this weekend. What will you make? 

Send a message to astronauts in space

If Earth is getting you down, then how about creating code that will be sent to the International Space Station?

This is where your kids’ code could run aboard the ISS!

As part of Astro Pi Mission Zero, young people up to age 14 can write a Python program to send their own personal message to the astronauts aboard the ISS. Mission Zero takes about an hour to complete online following a step-by-step guide. It’s a fantastic activity for anyone looking to write Python code for the first time!

Make a cool project 

We know that motivation matters. Young digital makers often need a goal to work towards, and that’s where Coolest Projects comes in. It’s the world-leading technology showcase where young digital makers show the world what they’ve created and inspire each other.

Coolest Projects is open to young people up to the age of 18, all over the world, with any level of experience or skills. Young people can register their project ideas now and then create their project so that they can share it with the world on our online gallery. 

It’s a brilliant way to motivate your young digital makers to come up with an idea and make it real. If you’re looking for inspiration, then check out the brilliant projects from last year.

Happy digital making!

I hope that these resources and project ideas inspire you and your kids to get creative with technology, whether you’re in lockdown or not. Stay safe and be kind to yourself and each other. We’ll get through this.

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Idea registration is open for Coolest Project 2021

Post Syndicated from Helen Drury original https://www.raspberrypi.org/blog/idea-registration-open-coolest-project-2021/

It’s official: idea registration is finally open for Coolest Project 2021!

Our Coolest Projects online showcase brings together a worldwide community of young people who make things with technology. Everyone up to age 18, wherever they are in the world, can register for Coolest Projects to become part of this community with their own tech creation! We welcome all ideas, all experience levels, and all kinds of projects.

So let all the young people in your family, school, or coding club know, because Coolest Projects is their chance to be part of something amazing this year!

Taking part is free, and projects will be displayed in the Coolest Projects online gallery for people all across the globe to see! And getting involved is super easy: young creators can start by registering their idea for a project now, leaving them plenty of time — until May — to build the project at home.

To celebrate the passion, effort, and creativity of all the tech creators, we will host a grand live-streamed finale event in June, where our fabulous, world-renowned judges will pick their favourites from among all the projects!

Last year, young tech creators from 39 countries took part in the Coolest Projects online showcase. This year, we hope young people from even more places will share their tech creations with the world!

Skill-building, fun & community

Coolest Projects is a powerful motivator for young people to develop skills in:

  • Idea generation
  • Project design and planning
  • Coding and technology
  • User testing and iteration
  • Presentation

…and they will have lots of fun, be inspired by their peers, and feel like they are part of a truly international community.

Let their imaginations run free! 

Through the Coolest Projects online showcase, young people get the opportunity to explore their creativity and realise their tech ambitions! Whatever they come up with as a project idea, we want them to register so the Coolest Projects community can celebrate it.

To help you support young people to create their projects, we’re running a free online workshop called ‘How to design projects with young people’ on 24 February.

What happens next? 

  1. Once their project ideas are registered, the young people can start creating their projects!
  2. From the start of March, they will be able to complete their registration by adding the details of their project, including either a Scratch project link or a short video where they need to answer three important questions about their project. We’ll be offering online sessions to give them tips for their video and help them complete their showcase gallery entry.
  3. Project registration closes on 3 May. But don’t worry if a project isn’t finished by then: we welcome works in progress just as much as completed creations!

We can’t wait to see the wonderful, imaginative things young tech creators in this global community are going to share with the world!

Sign up for the Coolest Projects newsletter to never miss the latest updates about our exciting online showcase, including the free online support sessions for participants.

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Save the date for Coolest Projects 2021

Post Syndicated from Helen Drury original https://www.raspberrypi.org/blog/save-the-date-coolest-projects-2021/

The year is drawing to a close, and we are so excited for 2021!

More than 700 young people from 39 countries shared their tech creations in the free Coolest Projects online showcase this year! We loved seeing so many young people shine with their creative projects, and we can’t wait to see what the world’s next generation of digital makers will present at Coolest Projects in 2021.

A Coolest Projects participant showing off their tech creation

Mark your calendar for registration opening

Coolest Projects is the world-leading technology fair for young people! It’s our biggest event, and we are running it online again next year so that young people can participate safely and from wherever they are in the world.

Through Coolest Projects, young people are empowered to show the world something they’re making with tech — something THEY are excited about! Anyone up to age 18 can share their creation at Coolest Projects.

On 1 February, we will open registrations for the 2021 online showcase. Mark the date in your calendar! All registered projects will get their very own spot in the Coolest Projects online showcase gallery, where the whole world can discover them.

Taking part is completely free and enormously fun

If a young person in your life — your family, your classroom, your coding club — is making something with tech that they love, we want them to register it for Coolest Projects. It doesn’t matter how small or big their project is, because the Coolest Projects showcase is about celebrating the love we all share for getting creative with tech.

A teenage girl presenting a digital making project on a tablet

Everyone who registers a project becomes part of a worldwide community of peers who express themselves and their interests with creative tech. We will also have special judges pick their favourite projects! Taking part in Coolest Projects is a wonderful way to connect with others, be inspired, and learn from peers.

So if you know a tech-loving young person, get them excited for taking part in Coolest Projects!

“We are so very happy to have reached people who love to code and are enjoying projects from all over the world…everyone’s contributions have blown our minds…we are so so happy ️:woman-cartwheeling:️Thank you to Coolest Projects for hosting the best event EVER :star::star::star:

– mother of a participant in the 2020 online showcase

Want inspiration for projects? You can still explore all the wonderful projects from the 2020 showcase gallery.

A Coolest Projects participant

Young people can participate with whatever they’re making

Everyone is invited to take part in Coolest Projects — the showcase is for young people with any level of experience. The project they register can be whatever they like, from their very first Scratch animation, to their latest robotics project, website, or phone app. And we invite projects at any stages of the creation process, whether they’re prototypes, finished products, or works-in-progress!

  • To make the youngest participants and complete beginners feel like they belong, we work hard to make sure that taking part is a super welcoming and inspiring experience! In the showcase, they will discover what is possible with technology and how they can use it to shape their world.
  • And for the young creators who are super tech-savvy and make advanced projects, showcasing their creation at Coolest Projects is a great way to get it seen by some amazing people in the STEM sector: this year’s special judges were British astronaut Tim Peake, Adafruit CEO Limor Fried, and other fabulous tech leaders!

Sign up for the latest Coolest Projects news

To be the first to know when registration opens, you only have to sign up for our newsletter:

We will send you regular news about Coolest Projects to keep you up to date and help you inspire the young tech creator in your life!

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Spread the joy of learning through making

Post Syndicated from original https://www.raspberrypi.org/blog/spread-the-joy-of-learning-through-making/

From our first prototype way back in 2006, to the very latest Raspberry Pi 400, everything we have built here at Raspberry Pi has been driven by a desire to inspire learning. I hope that each of you who uses our products discovers — or rediscovers — the joy of learning through making. The journey from technology consumer to technology creator can be a transformational one; today, on Giving Tuesday, I’m asking you to help even more young people make that journey.

Too few young people have the chance to learn how technology works and how to harness its power. Pre-existing disparities in access to computing education have been exacerbated by the coronavirus pandemic. At the Raspberry Pi Foundation, we’re on a mission to change this, and we’re working harder than ever to support young people and educators with free learning opportunities. Our partner CanaKit supports the Raspberry Pi Foundation’s mission, and they’ve extended the generous offer to match your donations up to a total of $5,000.

Alongside our low-cost, high-performance computers and free software, you may know that the Raspberry Pi Foundation provides free educational programmes including coding clubs and educator training for millions of people each year in dozens of countries. You might not know that the Raspberry Pi Foundation was founded as, and still remains, a nonprofit organisation. Our education mission is powered by dedicated volunteers, and our programmes are funded in part thanks to our customers who buy Raspberry Pi products, and in part by charitable donations from people like you.

A smiling girl holding a robot buggy in her lap

Every donation we receive makes an impact on the young people and educators who rely on the Raspberry Pi Foundation. Ryka, for example, is a 10-year-old who attends one of our CoderDojo clubs. Since March she’s been using our project guides and following our Digital Making at Home code-along live streams. Her parents tell us: 

“We were looking at ways to keep Ryka engaged during this lockdown period and came across Digital Making at Home. As a parent I can see that there has been discernible improvement in her abilities. We’ve noticed that she is engaged and takes interest in showing us what she was able to build. It has been a great use of her time.” 

– Parent of a young person who learns through our programmes

Ryka joins millions of learners in our community around the world, many of whom now rely on us more than ever with schools and extracurricular activities disrupted. Through the ongoing support of our donors and volunteers, we’ve been able to rise to the challenge of the pandemic:

Young coders and digital makers need our help in the year ahead as they take control of their computing education under challenging and uncertain circumstances. As a donor to the Raspberry Pi Foundation, you will be investing in our youngest generation of innovators and helping to create a spark in a young person’s life. On Giving Tuesday, I am grateful to each of you for the role you play in creating a world where everyone can learn, solve problems, and shape their future through the power of technology. 

PS Thank you again to our friends at CanaKit for doubling the impact of every donation, up to $5000! 

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Digital making projects about protecting our planet

Post Syndicated from Emma Posey original https://www.raspberrypi.org/blog/free-digital-making-projects-protecting-our-planet/

Explore our new free pathway of environmental digital making projects for young people! These new step-by-step projects teach learners Scratch coding and include real-world data — from data about the impact of deforestation on wildlife to sea turtle tracking information.

By following along with the digital making projects online, young people will discover how they can use technology to protect our planet, all while improving their computing skills.

Photo of a young woman holding an origami bird up to the camera
One of the new projects is an automatic creature counter based on colour recognition with Scratch

The projects help young people affect change

In the projects, learners are introduced to 5 of the United Nations’ 17 Sustainable Development Goals (SDGs) with an environment focus:

  • Affordable and Clean Energy
  • Responsible Consumption and Production
  • Climate Action
  • Life Below Water
  • Life on Land
Screenshot of a Scratch project showing a panda and the Earth
The first project in the new pathway is an animation about the UN’s five SDGs focused on the environment.

Technology, science, maths, geography, and design all play a part in the projects. Following along with the digital making projects, young people learn coding and computing skills while drawing on a range of data from across the world. In this way they will discover how computing can be harnessed to collect environmental data, to explore causes of environmental degradation, to see how humans influence the environment, and ultimately to mitigate negative effects.

Where does the real-world data come from?

To help us develop these environmental digital making projects, we reached out to a number of organisations with green credentials:

Green Sea Turtle Alasdair Davies Raspberry Pi
A sea turtle is being tagged so its movements can be tracked

Inspiring young people about coding with real-world data

The digital making projects, created with 9- to 11-year-old learners in mind, support young people on a step-by-step pathway to develop their skills gradually. Using the block-based visual programming language Scratch, learners build on programming foundations such as sequencing, loops, variables, and selection. The project pathway is designed so that learners can apply what they learned in earlier projects when following along with later projects!

The final project in the pathway, ‘Turtle tracker’, uses real-world data of migrating sea turtles!

We’re really excited to help learners explore the relationship between technology and the environment with these new digital making projects. Connecting their learning to real-world scenarios not only allows young people to build their knowledge of computing, but also gives them the opportunity to affect change and make a difference to their world!

Discover the new digital making projects yourself!

With Green goals, learners create an animation to present the United Nations’ environment-focused Sustainable Development Goals.

Through Save the shark, young people explore sharks’ favourite food source (fish, not humans!), as well as the impact of plastic in the sea, which harms sharks in their natural ocean habitat.

Illustration of a shark with sunglasses

With the Tree life simulator project guide, learners create a project that shows the impact of land management and deforestation on trees, wildlife, and the environment.

Computers can be used to study wildlife in areas where it’s not practical to do so in person. In Count the creatures, learners create a wildlife camera using their computer’s camera and Scratch’s new video sensing extension!

Electricity is important. After all, it powers the computer that learners are using! In Electricity generation, learners input real data about the type and amount of natural resources countries across the world use to generate electricity, and they then compare the results using an animated data visualisation.

Understanding the movements of endangered turtles helps to protect these wonderful animals. In this new Turtle tracker project, learners use tracking data from real-life turtles to map their movements off the coast of West Africa.

Code along wherever you are!

All of our projects are free to access online at any time and include step-by-step instructions. They can be undertaken in a club, classroom, or at home. Young people can share the project they create with their peers, friends, family, and the wider Scratch community.

Visit the Protect our planet pathway to experience the projects yourself.

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Coding for concentration with Digital Making at Home

Post Syndicated from Kevin Johnson original https://www.raspberrypi.org/blog/coding-for-concentration-with-digital-making-at-home/

September is wellness month at Digital Making at Home. Your young makers can code along with our educators every week to create projects that focus on their well-being. This week’s brand-new projects are all about helping young people concentrate better.

Through Digital Making at Home, we invite parents and kids all over the world to code and make along with us and our new projects, videos, and live streams every week.

This week’s live stream will take place on Wednesday at 5.30pm BST / 12.30pm EDT / 10.00pm IST at rpf.io/home. Let your kids join in so they can progress to the next stage of learning to code with Scratch!

If you’re in the USA, your young people can join Christina on Thursday at 3.30pm PDT / 5.30pm CDT / 6.30pm EDT for an additional US-time live stream! Christina will show newcomers how to begin coding Scratch projects. Thanks to our partners Infosys Foundation USA for making this new live stream possible.

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Coding for kids and parents with Digital Making at Home

Post Syndicated from original https://www.raspberrypi.org/blog/coding-for-kids-and-parents-with-digital-making-at-home/

Through Digital Making at Home, we invite your and your kids all over the world to code and make along with us and our new videos every week.

Since March, we’ve created over 20 weeks’ worth of themed code-along videos for families to have fun with and learn at home. Here are some of our favourite themes — get coding with us today!

A mother and child coding at home

If you’ve never coded before…

Follow along with our code-along video released this week and make a digital stress ball with us. In the video, we’ve got 6-year-old Noah trying out coding for the first time!

Code fun video games

Creating your own video games is a super fun, creative way to start coding and learn what it’s all about.

Check out our code-along videos and projects where we show you:

A joystick on a desktop

Build something cool with your Raspberry Pi

If you have a Raspberry Pi computer at home, then get it ready! We’ve got make-along videos showing you:

Top down look of a simple Raspberry Pi robot buggy

Become a digital artist

Digital making isn’t all about video games and robots! You can use it to create truly artistic projects as well. So come and explore with us as we show you:

Lots more for you to discover

You’ll find many more code-along videos and projects on the rpf.io/home page. Where do you want your digital making journey to take you?

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Beginners’ coding for kids with Digital Making at Home

Post Syndicated from Kevin Johnson original https://www.raspberrypi.org/blog/beginners-coding-for-kids-with-digital-making-at-home/

Have your kids never coded before? Then out Digital Making at Home video this week is perfect for you to get them started.

A girl doing digital making on a tablet

In our free code-along video this week, six-year-old Noah codes his first Scratch project guided by Marc from our team. The project is a digital stress ball, because our theme for September is wellness and looking after ourselves.

Follow our beginners’ code-along video now!

Through Digital Making at Home, we invite parents and kids all over the world to code and make along with us and our new videos and live stream every week.

Our live stream will take place on Wednesday 5.30pm BST / 12.30pm EDT / 10.00pm IST at rpf.io/home. Let your kids join in so they can progress to the next stage of learning to code with Scratch!

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Try web development with Digital Making at Home

Post Syndicated from Kevin Johnson original https://www.raspberrypi.org/blog/web-development-digital-making-at-home/

Join us for Digital Making at Home: this week, young people can find out how to create web pages with us! Through Digital Making at Home, we invite kids all over the world to code and make along with us and our new videos every week.

So get ready to contribute to the World Wide Web:

Let’s create web pages this week! Watch our video to get coding now.

And tune in on Wednesday 2pm BST / 9am EDT / 7.30pm IST at rpf.io/home to code along with our live stream session and ask us all your question about the World Wide Web, the internet, and web development.

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